Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.29 @ 18:07:53 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (4168) 4168 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 8504 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 314 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 194/950 Energy 325/325 System Corruption 0% Temperature Critical (578) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Large Matter Pod Matter Compressor Matter Compressor Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Improved Ion Engine Heavy Ion Engine Large Matter Pod (0) Terrain Scanner Cloaking Device Core Shielding System Restoration Module System Restoration Module System Restoration Module System Restoration Module Heavy Pick Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Matter Compressor Matter Compressor Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Assault Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Heavy Ion Engine Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod Terrain Scanner Core Shielding System Restoration Module System Restoration Module System Restoration Module System Restoration Module Improved EM Shotgun Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . 1 . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . 2 2 Weapon 2 | . . . . 2 . . Parts Attached 81 | 7 7 3 13 6 9 36 Power 14 | 1 2 . 4 . . 7 Engine 14 | 1 2 . 4 . . 7 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 1 2 1 4 6 9 Treads 5 | . . . . . . 5 Leg 20 | 2 1 2 1 4 6 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 1 . . 3 10 Device 4 | . . . . . 1 3 Storage 8 | 1 1 1 . . 1 4 Processor 4 | 1 . . . . 1 2 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 25 | 2 3 . 8 2 . 10 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 11 | 1 2 . 4 2 . 2 Ballistic Cannon 7 | . 1 . . . . 6 Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . Parts Lost 22 | . . . . . . 22 Power 4 | . . . . . . 4 Propulsion 6 | . . . . . . 6 Utility 3 | . . . . . . 3 Weapon 9 | . . . . . . 9 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 100 96 Engine 15 | . 24 20 20 16 14 11 Treads 8 | . . . . . . 18 Leg 20 | . 25 40 40 33 28 4 Device 2 | . . . . . 7 4 Storage 14 | . 12 10 10 8 14 18 Processor 10 | . 12 10 10 8 7 11 Ballistic Gun 19 | . 18 10 18 33 28 17 Ballistic Cannon 3 | . 3 10 1 . . 5 Naked Turns . | . . . . . . . Heaviest Build 136 | 19 35 95 102 108 112 136 Greatest Support 120 | 20 20 40 40 45 69 120 Greatest Overweight (x) 39 | . 1 2 2 3 3 39 Average Overweight (x) 1 | . 1 2 2 2 1 . Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 Average Capacity 23 | 7 10 24 25 25 25 25 Most Carried 25 | 5 10 9 20 21 25 25 Average Carried 19 | 2 7 7 16 18 23 22 Final Capacity 25 | 10 15 25 25 25 25 25 Final Carried 25 | 5 10 7 20 21 25 13 Class Distribution -------------------- 58% | Hacker-Gunner 25% | Hacker-Mutant 13% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Commander-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Matter Collected 4167 | 202 221 . 1136 216 318 2074 Remotely . | . . . . . . . Salvage Created 5845 | . 397 . 1293 273 665 3217 Parts 297 | . 26 . 92 18 34 127 Haulers Intercepted 10 | . . . 5 2 . 3 Recyclers Shooed 7 | . 1 . 2 . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 80 | . 5 . 13 5 7 50 Guns 58 | . 5 . 7 5 7 34 Cannons 21 | . . . 6 . . 15 AOE 1 | . . . . . . 1 Classes Destroyed 16 | . 6 . 4 . 2 4 Worker 13 | . 2 . 6 . 1 4 Builder 8 | . 1 . 5 . . 2 Hauler 10 | . . . 5 2 . 3 Recycler 12 | . 1 . 4 . 4 3 Mechanic 1 | . . . 1 . . . Operator 5 | . . . 2 . . 3 Watcher 7 | . 3 . 1 . . 3 Swarmer 12 | . 2 . 2 2 . 6 Saboteur 1 | . . . . . . 1 Grunt 37 | . 3 . 8 2 4 20 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 15 | . . . 3 1 . 11 Hunter 5 | . . . . . 2 3 Programmer 7 | . . . . . 1 6 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | . 5 . 4 2 7 8 Combat Bots Only 7 | . 2 . 3 2 3 7 Max Kills in Single Turn 2 | . 1 . 2 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Damage Taken 4841 | . 114 . 257 152 159 4159 Core 1006 | . . . 18 13 19 956 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . . . . 51 Regen/Repaired (Parts) 24 | . 24 . . . . . Core Remaining (%) 97 | 100 100 . 95 97 97 . Volleys Fired 307 | . 35 . 78 13 19 162 Largest 4 | . 2 . 2 4 4 4 Hottest 171 | . 60 . 100 92 92 171 Shots Fired 941 | . 70 . 155 52 76 588 Gun 730 | . 70 . 125 52 76 407 Cannon 201 | . . . 29 . . 172 Launcher . | . . . . . . . Special 10 | . . . 1 . . 9 Kinetic 890 | . 53 . 154 52 76 555 Thermal 10 | . . . 1 . . 9 Explosive . | . . . . . . . Electromagnetic 41 | . 17 . . . . 24 Robot Hit Streak 56 | . 17 . 22 26 45 56 Robot Miss Streak 2 | . 2 . 1 1 1 2 Penetration Max . | . . . . . . . Secondary Targets 12 | . . . 1 2 . 9 Max Gunslinging Chain 2 | . . . 1 1 . 2 Shots Hit Robots 734 | . 53 . 120 42 59 460 Core Hits 287 | . 21 . 52 14 23 177 Critical Kills 12 | . . . 1 . 1 10 Critical Parts Destroyed 13 | . . . 1 1 . 11 Critical Strikes 41 | . . . 2 1 1 37 Destroy 26 | . . . 2 1 1 22 Blast 15 | . . . . . . 15 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12280 | . 633 . 1938 589 893 8227 Guns 8827 | . 633 . 1509 589 893 5203 Cannons 3291 | . . . 413 . . 2878 Explosions 99 | . . . . . . 99 Melee . | . . . . . . . Ramming 63 | . . . 16 . . 47 Kinetic 11511 | . 433 . 1922 589 893 7674 Thermal 99 | . . . . . . 99 Explosive . | . . . . . . . Electromagnetic 607 | . 200 . . . . 407 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . . . 20 Projectiles 20 | . . . . . . 20 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 22 | . . . 4 . . 18 Impact . | . . . . . . . Kinetic 19 | . . . 3 . . 16 Secondary 3 | . . . 1 . . 2 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 8 | . . . 5 . . 3 Kicked 6 | . . . 5 . . 1 Crushed . | . . . . . . . Highest Temperature 635 | . 186 . 76 48 35 635 Average Temperature 89 | . 44 . 26 17 15 117 Received Heat Transfer 1963 | . 93 . 234 27 36 1573 Effects 25 | . . . . . . 25 Shutdowns 8 | . . . . . . 8 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Matter Decay 4 | . . . . . . 4 Damage (minor) 2 | . . . . . . 2 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Peak Influence 446 | . 218 . 310 137 148 446 Initial 52 | . . . . 23 34 52 Average 81 | . 77 . 73 73 75 91 Maximum Alert Level 2 | . 1 . 1 . . 2 Low Security (%) 90 | 100 86 100 91 100 100 87 Level 1 7 | . 13 . 8 . . 8 Level 2 1 | . . . . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 1 . 3 2 5 23 Investigation 13 | . 1 . 1 1 3 7 Extermination 6 | . . . . . 1 5 Reinforcement 6 | . . . 2 1 1 2 Assault 1 | . . . . . . 1 Garrison 8 | . . . . . . 8 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Distress Signals 8 | . 2 . 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 11 . 27 12 8 62 Peak Tracking Total 6 | . 3 . 3 3 3 6 Tactical Retreats 8 | . . . 4 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Accessed 24 | . 6 . 6 3 3 6 Terminals 20 | . 5 . 6 2 3 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 74 | . 23 . 15 9 9 18 Successful 46 | . 20 . 10 5 7 4 Failed 28 | . 3 . 5 4 2 14 Catastrophic 3 | . . . 1 . . 2 Database Lockouts . | . . . . . . . Manual 5 | . 4 . . . 1 . Terminals 62 | . 20 . 15 6 9 12 Fabricators . | . . . . . . . Repair Stations 6 | . 3 . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . . . 6 Terminal Hacks 38 | . 14 . 10 4 6 4 Record 18 | . 8 . 2 1 5 2 Part Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 3 | . . . 3 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 4 | . 2 . 1 . . 1 Disarm Traps 1 | . 1 . . . . . Transport Status 1 | . . . . 1 . . Zone Layout 6 | . 2 . 2 . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 3 . . 1 . . Scan Component 3 | . 2 . . 1 . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 . Terminals 4 | . 3 . . . 1 . Track 4 | . 3 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 5 . 4 3 3 6 Full Trace Events 18 | . 4 . 2 3 3 6 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 5 . . Highest-Rated Group 88 | . . . 88 40 . . Highest-Rated Ally 16 | . . . 16 8 . . Total Orders . | . . . . . . . Ally Attacks 79 | . . . 41 38 . . Total Damage 597 | . . . 341 256 . . Kills 12 | . . . 7 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Turns Passed 8314 | 58 855 51 2266 536 745 3803 Spaces Moved 2866 | 44 371 19 748 182 300 1202 Core 24 | 18 . . . . . 6 Treads 1001 | . . . . . . 1001 Legs 1841 | 26 371 19 748 182 300 195 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 260 260 260 197 160 Average Speed 227 | 91 190 260 260 260 213 221 Slowest Speed 2000 | 120 190 260 260 330 330 2000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 74 3 72 23 7 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . . . . 19 Melee . | . . . . . . . Projectile 12 | . . . . . . 12 AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Total 3938 | 58 456 22 901 212 355 1934 Wait 625 | 3 32 . 45 10 18 517 Move 2860 | 43 370 18 747 181 299 1202 Hop . | . . . . . . . Pick Up 32 | 5 6 . 10 1 5 5 Fast Attach 20 | 7 3 . 1 . . 9 Attach 30 | . 1 2 2 3 2 20 Detach 3 | . 1 . 1 . . 1 Swap 31 | . 3 1 10 3 7 7 Drop 22 | . 5 1 2 1 5 8 Fire 307 | . 35 . 78 13 19 162 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . . 5 . . 1 Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 59 | -11/Junkyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Identified exit to Materials 406 | -10/Materials | Discovered exit to Materials (range 9) 473 | -10/Materials | Identified exit to Mines 473 | -10/Materials | Discovered exit to Mines (range 5) 727 | -10/Materials | Discovered exit to Materials (range 6) 800 | -10/Materials | Repaired Ion Engine 889 | -10/Materials | Discovered exit to Materials (range 3) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Propulsion x2 919 | -9/Materials | Identified exit to Storage 919 | -9/Materials | Discovered exit to Storage (range 16) 965 | -9/Materials | Entered Storage 2099 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2392 | -9/Storage | Build established: Commander-Mutant 3108 | -9/Storage | Identified exit to Materials 3108 | -9/Storage | Discovered exit to Materials (range 16) 3231 | -9/Storage | Entered Materials 3231 | -8/Materials | Accompanied by 5 allies 3231 | -8/Materials | Evolved 2 slots: Weapon x2 3651 | -8/Materials | Identified exit to Factory 3651 | -8/Materials | Discovered exit to Factory (range 10) 3695 | -8/Materials | Build established: Hacker-Gunner 3767 | -8/Materials | Entered Factory 3767 | -7/Factory | Evolved 2 slots: Utility x2 4182 | -7/Factory | Identified exit to Lower Caves 4182 | -7/Factory | Discovered exit to Lower Caves (range 13) 4488 | -7/Factory | Identified exit to Factory 4488 | -7/Factory | Discovered exit to Factory (range 5) 4512 | -7/Factory | Entered another Factory area 4512 | -6/Factory | Evolved 2 slots: Utility x2 5224 | -6/Factory | Destroyed 7 combat bots 6647 | -6/Factory | Garrison activated, responded to threat 6745 | -6/Factory | Spotted B-75 Beast 6830 | -6/Factory | Destroyed B-75 Beast 6858 | -6/Factory | Lost 6 parts (1n2u3w) 7434 | -6/Factory | Core integrity fell below 50% 7782 | -6/Factory | Lost 7 parts (3p1n3w) 7877 | -6/Factory | Garrison activated, responded to threat 8229 | -6/Factory | Identified exit to Extension 8229 | -6/Factory | Discovered exit to Extension (range 9) 8315 | -6/Factory | Core integrity fell below 20% 8316 | -6/Factory | Core destroyed Last Messages --------------- 08309_ Power failure, Lgt. Angular Momentum Engine shutdown. 08309_ Overheating: System interference. 08309_ Adv. Targeting Computer temporarily disabled. 08309_ Imp. Light Cannon temporarily disabled. 08309_ U-05 Engineer lays Concrete. 08309_ Aluminum Leg destroyed. 08309_ U-05 Engineer lays Concrete. 08311_ Penetrated by Slug. 08311_ U-05 Engineer lays Concrete. 08312_ Overheating: Core damaged (-85). 08312_ U-05 Engineer lays Concrete. 08312_ Imp. Light Cannon destroyed. 08313_ U-05 Engineer lays Concrete. 08314_ Power failure, Deuterium Engine shutdown. 08314_ U-05 Engineer lays Concrete. 08314_ Penetrated by Slug. 08315_ Overheating: Core damaged (-119). 08315_ U-05 Engineer lays Concrete. 08315_ R-10 Processor collects Lgt. Ion Engine. 08316_ Overheating: Core damaged (-153). 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"""" # # #??????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 500 Matter Stores 622 Matter Capacity 950 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Powered Hammer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronBottomlessProjector Manual? 0 Play Time 00:45:51 Cumulative 1444.1 hours Start 2023.04.29 @ 09:43:09 End 2023.04.29 @ 18:07:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 869 Rogue 62 Adventurer 0 Explorer 807 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eab5ba46-6c5a-49f9-8964-273d2c040c70