Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 19:42:46 Player: Peawet Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2585) 2585 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 4986 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 269/280 System Corruption 10% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg (fused) Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Transmission Jammer > --- WEAPON (2) ------- Field Laser Shock Bomb Launcher > --- INVENTORY (10) --- Aluminum Leg Visual Processing Unit Improved Sensor Array Active Sensor Suite Particle Charger Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Beamcaster > --- INVENTORY -------- Ion Engine Aluminum Leg Visual Processing Unit Improved Sensor Array Active Sensor Suite Particle Charger Transmission Jammer Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 53 | 7 7 1 22 16 Power 8 | 1 2 . 3 2 Engine 6 | 1 1 . 3 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 22 | 2 2 1 12 5 Treads . | . . . . . Leg 22 | 2 2 1 12 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 . 2 7 Device 6 | . . . 2 4 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware 1 | . 1 . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 3 2 . 5 2 Energy Gun 4 | 1 . . 2 1 Energy Cannon 3 | . 2 . 1 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . . . 10 12 Power 4 | . . . 2 2 Propulsion 10 | . . . 4 6 Utility 4 | . . . 1 3 Weapon 4 | . . . 3 1 Highest Loss Streak 7 | . . . 4 7 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 1 4 4 6 7 Power 1 | . 1 . 1 . Propulsion 1 | . 1 2 2 1 Utility 1 | . . . . 3 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 94 98 97 Engine 8 | . 5 11 10 5 Core 2 | . 8 . . 3 Leg 37 | . 28 38 43 34 Device 8 | . . . 9 12 Storage 10 | . 14 11 10 9 Processor 2 | . . . . 8 Hackware 3 | . 12 11 1 . Protection 1 | . . . . 4 Energy Gun 8 | . . . 5 17 Energy Cannon 13 | . 27 22 15 . Peak Build Rating 29 | 6 11 11 20 29 Average Rating 15 | 4 9 10 12 26 On Entrance 9 | . 6 9 11 19 Naked Turns . | . . . . . Heaviest Build 32 | 11 16 14 21 32 Greatest Support 50 | 20 20 40 50 50 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 7 9 Most Carried 10 | 3 8 5 8 10 Average Carried 6 | 1 4 4 6 8 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 2 6 4 7 8 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 985 | 223 137 . 400 225 Remotely . | . . . . . Salvage Created 3923 | . 528 . 2209 1186 Parts 195 | . 26 . 113 56 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 67 | . 10 . 41 16 Guns 27 | . . . 13 14 Cannons 37 | . 10 . 27 . AOE 1 | . . . . 1 Classes Destroyed 12 | . 3 . 8 1 Worker 2 | . . . 1 1 Builder 1 | . . . 1 . Hauler 4 | . . . 3 1 Recycler 8 | . 1 . 3 4 Operator 2 | . 1 . 1 . Watcher 4 | . . . 2 2 Swarmer 10 | . . . 7 3 Grunt 38 | . 10 . 20 8 Brawler 2 | . . . 1 1 Protector 1 | . . . 1 . Sentry 15 | . . . 12 3 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 2 . 8 8 Combat Bots Only 8 | . 2 . 8 3 Max Kills in Single Turn 3 | . 1 . 2 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 302 | . 30 . 170 102 Missed 90 | . 5 . 47 38 Hits 212 | . 25 . 123 64 Melee 12 | . . . 3 9 Projectile 200 | . 25 . 120 55 Critical Strikes 6 | . . . . 6 Damage Taken 3626 | . 283 . 1625 1718 Core 955 | . 91 . 311 553 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 191 | . . . 191 . Core Remaining (%) 61 | 100 63 . 22 . Volleys Fired 227 | . 26 . 131 70 Largest 2 | . 2 . 2 2 Hottest 138 | . 120 . 135 138 Shots Fired 429 | . 52 . 246 131 Gun 213 | . . . 83 130 Cannon 214 | . 52 . 162 . Launcher 1 | . . . . 1 Special 1 | . . . 1 . Kinetic . | . . . . . Thermal 428 | . 52 . 246 130 Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 27 | . 12 . 22 27 Robot Miss Streak 5 | . 3 . 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 308 | . 35 . 180 93 Core Hits 123 | . 13 . 73 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . . . 7 9 Burn 16 | . . . 7 9 Melee Attacks 8 | . . . 8 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5540 | . 648 . 2974 1918 Guns 2874 | . . . 1089 1785 Cannons 2533 | . 648 . 1885 . Explosions 133 | . . . . 133 Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 5407 | . 648 . 2974 1785 Explosive 96 | . . . . 96 Electromagnetic 37 | . . . . 37 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 . . 10 Average Corruption 1 | . 1 . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 1 . . 2 Message Errors 2 | . 1 . . 1 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 156 | . 2 . 17 137 Projectiles 19 | . 2 . 17 . Explosions 137 | . . . . 137 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 179 | . . . . 179 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 582 | . 497 . 582 576 Average Temperature 131 | . 175 . 106 148 Received Heat Transfer 990 | . 153 . 558 279 Effects 41 | . 10 . 12 19 Shutdowns 7 | . 2 . 3 2 Energy Bleed 5 | . 1 . . 4 Interference 10 | . 2 . 2 6 Matter Decay 3 | . . . . 3 Short Circuit 3 | . 1 . 2 . Damage (minor) 4 | . 1 . 2 1 Damage (major) 7 | . 3 . 2 2 Damage (core) 2 | . . . 1 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 35 | . 2 . 19 14 Heat Transferred 12372 | . 1369 . 6859 4144 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . . . 2 1 Low Security (%) 74 | 100 100 100 74 57 Level 1 20 | . . . 16 42 Level 2 4 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 548 | . 89 24 548 327 Initial 230 | . . 24 9 230 Average 125 | . 23 24 144 167 Influence Increases 2047 | . 255 . 1183 609 Destroy 0b10 Robot/C 1340 | . 200 . 820 320 Destroy 0b10 Robot/NC 130 | . 10 . 80 40 Destroy Leader 336 | . 30 . 220 86 Allied During Kill 1 | . . . 1 . Successful Hack 37 | . 12 . 25 . Disable Machine 60 | . . . 15 45 Destroy Structure 38 | . 3 . 7 28 Lose Combat Pursuer 105 | . . . 15 90 Influence Decreases 1732 | . 198 33 662 839 Entered New Map 363 | . . 33 15 315 Time Decay 1129 | . 198 . 527 404 Lost Part 220 | . . . 100 120 Lost Ally 20 | . . . 20 . Squads Dispatched 14 | . 2 . 8 4 Investigation 6 | . 2 . 4 . Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault 2 | . . . 2 . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . 2 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 15 . 56 27 Peak Tracking Total 6 | . 3 . 6 5 Tactical Retreats 7 | . . . 1 6 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 5 | . 1 . 3 1 Indirectly . | . . . . . Trap Hack Attempts 21 | . . . 21 . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . 2 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 4 | . . . 1 3 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 19 | . 5 . 12 2 Terminals 11 | . 3 . 8 . Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 34 | . 12 . 20 2 Successful 15 | . 4 . 11 . Failed 19 | . 8 . 9 2 Catastrophic 6 | . 2 . 3 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 6 . 10 . Fabricators . | . . . . . Repair Stations 9 | . 3 . 5 1 Recycling Units 7 | . 3 . 3 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 3 . 7 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . 1 . Level Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Zone Layout 5 | . 3 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 1 . 4 . Scan Component 3 | . 1 . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used 1 | . 1 . . . Hacking Detections 11 | . 4 . 7 . Full Trace Events 5 | . 2 . 3 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 7 | . . . 7 . Total Damage 101 | . . . 101 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 450 | . . . . 450 Sensors 430 | . . . . 430 Jamming 20 | . . . . 20 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3287 | 64 615 11 1629 968 Spaces Moved 1536 | 48 282 8 733 465 Core 9 | 9 . . . . Treads . | . . . . . Legs 1527 | 39 282 8 733 465 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 106 120 120 120 124 Slowest Speed 260 | 120 120 120 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 42 1 92 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . . . 27 Melee . | . . . . . Projectile . | . . . . . AOE 27 | . . . . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2518 | 57 503 9 1226 723 Wait 605 | . 179 . 271 155 Move 1532 | 47 281 7 732 465 Hop . | . . . . . Pick Up 25 | 3 6 . 10 6 Fast Attach 18 | 5 1 . 8 4 Attach 20 | 1 1 2 9 7 Detach 2 | . . . 2 . Swap 38 | 1 7 . 22 8 Drop 19 | . 2 . 10 7 Fire 227 | . 26 . 131 70 Melee 8 | . . . 8 . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 2 | . . . 2 . Rewire . | . . . . . Trap 21 | . . . 21 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 4) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x2 682 | -9/Materials | Discovered new exit (range 7) 691 | -9/Materials | Entered Storage 984 | -9/Storage | Build established: Scavenger-Mutant 1046 | -9/Storage | Repaired Beam Cannon 1494 | -9/Storage | Repaired Sml. Storage Unit 1877 | -9/Storage | Identified exit to Materials 1928 | -9/Storage | Met a pair of Derelict thieves 2032 | -9/Storage | Core integrity fell below 50% 2048 | -9/Storage | Lost 3 parts (1p1n1w) 2071 | -9/Storage | Destroyed 8 combat bots 2145 | -9/Storage | Garrison activated, responded to threat 2308 | -9/Storage | Lost 4 parts (1p2n1w) 2320 | -9/Storage | Entered Materials 2320 | -8/Materials | Evolved 2 slots: Utility x2 2520 | -8/Materials | Lost 3 parts (3n) 2702 | -8/Materials | Found Prototype Device 2796 | -8/Materials | Core integrity fell below 50% 3255 | -8/Materials | System corruption reached 10% 3256 | -8/Materials | Core integrity fell below 20% 3286 | -8/Materials | Lost 7 parts (2p2n2u1w) 3288 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03274_ K-01 Serf collects debris. 03275_ :CJJW,ILSEANJ4VZCROUK2FMKOAOG,O 03275_ The unstable cave ceiling collapses. 03275_ K-01 Serf collects debris. 03276_ U-05 Engineer lays Concrete. 03276_ K-01 Serf collects debris. 03277_ U-05 Engineer builds a Wall. 03278_ K-01 Serf collects debris. 03280_ U-05 Engineer lays Concrete. 03281_ U-05 Engineer builds a Wall. 03282_ K-01 Serf collects debris. 03282_ U-05 Engineer lays Concrete. 03282_ K-01 Serf collects debris. 03283_ U-05 Engineer builds a Wall. 03285_ K-01 Serf collects debris. 03285_ U-05 Engineer builds a Wall. 03286_ U-05 Engineer lays Concrete. 03287_ K-01 Serf collects debris. 03287_ U-05 Engineer lays Concrete. 03288_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????" ???????????????????????????? | | ??????#????????????? ???????????????????????????? | | ?????? #####????????# ???????????????????????????? | | ?????? ????????# ???????????????????????????? | | ######"" ??#????# ##+##+#####????????????????? | | #"T """ #????# !????????????????? | | "" #"" """ #????# ?? ????????????? | | R # """ #????# "T" """ ?????????????? | | "" # """ #????#m """ #??????????????? | | "" # ?????# """ #??????????????? | | #?? = ???????#u #??????????????? | | #+########+########## #??????????????? | | % % % #??????????????? | | % ! % u g #??????????????? | | u a #??????????????? | | #+######## #### ## u g#####+##??????????????? | | #????????# ###u k g #?????????????????????? | | #????????# # # #?????????????????????? | | #????????# ## #?????????????????????? | | #????????# # kk ! * #?????????????????????? | | #????????# # # = [% % #?????????????????????? | | #????????# ### = ] = = #?????????????????????? | | #????????# ## =! = @ #?????????????????????? | | #????????# ### [%! # #?????????????????????? | | ########## #?#####"Y"### #?????????????????????? | | # ] # #?????#"""#?# #?????????????????????? | | #""" # #?????#####?# #?????????????????????? | | #""" =# #???????????# +?????????????????????? | | #""" %+ #???????????# #?????????????????????? | | # #% #???????????### #?????????????????????? | | ######## #??###????????? #?????????????????????? | | ####### ########??????? #?????????????????????? | | %% #??????? #?????????????????????? | | % %! %#??????? #?????????????????????? | | % % #??????? #?????????????????????? | | ############## #??????? ??????????????????????? | | ########?????## %######## ??????????????????????? | | #= #?????## #/ #???????????????????????? | | # #?????## # #???????????????????????? | | + """ ######## # """ #???????????????????????? | | # """ # # # """ #???????????????????????? | | # """ # # # """ ]#???????????????????????? | | # # ! + + #???????????????????????? | | ######## # ##############?????????????????? | | #??????# # #???# #?????????????????? | | #??????# ! # #???# #?????????????????? | | #??????######## #???# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 9% | -9/Storage Sml. Storage Unit | 33% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed VoltaicDisruptorLance Manual? 0 Play Time 00:31:06 Cumulative 16.6 hours Start 2025.05.20 @ 19:13:32 End 2025.05.20 @ 19:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc3b1229-bbeb-495c-9a23-10fa30a8e95e