Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.27 @ 22:08:26 Player: Eyedeals Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (290) 1450 Value Destroyed (14536) 14536 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4172) 4172 TOTAL SCORE: 26358 Bonus ------- High Alert Combat Kills 3841 Follower Combat Kills 331 Cogmind --------- Core Integrity 0/1300 Matter 15/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (650) Ox12 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Target Analyzer > --- WEAPON (5) ------- Compact Mass Driver > --- INVENTORY (12) --- Light Antimatter Reactor Advanced Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Proton Cannon Heavy Machine Gun Railgun Railgun Mass Driver Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Target Analyzer Improved Core Shielding Improved Core Shielding > --- WEAPON ----------- Plasma Rifle Railgun Linear Accelerator Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Proton Cannon Heavy Machine Gun Railgun Mass Driver Heavy Shock Bomb Launcher [Rating: 144] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Flexi-carbon Leg Treads Biometal Medium Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Compact Tesla Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . 2 . 2 2 2 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . 1 . . 1 . 1 1 . . 1 . Utility 5 | . . 1 . 1 . 1 1 . . . 1 . Weapon 3 | . . . . 1 1 . . 1 . . . . Parts Attached 256 | 6 3 4 35 15 9 9 6 48 2 5 95 19 Power 27 | 1 . 1 8 1 . 1 . 6 . . 7 2 Engine 13 | 1 . 1 8 1 . 1 . 1 . . . . Core 4 | . . . . . . . . 2 . . 2 . Reactor 10 | . . . . . . . . 3 . . 5 2 Propulsion 91 | 2 . 2 14 5 3 4 1 12 . 2 42 4 Treads 8 | . . 1 . . . . . . . . 6 1 Leg 83 | 2 . 1 14 5 3 4 1 12 . 2 36 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 57 | 1 2 1 3 6 2 2 1 14 2 1 20 2 Device 24 | . . . . 1 . . . 11 2 1 9 . Storage 5 | 1 1 . . 1 . . . . . . 2 . Processor 4 | . . 1 . 1 . . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . Protection 24 | . 1 . 3 3 2 2 1 2 . . 8 2 Artifact . | . . . . . . . . . . . . . Weapon 81 | 2 1 . 10 3 4 2 4 16 . 2 26 11 Energy Gun 28 | 2 1 . 2 1 1 1 1 6 . 1 8 4 Energy Cannon 5 | . . . . . 1 . 1 1 . . 2 . Ballistic Gun 41 | . . . 8 2 2 1 2 8 . 1 14 3 Ballistic Cannon 4 | . . . . . . . . . . . 1 3 Launcher 3 | . . . . . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 3 1 1 . . 3 . . 6 1 Parts Lost 105 | . 1 1 3 2 1 1 3 24 1 2 43 23 Power 8 | . . . . . . . . 3 . . 2 3 Propulsion 34 | . . . . . . . . 7 . . 19 8 Utility 24 | . . . 1 2 1 . . 7 1 . 7 5 Weapon 39 | . 1 1 2 . . 1 3 7 . 2 15 7 Highest Loss Streak 16 | . 1 1 1 1 1 1 3 16 1 2 7 14 Average Slot Usage (%) 95 | . 88 84 99 98 99 99 100 90 93 91 93 90 Engine 5 | . 14 11 11 9 7 13 11 1 . . . . Core 1 | . . . . . . . . 3 10 10 3 . Reactor 2 | . . . . . . . . 3 . . 4 8 Treads 1 | . . 6 . . . . . . . . 2 5 Leg 28 | . 28 26 32 27 29 26 29 30 31 31 26 20 Device 6 | . . . . 1 . . . 11 14 15 16 7 Storage 7 | . 14 11 11 9 7 6 5 5 5 5 4 8 Processor 5 | . . 4 11 9 7 6 5 1 . . 2 4 Protection 10 | . 3 11 10 16 14 20 23 6 5 5 6 9 Energy Gun 6 | . 27 14 3 8 7 6 5 8 10 8 4 4 Energy Cannon 1 | . . . . . 5 6 5 3 . . 2 . Ballistic Gun 14 | . . . 17 17 16 12 11 12 15 13 14 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 117 | 12 24 24 33 52 62 76 81 95 89 89 117 114 Greatest Support 160 | 20 20 30 33 51 68 80 100 130 125 130 160 145 Greatest Overweight (x) 18 | . 1 1 1 1 1 1 . 1 . . 4 18 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 10 10 10 12 12 12 12 12 12 12 12 Most Carried 12 | 6 6 7 10 10 12 12 12 12 12 12 12 12 Average Carried 10 | 3 5 5 9 9 11 11 9 10 11 11 11 11 Final Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 12 Final Carried 12 | 6 6 6 10 10 12 12 12 12 12 10 11 11 Class Distribution -------------------- 48% | Scavenger-Tank 18% | Tank 14% | Scavenger-Mutant 7% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Matter Collected 8824 | 226 29 65 743 467 218 220 126 925 188 189 4734 694 Remotely . | . . . . . . . . . . . . . Salvage Created 15457 | . 46 223 1206 1068 337 348 302 1558 472 348 8657 892 Parts 837 | . 4 9 79 53 15 24 12 68 26 16 482 49 Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 7 | . . . . 1 1 . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 23 13 . . Prevented 7 | . . . . . . . . . 4 3 . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 250 | . 3 5 27 23 9 9 4 21 12 8 110 19 Guns 220 | . 3 5 27 22 9 5 3 20 12 8 94 12 Cannons 20 | . . . . . . . 1 . . . 12 7 AOE 10 | . . . . 1 . 4 . 1 . . 4 . Classes Destroyed 20 | . 1 1 2 4 . 1 1 . . . 7 3 Worker 9 | . . . . 1 . . . . . . 8 . Builder 13 | . . . . . . . 1 2 . . 10 . Tunneler 2 | . . . . . . . . . . . 2 . Hauler 1 | . . . . . . . . . . . 1 . Recycler 6 | . . . . . . . . . . . 6 . Carrier 1 | . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . . . . . 2 . Operator 3 | . . . . 2 . . . . . . . 1 Watcher 3 | . . . . 1 . . . . . . 2 . Swarmer 59 | . 3 . 2 3 4 4 . . 8 5 25 5 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 97 | . . 5 14 14 2 3 1 9 4 3 36 6 Brawler 3 | . . . . . . . . . . . 3 . Duelist 5 | . . . 2 . . . . 1 . . 2 . Sentry 30 | . . . 9 3 1 1 1 3 . . 11 1 Demolisher 1 | . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . 1 Hunter 25 | . . . . 3 2 . 2 4 . . 11 3 Programmer 27 | . . . . . . 1 . 4 . . 21 1 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 12 | . 3 5 4 4 5 4 3 5 7 5 12 5 Combat Bots Only 9 | . 3 5 4 3 5 4 2 4 7 5 9 5 Max Kills in Single Turn 4 | . 1 1 2 2 2 4 2 2 3 1 3 2 Gunslinging 2 | . . . 1 . . . . . 2 . 1 . Exploded 4 | . . . . 1 . 4 . 1 . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Damage Taken 23067 | . 125 175 1114 1087 405 513 902 3526 775 519 9480 4446 Core 2293 | . 35 18 193 83 45 7 22 493 23 58 645 671 Absorbed by Shields 1290 | . . . . . . . . . . . 1290 . Core Remaining (%) 82 | 100 86 . 47 84 93 99 97 . . 50 . . Volleys Fired 609 | 4 11 16 83 54 19 16 11 63 12 11 263 46 Largest 5 | 1 2 2 2 3 4 3 4 5 5 5 5 5 Hottest 325 | 40 90 80 79 107 135 114 216 261 261 261 325 308 Shots Fired 2086 | 4 18 18 157 162 60 48 34 221 59 52 1062 191 Gun 1887 | 4 18 18 157 162 60 48 31 212 59 52 935 131 Cannon 191 | . . . . . . . 3 9 . . 121 58 Launcher 8 | . . . . . . . . . . . 6 2 Special . | . . . . . . . . . . . . . Kinetic 1533 | . . . 136 108 41 32 21 138 35 32 845 145 Thermal 365 | 4 18 18 21 54 19 6 10 52 12 11 106 34 Explosive 6 | . . . . . . . . . . . 6 . Electromagnetic 182 | . . . . . . 10 3 31 12 9 105 12 Robot Hit Streak 43 | 4 6 21 29 43 24 26 12 40 30 26 35 10 Robot Miss Streak 6 | . 2 . 2 2 1 4 2 3 2 4 6 4 Penetration Max 2 | . . . . . . . . 1 . . 2 1 Secondary Targets 27 | . 1 . 1 . . . . 2 6 3 14 . Max Gunslinging Chain 2 | . 1 . 1 . . . . 1 2 1 1 . Shots Hit Robots 1489 | 4 13 18 132 123 44 40 29 167 44 37 714 124 Core Hits 659 | . 3 11 50 50 19 25 17 70 21 20 317 56 Critical Hits 120 | . . . 3 2 1 . 1 15 5 1 79 13 Critical Kills 48 | . . . 1 2 . . 1 7 3 . 29 5 Critical Parts Destroyed 57 | . . . 2 . 1 . . 7 2 1 38 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 34482 | 43 146 195 1947 2204 760 1145 485 3717 838 702 19555 2745 Guns 28477 | 43 146 195 1947 1968 738 695 395 3268 838 702 15932 1610 Cannons 3979 | . . . . . . . 90 174 . . 2654 1061 Explosions 1974 | . . . . 233 . 450 . 275 . . 969 47 Melee . | . . . . . . . . . . . . . Ramming 52 | . . . . 3 22 . . . . . . 27 Kinetic 22471 | . . . 1734 1028 409 485 260 1936 337 312 14023 1947 Thermal 7420 | 43 146 195 213 940 329 566 199 1133 264 251 2525 616 Explosive 1327 | . . . . 233 . . . 186 . . 908 . Electromagnetic 3212 | . . . . . . 94 26 462 237 139 2099 155 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 1 . 3 3 3 22 30 Average Corruption 7 | . . . . . . 1 . 1 3 3 7 22 Corruption Purged . | . . . . . . . . . . . . . Effects 267 | . . . . . . 1 . 5 2 3 165 91 Message Errors 30 | . . . . . . 1 . 3 . . 18 8 Matter Fused 20 | . . . . . . . . 1 . . 13 6 Heat Flow Errors 18 | . . . . . . . . . . . 13 5 Energy Discharges 10 | . . . . . . . . 1 . 1 4 4 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 15 | . . . . . . . . . 1 1 11 2 Data Loss (major) 6 | . . . . . . . . . . . 2 4 Misfires 4 | . . . . . . . . . . . 4 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 9 | . . . . . . . . . . . 3 6 Targeting Errors 122 | . . . . . . . . . . 1 77 44 Weapon Failures 30 | . . . . . . . . . 1 . 18 11 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 321 | . . . . 49 . 111 . 56 . . 54 51 Projectiles 105 | . . . . . . . . . . . 54 51 Explosions 216 | . . . . 49 . 111 . 56 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . 7 4 Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . 6 4 Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 305 | . . . . 63 . 164 . . . . 53 25 Shots 9 | . . . . 1 . 3 . . . . 4 1 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 5 | . . . . 1 1 . . . . . . 3 Kicked 2 | . . . . 1 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 795 | . 154 54 54 257 308 441 324 795 198 199 578 468 Average Temperature 146 | . 94 39 11 78 107 156 194 253 130 131 143 137 Received Heat Transfer 3598 | . . 132 492 450 60 120 84 510 168 72 940 570 Effects 104 | . . . . . 2 4 4 54 . . 33 7 Shutdowns 35 | . . . . . . 2 . 21 . . 9 3 Energy Bleed 12 | . . . . . . . . 5 . . 5 2 Interference 21 | . . . . . 2 2 4 8 . . 5 . Matter Decay 8 | . . . . . . . . 4 . . 4 . Short Circuit 10 | . . . . . . . . 7 . . 3 . Damage (minor) 7 | . . . . . . . . 3 . . 2 2 Damage (major) 9 | . . . . . . . . 4 . . 5 . Damage (core) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 1 . . 7 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 18 | . . . 1 1 . 1 . 5 2 1 6 1 Heat Transferred 11807 | 100 373 450 509 1739 703 472 361 2071 450 425 3099 1055 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Peak Influence 1594 | . 79 138 318 309 242 269 213 380 . . 1594 953 Initial 724 | . . 28 49 69 120 74 113 89 . . 198 724 Average 350 | . 66 89 114 101 139 63 128 146 . . 790 860 Maximum Alert Level 4 | . . . 1 1 1 1 1 1 . . 4 3 Low Security (%) 60 | 100 100 100 89 88 98 98 91 70 . . 8 . Level 1 13 | . . . 10 11 1 1 8 29 . . 22 . Level 2 4 | . . . . . . . . . . . 16 . Level 3 11 | . . . . . . . . . . . 17 100 Level 4 9 | . . . . . . . . . . . 34 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 44 | . . 1 9 6 3 1 1 3 . . 18 2 Investigation 6 | . . . . 3 1 . . . . . 2 . Extermination 11 | . . . . . . 1 . 2 . . 7 1 Reinforcement 16 | . . 1 4 3 2 . . 1 . . 4 1 Assault 6 | . . . 2 . . . . . . . 4 . Garrison 5 | . . . 3 . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Distress Signals 20 | . . 1 6 3 . . . 2 . . 7 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 376 | . 4 8 51 42 12 10 4 28 12 8 165 32 Peak Tracking Total 15 | . 3 7 7 4 4 4 3 5 6 5 10 15 Tactical Retreats 31 | . . . 3 7 . 1 . 2 . . 17 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Traps Triggered 12 | . . . 1 3 1 1 . 1 . . 2 3 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 3 . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Machines Disabled 15 | . . . . 2 . 4 . 4 1 . 3 1 Max in Single Turn 4 | . . . . 2 . 4 . 2 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Machines Accessed 25 | . 3 1 8 5 1 3 1 2 1 . . . Terminals 18 | . 2 1 7 3 1 2 . 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . 1 2 . 1 . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 41 | . 5 1 15 7 2 4 1 4 2 . . . Successful 25 | . 3 1 9 4 2 2 . 2 2 . . . Failed 16 | . 2 . 6 3 . 2 1 2 . . . . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 1 1 1 1 1 1 . 1 1 . . . Terminals 29 | . 3 1 13 4 2 2 . 2 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . . . 2 3 . 2 . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 11 | . 2 . 6 1 1 . . . 1 . . . Record 1 | . . . . . . . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . 1 . 2 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 2 . 1 . 1 . . . . Scan Component 4 | . . . 1 1 . 1 . 1 . . . . Repair 2 | . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 1 1 1 1 1 . 1 1 . . . Terminals 8 | . 1 1 1 1 1 1 . 1 1 . . . Track 8 | . 1 1 1 1 1 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 5 2 1 3 1 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . Time 83 | . . . 32 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Total Allies 12 | . . . 12 . . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . . Highest-Rated Group 102 | . . . 102 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 101 | . . . 101 . . . . . . . . . Total Damage 1105 | . . . 1105 . . . . . . . . . Kills 13 | . . . 13 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches 2 | . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Turns Passed 11192 | 88 335 130 1723 1861 647 790 236 1273 235 124 3027 723 Spaces Moved 5408 | 55 242 58 720 729 364 498 145 665 150 54 1343 385 Core 5 | 4 . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . Legs 5403 | 51 242 58 720 729 364 498 145 665 150 54 1343 384 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 127 120 120 120 120 120 120 120 Average Speed 126 | 114 124 131 120 141 129 138 120 120 120 120 123 124 Slowest Speed 950 | 120 150 150 150 160 160 157 120 150 120 120 240 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 5 45 5 72 39 11 20 6 14 22 8 37 19 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 246 | . . . . 19 2 28 . 73 3 6 90 25 Melee . | . . . . . . . . . . . . . Projectile 106 | . . . . . 2 . . 23 3 6 47 25 AOE 140 | . . . . 19 . 28 . 50 . . 43 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Arm Total 8384 | 76 260 93 1437 1444 499 570 182 997 169 83 2077 497 Wait 1772 | . . 12 535 627 91 22 15 149 3 11 280 27 Move 5396 | 54 241 57 719 728 363 497 144 664 149 53 1342 385 Hop . | . . . . . . . . . . . . . Pick Up 174 | 12 3 3 25 8 8 11 6 44 2 . 43 9 Fast Attach 57 | . . . 1 2 2 1 . 8 . . 35 8 Attach 99 | 6 2 2 4 4 2 2 6 31 1 2 31 6 Detach . | . . . . . . . . . . . . . Swap 100 | . 1 2 30 9 5 6 . 9 1 3 29 5 Drop 172 | . 2 1 40 11 8 15 . 29 1 3 54 8 Fire 609 | 4 11 16 83 54 19 16 11 63 12 11 263 46 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 4 | . . . . 1 1 . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 425 | -9/Materials | Discovered new exit (range 7) 554 | -9/Materials | Entered Storage 999 | -9/Storage | Build established: Scavenger-Mutant 1738 | -9/Storage | Repaired Imp. Aluminum Leg 1812 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1945 | -9/Storage | Garrison activated, responded to threat 2005 | -9/Storage | Met a pair of Derelict thieves 2213 | -9/Storage | Core integrity fell below 50% 2238 | -9/Storage | Discovered new exit (range 8) 2277 | -9/Storage | Entered Materials 2277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2589 | -8/Materials | Build established: Scavenger-Tank 3425 | -8/Materials | Repaired Imp. Assault Rifle 4121 | -8/Materials | Discovered new exit (range 6) 4138 | -8/Materials | Entered Factory 4138 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4187 | -7/Factory | Build established: Tank 4771 | -7/Factory | Discovered new exit (range 7) 4785 | -7/Factory | Entered another Factory area 4785 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5567 | -6/Factory | Discovered new exit (range 8) 5575 | -6/Factory | Entered another Factory area 5575 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5717 | -5/Factory | Garrison activated, responded to threat 5779 | -5/Factory | Lost 3 parts (3w) 5783 | -5/Factory | Discovered new exit (range 5) 5811 | -5/Factory | Entered another Factory area 5811 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6295 | -4/Factory | Lost 16 parts (2p4n4u6w) 6622 | -4/Factory | Build established: Scavenger-Tank 6708 | -4/Factory | Found Prototype Launcher 6708 | -4/Factory | Identified Com. Tesla Bomb Launcher 7038 | -4/Factory | Discovered new exit (range 10) 7084 | -4/Factory | Entered Upper Caves 7103 | -4/Upper Caves | Attracted the attention of an 0b10 base 7157 | -4/Upper Caves | Destroyed 7 combat bots 7174 | -4/Upper Caves | Learned Research security intel 7218 | -4/Upper Caves | Encountered a Warlord checkpoint 7298 | -4/Upper Caves | Discovered new exit (range 13) 7319 | -4/Upper Caves | Entered another Upper Caves area 7423 | -4/Upper Caves | Discovered new exit (range 8) 7443 | -4/Upper Caves | Entered Research 7443 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7906 | -3/Research | Destroyed 7 combat bots 8299 | -3/Research | Lost 5 parts (2n3w) 8451 | -3/Research | Lost 3 parts (2n1u) 8662 | -3/Research | Lost 7 parts (3n3u1w) 8664 | -3/Research | Destroyed 8 combat bots 9219 | -3/Research | First assault squad dispatched 9523 | -3/Research | Destroyed 9 combat bots 9608 | -3/Research | Lost 4 parts (2n2w) 9680 | -3/Research | Spotted B-86 Titan 9724 | -3/Research | Lost 3 parts (1p1n1w) 9987 | -3/Research | System corruption reached 10% 10245 | -3/Research | Spotted B-86 Titan 10289 | -3/Research | Destroyed B-86 Titan 10311 | -3/Research | Garrison activated, responded to threat 10408 | -3/Research | Lost 6 parts (4n2w) 10423 | -3/Research | Discovered new exit (range 15) 10470 | -3/Research | Entered Armory 10650 | -3/Armory | Core integrity fell below 50% 10758 | -3/Armory | Build established: Scavenger-Gunner 10802 | -3/Armory | Lost 3 parts (1n2w) 11048 | -3/Armory | Found Com. Tesla Bomb Launcher 11143 | -3/Armory | Lost 3 parts (1p1n1w) 11186 | -3/Armory | Core integrity fell below 20% 11192 | -3/Armory | System corruption reached 30% 11193 | -3/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- P-80 Master resets P-80 Master, system corruption cleaned. Penetrated by Slug. Slug penetrates G-73 Enforcer. Slug penetrates P-80 Master. Destroyed Imp. Antigrav System. Slug penetrates P-80 Master. P-80 Master suffers critical hit. P-80 Master destroyed. Com. Mass Driver destroyed. Penetrated by Slug. Imp. Core Shielding destroyed. Penetrated by Slug. Lgt. Antimatter Reactor destroyed. Penetrated by Slug. Adv. Energy Well destroyed. Slug penetrates G-73 Enforcer. Penetrated by Slug. Slug penetrates G-73 Enforcer. Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ???????????????????????????????????????!????? ???? | | ??????????????????????????????????????? ???? ???? | | ???????????????????????????????????????? ??? ??? | | ???????????????????????????????????????? """ """ | | ????????????????????????????????????????? """ """ | | ?????????????????????########???????????? """ """ | | ?????????????????????# #????????????? ? | | ?????????????????????# #????????????? !! ? | | ?????????????????????# #?????????????? !! ?? | | ?????????????????????# #?????????????? ?? | | ?????????????????????? x #??????????????? ??? | | ??????????????????????? ???????????????? ??? | | ????????????????######### #########+#########/#### | | ????????? l lh=@[ g | | ????????? i lp=%* g g | | ????????????############!/|### ################### | | ??????????????????????? * # #?????????????????? | | ??????????????????????+ # #?????????????????? | | ?????????????????????## " [; #?????????????????? | | ??????????????????????#^""" # #?????????????????? | | ??????????????????????# """ # #?????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????######## ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 41 Energy Capacity 1220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 16 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 45 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Arc Projector | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Gun Specialist Oh No You Don't! The More The Merrier Challenges ------------ None Game ------ Seed AntimissileCouplerPurifier Manual? 0 Play Time 02:23:58 Cumulative 13.0 hours Start 2020.10.27 @ 19:46:35 End 2020.10.27 @ 22:08:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e80f02f-6e21-40fe-a584-69297066d5c1