Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 20:36:12 Player: Cyurio Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (1833) 1833 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 5919 Bonus ------- High Alert Combat Kills 61 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Small Storage Unit Large Storage Unit Reflective Plating Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Targeting Computer Targeting Computer > --- WEAPON ----------- Firepult > --- INVENTORY -------- Aluminum Leg Small Storage Unit Visual Processing Unit Melee Analysis Suite Actuator Array Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Mace Scythe [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 2 | . . . 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 58 | . 10 5 18 . 1 . 24 . Power 6 | . 1 1 2 . . . 2 . Engine 4 | . 1 . 2 . . . 1 . Core 2 | . . 1 . . . . 1 . Reactor . | . . . . . . . . . Propulsion 21 | . 5 1 5 . . . 10 . Treads 2 | . . . . . . . 2 . Leg 17 | . 5 1 5 . . . 6 . Wheel 2 | . . . . . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | . 2 . 3 . . . 6 . Device 4 | . 1 . 1 . . . 2 . Storage 2 | . . . . . . . 2 . Processor 4 | . . . 2 . . . 2 . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | . 2 3 8 . 1 . 6 . Energy Gun 5 | . 1 1 3 . . . . . Energy Cannon 4 | . . . . . 1 . 3 . Ballistic Gun 4 | . 1 . 3 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 2 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 26 | . 2 1 10 . . . 5 8 Power 6 | . 1 1 2 . . . 1 1 Propulsion 10 | . . . 3 . . . 4 3 Utility 4 | . . . 1 . . . . 3 Weapon 6 | . 1 . 4 . . . . 1 Highest Loss Streak 8 | . 1 1 7 . . . 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 95 100 85 88 76 73 Engine 7 | . 14 . 1 11 11 11 8 6 Core 3 | . . 13 8 . . . . . Leg 24 | . 28 28 21 22 22 22 25 . Device 7 | . 10 . 5 11 11 11 9 13 Storage 10 | . 14 14 11 11 11 11 8 . Processor 13 | . . . 21 22 22 22 17 16 Protection 3 | . 1 14 5 . . . . . Energy Gun 4 | . 14 4 11 . . . . . Energy Cannon 2 | . . . . . 6 11 4 . Ballistic Gun 7 | . 14 14 8 22 1 . . . Launcher 1 | . . 9 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 10 16 20 19 19 35 35 50 17 Greatest Support 55 | 20 20 25 25 20 20 20 55 40 Greatest Overweight (x) 6 | . . . 1 . 1 1 6 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | . 8 8 8 8 8 8 15 5 Average Capacity 9 | . 8 8 8 8 8 8 13 5 Most Carried 15 | . 8 8 8 8 8 8 15 5 Average Carried 8 | . 6 7 7 7 7 8 10 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 7 8 7 8 8 8 5 5 Class Distribution -------------------- 41% | Mutant 35% | Scavenger-Mutant 16% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1051 | 200 114 186 317 18 . . 216 . Remotely . | . . . . . . . . . Salvage Created 2343 | . 603 174 724 . . . 699 143 Parts 160 | . 34 16 63 . . . 45 2 Haulers Intercepted 3 | . 1 . 1 . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 60 | . 10 10 21 . . . 16 3 Melee 3 | . . . . . . . 1 2 Guns 27 | . 10 4 13 . . . . . Cannons 2 | . . . . . . . 2 . AOE 24 | . . 6 8 . . . 10 . Classes Destroyed 10 | . 5 1 4 . . . . . Worker 3 | . . . 2 . . . 1 . Builder 3 | . 1 . . . . . 2 . Hauler 3 | . 1 . 1 . . . 1 . Recycler 1 | . 1 . . . . . . . Operator 2 | . 1 . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 25 | . . 6 11 . . . 8 . Grunt 22 | . 10 4 3 . . . 2 3 Duelist 1 | . . . 1 . . . . . Sentry 12 | . . . 6 . . . 6 . Best Kill Streak 11 | . 3 3 11 . . . 5 3 Combat Bots Only 9 | . 3 3 9 . . . 4 3 Max Kills in Single Turn 5 | . 1 2 5 . . . 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 4 . . . 3 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 3465 | . 595 268 940 . . . 494 1168 Core 940 | . 96 17 265 . . . 50 512 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 . 54 . . . 33 . . Volleys Fired 130 | . 54 19 44 . . . 13 . Largest 2 | . 2 2 2 . . . 1 . Hottest 250 | . 60 60 80 . . . 250 . Shots Fired 222 | . 107 31 71 . . . 13 . Gun 196 | . 107 22 67 . . . . . Cannon 13 | . . . . . . . 13 . Launcher 13 | . . 9 4 . . . . . Special . | . . . . . . . . . Kinetic 95 | . 54 11 30 . . . . . Thermal 114 | . 53 11 37 . . . 13 . Explosive 13 | . . 9 4 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 11 14 14 . . . 6 . Robot Miss Streak 8 | . 2 3 2 . . . 8 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 173 | . 74 21 56 . . . 13 9 Core Hits 106 | . 33 14 35 . . . 22 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 1 | . . . . . . . . 1 Smash 1 | . . . . . . . . 1 Melee Attacks 15 | . . . . . . . 4 11 Impact 7 | . . . . . . . . 7 Slashing 8 | . . . . . . . 4 4 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 3862 | . 718 711 1189 . . . 913 331 Guns 1543 | . 718 203 622 . . . . . Cannons 224 | . . . . . . . 224 . Explosions 1572 | . . 508 567 . . . 497 . Melee 523 | . . . . . . . 192 331 Ramming . | . . . . . . . . . Kinetic 737 | . 321 127 289 . . . . . Thermal 1527 | . 397 76 333 . . . 721 . Explosive 1075 | . . 508 567 . . . . . Electromagnetic . | . . . . . . . . . Impact 203 | . . . . . . . . 203 Slashing 320 | . . . . . . . 192 128 Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 4 1 1 1 1 . . Average Corruption 2 | . 3 4 1 1 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . 7 19 1 1 4 1 . . Message Errors 7 | . 1 4 . . 1 1 . . Matter Fused 7 | . 1 5 1 . . . . . Heat Flow Errors 6 | . 1 1 . 1 3 . . . Energy Discharges 4 | . 1 3 . . . . . . Parts Rejected 1 | . 1 . . . . . . . Data Loss (minor) 4 | . . 4 . . . . . . Data Loss (major) 2 | . 1 1 . . . . . . Misfires 1 | . . 1 . . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 87 | . . 42 5 . . . 7 33 Projectiles . | . . . . . . . . . Explosions 54 | . . 42 5 . . . 7 . Melee 33 | . . . . . . . . 33 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 244 | . . 60 24 . . . 160 . Shots 21 | . . 3 2 . . . 16 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 480 | . 237 174 115 273 188 . 480 42 Average Temperature 87 | . 76 54 37 141 87 . 152 19 Received Heat Transfer 1338 | . 339 75 240 . . . 45 639 Effects 4 | . 1 . . . . . 3 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . 1 . . . . . . . Interference 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 3 | . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . 3 . Parts Melted 20 | . 1 . 2 . . . 17 . Heat Transferred 5475 | . 925 175 775 . . . 3600 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 573 | . 272 308 573 223 . . 287 120 Initial 223 | . . 55 90 223 . . . 105 Average 184 | . 121 202 321 223 . . 138 99 Maximum Alert Level 2 | . 1 1 2 1 . . 1 . Low Security (%) 53 | . 84 27 29 . . 100 72 100 Level 1 40 | . 15 72 36 100 . . 27 . Level 2 5 | . . . 33 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . 3 . . . 3 . Investigation 3 | . 1 . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 5 | . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 20 9 28 1 . . 23 9 Peak Tracking Total 12 | . 4 3 12 . . . 5 9 Tactical Retreats 2 | . 1 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 8 | . 3 . . . . . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . 3 . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered 1 | . . . 1 . . . . . Most Traps Carried 2 | . . 2 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 4 | . . . 1 . . . 3 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 14 | . 4 . 1 1 1 . 7 . Terminals 11 | . 3 . 1 1 . . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 39 | . 8 . 7 5 1 . 18 . Successful 27 | . 5 . 6 3 1 . 12 . Failed 11 | . 3 . 1 2 . . 5 . Catastrophic 3 | . 2 . . 1 . . . . Database Lockouts 1 | . . . . . . . 1 . Manual 11 | . 2 . . 3 1 . 5 . Terminals 36 | . 7 . 7 5 . . 17 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 25 | . 4 . 6 3 1 . 11 . Record 10 | . 3 . 1 2 . . 4 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . . . . . 2 . Emergency Access Points 2 | . . . 1 . . . 1 . Terminal Index 1 | . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . 1 . . . . . 1 . Patrol Status 1 | . . . 1 . . . . . Assault Status 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 1 1 . . 4 . Full Trace Events 3 | . 2 . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 3794 | . 519 677 587 279 358 37 1258 79 Spaces Moved 2301 | 1 266 501 279 217 229 20 754 34 Core 6 | . . . . . . . 4 2 Treads 83 | . . . . . . . 51 32 Legs 2183 | 1 266 501 279 217 229 20 670 . Wheels 29 | . . . . . . . 29 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 190 50 100 Average Speed 134 | 120 120 120 120 120 155 190 148 156 Slowest Speed 400 | 120 120 120 190 120 190 190 400 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 1 55 97 25 46 62 10 67 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 164 | . . 78 18 . . . 68 . Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 3 . AOE 161 | . . 78 18 . . . 65 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 2773 | . 369 549 454 235 233 19 870 44 Wait 224 | . 28 10 105 18 . . 62 1 Move 2293 | . 265 500 278 216 228 19 753 34 Hop . | . . . . . . . . . Pick Up 27 | . 5 8 5 1 . . 8 . Fast Attach 19 | . 1 . 6 . 1 . 11 . Attach 19 | . 3 1 6 . . . 9 . Detach 5 | . . . . . 2 . 3 . Swap 20 | . 6 4 6 . . . 4 . Drop 22 | . 7 7 3 . 2 . 3 . Fire 130 | . 54 19 44 . . . 13 . Melee 13 | . . . . . . . 4 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 8) 398 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Build established: Scavenger-Mutant 520 | -10/Materials | Entered Mines 708 | -10/Mines | Found a hidden stash of uninstalled traps 724 | -10/Mines | Discovered new exit (range 7) 751 | -10/Mines | Build established: Mutant 855 | -10/Mines | Discovered new exit (range 13) 944 | -10/Mines | Learned 8 Materials zone layouts 964 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 977 | -10/Mines | Found Prototype Device 984 | -10/Mines | Learned location of Storage (-7) 1197 | -10/Mines | Entered Materials 1197 | -9/Materials | Evolved 2 slots: Utility x2 1198 | -9/Materials | Identified exit to Materials 1516 | -9/Materials | Identified Exp. Sensor Array 1530 | -9/Materials | Lost 3 parts (1n1u1w) 1564 | -9/Materials | Discovered new exit (range 7) 1595 | -9/Materials | Discovered new exit (range 8) 1624 | -9/Materials | Destroyed 9 combat bots 1665 | -9/Materials | Core integrity fell below 50% 1700 | -9/Materials | Lost 7 parts (2p2n3w) 1784 | -9/Materials | Entered Mines 1809 | -9/Mines | Met a Derelict bent on vengeance 1950 | -9/Mines | Assembled infested the area 1972 | -9/Mines | Met 8R-AWN 1995 | -9/Mines | Build established: Scavenger-Mutant 2058 | -9/Mines | Discovered new exit (range 5) 2063 | -9/Mines | Entered Exiles 2095 | -9/Exiles | Welcomed by 8R-AWN 2115 | -9/Exiles | Met EX-HEX 2148 | -9/Exiles | Met EX-BIN 2163 | -9/Exiles | Aligned with FarCom system 2164 | -9/Exiles | Given EX-Vault access code 2194 | -9/Exiles | Opened EX-Vault 2201 | -9/Exiles | Found Firepult 2242 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2303 | -9/Exiles | Met EX-DEC 2374 | -9/Exiles | Build established: Mutant 2400 | -9/Exiles | Discovered new exit (range 12) 2421 | -9/Exiles | Left Exiles lab with Firepult 2421 | -9/Exiles | Entered Mines 2440 | -8/Mines | Discovered exit to Materials (range 10) 2458 | -8/Mines | Entered Materials 2458 | -8/Materials | Evolved 2 slots: Propulsion x2 2757 | -8/Materials | Build established: Scavenger-Skirmisher 2903 | -8/Materials | Discovered new exit (range 5) 3266 | -8/Materials | Discovered new exit (range 16) 3397 | -8/Materials | Build established: Mutant 3399 | -8/Materials | Central database locked down 3422 | -8/Materials | Discovered new exit (range 16) 3711 | -8/Materials | Identified exit to Garrison 3716 | -8/Materials | Entered Garrison 3759 | -8/Garrison | Triggered checkpoint 3764 | -8/Garrison | Triggered checkpoint 3785 | -8/Garrison | Core integrity fell below 50% 3792 | -8/Garrison | Core integrity fell below 20% 3795 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03768_ Lgt. Treads destroyed. 03771_ Critical hit (Burn: +37). 03774_ S-10 Pest destroyed. 03774_ Lgt. Deuterium Engine destroyed. 03777_ Scythe follow-up attack on G-47 Trooper. 03777_ Wheel destroyed. 03778_ Lgt. Treads destroyed. 03778_ S-10 Pest destroyed. 03780_ G-47 Trooper destroyed. 03782_ Great Maul follow-up attack on G-47 Trooper. 03782_ Actuator Array destroyed. 03783_ Critical hit (Burn: +37). 03785_ G-47 Trooper destroyed. 03787_ Scythe destroyed. 03789_ Melee Analysis Suite destroyed. 03790_ G-47 Trooper knocked back. 03794_ G-47 Trooper suffers critical hit (Smash). 03794_ Destroyed Aluminum Leg. 03794_ G-47 Trooper system corrupted by crushing effect. 03795_ G-47 Trooper system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????#^#?????????????? | | ?????????????????????????????????# #???#####?????? | | ?????????????????????????????????# #???# #?????? | | ???????????????????????????????### ##### #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# ##########?????? | | ??????????????####?????????????# #??????????????? | | ??????????????# ????????????# #??????????????? | | ?????????## ## ######??????# #??????????????? | | ?????????# g g ######## #??????????????? | | ????????? #??????????????? | | ????????? %g #??????????????? | | ??????????????# ##% ###########??????????????? | | ??????????? ## ##= ###??????????????????????? | | ?????????" s =%#??????????????????????? | | ?????????" =#??????????????????????? | | ????????Y" @#??????????????????????? | | ?????????" %#??????????????????????? | | ?????????# ## ## ###??????????????????????? | | ?????????# ???# ?# #????????????????????????? | | ????????????? ? ????????????????????????? | | ??????????? ? ????????????????????????? | | ?????????? #????????????????????????? | | ??????????# ##""""######????????????????????????? | | ??????????? ???g?gg??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed FrostShadeRail Manual? 0 Play Time 00:39:52 Cumulative 36.2 hours Start 2022.06.12 @ 17:20:59 End 2022.06.14 @ 20:36:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 558b83e9-e0fc-4a2b-8bcf-5a2195f55b6f