Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 12:29:26 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (5377) 5377 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 12111 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 203 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -121 Cogmind --------- Core Integrity 0/1000 Matter 101/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer A0-MCA's Component Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Terrain Scan Processor Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Reaction Control System Force Field A0-MCA's Component Scanner > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Cooling System Improved Particle Charger Improved Arc Projector Mini Grenade Launcher Botcube [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Improved VSS Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Force Field Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . 1 . . . 1 1 Utility 5 | . . . 1 1 . . . 2 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 104 | . 7 . 24 12 26 1 4 11 19 Power 10 | . 2 . 1 1 1 . . 3 2 Engine 6 | . 2 . . 1 1 . . 1 1 Core 3 | . . . 1 . . . . 1 1 Reactor 1 | . . . . . . . . 1 . Propulsion 24 | . . . 5 3 6 . 1 4 5 Treads 4 | . . . 3 . . . . 1 . Leg 9 | . . . . . 3 . . 1 5 Wheel . | . . . . . . . . . . Hover 10 | . . . 2 2 3 . 1 2 . Flight 1 | . . . . 1 . . . . . Utility 36 | . 3 . 7 4 9 1 2 2 8 Device 14 | . . . 1 2 4 . 1 1 5 Storage 3 | . 2 . . . . . . . 1 Processor 12 | . . . 1 2 4 1 1 1 2 Hackware 2 | . . . 2 . . . . . . Protection 5 | . 1 . 3 . 1 . . . . Artifact . | . . . . . . . . . . Weapon 34 | . 2 . 11 4 10 . 1 2 4 Energy Gun 8 | . . . 2 . 5 . . 1 . Energy Cannon 8 | . 2 . 5 . 1 . . . . Ballistic Gun 12 | . . . 3 . 3 . 1 1 4 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 4 | . . . 1 3 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 4 5 . . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 7 | . . . . 7 . . . . . Parts Lost 41 | . . . 2 10 3 . . 4 22 Power 4 | . . . . 1 . . . . 3 Propulsion 14 | . . . 1 4 . . . 3 6 Utility 11 | . . . . 2 1 . . . 8 Weapon 12 | . . . 1 3 2 . . 1 5 Highest Loss Streak 9 | . . . 1 6 1 . . 3 9 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 4 | . 7 8 6 4 4 4 2 3 3 Power . | . . . . . . . . . . Propulsion . | . 3 3 1 . . 1 1 . . Utility 1 | . 1 2 2 1 . . . . 1 Weapon 2 | . 2 3 2 2 3 2 1 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 10 . 1 1 1 1 . . 2 Power 2 | . 1 . . . 1 . . . . Propulsion 4 | . 3 . 1 . . . . . . Utility 4 | . 1 . . 1 . 1 . . 1 Weapon 6 | . 5 . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 97 87 85 78 85 81 83 Engine 5 | . 12 14 6 3 7 9 9 1 . Core 2 | . . . 4 4 . . . 5 3 Reactor 1 | . . . . . . . . 3 4 Treads 3 | . . . 12 . . . . 2 2 Leg 9 | . 28 28 . . 11 . . 2 16 Hover 8 | . . . 8 23 7 27 27 14 . Flight 1 | . . . . . 5 . . . . Device 5 | . . . 1 6 8 9 4 12 7 Storage 3 | . 14 14 6 . . . . . 2 Processor 16 | . . . 4 8 22 26 22 19 26 Hackware 3 | . . . 9 9 3 . . . . Protection 4 | . 12 14 10 7 . . . . . Energy Gun 1 | . . . . . 7 1 . 1 . Energy Cannon 7 | . 26 28 21 . . . . . . Ballistic Gun 11 | . . . 10 20 8 5 14 15 14 Launcher 1 | . . . . 2 . . 7 . . Peak Build Rating 85 | . 11 11 27 44 42 38 49 73 85 Average Rating 40 | . 10 11 19 31 31 30 40 65 72 On Entrance 25 | 6 6 11 11 27 8 42 28 49 67 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 12 25 25 31 23 25 17 22 43 51 Greatest Support 70 | 20 20 20 43 24 43 24 24 34 70 Greatest Overweight (x) 4 | . 1 1 3 1 2 . . 2 4 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | . 20 8 8 5 5 5 5 5 5 Average Capacity 5 | . 8 8 6 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 5 5 5 5 5 5 Average Carried 5 | . 7 8 6 4 4 5 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 5 5 5 5 5 4 1 Class Distribution -------------------- 32% | Mutant 22% | Tank 21% | Gunner 18% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Gunner | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Matter Collected 4320 | 200 50 27 762 591 1030 110 35 377 1138 Remotely . | . . . . . . . . . . Salvage Created 6472 | . 174 . 1296 801 1531 193 . 589 1888 Parts 377 | . 15 . 88 60 85 9 . 28 92 Haulers Intercepted 11 | . 1 . 1 2 4 . . 1 2 Recyclers Shooed 7 | . . . . . 3 1 . 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 111 | . 3 . 31 22 18 2 . 9 26 Guns 62 | . . . 8 9 13 2 . 9 21 Cannons 20 | . 3 . 17 . . . . . . AOE 29 | . . . 6 13 5 . . . 5 Classes Destroyed 15 | . 3 . 5 3 2 . . . 2 Worker 7 | . . . . 2 2 . . . 3 Builder 9 | . . . 3 1 2 . . 1 2 Hauler 11 | . 1 . 1 2 4 . . 1 2 Recycler 7 | . . . 1 1 3 1 . . 1 Operator 11 | . 1 . 2 1 2 . . 1 4 Watcher 9 | . . . 2 2 2 . . 1 2 Swarmer 26 | . . . 11 8 . . . 3 4 Grunt 43 | . 3 . 11 9 6 . . 3 11 Brawler 2 | . . . . . 2 . . . . Duelist 3 | . . . . . 2 . . . 1 Sentry 20 | . . . 9 2 6 2 . . 1 Specialist 2 | . . . . . . . . . 2 Hunter 11 | . . . . 2 2 . . 3 4 Programmer 3 | . . . . . . . . . 3 Heavy 1 | . . . . 1 . . . . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 15 | . 2 . 7 15 10 1 . 7 7 Combat Bots Only 9 | . 1 . 5 9 5 1 . 5 7 Max Kills in Single Turn 4 | . 1 . 3 4 2 1 . 3 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 2 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 639 | . 3 5 113 110 80 . . 94 234 Missed 202 | . 1 3 34 46 24 . . 26 68 Hits 437 | . 2 2 79 64 56 . . 68 166 Melee 4 | . . 1 . . . . . . 3 Projectile 433 | . 2 1 79 64 56 . . 68 163 AOE 2 | . . . . . . . . . 2 Critical Strikes 13 | . . . 1 2 3 . . 2 5 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 6911 | . 42 42 931 1133 857 . . 1204 2702 Core 1669 | . . . 118 304 154 . . 91 1002 Absorbed by Shields 740 | . . . . . 49 . . . 691 Redirected to Shielding 83 | . . . 7 76 . . . . . Ignored by Resistances 9 | . . . . . . . . . 9 Regen/Repaired (Parts) 146 | . . . . . 96 . . 40 10 Core Remaining (%) 75 | 100 . 100 70 . . . 16 89 . Volleys Fired 334 | . 7 1 62 57 78 10 . 35 84 Largest 3 | . 2 2 3 3 3 1 . 3 3 Hottest 204 | . 136 136 204 82 150 28 . 129 91 Shots Fired 779 | . 14 2 164 140 154 10 . 78 217 Gun 614 | . . . 68 110 144 10 . 75 207 Cannon 105 | . 14 2 87 . 2 . . . . Launcher 60 | . . . 9 30 8 . . 3 10 Special . | . . . . . . . . . . Kinetic 546 | . . . 68 110 82 10 . 69 207 Thermal 137 | . 14 2 87 . 28 . . 6 . Explosive 48 | . . . 9 18 8 . . 3 10 Electromagnetic 48 | . . . . 12 36 . . . . Robot Hit Streak 26 | . 3 . 12 16 26 7 . 12 20 Robot Miss Streak 6 | . 3 2 3 6 3 1 . 2 3 Penetration Max 2 | . . . . . . . . 2 2 Secondary Targets 13 | . . . 3 2 1 . . 2 5 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 1 Shots Hit Robots 512 | . 7 . 95 72 106 9 . 60 163 Core Hits 313 | . 6 . 53 60 70 4 . 28 92 Critical Kills 4 | . . . . . 1 . . 1 2 Critical Parts Destroyed 7 | . . . . 1 1 . . 2 3 Critical Strikes 16 | . . . . 1 5 . . 4 6 Burn 4 | . . . . . 3 . . 1 . Destroy 12 | . . . . 1 2 . . 3 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13851 | . 152 . 2308 2554 2725 142 . 1537 4433 Guns 8336 | . . . 632 809 1996 142 . 1414 3343 Cannons 1404 | . 151 . 1204 . 49 . . . . Explosions 3994 | . . . 446 1720 657 . . 123 1048 Melee . | . . . . . . . . . . Ramming 117 | . 1 . 26 25 23 . . . 42 Kinetic 7214 | . . . 632 809 951 142 . 1337 3343 Thermal 1963 | . 151 . 1204 . 531 . . 77 . Explosive 3601 | . . . 446 1436 548 . . 123 1048 Electromagnetic 956 | . . . . 284 672 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 1 2 7 7 7 . . 5 Average Corruption 4 | . 1 1 2 7 7 7 . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . 1 14 1 29 6 . . 22 Message Errors 12 | . . . 3 . 2 2 . . 5 Matter Fused 24 | . . 1 4 1 10 . . . 8 Heat Flow Errors 7 | . . . 2 . 3 1 . . 1 Energy Discharges 9 | . . . . . 3 1 . . 5 Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 5 | . . . 1 . 2 1 . . 1 Data Loss (major) 3 | . . . . . 1 1 . . 1 Misfires 3 | . . . 2 . 1 . . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 7 | . . . 1 . 5 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . . . 10 25 . . . . 12 Projectiles 3 | . . . 3 . . . . . . Explosions 44 | . . . 7 25 . . . . 12 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 312 | . . . 11 65 79 . . . 157 Shots 12 | . . . 1 3 4 . . . 4 Rammed 8 | . . . 3 5 . . . . . Targets Rammed 21 | . 1 . 3 5 8 . . . 4 Kicked 13 | . 1 . . . 8 . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 534 | . 174 84 534 30 310 . . 362 240 Average Temperature 79 | . 70 43 120 8 74 . . 106 46 Received Heat Transfer 1362 | . 12 . 294 279 296 . . 90 391 Effects 5 | . . . 1 . 3 . . . 1 Energy Bleed 2 | . . . 1 . . . . . 1 Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 3708 | . 259 . 2109 . 1118 . . 222 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 3 | . . . 2 2 3 1 . 1 1 Low Security (%) 57 | . 100 100 66 62 15 . . 24 81 Level 1 35 | . . . 28 18 64 100 . 75 18 Level 2 6 | . . . 5 19 17 . . . . Level 3 . | . . . . . 3 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 735 | . 65 . 424 632 735 319 . 295 316 Initial 283 | . . . . 33 263 283 . . 132 Average 197 | . 19 . 183 206 353 299 . 201 148 Influence Increases 4421 | . 114 . 991 892 918 66 . 528 912 Destroy 0b10 Robot/C 2320 | . 60 . 620 440 460 40 . 180 520 Destroy 0b10 Robot/NC 280 | . 10 . 45 45 85 5 . 20 70 Destroy Leader 640 | . 22 . 186 108 162 . . 44 118 Allied During Kill 52 | . . . . . 50 2 . . . Successful Hack 73 | . 6 . 29 6 3 19 . . 10 Disable Machine 405 | . 15 . 75 90 90 . . 60 75 Anti-Garrison Action 200 | . . . . . . . . 200 . Destroy Structure 291 | . 1 . 36 88 68 . . 24 74 Lose Combat Pursuer 60 | . . . . 15 . . . . 45 Active Sensor Use 100 | . . . . 100 . . . . . Influence Decreases 4195 | . 111 3 912 347 813 516 279 258 956 Entered New Map 1273 | . . 3 . 46 361 446 279 . 138 Time Decay 1962 | . 111 . 442 201 422 70 . 218 498 Lost Part 410 | . . . 20 100 30 . . 40 220 Lost Ally 100 | . . . . . . . . . 100 Purge Threat 450 | . . . 450 . . . . . . Squads Dispatched 45 | . 2 . 4 10 6 . . 8 15 Investigation 13 | . 1 . 1 2 2 . . 3 4 Extermination 2 | . . . . . . . . . 2 Reinforcement 24 | . 1 . 3 7 2 . . 4 7 Assault 3 | . . . . 1 2 . . . . Garrison 3 | . . . . . . . . 1 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses 1 | . . . . 1 . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Distress Signals 13 | . . . 4 3 1 . . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 193 | . 5 8 48 35 34 2 . 13 48 Peak Tracking Total 10 | . 1 5 6 9 5 . . 4 10 Tactical Retreats 5 | . . 1 . 1 . . . . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Traps Triggered 9 | . 1 . 2 . . . . 1 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Machines Disabled 27 | . 1 . 5 6 6 . . 4 5 Max in Single Turn 2 | . 1 . 1 1 1 . . 1 2 Garrison Access 3 | . . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Machines Accessed 43 | . 1 . 8 6 5 4 3 5 11 Terminals 31 | . 1 . 8 5 4 4 . 2 7 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . . . . . . . . 1 3 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 1 Total Hacks 133 | . 3 . 32 21 16 14 10 13 24 Successful 75 | . 1 . 19 12 10 7 10 5 11 Failed 58 | . 2 . 13 9 6 7 . 8 13 Catastrophic 10 | . 1 . 1 1 . 2 . 1 4 Database Lockouts . | . . . . . . . . . . Manual 89 | . 3 . 22 17 8 14 . 4 21 Terminals 107 | . 3 . 32 20 13 14 . 6 19 Fabricators 4 | . . . . . . . . 4 . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 5 | . . . . . . . . 1 4 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 2 1 Terminal Hacks 36 | . 1 . 10 5 4 3 10 . 3 Record 10 | . . . . . . . 10 . . Robot Analysis 4 | . 1 . 1 1 . 1 . . . Prototype ID Bank 2 | . . . . . 2 . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . 1 Terminal Index 3 | . . . 1 1 . 1 . . . Alert Level 6 | . . . 2 1 1 1 . . 1 Unreport Threat 3 | . . . 3 . . . . . . Locate Traps 1 | . . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks 32 | . . . 9 6 4 4 . 3 6 Terminals 25 | . . . 9 6 3 4 . . 3 Track 2 | . . . . . . . . . 2 Botnet 9 | . . . 3 2 1 2 . . 1 Operators 1 | . . . . 1 . . . . . Skim 13 | . . . 6 3 2 2 . . . Fabricators 1 | . . . . . . . . 1 . Liberate 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . Patch 1 | . . . . . 1 . . . . Recycling Units 4 | . . . . . . . . 1 3 Fedlink 3 | . . . . . . . . 1 2 Scrapoids 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Jam 1 | . . . . . . . . 1 . Data Cores Recovered 3 | . . . . . . . . . 3 Used 2 | . . . . . . . . . 2 Hacking Detections 32 | . 1 . 8 5 4 3 . 3 8 Full Trace Events 6 | . 1 . . 1 1 1 . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 117 | . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired 1 | . . . . . 1 . . . . Time 32 | . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Total Allies 11 | . . 3 . . 2 . . . 6 Largest Group 5 | . . 3 . . 2 1 1 . 5 Highest-Rated Group 235 | . . 40 . . 62 31 31 . 235 Highest-Rated Ally 47 | . . 16 . . 31 31 31 . 47 Total Orders . | . . . . . . . . . . Ally Attacks 74 | . . 20 . . 46 1 . . 7 Total Damage 1037 | . . 202 . . 658 21 . . 156 Kills 12 | . . 5 . . 7 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 1670 | . . . 508 392 770 . . . . Optics 678 | . . . 508 170 . . . . . Sensors 770 | . . . . . 770 . . . . A.S.S. 59 | . . . . 59 . . . . . Terrain 40 | . . . . . 40 . . . . Structural 260 | . . . . 260 . . . . . Robot Analysis Total 4 | . 1 . 1 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Turns Passed 5624 | . 394 130 1247 426 1023 148 404 515 1337 Spaces Moved 4354 | 1 196 56 655 399 719 181 850 443 854 Core 174 | . . . . 25 143 . . . 6 Treads 381 | . . . 356 . . . . . 25 Legs 1437 | 1 196 56 15 . 276 . . 70 823 Wheels . | . . . . . . . . . . Hover 2362 | . . . 284 374 300 181 850 373 . Flight . | . . . . . . . . . . Fastest Speed 38 | 120 120 190 56 50 42 42 42 38 50 Average Speed 86 | 120 177 190 118 54 74 42 42 83 116 Slowest Speed 360 | 120 190 190 240 120 170 42 42 260 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 27 14 69 45 71 48 49 14 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . 2 . . . . . 1 Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 . . Spaces Dug 10 | . . . . . . . . 10 . Terrain Destroyed 263 | . . . 28 94 81 . . 24 36 Melee . | . . . . . . . . . . Projectile 12 | . . . . . 1 . . 6 5 AOE 251 | . . . 28 94 80 . . 18 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Total 5568 | . 230 78 996 493 1087 244 896 530 1014 Wait 537 | . 2 22 207 3 190 46 31 17 19 Move 4345 | . 195 55 654 398 718 180 849 442 854 Hop . | . . . . . . . . . . Pick Up 33 | . 6 . 8 3 6 . 4 3 3 Fast Attach 74 | . 4 . 10 4 19 2 2 6 27 Attach 38 | . . . 10 6 10 . 3 5 4 Detach 36 | . 3 . 4 7 9 2 3 4 4 Swap 57 | . 3 . 18 7 16 . 2 6 5 Drop 68 | . 9 . 20 3 14 4 2 7 9 Fire 334 | . 7 1 62 57 78 10 . 35 84 Melee . | . . . . . . . . . . Ram 5 | . . . . 5 . . . . . Kick 13 | . 1 . . . 8 . . . 4 Crush 3 | . . . 3 . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire 20 | . . . . . 19 . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 396 | -10/Mines | Assembled infested the area 433 | -10/Mines | Discovered new exit (range 8) 454 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 525 | -10/Mines | Entered Materials 525 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 619 | -9/Materials | Identified exit to Mines 852 | -9/Materials | Build established: Tank 1468 | -9/Materials | Learned 4 Materials zone layouts 1508 | -9/Materials | Discovered new exit (range 18) 1560 | -9/Materials | Identified exit to Materials 1592 | -9/Materials | Learned Storage emergency access door positions 1616 | -9/Materials | Learned Storage trap positions 1694 | -9/Materials | Learned Storage stockpile data 1745 | -9/Materials | Learned location of Mines (-9) 1772 | -9/Materials | Entered another Materials area 1772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1773 | -8/Materials | Identified exit to Storage 2091 | -8/Materials | Destroyed 9 combat bots 2125 | -8/Materials | Found Corrupted Prototype Device 2125 | -8/Materials | Identified Active Sensor Suite 2136 | -8/Materials | Lost 6 parts (2n2u2w) 2172 | -8/Materials | First assault squad dispatched 2187 | -8/Materials | Core integrity fell below 50% 2198 | -8/Materials | Entered Storage 2199 | -8/Storage | Loaded intel: 19 trap records 2208 | -8/Storage | Lost 3 parts (1p2n) 2407 | -8/Storage | Build established: Mutant 2734 | -8/Storage | Repaired Imp. Aluminum Leg 2931 | -8/Storage | Door terminal overloaded 2974 | -8/Storage | Discovered new exit (range 8) 2985 | -8/Storage | Met a pair of Derelict thieves 3141 | -8/Storage | Build established: Gunner 3199 | -8/Storage | Used back door to open Recycling access 3199 | -8/Storage | Discovered new exit (range 5) 3205 | -8/Storage | Identified exit to Recycling 3218 | -8/Storage | Core integrity fell below 20% 3221 | -8/Storage | Entered Recycling 3221 | -8/Recycling | Accompanied by 1 ally 3314 | -8/Recycling | Scanned before Scraplab entrance 3344 | -8/Recycling | Entered Scraplab 3361 | -8/Recycling | Discovered new exit (range 2) 3369 | -8/Recycling | Entered Scraptown 3369 | -8/Scraptown | Accompanied by 1 ally 3369 | -8/Scraptown | System corruption cleaned by C-Scrubber 3402 | -8/Scraptown | Visited UFD Registry 3402 | -8/Scraptown | Registered with UFD as "Novanuts" 3418 | -8/Scraptown | Visited Botcube Research 3423 | -8/Scraptown | Found Botcube 3438 | -8/Scraptown | Visited A0-MCA Data Center 3470 | -8/Scraptown | Given an A- rating by A0-MCA 3474 | -8/Scraptown | Found A0-MCA's Component Scanner 3496 | -8/Scraptown | Visited Science Testing Area 3500 | -8/Scraptown | Visited Modified Component R&D 3538 | -8/Scraptown | Visited Abandonware Association 3544 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3545 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3545 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3606 | -8/Scraptown | Visited Curators Association 3615 | -8/Scraptown | Visited Junk Cannon Lab 3642 | -8/Scraptown | Visited Awakened 3644 | -8/Scraptown | Visited Cyclists 3647 | -8/Scraptown | Entered Cyclist Reading Room 3696 | -8/Scraptown | Found Scrap Suit 3712 | -8/Scraptown | Discovered new exit (range 3) 3748 | -8/Scraptown | Met Optimus 3748 | -8/Scraptown | Accepted into 0bPrime 3773 | -8/Scraptown | Entered Factory 3773 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3828 | -6/Factory | Garrison activated, responded to threat 3837 | -6/Factory | Found Exp. Targeting Computer 3897 | -6/Factory | Spotted B-75 Beast 3926 | -6/Factory | Fabricated Lgt. Antimatter Reactor (x2) 4033 | -6/Factory | Lost 3 parts (2n1w) 4061 | -6/Factory | Discovered new exit (range 5) 4207 | -6/Factory | Loaded intel: 8 recycling unit locations 4288 | -6/Factory | Entered another Factory area 4288 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4448 | -5/Factory | Lost 5 parts (1p1n2u1w) 4764 | -5/Factory | Build established: Scavenger-Gunner 4808 | -5/Factory | Loaded intel: 8 recycling unit locations 4808 | -5/Factory | Learned location of Protoforge (-3) 4900 | -5/Factory | Garrison activated, responded to threat 5092 | -5/Factory | Identified exit to Upper Caves 5092 | -5/Factory | Identified exit to Extension 5139 | -5/Factory | Garrison activated, responded to threat 5384 | -5/Factory | Cargo convoy interrupted 5479 | -5/Factory | Discovered new exit (range 15) 5491 | -5/Factory | Destroyed 7 combat bots 5496 | -5/Factory | Lost 5 parts (1p1n1u2w) 5601 | -5/Factory | Scrapoid reinforcements arrived 5617 | -5/Factory | Core integrity fell below 50% 5620 | -5/Factory | Core integrity fell below 20% 5624 | -5/Factory | Botcube activated 5625 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05613_ Destroyed Hpw. Tractor Beam. 05614_ 05F04-D destroyed. 05615_ G-50 Soldier destroyed. 05615_ R-10 Processor destroyed. 05615_ G-50 Soldier destroyed. 05617_ Slug penetrates Wall. 05619_ H-71 Marshal calls for reinforcements. 05619_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05619_ Slug penetrates Wall. 05619_ Mni. Grenade Launcher destroyed. 05619_ Knocked back. 05620_ Penetrated by Slug. 05620_ Knocked back. 05621_ Dropped Botcube. 05622_ Dropped Imp. Arc Projector. 05623_ Dropped Imp. Particle Charger. 05623_ Penetrated by Slug. 05623_ Knocked back. 05624_ Botcube begins transforming into Mutated Botcube. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????? ????????????????????? | | ???????#[ ????????????????????? | | ???????# ????????????????????? | | ???????# ???????????########## | | ???????# ??????????# # | | ???????# ??????????# # | | ???????# ????"""??# # | | ???????# """""??# ! # | | ?####### "" "" ?# # | | ## #? ## ; | | ## ###" ;# # ; | | < x H | | H x [* = | | % !%![* | | ==g %%! | | %[ %= | | "###+########### %* !M! | | ????????????# = [ | | ???????????#T % % ; | | ???????????## ; ; | | ???????+ # @ # | | ???????#### # # | | ??????????# #######;;; | | ?????????# #??????### | | ?????????# #????????? | | ?????????# #????????? | | ???????????# #????????? | | ?????????????# #????????? | | ???????????????# #????????? | | ???????????????# #????????? | | ???????????????# #????????? | | ???????????????? ?????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 35 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 25 Power Shielding 66 Evasion (%) 67 Targeting Accuracy 25 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded Repaired ---------- Imp. Aluminum Leg | 39% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovTransmissionMonowheel Manual? 0 Play Time 00:46:28 Cumulative 1067.1 hours Start 2025.05.27 @ 11:39:19 End 2025.05.27 @ 12:29:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1322 Rogue 1039 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a210269d-5e74-4998-8051-8cf333900502