Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 02:42:03 Player: TurnLeft25 Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2333) 2333 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 6962 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 95/300 Energy 95/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Armor Integrity Analyzer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Makeshift Sensor Array Advanced Signal Interpreter EMP Blaster Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Armor Integrity Analyzer Improved Weapon Shielding Hardened Medium Armor Plating Splice Drone Bay > --- WEAPON ----------- Proton Cannon Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Fission Core Makeshift Sensor Array Improved Signal Interpreter Heavy Insulated Plating Coil Gun Advanced Assault Cannon EMP Blaster EMP Blaster Mini Grenade Launcher [Rating: 52] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . . . 4 . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 6 | . . . . . 3 . 1 . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 70 | 6 2 5 5 1 14 11 12 . . 14 Power 5 | 1 . 1 1 . 1 . . . . 1 Engine 1 | 1 . . . . . . . . . . Core 4 | . . 1 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 1 2 . 3 6 5 . . . Treads 19 | 2 . 1 2 . 3 6 5 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 1 . 2 1 5 3 3 . . 5 Device 3 | . . . . 1 1 . 1 . . . Storage 3 | 1 . . 2 . . . . . . . Processor 6 | . 1 . . . 2 . 1 . . 2 Hackware . | . . . . . . . . . . . Protection 9 | . . . . . 2 3 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 25 | 2 1 3 . . 5 2 4 . . 8 Energy Gun 7 | 2 . 1 . . 3 . 1 . . . Energy Cannon 4 | . . . . . . . . . . 4 Ballistic Gun 11 | . . 2 . . 2 2 3 . . 2 Ballistic Cannon 2 | . 1 . . . . . . . . 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 . . . Parts Lost 18 | . . 2 . . . . . . . 16 Power 3 | . . 1 . . . . . . . 2 Propulsion 3 | . . . . . . . . . . 3 Utility 5 | . . . . . . . . . . 5 Weapon 7 | . . 1 . . . . . . . 6 Highest Loss Streak 13 | . . 1 . . . . . . . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 100 100 100 99 100 100 94 Engine 1 | . 14 5 . . . . . . . . Core 8 | . . 8 14 14 9 9 7 7 7 5 Treads 22 | . 28 28 28 28 18 18 22 23 23 18 Device 9 | . . . . 13 18 18 14 15 15 10 Storage 10 | . 14 14 14 14 9 9 7 7 7 6 Processor 13 | . 12 14 14 1 9 9 15 15 15 19 Protection 5 | . . . . . 9 9 7 7 7 12 Energy Gun 9 | . 27 14 14 14 9 9 6 7 7 2 Ballistic Gun 13 | . . 7 14 14 18 18 15 15 15 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 12 13 16 22 30 40 40 43 42 42 57 Greatest Support 60 | 40 40 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 3 | 3 . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 5 8 8 10 10 10 10 10 10 10 10 Average Carried 8 | 2 4 7 8 10 8 10 9 10 10 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 7 8 10 10 10 10 10 10 10 3 Class Distribution -------------------- 58% | Scavenger-Gunner 29% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Matter Collected 1481 | 230 36 133 50 10 277 282 148 10 . 305 Remotely . | . . . . . . . . . . . Salvage Created 2794 | . 112 236 213 . 482 669 166 . . 916 Parts 186 | . 6 18 19 . 22 43 10 . . 68 Haulers Intercepted 2 | . . . . . 1 . 1 . . . Recyclers Shooed 3 | . . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 45 | . 2 8 1 . 7 10 . . . 17 Guns 34 | . 2 3 1 . 7 10 . . . 11 Cannons 8 | . . 5 . . . . . . . 3 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 14 | . 2 2 1 . 3 . . . . 6 Worker 4 | . . . . . 1 1 . . . 2 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . . . . 1 . 1 . . . Recycler 3 | . . . . . 1 1 1 . . . Operator 1 | . . . . . . . . . . 1 Watcher 6 | . 1 . . . 1 1 1 . . 2 Swarmer 8 | . . 3 . . . . . . . 5 Grunt 14 | . 2 4 . . 5 2 . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 13 | . . 1 . . 2 8 . . . 2 Specialist 2 | . . . . . . . . . . 2 Hunter 4 | . . . 1 . . . . . . 3 Programmer 3 | . . . . . . . . . . 3 Best Kill Streak 6 | . 2 5 1 . 3 4 1 . . 6 Combat Bots Only 6 | . 2 5 1 . 3 3 . . . 6 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 1 . . 3 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Hostile Shots Fired 342 | . 17 46 . . 20 25 . . . 234 Missed 76 | . 5 8 . . 5 9 . . . 49 Damage Taken 4299 | . 159 436 . . 234 353 . . . 3117 Core 1025 | . 62 58 . . 33 13 . . . 859 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . 100 Ignored by Resistances 40 | . . . . . . . . . . 40 Core Remaining (%) 85 | 100 . . . 52 . 91 . . 100 . Volleys Fired 164 | . 10 24 21 . 28 23 5 . . 53 Largest 3 | . 2 2 1 . 3 3 3 . . 3 Hottest 136 | . 100 100 65 . 120 120 125 . . 136 Shots Fired 365 | . 20 42 21 . 71 69 12 . . 130 Gun 295 | . 20 21 21 . 71 69 12 . . 81 Cannon 69 | . . 21 . . . . . . . 48 Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 220 | . . 22 . . 48 46 10 . . 94 Thermal 116 | . 20 20 21 . 23 23 2 . . 7 Explosive 1 | . . . . . . . . . . 1 Electromagnetic 28 | . . . . . . . . . . 28 Robot Hit Streak 16 | . 4 3 13 . 11 16 5 . . 13 Robot Miss Streak 7 | . 2 5 1 . 5 3 2 . . 7 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 216 | . 14 19 19 . 35 41 7 . . 81 Core Hits 131 | 1 6 12 8 . 19 24 3 . . 58 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . 2 1 . 1 1 . . . 2 Burn 5 | . . 2 1 . 1 1 . . . . Destroy 1 | . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5304 | 5 184 332 322 . 681 750 122 . . 2908 Guns 3135 | . 175 124 322 . 644 743 103 . . 1024 Cannons 950 | . . 189 . . . . . . . 761 Explosions 1121 | . . . . . . . . . . 1121 Melee . | . . . . . . . . . . . Ramming 98 | 5 9 19 . . 37 7 19 . . 2 Kinetic 2258 | . . 196 . . 319 414 103 . . 1226 Thermal 1559 | . 175 117 322 . 325 329 . . . 291 Explosive 934 | . . . . . . . . . . 934 Electromagnetic 455 | . . . . . . . . . . 455 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 67 | . . . . . . . . . . 67 Projectiles . | . . . . . . . . . . . Explosions 67 | . . . . . . . . . . 67 Melee . | . . . . . . . . . . . Knockbacks 6 | . . 2 . . 1 . . . . 3 Impact 2 | . . . . . 1 . . . . 1 Kinetic 4 | . . 2 . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . 9 Shots 1 | . . . . . . . . . . 1 Rammed 17 | 1 1 6 . . 5 2 1 . . 1 Targets Rammed 20 | 1 1 6 . . 7 2 2 . . 1 Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . 2 . 1 . . . Highest Temperature 402 | . 402 323 178 . 48 54 15 . . 120 Average Temperature 76 | . 181 151 74 . 18 18 10 . . 32 Received Heat Transfer 681 | . 102 180 . . 99 54 . . . 246 Effects 1 | . . 1 . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 9 | . 2 2 1 . 3 . . . . 1 Heat Transferred 3507 | . 518 444 777 . 740 703 . . . 325 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Peak Influence 462 | . 87 183 . . 164 342 138 . . 462 Initial 100 | . . 33 . . . 45 100 . . . Average 96 | . 56 38 . . 89 200 90 . . 98 Maximum Alert Level 2 | . . . . . . 1 . . . 2 Low Security (%) 85 | 100 100 100 . 100 100 40 100 . . 87 Level 1 12 | . . . . . . 59 . . . 4 Level 2 1 | . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . . . 1 . 3 . . 3 Investigation 2 | . . . . . 1 . 1 . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . . . . . . . 2 . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Distress Signals 3 | . . . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 7 8 . . 11 19 4 . . 27 Peak Tracking Total 11 | . 2 3 . . 3 3 2 . . 11 Tactical Retreats 5 | . . . . . 1 2 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Traps Triggered 2 | . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Machines Disabled 12 | . . . . . 1 3 . . . 8 Max in Single Turn 6 | . . . . . 1 1 . . . 6 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Machines Accessed 23 | . 2 1 2 1 4 6 4 . . 3 Terminals 17 | . 2 . . . 4 6 3 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 90 | . 9 1 32 1 13 14 13 . . 7 Successful 62 | . 5 1 32 1 7 10 4 . . 2 Failed 28 | . 4 . . . 6 4 9 . . 5 Catastrophic 9 | . . . . . 2 1 3 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 6 | . 2 . . . . 3 . . . 1 Terminals 50 | . 9 . . . 13 14 10 . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . . . 3 . . 3 Terminal Hacks 61 | . 5 1 32 1 7 10 3 . . 2 Record 34 | . 1 . 32 . . . 1 . . . Prototype ID Bank 3 | . . . . . 1 2 . . . . Open Door 2 | . . 1 . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . Alert Level 4 | . . . . . 3 . . . . 1 Unreport Threat 2 | . . . . . 1 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 3 | . . . . . . 2 . . . 1 Maintenance Status 1 | . . . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . Zone Layout 6 | . 2 . . . 1 1 2 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 3 6 4 . . 3 Full Trace Events 2 | . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Total Allies 14 | . . . . . . 1 . . . 13 Largest Group 12 | . . . . . . 1 . . . 12 Highest-Rated Group 265 | . . . . . . 15 . . . 265 Highest-Rated Ally 31 | . . . . . . 15 . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 38 | . . . . . 10 16 . . . 12 Total Damage 188 | . . . . . 57 81 . . . 50 Kills 3 | . . . . . . 2 . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . 1 . Drone Launches 39 | . . . . . 10 17 . . . 12 Drone Recoveries 37 | . . . . . 10 15 . . . 12 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Turns Passed 5999 | 65 223 946 1037 140 614 865 528 410 88 1083 Spaces Moved 3228 | 39 114 528 564 87 303 427 306 254 56 550 Core 23 | 23 . . . . . . . . . . Treads 3205 | 16 114 528 564 87 303 427 306 254 56 550 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 Average Speed 159 | 129 160 160 160 160 160 160 160 160 160 161 Slowest Speed 240 | 200 160 160 160 160 160 160 240 160 160 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 28 94 90 26 25 80 14 59 9 22 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . . . . Unknown Exits Taken 5 | 1 . . . 1 . . 1 1 1 . Scrap Searched 4 | . . 1 . 1 . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 60 | . . . . . 1 . . . . 59 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . 1 . . . . 6 AOE 53 | . . . . . . . . . . 53 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Total 3767 | 52 134 587 681 88 377 561 331 258 55 643 Wait 113 | . . 13 1 . . 88 . 5 . 6 Move 3218 | 38 113 527 563 86 302 426 305 253 55 550 Hop . | . . . . . . . . . . . Pick Up 46 | 7 7 6 4 . 11 . 3 . . 8 Fast Attach 13 | 1 . . . 1 2 . 7 . . 2 Attach 23 | 5 1 2 . . 4 . 3 . . 8 Detach . | . . . . . . . . . . . Swap 34 | . 1 3 5 . 8 11 2 . . 4 Drop 54 | . 1 6 6 1 14 11 4 . . 11 Fire 164 | . 10 24 21 . 28 23 5 . . 53 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 20 | 1 1 6 . . 7 2 2 . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 82 | . . . 81 . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Entered Mines 290 | -10/Mines | Learned location of Storage (-8) 300 | -10/Mines | Build established: Mutant 339 | -10/Mines | Discovered new exit (range 9) 352 | -10/Mines | Identified exit to Materials 713 | -10/Mines | Discovered exit to Materials (range 4) 804 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1009 | -10/Mines | Learned Materials security intel 1042 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1227 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1229 | -10/Mines | Discovered new exit (range 5) 1233 | -10/Mines | Identified exit to Exiles 1235 | -10/Mines | Entered Exiles 1235 | -10/Exiles | Found Exiles lab destroyed 1517 | -10/Exiles | Learned location of Zion (-6) 2011 | -10/Exiles | Build established: Scavenger-Mutant 2249 | -10/Exiles | Discovered new exit (range 14) 2267 | -10/Exiles | Identified exit to Mines 2272 | -10/Exiles | Entered Mines 2278 | -9/Mines | Found the Drone Emporium 2286 | -9/Mines | Found Prototype Device 2286 | -9/Mines | Identified Splice Drone Bay 2396 | -9/Mines | Discovered new exit (range 6) 2412 | -9/Mines | Entered Materials 2412 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2413 | -8/Materials | Identified exit to Factory 2413 | -8/Materials | Identified exit to Storage 2727 | -8/Materials | Build established: Scavenger-Gunner 3026 | -8/Materials | Entered Storage 3886 | -8/Storage | Discovered exit to Factory (range 3) 3891 | -8/Storage | Entered Factory 3891 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4408 | -7/Factory | Discovered new exit (range 7) 4419 | -7/Factory | Entered Lower Caves 4818 | -7/Lower Caves | Discovered new exit (range 8) 4829 | -7/Lower Caves | Entered another Lower Caves area 4837 | -7/Lower Caves | Discovered new exit (range 16) 4881 | -7/Lower Caves | Learned Factory emergency access door positions 4917 | -7/Lower Caves | Entered Factory 4917 | -6/Factory | Evolved 2 slots: Utility x2 5129 | -6/Factory | Found Hvy. Insulated Plating 5903 | -6/Factory | Cargo convoy interrupted 5961 | -6/Factory | Core integrity fell below 50% 5994 | -6/Factory | Core integrity fell below 20% 6000 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 05978_ Proton Cannon destroyed. 05978_ Slug penetrates X-62 Marksman. 05981_ Coil Gun destroyed. 05981_ X-62 Marksman knocked back. 05986_ R-10 Processor collects Autogun. 05986_ U-05 Engineer builds a Wall. 05987_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05989_ Imp. Targeting Computer destroyed. 05990_ Imp. Heat Sink destroyed. 05990_ Critical hit (Burn: +37). 05990_ U-05 Engineer repairs door. 05993_ Penetrated by Slug. 05993_ U-05 Engineer destroyed. 05995_ Adv. Assault Cannon destroyed. 05997_ K-01 Serf collects debris. 05997_ R-10 Processor collects Lgt. Fission Core. 05998_ Destroyed Wheel. 05999_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????? ?? "%!???????????????????????? | | ??????????????????""? " ###????????????????????? | | ?????????????????""" ????????+????????????? | | ???????????????? """ ? ?????????????????????? | | ???????????????? [ ????????+????????????? | | ??????????????? """ " ?????????????????????? | | ??????????????? """ " ?????????????????????? | | ?????????????? """ "" u# ?????????????????????? | | ############# #??????????????????????? | | """ ?" #??????????????????????? | | ?? ""???? #??????????????????????? | | ???? ??????" +??????????????????????? | | ?????? ????????? ????????????+?????????? | | ???????? ??????????? ??????????????????????? | | ????######+#######??????# #??????????????????????? | | ????# ] #??????# #??????????????????????? | | ????# #??????# #??????????????????????? | | ????# """"" #??????# #??????????????????????? | | ????# """"" #?????##R#??????????????????????? | | ????# """ #??#### ###????????????????????? | | ????# #?## [k%!#????????????????????? | | ????# """"" ### %"=*=#????????????????????? | | ????# """"" + m xx [%!#????????????????????? | | ????# """ ! #### !!=!#????????????????????? | | ????# #????#%*%!!#????????????????????? | | ????# #????## @####???????????????????? | | ????# #????#*[=u= #???????????????????? | | ????##+###########????#*!!!= #???????????????????? | | ?????# #??????????????# = #???????????????????? | | ?????# #??????????????# #???????????????????? | | ?????# #??????????????# #??????????H????????? | | ?????# #??????????????# #???????????????????? | | ###### #??????????????######+#???????????????????? | | + = |#???????????????????? #???????????????????? | | ######???????????????????? #???????????????????? | | #????????????????????????? #???????????????????? | | #?????????????????????????? ???????????????????? | | ###??????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????+???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 30 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed WardroneFlightRifle Manual? 0 Play Time 00:36:19 Cumulative 24.4 hours Start 2024.05.04 @ 13:00:34 End 2024.05.05 @ 02:42:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8351107-6866-40c8-bb1e-9355f40e38bf