Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 13:52:30 Player: Delirus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (2860) 2860 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1161) 1161 TOTAL SCORE: 8371 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 481 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -251 Cogmind --------- Core Integrity 0/850 Matter 89/300 Energy 8/100 System Corruption 27% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Carbon-fiber Leg Gravmag Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- Improved Grenade Launcher Smartbomb Launcher > --- INVENTORY -------- Angular Momentum Engine Improved Heat Sink Structural Scanner Advanced Terrain Scan Processor Matter Filter Weapon Cycler Weapon Cycler Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator System Restoration Module Riot Gun Gatling Laser Heavy Beamcaster Barrage Gun Heavy Battle Rifle Phasing Sabre CR-A16's Pointy Stick [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . 2 . . . 6 . . . Power . | . . . . . . . . . . Propulsion 4 | . . 1 . . . 3 . . . Utility 3 | . . 1 . . . 2 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 135 | 3 21 39 16 3 8 20 4 16 5 Power 12 | . 2 4 2 . 1 1 . 2 . Engine 10 | . 2 3 1 . 1 1 . 2 . Core 2 | . . 1 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 4 7 2 . 3 5 1 5 1 Treads 16 | 1 2 5 2 . 3 3 . . . Leg 4 | . . . . . . . . 3 1 Wheel 7 | 1 2 2 . . . 2 . . . Hover 3 | . . . . . . . 1 2 . Flight . | . . . . . . . . . . Utility 36 | 1 6 12 2 1 1 8 . 4 1 Device 20 | 1 6 4 1 . . 5 . 2 1 Storage 5 | . . 4 . . . . . 1 . Processor 2 | . . . . . 1 . . 1 . Hackware 1 | . . 1 . . . . . . . Protection 8 | . . 3 1 1 . 3 . . . Artifact . | . . . . . . . . . . Weapon 57 | . 9 16 10 2 3 6 3 5 3 Energy Gun 13 | . 4 4 1 1 . 2 . . 1 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 20 | . 2 7 3 1 2 2 . 3 . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 13 | . . 5 4 . . 2 2 . . Special Weapon 2 | . 2 . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon 3 | . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . . . 1 1 . . System Corruption 4 | . . . . . . 2 2 . . Parts Lost 26 | . 1 3 1 . 1 6 . 1 13 Power 5 | . 1 2 1 . . . . . 1 Propulsion 11 | . . . . . 1 3 . 1 6 Utility 4 | . . 1 . . . 1 . . 2 Weapon 6 | . . . . . . 2 . . 4 Highest Loss Streak 13 | . 1 1 1 . 1 2 . 1 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 98 100 100 98 87 47 25 73 Engine 9 | . 13 8 8 11 11 6 3 1 4 Treads 20 | . 20 22 22 22 26 22 7 . . Wheel 8 | . 8 11 11 11 5 6 7 . . Device 7 | . 14 11 3 8 . 10 3 1 9 Storage 10 | . 14 11 11 11 11 6 3 1 5 Hackware 5 | . . . 11 11 10 . . . . Protection 5 | . . 9 7 2 11 6 3 . . Energy Gun 8 | . 11 10 11 11 . 5 . . . Ballistic Gun 8 | . 13 10 3 1 15 12 1 2 15 Launcher 1 | . . . 5 . . . 5 . . Impact Weapon 2 | . . . 2 9 . . . . . Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 97 | 12 16 97 57 56 62 78 81 39 39 Greatest Support 75 | 20 40 40 40 10 70 56 56 60 75 Greatest Overweight (x) 6 | . . 6 5 5 5 2 1 1 1 Average Overweight (x) 2 | . . 2 2 5 2 1 . . . Largest Inventory Capacity 25 | 8 8 25 20 20 20 20 20 10 10 Average Capacity 16 | 8 8 15 20 20 20 20 12 6 9 Most Carried 20 | 8 8 18 20 20 20 20 20 7 7 Average Carried 15 | 6 7 13 19 19 19 17 12 4 5 Final Capacity 20 | 8 8 20 20 20 20 20 5 10 5 Final Carried 20 | 7 8 16 20 20 19 20 5 5 3 Class Distribution -------------------- 50% | Scavenger-Mutant 38% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Matter Collected 2313 | 227 362 660 228 20 140 473 45 49 109 Remotely 153 | . . . . . . 153 . . . Salvage Created 3004 | 29 426 909 398 . 102 538 . 69 533 Parts 206 | 3 43 88 15 . 4 22 . 4 27 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . . . Prevented 16 | . . . . . 16 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 77 | . 11 30 12 . 1 12 . 2 9 Melee 6 | . . . 2 . . . . 1 3 Guns 50 | . 8 22 3 . . 11 . . 6 Cannons 4 | . 3 . . . 1 . . . . AOE 16 | . . 8 7 . . 1 . . . Classes Destroyed 16 | 1 6 4 1 . 1 2 . . 1 Worker 6 | . . 4 2 . . . . . . Builder 4 | . 1 3 . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 2 | . 1 . 1 . . . . . . Operator 3 | . 1 2 . . . . . . . Watcher 6 | . 3 3 . . . . . . . Swarmer 22 | . 6 15 1 . . . . . . Grunt 35 | . 5 7 8 . . 7 . 1 7 Brawler 2 | . . 1 . . 1 . . . . Sentry 9 | . . 7 . . . 2 . . . Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . 2 . 1 . Behemoth 1 | . . . . . . 1 . . . Assembled 3 | . . . 3 . . . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 11 | 1 3 11 4 . 1 3 . 1 6 Combat Bots Only 6 | . 3 4 3 . 1 3 . 1 6 Max Kills in Single Turn 7 | 1 2 7 4 . 1 1 . 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . . 3 2 . . 1 . . . Melee 1 | . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Damage Taken 5901 | . 432 1256 365 . 119 1554 8 335 1832 Core 1273 | . 113 232 47 . 14 183 . 208 476 Absorbed by Shields 240 | . . . . . . 240 . . . Redirected to Shielding 6 | . . 6 . . . . . . . Core Remaining (%) 60 | 100 54 . . . 26 . . . . Volleys Fired 208 | 7 50 74 19 . 4 37 2 2 13 Largest 3 | 2 2 2 2 . 2 3 1 3 3 Hottest 146 | 70 140 89 95 . 72 146 46 84 106 Shots Fired 437 | 14 95 143 25 . 8 112 3 6 31 Gun 382 | 14 73 134 19 . 4 101 . 6 31 Cannon 20 | . 16 . . . 4 . . . . Launcher 29 | . . 9 6 . . 11 3 . . Special 6 | . 6 . . . . . . . . Kinetic 229 | 7 44 67 3 . 8 64 . 6 30 Thermal 161 | 7 48 67 2 . . 37 . . . Explosive 29 | . . 9 6 . . 11 3 . . Electromagnetic 18 | . 3 . 14 . . . . . 1 Robot Hit Streak 14 | 5 7 14 5 . 7 12 4 1 7 Robot Miss Streak 7 | 4 6 7 2 . 6 5 . 2 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . 2 . . . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 300 | 9 44 101 24 . 5 83 3 4 27 Core Hits 228 | 3 26 98 28 . 5 46 . 2 20 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 6 | 1 1 1 . . . 1 . . 2 Burn 4 | 1 1 1 . . . 1 . . . Destroy 2 | . . . . . . . . . 2 Melee Attacks 77 | . . . 34 . . . . 37 6 Impact 34 | . . . 34 . . . . . . Slashing 9 | . . . . . . . . 3 6 Piercing 34 | . . . . . . . . 34 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7417 | 86 576 2281 846 . 95 2277 376 111 769 Guns 4360 | 86 408 1437 241 . 35 1606 . 44 503 Cannons 201 | . 141 . . . 60 . . . . Explosions 2340 | . . 840 516 . . 608 376 . . Melee 415 | . . . 82 . . . . 67 266 Ramming 101 | . 27 4 7 . . 63 . . . Kinetic 2339 | 36 163 614 27 . 95 869 . 44 491 Thermal 2000 | 50 356 823 34 . . 737 . . . Explosive 2340 | . . 840 516 . . 608 376 . . Electromagnetic 222 | . 30 . 180 . . . . . 12 Impact 82 | . . . 82 . . . . . . Slashing 302 | . . . . . . . . 36 266 Piercing 31 | . . . . . . . . 31 . Highest Corruption 27 | . . . . . . 5 26 27 27 Average Corruption 12 | . . . . . . 2 16 26 27 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . . 10 5 18 13 Message Errors 8 | . . . . . . 2 . 6 . Matter Fused 12 | . . . . . . 3 . 5 4 Heat Flow Errors 6 | . . . . . . 2 1 3 . Energy Discharges 6 | . . . . . . 1 2 2 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 3 | . . . . . . 1 1 . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . 1 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . 23 23 . . 5 . . . Projectiles . | . . . . . . . . . . Explosions 51 | . . 23 23 . . 5 . . . Melee . | . . . . . . . . . . Knockbacks 3 | . 1 . . . . 2 . . . Impact 3 | . 1 . . . . 2 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 223 | . 8 92 85 . . 30 8 . . Shots 7 | . . 3 3 . . . 1 . . Rammed 14 | . 5 1 1 . . 7 . . . Targets Rammed 16 | . 6 1 2 . . 7 . . . Kicked . | . . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . . Highest Temperature 368 | 40 133 336 128 . 64 368 214 248 68 Average Temperature 61 | 22 35 67 46 . 30 89 111 80 23 Received Heat Transfer 1519 | . 78 372 154 . . 357 . 108 450 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 3 1 . . . 1 . . 2 Heat Transferred 4270 | 222 999 1411 40 . . 1598 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Peak Influence 724 | 5 200 724 421 . . 157 62 326 266 Initial 244 | . 3 7 244 . . 42 36 29 88 Average 235 | 1 74 491 217 . . 74 43 201 166 Maximum Alert Level 3 | . 1 3 2 . . . . 1 1 Low Security (%) 55 | 100 99 16 40 . . 100 100 44 70 Level 1 25 | . . 11 58 . . . . 55 29 Level 2 15 | . . 59 1 . . . . . . Level 3 3 | . . 12 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 4 3 . . . 6 . 1 . Investigation 5 | . 3 . . . . 1 . 1 . Extermination 2 | . . . . . . 2 . . . Reinforcement 5 | . 1 1 . . . 3 . . . Assault 2 | . . 2 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Distress Signals 7 | . 2 3 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 22 46 18 . 11 16 6 10 13 Peak Tracking Total 10 | . 3 6 3 . 4 3 6 5 10 Tactical Retreats 6 | . 3 1 . . . . 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Traps Triggered 5 | . 2 . . . . 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Machines Disabled 4 | . . 2 1 . . 1 . . . Max in Single Turn 1 | . . 1 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Machines Accessed 15 | . 6 7 . . . 1 . 1 . Terminals 9 | . 5 4 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 30 | . 13 13 . . . 3 . 1 . Successful 16 | . 6 8 . . . 1 . 1 . Failed 14 | . 7 5 . . . 2 . . . Catastrophic 2 | . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . 12 9 . . . 2 . . . Terminals 21 | . 12 9 . . . . . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 9 | . 5 4 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 4 | . 2 2 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 6 . . . 1 . . . Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Total Allies 11 | . . . 3 4 . . 1 3 . Largest Group 4 | . . . 2 4 4 1 1 3 2 Highest-Rated Group 155 | . . . 62 155 155 40 31 93 62 Highest-Rated Ally 41 | . . . 31 41 41 40 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 89 | . . . 30 . 29 . 12 . 18 Total Damage 1797 | . . . 413 . 945 . 167 . 272 Kills 18 | . . . 8 . 10 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Turns Passed 10553 | 85 1470 2023 2605 1541 1100 993 141 410 185 Spaces Moved 6222 | 56 1027 1203 1163 980 637 600 134 331 91 Core 146 | . . . . . . . . 144 2 Treads 1430 | 2 345 67 730 . 286 . . . . Legs 144 | 2 . . . . . . . 53 89 Wheels 4288 | 52 682 1136 433 980 351 600 54 . . Hover 214 | . . . . . . . 80 134 . Flight . | . . . . . . . . . . Fastest Speed 50 | 100 100 100 155 155 155 115 80 50 100 Average Speed 147 | 102 120 133 208 155 163 128 94 77 127 Slowest Speed 240 | 160 160 240 240 155 240 130 115 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 57 | 4 98 73 99 89 83 13 82 10 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 9 | . . . 3 2 4 . . . . Spaces Dug 34 | . 5 4 3 . . . . 22 . Terrain Destroyed 212 | . 6 71 52 . . 16 44 22 1 Melee 25 | . . . 3 . . . . 22 . Projectile 9 | . 6 . . . . 2 . . 1 AOE 178 | . . 71 49 . . 14 44 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Gar Total 7065 | 69 1154 1477 1251 1007 692 734 149 405 127 Wait 219 | 2 32 91 11 2 14 46 . 14 7 Move 6213 | 55 1026 1202 1162 979 636 600 133 329 91 Hop . | . . . . . . . . . . Pick Up 108 | 2 10 38 6 11 14 16 4 4 3 Fast Attach 13 | . 1 1 . . 1 1 2 7 . Attach 36 | 1 . 7 1 1 1 11 2 7 5 Detach 4 | . . 1 . . . 1 . 2 . Swap 86 | 2 20 31 15 2 6 8 . 2 . Drop 84 | . 9 31 1 12 16 7 6 . 2 Fire 208 | 7 50 74 19 . 4 37 2 2 13 Melee 77 | . . . 34 . . . . 37 6 Ram 13 | . 4 1 1 . . 7 . . . Kick . | . . . . . . . . . . Crush 3 | . 2 . 1 . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered new exit (range 13) 1033 | -10/Materials | Discovered new exit (range 13) 1556 | -10/Materials | Entered another Materials area 1556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1962 | -9/Materials | Discovered new exit (range 8) 2533 | -9/Materials | Discovered new exit (range 16) 2695 | -9/Materials | Core integrity fell below 50% 2756 | -9/Materials | First assault squad dispatched 2802 | -9/Materials | Discovered new exit (range 4) 3286 | -9/Materials | Discovered new exit (range 16) 3579 | -9/Materials | Entered Mines 3759 | -9/Mines | Build established: Scavenger-Mutant 4064 | -9/Mines | Discovered new exit (range 16) 4146 | -9/Mines | Discovered new exit (range 15) 4590 | -9/Mines | Received a Mining Laser from a helpful Derelict 5071 | -9/Mines | Excavation squad dispatched 5071 | -9/Mines | A large section of the Mines collapsed 6154 | -9/Mines | Learned Materials terminal intel 6172 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6184 | -9/Mines | Entered Zion 6184 | -7/Zion | Accompanied by 1 ally 6234 | -7/Zion | Led the pair of lost Derelicts to a safe place 6319 | -7/Zion | Learned Factory stockpile data 6529 | -7/Zion | Learned location of Quarantine (-2) 6584 | -7/Zion | Learned location of Armory (-3) 6704 | -7/Zion | Given A8's code to call for help 6918 | -7/Zion | Learned Factory emergency access door positions 7259 | -7/Zion | Imprinted 7262 | -7/Zion | Declared Zion's savior 7671 | -7/Zion | Found CR-A16's Pointy Stick 7709 | -7/Zion | Discovered new exit (range 10) 7725 | -7/Zion | Entered Proximity Caves 7725 | -6/Proximity Caves | Accompanied by 4 allies 8279 | -6/Proximity Caves | Build established: Mutant 8451 | -6/Proximity Caves | Learned 4 Factory zone layouts 8460 | -6/Proximity Caves | Learned location of 1 exit from Factory 8464 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8695 | -6/Proximity Caves | Build established: Scavenger-Mutant 8708 | -6/Proximity Caves | Discovered new exit (range 11) 8823 | -6/Proximity Caves | Identified exit to Factory 8825 | -6/Proximity Caves | Entered Factory 8825 | -6/Factory | Accompanied by 1 ally 8825 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 8826 | -6/Factory | Identified exit to Factory 9215 | -6/Factory | Build established: Scavenger-Tank 9288 | -6/Factory | Spotted B-75 Beast 9334 | -6/Factory | Destroyed B-75 Beast 9818 | -6/Factory | Sucked down chute 9818 | -6/Factory | Entered Waste 9819 | -6/Waste | Met a frightened Derelict 9833 | -6/Waste | EMP discharged 9833 | -6/Waste | System corruption reached 10% 9861 | -6/Waste | Spotted C-40 Crusher 9869 | -6/Waste | Spotted C-40 Crusher 9880 | -6/Waste | Spotted C-40 Crusher 9880 | -6/Waste | Spotted C-40 Crusher 9893 | -6/Waste | Released all parts (11) 9919 | -6/Waste | Spotted C-40 Crusher 9920 | -6/Waste | Spotted C-40 Crusher 9933 | -6/Waste | EMP discharged 9950 | -6/Waste | Discovered new exit (range 11) 9959 | -6/Waste | Entered Factory 10084 | -6/Factory | Crushed by falling debris 10197 | -6/Factory | Build established: Mutant 10346 | -6/Factory | Allied Derelicts emerged from ambush trap array 10367 | -6/Factory | Identified exit to Garrison 10369 | -6/Factory | Entered Garrison 10369 | -6/Garrison | Accompanied by 2 allies 10396 | -6/Garrison | Triggered checkpoint 10408 | -6/Garrison | Core integrity fell below 50% 10470 | -6/Garrison | Triggered checkpoint 10474 | -6/Garrison | Triggered checkpoint 10539 | -6/Garrison | Core integrity fell below 20% 10554 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10526_ Penetrated by Slug. 10526_ Riot Gun destroyed. 10529_ Slug penetrates G-50 Soldier. 10529_ Penetrated by Slug. 10530_ Imp. Titanium Leg destroyed. 10531_ G-50 Soldier destroyed. 10532_ Slug penetrates H-66 Slayer. 10532_ Penetrated by Slug. 10532_ Imp. Titanium Leg destroyed. 10533_ Penetrated by Slug. 10535_ Gauss Rifle destroyed. 10536_ H-66 Slayer destroyed. 10542_ Penetrated by Slug. 10542_ Target Analyzer destroyed. 10542_ Imp. Titanium Leg destroyed. 10545_ H-66 Slayer destroyed. 10547_ System corrupted: Matter fused (-9). 10547_ Dropped Weapon Cycler. 10548_ Dropped Med. Storage Unit. 10552_ Phasing Sabre destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"???#####???????????????????????????????????? | | ??? ?? ???????????????????????????????????? | | ??? ?? ???????????????????????????????????? | | ??? ?? ???????????????????????????????????? | | ????# ?# ???????????????????????????????????? | | ???## ## #??????????????????????????????????? | | ???? ??????????????????????????????????? | | ????? ??????????????????????????????????? | | ??????? ??????????????????????????????????? | | ????????? ??????????????????????????????????? | | ????# ???# #??????????????????????????????????? | | ## ## ############???????????????????????? | | *%! #???????????????????????? | | ! !%** [ #####???????????????????? | | !%[ " #???????????????????? | | # ## ##++####"#### ### #???????????????????? | | ????# ???# ????????#g =#???????????????????????? | | ????#?????# ?????????#=[[#???????????????????????? | | ??????????# ?????????#=!%#???????????????????????? | | ??????????#??????????#[=[######??#######?????????? | | ?????????????????????#[%[## #??#"""""#?????????? | | ??????????????????####![!%# ##### ###????????? | | ??????????? +%[=@g= #????????? | | ??????????? +%!*%g[ ^ #????????? | | ??????????????########![%################????????? | | ?????????????????????#*!=#???????????????????????? | | ?????????????????????# ! #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ###?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Phase Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Please Form A Line Robot Respite The One Challenges ------------ None Game ------ Seed DataRemoteJammer Manual? 0 Play Time 02:03:27 Cumulative 16.4 hours Start 2022.06.13 @ 14:48:28 End 2022.06.14 @ 13:52:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57912a71-6e47-4107-85f8-e96a9185d8cf