Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 00:12:45 Player: Gyred Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (230) 1150 Value Destroyed (9432) 9432 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3752) 3752 TOTAL SCORE: 21174 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2257 Follower Combat Kills 395 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1021/1150 Matter 237/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Rolling (155) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Medium Treads Myomer Leg Wheel > --- UTILITY (10) ----- Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Graphene Brace > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (20) --- Micro Nuclear Core Reinforced Fission Core Heavy Antimatter Reactor Improved Heat Sink High-capacity Storage Unit Improved Transmission Jammer Phase Shifter Improved Thermal Shield Thermic Laser Wave Gun Wave Gun Variable Charge Gun Phase Gun Neutron Cannon Hypervelocity Gauss Cannon Great Maul Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Makeshift Weapon Shielding Medium Insulated Plating Graphene Brace Improved Thermal Shield > --- WEAPON ----------- Advanced Plasma Rifle Heavy Plasma Cannon Neutron Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Improved Heat Sink Advanced Coolant Injector High-capacity Storage Unit Improved Transmission Jammer Phase Shifter Medium Insulated Plating Thermic Laser Wave Gun Wave Gun Variable Charge Gun Phase Gun Plasma Cannon Hypervelocity Gauss Cannon Subdweller Shrapnel Launcher Great Maul Powered Hammer [Rating: 94] Favorites ----------- Power Meta Core Engine Light Angular Momentum Engine Power Core Meta Core Reactor Heavy Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Cargo Legs Wheel Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Makeshift Weapon Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Slots Evolved 12 | . . . . 4 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . . . . . . . Utility 8 | . . . . 3 1 . . . . 1 . . . . 2 1 Weapon 1 | . . . . . . . . . . 1 . . . . . . Parts Attached 282 | 8 14 2 16 30 45 2 2 2 . 3 . 35 1 . 93 29 Power 13 | 1 . 1 2 . . . . . . . . . . . 3 6 Engine 3 | 1 . . . . . . . . . . . . . . 1 1 Core 9 | . . 1 2 . . . . . . . . . . . 2 4 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 43 | 2 2 . 5 6 11 . . . . 1 . 4 . . 9 3 Treads 26 | . 2 . 1 1 8 . . . . 1 . 4 . . 9 . Leg 9 | . . . 1 4 3 . . . . . . . . . . 1 Wheel 7 | 2 . . 3 . . . . . . . . . . . . 2 Hover 1 | . . . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 84 | 2 4 1 4 9 13 2 1 2 . 1 . 8 1 . 25 11 Device 37 | 1 1 1 2 5 2 1 . 2 . . . 4 . . 13 5 Storage 8 | 1 2 . 1 . 1 . . . . . . . . . 2 1 Processor 9 | . 1 . . 2 1 . 1 . . . . 1 . . 3 . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 29 | . . . 1 2 9 1 . . . 1 . 3 1 . 6 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 142 | 3 8 . 5 15 21 . 1 . . 1 . 23 . . 56 9 Energy Gun 63 | 2 2 . . 10 13 . 1 . . 1 . 13 . . 19 2 Energy Cannon 17 | . . . 2 1 . . . . . . . . . . 9 5 Ballistic Gun 7 | 1 4 . 1 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . 1 . Launcher 22 | . 2 . 2 1 4 . . . . . . 1 . . 11 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 31 | . . . . 1 4 . . . . . . 9 . . 16 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 4 2 . . 1 . . . 1 . . 1 5 Parts Lost 78 | . 1 . 8 5 19 2 1 . . . . 3 1 . 24 14 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 19 | . . . 5 . 6 . . . . . . . . . 6 2 Utility 38 | . 1 . 1 3 9 2 . . . . . 2 1 . 10 9 Weapon 20 | . . . 2 2 4 . 1 . . . . 1 . . 8 2 Highest Loss Streak 8 | . 1 . 8 3 8 1 1 . . . . 1 1 . 6 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 79 83 93 99 98 100 100 100 100 99 99 100 96 83 Core 6 | . . 9 10 6 6 7 7 7 7 6 6 6 6 6 4 5 Treads 18 | . 15 28 1 . 11 30 30 30 30 26 26 26 26 26 21 9 Leg 4 | . . . 9 15 14 . . . . . . . . . . . Device 16 | . 5 13 18 22 10 9 15 21 23 20 20 13 8 6 16 19 Storage 6 | . 14 14 10 6 6 7 7 7 7 6 6 6 6 6 5 7 Processor 8 | . 8 . . 1 6 7 7 15 15 13 13 13 13 13 10 10 Protection 11 | . . . 7 11 21 20 14 1 . 6 6 12 17 20 15 11 Energy Gun 12 | . 16 28 2 12 13 15 13 15 15 20 20 16 20 20 8 2 Energy Cannon 2 | . . . 16 2 . . . . . . . . . . 3 8 Peak Build Rating 94 | 9 11 15 52 68 77 56 58 65 65 75 76 78 75 74 90 94 Average Rating 64 | 5 9 13 38 61 63 55 54 63 65 72 75 73 74 74 83 82 On Entrance 52 | . 9 11 15 52 67 56 55 58 65 65 75 76 75 74 74 58 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 51 52 68 74 77 72 67 66 57 71 71 81 79 79 88 113 Greatest Support 127 | 20 40 40 55 83 110 96 96 96 96 106 106 118 118 118 127 57 Greatest Overweight (x) 16 | 1 1 1 16 1 1 . . . . . . . . . 1 9 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 10 11 15 20 20 20 20 20 20 19 20 20 20 19 20 19 Average Carried 17 | 4 8 10 13 16 17 19 19 19 19 18 19 19 19 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 10 11 15 20 20 19 19 20 20 19 20 20 19 19 19 17 Class Distribution -------------------- 35% | Mutant 32% | Scavenger-Mutant 18% | Tank 7% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Matter Collected 4066 | 249 282 20 177 552 584 30 18 43 . . 30 229 161 5 1266 420 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9440 | 52 269 246 236 1341 2198 146 184 . 15 . . 873 77 118 3068 617 Parts 424 | 5 25 13 18 71 81 4 10 . 3 . . 41 2 5 117 29 Haulers Intercepted 3 | . . . . 2 . . . . . . . . . . . 1 Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . 9 . . 4 12 . 6 . . . 2 5 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 199 | . 8 6 10 27 49 4 4 . 1 . . 14 3 3 61 9 Melee 2 | . . . . . . . . . . . . . . . 1 1 Guns 103 | . 7 6 . 9 36 4 4 . 1 . . 9 3 3 21 . Cannons 28 | . . . 2 8 . . . . . . . . . . 13 5 AOE 41 | . 1 . 8 6 8 . . . . . . . . . 16 2 Classes Destroyed 20 | 1 3 . 1 7 5 . . . 1 . . . . . 2 . Worker 5 | . . . . 1 1 . . . . . . . . . 1 2 Builder 7 | . . . . . 1 . . . . . . 1 . . 4 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 3 | . . . . 2 . . . . . . . . . . . 1 Recycler 5 | . . . . 4 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . Watcher 9 | . 2 . . 3 2 . . . . . . . . . 2 . Swarmer 44 | . 3 . . 13 11 3 . . . . . . 3 2 9 . Saboteur 2 | . . . . . . . . . . . . . . . 1 1 Grunt 66 | . 5 6 . 7 15 . 3 . . . . 1 . . 27 2 Brawler 6 | . . . . . 2 . . . . . . 2 . . 1 1 Duelist 10 | . . . . 1 4 . . . . . . 1 . . 3 1 Protector 3 | . . . . . 1 . . . . . . . . . 2 . Sentry 21 | . . . . 5 4 1 . . . . . 3 . 1 7 . Hunter 18 | . . . . 1 7 . . . . . . 4 . . 4 2 Programmer 16 | . . . . . 4 . 1 . . . . 3 . . 6 2 Heavy 2 | . . . . . 1 . . . . . . . . . 1 . Subdweller 10 | . . . 10 . . . . . . . . . . . . . Best Kill Streak 11 | 2 2 2 8 11 8 3 2 . 1 . . 3 3 3 6 4 Combat Bots Only 10 | . 2 2 8 10 6 3 2 . 1 . . 3 3 3 5 2 Max Kills in Single Turn 5 | 1 2 1 2 3 4 1 1 . 1 . . 2 1 2 5 2 Gunslinging 1 | . . . . . 1 . . . . . . 1 . 1 . . Exploded 4 | . 1 . 2 2 4 . . . . . . . . . 3 2 Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Hostile Shots Fired 1365 | . 45 24 45 102 423 52 20 . 18 . . 104 10 50 376 96 Missed 420 | . 18 9 13 31 143 17 7 . 7 . . 35 3 20 94 23 Damage Taken 16057 | . 249 216 738 968 4252 307 204 . 94 . . 913 76 239 5976 1825 Core 1725 | . 46 59 118 81 397 37 14 . 21 . . 79 . 11 733 129 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 394 | . . . . . 110 7 3 . . . . 8 1 4 193 68 Ignored by Resistances 942 | . . . . 24 50 54 . . . . . 97 23 54 547 93 Regen/Repaired (Parts) 525 | . . . . . 473 . . . . . . . . . 52 . Core Remaining (%) 57 | 100 . . 10 85 . . . . 33 . . . . 89 26 . Volleys Fired 513 | 4 32 20 23 62 142 11 14 . 2 . . 33 4 5 136 25 Largest 3 | 2 2 2 2 3 3 2 2 . 2 . . 3 3 3 3 3 Hottest 276 | 80 112 112 160 216 180 83 105 . 105 . . 220 207 207 276 268 Shots Fired 1243 | 8 64 40 39 176 300 23 22 . 4 . . 94 13 15 382 63 Gun 962 | 8 60 40 3 124 292 23 22 . 4 . . 94 13 15 258 6 Cannon 223 | . . . 22 47 . . . . . . . . . . 101 53 Launcher 58 | . 4 . 14 5 8 . . . . . . . . . 23 4 Special . | . . . . . . . . . . . . . . . . . Kinetic 74 | . 24 . 3 16 6 . . . . . . . . . 21 4 Thermal 1129 | 8 36 40 22 155 292 23 22 . 4 . . 94 13 15 346 59 Explosive 40 | . 4 . 14 5 2 . . . . . . . . . 15 . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | 2 4 15 9 9 34 6 14 . 17 . . 13 10 11 49 33 Robot Miss Streak 6 | 1 5 3 2 6 3 1 1 . 1 . . 2 2 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 18 | . . 1 . 1 7 . . . . . . 1 1 2 5 . Max Gunslinging Chain 2 | . . 1 . 1 1 . . . . . . 1 1 2 1 . Shots Hit Robots 865 | 4 24 29 19 98 233 18 19 . 3 . . 64 10 11 290 43 Core Hits 428 | 2 14 12 15 48 114 7 10 . 1 . . 28 3 5 148 21 Critical Kills 4 | . . . . 1 . . . . . . . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 3 . Critical Strikes 62 | . 2 1 . 14 18 2 . . . . . 8 . . 14 3 Burn 54 | . 2 1 . 12 18 2 . . . . . 8 . . 9 2 Meltdown 2 | . . . . 1 . . . . . . . . . . . 1 Destroy 3 | . . . . . . . . . . . . . . . 3 . Blast 1 | . . . . 1 . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 157 | . . . . 1 6 . . . . . . 52 . . 86 12 Impact 157 | . . . . 1 6 . . . . . . 52 . . 86 12 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 23837 | 41 430 420 1230 2288 5582 327 378 . 58 . . 1407 190 229 9414 1843 Guns 12938 | 41 358 420 39 1207 3995 327 378 . 58 . . 1407 190 229 4105 184 Cannons 3896 | . . . 158 527 . . . . . . . . . . 1887 1324 Explosions 6832 | . 72 . 1033 513 1587 . . . . . . . . . 3292 335 Melee 153 | . . . . 33 . . . . . . . . . . 120 . Ramming 18 | . . . . 8 . . . . . . . . . . 10 . Kinetic 2787 | . 86 . 39 162 1181 . . . . . . . . . 984 335 Thermal 16732 | 41 272 420 158 1572 3995 327 378 . 58 . . 1407 190 229 6177 1508 Explosive 4147 | . 72 . 1033 513 406 . . . . . . . . . 2123 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 153 | . . . . 33 . . . . . . . . . . 120 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 1 1 2 2 3 3 . . . 3 3 3 11 1 Average Corruption 2 | . 1 1 1 1 1 2 2 3 . . . 1 3 3 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 142 | . . 3 10 5 16 7 12 3 . . . 9 13 2 58 4 Message Errors 46 | . . . 4 . 10 1 4 1 . . . 4 2 . 18 2 Matter Fused 33 | . . . 4 1 3 2 2 1 . . . 2 5 . 13 . Heat Flow Errors 15 | . . 1 1 3 . 1 2 . . . . . . 1 5 1 Energy Discharges 16 | . . 1 1 . . 1 3 1 . . . 1 3 1 4 . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 Parts Fused 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 12 | . . . . . 1 1 . . . . . 1 1 . 8 . Data Loss (major) 2 | . . . . . . . . . . . . 1 . . 1 . Misfires 7 | . . . . . . 1 1 . . . . . 1 . 4 . Alerts 4 | . . 1 . . 1 . . . . . . . 1 . 1 . Weapon Failures 3 | . . . . 1 1 . . . . . . . . . 1 . Overload Shots 4 | . . . . . . . . . . . . 4 . . . . Overflow Damage 327 | . . . 7 33 . . . . . . . . . . 207 80 Projectiles 86 | . . . . 6 . . . . . . . . . . 4 76 Explosions 152 | . . . 7 16 . . . . . . . . . . 125 4 Melee 89 | . . . . 11 . . . . . . . . . . 78 . Knockbacks 2 | . . . . 1 . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . 1 . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . . . 26 . 202 . . . . . . . . . 213 . Shots 12 | . . . 2 . 4 . . . . . . . . . 6 . Rammed 2 | . . 1 . . . . . . . . . . . . 1 . Targets Rammed 4 | . . 1 . 2 . . . . . . . . . . 1 . Kicked 2 | . . . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 453 | 54 291 294 66 444 302 246 220 . . . . 225 135 293 341 453 Average Temperature 89 | 25 97 105 14 98 73 127 43 . . . . 54 63 132 91 127 Received Heat Transfer 3091 | . 60 126 117 297 744 24 72 . 36 . . 93 . 42 1306 174 Effects 6 | . . . . . . . . . . . . . . . . 6 Shutdowns 2 | . . . . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . Parts Fried 4 | . . . . 3 . . . . . . . . . . 1 . Impact Corruptions 3 | . . . . 1 . . . . . . . . . . 2 . Robots Melted 23 | . . . . 4 5 . . . . . . 5 . . 8 1 Combat Hostiles 23 | . . . . 4 5 . . . . . . 5 . . 8 1 Parts Melted 117 | . . 2 . 14 37 2 5 . . . . 14 . . 41 2 Heat Transferred 35241 | 100 851 1147 222 4033 9529 814 781 . 124 . . 3775 370 444 11351 1700 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Peak Influence 1671 | 10 213 152 . 539 1042 . . . . 150 52 446 . . 1671 1156 Initial 1100 | . 6 2 . . 245 . . . . 150 52 36 . . 37 1100 Average 456 | 2 105 93 . 295 691 . . . . 150 52 252 . . 527 1081 Maximum Alert Level 5 | . 1 . . 2 3 . . . . . . 2 . . 5 4 Low Security (%) 27 | 100 96 100 . 26 . . . . . 100 100 26 . . 24 . Level 1 28 | . 3 . . 42 14 . . . . . . 67 . . 23 . Level 2 19 | . . . . 31 36 . . . . . . 5 . . 22 . Level 3 15 | . . . . . 48 . . . . . . . . . 12 39 Level 4 8 | . . . . . . . . . . . . . . . 15 60 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 3 . . 2 17 . . . . . . 8 . . 16 3 Investigation 6 | . 1 . . . 3 . . . . . . 2 . . . . Extermination 12 | . . . . . 4 . . . . . . 4 . . 3 1 Reinforcement 12 | . 2 . . 2 4 . . . . . . 1 . . 2 1 Assault 11 | . . . . . 4 . . . . . . 1 . . 5 1 Garrison 8 | . . . . . 2 . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Distress Signals 12 | . 1 . . 3 1 . . . . . . 1 . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 274 | . 13 5 11 40 70 4 5 . 1 . . 22 3 3 84 13 Peak Tracking Total 7 | . 4 2 6 6 7 3 3 . 1 . . 5 2 3 7 5 Tactical Retreats 11 | . 3 . . 3 2 . . . . . . . . . 1 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Traps Triggered 8 | . 1 . . 2 2 . . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Machines Disabled 19 | . . . 1 2 1 . . . . . . 7 . . 8 . Max in Single Turn 3 | . . . 1 1 1 . . . . . . 1 . . 3 . Garrison Access 3 | . . . . 1 1 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Machines Accessed 39 | . 4 . 1 9 12 . . . . . . 3 . . 10 . Terminals 16 | . 4 . . 6 6 . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 3 . Repair Stations 6 | . . . . 1 3 . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . 1 1 . . . . . . 3 . . 3 . Garrison Access 5 | . . . . 1 2 . . . . . . . . . 2 . Total Hacks 115 | . 16 . 9 31 27 . . . . . . 5 . . 27 . Successful 65 | . 11 . 9 21 14 . . . . . . . . . 10 . Failed 50 | . 5 . . 10 13 . . . . . . 5 . . 17 . Catastrophic 6 | . . . . . 2 . . . . . . 2 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 62 | . 11 . . 11 7 . . 2 . . . 13 . . 13 5 Terminals 42 | . 16 . . 17 9 . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . 7 . Repair Stations 16 | . . . . 1 10 . . . . . . . . . 5 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 32 | . . . . 12 5 . . . . . . 5 . . 10 . Garrison Access 9 | . . . . 1 3 . . . . . . . . . 5 . Terminal Hacks 20 | . 7 . 9 3 1 . . . . . . . . . . . Record 8 | . . . 8 . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks 11 | . . . . . 8 . . . . . . . . . 3 . Scan Component 6 | . . . . . 4 . . . . . . . . . 2 . Repair 5 | . . . . . 4 . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . . 11 3 . . . . . . . . . 5 . Insert Component 12 | . . . . 6 2 . . . . . . . . . 4 . Analyze 7 | . . . . 5 1 . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . 1 . Seal Access 3 | . . . . 1 1 . . . . . . . . . 1 . Unauthorized Hacks 11 | . 4 . . 6 1 . . . . . . . . . . . Terminals 11 | . 4 . . 6 1 . . . . . . . . . . . Botnet 11 | . 4 . . 6 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 . . 8 8 . . . . . . 3 . . 9 . Full Trace Events 4 | . 1 . . 1 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 5 1 . . . . . . 15 . . 1 . Parts Built 2 | . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . . . . 39 . Total Part Build Rating 14 | . . . . . . . . . . . . . . . 14 . Parts Repaired 5 | . . . . . 4 . . . . . . . . . 1 . Time 215 | . . . . . 171 . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . 5 1 . . . . . . . . . 3 . Part Schematics Acquired 7 | . . . . 5 1 . . . . . . . . . 1 . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Total Allies 10 | . . . . . . . . 4 . . 1 4 . . . 1 Largest Group 9 | . . . . . . . . 4 4 4 5 9 . . . 1 Highest-Rated Group 295 | . . . . . . . . 152 152 152 183 295 . . . 31 Highest-Rated Ally 40 | . . . . . . . . 40 40 40 40 40 . . . 31 Zionite Dispatches 2 | . . . . . . . . . . . . 1 . . . 1 Fire 1 | . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . 1 . 1 . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 78 | . . . . . . . . . 10 . . 68 . . . . Total Damage 1504 | . . . . . . . . . 86 . . 1418 . . . . Kills 12 | . . . . . . . . . 2 . . 10 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 1 . . . 2 2 2 . . . 1 . . . Drone Launches 2 | . . . . . . . . . . 1 . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 3 . . 3 . Main Access 1 | . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Turns Passed 16276 | 89 466 450 1298 1572 2168 496 553 1551 811 182 140 2065 543 164 3042 686 Spaces Moved 7983 | 72 256 154 611 909 1009 263 249 906 482 98 84 1032 330 93 1225 210 Core 14 | 1 . . 13 . . . . . . . . . . . . . Treads 5570 | . 87 154 23 . 363 263 249 906 482 98 84 1032 330 93 1225 181 Legs 2101 | . . . 539 909 646 . . . . . . . . . . 7 Wheels 298 | 71 169 . 36 . . . . . . . . . . . . 22 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 240 100 123 123 165 165 165 165 162 162 160 160 160 160 155 Average Speed 161 | 81 125 240 194 138 139 165 165 165 165 163 162 161 160 160 163 247 Slowest Speed 850 | 95 240 240 850 200 243 165 165 165 165 165 162 162 160 160 245 490 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 3 41 35 29 70 33 52 47 87 80 3 70 26 54 20 48 6 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 7 | . . 3 . . . . 1 2 . . . . 1 . . . Known Exits Taken 9 | . 1 . . . 1 . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . . . Scrap Searched 10 | . . 1 . . . 1 1 2 1 . . . 3 1 . . Spaces Dug 147 | . . . . . 6 . . . . . . 48 . . 81 12 Terrain Destroyed 589 | . 29 . 84 33 58 . . . . . . 48 . . 301 36 Melee 147 | . . . . . 6 . . . . . . 48 . . 81 12 Projectile 44 | . . . 1 20 . . . . . . . . . . 14 9 AOE 398 | . 29 . 83 13 52 . . . . . . . . . 206 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Total 9946 | 90 335 193 679 1081 1458 304 371 963 494 120 89 1265 336 97 1782 289 Wait 809 | . 23 14 11 38 230 26 102 49 9 19 4 89 2 . 190 3 Move 7967 | 71 255 153 610 908 1008 262 248 905 481 98 83 1031 329 92 1223 210 Hop . | . . . . . . . . . . . . . . . . . Pick Up 106 | 7 2 2 14 16 15 2 3 4 1 . 1 9 . . 25 5 Fast Attach 88 | 7 7 . 7 19 14 . . . . . . 7 . . 18 9 Attach 63 | . . . 6 6 10 2 1 . . 2 . 3 1 . 20 12 Detach 16 | . 2 . 1 5 1 . . . . . . . . . 4 3 Swap 132 | 1 7 2 3 5 22 . 1 2 . 1 . 25 . . 55 8 Drop 90 | . 7 1 4 19 10 1 2 3 1 . 1 16 . . 23 2 Fire 513 | 4 32 20 23 62 142 11 14 . 2 . . 33 4 5 136 25 Melee 157 | . . . . 1 6 . . . . . . 52 . . 86 12 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . Crush 2 | . . 1 . . . . . . . . . . . . 1 . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 528 | -10/Materials | Identified exit to Mines 556 | -10/Materials | Entered Mines 633 | -10/Mines | Met a Derelict bent on vengeance 816 | -10/Mines | Learned location of Zion (-7) 852 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 857 | -10/Mines | Found Prototype Device 863 | -10/Mines | Learned location of Storage (-9) 985 | -10/Mines | Discovered new exit (range 5) 1006 | -10/Mines | Entered Subcaves 1006 | -10/Subcaves | Discovered new exit (range 10) 1064 | -10/Subcaves | Core integrity fell below 50% 1121 | -10/Subcaves | A Subdweller sparked back to life 1121 | -10/Subcaves | A Subdweller sparked back to life 1122 | -10/Subcaves | Ambushed by Subdweller buried in earth 1131 | -10/Subcaves | Core integrity fell below 20% 1143 | -10/Subcaves | Ambushed by Subdweller buried in earth 1161 | -10/Subcaves | Lost 8 parts (5n1u2w) 1164 | -10/Subcaves | Found Prototype Leg 1164 | -10/Subcaves | Identified Cargo Legs 1166 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 1174 | -10/Subcaves | Destroyed 8 combat bots 1197 | -10/Subcaves | Identified Exp. Sensor Array 1281 | -10/Subcaves | Learned Materials garrison access intel 1382 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1390 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1597 | -10/Subcaves | Build established: Scavenger-Mutant 2061 | -10/Subcaves | Visited 4L-MR0's lab 2078 | -10/Subcaves | Found Meta Core 2080 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2304 | -10/Subcaves | Entered Materials 2304 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2305 | -8/Materials | Loaded intel: 1 garrison access location 2380 | -8/Materials | Build established: Mutant 3057 | -8/Materials | Lost 3 parts (2u1w) 3223 | -8/Materials | Destroyed 10 combat bots 3246 | -8/Materials | Discovered new exit (range 15) 3570 | -8/Materials | Build established: Tank 3876 | -8/Materials | Entered Factory 3876 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4006 | -7/Factory | Repaired Hcp. Storage Unit 4293 | -7/Factory | Repaired Broken Prc. Beam Rifle 4332 | -7/Factory | Repaired Reflective Plating 4399 | -7/Factory | Garrison activated, responded to threat 4477 | -7/Factory | Build established: Mutant 4676 | -7/Factory | First assault squad dispatched 4762 | -7/Factory | Discovered new exit (range 15) 4835 | -7/Factory | Garrison activated, responded to threat 5166 | -7/Factory | Discovered new exit (range 15) 5231 | -7/Factory | Core integrity fell below 50% 5243 | -7/Factory | Lost 8 parts (2n5u1w) 5558 | -7/Factory | Build established: Scavenger-Mutant 5660 | -7/Factory | Cargo convoy interrupted 5730 | -7/Factory | Repaired Imp. Medium Armor Plating 5861 | -7/Factory | Identified exit to Lower Caves 6044 | -7/Factory | Entered Lower Caves 6075 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6528 | -7/Lower Caves | Encountered a Warlord checkpoint 6529 | -7/Lower Caves | Discovered new exit (range 8) 6540 | -7/Lower Caves | Entered another Lower Caves area 6978 | -7/Lower Caves | Discovered new exit (range 15) 6999 | -7/Lower Caves | Encountered a Warlord checkpoint 7092 | -7/Lower Caves | Identified exit to Zion 7093 | -7/Lower Caves | Entered Zion 7246 | -7/Zion | System corruption cleaned by Quarantine Array 7304 | -7/Zion | Learned Factory security intel 7393 | -7/Zion | Given the Hacking Drone Bay 7397 | -7/Zion | Found Prototype Device 7398 | -7/Zion | Identified Hacking Drone Bay 7481 | -7/Zion | Received a visual enhancement algorithm 7853 | -7/Zion | Learned location of Extension (-4) 8187 | -7/Zion | Met Imprinter 8215 | -7/Zion | Imprinted 8218 | -7/Zion | Declared Zion's savior 8619 | -7/Zion | Discovered new exit (range 13) 8638 | -7/Zion | Identified exit to Proximity Caves 8644 | -7/Zion | Entered Proximity Caves 8644 | -6/Proximity Caves | Accompanied by 4 allies 8647 | -6/Proximity Caves | Spotter reported a threat 8797 | -6/Proximity Caves | Learned location of 2 exits from Factory 9226 | -6/Proximity Caves | Identified exit to Factory 9301 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9455 | -6/Proximity Caves | Entered Factory 9455 | -6/Factory | Accompanied by 4 allies 9455 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9456 | -6/Factory | Identified exit to Factory 9456 | -6/Factory | Identified exit to Lower Caves 9637 | -6/Factory | Sucked down chute 9637 | -6/Factory | Entered Waste 9637 | -6/Waste | The area was eerily silent 9638 | -6/Waste | Met a frightened Derelict 9672 | -6/Waste | 4 allies followed down the chute 9739 | -6/Waste | Discovered new exit (range 16) 9756 | -6/Waste | Build established: Scavenger-Skirmisher 9762 | -6/Waste | Identified exit to Factory 9777 | -6/Waste | Entered Factory 9777 | -6/Factory | Accompanied by 5 allies 9928 | -6/Factory | Zion Fire squad teleported in 9938 | -6/Factory | Spotted B-75 Beast 9953 | -6/Factory | Allies destroyed B-75 Beast 10127 | -6/Factory | First assault squad dispatched 10135 | -6/Factory | Lost 6 allies 10676 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10760 | -6/Factory | Discovered exit to Lower Caves (range 8) 10792 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11243 | -6/Factory | Discovered exit to Factory (range 11) 11255 | -6/Factory | Retrieved Zion intel report: Component Schematics 11376 | -6/Factory | Terminal network hard line cut 11842 | -6/Factory | Entered Lower Caves 12365 | -6/Lower Caves | Build established: Tank 12372 | -6/Lower Caves | Discovered new exit (range 9) 12383 | -6/Lower Caves | Identified exit to Lower Caves 12385 | -6/Lower Caves | Entered another Lower Caves area 12387 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12522 | -6/Lower Caves | Discovered exit to Factory (range 14) 12549 | -6/Lower Caves | Entered Factory 12549 | -5/Factory | Evolved 2 slots: Utility x2 12770 | -5/Factory | Lost 4 parts (2u2w) 12987 | -5/Factory | Repaired Imp. Cooling System 13107 | -5/Factory | Build established: Mutant 13296 | -5/Factory | Fabricated Adv. Coolant Injector (x2) 13376 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13784 | -5/Factory | Discovered new exit (range 5) 13854 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13924 | -5/Factory | Retrieved Zion intel report: Main Access 13924 | -5/Factory | Identified exit to Factory 13948 | -5/Factory | Terminal network hard line cut 14124 | -5/Factory | Found Gamma Bomb Array 14649 | -5/Factory | First assault squad dispatched 14706 | -5/Factory | Garrison activated, responded to threat 15003 | -5/Factory | Core integrity fell below 50% 15564 | -5/Factory | High security lockdown imminent 15584 | -5/Factory | Crushed by falling debris 15585 | -5/Factory | System corruption reached 10% 15591 | -5/Factory | Entered another Factory area 15591 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15592 | -4/Factory | Identified exit to Extension 15615 | -4/Factory | Lost 6 parts (2n2u2w) 15640 | -4/Factory | Zion Thermal Resupply teleported in 15880 | -4/Factory | First assault squad dispatched 15940 | -4/Factory | Build established: Scavenger-Mutant 16119 | -4/Factory | Lost 4 parts (1p3u) 16277 | -4/Factory | Self-destructed Last Messages --------------- 16242_ K-01 Serf collects debris. 16242_ Penetrated by Slug. 16245_ K-01 Serf destroyed. 16245_ Penetrated by Slug. 16248_ H-77 Assassin destroyed. 16251_ Acquired 12 matter. 16254_ Sub. Shrapnel Launcher destroyed. 16255_ Slug penetrates Wall. 16259_ Med. Insulated Plating destroyed. 16262_ Adv. Sensor Array destroyed. 16264_ Imp. Medium Armor Plating destroyed. 16266_ Acquired Wheel. 16266_ Penetrated by Slug. 16266_ Plasma Cannon destroyed. 16268_ Penetrated by Slug. 16270_ Knocked back. 16272_ Penetrated by Slug. 16272_ Knocked back. [Achievement: 20k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????######### | | ?????????????##############???????######## | | ?????????????# #???????# # """"""" | | ?????????????# #???????# " | | ?????????????# #???????# # """"""" | | ?????????????# #??????## # | | ?????????????# #??????#" ##+####+# | | ?????????????# ######### #? | | ?????????????# # #"###+### | | ?????????????# # #### | | ?????????????# # """ + | | ?????????????# ! # """[# | | ?????????????# [ ! # """|# ## | | ?????????????# * %*! #%/ ! !# #? ##### | | ?????????????#######+##;########## #?? #???? | | ???????????????#; [!%% g@ %=*[! A #??? #???? | | ???????????????#; [ ;################????#???? | | ???????????????## %;"############???????????? | | ????????????????# %" #???????????? | | ????????????????# % " #???????????? | | ????????????????# ! " #???????????? | | ????????????????#w #???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# * #???????????? | | ????????????????# #???????????? | | ????????????????# %=[ #???????????? | | ????????????????# % #???????????? | | ????????????????# #???????????? | | ????????????????# ????????????? | | ????????????????# "# ##########????????????? | | ????????????????# ## ?????????????????????? | | ????????????????# ?? ?????????????????????? | | ???????????????? ?? ?????????????????????? | | ??????????????????? ?? ?????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 29 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 625 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Surge Thruster | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Sub. Power Source | -8/Materials | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Shock Bomb Launcher | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Enh. Optical Array | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Hvy. Siege Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Pyromaniac This Is Interesting... Challenges ------------ None Game ------ Seed GrenadeSmallThrower Manual? 0 Play Time 04:00:14 Cumulative 40.4 hours Start 2025.01.27 @ 14:55:58 End 2025.01.28 @ 00:12:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d7de815-619e-4b64-ac05-aef87d300fcc