Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 20:13:56 // AFD2020/Player2 Player: Demo Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 400 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 125/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Mining Laser Mining Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- Mining Laser Mining Laser > --- INVENTORY -------- (None) [Rating: 4] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Utility None Weapon Mining Laser Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 4 | 2 2 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility . | . . . Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | . 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Unused Backups . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 40 | . 32 57 Treads 28 | . 28 28 Special Weapon 11 | . 4 28 Peak Build Rating 4 | 2 4 4 Average Rating 2 | 1 2 4 On Entrance 2 | . 2 4 Naked Turns . | . . . Heaviest Build 2 | . 2 2 Greatest Support 3 | 3 3 3 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried . | . . . Average Carried . | . . . Final Capacity 5 | 5 5 5 Final Carried . | . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 58 | 58 . . Remotely . | . . . Salvage Created . | . . . Parts . | . . . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed . | . . . Classes Destroyed . | . . . Best Kill Streak . | . . . Combat Bots Only . | . . . Max Kills in Single Turn . | . . . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 19 | . 18 1 Missed 9 | . 9 . Hits 10 | . 9 1 Projectile 10 | . 9 1 Damage Taken 95 | . 86 9 Core 9 | . 9 . Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 2 | . 1 1 Largest 2 | . 2 2 Hottest 200 | . 200 200 Shots Fired 4 | . 2 2 Gun . | . . . Cannon . | . . . Launcher . | . . . Special 4 | . 2 2 Kinetic . | . . . Thermal 4 | . 2 2 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 2 | . . 2 Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 2 | . . 2 Core Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 61 | . 13 48 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 13 | . 13 . Kinetic . | . . . Thermal 48 | . . 48 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 6 | . 6 . Shots . | . . . Rammed 2 | . 2 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed . | . . . Highest Temperature 21 | . 21 21 Average Temperature 12 | . 12 12 Received Heat Transfer . | . . . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . . 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 45 | . 45 13 Initial 13 | . . 13 Average 9 | . 10 8 Influence Increases 45 | . 45 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 42 | . 10 32 Entered New Map 22 | . . 22 Time Decay 20 | . 10 10 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 10 3 Peak Tracking Total 7 | . 7 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 51 | . 51 50 Highest-Rated Ally 51 | . 51 50 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 122 | 15 75 32 Spaces Moved 198 | 24 126 48 Core 198 | 24 126 48 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 50 | 50 50 50 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 3 31 15 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 205 | 25 130 50 Wait 1 | . . 1 Move 196 | 23 125 48 Hop . | . . . Pick Up . | . . . Fast Attach 4 | 2 2 . Attach . | . . . Detach . | . . . Swap . | . . . Drop . | . . . Fire 2 | . 1 1 Melee . | . . . Ram 2 | . 2 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 12) 61 | -10/Materials | Core integrity fell below 50% 81 | -10/Materials | Core integrity fell below 20% 91 | -10/Materials | Entered Mines 123 | -10/Mines | Core destroyed Last Messages --------------- SECURING TERMINAL." 00030_ T-07 Excavator is excavating. 00033_ Slammed into U-05 Engineer. 00034_ T-07 Excavator is excavating. 00036_ W-16 Scout sends out distress signal. 00037_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00050_ EXIT=FOUND 00062_ K-01 Serf collects debris. 00068_ Slammed into S-10 Pest. 00078_ Acquired Mining Laser. 00083_ Machine disabled. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00092_ K-01 Serf collects debris. Player 2: "Did you remember to bring a Mining Laser? Who knows, we might strike gold down here!" 00099_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ??????????????????????????####??? | | ?????????????#######?????## ##?? | | ????????????# """ ????## #?? | | ????????????# """ ##### #?? | | ????????????# """ #?? | | ????????????# #?? | | ????????????# ####### #?? | | ????????????# ??????# #?? | | ????????????# ??????## ##? | | ????????????# ??????# #? | | ????????????######??????## #? | | ???????????????????????## ##? | | ????????????????######## ##?? | | ????????????????# ##??? | | ????????????????# ####? | | ????????????????## """ #? | | ??????????######### """ ## #? | | ??????????# """ ##??#? | | ??????##### #????? | | ??????# ######## ##???? | | ??????# @ #??????### ## ## | | ??????# ######????????### | | ??????# ????????????????## | | ??????#??????????????????# ##### | | ?????????????????????????# ??? | | ?????????????????????????# ?? | | ?????????????????????????###### ? | | ???????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 145 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 1 | . 1 . Parts Lost 1 | . 1 . Damage Taken 260 | . 230 30 Core 242 | . 212 30 Player 2/Cogmind (%) 96 | . 95 100 Absorbed by Shields . | . . . Damage Inflicted . | . . . Player 2/Cogmind (%) . | . . . Combat Hostiles Destroyed . | . . . Player 2/Cogmind (%) . | . . . Game ------ Seed NetworkedThunderBeam Manual? 0 Play Time 00:01:06 Cumulative 318.2 hours Start 2025.06.29 @ 20:13:01 End 2025.06.29 @ 20:13:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 81 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90e34905-fb02-4734-abb0-7b4c362c0119