Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.23 @ 00:22:29 Player: GiggleBox Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (480) 2400 Value Destroyed (21745) 21745 Prototype IDs (366) 7320 Alien Tech Used (4) 800 Bonus (28080) 28080 TOTAL SCORE: 71245 Bonus ------- High Alert Combat Kills 2768 Follower Combat Kills 274 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -262 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 385/700 System Corruption 3% Temperature Cool (0) Movement Walking (38) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium-Biometal Exoskeleton > --- UTILITY (12) ----- Scrap Engine Advanced Coolant Injector Large Storage Unit Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Layered Heavy Armor Plating > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Experimental Power Amplifier Experimental Cooling System Compact Matter Pod (150) Matter Compressor (0) Experimental Phase Shifter Centrium Light Armor Plating Centrium Medium Armor Plating Graphene Brace Long-range Tractor Beam Precision Phase Gun Enhanced Nova Cannon Point Singularity Launcher Peak State ------------ > --- POWER ------------ Vortex-Quantum Reactor > --- PROPULSION ------- Centrium-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Coolant Injector Large Storage Unit Spectral Analyzer Experimental Targeting Computer Improved Armor Integrity Analyzer Quantum Capacitor Experimental Reaction Control System Centrium Light Armor Plating Experimental Force Field > --- WEAPON ----------- Enhanced Nova Cannon Hvy. Laser Nova Construct/C Enhanced Force Lance > --- INVENTORY -------- Advanced Cooling System Advanced Cooling System Experimental Energy Well Compact Matter Pod Matter Compressor Experimental Phase Shifter Layered Heavy Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating Graphene Brace Long-range Tractor Beam Transdimensional Reconstructor HERF Cannon Point Singularity Launcher [Rating: 216] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Constructs Treads Improved Treads Leg Constructs Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Centrium Medium Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . 1 . . Weapon 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . Parts Attached 165 | 4 6 5 10 12 4 8 . 12 . . 5 3 2 . 2 6 1 1 1 1 2 3 5 . . 6 3 6 8 5 39 5 Power 9 | . 1 . 3 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 Engine 6 | . 1 . 3 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Propulsion 12 | 2 . 2 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7 | 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 117 | 1 3 1 4 1 4 5 . 11 . . 4 3 1 . 1 6 1 1 1 1 2 3 5 . . 6 2 5 4 4 34 3 Device 56 | 1 1 1 3 . 1 2 . 6 . . 1 2 1 . . 3 1 . . . 1 . 5 . . 3 1 3 3 2 14 1 Storage 13 | . 2 . . . 1 . . 1 . . . . . . . . . 1 . . . 2 . . . . . 1 . . 5 . Processor 24 | . . . . 1 2 1 . 2 . . 1 . . . . . . . . . . 1 . . . 1 . . 1 2 12 . Hackware 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Protection 21 | . . . 1 . . 2 . 2 . . 2 1 . . 1 2 . . 1 1 1 . . . . 1 1 . . . 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 1 2 2 . 5 . 3 . 1 . . 1 . 1 . . . . . . . . . . . . . 1 1 4 1 3 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . 2 1 . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Ballistic Gun 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Launcher 5 | . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 1 . . 1 . . . . . . . . . . . . . 2 . . . 1 . . 1 1 . 1 1 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Parts Lost 50 | . . 2 1 . . 2 2 1 . . . 1 . . 1 1 . . . . 2 . . . . 2 . . 1 . 16 18 Power 6 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 3 Propulsion 5 | . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 28 | . . . 1 . . . . . . . . 1 . . . 1 . . . . 2 . . . . 2 . . 1 . 12 8 Weapon 11 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 6 Highest Loss Streak 9 | . . 1 1 . . 1 2 1 . . . 1 . . 1 1 . . . . 1 . . . . 2 . . 1 . 9 9 To Critical Strikes 9 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 Average Backups 13 | 6 8 10 14 14 11 7 5 8 9 10 9 8 9 10 10 9 10 10 13 15 13 13 18 19 19 16 17 17 18 19 15 13 Power . | 1 1 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 1 | 4 3 1 2 2 1 . . . . . . 1 1 1 1 1 1 1 1 2 2 2 3 4 4 2 2 1 . 1 . . Utility 8 | . 1 2 4 5 2 5 3 5 6 6 6 5 5 6 6 5 6 6 8 9 7 8 11 12 12 11 12 13 12 12 12 10 Weapon 2 | 1 2 6 5 6 6 2 1 2 3 3 2 2 3 3 3 2 2 2 1 1 2 1 . 1 1 . . . 1 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 142 | . 7 . 4 3 9 10 2 19 1 . 7 . 1 . . 7 2 . 2 . 4 1 2 . . 4 13 6 5 1 23 9 Power 7 | . 2 . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Propulsion 36 | . 2 . . 1 3 4 . 8 . . 2 . . . . 3 . . 1 . 2 . . . . 3 1 3 . . 3 . Utility 44 | . 1 . . 1 1 4 2 4 . . . . . . . 3 1 . 1 . . . 1 . . . 4 3 3 . 7 8 Weapon 53 | . 2 . 3 1 4 2 . 7 1 . 5 . 1 . . 1 1 . . . 1 1 1 . . 1 8 . 2 1 9 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 60 | . 100 98 97 99 80 54 48 57 53 53 57 53 53 53 51 51 52 52 52 52 51 52 52 52 52 51 52 55 57 59 56 57 Engine 2 | . 14 14 11 10 10 7 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 3 7 7 6 6 6 6 4 4 5 5 5 4 3 5 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 5 5 4 4 4 4 4 4 3 Treads 2 | . 28 2 . 20 21 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Leg 4 | . . . 29 12 . . . 4 7 7 4 . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 4 3 4 Flight 1 | . . . . . . . . 1 . . 2 6 6 6 6 3 5 5 2 . . . . . . . . . . . . . Device 15 | . 14 14 20 18 10 14 7 13 15 15 11 8 6 6 6 12 17 17 17 14 17 20 20 21 21 21 18 17 17 18 15 15 Storage 5 | . 14 14 11 11 7 7 3 6 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 8 Processor 12 | . . . . 3 7 6 4 5 7 7 12 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 14 13 15 16 21 11 Protection 1 | . . . . . . . 2 2 . . 1 4 5 6 5 2 . . . 2 2 . . . . . . 3 4 5 1 3 Energy Cannon 3 | . 11 20 21 21 16 2 7 1 . . . . . . . . . . . . . . . . . . 1 2 . . 1 6 Ballistic Cannon 3 | . . . . . 2 4 . 5 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 2 1 4 4 3 . Peak Build Rating 216 | 7 12 20 25 25 43 61 58 76 72 72 81 76 74 70 74 95 95 97 100 101 109 109 123 120 120 143 148 173 187 213 216 214 Average Rating 110 | 6 9 11 22 23 31 53 51 67 72 72 76 71 70 70 70 89 94 95 98 98 105 108 117 120 120 132 142 163 175 210 182 190 On Entrance 88 | 6 7 12 13 24 24 41 54 46 67 72 72 71 70 70 70 71 95 95 97 100 101 107 105 120 120 120 143 147 173 176 211 214 Avg Prop Armor Cover (%) 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 15 34 34 39 38 37 29 32 48 33 33 40 35 35 35 38 44 38 48 46 52 49 62 87 73 73 88 85 110 119 115 195 141 Greatest Support 199 | 40 40 26 45 69 69 114 61 125 125 125 125 125 125 125 125 138 138 138 158 158 162 162 162 162 162 199 199 199 199 199 199 170 Greatest Overweight (x) 4 | . . 1 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 8 8 10 10 10 10 10 10 10 10 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 15 Average Capacity 15 | 8 10 15 15 15 11 8 6 9 10 10 10 10 10 10 10 10 10 10 15 15 15 18 20 20 20 20 20 20 20 20 19 15 Most Carried 20 | 6 10 11 15 15 15 8 8 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 20 20 20 20 20 20 20 20 20 15 Average Carried 13 | 6 8 10 14 14 11 7 5 8 9 9 9 8 9 10 10 9 9 10 14 15 13 14 19 20 20 16 18 19 19 19 15 14 Final Capacity 20 | 8 15 15 15 15 8 8 5 10 10 10 10 10 10 10 10 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 15 15 Final Carried 20 | 6 10 11 15 15 7 7 4 10 10 10 9 10 10 10 10 10 10 12 15 15 15 15 20 20 20 18 20 17 20 20 14 12 Scrap Engine Consumption 411 | . . . . . 22 29 1 35 2 . 25 1 4 . 3 22 . 1 2 2 11 6 6 . . 10 8 8 12 3 198 . Constructs Created 5 | . . . . . 3 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Constructs Modified 187 | . . . . . 6 12 . 17 1 . 9 1 2 . 1 9 . . 1 1 5 2 2 . . 4 3 4 6 2 99 . Class Distribution -------------------- 54% | Construct 20% | Scavenger-Construct 15% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Testing Hacker-Construct | -2/Research Construct | -2/Quarantine Construct | -1/Access Scavenger-Construct | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Matter Collected 17007 | 285 347 126 229 203 124 738 . 1880 31 29 526 210 510 . 225 764 69 24 . 263 226 322 429 . 110 734 305 940 1069 1387 4347 555 Remotely 1361 | . . . . . . . . . . . . . 87 . . . . . . . . . . . . . . . . 439 835 . Salvage Created 26765 | 198 508 135 653 1073 1085 1023 612 1801 . . 1528 357 844 . 662 2293 57 47 . 333 1278 181 868 . 292 928 368 725 1493 2213 4838 372 Parts 1101 | 23 35 19 51 50 35 67 4 75 . . 82 21 34 . 32 95 3 . . 17 43 7 28 . 1 38 12 16 56 89 148 20 Haulers Intercepted 23 | . 1 . 1 3 . 2 . 2 . . 3 . . . . 2 . . . . 2 . 1 . . 2 . 1 1 2 . . Recyclers Shooed 8 | 1 2 . . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 130 | . . . . . . . . . . . . 20 32 . 30 . . . . 17 . 8 23 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Combat Hostiles Destroyed 335 | . 14 9 19 18 8 21 2 27 . . 26 10 15 . 7 31 . 1 . 8 13 2 13 . . 16 2 7 22 17 18 9 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 12 | . 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 281 | . 5 3 11 17 7 11 1 24 . . 20 10 15 . 7 28 . 1 . 8 11 2 13 . . 16 2 7 22 17 18 5 AOE 37 | . . 3 8 . . 9 1 3 . . 6 . . . . 2 . . . . 2 . . . . . . . . . . 3 Classes Destroyed 25 | 3 4 . 2 1 4 2 1 2 . . 2 . . . 1 . 1 . . 1 . . . . . . . . 1 . . . Worker 31 | 1 . 1 2 . . . . 4 . . 1 . . . . 1 . . . . 2 . . . . 2 3 3 . 2 9 . Builder 14 | . . . . . . 1 . 1 . . 4 . . . . 1 . . . . 2 . . . . 2 1 1 . 1 . . Tunneler 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 23 | . 1 . 1 3 . 2 . 2 . . 3 . . . . 2 . . . . 2 . 1 . . 2 . 1 1 2 . . Recycler 31 | 1 1 . . . 7 3 . 5 . . 2 . . . . 1 . . . . 2 . . . . . 2 1 . 5 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 5 | . . . . . . . . 1 . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . Operator 7 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 2 . . Watcher 22 | . . . 2 2 . . . 3 . . . . . . . 3 . . . . 1 . . . . 3 . 3 3 1 1 . Swarmer 60 | . 6 9 9 . . 10 . 3 . . 3 4 1 . . . . . . 5 3 . . . . 4 . . 3 . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Grunt 99 | . 8 . 3 12 1 4 . 10 . . 7 2 8 . 3 17 . 1 . 3 1 1 9 . . 1 . 1 5 2 . . Brawler 8 | . . . . . . . . 1 . . . 1 4 . . 2 . . . . . . . . . . . . . . . . Duelist 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 53 | . . . 7 6 3 3 . 7 . . 3 1 1 . 1 7 . . . . 4 . . . . 2 . 2 . 2 4 . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Hunter 30 | . . . . . . 2 . 1 . . 2 . 1 . 1 1 . . . . . 1 4 . . 2 2 2 2 9 . . Programmer 54 | . . . . . 1 2 . 5 . . 3 2 . . . 4 . . . . 5 . . . . 7 . 2 11 4 8 . Compactor 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scientist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 4 4 3 8 7 5 6 2 7 . . 9 4 6 . 3 7 . 1 . 5 9 1 4 . . 7 6 4 5 12 6 6 Combat Bots Only 9 | . 4 3 8 7 1 6 2 4 . . 9 4 6 . 3 6 . 1 . 5 6 1 4 . . 6 2 2 5 5 4 6 Max Kills in Single Turn 4 | 1 1 2 3 2 2 2 1 4 . . 3 1 2 . 1 3 1 1 . 1 4 1 1 . . 1 2 3 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 . . 2 1 3 . . 3 . . . . 2 . . . . 2 . . . . . . . . . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Hostile Shots Fired 2528 | . 68 36 55 55 20 228 13 279 . . 117 24 47 . 28 122 . . . 134 106 4 86 3 . 122 4 36 60 75 339 467 Missed 975 | . 15 5 18 15 2 89 . 91 . . 54 7 24 . 11 52 . . . 66 44 1 34 1 . 45 2 12 23 26 114 224 Intercepted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Hits 1553 | . 53 31 37 40 18 139 13 188 . . 63 17 23 . 17 70 . . . 68 62 3 52 2 . 77 2 24 37 49 225 243 Melee 24 | . . . . . . 3 13 . . . 1 . . . . . . . . . . . . . . . . . . . . 7 Projectile 1529 | . 53 31 37 40 18 136 . 188 . . 62 17 23 . 17 70 . . . 68 62 3 52 2 . 77 2 24 37 49 225 236 AOE 15 | . . . . . . . . . . . 1 . . . 4 . . . . . . . . . . . . . . . 8 2 Critical Strikes 97 | . . . 2 . . 8 6 3 . . 1 . . . . 7 . . . 1 1 . 4 . . 3 . 2 . 1 12 46 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Damage Taken 30278 | . 491 237 413 551 337 1749 581 1736 . . 990 217 420 . 444 1568 . . . 1185 1068 40 816 29 . 998 33 411 506 571 7165 7722 Core 3063 | . 83 46 52 90 71 268 102 163 . . 138 24 21 . 51 145 . . . 62 52 . 67 . . 39 . 21 12 25 351 1180 Absorbed by Shields 4042 | . . . . . . . . . . . . . . . . . . . . . . . 168 . . 651 . 131 406 601 1935 150 Redirected to Shielding 289 | . . . . . . . . . . . . . . . . . . . . 18 140 . . . . . . . . . . 131 Regen/Repaired (Parts) 11386 | . . . 89 . . 503 . 1041 69 . 1057 235 94 . 310 1069 . . . 78 1206 267 68 . . 658 11 204 223 326 3823 55 Core Remaining (%) 72 | 100 . 48 . . 46 . . . . 23 . . . . 72 . . . . 79 . . . . 89 . 97 . 97 . . . Volleys Fired 1409 | 15 50 14 34 47 43 70 10 125 . 5 51 16 48 . 40 103 10 2 . 24 62 8 41 5 10 60 17 37 67 60 230 105 Largest 2 | 2 2 2 2 2 2 1 2 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 2 Hottest 313 | 70 136 136 136 136 136 160 157 118 . 63 63 52 52 . 52 52 52 52 . 52 115 115 210 210 210 210 186 186 148 79 313 207 Shots Fired 1588 | 30 99 26 62 93 69 70 14 125 . 5 51 16 48 . 40 102 10 2 . 24 61 8 41 5 10 60 17 37 67 60 228 108 Gun 115 | 30 75 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1440 | . 24 14 56 92 69 61 7 125 . 5 48 16 48 . 40 102 10 2 . 24 61 8 41 5 10 60 17 37 67 60 228 103 Launcher 33 | . . 2 6 1 . 9 7 . . . 3 . . . . . . . . . . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1087 | 15 46 10 . . 17 29 . 108 . 5 48 16 48 . 40 102 10 2 . 24 61 8 41 5 10 60 17 37 67 60 201 . Thermal 461 | 15 53 14 56 92 52 32 7 17 . . . . . . . . . . . . . . . . . . . . . . 26 97 Explosive 33 | . . 2 6 1 . 9 7 . . . 3 . . . . . . . . . . . . . . . . . . . . 5 Electromagnetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Robot Hit Streak 27 | 6 14 6 8 11 18 9 2 12 . . 12 8 5 . 9 9 4 5 . 2 9 3 6 . 4 5 12 4 12 10 27 10 Robot Miss Streak 7 | 1 3 2 3 3 2 4 1 3 . . 4 5 7 . 5 4 . . . 2 5 1 3 . 1 4 2 4 3 2 3 4 Penetration Max 2 | . . . . . . . . . . . 1 . 1 . 1 1 . . . 1 1 . . . . 2 . 1 1 1 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 97 Shots Hit Robots 992 | 20 55 16 33 56 48 45 7 79 . . 40 11 22 . 23 53 1 1 . 12 27 5 24 . 3 40 5 18 37 47 204 60 Core Hits 520 | 11 26 9 25 26 18 34 6 31 . . 47 8 10 . 12 36 1 1 . 8 26 3 14 . 2 24 6 13 18 19 67 19 Critical Kills 29 | . . . . 1 2 . . . . . . . . . 6 6 . . . . . . 5 . . 7 . . . . 2 . Critical Parts Destroyed 25 | . . . . . . . . 2 . . . . . . 2 5 . . . . . 1 3 . . 7 1 . . . 4 . Critical Strikes 104 | 2 3 . . 1 2 . . 5 . . 3 . 1 . 8 18 . . . 2 8 3 8 . . 14 1 . 3 2 20 . Burn 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 51 | . . . . . . . . 1 . . . . 1 . 8 11 . . . . . 1 8 . . 14 1 . . . 6 . Blast 44 | . . . . . . . . 3 . . 3 . . . . 7 . . . 2 8 2 . . . . . . 3 2 14 . Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 125 | . . . . 4 . 1 3 32 . . 10 . . . . . . . . . . . . . . . . . . 33 40 2 Impact 50 | . . . . 4 . 1 3 32 . . 10 . . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 40 . Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 18 | . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . 7 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 101898 | 258 869 449 1503 1300 1250 2407 1051 5205 . . 4803 1019 2943 . 1936 6475 125 88 . 1440 4675 459 2077 . 303 4482 1093 3412 8151 9076 26722 8327 Guns 899 | 258 562 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 83970 | . 282 220 673 1291 1223 1520 161 4161 . . 3484 1019 2943 . 1936 5572 125 88 . 1440 3293 459 1980 . 303 4414 844 2843 7907 7774 20956 7059 Explosions 8097 | . . 150 809 . . 858 890 469 . . 1252 . . . . 903 . . . . 1299 . . . . . . 116 62 75 . 1214 Melee 7111 | . . . . . . 29 . 547 . . 67 . . . . . . . . . . . . . . . . . . 1227 5187 54 Ramming 1821 | . 25 . 21 9 27 . . 28 . . . . . . . . . . . . 83 . 97 . . 68 249 453 182 . 579 . Kinetic 69591 | 97 301 79 . . 384 692 . 3656 . . 3484 1019 2943 . 1936 5572 125 88 . 1440 3293 459 1980 . 303 4414 844 2843 7907 7774 17958 . Thermal 17584 | 161 543 220 673 1291 839 946 161 974 . . 443 . . . . 805 . . . . 588 . . . . . . . . . 2998 6942 Explosive 5440 | . . 150 809 . . 740 890 . . . 809 . . . . 98 . . . . 539 . . . . . . 116 . 75 . 1214 Electromagnetic 351 | . . . . . . . . . . . . . . . . . . . . . 172 . . . . . . . 62 . . 117 Impact 643 | . . . . . . 29 . 547 . . 67 . . . . . . . . . . . . . . . . . . . . . Slashing 6414 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1227 5187 . Piercing 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Highest Corruption 15 | . . . . . . 15 15 15 5 5 2 2 . . . 1 1 1 1 1 4 4 4 . . 3 3 . . . 9 3 Average Corruption 4 | . . . . . . 12 15 6 5 5 1 1 . . . 1 1 1 1 1 3 4 3 . . 2 3 . . . 7 2 Corruption Purged 38 | . . . . . . . . 15 . . . 2 . . . . . . . . . . 4 . . . . . . . 17 . Corruption Blocked 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 7 5 9 . Effects 203 | . . . . . . 5 9 69 15 8 10 1 . . . 8 2 3 1 2 5 9 17 . . 1 5 . . . 30 3 Message Errors 45 | . . . . . . . 2 16 5 2 3 . . . . 1 1 . . . 1 4 4 . . 1 . . . . 5 . Matter Fused 61 | . . . . . . . 5 21 4 1 2 . . . . 2 1 1 . 1 3 2 4 . . . 1 . . . 13 . Heat Flow Errors 19 | . . . . . . 1 . 9 3 1 2 . . . . 1 . . . . . 1 . . . . . . . . 1 . Energy Discharges 22 | . . . . . . . . 6 2 1 1 . . . . 1 . 2 1 . . . 4 . . . . . . . 3 1 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 30 | . . . . . . 1 . 9 1 3 2 1 . . . 1 . . . 1 . 1 4 . . . 4 . . . 2 . Data Loss (major) 14 | . . . . . . 1 . 7 . . . . . . . 1 . . . . . . 1 . . . . . . . 3 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 15157 | . 15 51 77 15 131 67 . 854 . . 356 142 523 . 91 679 . . . 177 1089 32 216 . 152 536 134 764 2896 2112 3084 964 Projectiles 12813 | . 15 10 14 15 131 31 . 402 . . 356 142 523 . 91 579 . . . 177 846 32 129 . 152 536 37 695 2822 1976 2171 931 Explosions 537 | . . 41 63 . . 36 . 23 . . . . . . . 100 . . . . 241 . . . . . . . . . . 33 Melee 1807 | . . . . . . . . 429 . . . . . . . . . . . . 2 . 87 . . . 97 69 74 136 913 . Knockbacks 200 | . 1 . . . 3 1 . 13 . . 13 2 3 . 9 12 . . . 6 14 1 10 . . 18 4 15 13 13 49 . Impact 15 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 6 1 . 4 . Kinetic 165 | . . . . . 3 1 . 12 . . 12 2 3 . 7 8 . . . 6 12 1 8 . . 15 . 8 11 13 43 . Secondary 20 | . . . . . . . . 1 . . 1 . . . 2 4 . . . . 1 . 2 . . 3 2 1 1 . 2 . Self-Inflicted Damage 253 | . . . . . . 130 . . . . . . . . . 71 . . . . 9 . . . . . . . 43 . . . Shots 6 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Rammed 9 | . 4 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 67 | . 4 . 2 3 5 . . 3 . . 1 . . . . . . . . . 5 . 2 . . 5 5 15 2 . 15 . Kicked 56 | . . . 2 1 . . . 3 . . 1 . . . . . . . . . 5 . 2 . . 5 5 15 2 . 15 . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | 54 90 90 195 198 215 369 240 270 242 157 220 35 126 . 68 201 23 23 . 50 154 212 333 261 334 198 237 338 186 74 377 196 Average Temperature 68 | 24 35 37 54 77 79 107 108 71 100 47 42 18 29 . 28 38 22 22 . 6 56 61 125 131 136 56 87 119 52 34 71 82 Received Heat Transfer 2758 | . 138 . 114 228 153 141 . 513 . . 108 24 117 . 9 474 . . . 151 66 12 175 . . 62 . 22 8 8 163 72 Effects 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . 2 . . 1 . . . . 1 . . . . 1 . 1 . . . 2 3 1 . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Parts Fried 21 | . . . . . . . . 5 . . 3 . . . . . . . . . . . . . . 1 3 2 2 . 2 3 Impact Corruptions 50 | . . . . . . . . 11 . . 1 . . . . 1 . . . . 1 . 10 . 1 1 5 7 4 . 8 . Robots Melted 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | 1 2 . 2 7 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 12029 | 629 1480 370 1147 2164 1280 957 111 800 . . 225 . . . . 750 . . . . 500 . . . . . . . . . 226 1390 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Maximum Alert Level 4 | . . . 1 2 1 2 1 2 . . 3 . . . . 3 . . . . 4 . . . . 2 1 2 2 3 3 . Low Security (%) 22 | 100 100 100 37 25 61 . 44 21 . . 84 . . . . 9 . . . . 14 . . . . 66 . 20 . . . . Level 1 23 | . . . 62 55 38 28 55 54 . . 5 . . . . 10 . . . . 32 . . . . 12 100 66 56 15 . . Level 2 15 | . . . . 18 . 71 . 24 . . 8 . . . . 44 . . . . 24 . . . . 20 . 12 43 16 7 . Level 3 38 | . . . . . . . . . . . 2 . . . . 35 . . . . 28 . . . . . . . . 68 92 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1105 | 20 172 157 283 516 306 679 242 597 . . 740 . . . . 987 . . . . 1105 . . . . 565 365 516 609 989 742 . Initial 601 | . . 57 29 81 194 300 229 113 . . . . . . . 11 . . . . 203 . . . . . 317 180 285 364 601 . Average 321 | 1 73 110 165 260 136 433 205 307 . . 87 . . . . 611 . . . . 481 . . . . 161 326 295 407 739 658 . Influence Increases 15106 | 50 402 230 603 1000 416 1261 33 1264 . . 898 240 330 . 160 1513 . 20 . 415 1152 44 344 . . 823 250 638 839 956 904 321 Destroy 0b10 Robot/C 6540 | . 280 180 380 520 120 460 . 540 . . 520 200 300 . 120 620 . 20 . 160 260 40 260 . . 320 40 140 440 340 280 . Destroy 0b10 Robot/NC 820 | 50 15 5 25 45 45 30 . 80 . . 55 . . . 20 50 . . . 5 55 . 5 . . 45 35 45 30 65 115 . Destroy Leader 1452 | . 62 30 106 150 . 104 . 170 . . 106 40 30 . 20 160 . . . 10 86 . 30 . . 90 10 48 58 86 56 . Allied During Kill 121 | . . 4 . 102 3 4 . . . . . . . . . . . . . . . 4 4 . . . . . . . . . Successful Hack 417 | . 14 . 14 19 62 36 . 62 . . 6 . . . . 70 . . . . 29 . . . . 12 13 . 44 36 . . Select Force Hacks 260 | . 30 . . . 180 50 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1545 | . . . . 75 . 105 . 240 . . 75 . . . . 180 . . . . 300 . . . . 45 120 120 105 75 45 60 Destroy Structure 2271 | . 1 11 48 14 6 112 33 112 . . 76 . . . . 208 . . . . 302 . . . . 176 32 285 87 324 198 246 Advance Influence 300 | . . . . . . 300 . . . . . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 195 | . . . 15 . . . . 30 . . . . . . . . . . . . 30 . . . . 30 . . 15 15 45 15 Lose Combat Pursuer 1185 | . . . 15 75 . 60 . 30 . . 60 . . . . 225 . . . 240 90 . 45 . . 105 . . 60 15 165 . Influence Decreases 14965 | 50 254 301 486 695 915 606 526 968 424 34 162 617 371 318 142 566 580 304 101 91 379 637 511 337 . 258 494 451 739 624 891 1133 Entered New Map 5519 | . . 91 48 113 305 . 426 49 170 7 . 273 69 318 . 7 358 74 101 . 121 407 97 337 . . 248 141 223 244 339 953 Time Decay 8226 | 50 254 190 428 422 610 506 80 609 254 27 162 334 302 . 142 549 222 230 . 91 238 230 374 . . 238 246 310 356 380 392 . Lost Part 490 | . . 20 10 . . 20 20 10 . . . 10 . . . 10 . . . . 20 . . . . 20 . . 10 . 160 180 Lost Ally 280 | . . . . 160 . 80 . . . . . . . . . . . . . . . . 40 . . . . . . . . . Purge Threat 450 | . . . . . . . . 300 . . . . . . . . . . . . . . . . . . . . 150 . . . Squads Dispatched 70 | . 5 . . 4 . 12 . 11 . . 3 . 1 . . 8 . . . . 5 . . . . 3 1 3 4 6 4 . Investigation 7 | . 3 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Extermination 33 | . . . . . . 4 . 6 . . 2 . . . . 3 . . . . 2 . . . . 2 1 3 4 3 3 . Reinforcement 16 | . 2 . . 1 . 1 . 3 . . 1 . . . . 3 . . . . 2 . . . . 1 . . . 2 . . Assault 10 | . . . . 2 . 1 . 1 . . . . 1 . . 2 . . . . 1 . . . . . . . . 1 1 . Garrison 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Haulers Reinforced 8 | . . . . . . 1 . 1 . . 1 . . . . 1 . . . . 2 . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Distress Signals 46 | . 1 . 1 1 . 1 . 2 . . . . . . 8 3 . . . . 3 . . . . 2 . 1 2 1 20 . Communications Jammed 155 | . . . . . . . . . . . . . . . . 12 . . . . 52 . . . . 49 1 11 7 22 1 . Distress Signals 154 | . . . . . . . . . . . . . . . . 12 . . . . 52 . . . . 48 1 11 7 22 1 . Times Spotted 555 | . 22 9 25 32 9 38 6 42 . . 37 10 15 . 5 52 . 1 . 25 33 2 16 1 . 35 6 18 33 25 26 32 Peak Tracking Total 17 | . 4 3 6 7 4 7 4 4 . . 12 4 7 . 3 7 . . . 16 13 1 5 1 . 9 2 4 3 4 6 17 Tactical Retreats 49 | . . . 1 3 1 4 . 2 . . 2 . . . . 5 . . . 3 5 . 1 . . 3 . . 4 1 13 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Traps Triggered 34 | . 1 . . 3 . 3 . . . . . . . . 1 6 . . . . 1 . . . . 6 2 . 1 3 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Machines Disabled 109 | . . . . 5 1 7 . 16 . . 5 . . . 1 12 1 . . . 20 . . . . 3 10 8 7 5 4 4 Max in Single Turn 11 | . . . . 1 1 2 . 11 . . 3 . . . 1 4 1 . . . 5 . . . . 1 2 1 1 2 1 1 Garrison Access 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Machines Accessed 129 | . 6 . 7 9 14 8 . 13 2 . 6 . 1 . . 11 . . 4 . 6 . 1 . . 7 10 1 9 11 3 . Terminals 83 | . 5 . 5 8 6 7 . 9 . . 4 . . . . 7 . . . . 3 . . . . 4 6 . 7 9 3 . Fabricators 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 9 | . 1 . . . 7 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 2 . 2 . . . Garrison Access 13 | . . . . 1 . . . 2 . . 2 . . . . 2 . . . . 1 . . . . 2 . 1 . 2 . . Total Hacks 295 | . 18 . 21 29 39 21 . 24 7 . 16 . 1 . . 17 . . 17 . 15 . 1 . . 14 16 1 19 15 4 . Successful 140 | . 6 . 13 11 26 9 . 8 7 . 6 . 1 . . 7 . . 17 . 7 . 1 . . 3 5 . 9 3 1 . Failed 155 | . 12 . 8 18 13 12 . 16 . . 10 . . . . 10 . . . . 8 . . . . 11 11 1 10 12 3 . Catastrophic 39 | . 1 . 2 2 2 1 . 5 . . 3 . . . . 4 . . . . 1 . . . . 4 2 . 5 6 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . 18 . 13 14 20 11 . 8 . . 11 . . . . 8 . . . . 5 . . . . 9 5 . 6 7 1 . Terminals 207 | . 17 . 14 26 23 19 . 19 . . 13 . . . . 13 . . . . 11 . . . . 10 10 . 16 12 4 . Fabricators 6 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . Repair Stations 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 16 | . 1 . . . 14 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 3 . . . . 1 . . . . . . . 1 . . . . 2 . . . . 2 2 . 3 . . . Garrison Access 18 | . . . . 3 . . . 3 . . 3 . . . . 2 . . . . 1 . . . . 2 . 1 . 3 . . Terminal Hacks 73 | . 2 . 3 8 12 4 . 4 7 . 1 . 1 . . 1 . . 17 . 2 . 1 . . 1 1 . 5 2 1 . Record 11 | . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . . . . . Part Schematic 11 | . . . . 1 5 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . 1 . . 1 . . . . . . . . . . 4 . . . . . . . . . 1 . . . Prototype ID Bank 12 | . . . . 2 2 . . . . . 1 . . . . . . . 4 . 1 . . . . . 1 . 1 . . . Open Door 7 | . . . . 1 . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . 2 1 . Branch Access Points 5 | . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scan Component 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . Insert Component 6 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 47 | . 4 . 4 3 11 5 . 2 . . 4 . . . . 4 . . . . 3 . . . . 1 2 . 3 1 . . Terminals 36 | . 3 . 4 3 3 4 . 2 . . 4 . . . . 3 . . . . 3 . . . . 1 2 . 3 1 . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 28 | . 2 . 3 3 3 2 . 2 . . 2 . . . . 3 . . . . 3 . . . . 1 1 . 2 1 . . Operators 5 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Skim 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 2 . . Used 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Hacking Detections 99 | . 5 . 5 8 6 7 . 10 . . 6 . . . . 8 . . . . 6 . . . . 7 10 1 9 9 2 . Full Trace Events 4 | . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 5 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 146 | . . . 146 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 4 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Total Allies 23 | . . 1 . 12 4 1 . . 2 1 . . . . . . . . . . . 2 . . . . . . . . . . Largest Group 11 | . . 1 1 11 4 4 . . 2 1 . . . . . . . . . . . 2 2 . . . . . . . . . Highest-Rated Group 146 | . . 31 31 136 73 73 . . 50 146 . . . . . . . . . . . 92 92 . . . . . . . . . Highest-Rated Ally 146 | . . 31 31 31 31 27 . . 25 146 . . . . . . . . . . . 46 46 . . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . 3 . . 1 . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . 3 . . 1 . . . . . . Ally Attacks 117 | . . 1 . 101 3 8 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Total Damage 1636 | . . . . 1322 75 146 . . . . . . . . . . . . . . . . 93 . . . . . . . . . Kills 17 | . . . . 14 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Active Infowar (turns) 22927 | 37 423 1 136 . . 448 . 1221 545 280 1099 199 . . . 1329 472 498 158 477 503 498 531 396 314 550 529 685 815 894 9520 369 Optics 11379 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596 894 9520 369 Sensors 10854 | . . 1 . . . 448 . 1110 545 280 1099 199 . . . 1166 472 498 158 477 503 498 440 396 314 257 527 583 305 572 6 . Terrain 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Seismic 596 | 37 423 . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 7158 | . . . . . . . . 470 . . . . . . . 811 293 2 154 61 503 496 496 . . 510 528 685 815 894 440 . Robot Analysis Total 10 | . 2 . 1 . 1 . . 1 . . . . . . . . . . 4 . . . . . . . . . 1 . . . Derelict Logs Recovered 16 | . . 1 . . . . . . 1 . . 1 3 . 1 . 3 2 . 2 . 1 1 . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 2 . 2 1 . . . . . . Drone Recoveries 9 | . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 3 . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Turns Passed 33592 | 265 688 392 1172 1028 2164 1361 177 2722 545 280 1464 758 663 122 470 1702 472 498 158 531 503 498 872 396 314 565 529 685 815 894 9520 369 Spaces Moved 30945 | 53 311 313 717 549 1175 1170 103 2106 382 184 934 863 678 151 389 1818 753 706 159 625 668 680 967 144 378 878 966 1161 1353 1138 7932 541 Core 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2184 | 53 311 5 . 326 746 137 . 58 . . . . . . . 548 . . . . . . . . . . . . . . . . Legs 19548 | . . . 643 223 . . . 1209 382 184 556 . . . . . . . 26 625 668 680 967 144 378 878 966 1161 1353 1138 6826 541 Wheels 865 | . . 308 74 . . 330 103 50 . . . . . . . . . . . . . . . . . . . . . . . . Hover 1129 | . . . . . 426 703 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7216 | . . . . . . . . 789 . . 378 863 678 151 389 1270 753 706 133 . . . . . . . . . . . 1106 . Fastest Speed 38 | 160 160 105 105 120 62 62 136 48 139 139 80 80 80 80 80 51 51 51 51 51 51 51 51 51 51 38 38 38 38 38 38 38 Average Speed 66 | 160 160 107 118 143 126 87 136 98 139 139 119 80 80 80 80 77 51 51 51 51 51 51 51 51 51 39 38 38 38 38 44 38 Slowest Speed 260 | 160 160 240 260 240 250 136 136 139 139 139 139 80 80 80 80 126 51 51 51 51 51 51 51 51 51 51 38 38 38 38 122 38 Overloaded Moves 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . 7 1 . . . 14 1 2 . . . . . . . . . . . . 3 . Potential Cave-ins 23 | . . . . . . . 6 2 . . . . . . . . . . . . . . . . . 2 . . . . 1 12 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 57 | 3 50 66 52 83 99 24 78 58 63 28 25 94 75 13 50 53 85 92 60 81 32 83 89 13 66 29 89 26 84 38 93 39 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 16 | . 1 . . . 6 . . . . . . . 1 . 1 . . 2 3 1 . . 1 . . . . . . . . . Known Exits Taken 25 | . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . 1 . . . . . . 4 1 . 4 3 . 1 . 2 2 . 1 . 5 4 . 1 . . . . . . . Spaces Dug 408 | . . 9 37 13 . 42 5 49 . 6 10 4 9 . 4 8 8 2 . . 36 1 4 4 10 19 6 25 7 58 19 13 Terrain Destroyed 1473 | . . 12 56 13 5 121 73 118 . 10 73 18 53 . 17 107 10 2 . 14 172 4 37 10 15 102 20 121 27 117 73 73 Melee 62 | . . . . 3 . . 3 22 . . 8 . . . . . . . . . . . . . . . . . . 22 4 . Projectile 774 | . . . . . 5 15 4 62 . 10 33 18 53 . 17 49 10 2 . 14 45 4 37 10 15 102 20 75 27 45 69 33 AOE 637 | . . 12 56 10 . 106 66 34 . . 32 . . . . 58 . . . . 127 . . . . . . 46 . 50 . 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Total 42226 | 201 400 340 977 691 1785 1447 119 2578 396 204 1212 912 752 151 509 2014 830 839 235 811 771 821 1302 461 489 1036 1117 1369 1604 1486 13678 689 Wait 8682 | 130 17 2 187 39 489 130 . 228 10 14 191 22 21 1 78 62 64 129 63 158 20 84 264 313 102 63 84 126 134 215 5226 16 Move 30862 | 52 310 312 716 548 1174 1170 102 2105 381 183 919 860 677 150 388 1793 750 701 158 624 667 679 966 143 377 877 965 1160 1352 1137 7925 541 Hop 24 | . . . . . . . . . . . 7 1 . . . 10 1 2 . . . . . . . . . . . . 3 . Pick Up 229 | . 6 3 10 9 5 15 1 31 2 1 9 3 1 . . 14 2 2 6 . 5 1 10 . . 4 19 8 12 6 37 7 Fast Attach 70 | 1 . . 4 9 2 1 . 3 . . . 1 1 . 2 3 . . 1 . 2 . . . . 5 1 1 3 2 24 4 Attach 55 | . . 2 2 . . 8 2 4 . . 4 1 . . . 1 . . 1 . 2 . 1 . . 2 . 2 4 2 13 4 Detach 47 | . . . 2 . 4 6 . 2 . . 2 1 . . . . . . 1 . . . 1 . . 1 1 . 4 1 21 . Swap 234 | 3 8 7 10 11 2 15 . 23 1 . 8 5 2 . . 15 1 2 2 5 3 5 13 . . 14 6 10 14 27 16 6 Drop 227 | . 5 . 10 21 12 15 1 22 2 1 10 2 2 . 1 13 2 1 3 . 5 2 4 . . 5 19 10 12 3 40 4 Fire 1409 | 15 50 14 34 47 43 70 10 125 . 5 51 16 48 . 40 103 10 2 . 24 62 8 41 5 10 60 17 37 67 60 230 105 Melee 125 | . . . . 4 . 1 3 32 . . 10 . . . . . . . . . . . . . . . . . . 33 40 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 56 | . . . 2 1 . . . 3 . . 1 . . . . . . . . . 5 . 2 . . 5 5 15 2 . 15 . Crush 11 | . 4 . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . 30 . Rewire 149 | . . . . . 49 . . . . . . . . . . . . . . . . 42 . . . . . . . . 58 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 266 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 15) 714 | -10/Materials | Discovered new exit (range 6) 954 | -10/Materials | Entered Mines 1012 | -10/Mines | Core integrity fell below 50% 1030 | -10/Mines | Learned location of 1 exit from Materials 1079 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1180 | -10/Mines | Received a Mining Laser from a helpful Derelict 1254 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1256 | -10/Mines | Found Prototype Device 1290 | -10/Mines | Identified Exp. Sensor Array 1329 | -10/Mines | Discovered new exit (range 14) 1341 | -10/Mines | Discovered new exit (range 15) 1346 | -10/Mines | Entered Materials 1346 | -9/Materials | Accompanied by 1 ally 1346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1347 | -9/Materials | Identified exit to Materials 1505 | -9/Materials | Discovered new exit (range 8) 1597 | -9/Materials | Discovered new exit (range 10) 1794 | -9/Materials | Destroyed 8 combat bots 1904 | -9/Materials | Discovered exit to Materials (range 9) 1963 | -9/Materials | Identified exit to Mines 1963 | -9/Materials | Identified exit to Storage 2359 | -9/Materials | Repaired Carbon-fiber Leg 2469 | -9/Materials | Repaired Exp. Sensor Array 2518 | -9/Materials | Entered Storage 2689 | -9/Storage | Destroyed 7 combat bots 3102 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3163 | -9/Storage | Discovered exit to Materials (range 5) 3217 | -9/Storage | Met a pair of Derelict thieves 3240 | -9/Storage | Identified exit to Recycling 3312 | -9/Storage | Lost 6 allies 3374 | -9/Storage | Lost 3 allies 3390 | -9/Storage | Used back door to open Recycling access 3493 | -9/Storage | Garrison activated, responded to threat 3546 | -9/Storage | Entered Recycling 3546 | -9/Recycling | Accompanied by 1 ally 3710 | -9/Recycling | Discovered new exit (range 12) 4457 | -9/Recycling | Scanned before Scraplab entrance 4480 | -9/Recycling | Entered Scraplab 4515 | -9/Recycling | Angered Scraplab inhabitants 4563 | -9/Recycling | Core integrity fell below 50% 4684 | -9/Recycling | Found Prototype Device 4684 | -9/Recycling | Identified Scrap Engine 5262 | -9/Recycling | Build established: Construct 5710 | -9/Recycling | Entered Factory 5710 | -7/Factory | Accompanied by 4 allies 5710 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5890 | -7/Factory | Garrison activated, responded to threat 6290 | -7/Factory | Identified exit to Lower Caves 6910 | -7/Factory | First assault squad dispatched 6999 | -7/Factory | System corruption reached 10% 7071 | -7/Factory | Sucked down chute 7071 | -7/Factory | Entered Waste 7083 | -7/Waste | Spotted C-40 Crusher 7086 | -7/Waste | Spotted C-40 Crusher 7107 | -7/Waste | Destroyed C-40 Crusher 7115 | -7/Waste | Spotted C-40 Crusher 7118 | -7/Waste | Spotted C-40 Crusher 7120 | -7/Waste | Destroyed C-40 Crusher 7137 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7156 | -7/Waste | Spotted C-40 Crusher 7164 | -7/Waste | Spotted C-40 Crusher 7164 | -7/Waste | Crushed by Compactor (1 part destroyed) 7167 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7178 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7183 | -7/Waste | Core integrity fell below 50% 7234 | -7/Waste | Discovered new exit (range 11) 7248 | -7/Waste | Entered Factory 8318 | -7/Factory | Discovered new exit (range 14) 8332 | -7/Factory | Identified exit to Factory 8444 | -7/Factory | Discovered exit to Factory (range 12) 9248 | -7/Factory | First assault squad dispatched 9970 | -7/Factory | Entered Lower Caves 10080 | -7/Lower Caves | Encountered a Warlord checkpoint 10197 | -7/Lower Caves | Entered an active Warlord outpost 10201 | -7/Lower Caves | A Commander dispatched an escort 10207 | -7/Lower Caves | Learned 4 Factory zone layouts 10223 | -7/Lower Caves | Learned Armory stockpile data 10223 | -7/Lower Caves | Learned Research stockpile data 10223 | -7/Lower Caves | Learned Factory stockpile data 10223 | -7/Lower Caves | Learned Research emergency access door positions 10433 | -7/Lower Caves | Discovered new exit (range 11) 10446 | -7/Lower Caves | Identified exit to Lower Caves 10515 | -7/Lower Caves | Entered another Lower Caves area 10515 | -7/Lower Caves | Accompanied by 2 allies 10516 | -7/Lower Caves | Commander's escort returned to base 10516 | -7/Lower Caves | Commander's escort returned to base 10531 | -7/Lower Caves | Discovered exit to Factory (range 15) 10539 | -7/Lower Caves | NK-0LA showed up to help 10541 | -7/Lower Caves | NK-0LA revealed a hidden path 10795 | -7/Lower Caves | Entered Factory 10795 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11581 | -6/Factory | Discovered new exit (range 13) 11611 | -6/Factory | Identified exit to Lower Caves 12101 | -6/Factory | Cargo convoy interrupted 12138 | -6/Factory | Destroyed 9 combat bots 12181 | -6/Factory | Spotted B-75 Beast 12211 | -6/Factory | Discovered exit to Lower Caves (range 7) 12259 | -6/Factory | Entered Lower Caves 12393 | -6/Lower Caves | Encountered a Warlord checkpoint 12587 | -6/Lower Caves | Entered a destroyed Warlord outpost 12592 | -6/Lower Caves | Learned Factory garrison access intel 12737 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12965 | -6/Lower Caves | Discovered new exit (range 12) 12999 | -6/Lower Caves | Identified exit to Lower Caves 13017 | -6/Lower Caves | Entered another Lower Caves area 13152 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13332 | -6/Lower Caves | Learned Factory emergency access door positions 13342 | -6/Lower Caves | Learned 4 Factory zone layouts 13546 | -6/Lower Caves | Discovered new exit (range 5) 13548 | -6/Lower Caves | Identified exit to Zion 13680 | -6/Lower Caves | Entered Zion 13722 | -6/Zion | Discovered new exit (range 13) 13801 | -6/Zion | Identified exit to Proximity Caves 13802 | -6/Zion | Entered Proximity Caves 14026 | -5/Proximity Caves | Spotted B-75 Beast 14226 | -5/Proximity Caves | Discovered new exit (range 10) 14253 | -5/Proximity Caves | Identified exit to Factory 14272 | -5/Proximity Caves | Entered Factory 14272 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14275 | -5/Factory | Loaded intel: 4 garrison access locations 14340 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 14775 | -5/Factory | Discovered new exit (range 5) 14779 | -5/Factory | Identified exit to Factory 15050 | -5/Factory | Allied Derelicts emerged from ambush trap array 15544 | -5/Factory | Discovered exit to Factory (range 15) 15772 | -5/Factory | First assault squad dispatched 15877 | -5/Factory | Discovered exit to Factory (range 5) 15909 | -5/Factory | Discovered new exit (range 3) 15910 | -5/Factory | Identified exit to Upper Caves 15974 | -5/Factory | Entered Upper Caves 16110 | -5/Upper Caves | Learned 4 Factory zone layouts 16249 | -5/Upper Caves | Found DCF Scrap (11 items) 16318 | -5/Upper Caves | Discovered new exit (range 10) 16323 | -5/Upper Caves | Identified exit to Upper Caves 16326 | -5/Upper Caves | Learned Factory terminal intel 16441 | -5/Upper Caves | Found Alien Artifact 16446 | -5/Upper Caves | Entered another Upper Caves area 16573 | -5/Upper Caves | Discovered exit to Factory (range 8) 16901 | -5/Upper Caves | Learned location of Armory (-3) 16922 | -5/Upper Caves | Discovered new exit (range 4) 16924 | -5/Upper Caves | Identified exit to Zhirov 16944 | -5/Upper Caves | Entered Zhirov 16944 | -5/Zhirov | Discovered new exit (range 3) 16954 | -5/Zhirov | Met Zhirov 16963 | -5/Zhirov | Learned location of Quarantine (-2) 16963 | -5/Zhirov | Learned location of Command (-1) 16968 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16977 | -5/Zhirov | Found Alien Artifact 16977 | -5/Zhirov | Identified Integrated Dissipator 16977 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16985 | -5/Zhirov | Found Alien Artifact 17101 | -5/Zhirov | Identified exit to Proximity Caves 17102 | -5/Zhirov | Entered Proximity Caves 17297 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17419 | -4/Proximity Caves | Spotted B-86 Titan 17437 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17553 | -4/Proximity Caves | Discovered exit to Factory (range 12) 17563 | -4/Proximity Caves | Learned Research interactive machine intel 17633 | -4/Proximity Caves | Entered Factory 17633 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17634 | -4/Factory | Identified exit to Upper Caves 17636 | -4/Factory | Loaded intel: 25 terminal locations 17654 | -4/Factory | Identified Dimensional Node Initializer 17954 | -4/Factory | Spotted B-86 Titan 18133 | -4/Factory | First assault squad dispatched 18136 | -4/Factory | Entered Upper Caves 18175 | -4/Upper Caves | Learned Research stockpile data 18540 | -4/Upper Caves | Discovered new exit (range 8) 18543 | -4/Upper Caves | Identified exit to Upper Caves 18634 | -4/Upper Caves | Entered another Upper Caves area 18634 | -4/Upper Caves | Accompanied by 3 allies 18697 | -4/Upper Caves | Discovered new exit (range 10) 18701 | -4/Upper Caves | Identified exit to Research 18928 | -4/Upper Caves | Encountered a Warlord checkpoint 19103 | -4/Upper Caves | Discovered new exit (range 5) 19505 | -4/Upper Caves | Identified exit to Warlord 19506 | -4/Upper Caves | Entered Warlord 19521 | -4/Warlord | Discovered new exit (range 9) 19561 | -4/Warlord | Warlord's base attacked by MAIN.C 19899 | -4/Warlord | Spotted B-86 Titan 19902 | -4/Warlord | Identified exit to Proximity Caves 19902 | -4/Warlord | Entered Proximity Caves 20081 | -3/Proximity Caves | Discovered exit to Research (range 13) 20216 | -3/Proximity Caves | Entered Research 20216 | -3/Research | Accompanied by 1 ally 20216 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 20219 | -3/Research | Loaded intel: 44 interactive machine locations 20284 | -3/Research | Identified exit to Armory 20284 | -3/Research | Identified exit to Testing 20407 | -3/Research | Identified Transdimensional Reconstructor 20781 | -3/Research | Entered Testing 20993 | -3/Testing | Found Prototype Processor 21035 | -3/Testing | Identified Exp. Terrain Scan Processor 21050 | -3/Testing | Found Prototype Device 21057 | -3/Testing | Identified Exp. Hardlight Generator 21068 | -3/Testing | Found Prototype Energy Gun 21083 | -3/Testing | Identified Warp Gun 21111 | -3/Testing | Found Prototype Leg 21113 | -3/Testing | Identified Myomer Exoskeleton 21139 | -3/Testing | Discovered new exit (range 9) 21142 | -3/Testing | Spotted PH-IZLOPOUSWM 21144 | -3/Testing | Identified exit to Research 21158 | -3/Testing | Found Prototype Hackware 21163 | -3/Testing | Identified System Mapper 21175 | -3/Testing | Found Prototype Energy Gun 21181 | -3/Testing | Identified Hyp. EM Gauss Rifle 21272 | -3/Testing | Found Prototype Energy Cannon 21274 | -3/Testing | Identified Imp. Potential Cannon 21310 | -3/Testing | Entered Research 21310 | -2/Research | Evolved 2 slots: Utility x2 21568 | -2/Research | Discovered new exit (range 8) 21570 | -2/Research | Identified exit to Access 21641 | -2/Research | Build established: Hacker-Construct 21822 | -2/Research | Found Prototype Device 21832 | -2/Research | Identified Exp. Thermal Defense Suite 21880 | -2/Research | Discovered new exit (range 10) 21989 | -2/Research | Identified exit to Quarantine 21995 | -2/Research | Entered Quarantine 22007 | -2/Quarantine | Found Alien Artifact 22036 | -2/Quarantine | Cryocooling Duct disabled 22051 | -2/Quarantine | Ambient heat levels rising (+20) 22051 | -2/Quarantine | Non-combat units ordered to evacuate 22191 | -2/Quarantine | Found Prototype Processor 22197 | -2/Quarantine | Found Prototype Device 22210 | -2/Quarantine | Discovered exit to Access (range 15) 22211 | -2/Quarantine | Identified Adv. Particle Accelerator 22213 | -2/Quarantine | Identified Spectral Analyzer 22288 | -2/Quarantine | Found Alien Slashing Weapon 22333 | -2/Quarantine | Build established: Construct 22347 | -2/Quarantine | Found Alien Artifact 22367 | -2/Quarantine | Spotted Alpha 7 22389 | -2/Quarantine | Destroyed Alpha 7 22391 | -2/Quarantine | Found Prototype Ballistic Gun 22391 | -2/Quarantine | Identified Multirail 22703 | -2/Quarantine | Identified Core Reset Matrix 22810 | -2/Quarantine | Entered Access 22810 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22811 | -1/Access | Identified Sigix Broadsword 23310 | -1/Access | First assault squad dispatched 23367 | -1/Access | Spotted B-99 Colossus 23514 | -1/Access | Spotted B-99 Colossus 23546 | -1/Access | Discovered new exit (range 7) 23548 | -1/Access | Identified exit to Command 23704 | -1/Access | Entered Command 23980 | -1/Command | Used Core Reset Matrix 24004 | -1/Command | Spotted M Guard 24009 | -1/Command | Spotted M Guard 24010 | -1/Command | Spotted Combat Programmer 24010 | -1/Command | Spotted Combat Programmer 24046 | -1/Command | Destroyed Combat Programmer 24144 | -1/Command | Crushed by falling debris 24168 | -1/Command | Destroyed M Guard 24175 | -1/Command | Lost 3 parts (3u) 24216 | -1/Command | Destroyed M Guard 24259 | -1/Command | Spotted B-99 Colossus 24275 | -1/Command | Build established: Alien-Construct 24454 | -1/Command | First assault squad dispatched 24454 | -1/Command | Destroyed Combat Programmer 24454 | -1/Command | All MAIN.C guards destroyed 24592 | -1/Command | Met MAIN.C 24594 | -1/Command | 0b10 Conduit disabled 24632 | -1/Command | Destroyed MAIN.C Shell 24634 | -1/Command | MAIN.C activated Command garrisons 24721 | -1/Command | Destroyed MAIN.C 24732 | -1/Command | Discovered new exit (range 24) 24732 | -1/Command | Discovered new exit (range 106) 24732 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24738 | -1/Command | Lost 9 parts (1p5u3w) 25221 | -1/Command | Found Gamma Bomb Array 25306 | -1/Command | Build established: Mutant 25722 | -1/Command | Build established: Scavenger-Gunner 26910 | -1/Command | Build established: Scavenger-Construct 28899 | -1/Command | Found AEGIS Remote Shield 30238 | -1/Command | Found Adv. Kinecellerator 31107 | -1/Command | Found Exp. System Purifier 31313 | -1/Command | Found Corrupted Exp. Targeting Computer 32184 | -1/Command | Found Exp. Target Analyzer 32186 | -1/Command | Found Exp. Force Field 32190 | -1/Command | Found Vortex Chain Reactor 32620 | -1/Command | Found Quantum Capacitor 33015 | -1/Command | Found Point Singularity Launcher 33173 | -1/Command | Found Exp. Phase Shifter 33219 | -1/Command | Warped through subspace to slip node 33219 | -1/Command | Discovered new exit (range 5) 33224 | -1/Command | Entered Access_0 33225 | -1/Access_0 | Sensed 4 artifacts in vicinity 33227 | -1/Access_0 | Met Architect 33243 | -1/Access_0 | Destroyed A8 33255 | -1/Access_0 | Architect warped through subspace 33282 | -1/Access_0 | Architect warped through subspace 33283 | -1/Access_0 | Found Exp. Thermal Shield 33318 | -1/Access_0 | Architect warped through subspace 33339 | -1/Access_0 | Core integrity fell below 50% 33350 | -1/Access_0 | Architect warped through subspace 33386 | -1/Access_0 | Architect warped through subspace 33396 | -1/Access_0 | Lost 3 parts (1p1u1w) 33414 | -1/Access_0 | Architect warped through subspace 33433 | -1/Access_0 | Subspace Access Node disabled 33435 | -1/Access_0 | A6 warped into view 33461 | -1/Access_0 | Found Integrated Dissipator 33461 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33490 | -1/Access_0 | A5 warped into view 33505 | -1/Access_0 | Destroyed A6 33539 | -1/Access_0 | Lost 4 parts (1p1u2w) 33577 | -1/Access_0 | Core integrity fell below 20% 33593 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 33582_ HV Slug penetrates Enhanced Grunt. 33582_ Quantum Shear penetrates Earth. 33583_ Penetrated by HV Slug. 33583_ HV Slug penetrates Enhanced Hunter. 33583_ Enhanced Hunter suffers critical hit (Destroy). 33583_ Enhanced Hunter destroyed. 33584_ Penetrated by HV Slug. 33584_ Critical hit (Destroy). 33584_ Penetrated by HV Slug. 33584_ Critical hit (Destroy). 33584_ Acquired 1 matter. 33585_ Penetrated by HV Slug. 33585_ Critical hit (Destroy). 33585_ Arm. Scrap Engine destroyed. 33585_ Scrap Engine core remains intact and functional. 33586_ Quantum Shear penetrates Earth. 33589_ Enh. Force Lance destroyed. 33589_ Knocked back. 33590_ Quantum Shear penetrates Wall. 33590_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????# ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? #??#??????????????????????? | | ????????????????????## ## ??????????????????????? | | ??????????????????### #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# ##?????????????????????? | | ????????????????????# ####??????????????????? | | ??????????????????????# ##?????????????????? | | ??????????????????????# #?????##??????????? | | ?????????????????????### ###### ##?????????? | | ?????????????????????# ## #?????????? | | ?????????????????????# ##@ % ##?????????? | | ????????????????????## ### ###??????????? | | ????????????????????# ##?#" ##????????????? | | ????????????????????## ####???" #?????????????? | | ????????????????????## ##??? ### #?????????????? | | ??????????????####### "## ## #?????????????? | | ??????????????# ## ####??????????? | | ??????????????## Y ##### #??????????? | | ???????????????## ### #???# #??????????? | | ?????###????????## ;#??##########" #??????????? | | =??### ##????????## ;#?????# ??# #??????????? | | ="?#"# #??????###;% #?????# ### #??????????? | | " ##" ######## 0 #???????# #??????????? | | "" ;#####???????# ##?????????? | | #????????????#### #?????????? | | #####""###????????????### #?????????? | | "" #?# ##?????????###??# #?????????? | | ## "#% #???????##### ##?# #?????????? | | " %##??????## #?# #?????????? | | #" " ##?????## ##### ##????????? | | # "" " ????## ##?## #????????? | | #"# "" " ???# ### ##????????? | | ##"""" "% """"###### ## #?????????? | | "" % " # #### #?????????? | | =!"""% % " " ##??## #### #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 100 Energy Generation 60 Energy Capacity 1217 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Corruption Containment 12 Corruption Block 20 Armor Coverage 600 Resistance: EM 25 Core Shielding 40 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 29% | -9/Materials Exp. Sensor Array | 62% | -9/Materials Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryArchitectJetlance Manual? 0 Play Time 05:41:55 Cumulative 354.5 hours Start 2026.04.21 @ 21:16:30 End 2026.04.23 @ 00:22:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 16 Types 8/1/3/2/0/0/0/0/1/1 Lore% 82 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f483d616-a602-4fab-ae71-9f71e2372f54