Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:49:25

Player: ljfab

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (868)      868
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2613

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     150/300
Energy                     95/100
System Corruption          3%
Temperature                Critical (669)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
                Ion Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Wheel
                Heat Sink
          Large Storage Unit
  High-capacity Battery (250)
                Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                ECM Suite
                Core Shielding
>               --- WEAPON -----------
                EM Shotgun
         Medium Laser
                Particle Gun
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Heat Sink
          Small Storage Unit
          Large Storage Unit
  High-capacity Battery
                Terrain Scanner
          Small Laser
          Small Laser
          Small Laser
                Particle Gun
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Core Shielding
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             33   | 7   8   9   9   
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   2   3   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   4   1   .   
    Device                 2    | .   1   1   .   
    Storage                3    | 2   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   3   5   5   
    Energy Gun             9    | 1   1   2   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 22   | .   3   4   15  
  Power                    4    | .   1   1   2   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   .   2   
  Weapon                   12   | .   2   2   8   
  Highest Loss Streak      12   | .   3   3   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   93  98  83  
  Engine                   13   | .   13  11  15  
  Treads                   20   | .   28  11  .   
  Leg                      1    | .   .   .   9   
  Wheel                    3    | .   .   9   10  
  Device                   4    | .   1   11  7   
  Storage                  12   | .   14  11  9   
  Protection               8    | .   7   11  8   
  Energy Gun               13   | .   12  15  17  
  Ballistic Gun            12   | .   14  14  6   
  Launcher                 1    | .   1   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 12  27  33  44  
  Greatest Support         40   | 40  40  40  25  
  Greatest Overweight (x)  7    | .   .   1   7   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 7   9   15  15  
  Most Carried             14   | 4   12  14  14  
  Average Carried          8    | 2   7   11  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 4   12  14  10  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           657  | 224 180 187 66  
  Remotely                 .    | .   .   .   .   
Salvage Created            840  | .   169 287 384 
  Parts                    57   | .   17  15  25  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  21   | .   7   7   7   
  Guns                     17   | .   4   7   6   
  AOE                      4    | .   3   .   1   
Classes Destroyed          7    | .   4   2   1   
  Builder                  1    | .   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  2    | .   2   .   .   
  Grunt                    17   | .   5   6   6   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           7    | .   7   6   3   
  Combat Bots Only         6    | .   6   5   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        174  | .    46   42   86   
  Missed                   34   | .    15   10   9    
Damage Taken               2317 | .    577  372  1368 
  Core                     724  | .    112  58   554  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  37   | .    .    13   24   
Core Remaining (%)         80   | 100  55   85   .    
Volleys Fired              72   | .    31   19   22   
  Largest                  3    | .    2    3    3    
  Hottest                  160  | .    60   100  160  
Shots Fired                164  | .    56   48   60   
  Gun                      154  | .    49   45   60   
  Cannon                   .    | .    .    .    .    
  Launcher                 10   | .    7    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  73   | .    36   28   9    
  Thermal                  69   | .    13   17   39   
  Explosive                10   | .    7    3    .    
  Electromagnetic          12   | .    .    .    12   
  Robot Hit Streak         8    | .    4    8    8    
  Robot Miss Streak        4    | .    4    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           105  | .    30   34   41   
  Core Hits                63   | .    17   18   28   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    1    3    
    Burn                   3    | .    .    1    2    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1751 | .    733  438  580  
  Guns                     1176 | .    278  363  535  
  Cannons                  .    | .    .    .    .    
  Explosions               575  | .    455  75   45   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  514  | .    221  216  77   
  Thermal                  564  | .    57   147  360  
  Explosive                530  | .    455  75   .    
  Electromagnetic          143  | .    .    .    143  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    5    .    3    
  Average Corruption       4    | .    5    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    11   .    1    
    Message Errors         5    | .    5    .    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      4    | .    3    .    1    
    Data Loss (major)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    .    .    12   
  Projectiles              .    | .    .    .    .    
  Explosions               12   | .    .    .    12   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    29   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        870  | .    258  142  870  
  Average Temperature      181  | .    47   64   321  
  Received Heat Transfer   1053 | .    159  183  711  
  Effects                  26   | .    .    .    26   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           3    | .    .    .    3    
    Matter Decay           5    | .    .    .    5    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         10   | .    .    .    10   
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1670 | .    125  518  1027 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             218  | .   210 181 218 
  Initial                  76   | .   .   19  76  
  Average                  85   | .   84  84  142 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         85   | 100 76  100 93  
  Level 1                  14   | .   23  .   6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   12  7   12  
  Peak Tracking Total      6    | .   6   3   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   2   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   4   2   .   
  Successful               4    | .   4   .   .   
  Failed                   2    | .   .   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          127  | .   127 .   .   
  Retrieved Matter         127  | .   127 .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1247 | 111 712 244 180 
Spaces Moved               636  | 66  377 126 67  
  Core                     14   | 10  .   .   4   
  Treads                   502  | 56  377 69  .   
  Legs                     13   | .   .   .   13  
  Wheels                   107  | .   .   57  50  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 95  95  
  Average Speed            151  | 143 160 133 143 
  Slowest Speed            400  | 160 160 240 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   1   .   .   
Exploration Rate (%)       21   | 6   55  16  9   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          61   | .   47  14  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      61   | .   47  14  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      792  | 83  438 164 107 
  Wait                     .    | .   .   .   .   
  Move                     633  | 65  376 125 67  
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 10  16  8   5   
  Fast Attach              .    | .   .   .   .   
  Attach                   33   | 7   8   9   9   
  Detach                   9    | 1   3   3   2   
  Swap                     .    | .   .   .   .   
  Drop                     6    | .   4   .   2   
  Fire                     72   | .   31  19  22  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Crushed by falling debris
  366 | -10/Materials | Lost 3 parts (1p2w)
  797 | -10/Materials | Discovered new exit (range 11)
  824 | -10/Materials | Entered another Materials area
  824 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1031 | -9/Materials  | Lost 3 parts (1p2w)
 1062 | -9/Materials  | Discovered new exit (range 4)
 1068 | -9/Materials  | Entered another Materials area
 1068 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1234 | -8/Materials  | Core integrity fell below 50%
 1242 | -8/Materials  | Core integrity fell below 20%
 1248 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: Core Shielding damaged (-4).
Hvy. Ion Engine destroyed.
Overheating: Matter decay (-26).
K-01 Serf collects debris.
Core Shielding destroyed.
Overheating: Core damaged (-77).
Overheating: Matter decay (-21).
System corrupted: Energy discharge (-30).
Critical hit (Burn: +37).
Overheating: Sml. Laser damaged (-34).
Overheating: Matter decay (-23).
Overheating: Sml. Laser damaged (-8).
Critical hit (Burn: +37).
Sml. Laser destroyed.
Overheating: Sml. Laser damaged (-23).
Overheating: Sml. Laser damaged (-8).
Sml. Laser destroyed. <x2>
Overheating: Core damaged (-77).
Overheating: Lrg. Storage Unit damaged (-36).
Overheating: Energy bleed (-10).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????   ?????????????   |
| ??????????????????  ????????????   ?????????????   |
| ?????????????????#   ??????????#   ?????????????   |
| ?????????????????#   ??????????#   #????????????   |
| ?????????????????#   ??????????#   #????????????   |
| ?????????????????#   ??????????#   #????????????   |
| ?????????????????#   ??????????#   #????????????   |
| ?????????????????#   ??????????/   +????????????   |
| ?????????????????#   ??????????#   #????????????   |
| ?????????????????#   #?????????#   #????????????   |
| ?????????????????#   ###########   #????????????   |
| ????????####+#####                 #########????   |
| ???????              !   !         ##      #????   |
| ???????              % ! *         ##      #????   |
| ???????              = [=%     ""  ## """" #????   |
| ??????????#   """""      "     ""  ## """" #????   |
| ??????????#   """""     "" g   T"  ## """" #????   |
| ??????????#   " """  """"      ""  ##      #????   |
| ??????????#                 %  ""   ###+####????   |
| ??????????#             g  %               #????   |
| ??????                 !   =               #????   |
| ??????######+#####  !%*%=                  #????   |
| ?????????????????# g%  = @          ###+####????   |
| ?????????????????#  #################      #????   |
| ?????????????????#  ????????????????#      #????   |
| ?????????????????#  ????????????????#  """ #????   |
| ?????????????????#  ????????????????#  """ #????   |
| ?????????????????#  ????????????????#  """ #????   |
| ?????????????????#  ????????????????#      #????   |
| ?????????????????#  ????????????????########????   |
| ?????????????????# ?????????????????????????????   |
| ?????????????????# ?????????????????????????????   |
| ?????????????????? ?????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredImprovedArchive
  Manual?         0
Play Time         00:18:09
  Cumulative      1.5 hours
  Start           2024.03.31 @ 20:31:21
  End             2024.03.31 @ 20:49:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f99c76bb-e523-4315-9cf4-8a8a7c2b6d29