Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 16:39:17

Player: TheGreatBorealis

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (50)      250
Value Destroyed (909)      909
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6659

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     212/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Location                   -4/Upper Caves

 Parts 
-------
Power (4)
Propulsion (5)
Utility (8)
Weapon (2)
Inventory (4)
  Coolant Injector
  Transmission Jammer
  Maneuvering Thrusters

 Peak State 
------------
Power
  Light Ion Engine
  Light Ion Engine
  Neutrino Core
Propulsion
  Improved Cesium-ion Thruster
  Field Propulsion Drive
  Field Propulsion Drive
  Field Propulsion Drive
  Impulse Thruster
Utility
  Advanced Power Amplifier
  Advanced Weight Redist. System
  Enhanced Optical Array
  Signal Interpreter
  Hacking Suite
  Hacking Suite
Weapon
  Phase Gun
  Remote Datajack
Inventory
  Coolant Injector
  Transmission Jammer
  Autogun
  Enhanced Gauss Cannon
[Rating: 71]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Remote Datajack
  Energy Gun               Gatling Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Slots Evolved              12   | .   .   2   2   2   .   2   2   .   .   2   .   .   
  Power                    3    | .   .   .   1   .   .   1   1   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   .   1   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 6   8   10  7   23  6   16  13  5   .   14  .   2   
  Power                    23   | 1   2   1   1   4   1   6   4   1   .   2   .   .   
    Engine                 15   | 1   2   1   1   1   1   2   4   .   .   2   .   .   
    Core                   8    | .   .   .   .   3   .   4   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   3   3   4   9   .   3   1   1   .   5   .   1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 29   | .   3   3   4   9   .   3   1   1   .   5   .   .   
  Utility                  21   | 1   .   2   1   6   1   4   2   1   .   3   .   .   
    Device                 13   | .   .   1   1   3   1   3   2   .   .   2   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
    Hackware               5    | .   .   .   .   3   .   1   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   3   4   1   4   4   3   6   2   .   4   .   1   
    Energy Gun             7    | .   .   .   .   1   1   1   2   .   .   2   .   .   
    Energy Cannon          4    | .   .   .   .   2   .   .   2   .   .   .   .   .   
    Ballistic Gun          13   | 2   3   4   1   .   .   1   .   1   .   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   1   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   1   3   1   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   2   .   1   .   .   .   1   .   .   
Parts Lost                 48   | .   1   .   6   4   4   5   10  2   .   14  .   2   
  Power                    11   | .   1   .   2   .   .   .   4   1   .   3   .   .   
  Propulsion               17   | .   .   .   4   1   1   2   2   1   .   5   .   1   
  Utility                  10   | .   .   .   .   1   1   2   2   .   .   4   .   .   
  Weapon                   10   | .   .   .   .   2   2   1   2   .   .   2   .   1   
  Highest Loss Streak      10   | .   1   .   6   2   4   3   5   2   .   10  .   2   
Average Slot Usage (%)     70   | .   75  84  94  83  97  77  74  59  52  47  .   6   
  Engine                   5    | .   13  11  15  3   6   3   4   4   .   1   .   .   
  Core                     4    | .   .   .   .   9   7   11  8   3   5   2   .   .   
  Flight                   26   | .   17  44  34  36  37  30  23  16  17  16  .   .   
  Device                   5    | .   .   2   9   4   7   6   14  10  5   4   .   .   
  Storage                  2    | .   14  11  8   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   3   9   7   7   6   5   10  11  8   .   .   
  Hackware                 6    | .   .   .   .   12  13  6   8   5   5   8   .   .   
  Energy Gun               1    | .   .   .   .   1   6   .   2   1   .   .   .   .   
  Ballistic Gun            4    | .   19  13  18  1   .   1   .   .   5   2   .   .   
  Special Weapon           1    | .   .   .   .   3   6   6   .   .   .   .   .   .   
Naked Turns                221  | .   .   .   .   .   .   .   .   .   .   39  165 17  
Heaviest Build             35   | 10  10  13  18  22  25  34  35  27  17  32  .   9   
  Greatest Support         45   | 20  20  16  22  33  30  34  45  30  21  45  3   28  
  Greatest Overweight (x)  2    | .   2   1   .   1   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   6   5   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 2   6   6   5   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 1   3   5   2   3   4   1   3   3   4   3   3   3   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   

 Class Distribution 
--------------------
 27% | Scavenger-Sprinter
 19% | Scavenger-Mutant
 18% | Hacker-Sprinter
 18% | Mutant
 10% | Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Storage
           Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -4/Factory
             Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-----------                Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Matter Collected           1610 | 184 142 241 40  297 69  200 110 232 31  16  48  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1384 | .   248 251 39  297 69  .   166 165 88  36  .   25  
  Parts                    100  | .   17  19  4   17  4   .   15  15  .   5   .   4   
Haulers Intercepted        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   3   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Combat Hostiles Destroyed  28   | .   8   4   2   5   2   .   2   3   .   .   .   2   
  Guns                     20   | .   8   4   2   2   2   .   2   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   2   .   .   .   3   .   .   .   2   
Classes Destroyed          9    | .   3   2   1   2   .   .   .   1   .   .   .   .   
  Worker                   5    | .   .   .   1   .   .   .   2   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   2   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   .   1   .   .   3   .   .   .   .   .   
  Swarmer                  21   | .   6   2   2   3   1   .   2   3   .   .   .   2   
  Grunt                    7    | .   2   2   .   2   1   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           6    | .   6   2   3   3   1   .   3   3   .   2   .   2   
  Combat Bots Only         5    | .   5   1   2   3   1   .   2   3   .   .   .   2   
Max Kills in Single Turn   2    | .   1   1   1   2   1   .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Damage Taken               5202 | .    319  145  426  544  296  487  864  132  40   1333 104  512  
  Core                     1928 | .    40   38   140  172  36   154  118  28   40   763  104  295  
  Absorbed by Shields      41   | .    .    .    .    .    .    .    .    .    .    41   .    .    
Core Remaining (%)         82   | 100  84   90   74   .    70   81   .    .    81   .    .    .    
Volleys Fired              230  | .    35   54   14   30   13   8    20   31   3    16   .    6    
  Largest                  2    | .    2    2    2    2    1    1    2    1    1    1    .    1    
  Hottest                  155  | .    40   46   46   80   80   75   155  57   23   88   .    57   
Shots Fired                281  | .    52   57   28   39   13   8    29   30   3    16   .    6    
  Gun                      210  | .    52   57   28   22   10   7    8    12   3    11   .    .    
  Cannon                   54   | .    .    .    .    9    .    .    21   18   .    .    .    6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  17   | .    .    .    .    8    3    1    .    .    .    5    .    .    
  Kinetic                  191  | .    52   57   28   20   .    2    5    18   3    .    .    6    
  Thermal                  44   | .    .    .    .    2    10   5    16   .    .    11   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    .    9    .    .    8    12   .    .    .    .    
  Robot Hit Streak         8    | .    6    5    6    7    8    2    3    5    4    7    .    4    
  Robot Miss Streak        6    | .    2    3    3    5    6    2    2    2    .    1    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           182  | .    32   38   18   24   10   4    14   21   3    14   .    4    
  Core Hits                89   | .    18   15   4    13   8    .    9    12   2    6    .    2    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3059 | .    287  388  251  401  175  110  378  537  47   314  .    171  
  Guns                     1871 | .    287  388  251  168  175  110  76   86   47   283  .    .    
  Cannons                  1157 | .    .    .    .    233  .    .    302  451  .    .    .    171  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  31   | .    .    .    .    .    .    .    .    .    .    31   .    .    
  Kinetic                  1774 | .    287  388  251  133  .    46   .    451  47   .    .    171  
  Thermal                  859  | .    .    .    .    35   175  64   302  .    .    283  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          395  | .    .    .    .    233  .    .    76   86   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    7    7    7    10   10   10   
  Average Corruption       6    | .    .    .    .    .    .    .    5    7    7    3    10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    .    8    7    2    5    9    2    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    1    2    1    1    
    Matter Fused           5    | .    .    .    .    .    .    .    1    .    1    1    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    2    1    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Targeting Errors       5    | .    .    .    .    .    .    .    .    4    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            108  | .    .    .    .    16   .    .    27   65   .    .    .    .    
  Projectiles              108  | .    .    .    .    16   .    .    27   65   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      14   | .    .    .    .    .    .    .    .    .    .    14   .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    15   6    8    197  336  312  188  86   317  172  .    .    
  Average Temperature      92   | .    5    2    4    53   128  145  37   32   250  72   .    .    
  Received Heat Transfer   621  | .    72   63   72   99   105  63   81   9    .    27   30   .    
  Effects                  4    | .    .    .    .    .    2    2    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1195 | .    .    .    .    75   400  150  200  .    .    370  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Peak Influence             237  | .   212 200 107 107 220 188 237 .   .   65  .   .   
  Average Influence        89   | .   120 126 73  39  125 145 115 .   .   28  .   .   
Maximum Alert Level        1    | .   1   1   .   .   1   .   1   .   .   .   .   .   
  Low Security (%)         94   | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   3   .   3   2   1   .   .   .   1   .   .   
  Investigation            2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   2   .   1   2   1   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Distress Signals           4    | .   .   3   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Times Spotted              194  | .   12  16  11  18  17  28  42  13  .   19  10  8   
  Peak Tracking Total      15   | .   6   8   9   7   10  13  15  5   .   10  9   8   
  Tactical Retreats        37   | .   1   2   1   3   2   6   10  3   .   7   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Traps Triggered            5    | .   .   .   .   .   .   .   2   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   .   1   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Machines Disabled          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Machines Accessed          23   | .   3   3   .   4   6   3   3   .   1   .   .   .   
  Terminals                20   | .   3   3   .   4   5   1   3   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                61   | .   6   5   .   10  29  5   5   .   1   .   .   .   
  Successful               38   | .   3   3   .   2   23  3   3   .   1   .   .   .   
  Failed                   23   | .   3   2   .   8   6   2   2   .   .   .   .   .   
    Catastrophic           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   4   .   3   4   .   4   .   .   .   .   .   
  Terminals                51   | .   6   5   .   10  21  3   5   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   8   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   3   3   .   2   16  2   3   .   1   .   .   .   
  Record                   3    | .   .   .   .   .   2   .   .   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   1   .   1   2   1   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   1   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   1   1   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   7   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   2   .   4   4   3   2   .   1   .   .   .   
  Full Trace Events        2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Time                     66   | .   .   .   .   .   66  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   3   .   .   .   .   .   4   .   .   
  Non-combat               7    | .   .   .   .   3   .   .   .   .   .   4   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   5   .   .   .   .   .   4   .   .   
  parse_system             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  no_distress              5    | .   .   .   .   1   .   .   .   .   .   4   .   .   
  find_chute               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Total Allies               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   7   .   .   .   .   .   
  Total Damage             107  | .   .   .   .   .   .   .   107 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Turns Passed               3246 | 57   285  347  152  528  220  339  406  222  63   426  165  36   
Spaces Moved               5982 | 39   356  411  194  1093 335  866  1084 481  191  597  301  34   
  Core                     524  | 5    .    .    .    .    .    .    .    .    .    188  301  30   
  Treads                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Legs                     81   | 34   47   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5373 | .    309  411  194  1093 335  866  1084 481  191  409  .    .    
  Fastest Speed            25   | 50   37   31   31   26   28   25   25   30   30   26   50   50   
  Average Speed            33   | 111  48   42   31   30   28   27   27   31   30   38   50   62   
  Slowest Speed            210  | 120  210  117  37   120  30   30   106  35   30   50   50   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            62   | .    3    3    4    15   11   5    17   .    .    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    45   30   26   24   55   27   25   81   24   20   43   8    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    .    .    .    .    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    3    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    .    .    .    .    .    11   7    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    .    11   7    .    .    .    3    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Total                      6872 | 52   420  534  252  1232 433  962  1144 519  193  775  314  42   
  Wait                     491  | .    6    50   38   81   88   56   25   .    .    134  13   .    
  Move                     5855 | 38   349  404  185  1062 316  855  1054 480  190  588  300  34   
  Hop                      53   | .    3    3    4    15   7    5    12   .    .    4    .    .    
  Pick Up                  56   | 8    10   5    3    5    1    10   12   1    .    .    1    .    
  Fast Attach              41   | .    1    3    .    16   4    .    4    3    .    9    .    1    
  Attach                   46   | 6    2    3    7    .    .    14   9    2    .    2    .    1    
  Detach                   12   | .    1    1    .    .    .    5    3    1    .    1    .    .    
  Swap                     23   | .    5    4    .    7    2    2    .    .    .    3    .    .    
  Drop                     52   | .    8    7    1    16   2    7    5    1    .    5    .    .    
  Fire                     230  | .    35   54   14   30   13   8    20   31   3    16   .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
   58 | -11/Scrapyard  | Entered Materials
  324 | -10/Materials  | Discovered new exit (range 8)
  325 | -10/Materials  | Discovered new exit (range 16)
  343 | -10/Materials  | Entered another Materials area
  343 | -9/Materials   | Evolved 2 slots: Propulsion x2
  656 | -9/Materials   | Build established: Scavenger-Mutant
  685 | -9/Materials   | Discovered new exit (range 14)
  690 | -9/Materials   | Identified exit to Materials
  690 | -9/Materials   | Entered another Materials area
  690 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  839 | -8/Materials   | Discovered new exit (range 7)
  841 | -8/Materials   | Identified exit to Factory
  842 | -8/Materials   | Entered Factory
  842 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  856 | -7/Factory     | Lost 6 parts (2p4n)
 1258 | -7/Factory     | Build established: Scavenger-Sprinter
 1338 | -7/Factory     | Discovered new exit (range 15)
 1369 | -7/Factory     | Identified exit to Storage
 1370 | -7/Factory     | Entered Storage
 1411 | -7/Storage     | Repaired Remote Datajack
 1433 | -7/Storage     | Repaired Gatling Laser
 1455 | -7/Storage     | Repaired Remote Datajack
 1565 | -7/Storage     | Build established: Hacker-Sprinter
 1586 | -7/Storage     | Discovered new exit (range 13)
 1589 | -7/Storage     | Identified exit to Factory
 1590 | -7/Storage     | Entered Factory
 1590 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 1620 | -6/Factory     | Lost 4 parts (1n1u2w)
 1636 | -6/Factory     | Spotted B-75 Beast
 1855 | -6/Factory     | Lost 3 parts (1n1u1w)
 1866 | -6/Factory     | Build established: Sprinter
 1924 | -6/Factory     | Discovered new exit (range 15)
 1928 | -6/Factory     | Identified exit to Factory
 1929 | -6/Factory     | Entered another Factory area
 1929 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 2190 | -5/Factory     | Build established: Hacker-Sprinter
 2239 | -5/Factory     | Lost 3 parts (1p1u1w)
 2251 | -5/Factory     | Discovered new exit (range 18)
 2313 | -5/Factory     | Spotted B-75 Beast
 2335 | -5/Factory     | Entered Upper Caves
 2338 | -5/Upper Caves | Lost 5 parts (2p1n1u1w)
 2338 | -5/Upper Caves | Learned 4 Factory zone layouts
 2545 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2553 | -5/Upper Caves | Discovered new exit (range 5)
 2555 | -5/Upper Caves | Learned Factory security intel
 2557 | -5/Upper Caves | Entered another Upper Caves area
 2563 | -5/Upper Caves | Discovered new exit (range 9)
 2598 | -5/Upper Caves | Learned Factory stockpile data
 2620 | -5/Upper Caves | Entered Factory
 2620 | -4/Factory     | Evolved 2 slots: Utility x2
 2892 | -4/Factory     | Lost 3 parts (1p1n1w)
 2973 | -4/Factory     | Lost 10 parts (2p4n4u)
 2993 | -4/Factory     | Core integrity fell below 50%
 3032 | -4/Factory     | System corruption reached 10%
 3043 | -4/Factory     | Discovered new exit (range 6)
 3046 | -4/Factory     | Entered Upper Caves
 3112 | -4/Upper Caves | Spotted B-86 Titan
 3135 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3191 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 3208 | -4/Upper Caves | Discovered new exit (range 8)
 3211 | -4/Upper Caves | Entered another Upper Caves area
 3221 | -4/Upper Caves | Core integrity fell below 20%
 3247 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03226_ Acquired Med. Treads.
03235_ FZQ<HX5RGONQYFZ32/MLS %AZYBR
03235_ Slug penetrates Wall.
03237_ S-27 Virus knocked back.
03238_ S-27 Virus destroyed.
03239_ System corrupted: Enh. Gauss Cannon targeting data glitched.
03239_ S-27 Virus destroyed.
03241_ S-27 Virus suffers critical hit.
03241_ Destroyed VTOL Module.
03241_ S-27 Virus knocked back.
03241_ FS-M4L(S) destroyed.
03242_ Autogun fries itself beyond repair.
03243_ Slug penetrates S-27 Virus.
03243_ S-27 Virus destroyed.
[Achievement: Please Form A Line]
03245_ VTOL Module fries itself beyond repair.
03245_ Lgt. Nuclear Core fries itself beyond repair.
03245_ Enh. Gauss Cannon destroyed.
03245_ Med. Treads destroyed.
03246_ VTOL Module fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ??????????####??????????#####????????????????????  |
| ?????????##  ###??####?##   ##???????????????????  |
| ????????##      ??   ###     ##??????????????????  |
| ??? #####      ???   ##       ##?????????????????  |
| ????          #???#  ##        ##????????????????  |
| ??????        ##??#  ##         #????????????????  |
| ????????#      ##?#  #?#        #????????????????  |
| ????????#       ### ####%@%     #????????????????  |
| ???????##           !%#;ss     ##????????????????  |
| ???????#            !!  [ss    #?????????????????  |
| ???????#        ####  !%       #?????????????????  |
| ???????##  ##    #?##    #     #?????????????????  |
| ????????#  ###  ##??###s ##    #?????????????????  |
| ????????#    ####?????#  #?    #?????????????????  |
| ????????#      #??????#         #????????????????  |
| ????????##     #??????#    #    #????????????????  |
| ?????????#    ##??????###  #    #????????????????  |
| ???????#      #??????????  #     ????????????????  |
| ?????         #??????????  #  #;;#???????????????  |
| ??#           #??????????  #? ####???????????????  |
| ??###         #??????????  #?  ??????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          40
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              8
Cloak Strength             2
Power Amplification        30
Additional Mass Support    9
Resistance: EM             25
Evasion (%)                65
Recoil Reduction           1
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
        Component Analysis Suite | -7/Storage | Hacked
 Imp. Launcher Guidance Computer | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Cya!
Dynamic Key
Maximum Efficiency
Please Form A Line
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalRocketBlaster
  Manual?         0
Play Time         01:31:44
  Cumulative      12.4 hours
  Start           2019.10.22 @ 15:06:03
  End             2019.10.22 @ 16:39:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d82d4c64-c571-44d2-820d-18feff59692f