Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.20 @ 17:24:51

Player: Scyralis

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1342)     1342
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-377)               -377
              TOTAL SCORE: 2570

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      25
Friendly Fire              -462

 Cogmind 
---------
Core Integrity             0/400
Matter                     11/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (76)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
           Backup Power III
>          --- PROPULSION (2) ---
           Backup Propulsion III
           Backup Propulsion III
>          --- UTILITY (4) ------
     Small Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
           Transport Network Coupler
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (6) ----
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
>          --- PROPULSION -------
           Backup Propulsion III
           Backup Propulsion III
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
           Transport Network Coupler
>          --- WEAPON -----------
           Backup Laser III
           Backup Laser III
>          --- INVENTORY --------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Backup Propulsion I
  Hover Unit               Backup Propulsion I
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Utility Shielding
Weapon                     Grenade Launcher
  Energy Gun               Backup Laser I
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 1   6   24  4   
  Power                    7    | 1   1   4   1   
    Engine                 6    | 1   .   4   1   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   .   5   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 6    | .   .   5   1   
  Utility                  11   | .   2   8   1   
    Device                 3    | .   .   3   .   
    Storage                1    | .   .   1   .   
    Processor              5    | .   .   4   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | .   3   7   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               11   | .   3   7   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   1   9   2   
  Power                    2    | .   .   2   .   
  Propulsion               5    | .   .   3   2   
  Utility                  2    | .   .   2   .   
  Weapon                   3    | .   1   2   .   
  Highest Loss Streak      4    | .   1   4   2   
Average Slot Usage (%)     67   | .   55  66  79  
  Engine                   4    | .   6   1   8   
  Core                     2    | .   8   2   .   
  Hover                    9    | .   17  7   8   
  Flight                   7    | .   .   9   8   
  Device                   4    | .   .   6   5   
  Storage                  8    | .   .   10  11  
  Processor                16   | .   .   19  26  
  Protection               3    | .   10  1   .   
  Energy Gun               1    | .   3   .   1   
  Launcher                 8    | .   10  7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 3   13  14  14  
  Greatest Support         18   | 3   12  12  18  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 4   4   6   6   
  Average Capacity         5    | 4   4   5   6   
  Most Carried             6    | 1   2   4   6   
  Average Carried          2    | .   1   2   3   
  Final Capacity           6    | 4   4   6   6   
  Final Carried            4    | .   2   1   4   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           933  | 205 144 524 60  
  Remotely                 .    | .   .   .   .   
Salvage Created            1243 | .   406 617 220 
  Parts                    94   | .   29  50  15  
Haulers Intercepted        4    | .   1   3   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  37   | .   10  18  9   
  AOE                      37   | .   10  18  9   
Classes Destroyed          12   | .   6   5   1   
  Worker                   6    | .   .   4   2   
  Builder                  2    | .   1   1   .   
  Hauler                   4    | .   1   3   .   
  Recycler                 4    | .   1   3   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   .   1   .   
  Drone                    2    | .   .   .   2   
  Watcher                  3    | .   1   2   .   
  Swarmer                  13   | .   .   11  2   
  Grunt                    16   | .   10  3   3   
  Brawler                  1    | .   .   1   .   
  Sentry                   8    | .   .   3   5   
Best Kill Streak           16   | .   8   16  6   
  Combat Bots Only         7    | .   4   7   5   
Max Kills in Single Turn   4    | .   2   3   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1030 | .    95   582  353  
  Core                     430  | .    20   255  155  
  Absorbed by Shields      43   | .    .    32   11   
Core Remaining (%)         96   | 100  92   .    .    
Volleys Fired              78   | .    15   42   21   
  Largest                  2    | .    2    1    1    
  Hottest                  60   | .    60   30   40   
Shots Fired                83   | .    20   42   21   
  Gun                      7    | .    5    .    2    
  Cannon                   .    | .    .    .    .    
  Launcher                 76   | .    15   42   19   
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  7    | .    5    .    2    
  Explosive                76   | .    15   42   19   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         21   | .    7    21   12   
  Robot Miss Streak        1    | .    1    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           55   | .    12   31   12   
  Core Hits                100  | .    28   45   27   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3722 | .    779  2022 921  
  Guns                     29   | .    29   .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               3693 | .    750  2022 921  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  29   | .    29   .    .    
  Explosive                3693 | .    750  2022 921  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            130  | .    7    85   38   
  Projectiles              .    | .    .    .    .    
  Explosions               130  | .    7    85   38   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      429  | .    17   303  109  
  Shots                    22   | .    1    14   7    
  Rammed                   1    | 1    .    .    .    
Targets Rammed             1    | 1    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        57   | .    57   1    6    
  Average Temperature      16   | .    19   1    3    
  Received Heat Transfer   242  | .    60   77   105  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         111  | .    111  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             618  | .   346 618 278 
  Average Influence        222  | .   150 291 131 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         53   | 100 68  43  61  
  Level 1                  23   | .   31  15  38  
  Level 2                  22   | .   .   40  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   3   3   6   
  Investigation            5    | .   3   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  1    | .   .   1   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           5    | .   1   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   13  33  16  
  Peak Tracking Total      10   | .   3   10  9   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          17   | .   3   9   5   
  Max in Single Turn       3    | .   1   3   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          21   | .   5   6   10  
  Terminals                13   | .   3   5   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   .   2   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                61   | .   17  20  24  
  Successful               39   | .   10  13  16  
  Failed                   21   | .   7   6   8   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        3    | .   .   3   .   
  Manual                   34   | .   9   16  9   
  Terminals                39   | .   12  16  11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   1   .   4   
  Recycling Units          10   | .   4   .   6   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             18   | .   5   7   6   
  Robot Analysis           4    | .   .   2   2   
  Prototype ID Bank        7    | .   4   2   1   
  Open Door                1    | .   .   .   1   
  Machine Index            1    | .   .   1   .   
  Unreport Threat          3    | .   1   .   2   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   1   .   3   
  Refit                    4    | .   1   .   3   
Recycling Unit Hacks       10   | .   4   .   6   
  Recycle Component        2    | .   .   .   2   
  Process                  2    | .   1   .   1   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      5    | .   3   .   2   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   .   5   4   
  Terminals                2    | .   .   2   .   
    Assimilate             1    | .   .   1   .   
    Botnet                 1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
    Reprogram              1    | .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   3   5   5   
  Full Trace Events        3    | .   2   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             2    | .   .   .   2   
  Recycled Matter          42   | .   18  .   24  
  Retrieved Matter         24   | .   .   .   24  
  Retrieved Components     3    | .   .   .   3   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      15   | .   .   .   15  
  Highest-Rated Ally       15   | .   .   .   15  
Total Orders               1    | .   .   .   1   
  EXPLORE                  1    | .   .   .   1   
Ally Attacks               1    | .   .   .   1   
  Total Damage             33   | .   .   .   33  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       4    | .   .   2   2   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             16   | .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               964  | 15  205 538 206 
Spaces Moved               1169 | 25  226 609 309 
  Core                     122  | 25  96  1   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    377  | .   130 165 82  
  Flight                   670  | .   .   443 227 
  Fastest Speed            32   | 50  50  32  32  
  Average Speed            57   | 50  69  60  45  
  Slowest Speed            160  | 50  156 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            12   | .   .   9   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       50   | 3   53  56  91  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 21   | .   .   21  .   
Terrain Destroyed          346  | .   39  223 84  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      346  | .   39  223 84  

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1373 | 27  255 734 357 
  Wait                     39   | .   .   39  .   
  Move                     1143 | 25  225 590 303 
  Hop                      12   | .   .   9   3   
  Pick Up                  29   | 1   6   16  6   
  Fast Attach              .    | .   .   .   .   
  Attach                   35   | 1   6   24  4   
  Detach                   15   | .   2   8   5   
  Swap                     .    | .   .   .   .   
  Drop                     14   | .   1   6   7   
  Fire                     78   | .   15  42  21  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            8    | .   .   .   8   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   16 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 16)
  202 | -10/Materials | Discovered new exit (range 9)
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Evolved 2 slots: Utility x2
  356 | -9/Materials  | Lost 3 parts (1p1n1u)
  357 | -9/Materials  | Build established: Mutant
  499 | -9/Materials  | Central database locked down
  508 | -9/Materials  | Lost 4 parts (1n1u2w)
  511 | -9/Materials  | Discovered new exit (range 8)
  535 | -9/Materials  | Discovered new exit (range 9)
  567 | -9/Materials  | Discovered new exit (range 12)
  586 | -9/Materials  | Destroyed 7 combat bots
  621 | -9/Materials  | First assault squad dispatched
  639 | -9/Materials  | Core integrity fell below 50%
  759 | -9/Materials  | Entered Storage
  898 | -9/Storage    | Core integrity fell below 20%
  965 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00955_ Acquired Mni. Grenade Launcher.
00956_ Connecting with Recycling Unit...
00956_ Dropped Imp. Flight Unit. <x2>
00958_ Connecting with Recycling Unit...
>>Recycle(Backup Laser III)
Accepting Backup Laser III...
>>Recycle(Backup Laser III)
Accepting Backup Laser III...
>>Recycling(Process)
Analyzing inventory...
  Recycling at 100% efficiency:
    Backup Laser III (12)
    Backup Laser III (12)
>>Retrieve(Matter)
Matter ejected: 24
00958_ ALERT: Suspicious activity at Recycling Unit S002. Dispatching
  Investigation squad.
00959_ Acquired Imp. Flight Unit.
00961_ Transfer Shaft disabled.
00965_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| #   #?#      ####   #   """"" #?????????           |
| #   #?#      #??#   #   """"" #?????????           |
| #   #?########??#   #         #?????????           |
| #   #???????????#   +         #?????????           |
| + % #??????????##   #         #?????????           |
| #   #?######???#T   #       % #?????????           |
| #   #?#      ??##   #         #?????????           |
| # % #?#   """#??#   ## ########?????????           |
| #   #?#   """#??#   ##########??????????           |
| #   #?# ! """#??#   #        ##?????????           |
| #   #?#      #??#   #  """""  #?????????           |
| #   #?#   """#??#   #  """"" #??????????           |
| #   #?#   """#??#   #  """"" #??????????           |
| #   #?#   """#??#   /        #??????????           |
| #   #?#      # ##   #  """"" #??????????           |
| #   #?#        ##%  #  """"" #??????????           |
| #   ###        ##   #! """"" ???????????           |
| #%%   /        ##   #        ???????????           |
|     ###  %     ##   ##############??????           |
| ## ########+##!#%Y k # """ """   ####???           |
|   *# #      ]%]  k   # " " """   "" #???           |
|             [=    T        """   """#???           |
|   =                               R"#???           |
|        #########                 """#???           |
|   a=       #########             ####???           |
|       *    ##  """""  !  @ Y =   #??????           |
|  "       " ##  """"" #   #Y#"Y"###??????           |
| G"         ##  """"" ####  #"""#????????           |
| "    !   " ##        +     #####????????           |
|      %=     #        ####  #????????????           |
| ###  [ *%=###??     ????#  #????????????           |
|   =% =  !########+#######  #???#######??           |
| ^  * ===                   #???      #??           |
|     !=%==       a          #??       #??           |
| #+###=########  """""      #??       #??           |
|       #      #  """""      #?        #??           |
|       # """  #  """""      #?        #??           |
|  """" # """  #             #         #??           |
| ""??" # """  +             #         #??           |
| "???" #      #######+#### ]/         #??           |
| ???"" #      ##   !     #  #######??????           |
| ??""  ###### ## ""      #  ###T#"???????           |
| """   #????#### "Y[ """ #       "???????           |
|       #???????# ""  """ #       "???????           |
| #######???????#     """ #  #####"???????           |
| ?????????????##         #  #????????????           |
| ?????????????#          #  ######???????           |
| ?????????????##         #       #???????           |
| ??????????????###T#######       #???????           |
| ????????????????##?????#######+#####????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              299
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         16
Offensive Hacking          10

 Item Schematics 
-----------------
      Imp. Flight Unit | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedTerrabombInjector
  Manual?         0
Play Time         00:15:31
  Cumulative      473.1 hours
  Start           2020.08.20 @ 17:10:37
  End             2020.08.20 @ 17:24:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          128
  Rogue           1
  Adventurer      127
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             45
Gallery%          68
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 09c6fe12-e078-4b93-9fcd-ae5a9277778c