Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.23 @ 03:52:44 Player: Judas Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3202) 3202 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 8544 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 41/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Matter Filter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Cooling System Compact Matter Pod (150) Improved Signal Interpreter Matter Filter Drone Bay (2/2) Arc Projector Advanced Beam Cannon Great Axe Spear Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Armor Integrity Analyzer Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Enhanced Autogun > --- INVENTORY -------- Improved Heat Sink Compact Matter Pod Improved Signal Interpreter Matter Filter Matter Filter Heavy Armor Plating Shock Absorption System Drone Bay Drone Bay Arc Projector Arc Projector Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Gauss Rifle Advanced EMP Blaster Missile Launcher Spear [Rating: 52] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . . 2 . . 1 1 . Weapon 2 | . . 2 . . . . . . . Parts Attached 108 | . 5 7 21 5 10 31 7 15 7 Power 15 | . 1 . 7 1 . 1 1 2 2 Engine 11 | . 1 . 7 1 . . 1 1 . Core 4 | . . . . . . 1 . 1 2 Reactor . | . . . . . . . . . . Propulsion 21 | . 1 2 1 1 1 10 3 2 . Treads 19 | . . 2 1 1 1 9 3 2 . Leg 1 | . 1 . . . . . . . . Wheel 1 | . . . . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | . 1 1 5 3 3 3 3 3 2 Device 16 | . 1 . 3 3 2 2 2 2 1 Storage 3 | . . 1 2 . . . . . . Processor 3 | . . . . . 1 . 1 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 48 | . 2 4 8 . 6 17 . 8 3 Energy Gun 16 | . 2 1 1 . 2 7 . 3 . Energy Cannon 5 | . . . . . . 2 . 2 1 Ballistic Gun 21 | . . 3 4 . 4 7 . 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 3 . . 1 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 4 1 1 3 . 1 . Corrupted Parts 4 | . . . 1 . . 1 . 1 1 System Corruption 10 | . . . 5 . . 1 . 2 2 Parts Lost 47 | . 1 . 1 1 3 16 . 15 10 Power 5 | . . . . . . . . 2 3 Propulsion 9 | . . . . . . 4 . 3 2 Utility 9 | . . . . 1 1 2 . 4 1 Weapon 24 | . 1 . 1 . 2 10 . 6 4 Highest Loss Streak 7 | . 1 . 1 1 2 5 . 7 7 Average Slot Usage (%) 93 | . 99 95 97 88 94 95 100 81 73 Engine 7 | . 14 11 10 9 9 4 3 7 1 Core 2 | . . . . . . 4 3 2 9 Treads 16 | . . 22 22 18 18 16 23 13 9 Leg 2 | . 28 . . . . . . . . Device 11 | . 13 11 11 25 18 11 7 5 5 Storage 9 | . 14 11 11 9 9 9 7 6 6 Processor 6 | . . . . . 7 9 15 16 13 Protection 2 | . . . . . . 5 7 3 4 Energy Gun 7 | . 14 15 1 . 2 9 23 13 . Energy Cannon 1 | . . . . . . 3 . 2 8 Ballistic Gun 22 | . 14 23 38 27 30 20 7 6 11 Launcher 1 | . . . 3 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 13 16 28 71 64 66 68 65 86 84 Greatest Support 68 | 20 20 40 40 40 40 46 68 67 60 Greatest Overweight (x) 21 | . . . 1 1 1 21 . 19 2 Average Overweight (x) . | . . . . 1 1 1 . 1 1 Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 9 15 20 20 20 20 20 20 Most Carried 20 | 6 8 10 16 17 17 20 20 20 15 Average Carried 13 | 6 7 8 11 14 12 16 19 17 9 Final Capacity 20 | 8 8 10 20 20 20 20 20 20 20 Final Carried 20 | 6 8 10 16 17 12 20 20 15 9 Class Distribution -------------------- 55% | Gunner 19% | Scavenger-Gunner 17% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Matter Collected 2736 | 212 138 118 653 225 270 681 150 264 25 Remotely . | . . . . . . . . . . Salvage Created 4044 | 90 394 173 846 284 377 995 161 650 74 Parts 209 | 6 19 7 54 12 21 41 8 36 5 Haulers Intercepted 7 | . 1 . 2 . . 4 . . . Recyclers Shooed 3 | . . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Combat Hostiles Destroyed 75 | . 7 2 19 5 10 17 2 10 3 Guns 65 | . 7 2 19 5 10 13 . 7 2 Cannons 2 | . . . . . . 1 . . 1 AOE 6 | . . . . . . 2 1 3 . Classes Destroyed 14 | 2 3 . 3 . 1 1 . 4 . Worker 1 | . . . 1 . . . . . . Builder 3 | . . . . . . 1 1 1 . Tunneler 1 | 1 . . . . . . . . . Hauler 7 | . 1 . 2 . . 4 . . . Recycler 3 | 1 . 1 . . . 1 . . . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . Swarmer 18 | . . . 6 . 3 6 . . 3 Grunt 35 | . 7 2 7 3 5 6 . 5 . Duelist 1 | . . . . . . . . 1 . Sentry 16 | . . . 6 2 . 5 2 1 . Hunter 3 | . . . . . 2 . . 1 . Programmer 1 | . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 5 | 2 2 3 4 4 4 5 2 5 2 Combat Bots Only 4 | . 2 2 4 4 4 4 1 4 2 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 2 2 1 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 1 | . . . . . . 1 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Damage Taken 6843 | . 390 34 316 370 513 1951 203 1903 1163 Core 1450 | . 98 . 20 60 78 294 32 552 316 Absorbed by Shields 188 | . . . . 113 . . . 75 . Core Remaining (%) 74 | 100 60 . 95 . . 21 95 . . Volleys Fired 215 | 4 31 4 38 13 21 50 5 35 14 Largest 4 | 2 2 4 4 3 4 4 4 4 4 Hottest 204 | 60 60 115 113 73 111 204 160 198 189 Shots Fired 665 | 8 60 16 136 39 72 164 20 108 42 Gun 610 | 8 60 16 133 39 72 152 20 88 22 Cannon 42 | . . . . . . 10 . 12 20 Launcher 13 | . . . 3 . . 2 . 8 . Special . | . . . . . . . . . . Kinetic 461 | 4 31 12 125 39 70 118 5 35 22 Thermal 60 | 4 . . . . . 24 . 12 20 Explosive 9 | . . . 3 . . 2 . 4 . Electromagnetic 135 | . 29 4 8 . 2 20 15 57 . Robot Hit Streak 21 | 2 11 9 19 9 11 10 12 21 5 Robot Miss Streak 7 | 1 1 2 2 2 3 7 2 6 5 Penetration Max 1 | . . . . . 1 1 . . 1 Secondary Targets 12 | . 2 1 2 2 3 2 . . . Max Gunslinging Chain 2 | . 1 1 1 1 2 1 . . . Shots Hit Robots 414 | 5 45 8 72 31 43 99 17 77 17 Core Hits 183 | 3 17 4 29 14 20 37 8 46 5 Critical Kills 3 | . . . . . . 3 . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . Critical Strikes 7 | . . . 2 . . 5 . . . Meltdown 1 | . . . . . . 1 . . . Destroy 5 | . . . 1 . . 4 . . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7234 | 59 655 126 1229 505 613 1526 361 1791 369 Guns 5750 | 59 609 126 1187 501 613 1286 278 889 202 Cannons 481 | . . . . . . 102 . 212 167 Explosions 996 | . 46 . 39 . . 138 83 690 . Melee . | . . . . . . . . . . Ramming 7 | . . . 3 4 . . . . . Kinetic 4054 | 37 243 69 1122 501 588 886 77 329 202 Thermal 1030 | 22 46 . . . . 272 83 440 167 Explosive 602 | . . . 39 . . 138 . 425 . Electromagnetic 1541 | . 366 57 65 . 25 230 201 597 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 5 . 5 6 . 6 8 Average Corruption 5 | . . . 5 . 5 5 . 3 7 Corruption Purged . | . . . . . . . . . . Effects 91 | . . . 33 . 8 33 . 11 6 Message Errors 20 | . . . 9 . 2 5 . 2 2 Matter Fused 25 | . . . 7 . 1 13 . 2 2 Heat Flow Errors 11 | . . . 2 . . 5 . 2 2 Energy Discharges 10 | . . . 5 . . 5 . . . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 11 | . . . 4 . 3 2 . 2 . Data Loss (major) 2 | . . . 1 . 1 . . . . Misfires 7 | . . . 3 . 1 3 . . . Weapon Failures 4 | . . . 2 . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 158 | . 16 . . . . . . 95 47 Projectiles 33 | . . . . . . . . 16 17 Explosions 125 | . 16 . . . . . . 79 30 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 401 | . . . 32 . . 11 23 196 139 Shots 7 | . . . 1 . . 1 1 3 1 Rammed 3 | . . . 2 1 . . . . . Targets Rammed 3 | . . . 2 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 699 | . 66 221 495 108 81 238 114 658 699 Average Temperature 141 | . 23 113 71 36 45 55 49 277 294 Received Heat Transfer 1890 | . 237 18 108 201 162 900 54 210 . Effects 74 | . . . 3 . . . . 49 22 Shutdowns 15 | . . . . . . . . 11 4 Energy Bleed 13 | . . . 2 . . . . 7 4 Interference 11 | . . . . . . . . 6 5 Matter Decay 4 | . . . . . . . . 1 3 Short Circuit 2 | . . . 1 . . . . 1 . Damage (minor) 6 | . . . . . . . . 2 4 Damage (major) 18 | . . . . . . . . 18 . Damage (core) 5 | . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 10 | . 1 . . . . . 2 7 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 5 | . . . . . . 4 . 1 . Heat Transferred 1497 | 50 50 . . . . 518 100 483 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . 1 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Peak Influence 373 | 10 282 188 288 207 332 373 125 257 185 Initial 161 | . 6 118 79 77 137 161 28 60 60 Average 136 | 6 114 149 158 107 219 131 60 122 129 Maximum Alert Level 1 | . 1 . 1 1 1 1 . 1 . Low Security (%) 83 | 100 75 100 79 93 52 85 100 84 100 Level 1 16 | . 24 . 20 6 47 14 . 15 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . 3 1 . 2 . 3 . Investigation 6 | . 1 . 2 . . 2 . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Distress Signals 7 | . . . 1 3 . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 15 2 25 12 10 28 3 11 5 Peak Tracking Total 8 | . 3 2 4 8 3 4 2 5 3 Tactical Retreats 6 | . 3 . 1 1 . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Traps Triggered 4 | . . . 1 . . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Machines Disabled 9 | . 1 . 2 . . 2 . 2 2 Max in Single Turn 2 | . 1 . 1 . . 1 . 1 2 Phase Generator 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Machines Accessed 12 | . 2 1 3 1 . 3 . 2 . Terminals 8 | . 2 1 3 . . 2 . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 29 | . 6 2 10 1 . 8 . 2 . Successful 16 | . 4 1 4 1 . 4 . 2 . Failed 13 | . 2 1 6 . . 4 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 6 2 10 . . 4 . . . Terminals 24 | . 6 2 10 . . 6 . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 2 | . . . . 1 . . . 1 . Terminal Hacks 5 | . 2 . 2 . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Unreport Threat 3 | . 1 . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Unlock Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks 6 | . 2 1 2 . . 1 . . . Terminals 6 | . 2 1 2 . . 1 . . . Botnet 6 | . 2 1 2 . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 1 2 1 . 2 . 1 . Full Trace Events 6 | . 2 . 2 . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 58 | . . . . . . . . 58 . Total Robot Build Rating 3 | . . . . . . . . 3 . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 23 | . . . . . . . . 23 . Highest-Rated Ally 23 | . . . . . . . . 23 . Total Orders 6 | . . . 2 2 1 . . 1 . STAY 1 | . . . . 1 . . . . . AID 1 | . . . . . . . . 1 . EXPLORE 3 | . . . 1 1 1 . . . . RETURN 1 | . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 6 | . . . 4 1 1 . . . . Drone Recoveries 2 | . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Turns Passed 4755 | 32 398 173 1118 240 365 1353 275 554 247 Spaces Moved 1709 | 17 218 93 367 65 109 455 159 155 71 Core 14 | . . . . . . 5 . 9 . Treads 1460 | . . 93 367 65 109 450 159 146 71 Legs 235 | 17 218 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 240 240 232 150 160 160 Average Speed 208 | 120 120 160 205 240 240 247 154 269 252 Slowest Speed 1100 | 120 120 160 240 240 240 1100 155 1000 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 2 32 13 46 8 41 42 5 4 16 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 20 | . . . 20 . . . . . . Terrain Destroyed 211 | . 1 . 43 . . 32 2 47 86 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 1 . 1 2 AOE 207 | . 1 . 43 . . 31 2 46 84 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Total 2475 | 20 295 108 657 123 169 583 179 227 114 Wait 335 | . 35 . 193 33 27 12 . 14 21 Move 1702 | 16 217 92 366 65 108 454 158 155 71 Hop . | . . . . . . . . . . Pick Up 50 | . 4 2 15 3 . 18 3 5 . Fast Attach 45 | . 1 2 10 2 2 18 4 4 2 Attach 34 | . 2 1 1 2 6 7 2 8 5 Detach 2 | . . 1 1 . . . . . . Swap 30 | . 2 4 10 1 2 7 1 3 . Drop 59 | . 3 2 21 3 3 17 6 3 1 Fire 215 | 4 31 4 38 13 21 50 5 35 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Weapon x2 589 | -9/Materials | Discovered new exit (range 6) 604 | -9/Materials | Entered Storage 749 | -9/Storage | Build established: Gunner 1691 | -9/Storage | Discovered new exit (range 9) 1722 | -9/Storage | Entered Materials 1722 | -8/Materials | Evolved 2 slots: Utility x2 1887 | -8/Materials | Garrison activated, responded to threat 1962 | -8/Materials | Identified exit to Garrison 1962 | -8/Materials | Entered Garrison 1974 | -8/Garrison | Installed Relay Interface Framework 2030 | -8/Garrison | Triggered checkpoint 2030 | -8/Garrison | Triggered checkpoint 2220 | -8/Garrison | Triggered checkpoint 2298 | -8/Garrison | Discovered new exit (range 11) 2327 | -8/Garrison | Entered Materials 2487 | -8/Materials | Lost 3 parts (1u2w) 2789 | -8/Materials | Lost 3 parts (3w) 2849 | -8/Materials | Core integrity fell below 50% 2889 | -8/Materials | Lost 5 parts (2n3w) 3648 | -8/Materials | Discovered new exit (range 11) 3680 | -8/Materials | Entered Factory 3680 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3888 | -7/Factory | Discovered new exit (range 8) 3955 | -7/Factory | Entered another Factory area 3955 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4095 | -6/Factory | Fabricated M-28 Smith? 4338 | -6/Factory | Spotted B-75 Beast 4354 | -6/Factory | Lost 7 parts (1p1n2u3w) 4371 | -6/Factory | Destroyed B-75 Beast 4382 | -6/Factory | Core integrity fell below 50% 4421 | -6/Factory | Lost 7 parts (2n2u3w) 4509 | -6/Factory | Identified exit to Garrison 4509 | -6/Factory | Entered Garrison 4538 | -6/Garrison | Triggered checkpoint 4563 | -6/Garrison | Core integrity fell below 20% 4651 | -6/Garrison | Phase Generator disabled 4756 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04743_ Hvy. Armor Plating destroyed. 04746_ Penetrated by Slug. 04746_ Critical hit (Destroy). 04746_ Adv. Beam Cannon destroyed. 04746_ Penetrated by Slug. 04746_ Imp. Medium Treads destroyed. 04748_ Slug penetrates H-66 Slayer. 04749_ Slug penetrates Reinforced Barrier. 04749_ Lgt. Nuclear Core destroyed. 04750_ Penetrated by Slug. 04751_ Slug penetrates H-66 Slayer. 04753_ Penetrated by Slug. 04753_ Lgt. Nuclear Core destroyed. 04753_ Slug penetrates Reinforced Barrier. 04753_ Enh. Autogun destroyed. 04753_ Slug penetrates Wall. 04754_ L L AU,S<9WNWV0Q=X:JUAM6Y#C=6| 7CDYGZ 04756_ Penetrated by Slug. 04756_ Gauss Rifle destroyed. 04756_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ??????????????# ##########???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# ######## ######??????????????? | | ??????????????# ###?????## # ###????????????? | | ??????????????# #??????### # ##???????????? | | ??????????????# #?????## # ##??????????? | | ??????????????# #?????# #??????????? | | ??????????????# #????## # ##?????????? | | ??????????????# #????# ##?????????? | | ??????????????# #????# # #?????????? | | ??????????????# #????# # ##?????????? | | ??????????????# #????## #??????????? | | ??????????????# #?????# #??????????? | | ??????????????# #?????# #??????????? | | ??????????????# ####### # # #??????????? | | ??????????????# ### # ##??????????? | | ??????????????# [ #### # ##???????????? | | ??????????????# #### #?## ########????????????? | | ??????????????# #??# #### #???????????????????? | | ??????????????# #??# % ## #???????????????????? | | ??????????????# #??#=%=@; #???????????????????? | | ??????????????# #??# hh ####???????????????????? | | ??????????????# #??# ###??????????????????????? | | ??????????????# #??# #????????????????????????? | | ??????????????# #??# #????????????????????????? | | ??????????????# #??# #????????????????????????? | | ??????????????# #??# #????????????????????????? | | ??????????????# #??# ????????????????????????? | | ??????????????# ???# ????????????????????????? | | ??????????????# ???# ????????????????????????? | | ??????????????? ???# #????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 20 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Prc. Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveChipMultirail Manual? 0 Play Time 01:06:38 Cumulative 99.2 hours Start 2021.12.23 @ 02:31:46 End 2021.12.23 @ 03:52:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 168 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 179b2214-fc3f-409d-914c-87b6f0aa34c8