Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.12 @ 00:20:37 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1103) 1103 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 4139 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 335 Met Imprinter 300 Was Imprinted 300 Friendly Fire -156 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Warm (121) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON (3) ------- Heavy Beamcaster Ripper > --- INVENTORY (8) ---- Experimental Signal Interpreter Faulty Experimental Target Analyzer Experimental Armor Integrity Analyzer Propulsion Shielding Advanced Hacking Suite Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Ripper > --- INVENTORY -------- Experimental Signal Interpreter Experimental Target Analyzer Experimental Armor Integrity Analyzer Propulsion Shielding Advanced Hacking Suite Bomb Factory No. 2 Self-destruct Interrupter [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Experimental Targeting Computer Protection Propulsion Shielding Weapon EMP Blaster Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Launcher EMP Blaster Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 45 | . 4 . 16 10 15 . Power 5 | . 1 . 2 1 1 . Engine 5 | . 1 . 2 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . . . 2 2 2 . Treads . | . . . . . . . Leg 6 | . . . 2 2 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | . 1 . 4 4 8 . Device 8 | . 1 . 4 2 1 . Storage 2 | . . . . . 2 . Processor 6 | . . . . 1 5 . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 17 | . 2 . 8 3 4 . Energy Gun 7 | . . . 5 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . 1 1 1 . Ballistic Cannon . | . . . . . . . Launcher 6 | . 2 . 2 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 5 . Corrupted Parts 5 | . . . 3 2 . . System Corruption 11 | . . . 5 6 . . Parts Lost 17 | . . . 4 12 . 1 Power 3 | . . . 1 2 . . Propulsion 3 | . . . . 3 . . Utility 2 | . . . 1 1 . . Weapon 9 | . . . 2 6 . 1 Highest Loss Streak 11 | . . . 2 11 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 96 100 95 74 72 99 Engine 10 | . 14 14 11 8 10 11 Leg 21 | . 28 28 22 13 20 22 Device 9 | . 10 14 19 14 2 . Storage 9 | . 14 14 11 8 6 11 Processor 8 | . . . . 4 16 22 Energy Gun 10 | . . . 17 16 6 21 Ballistic Gun 4 | . . . 6 . 6 . Launcher 7 | . 27 28 7 8 . . Slashing Weapon 2 | . . . . . 3 11 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 19 19 24 24 48 28 Greatest Support 35 | 20 20 20 35 35 28 28 Greatest Overweight (x) 2 | . . . 1 2 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 7 6 8 Most Carried 8 | . 8 5 8 8 8 8 Average Carried 6 | . 4 5 7 6 5 8 Final Capacity 8 | 8 8 8 8 5 8 8 Final Carried 8 | 6 5 5 8 4 8 8 Class Distribution -------------------- 37% | Derelict-Mutant 26% | Mutant 15% | Scavenger-Skirmisher 11% | Scavenger-Bomber 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Bomber | -9/Materials Scavenger-Skirmisher | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 908 | 200 88 17 280 126 101 96 Remotely . | . . . . . . . Salvage Created 1681 | . 199 74 856 491 . 61 Parts 120 | . 14 7 63 30 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented 11 | . . . . . . 11 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 4 2 18 8 . 1 Guns 20 | . . . 15 4 . 1 AOE 11 | . 4 2 2 3 . . Classes Destroyed 11 | . 6 . 4 1 . . Worker 6 | . 1 2 1 2 . . Builder 4 | . 2 . 1 1 . . Tunneler 2 | . 1 . . 1 . . Recycler 2 | . . . 1 1 . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 12 | . 3 2 7 . . . Grunt 15 | . 1 . 7 7 . . Sentry 5 | . . . 4 . . 1 Zionite 1 | . . . 1 . . . Assembled 1 | . . . . 1 . . Best Kill Streak 8 | . 3 2 6 8 . 1 Combat Bots Only 5 | . 2 2 5 4 . 1 Max Kills in Single Turn 4 | . 3 2 2 4 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 182 | . 6 4 89 41 . 42 Missed 62 | . 1 1 31 9 . 20 Damage Taken 2037 | . 71 67 627 936 . 336 Core 414 | . . . 136 219 . 59 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 76 | . 6 3 40 19 . 8 Largest 3 | . 2 2 3 3 . 2 Hottest 162 | . 66 66 145 145 . 162 Shots Fired 193 | . 12 6 111 48 . 16 Gun 153 | . . . 102 35 . 16 Cannon . | . . . . . . . Launcher 40 | . 12 6 9 13 . . Special . | . . . . . . . Kinetic 34 | . . . 33 1 . . Thermal 74 | . . . 24 34 . 16 Explosive . | . . . . . . . Electromagnetic 85 | . 12 6 54 13 . . Robot Hit Streak 5 | . 2 1 5 5 . 5 Robot Miss Streak 7 | . 4 5 7 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 90 | . 3 2 49 22 . 14 Core Hits 70 | . 10 7 29 19 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 3 2 . . Burn 4 | . . . 2 2 . . Corrupt 1 | . . . 1 . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2477 | . 308 163 1033 622 . 351 Guns 1225 | . . . 685 263 . 277 Cannons . | . . . . . . . Explosions 1152 | . 294 157 342 359 . . Melee 67 | . . . . . . 67 Ramming 33 | . 14 6 6 . . 7 Kinetic 210 | . . . 193 17 . . Thermal 751 | . . . 228 246 . 277 Explosive 114 | . . . 114 . . . Electromagnetic 1302 | . 294 157 492 359 . . Impact . | . . . . . . . Slashing 67 | . . . . . . 67 Piercing . | . . . . . . . Highest Corruption 15 | . . 1 5 15 15 . Average Corruption 6 | . . 1 4 10 15 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 16 16 1 . Message Errors 7 | . . . 5 2 . . Matter Fused 8 | . . . 3 5 . . Heat Flow Errors 4 | . . . 1 3 . . Energy Discharges 3 | . . . 1 1 1 . Data Loss (minor) 4 | . . . 4 . . . Data Loss (major) 2 | . . . 2 . . . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Misdirections 1 | . . . . 1 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 8 | . 8 . . . . . Projectiles . | . . . . . . . Explosions 8 | . 8 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 189 | . 36 45 58 50 . . Shots 11 | . 3 3 2 3 . . Rammed . | . . . . . . . Targets Rammed 9 | . 1 3 3 . . 2 Kicked 9 | . 1 3 3 . . 2 Crushed . | . . . . . . . Highest Temperature 312 | . 12 6 286 312 . 219 Average Temperature 92 | . 5 4 104 104 . 93 Received Heat Transfer 363 | . . . 141 114 . 108 Effects 4 | . . . 1 3 . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . 4 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . . 1 2 . . . Heat Transferred 1900 | . . . 679 777 . 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 547 | . 189 176 547 409 . . Initial 154 | . . 73 68 154 . . Average 241 | . 62 102 301 333 . . Maximum Alert Level 2 | . . . 2 2 . . Low Security (%) 41 | . 100 100 20 7 . . Level 1 39 | . . . 56 54 . . Level 2 19 | . . . 22 38 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 6 3 22 10 . 20 Peak Tracking Total 10 | . 4 3 4 4 . 10 Tactical Retreats 5 | . 1 . 2 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 3 | . . . 3 . . . Exploded 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 11 | . 1 . 4 6 . . Max in Single Turn 2 | . 1 . 2 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 2 . 5 . . . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 5 . 21 . . . Successful 18 | . 2 . 16 . . . Failed 8 | . 3 . 5 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 10 | . 5 . 5 . . . Terminals 20 | . 5 . 15 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 . 10 . . . Robot Analysis 3 | . . . 3 . . . Prototype ID Bank 4 | . 2 . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 1 | . . . 1 . . . Detonate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 5 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . 13 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 156 | . . 41 41 . 156 156 Highest-Rated Ally 41 | . . 31 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 36 | . . 4 6 . . 26 Total Damage 1370 | . . 41 60 . . 1269 Kills 13 | . . 1 1 . . 11 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . . . 3 . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2899 | . 360 115 807 339 1031 247 Spaces Moved 2011 | 1 252 74 464 250 798 172 Core 224 | . . . . 143 81 . Treads . | . . . . . . . Legs 1787 | 1 252 74 464 107 717 172 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 50 50 120 Average Speed 123 | 120 120 120 137 104 123 120 Slowest Speed 260 | 120 120 120 190 260 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 2 44 21 39 63 85 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 2 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . . . 41 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 41 | . . . 41 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2259 | . 299 93 543 288 842 194 Wait 70 | . 28 14 5 2 11 10 Move 2005 | . 251 73 463 249 797 172 Hop . | . . . . . . . Pick Up 18 | . 2 . 8 . 8 . Fast Attach 27 | . 3 . 7 5 12 . Attach 10 | . . . 2 5 3 . Detach 11 | . 2 . . 3 6 . Swap 8 | . 1 . 7 . . . Drop 23 | . 5 . 8 5 5 . Fire 76 | . 6 3 40 19 . 8 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 9 | . 1 3 3 . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 361 | -10/Materials | Entered Mines 442 | -10/Mines | Discovered new exit (range 10) 476 | -10/Mines | Entered Materials 476 | -9/Materials | Accompanied by 2 allies 476 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 481 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 531 | -9/Materials | Identified exit to Mines 1283 | -9/Materials | Entered Mines 1304 | -9/Mines | Discovered new exit (range 13) 1357 | -9/Mines | Excavation squad dispatched 1357 | -9/Mines | A large section of the Mines collapsed 1381 | -9/Mines | Build established: Scavenger-Skirmisher 1425 | -9/Mines | System corruption reached 10% 1541 | -9/Mines | Core integrity fell below 50% 1553 | -9/Mines | Core integrity fell below 20% 1566 | -9/Mines | Learned location of Storage (-7) 1568 | -9/Mines | Learned location of 1 exit from Materials 1579 | -9/Mines | Lost 11 parts (2p2n1u6w) 1619 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1619 | -9/Mines | Discovered new exit (range 13) 1622 | -9/Mines | Entered Zion 1638 | -7/Zion | System corruption cleaned by Quarantine Array 1659 | -7/Zion | Learned Factory trap positions 1680 | -7/Zion | Learned 4 Factory zone layouts 1712 | -7/Zion | Learned location of Recycling (-7) 1845 | -7/Zion | Imprinted 1847 | -7/Zion | Declared Zion's savior 1904 | -7/Zion | Loaded intel: 4 derelict terminal locations 1984 | -7/Zion | Found Prototype Device 1984 | -7/Zion | Identified Bomb Factory No. 2 2005 | -7/Zion | Build established: Derelict-Mutant 2217 | -7/Zion | Found Prototype Processor 2217 | -7/Zion | Identified Exp. Terrain Scan Processor 2222 | -7/Zion | Found Prototype Processor 2222 | -7/Zion | Identified Exp. Targeting Computer 2232 | -7/Zion | Found Prototype Processor 2235 | -7/Zion | Found Prototype Processor 2237 | -7/Zion | Found Prototype Processor 2240 | -7/Zion | Found Prototype Processor 2258 | -7/Zion | Identified Exp. Core Analyzer 2620 | -7/Zion | Discovered new exit (range 16) 2653 | -7/Zion | Entered Proximity Caves 2653 | -6/Proximity Caves | Accompanied by 4 allies 2703 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2817 | -6/Proximity Caves | Spotted B-75 Beast 2882 | -6/Proximity Caves | Spotter reported a threat 2900 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02720_ Imp. Heat Sink fries itself beyond repair. 02720_ Lgt. Treads fries itself beyond repair. 02720_ Corrupted Adv. Heat Sink fries itself beyond repair. 02731_ G-67 Veteran destroyed. 02731_ Chain reaction triggered in Lgt. Angular Momentum Engine. 02735_ G-50 Soldier shuts down. 02735_ Chain reaction triggered in Lgt. Angular Momentum Engine. 02735_ G-50 Soldier destroyed. 02739_ Corrupted Carbon-fiber Leg fries itself beyond repair. 02740_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 02741_ Flexi-carbon Leg fries itself beyond repair. 02745_ Field Laser fries itself beyond repair. 02747_ Carbon-fiber Leg fries itself beyond repair. 02825_ N-01 Spotter is scanning... 02826_ N-01 Spotter destroyed. 02830_ Hover Unit fries itself beyond repair. 02882_ ALERT: Unidentified potential threat approaching Complex 0b10. 02894_ Hvy. Beamcaster destroyed. 02898_ Critical hit (Burn: +37). 02899_ Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #???????? ??????????????????????????????????? | | #??????? ?????????????##??????????????????? | | ?????????# ????????????? #??????????????????? | | ??????????# ???????????? #??????????????????? | | ??????????? ??????????? #??????????????????? | | ????????????# ##??#####?? #??????????????????? | | ????????????# ### ### ##???? ??????????? | | ???????????## ### ??????????? | | ???????????# #???????????? | | ????????????????# #???????????? | | ?????????????????# #??????????? | | ?###?????????????## ## ?????????? | | ## ##????????????## ggg## ##??????????????????? | | ###?????????## #??????????????????????? | | ##???????## #g #??????????????????????? | | ## #???????# ### #??????????????????????? | | ?# ######### ##?# @#### ## #????????????? | | ## ##??# gg #???????????? | | # #???####### #???????????? | | # ####### #????????????? ????????? | | ## #?????## ##??????????????????????????? | | ?##### #??????## ##???????????????????????????? | | ?????###???????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 8 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Maul | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberAutogunRigger Manual? 0 Play Time 00:17:46 Cumulative 584.8 hours Start 2024.01.12 @ 00:04:52 End 2024.01.12 @ 00:20:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 501 Rogue 228 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fda4d53-8946-461f-8b6c-f5c4ee2904a6