Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 16:08:58

Player: IEP

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (71)      355
Value Destroyed (2558)     2558
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (523)                523
              TOTAL SCORE: 8016

 Bonus
-------
High Alert Combat Kills    23
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     237/300
Energy                     5/100
System Corruption          2%
Temperature                Cool (98)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Improved Signal Interpreter
           Core Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
     Light Armored Exoskeleton
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Target Analyzer
           Core Analyzer
  Improved Kinecellerator
           Cloaking Device
>          --- WEAPON -----------
     Heavy Phase Cannon
           Coil Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Angular Momentum Engine
  Advanced Weight Redist. System
  Improved Light Armor Plating
           Magnetic Acceleration Cannon
           Mass Driver
  Enhanced Gauss Cannon
  Improved Proton Missile Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
Utility                    Advanced Visual Processing Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Slots Evolved              10   | .   .   .   2   2   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   1   2   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             103  | 6   1   1   14  16  24  11  5   3   2   20  
  Power                    15   | 1   .   .   2   1   2   1   1   .   1   6   
    Engine                 6    | 1   .   .   2   1   1   .   .   .   .   1   
    Core                   9    | .   .   .   .   .   1   1   1   .   1   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   4   5   6   2   1   1   .   .   
    Treads                 6    | .   .   .   .   5   .   1   .   .   .   .   
    Leg                    15   | 2   .   .   4   .   6   1   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   .   1   4   5   8   2   1   .   1   8   
    Device                 12   | .   .   .   3   .   4   .   .   .   1   4   
    Storage                5    | 1   .   1   1   .   2   .   .   .   .   .   
    Processor              5    | .   .   .   .   2   .   1   1   .   .   1   
    Hackware               3    | .   .   .   .   1   1   1   .   .   .   .   
    Protection             6    | .   .   .   .   2   1   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   .   4   5   8   6   2   2   .   6   
    Energy Gun             8    | .   .   .   2   2   1   1   .   2   .   .   
    Energy Cannon          6    | .   .   .   .   .   3   1   1   .   .   1   
    Ballistic Gun          9    | 2   .   .   1   2   2   1   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   .   .   3   
    Launcher               5    | .   .   .   1   1   .   1   1   .   .   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   2   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   10  .   .   .   .   
Parts Lost                 48   | .   .   .   11  4   3   5   3   .   2   20  
  Power                    11   | .   .   .   2   1   .   1   1   .   .   6   
  Propulsion               11   | .   .   .   3   1   1   2   1   .   1   2   
  Utility                  12   | .   .   .   3   1   1   .   .   .   1   6   
  Weapon                   14   | .   .   .   3   1   1   2   1   .   .   6   
  Highest Loss Streak      17   | .   .   .   6   3   1   3   2   .   1   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   85  96  76  59  98  87  81  78  79  81  
  Engine                   4    | .   14  14  9   8   4   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   2   7   6   6   6   10  
  Treads                   3    | .   .   .   .   18  5   1   .   .   .   .   
  Leg                      17   | .   28  28  20  1   24  16  13  18  14  8   
  Device                   9    | .   .   .   7   1   15  18  .   .   5   11  
  Storage                  9    | .   14  24  18  10  7   7   7   6   6   4   
  Processor                15   | .   .   .   .   3   15  15  29  26  26  28  
  Hackware                 3    | .   .   .   .   4   3   3   7   6   5   .   
  Energy Gun               1    | .   .   .   9   5   .   .   .   6   13  .   
  Energy Cannon            3    | .   .   .   .   .   6   1   4   4   .   3   
  Ballistic Gun            5    | .   28  14  9   3   5   6   .   .   .   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   7   1   .   .   
Peak Build Rating          74   | 6   6   7   13  31  46  45  46  51  57  74  
  Average Rating           35   | 4   6   6   8   15  40  40  44  49  53  65  
  On Entrance              26   | .   6   6   7   9   31  45  39  46  51  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 11  11  14  20  22  30  29  29  29  25  45  
  Greatest Support         88   | 20  20  20  39  88  86  55  50  68  68  48  
  Greatest Overweight (x)  3    | 1   .   .   1   3   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   8   9   10  10  10  10  9   
  Most Carried             10   | 4   5   8   8   8   10  10  10  10  10  10  
  Average Carried          8    | 1   3   7   6   7   8   9   9   9   9   6   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  5   
  Final Carried            10   | 2   5   8   8   8   10  10  9   9   10  .   

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory
 Mutant | -6/DSF
 Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Matter Collected           2062 | 228 50  45  236 210 371 334 292 .   45  251 
  Remotely                 20   | .   .   .   20  .   .   .   .   .   .   .   
Salvage Created            2265 | .   50  27  369 412 484 352 58  .   43  470 
  Parts                    127  | .   3   4   23  18  18  12  6   .   4   39  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   10  7   .   .   .   
  Prevented                3    | .   .   .   .   .   .   3   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Combat Hostiles Destroyed  62   | .   1   3   11  13  9   12  6   .   1   6   
  Guns                     34   | .   1   2   11  6   4   7   .   .   1   2   
  Cannons                  16   | .   .   1   .   .   5   2   4   .   .   4   
  AOE                      12   | .   .   .   .   7   .   3   2   .   .   .   
Classes Destroyed          12   | .   1   1   4   2   1   .   .   .   .   3   
  Worker                   3    | .   .   .   1   1   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   3   3   4   .   4   3   .   .   .   
  Grunt                    26   | .   1   .   5   5   4   6   3   .   .   2   
  Brawler                  3    | .   .   .   1   .   1   1   .   .   .   .   
  Sentry                   7    | .   .   .   2   3   1   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   3   .   .   .   1   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   1   2   5   10  4   4   3   .   1   5   
  Combat Bots Only         8    | .   1   2   3   8   4   4   3   .   1   4   
Max Kills in Single Turn   2    | .   1   1   1   2   1   2   1   .   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  
Hostile Shots Fired        712  | .    17   21   98   82   107  126  34   .    20   207  
  Missed                   237  | .    5    9    30   33   33   47   12   .    5    63   
Damage Taken               7623 | .    154  100  952  650  901  1114 362  .    404  2986 
  Core                     1766 | .    16   26   144  216  157  102  82   .    17   1006 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   40   | .    .    .    .    .    40   .    .    .    .    .    
Core Remaining (%)         76   | 100  .    83   64   60   .    .    51   .    98   .    
Volleys Fired              201  | .    6    12   46   17   43   26   15   .    1    35   
  Largest                  2    | .    2    2    2    2    2    2    2    .    2    2    
  Hottest                  145  | .    40   120  85   88   90   88   87   .    145  120  
Shots Fired                340  | .    12   20   73   24   71   50   23   .    2    65   
  Gun                      213  | .    12   12   71   19   33   33   .    .    2    31   
  Cannon                   103  | .    .    .    .    .    38   13   19   .    .    33   
  Launcher                 16   | .    .    .    2    5    .    4    4    .    .    1    
  Special                  8    | .    .    8    .    .    .    .    .    .    .    .    
  Kinetic                  188  | .    12   12   38   7    28   34   16   .    .    41   
  Thermal                  132  | .    .    8    33   12   43   8    3    .    2    23   
  Explosive                15   | .    .    .    2    5    .    4    4    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    .    4    .    .    .    1    
  Robot Hit Streak         11   | .    3    4    11   9    9    7    3    .    2    6    
  Robot Miss Streak        8    | .    4    3    3    2    3    5    3    .    2    8    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           195  | .    6    10   42   18   41   28   10   .    2    38   
  Core Hits                132  | .    4    3    21   37   16   24   8    .    1    18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         10   | .    .    .    2    .    .    1    4    .    .    3    
    Burn                   2    | .    .    .    2    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    2    
    Blast                  6    | .    .    .    .    .    .    1    4    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6611 | .    67   161  695  1076 1079 1175 628  .    43   1687 
  Guns                     2266 | .    67   89   630  223  356  366  .    .    43   492  
  Cannons                  2097 | .    .    .    .    .    723  222  257  .    .    895  
  Explosions               2176 | .    .    .    65   853  .    587  371  .    .    300  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2289 | .    67   89   298  62   290  456  257  .    .    770  
  Thermal                  2234 | .    .    72   332  161  789  96   .    .    43   741  
  Explosive                1876 | .    .    .    65   853  .    587  371  .    .    .    
  Electromagnetic          212  | .    .    .    .    .    .    36   .    .    .    176  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    2    12   12   .    .    2    
  Average Corruption       7    | .    .    .    .    .    1    6    12   .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68   | .    .    .    .    .    6    24   35   .    .    3    
    Message Errors         16   | .    .    .    .    .    1    4    11   .    .    .    
    Matter Fused           20   | .    .    .    .    .    4    6    8    .    .    2    
    Heat Flow Errors       6    | .    .    .    .    .    .    3    2    .    .    1    
    Energy Discharges      14   | .    .    .    .    .    .    7    7    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            2    | .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    2    3    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             1    | .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            103  | .    .    .    .    .    56   .    11   .    .    36   
  Projectiles              72   | .    .    .    .    .    56   .    2    .    .    14   
  Explosions               31   | .    .    .    .    .    .    .    9    .    .    22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    1    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    1    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    .    .    .    .    63   .    .    .    41   
  Shots                    3    | .    .    .    .    .    .    1    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        222  | .    19   80   193  49   154  211  222  .    8    165  
  Average Temperature      57   | .    10   28   72   22   58   58   85   .    7    65   
  Received Heat Transfer   2007 | .    87   .    333  144  303  177  108  .    117  738  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    1    5    1    .    .    .    .    
  Heat Transferred         3509 | .    .    150  888  370  1012 148  .    .    62   879  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Peak Influence             474  | .   67  144 186 474 189 .   .   .   50  166 
  Initial                  144  | .   .   25  55  78  144 .   .   .   .   25  
  Average                  104  | .   22  115 111 260 83  .   .   .   18  48  
Maximum Alert Level        2    | .   .   .   .   2   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 100 100 49  100 .   .   100 100 100 
  Level 1                  4    | .   .   .   .   28  .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   22  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   1   7   .   .   .   1   6   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   3   .   .   .   .   1   
  Reinforcement            8    | .   .   .   .   1   3   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Distress Signals           6    | .   1   .   2   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   5   4   18  22  17  13  7   .   4   16  
  Peak Tracking Total      10   | .   3   3   5   10  4   4   3   .   3   7   
  Tactical Retreats        12   | .   .   1   1   2   2   1   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Traps Triggered            7    | .   .   .   1   .   1   .   .   .   1   4   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   1   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Machines Disabled          2    | .   .   .   .   .   1   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Machines Accessed          13   | .   1   .   2   3   3   2   .   1   .   1   
  Terminals                10   | .   1   .   2   3   2   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   3   .   2   8   5   2   .   1   .   3   
  Successful               15   | .   1   .   2   3   4   2   .   1   .   2   
  Failed                   9    | .   2   .   .   5   1   .   .   .   .   1   
    Catastrophic           2    | .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Terminals                20   | .   3   .   2   8   3   .   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   .   2   3   2   2   .   1   .   2   
  Record                   5    | .   .   .   1   .   1   1   .   .   .   2   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   1   4   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  
Turns Passed               5364 | 50   145  315  395  537  1507 959  845  72   108  431  
Spaces Moved               3297 | 33   103  204  170  280  897  659  601  52   77   221  
  Core                     111  | 9    .    .    .    100  .    .    .    .    .    2    
  Treads                   271  | .    .    .    .    159  112  .    .    .    .    .    
  Legs                     2915 | 24   103  204  170  21   785  659  601  52   77   219  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  120  126  130  126  126  130  
  Average Speed            131  | 111  120  120  142  164  124  129  132  127  129  133  
  Slowest Speed            250  | 120  120  120  190  200  151  130  140  130  130  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    16   45   23   37   24   82   67   3    88   8    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    .    .    4    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          157  | .    .    4    12   22   7    64   38   .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    4    .    .    7    5    9    .    .    8    
  AOE                      124  | .    .    .    12   22   .    59   29   .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  
Total                      4000 | 46   113  237  250  337  1235 719  628  57   85   293  
  Wait                     290  | .    1    18   11   3    233  14   6    .    .    4    
  Move                     3287 | 32   102  203  169  279  896  658  600  51   76   221  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 8    3    3    8    10   16   6    1    2    3    10   
  Fast Attach              26   | .    .    1    3    7    8    2    3    1    1    .    
  Attach                   48   | 6    .    .    8    7    4    4    2    .    .    17   
  Detach                   2    | .    .    .    .    2    .    .    .    .    .    .    
  Swap                     30   | .    1    .    3    2    13   5    .    2    1    3    
  Drop                     46   | .    .    .    2    10   22   4    1    1    3    3    
  Fire                     201  | .    6    12   46   17   43   26   15   .    1    35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 15)
   51 | -11/Scrapyard  | Entered Materials
   64 | -10/Materials  | Identified exit to Mines
  196 | -10/Materials  | Entered Mines
  306 | -10/Mines      | Build established: Mutant
  405 | -10/Mines      | Discovered new exit (range 14)
  511 | -10/Mines      | Entered Materials
  511 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  628 | -9/Materials   | Lost 6 parts (1p2n1u2w)
  786 | -9/Materials   | Lost 3 parts (1p2u)
  829 | -9/Materials   | Discovered new exit (range 16)
  906 | -9/Materials   | Entered another Materials area
  906 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  995 | -8/Materials   | Lost 3 parts (1n1u1w)
 1219 | -8/Materials   | Destroyed 8 combat bots
 1431 | -8/Materials   | Discovered new exit (range 9)
 1441 | -8/Materials   | Identified exit to Factory
 1443 | -8/Materials   | Entered Factory
 1443 | -7/Factory     | Evolved 2 slots: Utility x2
 1626 | -7/Factory     | Repaired Ion Engine
 2857 | -7/Factory     | Cargo convoy interrupted
 2928 | -7/Factory     | Discovered new exit (range 18)
 2948 | -7/Factory     | Identified exit to Lower Caves
 2950 | -7/Factory     | Entered Lower Caves
 2996 | -7/Lower Caves | Lost 3 parts (1p1n1w)
 3062 | -7/Lower Caves | Encountered a Warlord checkpoint
 3468 | -7/Lower Caves | System corruption reached 10%
 3810 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3881 | -7/Lower Caves | Discovered new exit (range 12)
 3885 | -7/Lower Caves | Learned Factory terminal intel
 3908 | -7/Lower Caves | Identified exit to Lower Caves
 3909 | -7/Lower Caves | Entered another Lower Caves area
 3945 | -7/Lower Caves | Discovered new exit (range 10)
 3956 | -7/Lower Caves | Identified exit to Factory
 4292 | -7/Lower Caves | Encountered a Warlord checkpoint
 4352 | -7/Lower Caves | Spotted B-75 Beast
 4754 | -7/Lower Caves | Entered Factory
 4754 | -6/Factory     | Evolved 2 slots: Utility x2
 4755 | -6/Factory     | Loaded intel: 26 terminal locations
 4825 | -6/Factory     | Identified exit to DSF
 4826 | -6/Factory     | Entered DSF
 4852 | -6/DSF         | Additional patrols routed to DSF
 4912 | -6/DSF         | Discovered new exit (range 14)
 4933 | -6/DSF         | Identified exit to Factory
 4934 | -6/DSF         | Entered Factory
 4934 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 5099 | -5/Factory     | Spotted B-75 Beast
 5223 | -5/Factory     | Garrison activated, responded to threat
 5287 | -5/Factory     | Lost 3 parts (1p1n1u)
 5350 | -5/Factory     | Core integrity fell below 50%
 5356 | -5/Factory     | Core integrity fell below 20%
 5358 | -5/Factory     | Garrison activated, responded to threat
 5365 | -5/Factory     | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
05361_ Magnetic Acceleration Cannon destroyed.
05361_ Knocked back.
05362_ Acquired 69 matter.
05364_ Blade Trap short circuited.
05364_ Massive razor-sharp blades shoot up from within the floor.
05364_ Gatling Laser severed.
05364_ Adv. Particle Charger severed.
05364_ Blade Trap short circuited.
05364_ Destroyed Hvy. Laser.
05364_ Chain reaction triggered in Corrupted Lgt. Ion Engine.
05364_ U-05 Engineer destroyed.
05364_ K-01 Serf destroyed.
05364_ Chain reaction triggered in Lgt. Ion Engine.
05364_ Massive razor-sharp blades shoot up from within the floor.
05364_ Penetrated by Slug.
05364_ Imp. Proton Missile Launcher destroyed.
05364_ Knocked back.
05364_ Mic. Fission Core destroyed.
05365_ Acquired 15 matter.
05365_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
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|  " " " "     """ """  #?????????   ??????????????? |
|  " " " "     """ """  #?????????##???????????????? |
|  " " " "          ?   #??????????????????????????? |
|  " " " "     """ "?"  #??????????????????????????? |
|  " " " "     """ "?"  #??????????????????????????? |
|  " " " "     "?? ??"  #??????????????????????????? |
|  "?"?"?"??? ???? ??   #??????????????????????????? |
|   ?????????????? ??"  ???????????????????????????? |
|   ?????????????? ???  ???????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          25
Energy Capacity            325
Matter Stores              300
Matter Capacity            500
Sight Range                22
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Armor Coverage             300
Evasion (%)                55
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingArmorFalx
  Manual?         0
Play Time         01:08:27
  Cumulative      21.6 hours
  Start           2025.04.08 @ 14:19:21
  End             2025.04.08 @ 16:08:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7846839-254f-4305-91a2-8234dd5be7f7