Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 21:13:30

Player: cavemonk

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1326)     1326
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 3689

 Bonus
-------
High Alert Combat Kills    46
Aligned with FarCom        300
Friendly Fire              -333

 Cogmind 
---------
Core Integrity             0/400
Matter                     216/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod (100)
         Medium Matter Pod (100)
          Heavy Assault Rifle
                Autogun
                Autogun
                Autogun
                Shock Bomb Launcher
                Shock Bomb Launcher
                Shock Bomb Launcher
                Shock Bomb Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
                Ion Engine
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
         Medium Matter Pod
         Medium Matter Pod
          Heavy Assault Rifle
                Autogun
                Autogun
                Autogun
                Shock Bomb Launcher
                Shock Bomb Launcher
                Shock Bomb Launcher
                Shock Bomb Launcher
                Rocket Launcher
                Heavy Explosive Trap
                Heavy Explosive Trap
                Heavy Explosive Trap
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             60   | 9   14  3   27  3   4   
  Power                    5    | 1   1   .   3   .   .   
    Engine                 4    | 1   1   .   2   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 5   3   2   10  3   .   
    Treads                 14   | 2   1   1   8   2   .   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  8    | 3   2   1   1   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   4   .   .   .   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   6   1   14  .   4   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          7    | .   3   .   4   .   .   
    Ballistic Gun          7    | 1   .   .   4   .   2   
    Ballistic Cannon       5    | .   1   1   3   .   .   
    Launcher               6    | .   1   .   3   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 18   | .   2   .   8   1   7   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               12   | .   1   .   6   1   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   1   .   1   .   2   
  Highest Loss Streak      3    | .   2   .   3   1   3   
Average Slot Usage (%)     94   | .   95  100 89  99  92  
  Engine                   10   | .   14  14  5   11  9   
  Treads                   24   | .   14  14  28  38  38  
  Leg                      1    | .   .   .   3   .   .   
  Wheel                    7    | .   14  13  3   5   .   
  Storage                  21   | .   19  28  22  22  22  
  Processor                1    | .   3   .   .   .   .   
  Energy Gun               1    | .   4   .   .   .   .   
  Energy Cannon            5    | .   8   14  6   .   .   
  Ballistic Gun            11   | .   5   .   12  22  20  
  Ballistic Cannon         2    | .   2   11  2   .   .   
  Launcher                 2    | .   6   2   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             81   | 13  75  75  77  75  81  
  Greatest Support         83   | 10  20  10  80  83  83  
  Greatest Overweight (x)  7    | 1   7   7   7   4   1   
  Average Overweight (x)   2    | .   3   7   2   1   .   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  
  Average Capacity         16   | 5   11  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  
  Average Carried          15   | 2   10  19  19  19  15  
  Final Capacity           20   | 6   20  20  20  20  20  
  Final Carried            20   | 6   20  20  20  20  14  

 Class Distribution 
--------------------
 64% | Hauler-Mutant
 24% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1823 | 290  424  84   816  109  100  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2412 | 71   510  137  1278 307  109  
  Parts                    128  | 9    32   8    65   14   .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  48   | .   9   4   28  3   4   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     19   | .   5   .   9   3   2   
  Cannons                  17   | .   .   4   13  .   .   
  AOE                      11   | .   4   .   5   .   2   
Classes Destroyed          11   | 1   5   .   3   1   1   
  Worker                   3    | .   .   .   3   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 4    | 3   .   1   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 5    | .   1   .   2   2   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  18   | .   3   .   15  .   .   
  Grunt                    20   | .   6   4   8   2   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   .   
  Assembled                6    | .   .   .   .   .   6   
Best Kill Streak           6    | 1   3   3   6   4   2   
  Combat Bots Only         5    | .   3   2   5   3   2   
Max Kills in Single Turn   3    | 1   2   1   3   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   2   .   3   .   2   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3390 | 5    520  208  1544 228  885  
  Core                     533  | 5    61   51   220  31   165  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 98   .    53   .    .    .    
Volleys Fired              187  | 10   26   9    99   14   29   
  Largest                  2    | 1    2    2    2    2    2    
  Hottest                  112  | 40   70   95   112  46   72   
Shots Fired                330  | 10   43   18   174  28   57   
  Gun                      223  | 10   34   .    98   28   53   
  Cannon                   93   | .    7    15   71   .    .    
  Launcher                 14   | .    2    3    5    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  220  | .    17   6    116  28   53   
  Thermal                  41   | .    22   9    10   .    .    
  Explosive                10   | .    2    3    5    .    .    
  Electromagnetic          59   | 10   2    .    43   .    4    
  Robot Hit Streak         21   | 4    7    5    21   12   9    
  Robot Miss Streak        4    | 3    2    1    4    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    
Shots Hit Robots           241  | 6    29   12   128  23   43   
  Core Hits                112  | 4    20   8    54   10   16   
  Critical Hits            3    | .    1    2    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5096 | 151  709  353  2717 354  812  
  Guns                     2362 | 82   324  .    996  354  606  
  Cannons                  1461 | .    89   182  1190 .    .    
  Explosions               1218 | 69   296  171  476  .    206  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  55   | .    .    .    55   .    .    
  Kinetic                  2473 | .    137  95   1281 354  606  
  Thermal                  798  | 69   440  87   202  .    .    
  Explosive                693  | .    108  171  414  .    .    
  Electromagnetic          1077 | 82   24   .    765  .    206  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    
  Average Corruption       1    | .    1    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  7    | .    5    2    .    .    .    
    Message Errors         3    | .    1    2    .    .    .    
    Data Loss (minor)      4    | .    4    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            93   | .    93   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               93   | .    93   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    3    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  3    | .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      161  | 5    118  .    38   .    .    
  Shots                    4    | 1    2    .    1    .    .    
  Rammed                   10   | .    .    .    10   .    .    
Targets Rammed             10   | .    .    .    10   .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        213  | 20   143  183  213  .    6    
  Average Temperature      70   | 18   63   95   70   .    3    
  Received Heat Transfer   687  | .    150  117  384  36   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    6    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1447 | 100  816  185  346  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | 1    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             502  | 15  133 133 502 233 .   
  Initial                  163  | .   9   28  51  163 .   
  Average                  156  | 5   46  95  354 126 .   
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         64   | 100 100 100 10  56  .   
  Level 1                  22   | .   .   .   46  43  .   
  Level 2                  13   | .   .   .   43  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           5    | .   .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   24  6   41  3   6   
  Peak Tracking Total      7    | .   4   2   5   3   7   
  Tactical Retreats        10   | .   8   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            5    | .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   5   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          7    | .   3   .   .   .   4   
  Max in Single Turn       2    | .   1   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          17   | .   11  .   5   .   1   
  Terminals                11   | .   8   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                59   | .   42  .   16  .   1   
  Successful               30   | .   22  .   7   .   1   
  Failed                   29   | .   20  .   9   .   .   
    Catastrophic           7    | .   4   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   38   | .   32  .   5   .   1   
  Terminals                44   | .   36  .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          8    | .   3   .   5   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   15  .   2   .   1   
  Part Schematic           2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              5    | .   3   .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   1   .   .   
  Terminals                5    | .   4   .   1   .   .   
    Track                  4    | .   3   .   1   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   11  .   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         181  | .   181 .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               4786 | 124  1835 182  1292 811  542  
Spaces Moved               2433 | 91   1038 97   449  484  274  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   870  | .    74   .    267  255  274  
  Legs                     16   | .    .    .    16   .    .    
  Wheels                   1543 | 87   964  97   166  229  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   150  140  140  160  
  Average Speed            141  | 86   123  150  171  151  161  
  Slowest Speed            330  | 90   160  150  330  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    90   20   33   85   41   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 16   | .    9    .    7    .    .    
Terrain Destroyed          75   | .    32   15   28   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      75   | .    32   15   28   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3460 | 122  1555 116  809  539  319  
  Wait                     651  | 6    441  .    178  25   1    
  Move                     2428 | 90   1037 96   448  483  274  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  63   | 7    24   4    22   6    .    
  Fast Attach              25   | 5    6    .    12   2    .    
  Attach                   14   | 1    5    .    8    .    .    
  Detach                   1    | .    .    .    1    .    .    
  Swap                     21   | 3    3    3    7    1    4    
  Drop                     55   | .    13   4    24   8    6    
  Fire                     187  | 10   26   9    99   14   29   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    10   | .    .    .    10   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    .    5    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [Sto])
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 16)
  125 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  648 | -10/Materials | Discovered new exit (range 7)
 1006 | -10/Materials | Discovered new exit (range 10)
 1032 | -10/Materials | Discovered new exit (range 15)
 1105 | -10/Materials | Repaired Beam Cannon
 1501 | -10/Materials | Build established: Hauler-Mutant
 1608 | -10/Materials | Discovered new exit (range 3)
 1960 | -10/Materials | Entered Mines
 2092 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2115 | -10/Mines     | Discovered new exit (range 5)
 2142 | -10/Mines     | Entered Materials
 2142 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2408 | -9/Materials  | Discovered new exit (range 13)
 2697 | -9/Materials  | Lost 3 parts (2n1w)
 2969 | -9/Materials  | Discovered new exit (range 7)
 3116 | -9/Materials  | Core integrity fell below 50%
 3434 | -9/Materials  | Entered Mines
 3505 | -9/Mines      | Discovered new exit (range 6)
 3564 | -9/Mines      | Learned Materials trap positions
 3716 | -9/Mines      | Learned location of Zion (-6)
 3789 | -9/Mines      | Build established: Scavenger-Mutant
 3817 | -9/Mines      | Discovered new exit (range 7)
 3831 | -9/Mines      | Found a hidden stash of uninstalled traps
 3881 | -9/Mines      | Learned location of Storage (-9)
 4109 | -9/Mines      | Build established: Hauler-Mutant
 4237 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4237 | -9/Mines      | Discovered new exit (range 5)
 4245 | -9/Mines      | Entered Exiles
 4285 | -9/Exiles     | Met 8R-AWN
 4336 | -9/Exiles     | Met EX-HEX
 4387 | -9/Exiles     | Met EX-BIN
 4544 | -9/Exiles     | Aligned with FarCom system
 4546 | -9/Exiles     | Given EX-Vault access code
 4583 | -9/Exiles     | Opened EX-Vault
 4618 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4667 | -9/Exiles     | Attacked by the Exiles
 4723 | -9/Exiles     | Core integrity fell below 20%
 4782 | -9/Exiles     | Lost 3 parts (1p2n)
 4787 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
04753_ HV Slug penetrates Wall. <x2>
04753_ Penetrated by HV Slug.
04753_ HV Slug penetrates FarCom Aligner. <x3>
04757_ HV Slug penetrates Wall.
04757_ HV Slug penetrates BIN's Workstation.
04759_ Destroyed Prototype Protection.
04761_ Penetrated by HV Slug. <x2>
04761_ HV Slug penetrates FarCom Aligner.
04765_ Penetrated by HV Slug. <x4>
04775_ HV Slug penetrates FarCom Aligner. <x4>
04779_ Penetrated by HV Slug. <x2>
04783_ HV Slug penetrates FarCom Aligner. <x2>
04783_ Penetrated by HV Slug.
04783_ Critical hit.
04783_ Imp. Assault Rifle destroyed.
04783_ HV Slug penetrates Wall.
04787_ Penetrated by HV Slug.
04787_ Critical hit.
04787_ Imp. Assault Rifle destroyed.
04787_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
   Med. Storage Unit | -10/Materials | Hacked
   Hcp. Storage Unit | -10/Materials | Hacked
 Shock Bomb Launcher | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularVariableAmplifier
  Manual?         0
Play Time         00:54:50
  Cumulative      138.0 hours
  Start           2021.01.19 @ 20:07:37
  End             2021.01.19 @ 21:13:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          57
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fb695ac-ba47-48b8-b536-1b0390d614e7