Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 01:33:35

Player: Golinth

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (219)      219
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (110)                110
              TOTAL SCORE: 1489

 Bonus
-------
Follower Combat Kills      110

 Cogmind 
---------
Core Integrity             388/400
Matter                     182/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (57)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
         Signal Interpreter
         Targeting Computer
  Medium Armor Plating
  Medium Armor Plating
>        --- WEAPON (2) -------
   Small Laser
   Light Assault Rifle
>        --- INVENTORY (5) ----
   Small Storage Unit
         Datajack

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
             (None)
>        --- UTILITY ----------
         Signal Interpreter
         Targeting Computer
  Medium Armor Plating
  Medium Armor Plating
>        --- WEAPON -----------
   Small Laser
   Light Assault Rifle
>        --- INVENTORY --------
   Small Storage Unit
         Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 7   3   13  2   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   4   .   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   2   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   1   2   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 3   2   5   .   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   8   .   
  Power                    1    | .   .   1   .   
  Propulsion               4    | .   .   4   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   3   .   
  Highest Loss Streak      6    | .   .   6   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   88  97  77  
  Engine                   13   | .   14  13  11  
  Leg                      18   | .   28  4   .   
  Wheel                    6    | .   .   22  .   
  Storage                  12   | .   14  13  .   
  Processor                8    | .   3   14  22  
  Protection               2    | .   .   .   22  
  Energy Gun               4    | .   .   10  11  
  Ballistic Gun            22   | .   26  16  11  
  Special Melee Weapon     1    | .   1   .   .   
Peak Build Rating          9    | 6   8   8   9   
  Average Rating           6    | 4   6   7   8   
  On Entrance              5    | .   6   8   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 13  13  14  21  
  Greatest Support         20   | 20  20  20  3   
  Greatest Overweight (x)  6    | 1   .   4   6   
  Average Overweight (x)   .    | .   .   .   6   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         7    | 7   8   7   5   
  Most Carried             8    | 4   8   8   3   
  Average Carried          6    | 2   6   7   2   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            8    | 4   8   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           542  | 204 234 104 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            342  | .   306 36  .   
  Parts                    26   | .   19  7   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   4   3   .   
  Guns                     7    | .   4   3   .   
Classes Destroyed          6    | .   5   1   .   
  Worker                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    4    | .   4   .   .   
Best Kill Streak           3    | .   2   3   .   
  Combat Bots Only         3    | .   2   3   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        123  | .   41  67  15  
  Missed                   34   | .   13  17  4   
Damage Taken               1058 | .   436 487 135 
  Core                     119  | .   67  40  12  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         78   | 100 .   57  .   
Volleys Fired              96   | .   46  43  7   
  Largest                  2    | .   2   2   2   
  Hottest                  60   | .   40  60  60  
Shots Fired                186  | .   92  83  11  
  Gun                      186  | .   92  83  11  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  150  | .   92  51  7   
  Thermal                  36   | .   .   32  4   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | .   6   5   3   
  Robot Miss Streak        3    | .   3   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           76   | .   55  14  7   
  Core Hits                27   | .   20  5   2   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              1    | .   1   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           799  | .   595 146 58  
  Guns                     799  | .   595 146 58  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  712  | .   595 80  37  
  Thermal                  87   | .   .   66  21  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        120  | .   33  120 97  
  Average Temperature      45   | .   13  54  45  
  Received Heat Transfer   414  | .   234 108 72  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         200  | .   .   150 50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             125  | .   125 91  101 
  Initial                  23   | .   .   22  23  
  Average                  42   | .   38  61  36  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   12  9   7   
  Peak Tracking Total      6    | .   3   6   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   4   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   10  .   4   
  Successful               8    | .   6   .   2   
  Failed                   6    | .   4   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   8   .   4   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   3   .   2   
  Terminals                3    | .   1   .   2   
    Assimilate             1    | .   .   .   1   
    Botnet                 2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Reject                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      45   | .   .   45  45  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               29   | .   .   8   21  
  Total Damage             480  | .   .   145 335 
  Kills                    5    | .   .   1   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1163 | 69  660 334 100 
Spaces Moved               698  | 45  402 228 23  
  Core                     33   | 9   .   1   23  
  Treads                   .    | .   .   .   .   
  Legs                     472  | 36  402 34  .   
  Wheels                   193  | .   .   193 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 80  350 
  Average Speed            116  | 115 120 86  350 
  Slowest Speed            350  | 190 120 250 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   51  65  6   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      881  | 61  497 291 32  
  Wait                     35   | .   35  .   .   
  Move                     695  | 44  401 227 23  
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 10  8   5   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   16   | 6   1   7   2   
  Detach                   .    | .   .   .   .   
  Swap                     9    | 1   2   6   .   
  Drop                     6    | .   3   3   .   
  Fire                     96   | .   46  43  7   
  Melee                    1    | .   1   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 6)
  604 | -10/Materials | Identified exit to Mines
  730 | -10/Materials | Entered Mines
  790 | -10/Mines     | Discovered new exit (range 9)
  906 | -10/Mines     | Identified exit to Materials
 1031 | -10/Mines     | Discovered exit to Materials (range 13)
 1064 | -10/Mines     | Entered Materials
 1064 | -9/Materials  | Accompanied by 2 allies
 1064 | -9/Materials  | Evolved 2 slots: Utility x2
 1069 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1092 | -9/Materials  | Lost 6 parts (1p4n1w)
 1164 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01124_ U-05 Engineer works on Atomic Centrifuge.
01126_ W-16 Scout destroyed.
01130_ G-34 Mercenary suffers critical hit (Burn).
01132_ G-34 Mercenary destroyed. <x2>
01140_ U-05 Engineer works on Atomic Centrifuge. <x2>
01149_ R-06 Scavenger collects Lgt. Ion Engine.
01150_ U-05 Engineer works on Atomic Centrifuge.
01153_ R-06 Scavenger collects Aluminum Leg.
01155_ U-05 Engineer works on Atomic Centrifuge. <x2>
01157_ G-34 Mercenary heat damages Aluminum Leg.
01157_ R-06 Scavenger collects Sensor Array.
01159_ G-34 Mercenary suffers critical hit (Burn).
01159_ G-34 Mercenary overheating.
01160_ G-34 Mercenary heat damages Ion Engine, Aluminum Leg.
01160_ R-06 Scavenger collects Ion Engine.
01160_ G-34 Mercenary overheating. <x2>
01161_ U-05 Engineer completes Atomic Centrifuge.
01162_ R-06 Scavenger collects Heat Sink.
01162_ G-34 Mercenary overheating.
01163_ G-34 Mercenary destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              254
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyTransmissionInterpreter
  Manual?         0
Play Time         00:12:06
  Cumulative      9.0 hours
  Start           2024.12.26 @ 01:22:51
  End             2024.12.26 @ 01:33:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           8
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e347d4d-9985-4895-8816-d8a751fff6ea