Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.04 @ 07:33:52 Player: Tallim Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (703) 703 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2888 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 203/550 Matter 300/300 Energy 280/280 System Corruption 2% Temperature Cool (21) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Faulty Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Compact Battery (200) Improved Light Armor Plating EM Pulse Gun Improved EM Shotgun Assault Rifle Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Compact Battery Improved Light Armor Plating EM Pulse Gun Assault Rifle Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 27 | 6 4 3 1 13 Power 5 | 1 . . . 4 Engine 5 | 1 . . . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 3 1 2 Treads . | . . . . . Leg 8 | 2 . 3 1 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 4 . . 3 Device 1 | . . . . 1 Storage 4 | 1 3 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 2 . . . 4 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . . 12 Power 3 | . . . . 3 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 87 80 100 90 Engine 13 | . 14 11 11 15 Leg 30 | . 28 25 44 32 Device 3 | . . . . 6 Storage 10 | . 14 11 11 9 Processor 8 | . 2 11 11 9 Energy Gun 4 | . . . . 8 Ballistic Gun 15 | . 28 22 22 6 Naked Turns . | . . . . . Heaviest Build 59 | 14 49 49 49 59 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 5 | 1 2 2 1 5 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 18 | 7 9 11 12 18 Average Carried 11 | 2 6 9 11 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 18 | 2 9 11 12 18 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 649 | 229 . 102 20 298 Remotely . | . . . . . Salvage Created 795 | . . 225 20 550 Parts 45 | . . 15 4 26 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 18 | . . 8 . 10 Guns 17 | . . 8 . 9 AOE 1 | . . . . 1 Classes Destroyed 6 | . . 2 1 3 Builder 2 | . . . 1 1 Watcher 1 | . . . . 1 Swarmer 4 | . . 4 . . Grunt 10 | . . 4 . 6 Sentry 2 | . . . . 2 Hunter 2 | . . . . 2 Best Kill Streak 4 | . . 4 1 3 Combat Bots Only 4 | . . 4 . 3 Max Kills in Single Turn 2 | . . 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1636 | . . 286 . 1350 Core 441 | . . 94 . 347 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 100 . 76 . Volleys Fired 82 | . . 21 2 59 Largest 2 | . . 2 2 2 Hottest 128 | . . 40 40 128 Shots Fired 151 | . . 42 4 105 Gun 151 | . . 42 4 105 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 73 | . . 42 4 27 Thermal 58 | . . . . 58 Explosive . | . . . . . Electromagnetic 20 | . . . . 20 Robot Hit Streak 9 | . . 8 2 9 Robot Miss Streak 4 | . . 3 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 94 | . . 25 2 67 Core Hits 40 | . . 12 1 27 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . . 6 Burn 4 | . . . . 4 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1727 | . . 334 27 1366 Guns 1342 | . . 334 27 981 Cannons . | . . . . . Explosions 384 | . . . . 384 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 622 | . . 334 27 261 Thermal 628 | . . . . 628 Explosive 280 | . . . . 280 Electromagnetic 196 | . . . . 196 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Parts Fused 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 24 | . . . . 24 Projectiles . | . . . . . Explosions 24 | . . . . 24 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 112 | . . . . 112 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 323 | . . . . 323 Average Temperature 115 | . . . . 115 Received Heat Transfer 468 | . . 108 . 360 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1654 | . . . . 1654 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 221 | . 20 188 78 221 Initial 73 | . . 8 73 29 Average 54 | . . 75 74 70 Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 90 Level 1 4 | . . . . 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 . 3 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 3 9 . 14 Peak Tracking Total 4 | . 2 4 . 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 6 | . 1 . . 5 Terminals 5 | . 1 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 18 | . 4 . . 14 Successful 14 | . 2 . . 12 Failed 4 | . 2 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 4 . . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . . . 7 Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . . 5 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Dispatch Records 2 | . . . . 2 Hauler Manifests 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . . 7 Insert Component 3 | . . . . 3 Analyze 4 | . . . . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1657 | 46 367 331 106 807 Spaces Moved 643 | 37 145 107 52 302 Core 18 | 18 . . . . Treads . | . . . . . Legs 625 | 19 145 107 52 302 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 203 | 90 227 244 190 194 Slowest Speed 470 | 120 260 260 190 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 23 16 25 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . . . 31 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 832 | 49 183 135 55 410 Wait 48 | . 26 . . 22 Move 639 | 36 144 106 51 302 Hop . | . . . . . Pick Up 34 | 7 8 5 1 13 Fast Attach 1 | 1 . . . . Attach 16 | 5 2 3 . 6 Detach 1 | . 1 . . . Swap 10 | . 2 . 1 7 Drop . | . . . . . Fire 82 | . . 21 2 59 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 3) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x2 706 | -9/Materials | Discovered new exit (range 17) 745 | -9/Materials | Entered Mines 781 | -9/Mines | Discovered new exit (range 7) 851 | -9/Mines | Entered Materials 851 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1301 | -8/Materials | Lost 3 parts (1p1n1w) 1426 | -8/Materials | Build established: Scavenger-Mutant 1652 | -8/Materials | Core integrity fell below 50% 1654 | -8/Materials | Lost 6 parts (1p3n1u1w) 1658 | -8/Materials | Self-destructed Last Messages --------------- 01599_ Lgt. Ion Engine destroyed. 01599_ G-47 Trooper suffers critical hit (Burn). 01600_ G-47 Trooper heat damages core (-7). 01601_ G-47 Trooper overheating. 01602_ G-47 Trooper heat short circuits Aluminum Leg. 01602_ G-47 Trooper overheating. 01602_ Lgt. Nuclear Core melted. 01602_ G-47 Trooper destroyed. 01614_ Particle Gun destroyed. 01616_ Imp. Terrain Scanner destroyed. 01623_ Aluminum Leg destroyed. 01630_ U-05 Engineer builds a Door. 01634_ G-47 Trooper destroyed. 01639_ U-05 Engineer destroyed. 01641_ Acquired Aluminum Leg. 01656_ Pulse Rifle destroyed. 01658_ Nuclear Reactor explodes. 01658_ Aluminum Leg destroyed. 01658_ Destroyed Aluminum Leg. 01658_ G-47 Trooper destroyed. 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EM Shotgun | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed SkeletonFactoryTreads Manual? 0 Play Time 00:22:46 Cumulative 10.9 hours Start 2023.11.04 @ 07:15:36 End 2023.11.04 @ 07:33:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbaf739f-7d5f-4eb5-9661-469e45883c9e