Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.06 @ 16:40:48 Player: toad3k Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (505) 505 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3165 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 434/550 Matter 227/300 Energy 60/100 System Corruption 1% Temperature Cool (18) Location -8/Materials Parts ------- Power (1) Propulsion (4) Aluminum Leg Aluminum Leg Titanium Leg Aerolev Unit Utility (4) Small Storage Unit Medium Storage Unit Transmission Jammer Improved Propulsion Shielding Weapon (2) Shock Rifle Inventory (10) Hacking Suite Integration Mediator Particle Gun Light Assault Rifle Flak Cannon Mining Claw Peak State ------------ Power (None) Propulsion Aluminum Leg Aluminum Leg Titanium Leg Aerolev Unit Utility Small Storage Unit Medium Storage Unit Transmission Jammer Improved Propulsion Shielding Weapon Shock Rifle Flak Cannon Inventory Hacking Suite Integration Mediator Particle Gun Light Assault Rifle Grenade Launcher Mining Claw [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Integration Mediator Storage Small Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 29 | 5 1 3 3 1 7 9 Power 5 | 1 . 1 1 . 1 1 Engine 5 | 1 . 1 1 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . . . 2 2 Treads . | . . . . . . . Leg 5 | 2 . . . . 2 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 7 | . 1 2 . 1 . 3 Device 2 | . . . . . . 2 Storage 2 | . 1 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . 2 . . . 1 Artifact . | . . . . . . . Weapon 11 | 2 . . 2 . 4 3 Energy Gun 4 | 1 . . 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . . 3 . Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 13 | . . 2 1 . 8 2 Power 4 | . . . 1 . 2 1 Propulsion 2 | . . . . . 2 . Utility 2 | . . 1 . . 1 . Weapon 5 | . . 1 . . 3 1 Highest Loss Streak 8 | . . 2 3 . 8 2 Average Slot Usage (%) 77 | . 78 70 74 82 61 75 Engine 8 | . 14 11 8 11 3 . Leg 21 | . 28 22 22 22 15 18 Hover 1 | . . . . . . 6 Device 1 | . . . . . . 6 Storage 15 | . 7 11 11 16 22 18 Protection 7 | . . 4 11 11 1 8 Energy Gun 11 | . 14 11 11 11 4 12 Ballistic Gun 4 | . 14 11 1 . 14 2 Launcher 5 | . . . 9 11 2 . Naked Turns . | . . . . . . . Heaviest Build 24 | 6 10 20 14 22 22 24 Greatest Support 37 | 20 20 20 20 20 20 37 Greatest Overweight (x) 1 | . . . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 4 6 6 6 10 10 10 Average Capacity 7 | 4 5 6 6 8 10 10 Most Carried 7 | . 4 5 6 6 6 7 Average Carried 4 | . 2 4 5 6 3 3 Final Capacity 10 | 4 6 6 6 10 10 10 Final Carried 6 | . 4 5 6 6 2 6 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 454 | 242 25 30 26 . 104 27 Remotely . | . . . . . . . Salvage Created 506 | . 108 162 27 . 125 84 Parts 50 | . 6 12 10 . 2 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | . 2 3 4 . 3 4 Guns 8 | . 2 3 . . 3 . AOE 8 | . . . 4 . . 4 Classes Destroyed 8 | . 2 1 1 . 1 3 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 8 | . . . 4 . . 4 Grunt 4 | . 2 . . . 2 . Duelist 1 | . . . . . 1 . Sentry 3 | . . 3 . . . . Best Kill Streak 5 | . 2 3 4 . 3 5 Combat Bots Only 4 | . 2 3 4 . 3 4 Max Kills in Single Turn 4 | . 1 1 3 . 1 4 Gunslinging . | . . . . . . . Exploded 4 | . . . 3 . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 1327 | 8 56 311 40 . 556 356 Core 173 | . . . . . 57 116 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 100 . . . 85 . Volleys Fired 52 | 1 6 15 2 . 22 6 Largest 2 | 2 2 2 2 . 2 2 Hottest 115 | 70 70 70 70 . 70 115 Shots Fired 93 | 2 12 30 4 . 33 12 Gun 87 | 2 12 30 2 . 32 9 Cannon 1 | . . . . . . 1 Launcher 5 | . . . 2 . 1 2 Special . | . . . . . . . Kinetic 55 | 1 6 15 . . 30 3 Thermal 29 | 1 6 15 2 . 2 3 Explosive 5 | . . . 2 . 1 2 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 22 | 2 8 8 1 . 19 22 Robot Miss Streak 2 | . 1 2 2 . 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 75 | 2 8 24 1 . 31 9 Core Hits 41 | . 6 7 4 . 12 12 Critical Hits 1 | 1 . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1276 | 20 94 259 152 . 366 385 Guns 717 | 20 94 259 . . 245 99 Cannons . | . . . . . . . Explosions 559 | . . . 152 . 121 286 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 364 | 8 32 95 . . 222 7 Thermal 295 | 12 62 164 . . 23 34 Explosive 559 | . . . 152 . 121 286 Electromagnetic 58 | . . . . . . 58 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . . 2 7 Projectiles . | . . . . . . . Explosions 9 | . . . . . 2 7 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . . . . . 32 55 Shots 3 | . . . . . 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 163 | 30 120 163 . . 30 22 Average Temperature 51 | 18 53 71 . . 9 13 Received Heat Transfer 486 | 6 39 180 . . 171 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 827 | 37 185 481 . . 50 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 170 | . 133 170 156 . 50 96 Average Influence 58 | . 77 84 149 . 24 36 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . . . . . . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 . . . 4 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . 1 . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 5 | . . 2 . . . 3 Communications Jammed 19 | . . . . . . 19 Distress Signals 19 | . . . . . . 19 Times Spotted 39 | 1 6 10 4 . 3 15 Peak Tracking Total 9 | 1 2 9 4 . 3 8 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . 1 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 3 | . . . 3 . . . Max in Single Turn 2 | . . . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 11 | . 2 4 1 3 . 1 Terminals 7 | . 2 3 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 2 6 1 40 . 1 Successful 50 | . 2 6 1 40 . 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 9 | . 2 5 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 49 | . 2 5 1 40 . 1 Record 42 | . . 2 . 40 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 2215 | 71 221 266 72 1014 106 465 Spaces Moved 1535 | 57 160 182 50 758 30 298 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 1522 | 44 160 182 50 758 30 298 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 129 | 104 120 120 120 133 136 136 Slowest Speed 150 | 120 120 120 120 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 6 37 28 10 92 9 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . 5 . 7 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . . . 5 . 7 10 Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 1665 | 64 177 201 58 758 66 341 Wait 42 | 2 7 2 . . 8 23 Move 1529 | 56 159 181 49 757 29 298 Hop . | . . . . . . . Pick Up 9 | . 4 . 3 . . 2 Fast Attach 19 | 5 1 2 1 1 2 7 Attach 6 | . . . 1 . 4 1 Detach 3 | . . . . . . 3 Swap 4 | . . 1 1 . 1 1 Drop 1 | . . . 1 . . . Fire 52 | 1 6 15 2 . 22 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Identified exit to Materials 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 539 | -9/Materials | Discovered new exit (range 7) 559 | -9/Materials | Entered Mines 591 | -9/Mines | Lost 3 parts (1p1u1w) 626 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 626 | -9/Mines | Discovered new exit (range 5) 631 | -9/Mines | Entered Exiles 649 | -9/Exiles | Discovered new exit (range 15) 661 | -9/Exiles | Met 8R-AWN 684 | -9/Exiles | Met EX-HEX 771 | -9/Exiles | Met EX-DEC 808 | -9/Exiles | Visited The Gauntlet 994 | -9/Exiles | Met EX-BIN 1041 | -9/Exiles | Learned location of Zion (-7) 1099 | -9/Exiles | Discovered new exit (range 14) 1405 | -9/Exiles | Aligned with FarCom system 1407 | -9/Exiles | Given EX-Vault access code 1645 | -9/Exiles | Entered Mines 1731 | -8/Mines | Lost 8 parts (2p2n1u3w) 1745 | -8/Mines | Discovered new exit (range 5) 1751 | -8/Mines | Entered Materials 1751 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1751 | -8/Materials | Discovered new exit (range 8) 2213 | -8/Materials | Garrison activated, responded to threat 2216 | -8/Materials | Self-destructed Last Messages --------------- 02162_ Acquired Titanium Leg. 02163_ K-01 Serf cleans the Atomic Centrifuge. 02177_ W-25 Informer distress signal alerts nearby ally. 02178_ K-01 Serf cleans the Atomic Centrifuge. 02181_ K-01 Serf destroyed. 02183_ K-01 Serf collects debris. 02193_ S-10 Pest destroyed. 02194_ K-01 Serf collects debris. 02197_ Acquired Lgt. Ion Engine. 02197_ U-05 Engineer lays Concrete. 02199_ K-01 Serf collects debris. 02200_ U-05 Engineer lays Concrete. 02206_ U-05 Engineer builds a Wall. 02213_ G-50 Soldier calls for garrison reinforcements. 02213_ ALERT: Activating Garrison Access M001. 02213_ Grenade Launcher destroyed. 02213_ Destroyed Grenade Launcher. 02214_ K-01 Serf collects debris. 02216_ Lgt. Ion Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# #?????????????????????????? | | ???????????????????### ###???????????????????????? | | ???????????????????# #???????????????????????? | | ??????????###?###### w #???????????????????????? | | ??????????# ! # T #???????????????????????? | | ??????????# "" # ????????????????????????? | | ??????????# "Gb l ? ????????????????????????? | | ??????????# "" ## g#????????????????????????? | | ??????????# # g ######??????????????????? | | ??????# ?# """ ## #??????????????????? | | ??????# # """ ##! g #??????????????????? | | ??????# # """?## * """#??????????????????? | | ??????# ? ???##*=[ @ """#??????????????????? | | ??????# ###+###### %[ # """#??????????????????? | | ??????# =%* #??????????????????? | | ??????# k% [YY """#??????????????????? | | ??????# """ [ # """#??????????????????? | | ??????### """ # """#??????????????????? | | ????????# """= # #??????????????????? | | ????????# % # "T" #??????????????????? | | ????????# * # """ #????o?????????????? | | ????????# !! #######??????????????????? | | ????????# !! #????????????????????????? | | ????????# #????????????????????????? | | ????????# #####????????????????????????? | | ????????# #????????????????????????????? | | ????????# """ !! #????????????????????????????? | | ????????# """ !! #????????????????????????????? | | ???###### """ ]! #????????????????????????????? | | ?? # #????????????????????????????? | | ?? # #????????????????????????????? | | # """ #????????????????????????????? | | """ # """ !#????????????????????????????? | | """ # """ #????????????????????????????? | | """ # #????????????????????????????? | | """ # #????????????????????????????? | | # """ #??????????#######???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Let's See Who's Tougher Librarian Total Silence Tourist Challenges ------------ None Game ------ Seed TerrainNeutrinoFacilitator Manual? 0 Play Time 00:33:43 Cumulative 2.2 hours Start 2019.11.06 @ 16:04:04 End 2019.11.06 @ 16:40:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue -2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1eec6c51-6da0-4d41-89c4-48560a42d48a