Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.29 @ 18:07:53

Player: viper

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (136)     680
Value Destroyed (4168)     4168
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (296)                296
              TOTAL SCORE: 8504

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      314
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/850
Matter                     194/950
Energy                     325/325
System Corruption          0%
Temperature                Critical (578)
Movement                   Walking (400) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
           Huge Storage Unit
     Large Matter Pod
           Matter Compressor
           Matter Compressor
  Advanced Targeting Computer
           Target Analyzer
>          --- WEAPON (4) -------
     Light Cannon
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY (25) ---
           Ion Engine
           Ion Engine
  Improved Ion Engine
     Heavy Ion Engine
     Large Matter Pod (0)
           Terrain Scanner
           Cloaking Device
           Core Shielding
           System Restoration Module
           System Restoration Module
           System Restoration Module
           System Restoration Module
     Heavy Pick

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Angular Momentum Engine
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
           Huge Storage Unit
     Large Matter Pod
           Matter Compressor
           Matter Compressor
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON -----------
           Assault Rifle
  Improved Assault Rifle
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
  Improved Ion Engine
     Heavy Ion Engine
           Deuterium Engine
  Improved Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
     Large Matter Pod
           Terrain Scanner
           Core Shielding
           System Restoration Module
           System Restoration Module
           System Restoration Module
           System Restoration Module
  Improved EM Shotgun
     Light Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
[Rating: 64]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Slots Evolved              9    | .   1   2   .   2   2   2   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   2   .   .   
Parts Attached             81   | 7   7   3   13  6   9   36  
  Power                    14   | 1   2   .   4   .   .   7   
    Engine                 14   | 1   2   .   4   .   .   7   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   2   1   4   6   9   
    Treads                 5    | .   .   .   .   .   .   5   
    Leg                    20   | 2   1   2   1   4   6   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 2   1   1   .   .   3   10  
    Device                 4    | .   .   .   .   .   1   3   
    Storage                8    | 1   1   1   .   .   1   4   
    Processor              4    | 1   .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   3   .   8   2   .   10  
    Energy Gun             3    | 1   .   .   1   .   .   1   
    Energy Cannon          2    | .   .   .   2   .   .   .   
    Ballistic Gun          11   | 1   2   .   4   2   .   2   
    Ballistic Cannon       7    | .   1   .   .   .   .   6   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   .   .   
Parts Lost                 22   | .   .   .   .   .   .   22  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               6    | .   .   .   .   .   .   6   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   9    | .   .   .   .   .   .   9   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 100 100 96  
  Engine                   15   | .   24  20  20  16  14  11  
  Treads                   8    | .   .   .   .   .   .   18  
  Leg                      20   | .   25  40  40  33  28  4   
  Device                   2    | .   .   .   .   .   7   4   
  Storage                  14   | .   12  10  10  8   14  18  
  Processor                10   | .   12  10  10  8   7   11  
  Ballistic Gun            19   | .   18  10  18  33  28  17  
  Ballistic Cannon         3    | .   3   10  1   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             136  | 19  35  95  102 108 112 136 
  Greatest Support         120  | 20  20  40  40  45  69  120 
  Greatest Overweight (x)  39   | .   1   2   2   3   3   39  
  Average Overweight (x)   1    | .   1   2   2   2   1   .   
Largest Inventory Capacity 25   | 10  15  25  25  25  25  25  
  Average Capacity         23   | 7   10  24  25  25  25  25  
  Most Carried             25   | 5   10  9   20  21  25  25  
  Average Carried          19   | 2   7   7   16  18  23  22  
  Final Capacity           25   | 10  15  25  25  25  25  25  
  Final Carried            25   | 5   10  7   20  21  25  13  

 Class Distribution 
--------------------
 58% | Hacker-Gunner
 25% | Hacker-Mutant
 13% | Commander-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
 Commander-Mutant | -9/Storage
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Matter Collected           4167 | 202  221  .    1136 216  318  2074 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5845 | .    397  .    1293 273  665  3217 
  Parts                    297  | .    26   .    92   18   34   127  
Haulers Intercepted        10   | .    .    .    5    2    .    3    
Recyclers Shooed           7    | .    1    .    2    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  80   | .   5   .   13  5   7   50  
  Guns                     58   | .   5   .   7   5   7   34  
  Cannons                  21   | .   .   .   6   .   .   15  
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          16   | .   6   .   4   .   2   4   
  Worker                   13   | .   2   .   6   .   1   4   
  Builder                  8    | .   1   .   5   .   .   2   
  Hauler                   10   | .   .   .   5   2   .   3   
  Recycler                 12   | .   1   .   4   .   4   3   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 5    | .   .   .   2   .   .   3   
  Watcher                  7    | .   3   .   1   .   .   3   
  Swarmer                  12   | .   2   .   2   2   .   6   
  Saboteur                 1    | .   .   .   .   .   .   1   
  Grunt                    37   | .   3   .   8   2   4   20  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   3   1   .   11  
  Hunter                   5    | .   .   .   .   .   2   3   
  Programmer               7    | .   .   .   .   .   1   6   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   5   .   4   2   7   8   
  Combat Bots Only         7    | .   2   .   3   2   3   7   
Max Kills in Single Turn   2    | .   1   .   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Damage Taken               4841  | .    114  .    257  152  159  4159 
  Core                     1006  | .    .    .    18   13   19   956  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  51    | .    .    .    .    .    .    51   
  Regen/Repaired (Parts)   24    | .    24   .    .    .    .    .    
Core Remaining (%)         97    | 100  100  .    95   97   97   .    
Volleys Fired              307   | .    35   .    78   13   19   162  
  Largest                  4     | .    2    .    2    4    4    4    
  Hottest                  171   | .    60   .    100  92   92   171  
Shots Fired                941   | .    70   .    155  52   76   588  
  Gun                      730   | .    70   .    125  52   76   407  
  Cannon                   201   | .    .    .    29   .    .    172  
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  10    | .    .    .    1    .    .    9    
  Kinetic                  890   | .    53   .    154  52   76   555  
  Thermal                  10    | .    .    .    1    .    .    9    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          41    | .    17   .    .    .    .    24   
  Robot Hit Streak         56    | .    17   .    22   26   45   56   
  Robot Miss Streak        2     | .    2    .    1    1    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    .    1    2    .    9    
    Max Gunslinging Chain  2     | .    .    .    1    1    .    2    
Shots Hit Robots           734   | .    53   .    120  42   59   460  
  Core Hits                287   | .    21   .    52   14   23   177  
  Critical Kills           12    | .    .    .    1    .    1    10   
  Critical Parts Destroyed 13    | .    .    .    1    1    .    11   
  Critical Strikes         41    | .    .    .    2    1    1    37   
    Destroy                26    | .    .    .    2    1    1    22   
    Blast                  15    | .    .    .    .    .    .    15   
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12280 | .    633  .    1938 589  893  8227 
  Guns                     8827  | .    633  .    1509 589  893  5203 
  Cannons                  3291  | .    .    .    413  .    .    2878 
  Explosions               99    | .    .    .    .    .    .    99   
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  63    | .    .    .    16   .    .    47   
  Kinetic                  11511 | .    433  .    1922 589  893  7674 
  Thermal                  99    | .    .    .    .    .    .    99   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          607   | .    200  .    .    .    .    407  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    1    
  Corruption Purged        1     | .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            20    | .    .    .    .    .    .    20   
  Projectiles              20    | .    .    .    .    .    .    20   
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    .    4    .    .    18   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    3    .    .    16   
  Secondary                3     | .    .    .    1    .    .    2    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    2    
Targets Rammed             8     | .    .    .    5    .    .    3    
  Kicked                   6     | .    .    .    5    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        635   | .    186  .    76   48   35   635  
  Average Temperature      89    | .    44   .    26   17   15   117  
  Received Heat Transfer   1963  | .    93   .    234  27   36   1573 
  Effects                  25    | .    .    .    .    .    .    25   
    Shutdowns              8     | .    .    .    .    .    .    8    
    Energy Bleed           2     | .    .    .    .    .    .    2    
    Interference           5     | .    .    .    .    .    .    5    
    Matter Decay           4     | .    .    .    .    .    .    4    
    Damage (minor)         2     | .    .    .    .    .    .    2    
    Damage (core)          4     | .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         100   | .    .    .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Peak Influence             446  | .   218 .   310 137 148 446 
  Initial                  52   | .   .   .   .   23  34  52  
  Average                  81   | .   77  .   73  73  75  91  
Maximum Alert Level        2    | .   1   .   1   .   .   2   
  Low Security (%)         90   | 100 86  100 91  100 100 87  
  Level 1                  7    | .   13  .   8   .   .   8   
  Level 2                  1    | .   .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   .   3   2   5   23  
  Investigation            13   | .   1   .   1   1   3   7   
  Extermination            6    | .   .   .   .   .   1   5   
  Reinforcement            6    | .   .   .   2   1   1   2   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 8    | .   .   .   .   .   .   8   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac 
Distress Signals           8    | .   2   .   4   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              120  | .   11  .   27  12  8   62  
  Peak Tracking Total      6    | .   3   .   3   3   3   6   
  Tactical Retreats        8    | .   .   .   4   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Sto Mat Fac Fac 
Machines Disabled          2    | .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac 
Machines Accessed          24   | .   6   .   6   3   3   6   
  Terminals                20   | .   5   .   6   2   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Total Hacks                74   | .   23  .   15  9   9   18  
  Successful               46   | .   20  .   10  5   7   4   
  Failed                   28   | .   3   .   5   4   2   14  
    Catastrophic           3    | .   .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   4   .   .   .   1   .   
  Terminals                62   | .   20  .   15  6   9   12  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   3   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   6   
Terminal Hacks             38   | .   14  .   10  4   6   4   
  Record                   18   | .   8   .   2   1   5   2   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Open Door                3    | .   .   .   3   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Locate Traps             4    | .   2   .   1   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   
  Zone Layout              6    | .   2   .   2   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   3   .   .   1   .   .   
  Scan Component           3    | .   2   .   .   1   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   .   1   .   
  Terminals                4    | .   3   .   .   .   1   .   
    Track                  4    | .   3   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   .   4   3   3   6   
  Full Trace Events        18   | .   4   .   2   3   3   6   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Jun Mat Mat Sto Mat Fac Fac 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  5   .   .   
  Highest-Rated Group      88   | .   .   .   88  40  .   .   
  Highest-Rated Ally       16   | .   .   .   16  8   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               79   | .   .   .   41  38  .   .   
  Total Damage             597  | .   .   .   341 256 .   .   
  Kills                    12   | .   .   .   7   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               8314 | 58   855  51   2266 536  745  3803 
Spaces Moved               2866 | 44   371  19   748  182  300  1202 
  Core                     24   | 18   .    .    .    .    .    6    
  Treads                   1001 | .    .    .    .    .    .    1001 
  Legs                     1841 | 26   371  19   748  182  300  195  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   190  260  260  260  197  160  
  Average Speed            227  | 91   190  260  260  260  213  221  
  Slowest Speed            2000 | 120  190  260  260  330  330  2000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    74   3    72   23   7    35   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    12   
  AOE                      7    | .    .    .    .    .    .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Total                      3938 | 58   456  22   901  212  355  1934 
  Wait                     625  | 3    32   .    45   10   18   517  
  Move                     2860 | 43   370  18   747  181  299  1202 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  32   | 5    6    .    10   1    5    5    
  Fast Attach              20   | 7    3    .    1    .    .    9    
  Attach                   30   | .    1    2    2    3    2    20   
  Detach                   3    | .    1    .    1    .    .    1    
  Swap                     31   | .    3    1    10   3    7    7    
  Drop                     22   | .    5    1    2    1    5    8    
  Fire                     307  | .    35   .    78   13   19   162  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    5    .    .    1    
  Crush                    2    | .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 1 exit: Ext)

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Identified exit to Materials
    4 | -11/Junkyard  | Discovered exit to Materials (range 16)
   59 | -11/Junkyard  | Entered Materials
   59 | -10/Materials | Evolved 1 slot: Power x1
  315 | -10/Materials | Build established: Hacker-Mutant
  406 | -10/Materials | Identified exit to Materials
  406 | -10/Materials | Discovered exit to Materials (range 9)
  473 | -10/Materials | Identified exit to Mines
  473 | -10/Materials | Discovered exit to Mines (range 5)
  727 | -10/Materials | Discovered exit to Materials (range 6)
  800 | -10/Materials | Repaired Ion Engine
  889 | -10/Materials | Discovered exit to Materials (range 3)
  914 | -10/Materials | Entered another Materials area
  914 | -9/Materials  | Evolved 2 slots: Propulsion x2
  919 | -9/Materials  | Identified exit to Storage
  919 | -9/Materials  | Discovered exit to Storage (range 16)
  965 | -9/Materials  | Entered Storage
 2099 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2392 | -9/Storage    | Build established: Commander-Mutant
 3108 | -9/Storage    | Identified exit to Materials
 3108 | -9/Storage    | Discovered exit to Materials (range 16)
 3231 | -9/Storage    | Entered Materials
 3231 | -8/Materials  | Accompanied by 5 allies
 3231 | -8/Materials  | Evolved 2 slots: Weapon x2
 3651 | -8/Materials  | Identified exit to Factory
 3651 | -8/Materials  | Discovered exit to Factory (range 10)
 3695 | -8/Materials  | Build established: Hacker-Gunner
 3767 | -8/Materials  | Entered Factory
 3767 | -7/Factory    | Evolved 2 slots: Utility x2
 4182 | -7/Factory    | Identified exit to Lower Caves
 4182 | -7/Factory    | Discovered exit to Lower Caves (range 13)
 4488 | -7/Factory    | Identified exit to Factory
 4488 | -7/Factory    | Discovered exit to Factory (range 5)
 4512 | -7/Factory    | Entered another Factory area
 4512 | -6/Factory    | Evolved 2 slots: Utility x2
 5224 | -6/Factory    | Destroyed 7 combat bots
 6647 | -6/Factory    | Garrison activated, responded to threat
 6745 | -6/Factory    | Spotted B-75 Beast
 6830 | -6/Factory    | Destroyed B-75 Beast
 6858 | -6/Factory    | Lost 6 parts (1n2u3w)
 7434 | -6/Factory    | Core integrity fell below 50%
 7782 | -6/Factory    | Lost 7 parts (3p1n3w)
 7877 | -6/Factory    | Garrison activated, responded to threat
 8229 | -6/Factory    | Identified exit to Extension
 8229 | -6/Factory    | Discovered exit to Extension (range 9)
 8315 | -6/Factory    | Core integrity fell below 20%
 8316 | -6/Factory    | Core destroyed

 Last Messages 
---------------
08309_ Power failure, Lgt. Angular Momentum Engine shutdown.
08309_ Overheating: System interference.
08309_ Adv. Targeting Computer temporarily disabled.
08309_ Imp. Light Cannon temporarily disabled. <x2>
08309_ U-05 Engineer lays Concrete.
08309_ Aluminum Leg destroyed.
08309_ U-05 Engineer lays Concrete. <x2>
08311_ Penetrated by Slug. <x2>
08311_ U-05 Engineer lays Concrete. <x2>
08312_ Overheating: Core damaged (-85).
08312_ U-05 Engineer lays Concrete.
08312_ Imp. Light Cannon destroyed.
08313_ U-05 Engineer lays Concrete. <x2>
08314_ Power failure, Deuterium Engine shutdown.
08314_ U-05 Engineer lays Concrete.
08314_ Penetrated by Slug. <x2>
08315_ Overheating: Core damaged (-119).
08315_ U-05 Engineer lays Concrete.
08315_ R-10 Processor collects Lgt. Ion Engine.
08316_ Overheating: Core damaged (-153).

 Map 
-----
+----------------------------------------------------+
|         #????????????#   #??????????????????????   |
| #       #????????????#   #??????????????????????   |
| #       #????????????#   #??????????????????????   |
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| ??#   ###############     #?????????????????????   |
| ??#                       #?????????????????????   |
| ??#                       #????########?????????   |
| ??#                    |= #????#      #?????????   |
| ###    ######+#######!!  !#????# """  #?????????   |
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|        ##    [  [ #??##R#??????# """  #?????????   |
|        ## //    "[##### #??????#     /#?????????   |
|        ## //  "" *# #?#*#????????!    ??????????   |
|        ## //     =##### ###########+#########???   |
|   """  ##     ""  +!!![                     #???   |
|   """   +     ! !!######t                   #???   |
|   """   #     *!!!# #??#        """""""""   #???   |
|       = #########=###??#                    #???   |
|       *[=!      ###????#        """""""""   #???   |
|  ########### %  #??????#                    #???   |
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| ????????????????? """" #   #            #???????   |
| ????????????????? """" #   #            #???????   |
| ????????????????? """" #   #            #???????   |
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| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          36
Energy Capacity            500
Matter Stores              622
Matter Capacity            950
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Powered Hammer | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronBottomlessProjector
  Manual?         0
Play Time         00:45:51
  Cumulative      1444.1 hours
  Start           2023.04.29 @ 09:43:09
  End             2023.04.29 @ 18:07:53
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          869
  Rogue           62
  Adventurer      0
  Explorer        807
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          81
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eab5ba46-6c5a-49f9-8964-273d2c040c70