Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.27 @ 14:11:05 // Halloween2019/Abominations Player: PhenomPhear Result: Escaped! Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (221) 1105 Value Destroyed (20307) 20307 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (3000) 3000 TOTAL SCORE: 31292 Bonus ------- Win 3000 Cogmind --------- Core Integrity 830/1450 Matter 7/300 Energy 756/770 System Corruption 95% Temperature Cool (160) Location To Epsilon Eridani Parts ------- Power (2) Light Antimatter Reactor Zionite Heavy DM Reactor Propulsion (4) Advanced Heavy Siege Treads Advanced Heavy Siege Treads Utility (14) Advanced Power Amplifier Advanced Coolant Injector Medium Storage Unit Large Storage Unit Improved Energy Well Advanced Targeting Computer Advanced Core Analyzer Layered Heavy Armor Plating Advanced Powered Armor Advanced Powered Armor Advanced Force Field Antimissile System System Restoration Module Weapon (3) Long-range Phase Cannon Enhanced Nova Cannon Graviton Cannon Inventory (14) Particle Reactor Particle Reactor Biometal Heavy Treads Improved Energy Well (482) Particle Accelerator Improved Core Shielding Thermal Barrier Hypervelocity Railgun Compact Railgun Micro-nuke Launcher Tactical Quantum Warhead Molecular Scythe Peak State ------------ Power Light Antimatter Reactor Zionite Heavy DM Reactor Propulsion Heavy Siege Treads Advanced Heavy Siege Treads Utility Advanced Coolant Injector Medium Storage Unit Large Storage Unit Improved Energy Well Improved Energy Well Advanced Targeting Computer Advanced Core Analyzer Improved Core Shielding Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Thermal Barrier Advanced Force Field Experimental Reclamation Unit Weapon Enhanced Nova Cannon Graviton Cannon Molecular Scythe Inventory Particle Reactor Particle Reactor Biometal Heavy Treads Advanced Power Amplifier Advanced Coolant Injector Matter Compressor Particle Accelerator Advanced Powered Armor Corruption Screen KE Penetrator Hypervelocity Railgun Compact Railgun Micro-nuke Launcher [Rating: 173] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Core Shielding Weapon KE Penetrator Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Experimental Stasis Projector Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 12 | . . . 2 1 1 2 2 2 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 277 | 6 5 12 8 13 51 26 13 58 51 34 Power 22 | 1 1 2 2 1 4 3 2 4 2 . Engine 12 | 1 . 2 1 1 3 3 1 . . . Core 2 | . 1 . 1 . . . . . . . Reactor 8 | . . . . . 1 . 1 4 2 . Propulsion 43 | 2 . 1 . 3 12 4 4 12 4 1 Treads 25 | 2 . 1 . 1 6 1 2 7 4 1 Leg 8 | . . . . . . 1 2 5 . . Wheel 3 | . . . . 2 . 1 . . . . Hover 6 | . . . . . 6 . . . . . Flight 1 | . . . . . . 1 . . . . Utility 109 | 1 1 3 2 4 18 7 6 25 20 22 Device 55 | . . 1 . . 7 4 2 14 9 18 Storage 21 | 1 1 . . . 8 3 1 4 2 1 Processor 8 | . . . 1 1 1 . 2 3 . . Hackware 1 | . . . . . . . . 1 . . Protection 24 | . . 2 1 3 2 . 1 3 9 3 Artifact . | . . . . . . . . . . . Weapon 103 | 2 3 6 4 5 17 12 1 17 25 11 Energy Gun 14 | 1 . . . . 3 7 . 3 . . Energy Cannon 19 | . . 3 2 1 3 1 . 4 1 4 Ballistic Gun 27 | 1 1 1 . . 1 4 1 2 15 1 Ballistic Cannon 9 | . 2 1 . . . . . 3 . 3 Launcher 14 | . . 1 2 4 3 . . 1 2 1 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 3 6 1 Piercing Weapon 9 | . . . . . 7 . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 4 1 . 8 3 12 Parts Lost 67 | . 2 2 . 11 21 5 5 12 7 2 Power 11 | . . 1 . 2 2 3 . 2 1 . Propulsion 16 | . 1 . . 2 9 . 2 2 . . Utility 16 | . . . . 1 4 1 3 2 4 1 Weapon 24 | . 1 1 . 6 6 1 . 6 2 1 Highest Loss Streak 11 | . 1 1 . 5 4 2 4 11 2 1 Average Slot Usage (%) 82 | . 87 85 99 84 55 72 77 93 90 88 Engine 2 | . 7 6 14 10 3 2 . . . . Core 1 | . 6 7 3 3 . . . . . . Reactor 4 | . . . . . . . 4 8 7 8 Treads 9 | . 19 16 18 14 7 1 7 10 8 8 Leg 1 | . . . . . . 3 6 4 . . Device 12 | . . 3 9 6 10 18 15 14 17 16 Storage 14 | . 25 12 9 6 7 13 16 18 20 15 Processor 7 | . . . 8 6 . . 6 13 12 8 Protection 8 | . . 6 9 13 7 5 2 8 9 16 Energy Gun 1 | . 9 . . . 1 7 . 2 . . Energy Cannon 3 | . . 9 25 13 . . . 3 . 4 Ballistic Gun 4 | . 13 . . . 1 7 15 1 8 1 Ballistic Cannon 2 | . 4 21 . . . . . 1 . 1 Slashing Weapon 1 | . . . . . . . . 3 2 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 173 | 9 47 61 70 71 38 48 66 90 148 173 Greatest Support 170 | 40 40 40 40 60 84 20 100 142 160 170 Greatest Overweight (x) 18 | . 2 2 1 5 3 4 3 18 . 1 Average Overweight (x) . | . 1 1 1 1 . 2 . . . . Largest Inventory Capacity 14 | 6 14 14 12 12 8 10 14 14 12 14 Average Capacity 10 | 5 12 12 12 11 5 8 10 12 12 13 Most Carried 14 | 2 6 12 12 12 6 10 10 14 12 14 Average Carried 9 | . 2 10 11 9 2 5 9 11 10 12 Final Capacity 14 | . . . . . . . . . . 14 Final Carried 13 | . . . . . . . . . . 13 Class Distribution -------------------- 42% | Scavenger-Mutant 24% | Mutant 22% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Matter Collected 8481 | 195 145 571 62 838 1078 257 669 978 3082 606 Remotely 1124 | . . . . . . . . . 1124 . Salvage Created 9884 | . 217 643 162 731 350 571 1418 1633 3566 593 Parts 457 | . 12 27 7 47 9 19 48 64 188 36 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Combat Hostiles Destroyed 119 | . 5 23 5 13 4 8 11 14 31 5 Melee 16 | . . . . . 1 . . 1 12 2 Guns 44 | . 4 1 . . 1 5 11 5 16 1 Cannons 33 | . 1 13 2 4 . . . 8 3 2 AOE 24 | . . 8 3 9 2 2 . . . . Classes Destroyed 15 | . 2 5 2 2 . 1 . 2 1 . Worker 28 | . . 1 . 4 1 . 6 5 11 . Builder 7 | . . 1 . 2 . . 2 . 2 . Tunneler 1 | . . . . . . 1 . . . . Recycler 12 | . . . . 2 1 . 3 1 5 . Watcher 1 | . . . 1 . . . . . . . Swarmer 7 | . . 3 . . . . 1 3 . . Grunt 36 | . 3 9 4 . . 6 4 3 7 . Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . . Protector 1 | . . 1 . . . . . . . . Sentry 4 | . . 1 . . 1 1 1 . . . Hunter 5 | . . . 1 . . . 1 1 2 . Z-Heavy 1 | . . . . . . . . 1 . . Guerrilla 1 | . . . . 1 . . . . . . Commander 1 | . . . . . . . . 1 . . Abomination 60 | . 2 9 . 12 3 1 4 4 21 4 Anomaly 53 | . . . . 10 2 . . 37 4 . Best Kill Streak 15 | . 1 10 5 15 1 2 8 7 5 1 Combat Bots Only 8 | . 1 8 5 5 1 2 5 7 5 1 Max Kills in Single Turn 4 | . 1 2 2 4 1 2 2 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 2 2 1 2 . . . . Melee 1 | . . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Damage Taken 32203 | . 491 1090 182 2701 4770 762 1426 2682 9951 8148 Core 2427 | . 48 191 17 349 785 58 173 186 442 178 Absorbed by Shields 10441 | . . . . . 263 . . 154 6985 3039 Reduced by Siege Mode 1621 | . . . . . . . . . 638 983 Core Remaining (%) 70 | 100 80 52 96 50 7 94 84 85 . 57 Volleys Fired 690 | . 25 47 8 76 74 38 47 75 230 70 Largest 3 | . 2 3 3 3 1 3 3 3 3 3 Hottest 503 | . 70 225 225 225 90 180 99 503 323 295 Shots Fired 1426 | . 50 124 14 105 75 74 141 132 604 107 Gun 919 | . 46 4 . . 20 69 141 44 572 23 Cannon 399 | . 4 112 9 54 11 5 . 88 32 84 Launcher 108 | . . 8 5 51 44 . . . . . Special . | . . . . . . . . . . . Kinetic 936 | . 28 89 . . 15 3 141 66 556 38 Thermal 362 | . 22 27 9 54 16 51 . 66 48 69 Explosive 108 | . . 8 5 51 44 . . . . . Electromagnetic 20 | . . . . . . 20 . . . . Robot Hit Streak 54 | . 11 16 4 9 12 8 17 12 54 47 Robot Miss Streak 7 | . 2 4 1 5 7 2 2 3 5 5 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 9 | . . . . . . . 2 . 7 . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . Shots Hit Robots 1315 | . 38 72 7 59 60 55 90 135 654 145 Core Hits 552 | . 15 37 13 98 53 20 43 72 160 41 Critical Hits 108 | . 1 1 . . 2 . 10 5 83 6 Critical Kills 14 | . 1 . . . . . 4 4 5 . Critical Parts Destroyed 47 | . . 1 . . 1 . 5 . 35 5 Melee Attacks 303 | . . . . . 28 . . 47 157 71 Impact . | . . . . . . . . . . . Slashing 272 | . . . . . . . . 47 157 68 Piercing 31 | . . . . . 28 . . . . 3 Sneak Attacks 50 | . . . . . 1 . . 43 5 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . Damage Inflicted 47233 | . 363 2231 609 5321 2624 1098 2371 8683 17567 6366 Guns 15540 | . 348 33 . . 440 902 2364 777 10373 303 Cannons 8927 | . 15 1381 127 1031 72 66 . 2360 1074 2801 Explosions 7313 | . . 817 482 4288 1596 130 . . . . Melee 15325 | . . . . . 505 . . 5544 6029 3247 Ramming 128 | . . . . 2 11 . 7 2 91 15 Kinetic 15990 | . 153 892 . . 369 46 2364 1303 10080 783 Thermal 8432 | . 210 522 127 1031 227 793 . 1834 1367 2321 Explosive 7099 | . . 817 482 4288 1512 . . . . . Electromagnetic 259 | . . . . . . 259 . . . . Impact . | . . . . . . . . . . . Slashing 14717 | . . . . . . . . 5544 6029 3144 Piercing 608 | . . . . . 505 . . . . 103 Highest Corruption 95 | . . 1 . 9 19 . 1 24 27 95 Average Corruption 16 | . . 1 . 4 10 . 1 14 16 56 Corruption Purged 10 | . . . . . . . . . . 10 Effects 640 | . . 4 . 16 63 . 2 100 257 198 Message Errors 77 | . . . . 4 10 . . 20 28 15 Matter Fused 63 | . . . . 4 8 . . 15 24 12 Heat Flow Errors 45 | . . . . 1 11 . . 10 15 8 Energy Discharges 37 | . . 1 . 1 5 . . 12 14 4 Parts Rejected 3 | . . . . . . . . . 3 . Data Loss (minor) 28 | . . . . . 5 . 1 9 9 4 Data Loss (major) 5 | . . . . . 4 . . 1 . . Misfires 14 | . . . . . 1 . . 3 7 3 Alerts 5 | . . . . . 1 . . 2 2 . Misdirections 38 | . . . . . 12 . . 7 7 12 Targeting Errors 278 | . . 2 . 5 6 . 1 19 124 121 Weapon Failures 47 | . . 1 . 1 . . . 2 24 19 Overload Shots 20 | . . . . . . 3 . 10 7 . Effects 2 | . . . . . . . . 1 1 . Meltdown 2 | . . . . . . . . 1 1 . Overflow Damage 1857 | . . 97 . 232 46 34 . 883 406 159 Projectiles 229 | . . 72 . 16 . . . 47 18 76 Explosions 321 | . . 25 . 216 46 34 . . . . Melee 1307 | . . . . . . . . 836 388 83 Knockbacks 18 | . . 9 . . . . . 9 . . Impact 1 | . . . . . . . . 1 . . Kinetic 17 | . . 9 . . . . . 8 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 691 | . . 74 . 143 409 65 . . . . Shots 15 | . . 2 . 6 6 1 . . . . Rammed 17 | . . . . 3 3 . 1 1 8 1 Targets Rammed 17 | . . . . 3 3 . 1 1 8 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 445 | . 141 309 180 436 263 97 210 445 337 409 Average Temperature 112 | . 49 125 80 121 82 39 63 91 118 136 Received Heat Transfer 3742 | . 117 135 27 381 690 288 213 364 725 802 Effects 13 | . . 4 . . 1 . . 5 . 3 Shutdowns 3 | . . . . . . . . 2 . 1 Energy Bleed 4 | . . 2 . . 1 . . 1 . . Interference 5 | . . 2 . . . . . 1 . 2 Damage (major) 1 | . . . . . . . . 1 . . Siege Activations 14 | . . . . . . . . . 9 5 Total Turns 615 | . . . . . . . . . 361 254 Longest Duration 125 | . . . . . . . . . 79 125 Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 6 | . . . . . . . . . 6 . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 24 | . . 6 1 3 . 1 6 1 6 . Heat Transferred 5914 | . 254 330 185 567 207 1021 . 1144 1537 669 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted 66 | . . . . . . . . . 38 28 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Peak Influence 251 | . 115 204 251 137 105 209 188 121 205 42 Average Influence 39 | . 63 58 115 67 28 73 94 19 33 3 Maximum Alert Level 1 | . . 1 1 . . 1 . . 1 . Low Security (%) 98 | . . . . . . . . . . . Level 1 1 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 213 | . 6 5 5 21 46 11 11 46 62 . Investigation 23 | . 1 1 2 1 2 2 1 8 5 . Extermination . | . . . . . . . . . . . Reinforcement 41 | . 4 1 3 7 3 5 4 6 8 . Assault 90 | . 1 3 . 13 16 1 4 22 30 . Garrison 59 | . . . . . 25 3 2 10 19 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . Haulers Reinforced 18 | . . . . 2 . 4 2 5 5 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Distress Signals 111 | . 3 5 1 13 22 10 7 21 29 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 218 | . 9 23 8 23 37 12 19 26 53 8 Peak Tracking Total 10 | . 2 5 7 10 7 3 5 8 8 5 Tactical Retreats 37 | . 1 . 1 2 17 4 2 2 8 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Traps Triggered 2 | . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Disabled 16 | . . 1 1 2 6 4 2 . . . Max in Single Turn 5 | . . 1 1 1 5 3 1 . . . Garrison Access 7 | . . . . 2 . 1 . 2 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Accessed 6 | . . 2 . . 1 1 1 1 . . Terminals 3 | . . 2 . . 1 . . . . . Fabricators 2 | . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . . 8 . . 4 1 1 2 . . Successful 7 | . . 5 . . . 1 1 . . . Failed 9 | . . 3 . . 4 . . 2 . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . 5 . . . . . . . . Terminals 12 | . . 8 . . 4 . . . . . Fabricators 2 | . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 5 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 4 | . . 4 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 2 . . 1 . . 1 . . Full Trace Events 2 | . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 212 | . . . . . . 212 . . . . Time 106 | . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 24 | . . . . 5 7 3 . 2 7 . Machine Destruction 6 | . . . . 1 . 3 . 2 . . Programmers 18 | . . . . 4 7 . . . 7 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total Allies 5 | . . . . 3 . . . . 2 . Largest Group 3 | . . . . 3 . . . . 2 . Highest-Rated Group 93 | . . . . 93 . . . . 92 . Highest-Rated Ally 46 | . . . . 31 . . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 94 | . . . . 78 . . . . 16 . Total Damage 970 | . . . . 648 . . . . 322 . Kills 3 | . . . . 3 . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . 2 . . . . . Garrisons 1 | . . . . . 1 . . . . . Patrols 1 | . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Turns Passed 12080 | 68 282 958 255 1013 1864 715 619 2588 2799 919 Spaces Moved 5625 | 37 107 394 123 487 1628 412 296 939 998 204 Core 871 | 1 . . . 120 708 41 . 1 . . Treads 3321 | 36 107 394 123 313 281 . 251 614 998 204 Legs 324 | . . . . . . . . 324 . . Wheels 440 | . . . . 54 . 341 45 . . . Hover 639 | . . . . . 639 . . . . . Flight 30 | . . . . . . 30 . . . . Fastest Speed 40 | 50 160 180 180 50 50 40 110 120 145 160 Average Speed 135 | 157 185 190 180 147 92 101 147 146 159 171 Slowest Speed 950 | 160 200 200 180 220 260 150 160 950 170 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 27 | 4 19 44 16 29 62 8 9 19 29 61 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 55 | . . . . 24 19 . . . 10 2 Terrain Destroyed 527 | . . 71 32 186 114 18 18 7 60 21 Melee 19 | . . . . . 7 . . . 10 2 Projectile 112 | . . 1 4 . 8 5 18 7 50 19 AOE 396 | . . 70 28 186 99 13 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total 8281 | 45 145 480 143 586 1843 642 368 1899 1585 545 Wait 1165 | . 1 6 1 5 30 152 10 729 100 131 Move 5615 | 36 106 393 122 486 1627 411 296 938 997 203 Hop . | . . . . . . . . . . . Pick Up 82 | 3 6 14 3 1 5 6 1 16 16 11 Fast Attach 142 | 5 2 5 . 2 35 18 10 37 17 11 Attach 64 | 1 1 4 2 8 13 5 1 9 13 7 Detach 37 | . . . . . 11 5 . 9 5 7 Swap 73 | . 2 3 6 3 4 3 2 13 21 16 Drop 95 | . 2 8 1 2 14 4 1 25 21 17 Fire 690 | . 25 47 8 76 74 38 47 75 230 70 Melee 302 | . . . . . 27 . . 47 157 71 Ram 1 | . . . . . 1 . . . . . Kick . | . . . . . . . . . . . Crush 15 | . . . . 3 2 . . 1 8 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 3) 334 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 425 | -9/Materials | Discovered new exit (range 8) 776 | -9/Materials | Build established: Scavenger-Tank 1184 | -9/Materials | Discovered new exit (range 15) 1284 | -9/Materials | Discovered new exit (range 12) 1285 | -9/Materials | Destroyed 8 combat bots 1309 | -9/Materials | Entered another Materials area 1309 | -8/Materials | Evolved 2 slots: Utility x2 1521 | -8/Materials | Discovered new exit (range 14) 1564 | -8/Materials | Entered Factory 1564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2326 | -7/Factory | Lost 5 parts (1u4w) 2534 | -7/Factory | Lost 3 parts (1p1n1w) 2574 | -7/Factory | Discovered new exit (range 8) 2577 | -7/Factory | Entered another Factory area 2577 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2621 | -6/Factory | Garrison activated, responded to threat 2670 | -6/Factory | Garrison activated, responded to threat 2689 | -6/Factory | Build established: Mutant 2944 | -6/Factory | Garrison activated, responded to threat 3177 | -6/Factory | Garrison activated, responded to threat 3196 | -6/Factory | Garrison activated, responded to threat 3290 | -6/Factory | Lost 4 parts (1p2n1u) 3339 | -6/Factory | Lost 4 parts (2n1u1w) 3495 | -6/Factory | Garrison activated, responded to threat 3546 | -6/Factory | Core integrity fell below 50% 3597 | -6/Factory | Found Prototype Processor 3597 | -6/Factory | Identified Exp. Signal Interpreter 3672 | -6/Factory | Garrison activated, responded to threat 3715 | -6/Factory | Crushed by falling debris 3715 | -6/Factory | System corruption reached 10% 3929 | -6/Factory | Discovered new exit (range 5) 3955 | -6/Factory | Garrison activated, responded to threat 4000 | -6/Factory | Garrison activated, responded to threat 4005 | -6/Factory | Lost 3 parts (2n1w) 4111 | -6/Factory | Garrison activated, responded to threat 4178 | -6/Factory | Garrison activated, responded to threat 4226 | -6/Factory | Garrison activated, responded to threat 4304 | -6/Factory | Garrison activated, responded to threat 4368 | -6/Factory | Core integrity fell below 20% 4398 | -6/Factory | Lost 3 parts (1p1n1w) 4432 | -6/Factory | Discovered new exit (range 15) 4441 | -6/Factory | Entered another Factory area 4441 | -5/Factory | Evolved 2 slots: Utility x2 4517 | -5/Factory | Garrison activated, responded to threat 4879 | -5/Factory | Build established: Scavenger-Tank 4928 | -5/Factory | Garrison activated, responded to threat 5010 | -5/Factory | Fabricated Variable Charge Gun (x2) 5081 | -5/Factory | Garrison activated, responded to threat 5140 | -5/Factory | Discovered new exit (range 14) 5156 | -5/Factory | Entered another Factory area 5156 | -4/Factory | Evolved 2 slots: Utility x2 5293 | -4/Factory | Lost 4 parts (2n2u) 5343 | -4/Factory | Discovered new exit (range 16) 5425 | -4/Factory | Garrison activated, responded to threat 5495 | -4/Factory | Discovered new exit (range 16) 5562 | -4/Factory | Build established: Scavenger-Gunner 5690 | -4/Factory | Garrison activated, responded to threat 5775 | -4/Factory | Entered Research 5775 | -3/Research | Evolved 2 slots: Utility x2 5786 | -3/Research | Garrison activated, responded to threat 5786 | -3/Research | Garrison activated, responded to threat 5820 | -3/Research | Garrison activated, responded to threat 5883 | -3/Research | Build established: Scavenger-Tank 5887 | -3/Research | Garrison activated, responded to threat 6051 | -3/Research | Destroyed 7 combat bots 6059 | -3/Research | Lost 11 parts (2p2n2u5w) 6170 | -3/Research | Found Prototype Protection 6170 | -3/Research | Identified Zio. Weapon Casing 6187 | -3/Research | Garrison activated, responded to threat 6258 | -3/Research | Build established: Scavenger-Mutant 6310 | -3/Research | Garrison activated, responded to threat 6807 | -3/Research | System corruption reached 10% 6866 | -3/Research | Found Prototype Hackware 6868 | -3/Research | Identified Exp. Hacking Suite 6904 | -3/Research | Garrison activated, responded to threat 7134 | -3/Research | Discovered new exit (range 15) 7266 | -3/Research | Found Antimissile System 7807 | -3/Research | Spotted 4I-52M(g) 7859 | -3/Research | Found Alien Artifact 7859 | -3/Research | Identified LRC Boosters 7859 | -3/Research | Installed LRC Boosters, increased mass support (+10) 7894 | -3/Research | Destroyed 4I-52M(g) 8363 | -3/Research | Entered another Research area 8363 | -2/Research | Evolved 2 slots: Utility x2 8390 | -2/Research | Garrison activated, responded to threat 8404 | -2/Research | Garrison activated, responded to threat 8482 | -2/Research | Garrison activated, responded to threat 8656 | -2/Research | Garrison activated, responded to threat 8662 | -2/Research | Spotted C3-XVQ(g) 8690 | -2/Research | Garrison activated, responded to threat 8920 | -2/Research | Found Adv. Powered Armor 8925 | -2/Research | Found Adv. Powered Armor 9160 | -2/Research | Found Prototype Launcher 9160 | -2/Research | Identified Com. Tesla Bomb Launcher 9407 | -2/Research | System corruption reached 10% 10104 | -2/Research | Garrison activated, responded to threat 10343 | -2/Research | Discovered new exit (range 4) 10492 | -2/Research | Detected disturbance from likely dimensional gate 10517 | -2/Research | Garrison activated, responded to threat 10645 | -2/Research | Build established: Scavenger-Tank 10859 | -2/Research | Found Adv. Powered Armor 10917 | -2/Research | Found Adv. Powered Armor 11060 | -2/Research | Garrison activated, responded to threat 11131 | -2/Research | Discovered exit to Lair (range 8) 11141 | -2/Research | Garrison activated, responded to threat 11162 | -2/Research | Entered Lair 11257 | -1/Lair | System corruption reached 30% 11308 | -1/Lair | Found Prototype Device 11308 | -1/Lair | Identified Thermal Barrier 11332 | -1/Lair | Spotted P0-WM4(B) 11393 | -1/Lair | Build established: Scavenger-Mutant 11451 | -1/Lair | Found Prototype Slashing Weapon 11451 | -1/Lair | Identified Molecular Scythe 11498 | -1/Lair | Found Antimissile System 11625 | -1/Lair | Found Prototype Launcher 11625 | -1/Lair | Identified Tactical Quantum Warhead 12011 | -1/Lair | Destroyed Final Abomination 12081 | *** | Escaped! Last Messages --------------- 12063_ System corrupted: Lrn. Phase Cannon targeting data glitched. 12063_ System corrupted: Graviton Cannon targeting data glitched. 12066_ VP,UYU ,VC