Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 01:09:57

Player: Pitt

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (68)      340
Value Destroyed (1768)     1768
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (375)                375
              TOTAL SCORE: 4743

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      98
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     23/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (180) Ox2
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
    Medium Storage Unit
  Improved Targeting Computer
           Actuator Array
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (12) ---
           Flight Unit
           Flight Unit
           Signal Interpreter
           Hacking Suite
           Hacking Suite
  Enhanced Autogun
  Enhanced Autogun
           Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
           Visual Processing Unit
           Sensor Array
  Improved Targeting Computer
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Flight Unit
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Analyzer
     Light Armor Plating
           Hacking Suite
  Enhanced Autogun
           Grenade Launcher
           Rocket Launcher
           Katana
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             64   | 10  7   1   19  2   11  14  
  Power                    10   | 2   2   .   3   .   1   2   
    Engine                 6    | 2   1   .   3   .   .   .   
    Core                   4    | .   1   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 3   .   1   6   .   2   2   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    12   | 1   .   1   6   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 3   2   .   2   1   2   2   
    Device                 3    | 1   .   .   .   .   1   1   
    Storage                5    | 2   2   .   .   1   .   .   
    Processor              3    | .   .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   .   8   1   6   8   
    Energy Gun             5    | 1   .   .   3   .   .   1   
    Energy Cannon          1    | .   1   .   .   .   .   .   
    Ballistic Gun          11   | 1   2   .   2   .   4   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   2   3   
    Special Weapon         2    | .   .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 25   | .   2   .   8   .   2   13  
  Power                    5    | .   .   .   1   .   1   3   
  Propulsion               11   | .   1   .   5   .   1   4   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   6    | .   1   .   2   .   .   3   
  Highest Loss Streak      6    | .   1   .   2   .   2   6   
Average Slot Usage (%)     89   | .   92  87  92  100 93  56  
  Engine                   9    | .   10  14  10  11  4   .   
  Core                     1    | .   3   .   .   .   1   1   
  Treads                   7    | .   23  14  2   .   .   .   
  Leg                      17   | .   .   1   26  33  23  6   
  Storage                  23   | .   27  28  22  22  18  18  
  Processor                8    | .   .   .   9   11  18  15  
  Energy Gun               1    | .   3   .   3   .   .   .   
  Energy Cannon            2    | .   1   14  3   .   .   .   
  Ballistic Gun            10   | .   20  14  9   .   8   7   
  Launcher                 2    | .   .   .   .   11  5   .   
  Slashing Weapon          3    | .   .   .   2   11  3   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             30   | 15  25  24  27  26  28  30  
  Greatest Support         40   | 40  40  20  33  33  33  33  
  Greatest Overweight (x)  8    | .   1   1   2   .   1   8   
  Average Overweight (x)   .    | .   .   1   .   .   .   2   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  
  Average Capacity         10   | 5   11  12  12  12  12  12  
  Most Carried             12   | 6   12  12  12  12  12  12  
  Average Carried          10   | 4   11  12  11  11  11  9   
  Final Capacity           12   | 6   12  12  12  12  12  12  
  Final Carried            12   | 6   12  12  12  12  12  9   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Mat Gar 
Matter Collected           1340 | 345 174 74  326 34  225 162 
  Remotely                 284  | 284 .   .   .   .   .   .   
Salvage Created            2004 | 217 318 .   761 .   432 276 
  Parts                    136  | 17  23  .   50  .   35  11  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           3    | .   1   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  53   | .   10  .   21  .   15  7   
  Guns                     30   | .   10  .   11  .   5   4   
  Cannons                  10   | .   .   .   10  .   .   .   
  AOE                      13   | .   .   .   .   .   10  3   
Classes Destroyed          12   | 3   3   .   2   .   3   1   
  Worker                   3    | 3   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 3    | 1   1   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  21   | .   6   .   8   .   7   .   
  Grunt                    20   | .   4   .   6   .   5   5   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   6   .   3   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           17   | 3   5   .   5   .   17  3   
  Combat Bots Only         14   | .   4   .   5   .   14  3   
Max Kills in Single Turn   2    | 2   1   .   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  
Damage Taken               3574 | .    563  30   1035 .    592  1354 
  Core                     816  | .    120  7    137  .    147  405  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    49   .    65   .    .    
Volleys Fired              229  | 15   55   .    73   3    40   43   
  Largest                  2    | 2    2    .    2    1    2    2    
  Hottest                  100  | 70   70   .    100  30   50   50   
Shots Fired                323  | 30   71   .    112  3    53   54   
  Gun                      255  | 30   71   .    68   .    39   47   
  Cannon                   32   | .    .    .    32   .    .    .    
  Launcher                 24   | .    .    .    .    3    14   7    
  Special                  12   | .    .    .    12   .    .    .    
  Kinetic                  225  | 15   68   .    56   .    39   47   
  Thermal                  74   | 15   3    .    56   .    .    .    
  Explosive                24   | .    .    .    .    3    14   7    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 4    10   .    10   .    12   18   
  Robot Miss Streak        3    | 2    2    .    2    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    1    
Shots Hit Robots           214  | 15   49   .    75   .    29   46   
  Core Hits                108  | 8    18   .    32   .    32   18   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              8    | .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4531 | 209  593  .    1197 1    1294 1237 
  Guns                     2602 | 209  593  .    733  .    488  579  
  Cannons                  456  | .    .    .    456  .    .    .    
  Explosions               1283 | .    .    .    .    .    806  477  
  Melee                    180  | .    .    .    .    .    .    180  
  Ramming                  10   | .    .    .    8    1    .    1    
  Kinetic                  2280 | 85   556  .    572  .    488  579  
  Thermal                  778  | 124  37   .    617  .    .    .    
  Explosive                1283 | .    .    .    .    .    806  477  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 180  | .    .    .    .    .    .    180  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            87   | .    .    .    7    .    62   18   
  Projectiles              7    | .    .    .    7    .    .    .    
  Explosions               71   | .    .    .    .    .    62   9    
  Melee                    9    | .    .    .    .    .    .    9    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    .    .    38   59   
  Shots                    5    | .    .    .    .    .    3    2    
  Rammed                   3    | .    .    .    .    1    .    2    
Targets Rammed             4    | .    .    .    1    1    .    2    
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        96   | 18   36   .    96   .    58   33   
  Average Temperature      20   | 9    11   .    25   .    25   11   
  Received Heat Transfer   1194 | .    123  9    261  .    234  567  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    
  Heat Transferred         1813 | 370  111  .    1332 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Peak Influence             622  | 30  233 213 282 96  546 622 
  Initial                  354  | .   3   .   4   66  .   354 
  Average                  129  | 7   86  64  178 47  199 491 
Maximum Alert Level        2    | .   1   1   1   .   2   2   
  Low Security (%)         73   | 100 89  94  50  100 62  .   
  Level 1                  19   | .   10  5   49  .   11  33  
  Level 2                  7    | .   .   .   .   .   25  66  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   3   .   4   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar 
Distress Signals           4    | .   2   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   22  7   33  .   21  14  
  Peak Tracking Total      7    | .   5   3   6   .   7   6   
  Tactical Retreats        8    | .   1   .   .   .   2   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Traps Triggered            2    | .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Gar 
Machines Disabled          7    | .   .   1   1   2   3   .   
  Max in Single Turn       2    | .   .   .   1   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar 
Machines Accessed          15   | .   6   .   7   .   2   .   
  Terminals                11   | .   5   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                50   | .   21  .   25  .   4   .   
  Successful               27   | .   11  .   14  .   2   .   
  Failed                   23   | .   10  .   11  .   2   .   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   29   | .   15  .   14  .   .   .   
  Terminals                40   | .   19  .   21  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   .   
  Recycling Units          4    | .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             10   | .   5   .   5   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   1   .   
  Scan Component           2    | .   1   .   .   .   1   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   4   .   7   .   .   .   
  Terminals                9    | .   4   .   5   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 7    | .   4   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   7   .   1   .   
  Full Trace Events        3    | .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Gar 
Total Allies               4    | .   .   3   1   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   
  Highest-Rated Group      40   | .   .   40  16  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   39  5   .   .   .   
  Total Damage             462  | .   .   400 62  .   .   .   
  Kills                    10   | .   .   9   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  
Turns Passed               4769 | 780  820  446  1266 803  247  407  
Spaces Moved               2593 | 448  361  212  721  618  119  114  
  Core                     42   | 4    .    .    .    .    .    38   
  Treads                   1118 | 444  361  212  101  .    .    .    
  Legs                     1433 | .    .    .    620  618  119  76   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  120  120  120  120  
  Average Speed            145  | 159  165  180  133  120  123  211  
  Slowest Speed            450  | 160  180  180  180  120  150  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 26   64   50   53   91   16   30   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 64   | .    .    .    12   26   26   .    
Terrain Destroyed          173  | .    .    .    12   26   88   47   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    12   .    .    .    
  AOE                      161  | .    .    .    .    26   88   47   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar 
Total                      3241 | 482 516 276 887 676 181 223 
  Wait                     289  | 5   72  64  57  50  .   41  
  Move                     2588 | 447 360 211 720 617 119 114 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  26   | 3   12  .   6   1   4   .   
  Fast Attach              37   | 9   4   1   14  .   4   5   
  Attach                   7    | .   1   .   .   .   2   4   
  Detach                   7    | 2   1   .   1   .   2   1   
  Swap                     20   | 1   2   .   5   2   5   5   
  Drop                     26   | .   9   .   10  2   5   .   
  Fire                     229  | 15  55  .   73  3   40  43  
  Melee                    8    | .   .   .   .   .   .   8   
  Ram                      2    | .   .   .   .   .   .   2   
  Kick                     2    | .   .   .   1   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  781 | -11/Scrapyard | Entered Materials
  782 | -10/Materials | Build established: Mutant
 1529 | -10/Materials | Repaired Assault Rifle
 1548 | -10/Materials | Discovered new exit (range 16)
 1601 | -10/Materials | Entered Mines
 1691 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1759 | -10/Mines     | Learned location of Storage (-7)
 1874 | -10/Mines     | Discovered new exit (range 13)
 1894 | -10/Mines     | Core integrity fell below 50%
 2047 | -10/Mines     | Entered Materials
 2047 | -9/Materials  | Accompanied by 1 ally
 2047 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2789 | -9/Materials  | Build established: Scavenger-Mutant
 2850 | -9/Materials  | Discovered new exit (range 7)
 3246 | -9/Materials  | Discovered new exit (range 15)
 3313 | -9/Materials  | Entered Mines
 3339 | -9/Mines      | Met a Derelict bent on vengeance
 3366 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3476 | -9/Mines      | Discovered new exit (range 6)
 3514 | -9/Mines      | Identified exit to Materials
 4116 | -9/Mines      | Entered Materials
 4116 | -8/Materials  | Evolved 2 slots: Utility x2
 4205 | -8/Materials  | Garrison activated, responded to threat
 4337 | -8/Materials  | Destroyed 14 combat bots
 4363 | -8/Materials  | Identified exit to Garrison
 4363 | -8/Materials  | Entered Garrison
 4406 | -8/Garrison   | Triggered checkpoint
 4437 | -8/Garrison   | Core integrity fell below 50%
 4464 | -8/Garrison   | Lost 6 parts (1p3n1u1w)
 4466 | -8/Garrison   | Triggered checkpoint
 4544 | -8/Garrison   | Lost 6 parts (2p1n1u2w)
 4640 | -8/Garrison   | Core integrity fell below 20%
 4710 | -8/Garrison   | Triggered checkpoint
 4718 | -8/Garrison   | Build established: Mutant
 4770 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
04509_ Acquired 51 matter.
04509_ Lgt. Armor Plating destroyed.
04513_ Enh. Autogun destroyed.
04515_ Destroyed Particle Gun.
04538_ Acquired 23 matter.
04642_ Visual Processing Unit destroyed.
04645_ Y-45 Defender destroyed.
04648_ G-47 Trooper destroyed. <x2>
04651_ The unstable cave ceiling collapses.
04651_ Heat Sink crushed.
04652_ The unstable cave ceiling collapses.
04662_ Slammed into G-47 Trooper. <x2>
04670_ Destroyed Particle Gun.
04682_ Acquired 41 matter.
04694_ The unstable cave ceiling collapses.
04697_ Acquired Aluminum Leg.
04710_ Beams of light sweep through the air. An alarm sounds.
04727_ Triggered Alarm Trap.
04727_ An alarm sounds.
04736_ Acquired Actuator Array.

 Map 
-----
+----------------------------------------------------+
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|     ##   #?## #????????###]]]]#??????????????????? |
|     ^    "?#  #??????????######??????????????????? |
|     ^^   "?####??????????????????????????????????? |
|     ^    "???????????????????????????????????????? |
|          "???????????????????????????????????????? |
|     ##   #???????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WavePowerMembrane
  Manual?         0
Play Time         00:53:15
  Cumulative      84.5 hours
  Start           2021.02.14 @ 19:08:39
  End             2021.02.15 @ 01:09:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          50
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f565a99-ece7-41bc-9b8e-639fbc1a782d