Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 18:23:19 Player: Hilbert Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1237) 1237 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (913) 913 TOTAL SCORE: 5940 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Location -6/Garrison Parts ------- Power (1) Propulsion (4) VTOL Module VTOL Module Utility (8) Disposable Heat Sink Improved Terrain Scan Processor Component Analysis Suite Weapon (2) Inventory (4) Carbon-fiber Leg Improved Melee Analysis Suite Hacking Suite Datajack Peak State ------------ Power Micro Nuclear Core Propulsion Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Fusion Compressor Disposable Heat Sink Small Storage Unit Improved Terrain Scan Processor Component Analysis Suite Improved Integration Mediator Weapon Assault Rifle Datajack Inventory Improved Melee Analysis Suite Hacking Suite [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Targeting Computer Device Component Analysis Suite Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 2 . . 2 . Weapon . | . . . . . . . . . Parts Attached 52 | 5 1 6 9 4 3 8 4 12 Power 6 | 1 . 1 . . 1 1 1 1 Engine 3 | 1 . 1 . . 1 . . . Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 3 3 1 . 4 . 6 Treads 1 | . . . . 1 . . . . Leg 7 | . . . 1 . . 4 . 2 Wheel 7 | 2 . 3 2 . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Utility 15 | 1 1 1 4 2 . 3 3 . Device 7 | . . . 1 2 . 2 2 . Storage 3 | 1 . . 1 . . . 1 . Processor 4 | . 1 1 1 . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 12 | 1 . 1 2 1 2 . . 5 Energy Gun 4 | . . 1 1 . 1 . . 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 4 | 1 . . . . . . . 3 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 38 | . 1 2 5 . 14 1 . 15 Power 5 | . . . . . 2 1 . 2 Propulsion 15 | . 1 1 3 . 4 . . 6 Utility 8 | . . . . . 5 . . 3 Weapon 10 | . . 1 2 . 3 . . 4 Highest Loss Streak 11 | . 1 1 2 . 11 1 . 11 Average Slot Usage (%) 68 | . 80 88 90 88 53 35 55 48 Engine 5 | . 14 11 9 7 3 . . . Treads 1 | . . . . 7 5 . . . Leg 9 | . . . 4 7 2 19 26 6 Wheel 12 | . 26 27 28 15 5 . . . Flight 1 | . . . . . . . . 8 Device 9 | . . . 8 13 10 9 15 16 Storage 6 | . 14 11 9 7 5 . 3 1 Processor 9 | . 10 19 15 7 4 3 6 6 Protection 1 | . . . 2 7 2 . . . Energy Gun 1 | . . 8 3 . 1 . . . Ballistic Gun 3 | . 14 11 2 . . . . 3 Launcher 2 | . . . 6 7 2 . . . Naked Turns 54 | . . . . . 44 10 . . Heaviest Build 43 | 10 10 15 34 43 43 7 20 21 Greatest Support 71 | 26 26 38 42 20 20 71 71 71 Greatest Overweight (x) 8 | . . . 1 2 8 . . 3 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 12 | 6 6 6 12 10 10 4 6 6 Average Capacity 6 | 4 6 6 10 10 8 4 5 4 Most Carried 8 | 5 6 6 7 8 8 4 4 4 Average Carried 5 | 2 5 5 6 6 6 3 3 3 Final Capacity 10 | 6 6 6 10 10 4 4 6 4 Final Carried 8 | 5 6 6 7 8 4 3 4 4 Class Distribution -------------------- 87% | Mutant 7% | Infiltrator-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 817 | 234 31 70 190 40 3 . . 249 Remotely . | . . . . . . . . . Salvage Created 1030 | . 66 133 395 55 111 . . 270 Parts 65 | . 2 11 22 3 12 . . 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 35 | . 2 6 9 1 10 . . 7 Melee 2 | . . . . . . . . 2 Guns 15 | . 2 6 2 . . . . 5 Cannons 4 | . . . . 1 3 . . . AOE 13 | . . . 6 . 7 . . . Classes Destroyed 8 | . 1 2 2 1 2 . . . Builder 2 | . . . 2 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 18 | . . 5 . . 8 . . 5 Grunt 12 | . 2 . 8 . . . . 2 Protector 1 | . . . . . 1 . . . Sentry 2 | . . 1 1 . . . . . Demolisher 1 | . . . . . 1 . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 8 | . 2 4 7 1 8 . . 3 Combat Bots Only 8 | . 2 4 5 1 8 . . 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Damage Taken 5255 | . 183 181 698 64 1673 459 . 1997 Core 1736 | . 71 43 158 . 501 104 . 859 Absorbed by Shields 76 | . . . . . . . . 76 Core Remaining (%) 68 | 100 71 89 71 . . 13 . . Volleys Fired 131 | . 10 20 33 2 26 . . 40 Largest 2 | . 1 2 2 1 2 . . 1 Hottest 104 | . 20 65 95 69 104 . . 69 Shots Fired 160 | . 10 33 41 2 34 . . 40 Gun 115 | . 10 33 29 . 3 . . 40 Cannon 22 | . . . . 2 20 . . . Launcher 23 | . . . 12 . 11 . . . Special . | . . . . . . . . . Kinetic 82 | . 10 20 2 . 13 . . 37 Thermal 33 | . . . 27 . 3 . . 3 Explosive 23 | . . . 12 . 11 . . . Electromagnetic 22 | . . 13 . 2 7 . . . Robot Hit Streak 15 | . 4 12 11 2 5 . . 15 Robot Miss Streak 4 | . 2 4 3 . 3 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 111 | . 6 22 30 2 17 . . 34 Core Hits 91 | . 6 10 27 2 19 . . 27 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2876 | . 62 199 977 56 1044 . 3 535 Guns 1108 | . 52 199 345 . 15 . . 497 Cannons 363 | . . . . 56 307 . . . Explosions 1350 | . . . 628 . 722 . . . Melee . | . . . . . . . . . Ramming 55 | . 10 . 4 . . . 3 38 Kinetic 782 | . 52 60 17 . 213 . . 440 Thermal 400 | . . . 328 . 15 . . 57 Explosive 1350 | . . . 628 . 722 . . . Electromagnetic 289 | . . 139 . 56 94 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 . 2 Average Corruption 5 | . . . . . 7 7 . 2 Corruption Purged . | . . . . . . . . . Effects 9 | . . . . . 2 6 . 1 Message Errors 3 | . . . . . . 2 . 1 Matter Fused 2 | . . . . . 1 1 . . Energy Discharges 3 | . . . . . 1 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 38 | . . . . . 38 . . . Projectiles . | . . . . . . . . . Explosions 38 | . . . . . 38 . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 113 | . 4 . 49 . 47 . . 13 Shots 4 | . . . 2 . 2 . . . Rammed 32 | . 2 . 1 . . . . 29 Targets Rammed 36 | . 2 . 1 . . . 1 32 Kicked 4 | . . . . . . . 1 3 Crushed . | . . . . . . . . . Highest Temperature 297 | . 6 40 297 44 150 . . 12 Average Temperature 62 | . 6 18 92 26 53 . . 5 Received Heat Transfer 975 | . 72 18 297 . 75 120 . 393 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 925 | . . . 777 . 37 . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Peak Influence 422 | . 50 196 407 238 422 251 152 156 Average Influence 159 | . 7 92 233 195 326 220 128 115 Maximum Alert Level 2 | . . . 2 1 2 1 . . Low Security (%) 69 | . . . . . . . . . Level 1 27 | . . . . . . . . . Level 2 2 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . 2 2 . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 2 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 5 | . . 2 2 . 1 . . . Communications Jammed 6 | . . . . . 6 . . . Distress Signals 6 | . . . . . 6 . . . Times Spotted 84 | . 8 13 21 3 19 4 2 14 Peak Tracking Total 9 | . 2 5 5 1 8 3 1 9 Tactical Retreats 11 | . 1 1 1 . 1 1 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 6 | . 1 . . . 1 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 7 | . 1 . 1 2 . 1 2 . Terminals 5 | . 1 . 1 1 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 13 | . 2 . 1 3 . 4 3 . Successful 5 | . . . . 2 . 1 2 . Failed 8 | . 2 . 1 1 . 3 1 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . 2 . 1 . . 4 . . Terminals 10 | . 2 . 1 2 . 4 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . Terminal Hacks 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 2 . 1 . . 3 . . Terminals 1 | . . . . . . 1 . . Botnet 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . 1 . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 1842 | 51 176 226 333 142 188 167 332 227 Spaces Moved 1367 | 45 162 169 266 134 121 198 197 75 Core 206 | 5 . . . . 61 132 . 8 Treads 17 | . . . . . 17 . . . Legs 288 | . . . . . . 66 197 25 Wheels 814 | 40 162 169 266 134 43 . . . Hover . | . . . . . . . . . Flight 42 | . . . . . . . . 42 Fastest Speed 31 | 50 90 83 82 90 50 50 122 31 Average Speed 91 | 85 91 87 86 97 90 73 122 69 Slowest Speed 450 | 100 100 100 95 100 450 122 122 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 15 | 4 29 22 20 4 34 6 7 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 123 | . . . 86 . 37 . . . Melee . | . . . . . . . . . Projectile 3 | . . . . . 3 . . . AOE 120 | . . . 86 . 34 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total 1785 | 54 181 217 325 141 164 215 287 201 Wait 128 | . 6 15 11 . 1 10 84 1 Move 1355 | 44 161 168 265 133 119 197 196 72 Hop 1 | . . . . . . . . 1 Pick Up 17 | 5 1 4 3 2 . . 2 . Fast Attach 40 | 5 1 5 6 3 . 7 3 10 Attach 12 | . . 1 3 1 3 1 1 2 Detach 5 | . . . 3 . . . . 2 Swap . | . . . . . . . . . Drop 5 | . . 4 . . . . . 1 Fire 131 | . 10 20 33 2 26 . . 40 Melee . | . . . . . . . . . Ram 10 | . 2 . 1 . . . . 7 Kick 26 | . . . . . . . 1 25 Crush . | . . . . . . . . . Escape Stasis 55 | . . . . . 15 . . 40 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 10) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 404 | -9/Materials | Discovered new exit (range 4) 445 | -9/Materials | Discovered new exit (range 11) 454 | -9/Materials | Entered another Materials area 454 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -8/Materials | Discovered new exit (range 11) 787 | -8/Materials | Entered Factory 787 | -7/Factory | Evolved 2 slots: Utility x2 928 | -7/Factory | Identified exit to Garrison 929 | -7/Factory | Entered Garrison 967 | -7/Garrison | Triggered checkpoint 991 | -7/Garrison | Triggered checkpoint 1015 | -7/Garrison | Destroyed 8 combat bots 1035 | -7/Garrison | Crushed by falling debris 1059 | -7/Garrison | Triggered checkpoint 1066 | -7/Garrison | Lost 11 parts (1p3n5u2w) 1073 | -7/Garrison | Released all parts (2) 1074 | -7/Garrison | Core integrity fell below 50% 1104 | -7/Garrison | Lost 3 parts (1p1n1w) 1106 | -7/Garrison | Triggered checkpoint 1106 | -7/Garrison | Discovered new exit (range 14) 1115 | -7/Garrison | Installed Relay Interface Framework 1117 | -7/Garrison | Entered Factory 1259 | -7/Factory | Core integrity fell below 20% 1277 | -7/Factory | Discovered new exit (range 4) 1284 | -7/Factory | Entered another Factory area 1284 | -6/Factory | Evolved 2 slots: Utility x2 1615 | -6/Factory | Identified exit to Garrison 1616 | -6/Factory | Entered Garrison 1698 | -6/Garrison | Core integrity fell below 50% 1742 | -6/Garrison | Lost 11 parts (1p4n3u3w) 1754 | -6/Garrison | Core integrity fell below 20% 1818 | -6/Garrison | Triggered checkpoint 1843 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01814_ Field strength at 15. 01815_ Field strength at 10. 01816_ Field strength at 5. 01817_ LRQ7ZABJN825%GHT8KZ,,JP 6| G 01817_ Stasis field depleted. 01820_ Triggered Stasis Trap. 01820_ A bubble of rippling energy engulfs the area. 01820_ Field strength at 95. 01820_ Field strength at 90. 01821_ Field strength at 85. 01822_ Field strength at 80. 01823_ Field strength at 70. 01829_ S-27 Virus destroyed. 01836_ Stasis field depleted. 01836_ VTOL Module destroyed. 01837_ Y-54 Guardian suffers critical hit. 01837_ Destroyed Lgt. Treads. 01837_ VTOL Module destroyed. 01839_ Lgt. Nuclear Core destroyed. 01841_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ??????#? ???????????? | | ???????????????????????# #???? ## ???????????? | | ???????????????????????" ??? "??????????? | | ???????????????????????" ??? ????????????? | | ???????????????????????" ?? ?????????????? | | ???????????????????????" ?? ??????????????? | | ???????????????????????# #? #???????????????? | | ?????????????####??##### ## #???????????????? | | ?????????????# ??? ????????????????? | | ?????????????# ????? ??????????????????? | | ?????????????# #??????# ????????????????????? | | ?????????????# #???????#=%#?????????????????????? | | ?????????????# #???????# g#?????????????????????? | | ?????????????# #???????#@s#?????????????????????? | | ?????????????# #???????+gs#?????????????????????? | | ?????????????# #???????# g#?????????????????????? | | ?????????????# #???????#Y #?????????????????????? | | ?#######"""### ######### #?????????????????????? | | ?# * s #?????????????????????? | | ?# ! = #?????????????????????? | | ?#######"""### *############?????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# =#????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ????########## #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #########????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 8 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed SwarmSlugShielding Manual? 0 Play Time 00:28:41 Cumulative 22.2 hours Start 2019.10.30 @ 15:51:23 End 2019.10.30 @ 18:23:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74b7abc5-cf46-43e2-9158-7051d9d318d6