Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.29 @ 22:50:11

Player: UnifiBg

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (123)     615
Value Destroyed (3551)     3551
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (431)                431
              TOTAL SCORE: 7017

 Bonus
-------
High Alert Combat Kills    431

 Cogmind 
---------
Core Integrity             0/700
Matter                     172/300
Energy                     439/975
System Corruption          0%
Temperature                Critical (729)
Movement                   Treading (237) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
    Hybrid Deuterium Engine
>          --- PROPULSION (4) ---
   Armored Treads
  Advanced Treads
>          --- UTILITY (5) ------
           Cryofiber Web
     Large Storage Unit
           Structural Scanner
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Advanced Beam Rifle
           Gatling Laser
>          --- INVENTORY (15) ---
     Light Angular Momentum Engine
  Improved Heat Sink
  Advanced Targeting Computer
           Core Analyzer
           Matter Filter
           Energy Filter
  Improved Power Shielding
           Beam Rifle
     Heavy Laser
           Gatling Laser
           Gatling Laser
  Improved Grenade Launcher
           Great Maul

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
    Hybrid Deuterium Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
           Cryofiber Web
     Large Storage Unit
           Structural Scanner
  Advanced Visual Processing Unit
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
           Gatling Laser
>          --- INVENTORY --------
           Deuterium Engine
     Light Angular Momentum Engine
  Improved Heat Sink
  Advanced Targeting Computer
           Core Analyzer
           Matter Filter
           Energy Filter
  Improved Power Shielding
  Hardened Light Armor Plating
           Beam Rifle
     Heavy Laser
           Gatling Laser
           Gatling Laser
  Improved Grenade Launcher
           Great Maul
[Rating: 41]

 Favorites 
-----------
Power                      Hybrid Deuterium Engine
  Engine                   Hybrid Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Minigun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             138  | 7   18  34  71  8   
  Power                    20   | 1   2   6   9   2   
    Engine                 17   | 1   2   4   8   2   
    Core                   3    | .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               33   | 2   4   9   18  .   
    Treads                 25   | .   4   8   13  .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  7    | 2   .   .   5   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  40   | 1   7   12  17  3   
    Device                 17   | .   3   2   11  1   
    Storage                6    | 1   1   2   2   .   
    Processor              3    | .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             14   | .   2   7   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   45   | 3   5   7   27  3   
    Energy Gun             24   | 1   3   4   14  2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          16   | 2   2   3   9   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   4   .   
Parts Lost                 31   | .   1   11  15  4   
  Power                    7    | .   .   2   4   1   
  Propulsion               12   | .   .   4   6   2   
  Utility                  7    | .   .   4   2   1   
  Weapon                   5    | .   1   1   3   .   
  Highest Loss Streak      4    | .   1   3   4   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  98  98  
  Engine                   10   | .   14  10  8   15  
  Treads                   28   | .   19  32  30  28  
  Wheel                    3    | .   8   .   3   .   
  Device                   12   | .   10  8   14  15  
  Storage                  12   | .   14  12  12  7   
  Processor                1    | .   .   4   .   7   
  Protection               7    | .   3   7   8   7   
  Energy Gun               12   | .   11  13  11  8   
  Ballistic Gun            8    | .   16  8   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 13  24  30  45  50  
  Greatest Support         83   | 20  46  69  83  82  
  Greatest Overweight (x)  2    | 1   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         10   | 7   9   10  10  15  
  Most Carried             15   | 4   10  10  12  15  
  Average Carried          9    | 2   9   9   9   12  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            13   | 4   10  8   12  13  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2981 | 242  411  872  1349 107  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5358 | .    815  1589 2784 170  
  Parts                    231  | .    42   83   104  2    
Haulers Intercepted        5    | .    1    .    4    .    
Recyclers Shooed           11   | .    3    4    4    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  93   | .   17  31  41  4   
  Guns                     89   | .   17  31  38  3   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          11   | .   5   5   1   .   
  Worker                   5    | .   .   2   3   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 17   | .   2   8   7   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  17   | .   6   7   4   .   
  Grunt                    57   | .   11  17  25  4   
  Brawler                  4    | .   .   1   3   .   
  Duelist                  3    | .   .   2   1   .   
  Sentry                   12   | .   .   4   8   .   
Best Kill Streak           8    | .   4   8   5   3   
  Combat Bots Only         8    | .   4   8   4   3   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        539   | .    96   173  238  32   
  Missed                   126   | .    26   43   56   1    
Damage Taken               6804  | .    681  1768 3134 1221 
  Core                     1391  | .    105  139  432  715  
  Absorbed by Shields      .     | .    .    .    .    .    
  Redirected to Shielding  40    | .    .    .    40   .    
  Regen/Repaired (Parts)   154   | .    154  .    .    .    
Core Remaining (%)         61    | 100  58   65   21   .    
Volleys Fired              386   | .    73   118  180  15   
  Largest                  2     | .    2    2    2    2    
  Hottest                  141   | .    121  117  130  141  
Shots Fired                754   | .    143  232  352  27   
  Gun                      749   | .    143  232  347  27   
  Cannon                   .     | .    .    .    .    .    
  Launcher                 5     | .    .    .    5    .    
  Special                  .     | .    .    .    .    .    
  Kinetic                  385   | .    65   103  217  .    
  Thermal                  364   | .    78   129  130  27   
  Explosive                3     | .    .    .    3    .    
  Electromagnetic          2     | .    .    .    2    .    
  Robot Hit Streak         24    | .    14   15   24   9    
  Robot Miss Streak        10    | .    5    10   6    4    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        6     | .    .    2    3    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    
Shots Hit Robots           537   | .    94   172  251  20   
  Core Hits                275   | .    33   123  111  8    
  Critical Kills           4     | .    2    2    .    .    
  Critical Parts Destroyed 3     | .    2    .    1    .    
  Critical Strikes         23    | .    7    8    7    1    
    Burn                   16    | .    3    6    6    1    
    Destroy                7     | .    4    2    1    .    
Melee Attacks              5     | .    .    .    .    5    
  Impact                   5     | .    .    .    .    5    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           9085  | .    1274 2597 4660 554  
  Guns                     8543  | .    1274 2597 4230 442  
  Cannons                  .     | .    .    .    .    .    
  Explosions               535   | .    .    .    423  112  
  Melee                    .     | .    .    .    .    .    
  Ramming                  7     | .    .    .    7    .    
  Kinetic                  3855  | .    560  1004 2291 .    
  Thermal                  4745  | .    714  1593 1996 442  
  Explosive                326   | .    .    .    214  112  
  Electromagnetic          152   | .    .    .    152  .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         6     | .    1    6    .    .    
  Average Corruption       3     | .    1    5    .    .    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  64    | .    8    56   .    .    
    Message Errors         14    | .    1    13   .    .    
    Matter Fused           17    | .    2    15   .    .    
    Heat Flow Errors       7     | .    1    6    .    .    
    Energy Discharges      4     | .    .    4    .    .    
    Parts Rejected         2     | .    1    1    .    .    
    Parts Fused            1     | .    .    1    .    .    
    Data Loss (minor)      8     | .    1    7    .    .    
    Data Loss (major)      5     | .    1    4    .    .    
    Misfires               1     | .    .    1    .    .    
    Alerts                 1     | .    1    .    .    .    
    Weapon Failures        4     | .    .    4    .    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            87    | .    .    .    25   62   
  Projectiles              .     | .    .    .    .    .    
  Explosions               87    | .    .    .    25   62   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      141   | .    .    .    60   81   
  Shots                    3     | .    .    .    2    1    
  Rammed                   3     | .    .    .    3    .    
Targets Rammed             3     | .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        883   | .    354  505  571  883  
  Average Temperature      127   | .    105  96   123  611  
  Received Heat Transfer   2646  | .    219  555  1575 297  
  Effects                  53    | .    5    9    13   26   
    Shutdowns              6     | .    .    2    1    3    
    Energy Bleed           8     | .    2    .    1    5    
    Interference           19    | .    3    1    7    8    
    Matter Decay           5     | .    .    1    .    4    
    Short Circuit          4     | .    .    2    1    1    
    Damage (major)         5     | .    .    3    2    .    
    Damage (core)          6     | .    .    .    1    5    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              2     | .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    1    1    
  Parts Melted             19    | .    3    4    9    3    
  Heat Transferred         10464 | .    2035 3289 4159 981  
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             756  | .   212 700 756 384 
  Initial                  295  | .   .   49  295 254 
  Average                  321  | .   95  283 481 269 
Maximum Alert Level        3    | .   1   3   3   1   
  Low Security (%)         34   | 100 93  40  .   .   
  Level 1                  23   | .   6   31  22  100 
  Level 2                  37   | .   .   27  67  .   
  Level 3                  4    | .   .   1   9   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   4   3   3   .   
  Investigation            5    | .   3   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   1   .   
  Assault                  2    | .   .   1   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           12   | .   4   3   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              179  | .   36  63  76  4   
  Peak Tracking Total      6    | .   6   6   5   4   
  Tactical Retreats        16   | .   2   7   6   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   2   1   .   2   
  Max in Single Turn       2    | .   2   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          25   | .   8   7   9   1   
  Terminals                20   | .   6   5   8   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          4    | .   1   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                64   | .   19  20  22  3   
  Successful               25   | .   5   11  8   1   
  Failed                   39   | .   14  9   14  2   
    Catastrophic           6    | .   3   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   38   | .   14  8   13  3   
  Terminals                54   | .   15  17  19  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          7    | .   1   3   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   1   7   5   .   
  Record                   5    | .   .   3   2   .   
  Unreport Threat          6    | .   1   2   3   .   
  Dispatch Records         1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   2   1   .   
  Retrieve Components      3    | .   .   2   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   2   2   2   1   
  Terminals                7    | .   2   2   2   1   
    Botnet                 7    | .   2   2   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         24   | .   8   6   9   1   
  Full Trace Events        4    | .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     32   | .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     22   | .   .   12  10  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               7913 | 57   2030 1961 3565 300  
Spaces Moved               3878 | 54   1251 902  1533 138  
  Core                     3    | 3    .    .    .    .    
  Treads                   3169 | .    742  899  1390 138  
  Legs                     3    | .    .    3    .    .    
  Wheels                   703  | 51   509  .    143  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  92   161  
  Average Speed            147  | 78   127  160  157  164  
  Slowest Speed            240  | 95   160  190  240  237  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 3    97   54   77   5    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 13   | .    .    .    8    5    
Terrain Destroyed          59   | .    .    .    39   20   
  Melee                    5    | .    .    .    .    5    
  Projectile               1    | .    .    .    1    .    
  AOE                      53   | .    .    .    38   15   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      5386 | 64   1550 1207 2393 172  
  Wait                     811  | .    183  108  520  .    
  Move                     3874 | 53   1250 901  1532 138  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  79   | 4    12   21   37   5    
  Fast Attach              41   | 6    8    8    19   .    
  Attach                   31   | .    2    14   11   4    
  Detach                   9    | .    1    5    3    .    
  Swap                     66   | 1    8    12   41   4    
  Drop                     81   | .    13   20   47   1    
  Fire                     386  | .    73   118  180  15   
  Melee                    5    | .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    3    | .    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  583 | -10/Materials | Discovered new exit (range 11)
  978 | -10/Materials | Discovered new exit (range 7)
 1207 | -10/Materials | Discovered new exit (range 6)
 1330 | -10/Materials | Discovered new exit (range 16)
 1773 | -10/Materials | Repaired Imp. Treads?
 2086 | -10/Materials | Identified exit to Materials
 2088 | -10/Materials | Entered another Materials area
 2088 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3553 | -9/Materials  | Destroyed 8 combat bots
 3688 | -9/Materials  | First assault squad dispatched
 3830 | -9/Materials  | Lost 3 parts (3u)
 4033 | -9/Materials  | Discovered new exit (range 10)
 4049 | -9/Materials  | Entered another Materials area
 4049 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4231 | -8/Materials  | Build established: Scavenger-Mutant
 4372 | -8/Materials  | Lost 4 parts (1p2n1w)
 6107 | -8/Materials  | Discovered new exit (range 16)
 6150 | -8/Materials  | Build established: Mutant
 6531 | -8/Materials  | Core integrity fell below 50%
 7249 | -8/Materials  | First assault squad dispatched
 7614 | -8/Materials  | Entered Factory
 7614 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 7893 | -7/Factory    | Core integrity fell below 50%
 7909 | -7/Factory    | Core integrity fell below 20%
 7915 | -7/Factory    | Core destroyed

 Last Messages 
---------------
07905_ Cryofiber Web temporarily disabled. <x2>
07905_ Gatling Laser temporarily disabled.
07905_ U-05 Engineer lays Concrete.
07907_ Power failure, Deuterium Engine shutdown.
07907_ G-47 Trooper destroyed.
07907_ U-05 Engineer lays Concrete.
07908_ Overheating: Energy bleed (-96).
07908_ U-05 Engineer lays Concrete.
07909_ Overheating: Core damaged (-91).
07909_ U-05 Engineer builds a Door.
07910_ Overheating: System interference.
07910_ Adv. Visual Processing Unit temporarily
  disabled.
07911_ Overheating: System interference.
07911_ Adv. Beam Rifle temporarily disabled.
07912_ Overheating: Energy bleed (-66).
07912_ The unstable cave ceiling collapses. <x2>
07912_ Acquired 31 matter.
07913_ U-05 Engineer builds a Wall.
07915_ Overheating: Core damaged (-119).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ?????????????????????    ########??????????????    |
| ??????"" """ ? ##################??????????????    |
| ???????        ######## """""  ##??????????????    |
| ?????????"""            "" ""  ##??????????????    |
| ?????????"""                   ##??????????????    |
| ?????????"""                   ##?????#########    |
| ?????                 +        ##?????#########    |
| ???? !                #  @     ##?????##     ##    |
| ????######                     ##?????##     ##    |
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| ???????? #  =*^*"""   #        ##?????##     ##    |
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| ???????? #  =** """   #      ####?????## ""  ##    |
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| ????????     ?  #     ####+###         #     ##    |
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| ??????????????? #  """""""   + """ """ ## #####    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          19
Energy Capacity            975
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresActuatorStatue
  Manual?         0
Play Time         01:16:51
  Cumulative      4.9 hours
  Start           2024.07.29 @ 21:31:59
  End             2024.07.29 @ 22:50:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          56x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 78a71d3f-c0e6-4655-8478-4914470f5895