Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 12:27:01 Player: youngster Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (903) 903 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6068 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 100/100 System Corruption 75% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Fission Core Large Storage Unit Advanced Signal Interpreter Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Maneuvering Thrusters Hardened Light Armor Plating Hardened Light Armor Plating System Shield > --- WEAPON ----------- Great Axe Power Sword > --- INVENTORY -------- Fission Core Light Fission Core Aluminum Leg Large Storage Unit High-capacity Storage Unit Medium Matter Pod Advanced Signal Interpreter Improved Armor Integrity Analyzer Great Axe Great Axe [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 5 | . . . . . 1 2 2 . Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . . . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 45 | 6 3 . 3 . 13 12 2 6 Power 8 | 1 . . . . 2 4 1 . Engine 4 | 1 . . . . 1 1 1 . Core 4 | . . . . . 1 3 . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . . . 8 3 . 2 Treads 2 | 2 . . . . . . . . Leg 12 | . . . . . 8 2 . 2 Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 2 . 2 . 2 3 . 1 Device 3 | . . . 1 . 1 . . 1 Storage 3 | 1 1 . 1 . . . . . Processor 2 | . 1 . . . . 1 . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 11 | 2 1 . 1 . 1 2 1 3 Energy Gun 1 | . 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 5 | . . . 1 . . . 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 34 | . 1 1 . 2 10 1 2 17 Power 8 | . . . . . 3 . 1 4 Propulsion 9 | . . . . 1 4 . . 4 Utility 7 | . . . . . 1 1 . 5 Weapon 10 | . 1 1 . 1 2 . 1 4 Highest Loss Streak 8 | . 1 1 . 1 8 1 2 5 Average Slot Usage (%) 70 | . 98 85 86 75 63 72 77 42 Engine 8 | . 14 14 14 14 3 3 10 6 Core 4 | . . . . . 3 12 15 3 Treads 10 | . 28 28 28 21 3 . . . Leg 6 | . . . . . 15 8 6 8 Wheel 1 | . . . . . . 4 6 2 Device 1 | . . . . . 5 . . 1 Storage 9 | . 14 14 15 24 9 7 6 4 Processor 3 | . 13 14 6 . . 1 . . Hackware 3 | . . . . . 8 7 6 2 Protection 3 | . . . . . . 10 13 3 Energy Gun 3 | . 3 14 14 . . . . . Ballistic Gun 2 | . 23 . . . . . . . Impact Weapon 3 | . . . . . . 13 8 . Slashing Weapon 4 | . . . 7 14 8 . . 6 Naked Turns 28 | . . . . . . . . 28 Heaviest Build 75 | 13 25 23 58 56 26 62 75 72 Greatest Support 40 | 40 40 40 40 40 40 28 28 30 Greatest Overweight (x) 10 | . . . 1 2 6 3 2 10 Average Overweight (x) . | . . . . 1 . 1 2 1 Largest Inventory Capacity 18 | 6 10 10 18 18 10 10 10 10 Average Capacity 9 | 5 6 10 11 16 10 10 10 9 Most Carried 10 | 2 4 4 8 9 10 8 10 10 Average Carried 7 | 1 2 4 6 8 8 7 9 8 Final Capacity 18 | 6 10 10 18 10 10 10 10 4 Final Carried 10 | 2 4 4 8 9 7 8 10 4 Class Distribution -------------------- 88% | Mutant 7% | Scavenger-Mutant 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 694 | 260 170 11 . 25 118 10 . 100 Remotely . | . . . . . . . . . Salvage Created 1131 | . 295 92 . 164 497 10 73 . Parts 55 | . 16 1 . 5 32 . 1 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 28 | . 8 2 . 4 13 . 1 . Melee 18 | . 1 . . 3 13 . 1 . Guns 9 | . 7 1 . 1 . . . . AOE 1 | . . 1 . . . . . . Classes Destroyed 8 | . 3 . . 1 3 . 1 . Worker 1 | . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . Operator 2 | . . . . . 1 1 . . Watcher 2 | . . . . . 2 . . . Swarmer 10 | . 3 . . . 7 . . . Grunt 16 | . 5 2 . 3 6 . . . Sentry 1 | . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . Best Kill Streak 7 | . 3 2 . 3 7 1 1 . Combat Bots Only 7 | . 3 2 . 3 7 . 1 . Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . 1 . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 5278 | . 480 51 . 302 905 45 770 2725 Core 1551 | . 60 25 . 131 184 15 110 1026 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 . . . 13 66 97 87 . Volleys Fired 34 | . 29 4 . 1 . . . . Largest 2 | . 2 2 . 1 . . . . Hottest 60 | . 60 60 . 40 . . . . Shots Fired 65 | . 58 6 . 1 . . . . Gun 65 | . 58 6 . 1 . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 57 | . 55 2 . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 8 | . 3 4 . 1 . . . . Robot Hit Streak 17 | . 17 8 . . . . . . Robot Miss Streak 2 | . 2 1 . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 93 | . 47 5 . 3 35 1 2 . Core Hits 46 | . 14 4 . 4 22 . 2 . Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 238 | . . . . 4 40 50 30 114 Impact 75 | . . . . . . 50 25 . Slashing 160 | . . . . 4 37 . 5 114 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 5 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 2806 | . 584 86 . 147 1689 82 62 156 Guns 641 | . 573 53 . 15 . . . . Cannons . | . . . . . . . . . Explosions 33 | . . 33 . . . . . . Melee 1943 | . . . . 132 1667 82 62 . Ramming 189 | . 11 . . . 22 . . 156 Kinetic 554 | . 540 14 . . . . . . Thermal 33 | . . 33 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 87 | . 33 39 . 15 . . . . Impact 103 | . . . . . . 82 21 . Slashing 1840 | . . . . 132 1667 . 41 . Piercing . | . . . . . . . . . Highest Corruption 75 | . . . . . . . 7 75 Average Corruption 27 | . . . . . . . 7 33 Corruption Purged . | . . . . . . . . . Effects 60 | . . . . . . . 7 53 Message Errors 6 | . . . . . . . 2 4 Matter Fused 4 | . . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . 3 Misdirections 5 | . . . . . . . . 5 Targeting Errors 34 | . . . . . . . 4 30 Overload Shots . | . . . . . . . . . Overflow Damage 258 | . . . . . 186 72 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 258 | . . . . . 186 72 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 162 | . . . . . 6 . . 156 Shots . | . . . . . . . . . Rammed 8 | . 3 . . . 5 . . . Targets Rammed 11 | . 4 . . . 7 . . . Kicked 2 | . . . . . 2 . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 355 | . 5 30 . 15 . 355 2 233 Average Temperature 173 | . 5 17 . 9 . 200 2 122 Received Heat Transfer 429 | . 111 30 . 54 198 . 36 . Effects 4 | . . . . . . 4 . . Shutdowns 3 | . . . . . . 3 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 3 | . . . . . . 3 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 368 | . 252 152 . 60 368 161 53 27 Initial 146 | . . 97 . . 19 146 . 25 Average 88 | . 115 150 . 50 198 112 10 7 Maximum Alert Level 1 | . 1 . . . 1 . . . Low Security (%) 87 | 100 72 100 . 100 44 100 100 100 Level 1 12 | . 27 . . . 55 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . . . 1 2 . . Investigation 2 | . 1 . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 3 | . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 42 | . 13 2 . 4 21 1 1 . Peak Tracking Total 8 | . 4 2 . 2 8 . 1 . Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 11 | . 1 . 1 1 2 4 2 . Terminals 5 | . . . . 1 2 1 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 19 | . 1 . 1 3 4 8 2 . Successful 8 | . 1 . 1 1 1 2 2 . Failed 11 | . . . . 2 3 6 . . Catastrophic 3 | . . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . Manual 2 | . 1 . 1 . . . . . Terminals 11 | . . . . 3 4 3 1 . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . . . 1 1 1 1 1 . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . . . . 1 . 1 . Zone Layout 1 | . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 1 1 2 1 . Full Trace Events 2 | . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . Non-combat 1 | . . . . . 1 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 3 | . . . . . 3 . . . parse_system 2 | . . . . . 2 . . . no_distress 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 2727 | 65 299 186 397 83 364 530 203 600 Spaces Moved 1266 | 36 120 111 239 39 175 278 95 173 Core 27 | 2 . . . . 2 . . 23 Treads 593 | 34 120 111 239 39 50 . . . Legs 298 | . . . . . 123 128 . 47 Wheels 348 | . . . . . . 150 95 103 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 120 110 120 50 Average Speed 148 | 153 160 160 162 184 141 136 120 149 Slowest Speed 550 | 160 160 160 180 200 350 220 120 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 20 | . . . . 1 . . 3 16 Exploration Rate (%) 21 | 4 30 35 65 16 26 8 4 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 167 | . . . . . . 34 23 110 Terrain Destroyed 172 | . . 5 . . . 34 23 110 Melee 167 | . . . . . . 34 23 110 Projectile . | . . . . . . . . . AOE 5 | . . 5 . . . . . . Terrain Rammed 26 | . . . . . . . . 26 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 1647 | 43 166 114 248 46 248 334 127 321 Wait 19 | . 9 . . 2 7 . . 1 Move 1247 | 35 119 110 238 38 174 277 92 164 Hop . | . . . . . . . . . Pick Up 16 | 2 2 . 4 . 2 1 2 3 Fast Attach 29 | 6 1 . 3 . 7 9 2 1 Attach 10 | . 1 . . . 2 2 . 5 Detach 5 | . . . 2 1 . 1 . 1 Swap 6 | . 1 . . . 4 1 . . Drop 8 | . . . 1 . 5 . . 2 Fire 34 | . 29 4 . 1 . . . . Melee 226 | . . . . 4 40 43 29 110 Ram 25 | . . . . . . . . 25 Kick 7 | . . . . . 7 . . . Crush 4 | . 4 . . . . . . . Escape Stasis 11 | . . . . . . . 2 9 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 14) 365 | -10/Materials | Entered Mines 543 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 545 | -10/Mines | Discovered new exit (range 5) 551 | -10/Mines | Entered Exiles 594 | -10/Exiles | Met 8R-AWN 620 | -10/Exiles | Met EX-HEX 665 | -10/Exiles | Met EX-BIN 684 | -10/Exiles | Aligned with FarCom system 686 | -10/Exiles | Given EX-Vault access code 722 | -10/Exiles | Opened EX-Vault 736 | -10/Exiles | Found Trap Reconfigurator 744 | -10/Exiles | Found Longsword +1 781 | -10/Exiles | Warned to stay clear of 0b10 Research branches 829 | -10/Exiles | Met EX-DEC 934 | -10/Exiles | Discovered new exit (range 10) 948 | -10/Exiles | Left Exiles lab with Longsword +1 948 | -10/Exiles | Entered Mines 949 | -9/Mines | Assembled infested the area 992 | -9/Mines | Core integrity fell below 50% 992 | -9/Mines | Discovered new exit (range 16) 1012 | -9/Mines | Crushed by falling debris 1012 | -9/Mines | Core integrity fell below 20% 1031 | -9/Mines | Entered Materials 1031 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1179 | -8/Materials | Destroyed 7 combat bots 1382 | -8/Materials | Discovered new exit (range 9) 1395 | -8/Materials | Entered Factory 1395 | -7/Factory | Evolved 2 slots: Power x2 1421 | -7/Factory | Lost 8 parts (2p3n1u2w) 1917 | -7/Factory | Discovered new exit (range 8) 1925 | -7/Factory | Entered another Factory area 1925 | -6/Factory | Evolved 2 slots: Power x2 2006 | -6/Factory | Crushed by falling debris 2010 | -6/Factory | Crushed by falling debris 2052 | -6/Factory | Crushed by falling debris 2122 | -6/Factory | Discovered new exit (range 3) 2128 | -6/Factory | Entered another Factory area 2128 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2254 | -5/Factory | Crushed by falling debris 2318 | -5/Factory | Crushed by falling debris 2326 | -5/Factory | Crushed by falling debris 2326 | -5/Factory | System corruption reached 10% 2357 | -5/Factory | Lost 4 parts (2p1u1w) 2361 | -5/Factory | Crushed by falling debris 2390 | -5/Factory | Crushed by falling debris 2391 | -5/Factory | System corruption reached 30% 2402 | -5/Factory | Crushed by falling debris 2433 | -5/Factory | Lost 5 parts (1p1n2u1w) 2485 | -5/Factory | Crushed by falling debris 2528 | -5/Factory | Crushed by falling debris 2532 | -5/Factory | Crushed by falling debris 2544 | -5/Factory | Crushed by falling debris 2575 | -5/Factory | Lost 3 parts (1p2n) 2604 | -5/Factory | Crushed by falling debris 2609 | -5/Factory | Crushed by falling debris 2633 | -5/Factory | Crushed by falling debris 2639 | -5/Factory | Crushed by falling debris 2682 | -5/Factory | Crushed by falling debris 2700 | -5/Factory | Crushed by falling debris 2701 | -5/Factory | Core integrity fell below 50% 2716 | -5/Factory | Core integrity fell below 20% 2728 | -5/Factory | Core destroyed Last Messages --------------- 02716_ Slammed into Earth. 02717_ Destabilizing: System corrupted (+1). 02717_ Destabilizing: Core damaged (-20). 02718_ Slammed into Earth. 02719_ Destabilizing: System corrupted (+1). 02720_ Slammed into Earth. 02720_ Destabilizing: System corrupted (+2). 02721_ Slammed into Earth. 02721_ Destabilizing: System corrupted (+2). 02722_ Slammed into Earth. 02723_ Destabilizing: System corrupted (+1). 02723_ Destabilizing: Core damaged (-40). 02724_ Slammed into Earth. 02724_ Destabilizing: System corrupted (+1). 02724_ Destabilizing: System corrupted (+2). 02725_ Slammed into Earth. 02726_ Destabilizing: System corrupted (+1). 02726_ Destabilizing: Core damaged (-10). 02727_ Slammed into Earth. 02728_ Destabilizing: Core damaged (-30). Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???###??????????????????????? | | ???###??????????????????????? | | ???###??????????????????????? | | ???#@#??????????????????????? | | ???###??????????????????????? | | ???# #??????????????????????? | | ???#!#??????????????????????? | | ???###??????????????????????? | | ???#*#??????????????????????? | | ???# #??????????????????????? | | ???###??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???###??????????????????????? | | ???###??????????????????????? | | ???###??????????????????????? | | ???###??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???###??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???###??????????????????????? | | ???###??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 48 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CorruptionCannonGreatsword Manual? 0 Play Time 00:32:14 Cumulative 34.9 hours Start 2021.07.20 @ 11:54:23 End 2021.07.20 @ 12:27:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 50aa00ae-fe24-4c50-a543-15569fa2b98b