Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.14 @ 02:29:30 // Halloween2019/Abominations Player: Hermelin Result: Destroyed by 0L-DJK(B) with Slug Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (4) 20 Value Destroyed (47) 47 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2507 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 2% Temperature Cool (140) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster > --- UTILITY (4) ------ Small Storage Unit Advanced Weight Redist. System Visual Processing Unit > --- WEAPON (2) ------- Spear > --- INVENTORY (6) ---- Advanced Signal Interpreter Maneuvering Thrusters Improved Shield Generator Advanced Beam Rifle Vortex Rail Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet Airjet VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Visual Processing Unit Maneuvering Thrusters > --- WEAPON ----------- Heavy Mace Heavy Mace > --- INVENTORY -------- Light Nuclear Core Advanced Signal Interpreter Improved Shield Generator Advanced Beam Rifle Grenade Launcher Improved Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Hover Unit Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Maneuvering Thrusters Storage Small Storage Unit Processor Visual Processing Unit Weapon Heavy Mace Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 38 | 6 4 8 4 16 Power 6 | 1 1 2 . 2 Engine 5 | 1 1 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 2 1 1 7 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover 4 | . . . . 4 Flight 7 | . 2 1 1 3 Utility 10 | 1 . 4 1 4 Device 6 | . . 2 1 3 Storage 1 | 1 . . . . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 1 1 2 3 Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 1 1 . Parts Lost 15 | . 1 5 1 8 Power 4 | . . 2 . 2 Propulsion 5 | . . . 1 4 Utility 2 | . . 1 . 1 Weapon 4 | . 1 2 . 1 Highest Loss Streak 4 | . 1 4 1 4 Average Slot Usage (%) 80 | . 77 89 90 75 Engine 7 | . 14 11 9 4 Treads 3 | . 16 . . . Hover 4 | . . . . 8 Flight 21 | . 10 32 35 17 Device 4 | . . 7 3 6 Storage 9 | . 14 11 9 7 Processor 11 | . . 12 18 12 Energy Gun 4 | . 11 16 . . Ballistic Gun 1 | . 10 . . . Impact Weapon 6 | . . . 15 7 Piercing Weapon 1 | . . . . 3 Special Melee Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 17 | 11 11 12 16 17 Greatest Support 40 | 40 40 13 19 22 Greatest Overweight (x) 3 | . 2 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 6 6 6 6 6 Average Carried 5 | 2 5 3 4 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 6 6 3 6 6 Class Distribution -------------------- 87% | Mutant 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 525 | 212 19 101 24 169 Remotely . | . . . . . Salvage Created 131 | . 19 41 . 71 Parts 7 | . 3 3 . 1 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 2 | . 1 1 . . Guns 2 | . 1 1 . . Classes Destroyed 4 | . 1 1 . 2 Worker 1 | . . . . 1 Hauler 1 | . . . . 1 Swarmer 1 | . 1 . . . Grunt 1 | . . 1 . . Best Kill Streak 1 | . 1 1 . 1 Combat Bots Only 1 | . 1 1 . . Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1974 | . 118 303 264 1289 Core 940 | . 22 56 128 734 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 91 86 76 . Volleys Fired 11 | 1 2 8 . . Largest 2 | 2 2 2 . . Hottest 85 | 60 60 85 . . Shots Fired 21 | 2 4 15 . . Gun 21 | 2 4 15 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 3 | 1 2 . . . Thermal 11 | 1 2 8 . . Explosive . | . . . . . Electromagnetic 7 | . . 7 . . Robot Hit Streak 2 | . 1 2 . . Robot Miss Streak 4 | . 1 4 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 10 | . 2 4 . 4 Core Hits 3 | . 1 2 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 5 | . . . . 5 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing 1 | . . . . 1 Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 301 | 9 15 49 3 225 Guns 73 | 9 15 49 . . Cannons . | . . . . . Explosions . | . . . . . Melee 225 | . . . . 225 Ramming 3 | . . . 3 . Kinetic 24 | 9 15 . . . Thermal 10 | . . 10 . . Explosive . | . . . . . Electromagnetic 39 | . . 39 . . Impact 225 | . . . . 225 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 72 | . . . . 72 Projectiles . | . . . . . Explosions . | . . . . . Melee 72 | . . . . 72 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . 1 . Shots . | . . . . . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 841 | 20 20 144 12 841 Average Temperature 202 | 15 13 68 5 302 Received Heat Transfer 280 | . 54 30 108 88 Effects 8 | . . . . 8 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 25 | . . 25 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 121 | . 24 59 95 121 Average Influence 39 | . 6 31 63 55 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 29 | . 2 3 10 14 Investigation 7 | . 1 . 4 2 Extermination . | . . . . . Reinforcement 15 | . 1 3 5 6 Assault 1 | . . . . 1 Garrison 6 | . . . 1 5 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 24 | . 1 2 11 10 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 11 11 25 34 Peak Tracking Total 21 | . 6 8 21 11 Tactical Retreats 11 | . . 1 4 6 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 1 . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . 1 . 3 3 Terminals 5 | . 1 . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 27 | . 5 . 14 8 Successful 17 | . 4 . 9 4 Failed 10 | . 1 . 5 4 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 10 | . 5 . 4 1 Terminals 19 | . 5 . 8 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . . 6 . Garrison Access 2 | . . . . 2 Terminal Hacks 13 | . 4 . 5 4 Record 1 | . . . 1 . Part Schematic 4 | . 3 . . 1 Prototype ID Bank 2 | . . . 1 1 Branch Access Points 2 | . . . 1 1 Alert Level 2 | . 1 . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 3 3 Full Trace Events 4 | . . . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . 3 . 2 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 908 | 113 150 109 147 389 Spaces Moved 1245 | 57 110 153 292 633 Core 7 | 1 . . . 6 Treads 110 | 56 54 . . . Legs . | . . . . . Wheels . | . . . . . Hover 153 | . . . . 153 Flight 975 | . 56 153 292 474 Fastest Speed 29 | 50 37 34 29 32 Average Speed 50 | 158 102 34 30 44 Slowest Speed 200 | 160 200 37 34 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . 1 . 5 . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 22 | 5 26 23 38 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 1 | . . . . 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1480 | 75 142 192 341 730 Wait 160 | 6 21 17 43 73 Move 1226 | 56 107 152 282 629 Hop 5 | . 1 . 4 . Pick Up 18 | 6 2 2 5 3 Fast Attach 29 | 6 3 6 4 10 Attach 6 | . 1 2 . 3 Detach 1 | . . . . 1 Swap 4 | . . 1 . 3 Drop 14 | . 5 4 2 3 Fire 11 | 1 2 8 . . Melee 4 | . . . . 4 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 369 | -9/Materials | Discovered new exit (range 9) 373 | -9/Materials | Entered another Materials area 373 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 388 | -8/Materials | Lost 4 parts (1p1u2w) 403 | -8/Materials | Garrison activated, responded to threat 447 | -8/Materials | Discovered new exit (range 3) 513 | -8/Materials | Discovered new exit (range 7) 516 | -8/Materials | Identified exit to Storage 520 | -8/Materials | Entered Factory 520 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 563 | -7/Factory | Garrison activated, responded to threat 571 | -7/Factory | Garrison activated, responded to threat 673 | -7/Factory | Discovered new exit (range 12) 710 | -7/Factory | Identified exit to Lower Caves 817 | -7/Factory | Spotted 0L-DJK(B) 820 | -7/Factory | Found Prototype Energy Gun 831 | -7/Factory | Crushed by falling debris 863 | -7/Factory | Lost 4 parts (1p1n1u1w) 878 | -7/Factory | Garrison activated, responded to threat 884 | -7/Factory | Core integrity fell below 50% 897 | -7/Factory | Core integrity fell below 20% 909 | -7/Factory | Destroyed by 0L-DJK(B) with Slug Cannon Last Messages --------------- Investigation squad. 00867_ ALERT: Dispatching additional forces to engage threats. 00868_ Forced to warp away. 00870_ Ice Anomaly freezes G-47 Trooper. 00870_ Ice Anomaly freezes Y-54 Guardian. 00871_ Penetrated by Slug. 00872_ Minor Abomination forced to warp away. 00878_ ALERT: Activating Garrison Access F002. 00882_ Overheating: Energy bleed (-11). 00884_ Overheating: Core damaged (-112). 00885_ Overheating: Short circuit. 00885_ Broken Visual Processing Unit permanently disabled. 00888_ Overheating: System interference. 00888_ Spear temporarily disabled. 00889_ Overheating: Xenon Bombardment Thruster damaged (-1). 00893_ Overheating: Core damaged (-119). 00897_ Overheating: Core damaged (-91). 00900_ Overheating: Broken Visual Processing Unit damaged (-3). 00906_ Critical hit. 00906_ Imp. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | # # #???????????????????? | | # # """ #???????????????????? | | # """ #????###########????? | | + """ #????# #????? | | # "" #????# #????? | | # # "" #????# """ """ #????? | | # # #????# """ """ #????? | | ##+###### ] #????# """ """ #????? | | #??######+#####??# #????? | | """" #??### ## "## ## # #????? | | """" #### " " " = #????? | | "" "#""""""" """""""""""#+########## | | " ; !!/ # | | """""" ; !!/ # | | % ; !/] # | | ; # | | T ; # | | %% ; # | | """"""" """"""" """"""" ; ! # | | """"""" """"""" """"""" ; # | | """""" """"""" """"""" ; # | | "" """""" """"""" """"""" ; # | | "% ; # | | " ; # | | " " ;; ; # | | " " # ;;;;;;;;;;;;@ ;##+#### | | " * # ; ;^ #??? | | #"" % ; ; #??? | | # % ;;;;;; ^ #??? | | # > ;% % #??? | | "# ! ;;;;;;;;;;;#####??? | | " !% ! ; ; #????? | | " % ########### ! #????? | | " ! ####?????????# / #????? | | " ##????????????# #????? | | #????????????# #????? | | # #????????????# #????? | | ##% ##????????????# #????? | | %+ ! #?????????????# #????? | | +### ##?????????????# #????? | | ! ] "###?????????????##########????? | | ##?????????????????????????????? | | % !#??????????????????????????????? | | ! #??????????????????????????????? | | #??????????????????????????????? | | ###########????????????????????? | | """ # #????????????????????? | | """ # #????????????????????? | | """ # #????????????????????? | | # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Reclamation Efficiency 10 Evasion (%) 70 Recoil Reduction 2 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageReflectiveUnit Manual? 0 Play Time 00:35:01 Cumulative 18.9 hours Start 2020.01.14 @ 01:51:40 End 2020.01.14 @ 02:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 40 Gallery% 19 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e609fddd-7bdb-4cde-8821-15253dd5d0e5