Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 21:49:16

Player: Exp. Geonium Core

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (242)      242
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2322

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             493/550
Matter                     291/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (6) ---
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY (2) ------
         Large Storage Unit
      Improved Sensor Array
>              --- WEAPON (2) -------
  High-powered Shotgun
>              --- INVENTORY (10) ---
         Heavy Ion Engine
         Large Storage Unit
         Large Storage Unit
  High-powered Shotgun
  High-powered Shotgun
               Assault Cannon

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY ----------
         Large Storage Unit
      Improved Sensor Array
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Heavy Ion Engine
         Large Storage Unit
         Large Storage Unit
  High-powered Shotgun
  High-powered Shotgun
               Assault Cannon
[Rating: 25]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             25   | 2   5   5   9   .   4   
  Power                    3    | .   .   2   1   .   .   
    Engine                 3    | .   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   3   .   4   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  8    | .   2   .   4   .   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   2   .   .   
    Device                 2    | .   .   1   1   .   .   
    Storage                1    | .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | .   2   2   2   .   2   
    Energy Gun             4    | .   2   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   2   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 8    | .   .   .   3   .   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   4   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   1   .   4   
Average Slot Usage (%)     95   | .   83  90  96  100 93  
  Engine                   11   | .   14  14  11  11  9   
  Hover                    41   | .   25  28  42  44  48  
  Device                   8    | .   .   9   10  11  9   
  Storage                  11   | .   14  14  10  11  9   
  Energy Gun               4    | .   20  23  3   .   .   
  Ballistic Gun            17   | .   6   .   18  22  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 11  15  19  31  31  33  
  Greatest Support         32   | 26  26  25  32  32  32  
  Greatest Overweight (x)  1    | .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  
  Average Capacity         9    | 6   6   6   9   10  10  
  Most Carried             10   | 6   6   6   10  8   7   
  Average Carried          7    | 5   5   6   8   8   6   
  Final Capacity           10   | 6   6   6   10  10  10  
  Final Carried            8    | 4   6   6   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           598  | 200 50  13  138 50  147 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            291  | .   50  .   138 .   103 
  Parts                    21   | .   3   .   10  .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  10   | .   3   .   5   .   2   
  Guns                     10   | .   3   .   5   .   2   
Classes Destroyed          3    | .   1   .   2   .   .   
  Worker                   2    | .   .   .   1   .   1   
  Swarmer                  6    | .   3   .   3   .   .   
  Sentry                   4    | .   .   .   2   .   2   
Best Kill Streak           3    | .   3   .   3   .   2   
  Combat Bots Only         3    | .   3   .   3   .   1   
Max Kills in Single Turn   1    | .   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Damage Taken               772  | .   98  21  323 6   324 
  Core                     97   | .   10  15  15  .   57  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         95   | 100 .   90  .   96  .   
Volleys Fired              36   | .   11  .   14  1   10  
  Largest                  2    | .   2   .   2   2   2   
  Hottest                  130  | .   130 .   50  50  50  
Shots Fired                64   | .   15  .   28  2   19  
  Gun                      63   | .   15  .   28  2   18  
  Cannon                   1    | .   .   .   .   .   1   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  49   | .   .   .   28  2   19  
  Thermal                  15   | .   15  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         8    | .   4   .   8   .   4   
  Robot Miss Streak        12   | .   4   .   6   8   12  
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           38   | .   7   .   20  .   11  
  Core Hits                17   | .   4   .   8   .   5   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           670  | .   88  .   354 30  198 
  Guns                     647  | .   88  .   354 30  175 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  23   | .   .   .   .   .   23  
  Kinetic                  559  | .   .   .   354 30  175 
  Thermal                  88   | .   88  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   .   
  Average Corruption       1    | .   1   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      11   | .   .   .   .   .   11  
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        428  | .   428 .   6   2   4   
  Average Temperature      148  | .   213 .   4   2   3   
  Received Heat Transfer   219  | .   6   .   96  .   117 
  Effects                  3    | .   3   .   .   .   .   
    Shutdowns              1    | .   1   .   .   .   .   
    Interference           2    | .   2   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   
  Heat Transferred         222  | .   222 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             211  | .   85  33  170 111 211 
  Initial                  66   | .   .   33  12  66  40  
  Average                  75   | .   44  33  68  69  131 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 100 97  
  Level 1                  .    | .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   6   .   9   6   15  
  Peak Tracking Total      10   | .   4   .   4   4   10  
  Tactical Retreats        3    | .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          5    | .   .   1   2   .   2   
  Terminals                4    | .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   .   1   5   .   3   
  Successful               2    | .   .   1   1   .   .   
  Failed                   7    | .   .   .   4   .   3   
    Catastrophic           3    | .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   4   .   3   
  Terminals                8    | .   .   .   5   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   2   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      37   | .   .   .   .   37  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   
  Total Damage             20   | .   .   .   .   20  .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               857  | 3   115 26  234 329 150 
Spaces Moved               1165 | 1   92  33  291 570 178 
  Core                     .    | .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   5    | 1   4   .   .   .   .   
  Hover                    1160 | .   88  33  291 570 178 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            48   | 90  56  56  48  48  48  
  Average Speed            50   | 90  58  56  48  48  56  
  Slowest Speed            120  | 90  120 56  48  48  116 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 2   26  10  27  67  24  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 1    | .   .   .   .   .   1   
Terrain Destroyed          1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1367 | 4   140 38  356 622 207 
  Wait                     117  | .   18  .   33  52  14  
  Move                     1160 | .   91  32  290 569 178 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  12   | .   6   .   6   .   .   
  Fast Attach              15   | .   5   5   5   .   .   
  Attach                   8    | 2   .   .   4   .   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | .   .   .   .   .   2   
  Drop                     16   | 2   9   1   4   .   .   
  Fire                     36   | .   11  .   14  1   10  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Discovered new exit (range 16)
  119 | -10/Materials | Entered Mines
  122 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  140 | -10/Mines     | Discovered new exit (range 10)
  145 | -10/Mines     | Entered Materials
  145 | -9/Materials  | Evolved 2 slots: Propulsion x2
  311 | -9/Materials  | Build established: Mutant
  359 | -9/Materials  | Identified exit to Mines
  379 | -9/Materials  | Entered Mines
  394 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  559 | -9/Mines      | Learned Materials terminal intel
  604 | -9/Mines      | Discovered new exit (range 6)
  644 | -9/Mines      | Discovered new exit (range 7)
  708 | -9/Mines      | Entered Materials
  708 | -8/Materials  | Evolved 2 slots: Propulsion x2
  709 | -8/Materials  | Loaded intel: 12 terminal locations
  858 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00716_ Connecting with Terminal...
00716_ Current location identified: Materials
00718_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00719_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
00735_ K-01 Serf collects debris. <x2>
00775_ Connecting with Terminal...
00783_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
00791_ Imp. Hover Unit destroyed.
00793_ Y-45 Defender destroyed. <x2>
00829_ Acquired 46 matter.
00832_ K-01 Serf collects debris. <x2>
00837_ Hpw. Shotgun destroyed.
00838_ Imp. Hover Unit destroyed.
00839_ Slammed into K-01 Serf.
00839_ K-01 Serf destroyed.
00840_ Acquired 17 matter.
00841_ Imp. Hover Unit destroyed. <x2>
00856_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              292
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumMissileLoader
  Manual?         0
Play Time         00:16:34
  Cumulative      57.3 hours
  Start           2021.03.12 @ 21:30:34
  End             2021.03.12 @ 21:49:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          50
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab38e493-f07f-42bd-a3e9-06e091d3cd18