Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.05 @ 02:31:27

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (208)     1040
Value Destroyed (7858)     7858
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (701)                701
              TOTAL SCORE: 15339

 Bonus
-------
High Alert Combat Kills    701

 Cogmind 
---------
Core Integrity             1266/1300
Matter                     264/300
Energy                     165/670
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
          Light Antimatter Reactor
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (12) -----
   Experimental Heat Sink
       Advanced Coolant Injector
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Energy Well
       Enhanced Optical Array
   Experimental Sensor Array
       Advanced Signal Interpreter
                Weapon Cycler
       Hardened Heavy Armor Plating
>               --- WEAPON (2) -------
                HERF Cannon
           Mini Grenade Launcher
>               --- INVENTORY (24) ---
          Micro Fission Core
          Micro Fission Core
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
                Energy Well (0)
       Advanced Sensor Array
       Advanced Sensor Array
       Advanced Sensor Array
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                System Backup Module
                HERF Cannon
                HERF Cannon
                HERF Cannon
                HERF Cannon
                HERF Cannon
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
           Mini Fusion Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
   Experimental Heat Sink
       Advanced Coolant Injector
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Energy Well
       Enhanced Optical Array
   Experimental Sensor Array
       Advanced Signal Interpreter
                Weapon Cycler
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                HERF Cannon
                HERF Cannon
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
                Energy Well
       Advanced Sensor Array
       Advanced Sensor Array
       Advanced Sensor Array
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                System Backup Module
                HERF Cannon
                HERF Cannon
                HERF Cannon
                HERF Cannon
           Mini Grenade Launcher
          Heavy Flail
[Rating: 115]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Phase Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   1   1   .   .   
  Utility                  10   | .   .   1   2   1   .   .   1   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             233  | 5   7   17  21  24  .   30  45  20  45  19  
  Power                    19   | .   1   2   2   1   .   1   7   1   3   1   
    Engine                 10   | .   1   2   .   .   .   .   7   .   .   .   
    Core                   6    | .   .   .   2   1   .   1   .   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               36   | 2   .   3   5   4   .   6   4   4   6   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    36   | 2   .   3   5   4   .   6   4   4   6   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 1   3   4   4   8   .   3   14  9   20  7   
    Device                 42   | .   1   2   3   2   .   2   9   6   13  4   
    Storage                11   | 1   1   .   .   .   .   1   4   .   2   2   
    Processor              5    | .   1   1   1   1   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   
    Protection             13   | .   .   1   .   5   .   .   1   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   3   8   10  11  .   20  20  6   16  9   
    Energy Gun             10   | .   1   4   2   3   .   .   .   .   .   .   
    Energy Cannon          48   | .   .   .   .   5   .   10  13  5   10  5   
    Ballistic Gun          11   | 2   2   3   4   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   .   1   1   2   .   6   5   .   5   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   2   1   .   4   2   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   .   .   .   1   2   1   1   
Parts Lost                 25   | .   .   2   .   3   .   2   .   .   14  4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   1   .   2   .   .   .   .   6   1   
  Utility                  5    | .   .   .   .   .   .   1   .   .   4   .   
  Weapon                   9    | .   .   1   .   1   .   1   .   .   4   2   
  Highest Loss Streak      7    | .   .   1   .   2   .   1   .   .   7   2   
Average Slot Usage (%)     97   | .   91  95  98  95  100 100 99  99  96  94  
  Engine                   2    | .   7   11  1   .   .   .   5   2   .   .   
  Core                     3    | .   .   .   7   7   7   7   .   2   1   .   
  Leg                      30   | .   28  31  25  29  30  30  33  35  30  27  
  Device                   13   | .   10  8   18  15  15  15  11  10  17  19  
  Storage                  12   | .   14  11  9   7   7   7   14  17  15  18  
  Processor                11   | .   2   6   18  11  15  15  13  11  9   9   
  Protection               4    | .   .   4   .   6   7   7   6   4   5   4   
  Energy Gun               3    | .   7   11  10  7   7   1   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   6   7   11  12  10  8   7   
  Ballistic Gun            2    | .   20  10  6   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 6   26  34  32  54  37  56  99  105 107 126 
  Greatest Support         135  | 20  20  30  33  45  45  68  84  105 130 135 
  Greatest Overweight (x)  1    | .   1   1   1   1   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   10  10  10  10  10  12  24  24  24  24  
  Average Capacity         15   | 5   7   10  10  10  10  10  19  24  24  24  
  Most Carried             24   | 4   9   10  10  10  10  12  23  24  24  22  
  Average Carried          14   | 1   4   8   9   9   10  10  17  23  22  20  
  Final Capacity           24   | 6   10  10  10  10  10  12  24  24  24  24  
  Final Carried            23   | 1   7   10  10  10  10  12  23  23  20  19  

 Class Distribution 
--------------------
 27% | Skirmisher
 22% | Hauler-Skirmisher
 20% | Scavenger-Skirmisher
 11% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
    Hauler-Skirmisher | -5/Factory
    Hauler-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Matter Collected           3530 | 215  91   424  336  255  .    298  769  272  576  294  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8079 | .    130  669  621  1444 .    754  1240 756  1761 704  
  Parts                    431  | .    7    36   43   74   .    56   66   26   93   30   
Haulers Intercepted        4    | .    .    2    .    1    .    .    .    .    1    .    
Recyclers Shooed           11   | .    .    1    .    .    .    .    4    .    4    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  137  | .   2   20  16  19  .   17  13  10  27  13  
  Guns                     41   | .   2   17  14  8   .   .   .   .   .   .   
  Cannons                  54   | .   .   .   .   7   .   9   6   9   17  6   
  AOE                      37   | .   .   3   2   3   .   8   7   .   9   5   
Classes Destroyed          14   | .   2   5   .   5   .   2   .   .   .   .   
  Worker                   7    | .   .   .   .   2   .   2   1   .   1   1   
  Builder                  20   | .   .   .   .   2   .   2   7   .   6   3   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   .   .   
  Hauler                   4    | .   .   2   .   1   .   .   .   .   1   .   
  Recycler                 16   | .   1   1   .   7   .   1   4   .   1   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  21   | .   .   1   2   3   .   3   4   2   4   2   
  Swarmer                  27   | .   .   8   7   3   .   .   .   .   4   5   
  Grunt                    60   | .   2   6   5   8   .   10  8   4   9   8   
  Brawler                  3    | .   .   1   1   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Sentry                   19   | .   .   5   3   3   .   2   1   3   2   .   
  Hunter                   8    | .   .   .   .   .   .   2   2   .   4   .   
  Programmer               18   | .   .   .   .   2   .   3   2   3   8   .   
Best Kill Streak           18   | .   3   8   5   10  .   5   11  2   18  11  
  Combat Bots Only         9    | .   2   8   5   5   .   4   4   2   9   8   
Max Kills in Single Turn   6    | .   1   2   2   3   .   2   6   1   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   1   .   2   2   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Damage Taken               7288  | .    166  493  258  847  .    573  452  631  2588 1280 
  Core                     628   | .    19   78   58   57   .    38   51   15   278  34   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  92   80   89   .    .    86   94   98   75   .    
Volleys Fired              452   | .    13   47   40   57   .    46   52   40   118  39   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    
  Hottest                  188   | .    40   88   112  155  .    140  180  180  188  188  
Shots Fired                766   | .    26   81   79   111  .    72   84   79   180  54   
  Gun                      248   | .    26   75   78   59   .    10   .    .    .    .    
  Cannon                   449   | .    .    .    .    49   .    45   70   79   168  38   
  Launcher                 69    | .    .    6    1    3    .    17   14   .    12   16   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96    | .    26   41   29   .    .    .    .    .    .    .    
  Thermal                  573   | .    .    34   49   108  .    55   70   79   168  10   
  Explosive                69    | .    .    6    1    3    .    17   14   .    12   16   
  Electromagnetic          28    | .    .    .    .    .    .    .    .    .    .    28   
  Robot Hit Streak         41    | .    25   41   15   38   .    27   21   23   29   21   
  Robot Miss Streak        8     | .    .    8    3    4    .    4    2    2    5    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
  Capacitor                33    | .    .    .    .    .    .    .    .    .    33   .    
Shots Hit Robots           569   | .    25   68   61   99   .    52   51   63   117  33   
  Core Hits                425   | .    9    60   28   75   .    53   47   22   81   50   
  Critical Hits            9     | .    1    .    1    .    .    .    1    .    5    1    
  Critical Kills           6     | .    1    .    .    .    .    .    1    .    3    1    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    .    .    2    .    
Melee Attacks              22    | .    .    .    .    3    .    13   2    4    .    .    
  Impact                   22    | .    .    .    .    3    .    13   2    4    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21736 | .    208  1312 1062 2622 .    2840 2691 2074 5858 3069 
  Guns                     3754  | .    208  974  974  1384 .    214  .    .    .    .    
  Cannons                  10343 | .    .    .    .    845  .    809  1427 2074 4134 1054 
  Explosions               7639  | .    .    338  88   393  .    1817 1264 .    1724 2015 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  953   | .    208  438  307  .    .    .    .    .    .    .    
  Thermal                  12813 | .    .    536  667  2229 .    1174 1865 2074 4134 134  
  Explosive                7050  | .    .    338  88   393  .    1666 826  .    1724 2015 
  Electromagnetic          920   | .    .    .    .    .    .    .    .    .    .    920  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    10   12   6    .    11   .    
  Average Corruption       6     | .    .    .    .    .    6    11   1    .    5    .    
  Corruption Purged        7     | .    .    .    .    .    .    .    7    .    .    .    
  Effects                  114   | .    .    .    .    .    3    53   16   .    42   .    
    Message Errors         18    | .    .    .    .    .    1    11   3    .    3    .    
    Matter Fused           19    | .    .    .    .    .    1    9    2    .    7    .    
    Heat Flow Errors       11    | .    .    .    .    .    1    5    1    .    4    .    
    Energy Discharges      8     | .    .    .    .    .    .    2    2    .    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    6    1    .    5    .    
    Data Loss (major)      5     | .    .    .    .    .    .    3    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    5    .    .    1    .    
    Targeting Errors       28    | .    .    .    .    .    .    9    6    .    13   .    
    Weapon Failures        5     | .    .    .    .    .    .    2    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            723   | .    .    .    .    52   .    77   164  28   326  76   
  Projectiles              476   | .    .    .    .    52   .    10   86   28   288  12   
  Explosions               247   | .    .    .    .    .    .    67   78   .    38   64   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      344   | .    .    28   .    26   .    113  18   .    73   86   
  Shots                    13    | .    .    1    .    1    .    2    1    .    3    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        347   | .    10   216  156  199  171  186  347  180  345  195  
  Average Temperature      80    | .    5    56   50   112  97   43   88   56   97   88   
  Received Heat Transfer   1797  | .    123  168  108  339  .    186  180  144  225  324  
  Effects                  7     | .    .    3    .    .    .    .    .    .    4    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
    Interference           6     | .    .    3    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    .    .    1    1    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    .    1    1    .    
  Parts Melted             45    | .    .    2    1    9    .    .    7    8    18   .    
  Heat Transferred         18311 | .    .    833  1406 4300 .    1784 2176 2712 4900 200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Peak Influence             947  | .   73  461 404 396 160 947 475 247 700 683 
  Initial                  375  | .   .   25  93  87  115 98  375 62  57  318 
  Average                  275  | .   47  282 221 228 141 418 337 114 324 410 
Maximum Alert Level        3    | .   .   2   2   1   .   3   2   1   3   2   
  Low Security (%)         34   | 100 100 23  45  43  100 21  2   87  19  .   
  Level 1                  46   | .   .   46  47  56  .   29  71  12  59  65  
  Level 2                  16   | .   .   29  7   .   .   36  26  .   14  34  
  Level 3                  2    | .   .   .   .   .   .   13  .   .   5   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   .   1   2   7   .   6   3   3   7   3   
  Investigation            7    | .   .   1   2   .   .   1   .   1   1   1   
  Extermination            10   | .   .   .   .   2   .   2   1   2   3   .   
  Reinforcement            11   | .   .   .   .   1   .   3   2   .   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   1   1   .   1   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Distress Signals           12   | .   .   1   1   1   .   1   1   1   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   2   24  19  29  7   33  20  16  43  17  
  Peak Tracking Total      10   | .   2   7   4   6   6   7   4   3   7   10  
  Tactical Retreats        15   | .   .   1   1   2   1   6   .   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Traps Triggered            5    | .   .   .   .   1   .   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Machines Disabled          28   | .   .   1   .   2   .   11  9   1   4   .   
  Max in Single Turn       9    | .   .   1   .   1   .   9   4   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Machines Accessed          40   | .   5   5   6   1   .   5   6   7   4   1   
  Terminals                31   | .   5   5   6   .   .   4   4   5   2   .   
  Fabricators              8    | .   .   .   .   1   .   1   2   2   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                127  | .   20  18  19  1   .   12  25  18  12  2   
  Successful               70   | .   12  11  9   .   .   6   15  9   8   .   
  Failed                   56   | .   7   7   10  1   .   6   10  9   4   2   
    Catastrophic           7    | .   .   .   4   .   .   2   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   14  13  14  .   .   9   15  5   4   .   
  Terminals                104  | .   20  18  19  .   .   10  20  12  5   .   
  Fabricators              19   | .   .   .   .   1   .   2   5   6   3   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   10  7   6   .   .   2   7   4   2   .   
  Part Schematic           7    | .   1   1   1   .   .   .   2   2   .   .   
  Robot Analysis           5    | .   2   2   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   1   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           5    | .   1   1   1   .   .   .   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   .   .   .   
  Locate Traps             4    | .   1   1   1   .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   2   .   .   1   1   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   2   4   3   2   .   
  Load Schematic           6    | .   .   .   .   .   .   1   2   2   1   .   
  Build                    5    | .   .   .   .   .   .   1   2   1   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   2   4   3   .   .   2   4   2   1   .   
  Terminals                18   | .   2   4   3   .   .   2   4   2   1   .   
    Assimilate             2    | .   .   1   .   .   .   .   .   1   .   .   
    Botnet                 12   | .   2   2   2   .   .   2   2   1   1   .   
    Operators              4    | .   .   1   1   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   5   5   6   1   .   5   6   7   4   1   
  Full Trace Events        6    | .   .   1   2   .   .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   1   1   .   .   .   2   2   1   .   
  Parts Built              7    | .   .   .   .   .   .   1   4   1   1   .   
    Matter                 1052 | .   .   .   .   .   .   102 380 285 285 .   
    Time                   271  | .   .   .   .   .   .   25  94  76  76  .   
  Total Part Build Rating  31   | .   .   .   .   .   .   1   20  5   5   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   26  .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Robot Analysis Total       5    | .   2   2   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Turns Passed               8442 | 38   342  831  862  1074 147  1025 1637 947  1185 354  
Spaces Moved               5070 | 32   220  472  524  608  104  636  1016 603  663  192  
  Core                     14   | 14   .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5056 | 18   220  472  524  608  104  636  1016 603  663  192  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  122  120  120  120  
  Average Speed            126  | 89   126  138  123  133  120  121  126  125  122  120  
  Slowest Speed            153  | 120  150  150  150  150  120  153  152  150  152  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       27   | 2    35   37   35   17   82   19   33   18   20   6    
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 77   | .    .    .    .    3    .    16   28   4    24   2    
Terrain Destroyed          455  | .    .    47   12   21   .    148  69   11   101  46   
  Melee                    19   | .    .    .    .    3    .    11   2    3    .    .    
  Projectile               72   | .    .    .    .    .    .    .    13   8    48   3    
  AOE                      364  | .    .    47   12   18   .    137  54   .    53   43   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Total                      6358 | 40   266  582  668  746  126  777  1274 703  904  272  
  Wait                     339  | .    6    15   53   28   23   33   104  13   55   9    
  Move                     5060 | 31   219  471  523  608  103  635  1015 602  661  192  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125  | 4    12   16   14   11   .    9    28   10   13   8    
  Fast Attach              46   | 2    1    6    5    9    .    3    10   4    6    .    
  Attach                   75   | 3    4    8    8    8    .    6    7    6    17   8    
  Detach                   14   | .    2    .    1    .    .    1    2    2    4    2    
  Swap                     112  | .    2    3    8    7    .    21   28   10   22   11   
  Drop                     112  | .    7    16   16   15   .    10   26   12   7    3    
  Fire                     452  | .    13   47   40   57   .    46   52   40   118  39   
  Melee                    22   | .    .    .    .    3    .    13   2    4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 13)
   39 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Identified exit to Mines
  285 | -10/Materials | Central database locked down
  285 | -10/Materials | Discovered new exit (range 15)
  352 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Entered another Materials area
  381 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  611 | -9/Materials  | Destroyed 8 combat bots
  637 | -9/Materials  | Identified exit to Mines
  703 | -9/Materials  | Discovered new exit (range 4)
 1057 | -9/Materials  | Build established: Scavenger-Mutant
 1211 | -9/Materials  | Identified exit to Materials
 1212 | -9/Materials  | Entered another Materials area
 1212 | -8/Materials  | Evolved 2 slots: Utility x2
 1690 | -8/Materials  | Discovered new exit (range 5)
 1708 | -8/Materials  | Identified exit to Storage
 1747 | -8/Materials  | Build established: Skirmisher
 1975 | -8/Materials  | Discovered new exit (range 8)
 2073 | -8/Materials  | Identified exit to Factory
 2074 | -8/Materials  | Entered Factory
 2074 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2614 | -7/Factory    | Garrison activated, responded to threat
 2906 | -7/Factory    | Build established: Scavenger-Mutant
 2971 | -7/Factory    | Garrison activated, responded to threat
 3148 | -7/Factory    | Sucked down chute
 3148 | -7/Factory    | Entered Waste
 3154 | -7/Waste      | Spotted C-40 Crusher
 3163 | -7/Waste      | EMP discharged
 3198 | -7/Waste      | Spotted C-40 Crusher
 3199 | -7/Waste      | Spotted C-40 Crusher
 3213 | -7/Waste      | Spotted C-40 Crusher
 3238 | -7/Waste      | Spotted C-40 Crusher
 3242 | -7/Waste      | Spotted C-40 Crusher
 3263 | -7/Waste      | EMP discharged
 3263 | -7/Waste      | System corruption reached 10%
 3284 | -7/Waste      | Discovered new exit (range 10)
 3294 | -7/Waste      | Identified exit to Factory
 3295 | -7/Waste      | Entered Factory
 4089 | -7/Factory    | Local fabrication network quarantined
 4095 | -7/Factory    | Discovered new exit (range 17)
 4097 | -7/Factory    | Fabricated Hcp. Storage Unit?
 4312 | -7/Factory    | Build established: Skirmisher
 4318 | -7/Factory    | Identified exit to Factory
 4320 | -7/Factory    | Entered another Factory area
 4320 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5068 | -6/Factory    | Fabricated Hvy. Plasma Cannon (x2)
 5647 | -6/Factory    | Spotted B-75 Beast
 5748 | -6/Factory    | Fabricated Hvy. Plasma Cannon (x2)
 5871 | -6/Factory    | Discovered new exit (range 9)
 5888 | -6/Factory    | Identified exit to Factory
 5957 | -6/Factory    | Entered another Factory area
 5957 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5979 | -5/Factory    | Build established: Hauler-Skirmisher
 6151 | -5/Factory    | Identified exit to Factory
 6689 | -5/Factory    | Fabricated Exp. Sensor Array?
 6904 | -5/Factory    | Entered another Factory area
 6904 | -4/Factory    | Evolved 2 slots: Utility x2
 7044 | -4/Factory    | Found Quantum Capacitor
 7203 | -4/Factory    | Crushed by falling debris
 7420 | -4/Factory    | Identified exit to Upper Caves
 7420 | -4/Factory    | Identified exit to Extension
 7420 | -4/Factory    | Identified exit to Armory
 7741 | -4/Factory    | Fabricated Exp. Sensor Array?
 7888 | -4/Factory    | Lost 7 parts (3n1u3w)
 7928 | -4/Factory    | System corruption reached 10%
 7990 | -4/Factory    | Discovered new exit (range 10)
 8042 | -4/Factory    | Identified exit to Research
 8043 | -4/Factory    | Lost 5 parts (3n1u1w)
 8046 | -4/Factory    | Destroyed 9 combat bots
 8089 | -4/Factory    | Entered Research
 8089 | -3/Research   | Evolved 2 slots: Utility x2
 8429 | -3/Research   | Destroyed 8 combat bots
 8443 | -3/Research   | Self-destructed

 Last Messages 
---------------
08421_ K-01 Serf collects debris.
08422_ Acquired 51 matter.
08422_ Flexi-carbon Leg destroyed.
08424_ K-01 Serf collects debris.
08426_ U-05 Engineer lays Concrete.
08427_ K-01 Serf collects debris.
08427_ U-05 Engineer lays Concrete.
08429_ The unstable cave ceiling collapses.
08429_ Acquired 20 matter.
08429_ U-05 Engineer lays Concrete. <x2>
08430_ K-01 Serf destroyed.
08431_ U-05 Engineer lays Concrete. <x3>
08436_ A-15 Conveyor distress signal alerts nearby ally.
08438_ Destroyed Hpw. Tractor Beam.
08438_ R-10 Processor destroyed.
08438_ Destroyed Plasma Rifle.
08440_ Acquired 14 matter.
08442_ A-15 Conveyor calls for reinforcements.
08442_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.

 Map 
-----
+----------------------------------------------------+
| ????#        #    #??????????????????????????????? |
| ????#        #    #??????????????????????????????? |
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| ????#        #Ag  #         #????????????????????? |
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| ???#             g  # #############+####?????????? |
| ???#           %%                      #?????????? |
| ???#   """        %                    #?????????? |
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| ???#         #     [[A #####   """     #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Coolant Potential          100
Energy Generation          27
Energy Capacity            670
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         6
Offensive Hacking          30

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
         Lrg. Storage Unit | -9/Materials  | Hacked
         Adv. Sensor Array | -8/Materials  | Hacked
        Hvy. Plasma Cannon | -6/Factory    | Hacked
         Lrn. Sensor Array | -6/Factory    | Hacked
         Exp. Sensor Array | -5/Factory    | Hacked
     Imp. Coolant Injector | -5/Factory    | Hacked
 Lyr. Medium Armor Plating | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Hcp. Storage Unit | x1 | -7/Factory 
 Hvy. Plasma Cannon | x2 | -6/Factory 
 Hvy. Plasma Cannon | x2 | -6/Factory 
  Exp. Sensor Array | x1 | -5/Factory 
  Exp. Sensor Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystHackingExpander
  Manual?         0
Play Time         02:53:45
  Cumulative      89.4 hours
  Start           2021.08.04 @ 20:08:37
  End             2021.08.05 @ 02:31:27
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          34
  Rogue           4
  Adventurer      28
  Explorer        2
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          44
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 349b9d40-b4af-4a84-841c-3b8602398536