Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 14:49:39 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (3225) 3225 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1230) 1230 TOTAL SCORE: 9090 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 419 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 294/850 Matter 27/300 Energy 280/280 System Corruption 3% Temperature Critical (793) Movement Rolling (165) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (5) --- Armored Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Trap Scanner Seismic Detector Improved Trap Extractor (1/6 Explosive) > --- WEAPON (2) ------- Heavy Plasma Cannon Gauss Cannon > --- INVENTORY (20) --- Hybrid Deuterium Engine Large Matter Pod (0) Structural Scanner Experimental Sensor Array Advanced Signal Interpreter A0-MCA's Component Scanner Trap Extractor (3/4 Shock) Gauss Rifle Hypervelocity Gauss Rifle Gauss Cannon Precision Rocket Launcher Improved Datajack Heavy Flail Thermal Lance Peak State ------------ > --- POWER ------------ Cooled Ion Engine Fission Core > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Titanium Leg Multireflex Exoskeleton > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Trap Scanner Seismic Detector Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Aluminum Leg Overtuned Titanium Leg Improved Carbon-fiber Leg Armored Wheel Large Matter Pod Structural Scanner Experimental Sensor Array Medium Armor Plating Hardened Light Armor Plating A0-MCA's Component Scanner Trap Extractor Improved Trap Extractor Heavy Plasma Cannon Gauss Rifle Assault Cannon Gauss Cannon Precision Rocket Launcher Improved Datajack Heavy Flail Thermal Lance [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Overtuned Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon Thermal Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 4 | . . . . . . . 4 Weapon . | . . . . . . . . Parts Attached 93 | 6 12 5 34 10 . 7 19 Power 6 | 1 . . 2 1 . . 2 Engine 5 | 1 . . 2 1 . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 31 | 2 2 . 15 3 . 4 5 Treads 22 | 2 2 . 15 3 . . . Leg 8 | . . . . . . 3 5 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 2 5 5 . 1 5 Device 10 | . 2 1 1 3 . . 3 Storage 4 | 1 1 1 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 7 | . . . 2 2 . 1 2 Artifact . | . . . . . . . . Weapon 34 | 2 7 3 12 1 . 2 7 Energy Gun 4 | 2 . . 2 . . . . Energy Cannon 5 | . . . 4 . . . 1 Ballistic Gun 11 | . 6 2 2 . . . 1 Ballistic Cannon 9 | . . . 3 . . 2 4 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 8 | . . . 5 2 . . 1 Parts Lost 16 | . . . 2 . . . 14 Power 2 | . . . . . . . 2 Propulsion 6 | . . . . . . . 6 Utility 6 | . . . 2 . . . 4 Weapon 2 | . . . . . . . 2 Highest Loss Streak 8 | . . . 1 . . . 8 To Critical Strikes 2 | . . . . . . . 2 Average Backups 17 | 2 13 15 19 20 19 18 17 Power . | . 1 1 1 1 1 1 . Propulsion 3 | 1 3 4 3 4 4 3 1 Utility 6 | . 1 2 5 7 7 8 7 Weapon 6 | . 7 8 8 6 6 5 6 Tool/Special . | . . . . . . . . Unused Backups 25 | . 4 . 5 5 . 6 5 Power 3 | . . . 1 1 . . 1 Propulsion 3 | . 2 . . 1 . . . Utility 9 | . . . 1 2 . 3 3 Weapon 10 | . 2 . 3 1 . 3 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 100 100 99 90 Engine 11 | . 14 14 11 11 11 11 8 Treads 34 | . 28 28 43 44 44 41 . Leg 4 | . . . . . . 1 32 Device 11 | . 12 14 9 8 11 9 19 Storage 11 | . 14 14 11 11 11 11 6 Protection 1 | . . . 1 2 . 1 5 Ballistic Gun 7 | . 19 24 14 1 . . . Ballistic Cannon 9 | . . . 6 17 16 11 8 Impact Weapon 1 | . . 2 . 1 2 . . Special Melee Weapon 3 | . . 1 . 1 2 10 . Peak Build Rating 61 | 6 10 15 21 23 21 32 61 Average Rating 22 | 4 8 10 17 19 20 22 54 On Entrance 14 | . 6 9 13 18 19 21 32 Avg Prop Armor Cover (%) 8 | . . . . . . 13 3 Naked Turns . | . . . . . . . . Heaviest Build 90 | 14 34 52 60 63 60 66 90 Greatest Support 96 | 40 40 40 80 80 80 80 96 Greatest Overweight (x) 6 | . . 1 . . . 5 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 18 | 6 14 15 20 20 20 20 20 Most Carried 20 | 4 15 19 20 20 20 20 20 Average Carried 18 | 2 13 15 19 19 19 18 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 Final Carried 20 | 4 15 19 20 20 20 20 19 Scrap Suit Usage (%) 5 | . . . . . . . 47 Parts Cannibalized 5 | . . . . . . . 5 Class Distribution -------------------- 39% | Trapper-Mutant 31% | Mutant 11% | Scavenger-Mutant 9% | Trapper-Scrapper 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Trapper-Mutant | -9/Recycling Trapper-Mutant | -9/Scraptown Trapper-Scrapper | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 4150 | 260 292 176 1164 720 65 521 952 Remotely . | . . . . . . . . Salvage Created 3863 | 17 606 244 1176 440 278 397 705 Parts 267 | 2 44 20 109 30 12 8 42 Haulers Intercepted 9 | . 2 . 5 1 . . 1 Recyclers Shooed 3 | . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 90 | . 14 9 27 10 4 6 20 Guns 46 | . 13 9 22 . . . 2 Cannons 36 | . . . 5 10 4 6 11 AOE 7 | . 1 . . . . . 6 Classes Destroyed 16 | 1 5 1 3 . . 3 3 Worker 6 | . . 1 3 2 . . . Builder 5 | . . . 1 1 . . 3 Tunneler 3 | 1 1 . 1 . . . . Hauler 9 | . 2 . 5 1 . . 1 Recycler 3 | . 1 . 1 . 1 . . Mechanic 1 | . . . . . . . 1 Watcher 6 | . 1 . 3 1 . . 1 Swarmer 33 | . 6 5 12 . . . 10 Grunt 24 | . 8 4 6 4 . . 2 Brawler 1 | . . . 1 . . . . Sentry 22 | . . . 8 6 4 . 4 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Bolteater 2 | . . . . . . 2 . Federalist 1 | . . . . . . 1 . Scrapper 2 | . . . . . . 2 . Savage 1 | . . . . . . 1 . Best Kill Streak 7 | 1 7 4 7 2 1 2 4 Combat Bots Only 7 | . 4 3 7 2 1 2 4 Max Kills in Single Turn 3 | 1 1 1 2 1 1 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 1 . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 591 | . 59 22 111 28 4 17 350 Missed 196 | . 21 5 33 8 1 3 125 Hits 395 | . 38 17 78 20 3 14 225 Melee 8 | . . . . 1 . 6 1 Projectile 387 | . 38 17 78 19 3 8 224 Critical Strikes 8 | . . 1 3 . . . 4 Damage Taken 5310 | . 398 163 907 335 42 135 3330 Core 864 | . 96 27 117 39 . 29 556 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 75 | . . . 25 . . . 50 Core Remaining (%) 67 | 100 . 50 . . . 53 . Volleys Fired 247 | 1 47 17 69 28 5 9 71 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 136 | 80 80 46 136 74 74 77 130 Shots Fired 466 | 2 94 34 138 55 10 18 115 Gun 248 | 2 94 34 114 . . . 4 Cannon 213 | . . . 24 55 10 18 106 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 382 | . 46 34 129 55 10 18 90 Thermal 29 | . . . 9 . . . 20 Explosive 5 | . . . . . . . 5 Electromagnetic 50 | 2 48 . . . . . . Robot Hit Streak 13 | 1 5 7 13 6 5 8 8 Robot Miss Streak 7 | . 7 5 4 4 1 2 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 302 | 1 52 24 103 32 9 12 69 Core Hits 170 | 1 30 16 65 15 4 5 34 Critical Kills 4 | . . . 1 . . . 3 Critical Parts Destroyed 4 | . . . 1 . . . 3 Critical Strikes 14 | . 1 . 3 1 . . 9 Meltdown 1 | . . . . . . . 1 Destroy 7 | . . . 2 . . . 5 Blast 5 | . . . 1 1 . . 3 Corrupt 1 | . 1 . . . . . . Melee Attacks 34 | . 2 1 5 5 2 4 15 Thermal 6 | . . . . . . . 6 Impact 24 | . 2 1 5 5 1 1 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . 1 . 1 1 2 3 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 6945 | 12 810 346 1806 912 252 204 2603 Guns 2461 | 12 693 333 1385 . . . 38 Cannons 3058 | . . . 308 812 160 204 1574 Explosions 619 | . 80 . . . . . 539 Melee 684 | . 32 . 99 86 68 . 399 Ramming 123 | . 5 13 14 14 24 . 53 Kinetic 4936 | . 363 333 1611 812 160 204 1453 Thermal 581 | . 80 . 82 . . . 419 Explosive 539 | . . . . . . . 539 Electromagnetic 342 | 12 330 . . . . . . Impact 424 | . 32 . 99 86 68 . 139 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 1 | . . . . . . . 1 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 392 | . . . 76 . 53 15 248 Projectiles 135 | . . . 17 . 15 15 88 Explosions 26 | . . . . . . . 26 Melee 231 | . . . 59 . 38 . 134 Knockbacks 12 | . . . 2 2 . 2 6 Impact 2 | . . . 1 . . . 1 Kinetic 9 | . . . 1 2 . 2 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 148 | . 26 . . . . . 122 Shots 4 | . 1 . . . . . 3 Rammed 6 | . 1 1 1 2 1 . . Targets Rammed 10 | . 1 1 2 4 1 . 1 Kicked 1 | . . . . . . . 1 Crushed 3 | . . . 1 2 . . . Highest Temperature 793 | 18 120 4 189 42 8 30 793 Average Temperature 76 | 12 47 1 44 14 6 14 123 Received Heat Transfer 954 | . 120 54 291 90 18 66 315 Effects 12 | . . . . . . . 12 Shutdowns 3 | . . . . . . . 3 Interference 6 | . . . . . . . 6 Damage (minor) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 1 . . . 3 . 1 Impact Corruptions 8 | . . . 3 . 1 . 4 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . . . . . 2 5 Heat Transferred 908 | . 150 . 148 . . . 610 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . 1 . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . 1 . 1 2 1 . 1 Low Security (%) 65 | 100 96 100 62 40 69 . 40 Level 1 30 | . 3 . 37 37 30 . 59 Level 2 3 | . . . . 21 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 561 | 5 222 92 319 561 243 . 324 Initial 217 | . 3 13 2 120 217 . . Average 152 | . 96 25 145 294 127 . 186 Influence Increases 3834 | 5 465 271 858 1107 270 . 858 Destroy 0b10 Robot/C 2020 | . 280 180 540 540 80 . 400 Destroy 0b10 Robot/NC 170 | 5 25 5 70 30 5 . 30 Destroy Leader 550 | . 66 40 166 186 . . 92 Allied During Kill 212 | . . . . 204 8 . . Trap Triggered on 0b10 70 | . . . 10 20 . . 40 Successful Hack 166 | . 10 . 22 38 56 . 40 Select Force Hacks 120 | . . . . . 120 . . Disable Machine 150 | . 15 . 15 45 . . 75 Destroy Structure 151 | . 9 1 5 14 1 . 121 Lose Combat Pursuer 225 | . 60 45 30 30 . . 60 Influence Decreases 3536 | . 435 299 580 835 827 . 560 Entered New Map 534 | . 2 22 5 165 340 . . Time Decay 2542 | . 433 277 555 530 337 . 410 Lost Part 160 | . . . 20 . . . 140 Lost Ally 150 | . . . . 140 . . 10 Purge Threat 150 | . . . . . 150 . . Squads Dispatched 15 | . 4 . 3 4 . . 4 Investigation 4 | . 1 . 1 2 . . . Extermination 3 | . . . . . . . 3 Reinforcement 6 | . 3 . 2 1 . . . Assault . | . . . . . . . . Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 2 . 2 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 28 11 42 27 2 12 29 Peak Tracking Total 8 | . 5 3 8 4 . 3 5 Tactical Retreats 12 | . 3 2 2 2 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 6 | . . . 1 2 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts 174 | . . 37 45 55 . . 37 Triggered 1 | . . . 1 . . . . Disarmed 11 | . . . 1 9 . . 1 Reprogrammed 18 | . . 3 3 10 . . 2 Reused 7 | . . . 1 2 . . 4 Traps Extracted 11 | . . 2 1 6 . . 2 Installed 8 | . . . 2 . . 1 5 Triggered 7 | . . . 1 2 . . 4 Most Traps Carried 9 | . . 2 2 7 7 8 9 Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 10 | . 1 . 1 3 . . 5 Max in Single Turn 1 | . 1 . 1 1 . . 1 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 57 | . 7 1 12 14 11 7 5 Terminals 32 | . 5 . 7 11 6 . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 11 | . 2 . 2 2 5 . . Scanalyzers 3 | . . . 2 . . . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 179 | . 18 1 31 41 38 37 13 Successful 119 | . 7 1 17 28 25 37 4 Failed 60 | . 11 . 14 13 13 . 9 Catastrophic 9 | . . . 2 2 2 . 3 Database Lockouts . | . . . . . . . . Manual 96 | . 13 . 20 30 31 . 2 Terminals 99 | . 10 . 19 37 24 . 9 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 29 | . 8 . 4 3 14 . . Scanalyzers 8 | . . . 6 . . . 2 Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 68 | . 2 1 2 13 11 37 2 Record 36 | . . . . . . 36 . Part Schematic 2 | . . . . . 2 . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 4 | . . . 1 . 3 . . Open Door 3 | . . 1 . 2 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . . . . 1 1 . . Terminal Index 2 | . . . . . 1 . 1 Alert Level 2 | . . . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 4 | . 2 . . 2 . . . Disarm Traps 2 | . . . . 2 . . . Reprogram Traps 1 | . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . 1 Zone Layout 3 | . . . 1 2 . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 5 . . . 1 Retrieve Study 6 | . . . 5 . . . 1 Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks 41 | . 5 . 8 14 14 . . Terminals 26 | . 3 . 6 11 6 . . Track 4 | . . . 1 3 . . . Botnet 5 | . . . 1 3 1 . . Skim 17 | . 3 . 4 5 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 15 | . 2 . 2 3 8 . . Recyclers 1 | . . . . 1 . . . Mask 10 | . 2 . 2 2 4 . . Tunnel 4 | . . . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 40 | . 7 . 10 11 8 . 4 Full Trace Events 4 | . . . 1 1 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . . 4 . . . 1 Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . 1 3 . Non-combat 1 | . . . . . 1 . . Combat 3 | . . . . . . 3 . Robot Hacks Applied 4 | . . . . . 1 3 . parse_system 4 | . . . . . 1 3 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 2 . . Highest-Rated Group 88 | . . . . 88 24 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders 5 | . . . . 2 1 . 2 STAY 2 | . . . . 1 1 . . FOLLOW 1 | . . . . 1 . . . EXPLORE 2 | . . . . . . . 2 Ally Attacks 107 | . . . . 107 . . . Total Damage 961 | . . . . 961 . . . Kills 18 | . . . . 18 . . . Allies Corrupted . | . . . . . . . . Allies Melted 6 | . . . . . . 6 . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 10282 | . 1044 1089 1807 969 941 3080 1352 Sensors 522 | . 247 . . . . . 275 Structural 9 | . . . . 9 . . . Traps 5921 | . . . 742 710 544 3080 845 Seismic 4761 | . 797 1089 1065 250 397 . 1163 Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 11840 | 98 1195 1095 2177 1489 941 3482 1363 Spaces Moved 6469 | 55 603 453 1116 740 475 2126 901 Core 4 | 4 . . . . . . . Treads 5453 | 51 603 453 1116 740 475 2015 . Legs 897 | . . . . . . . 897 Wheels 115 | . . . . . . 111 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 100 Average Speed 152 | 152 160 164 160 160 160 160 104 Slowest Speed 240 | 160 160 240 160 160 160 200 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 74 | 3 98 93 89 90 99 92 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 11 | . . . . 3 7 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . . 6 . Spaces Dug 11 | . 1 1 3 . . . 6 Terrain Destroyed 169 | . 8 1 4 12 1 4 139 Melee 11 | . 1 1 3 . . . 6 Projectile 39 | . . . 1 12 1 4 21 AOE 118 | . 7 . . . . . 111 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 7899 | 65 733 765 1367 972 646 2184 1167 Wait 596 | . 44 240 15 77 157 1 62 Move 6462 | 54 602 452 1115 739 474 2125 901 Hop . | . . . . . . . . Pick Up 79 | 4 13 7 21 9 2 14 9 Fast Attach 26 | 6 4 . 6 1 . 3 6 Attach 24 | . . . 7 . . 1 16 Detach 10 | . 3 . 3 . . 1 3 Swap 145 | . 10 7 42 40 3 7 36 Drop 85 | . 7 3 35 14 2 18 6 Fire 247 | 1 47 17 69 28 5 9 71 Melee 33 | . 2 1 5 5 2 4 14 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 9 | . 1 1 2 4 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 182 | . . 37 47 55 . 1 42 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 13) 620 | -10/Materials | Discovered new exit (range 8) 904 | -10/Materials | Discovered new exit (range 9) 1126 | -10/Materials | Discovered new exit (range 3) 1294 | -10/Materials | Entered Mines 1513 | -10/Mines | Learned location of 1 exit from Materials 1516 | -10/Mines | Discovered new exit (range 10) 1532 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1771 | -10/Mines | Assembled infested the area 2019 | -10/Mines | Discovered new exit (range 8) 2389 | -10/Mines | Entered Materials 2389 | -9/Materials | Evolved 2 slots: Propulsion x2 2390 | -9/Materials | Identified exit to Mines 2775 | -9/Materials | Discovered exit to Mines (range 14) 3023 | -9/Materials | Repaired Mni. Grenade Launcher? 3171 | -9/Materials | Discovered new exit (range 4) 3266 | -9/Materials | Build established: Scavenger-Mutant 3389 | -9/Materials | Discovered new exit (range 5) 3784 | -9/Materials | Destroyed 7 combat bots 3981 | -9/Materials | Discovered new exit (range 6) 4005 | -9/Materials | Identified exit to Materials 4085 | -9/Materials | Discovered new exit (range 5) 4566 | -9/Materials | Entered Storage 4641 | -9/Storage | Build established: Mutant 5026 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5026 | -9/Storage | Identified exit to Recycling 5320 | -9/Storage | Build established: Commander-Mutant 5542 | -9/Storage | Learned location of Zion (-6) 5590 | -9/Storage | Learned Materials security intel 5681 | -9/Storage | Learned Materials stockpile data 5689 | -9/Storage | Learned 8 Materials zone layouts 5706 | -9/Storage | Learned 2 Materials zone layouts 5731 | -9/Storage | Learned 2 Materials zone layouts 5829 | -9/Storage | Garrison activated, responded to threat 5881 | -9/Storage | Lost 3 allies 6048 | -9/Storage | Used back door to open Recycling access 6055 | -9/Storage | Entered Recycling 6055 | -9/Recycling | Accompanied by 2 allies 6056 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 6100 | -9/Recycling | Build established: Trapper-Mutant 6603 | -9/Recycling | Discovered new exit (range 16) 6717 | -9/Recycling | Learned location of Storage (-9) 6752 | -9/Recycling | Scanned before Scraplab entrance 6775 | -9/Recycling | Learned location of 3 exits from Materials 6775 | -9/Recycling | Entered Scraplab 6790 | -9/Recycling | Discovered new exit (range 2) 6913 | -9/Recycling | Identified exit to Factory 6985 | -9/Recycling | Learned 2 Storage zone layouts 6996 | -9/Recycling | Entered Scraptown 7120 | -9/Scraptown | Learned location of Extension (-5) 7321 | -9/Scraptown | Discovered new exit (range 5) 7392 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7589 | -9/Scraptown | Visited Awakened 7667 | -9/Scraptown | Visited Symbiants 7937 | -9/Scraptown | Visited Comm Corps 8014 | -9/Scraptown | Visited Scrapoid Research Area 8109 | -9/Scraptown | Visited SPCMW 8168 | -9/Scraptown | Visited Cyclists 8224 | -9/Scraptown | Visited Cave Peace 8299 | -9/Scraptown | Visited UFD Registry 8299 | -9/Scraptown | Registered with UFD as "Tooldriver" 8360 | -9/Scraptown | Visited LU-1G1's Boring Crew 8429 | -9/Scraptown | Visited Abandonware Association 8446 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 8446 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 8656 | -9/Scraptown | Visited Scrapoid Pod Storage 8685 | -9/Scraptown | Visited Research Penetration Think Tank 8720 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8734 | -9/Scraptown | Found DCF Scrap (30 items) 8788 | -9/Scraptown | Visited A0-MCA Data Center 8801 | -9/Scraptown | Given an A- rating by A0-MCA 8810 | -9/Scraptown | Found A0-MCA's Component Scanner 8843 | -9/Scraptown | Visited Infowarlord's Domain 8873 | -9/Scraptown | Visited Curators Association 8932 | -9/Scraptown | Visited Science Guys 9096 | -9/Scraptown | Entered Cyclist Reading Room 9609 | -9/Scraptown | Found Scrap Suit 10114 | -9/Scraptown | Met Optimus 10114 | -9/Scraptown | Accepted into 0bPrime 10219 | -9/Scraptown | Civil war broke out across Scraptown 10254 | -9/Scraptown | Found Thermal Lance 10268 | -9/Scraptown | Lost 7 allies 10350 | -9/Scraptown | Optimus destroyed in the chaos of civil war 10368 | -9/Scraptown | Found Exp. Sensor Array 10410 | -9/Scraptown | Lost 4 allies 10471 | -9/Scraptown | Discovered new exit (range 5) 10478 | -9/Scraptown | Entered Factory 10478 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 10479 | -6/Factory | Lost 3 allies 10782 | -6/Factory | Build established: Trapper-Scrapper 11336 | -6/Factory | Garrison activated, responded to threat 11570 | -6/Factory | Spotted B-75 Beast 11711 | -6/Factory | Lost 3 parts (1n1u1w) 11840 | -6/Factory | Core integrity fell below 50% 11841 | -6/Factory | Self-destructed Last Messages --------------- 11826_ Imp. Aluminum Leg destroyed. 11827_ S-27 Virus destroyed. 11829_ Ovr. Titanium Leg destroyed. 11830_ Overheating: System interference. 11830_ Trap Scanner temporarily disabled. 11832_ Power failure, Fission Core shutdown. 11833_ Construction Platform disabled. 11834_ Overheating: System interference. 11834_ Seismic Detector temporarily disabled. 11835_ Destroyed VTOL Module. 11836_ Power failure, Cld. Ion Engine shutdown. 11837_ Overheating: Gauss Cannon damaged (-55). 11839_ Overheating: Core damaged (-170). 11839_ System corrupted: Heat flow error (+263). 11840_ Power failure, Fission Core shutdown. 11840_ Overheating: Core damaged (-161). 11840_ Fission Core destroyed. 11841_ Overheating: System interference. 11841_ Hvy. Plasma Cannon temporarily disabled. 11841_ Ovr. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# """" #??????????????? | | ??????????????????????????# "" #??????????????? | | ??????????????????????????; p #??????????????? | | ????????????#############+;#;=;;;#######+????????? | | ??????????? =^%] ????? | | ??????????? [%^^% ????? | | ??????????? =^^% ????? | | ??????????????##########;s;;*=%;############?????? | | ???????????????????# ! #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ! #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# @ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Trap Extractor | -9/Recycling | Hacked Lrg. Storage Unit | -9/Recycling | Hacked Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Mni. Grenade Launcher | 50% | -9/Materials Studied --------- Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlinkDrainedMegashotty Manual? 0 Play Time 02:31:02 Cumulative 141.4 hours Start 2026.04.03 @ 11:05:02 End 2026.04.03 @ 14:49:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 86 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cf60287-831f-4f06-a447-287b08e37408