Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 01:09:57 Player: Pitt Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1768) 1768 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 4743 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 98 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 23/300 Energy 76/100 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Improved Targeting Computer Actuator Array > --- WEAPON (2) ------- Katana > --- INVENTORY (12) --- Flight Unit Flight Unit Signal Interpreter Hacking Suite Hacking Suite Enhanced Autogun Enhanced Autogun Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Visual Processing Unit Sensor Array Improved Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Signal Interpreter Improved Terrain Scanner Seismic Analyzer Light Armor Plating Hacking Suite Enhanced Autogun Grenade Launcher Rocket Launcher Katana [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 64 | 10 7 1 19 2 11 14 Power 10 | 2 2 . 3 . 1 2 Engine 6 | 2 1 . 3 . . . Core 4 | . 1 . . . 1 2 Reactor . | . . . . . . . Propulsion 14 | 3 . 1 6 . 2 2 Treads 2 | 2 . . . . . . Leg 12 | 1 . 1 6 . 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 3 2 . 2 1 2 2 Device 3 | 1 . . . . 1 1 Storage 5 | 2 2 . . 1 . . Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 28 | 2 3 . 8 1 6 8 Energy Gun 5 | 1 . . 3 . . 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 11 | 1 2 . 2 . 4 2 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . 1 2 3 Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 25 | . 2 . 8 . 2 13 Power 5 | . . . 1 . 1 3 Propulsion 11 | . 1 . 5 . 1 4 Utility 3 | . . . . . . 3 Weapon 6 | . 1 . 2 . . 3 Highest Loss Streak 6 | . 1 . 2 . 2 6 Average Slot Usage (%) 89 | . 92 87 92 100 93 56 Engine 9 | . 10 14 10 11 4 . Core 1 | . 3 . . . 1 1 Treads 7 | . 23 14 2 . . . Leg 17 | . . 1 26 33 23 6 Storage 23 | . 27 28 22 22 18 18 Processor 8 | . . . 9 11 18 15 Energy Gun 1 | . 3 . 3 . . . Energy Cannon 2 | . 1 14 3 . . . Ballistic Gun 10 | . 20 14 9 . 8 7 Launcher 2 | . . . . 11 5 . Slashing Weapon 3 | . . . 2 11 3 2 Naked Turns . | . . . . . . . Heaviest Build 30 | 15 25 24 27 26 28 30 Greatest Support 40 | 40 40 20 33 33 33 33 Greatest Overweight (x) 8 | . 1 1 2 . 1 8 Average Overweight (x) . | . . 1 . . . 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 10 | 5 11 12 12 12 12 12 Most Carried 12 | 6 12 12 12 12 12 12 Average Carried 10 | 4 11 12 11 11 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 6 12 12 12 12 12 9 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 1340 | 345 174 74 326 34 225 162 Remotely 284 | 284 . . . . . . Salvage Created 2004 | 217 318 . 761 . 432 276 Parts 136 | 17 23 . 50 . 35 11 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 53 | . 10 . 21 . 15 7 Guns 30 | . 10 . 11 . 5 4 Cannons 10 | . . . 10 . . . AOE 13 | . . . . . 10 3 Classes Destroyed 12 | 3 3 . 2 . 3 1 Worker 3 | 3 . . . . . . Builder 1 | . . . . . 1 . Tunneler 3 | 3 . . . . . . Hauler 1 | . . . . . 1 . Recycler 3 | 1 1 . . . 1 . Operator 1 | . . . . . 1 . Watcher 3 | . 1 . 2 . . . Swarmer 21 | . 6 . 8 . 7 . Grunt 20 | . 4 . 6 . 5 5 Duelist 1 | . . . 1 . . . Sentry 10 | . . . 6 . 3 1 Hunter 1 | . . . . . . 1 Best Kill Streak 17 | 3 5 . 5 . 17 3 Combat Bots Only 14 | . 4 . 5 . 14 3 Max Kills in Single Turn 2 | 2 1 . 1 . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 3574 | . 563 30 1035 . 592 1354 Core 816 | . 120 7 137 . 147 405 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . 49 . 65 . . Volleys Fired 229 | 15 55 . 73 3 40 43 Largest 2 | 2 2 . 2 1 2 2 Hottest 100 | 70 70 . 100 30 50 50 Shots Fired 323 | 30 71 . 112 3 53 54 Gun 255 | 30 71 . 68 . 39 47 Cannon 32 | . . . 32 . . . Launcher 24 | . . . . 3 14 7 Special 12 | . . . 12 . . . Kinetic 225 | 15 68 . 56 . 39 47 Thermal 74 | 15 3 . 56 . . . Explosive 24 | . . . . 3 14 7 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 4 10 . 10 . 12 18 Robot Miss Streak 3 | 2 2 . 2 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . 1 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 214 | 15 49 . 75 . 29 46 Core Hits 108 | 8 18 . 32 . 32 18 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4531 | 209 593 . 1197 1 1294 1237 Guns 2602 | 209 593 . 733 . 488 579 Cannons 456 | . . . 456 . . . Explosions 1283 | . . . . . 806 477 Melee 180 | . . . . . . 180 Ramming 10 | . . . 8 1 . 1 Kinetic 2280 | 85 556 . 572 . 488 579 Thermal 778 | 124 37 . 617 . . . Explosive 1283 | . . . . . 806 477 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 180 | . . . . . . 180 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 87 | . . . 7 . 62 18 Projectiles 7 | . . . 7 . . . Explosions 71 | . . . . . 62 9 Melee 9 | . . . . . . 9 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 97 | . . . . . 38 59 Shots 5 | . . . . . 3 2 Rammed 3 | . . . . 1 . 2 Targets Rammed 4 | . . . 1 1 . 2 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 96 | 18 36 . 96 . 58 33 Average Temperature 20 | 9 11 . 25 . 25 11 Received Heat Transfer 1194 | . 123 9 261 . 234 567 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1813 | 370 111 . 1332 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 622 | 30 233 213 282 96 546 622 Initial 354 | . 3 . 4 66 . 354 Average 129 | 7 86 64 178 47 199 491 Maximum Alert Level 2 | . 1 1 1 . 2 2 Low Security (%) 73 | 100 89 94 50 100 62 . Level 1 19 | . 10 5 49 . 11 33 Level 2 7 | . . . . . 25 66 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 3 . 4 . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 . 2 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 4 | . 2 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 22 7 33 . 21 14 Peak Tracking Total 7 | . 5 3 6 . 7 6 Tactical Retreats 8 | . 1 . . . 2 5 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 7 | . . 1 1 2 3 . Max in Single Turn 2 | . . . 1 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 15 | . 6 . 7 . 2 . Terminals 11 | . 5 . 6 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 50 | . 21 . 25 . 4 . Successful 27 | . 11 . 14 . 2 . Failed 23 | . 10 . 11 . 2 . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 29 | . 15 . 14 . . . Terminals 40 | . 19 . 21 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 2 . . . 2 . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 10 | . 5 . 5 . . . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Locate Traps 2 | . 2 . . . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 . . . 1 . Scan Component 2 | . 1 . . . 1 . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 11 | . 4 . 7 . . . Terminals 9 | . 4 . 5 . . . Track 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Botnet 7 | . 4 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Reject 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 5 . 7 . 1 . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 4 | . . 3 1 . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 40 | . . 40 16 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 44 | . . 39 5 . . . Total Damage 462 | . . 400 62 . . . Kills 10 | . . 9 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 4769 | 780 820 446 1266 803 247 407 Spaces Moved 2593 | 448 361 212 721 618 119 114 Core 42 | 4 . . . . . 38 Treads 1118 | 444 361 212 101 . . . Legs 1433 | . . . 620 618 119 76 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 120 120 120 120 Average Speed 145 | 159 165 180 133 120 123 211 Slowest Speed 450 | 160 180 180 180 120 150 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 26 64 50 53 91 16 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 64 | . . . 12 26 26 . Terrain Destroyed 173 | . . . 12 26 88 47 Melee . | . . . . . . . Projectile 12 | . . . 12 . . . AOE 161 | . . . . 26 88 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 3241 | 482 516 276 887 676 181 223 Wait 289 | 5 72 64 57 50 . 41 Move 2588 | 447 360 211 720 617 119 114 Hop . | . . . . . . . Pick Up 26 | 3 12 . 6 1 4 . Fast Attach 37 | 9 4 1 14 . 4 5 Attach 7 | . 1 . . . 2 4 Detach 7 | 2 1 . 1 . 2 1 Swap 20 | 1 2 . 5 2 5 5 Drop 26 | . 9 . 10 2 5 . Fire 229 | 15 55 . 73 3 40 43 Melee 8 | . . . . . . 8 Ram 2 | . . . . . . 2 Kick 2 | . . . 1 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 781 | -11/Scrapyard | Entered Materials 782 | -10/Materials | Build established: Mutant 1529 | -10/Materials | Repaired Assault Rifle 1548 | -10/Materials | Discovered new exit (range 16) 1601 | -10/Materials | Entered Mines 1691 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1759 | -10/Mines | Learned location of Storage (-7) 1874 | -10/Mines | Discovered new exit (range 13) 1894 | -10/Mines | Core integrity fell below 50% 2047 | -10/Mines | Entered Materials 2047 | -9/Materials | Accompanied by 1 ally 2047 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2789 | -9/Materials | Build established: Scavenger-Mutant 2850 | -9/Materials | Discovered new exit (range 7) 3246 | -9/Materials | Discovered new exit (range 15) 3313 | -9/Materials | Entered Mines 3339 | -9/Mines | Met a Derelict bent on vengeance 3366 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3476 | -9/Mines | Discovered new exit (range 6) 3514 | -9/Mines | Identified exit to Materials 4116 | -9/Mines | Entered Materials 4116 | -8/Materials | Evolved 2 slots: Utility x2 4205 | -8/Materials | Garrison activated, responded to threat 4337 | -8/Materials | Destroyed 14 combat bots 4363 | -8/Materials | Identified exit to Garrison 4363 | -8/Materials | Entered Garrison 4406 | -8/Garrison | Triggered checkpoint 4437 | -8/Garrison | Core integrity fell below 50% 4464 | -8/Garrison | Lost 6 parts (1p3n1u1w) 4466 | -8/Garrison | Triggered checkpoint 4544 | -8/Garrison | Lost 6 parts (2p1n1u2w) 4640 | -8/Garrison | Core integrity fell below 20% 4710 | -8/Garrison | Triggered checkpoint 4718 | -8/Garrison | Build established: Mutant 4770 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04509_ Acquired 51 matter. 04509_ Lgt. Armor Plating destroyed. 04513_ Enh. Autogun destroyed. 04515_ Destroyed Particle Gun. 04538_ Acquired 23 matter. 04642_ Visual Processing Unit destroyed. 04645_ Y-45 Defender destroyed. 04648_ G-47 Trooper destroyed. 04651_ The unstable cave ceiling collapses. 04651_ Heat Sink crushed. 04652_ The unstable cave ceiling collapses. 04662_ Slammed into G-47 Trooper. 04670_ Destroyed Particle Gun. 04682_ Acquired 41 matter. 04694_ The unstable cave ceiling collapses. 04697_ Acquired Aluminum Leg. 04710_ Beams of light sweep through the air. An alarm sounds. 04727_ Triggered Alarm Trap. 04727_ An alarm sounds. 04736_ Acquired Actuator Array. Map ----- +----------------------------------------------------+ | ????????????????# #???????????????????????????? | | ????????????????# ###???????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ?????############ ###???????????????????????????? | | ?????# ???????????????????????????? | | ?????# ##??????????????????????????? | | ?????# ######## #??????????????????????????? | | ?????# #??????# # ######??????????????????????? | | ?????# #??????# ### #??????????????????????? | | ?????# #??????# % ## ##########?????????????? | | ?????# #??????# #?????????????? | | ?????# #??????# # # ####### #?????????????? | | ?????# #??????# ! # #???????????????????????? | | ###### #??????## # ## #???????????????????????? | | ## #???????# # ## #???????????????????????? | | # ##??????### #### #???????????????????????? | | ########## #### #???????????????????????? | | + ######??????????????????? | | ! !! #### ##########Y# !!!#??????????????????? | | [ #??# #????????# @ #??????????????????? | | ## #?## #????????###]]]]#??????????????????? | | ^ "?# #??????????######??????????????????? | | ^^ "?####??????????????????????????????????? | | ^ "???????????????????????????????????????? | | "???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????????? | | #####???????????????????????????????????? | | """"######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WavePowerMembrane Manual? 0 Play Time 00:53:15 Cumulative 84.5 hours Start 2021.02.14 @ 19:08:39 End 2021.02.15 @ 01:09:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f565a99-ece7-41bc-9b8e-639fbc1a782d