Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 00:11:35 Player: rootmos Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (3226) 3226 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6331 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 350/350 System Corruption 5% Temperature Cool (18) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Trap Scanner Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Battery Improved Sensor Array Signal Interpreter Particle Charger > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Light Nuclear Core Improved Aluminum Leg Improved Heat Sink Trap Scanner Hardlight Generator Beam Rifle Heavy Assault Rifle [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 119 | 1 18 32 21 34 13 Power 15 | . 4 3 3 2 3 Engine 12 | . 3 3 3 2 1 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 38 | . 6 12 11 7 2 Treads 13 | . . 5 8 . . Leg 20 | . 6 2 3 7 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . 5 . . . Utility 31 | . 2 8 3 14 4 Device 15 | . 1 2 2 7 3 Storage 5 | . . 2 1 2 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 9 | . . 4 . 4 1 Artifact . | . . . . . . Weapon 35 | 1 6 9 4 11 4 Energy Gun 15 | . 3 5 . 5 2 Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 16 | 1 3 3 4 3 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 2 1 1 . . Parts Lost 54 | . 1 14 1 13 25 Power 8 | . 1 2 . 1 4 Propulsion 16 | . . 7 . 3 6 Utility 15 | . . 2 . 5 8 Weapon 15 | . . 3 1 4 7 Highest Loss Streak 9 | . 1 6 1 4 9 To Critical Strikes . | . . . . . . Average Backups 7 | 6 7 6 8 9 7 Power 2 | 1 1 1 1 2 3 Propulsion 1 | 4 2 . 1 1 . Utility 2 | . 1 2 3 3 2 Weapon 1 | 1 1 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 29 | . 9 6 3 9 2 Power 12 | . 3 . 3 4 2 Propulsion 4 | . 3 . . 1 . Utility 4 | . 1 3 . . . Weapon 9 | . 2 3 . 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 96 94 100 98 85 Engine 8 | . 13 8 11 8 3 Core 1 | . . 2 . . 3 Treads 9 | . . 12 28 . . Leg 16 | . 28 9 4 26 22 Flight 2 | . . 6 . . . Device 10 | . . 8 11 13 17 Storage 11 | . 14 7 11 16 15 Processor 10 | . 10 11 11 9 6 Protection 3 | . . 5 . 5 . Energy Gun 9 | . 14 16 3 4 1 Energy Cannon 3 | . . 1 8 3 5 Ballistic Gun 7 | . 14 2 10 8 5 Peak Build Rating 38 | 6 12 17 20 30 38 Average Rating 19 | 6 10 14 16 26 29 On Entrance 14 | 6 6 12 16 20 29 Avg Prop Armor Cover (%) 2 | . . 2 . . . Naked Turns . | . . . . . . Heaviest Build 41 | 12 18 24 25 41 38 Greatest Support 65 | 20 20 63 63 43 65 Greatest Overweight (x) 13 | . . 5 1 13 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 8 8 7 8 10 10 Most Carried 10 | 6 8 8 10 10 10 Average Carried 7 | 5 7 6 8 9 7 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 4 8 8 10 10 2 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2435 | 200 283 408 292 890 362 Remotely . | . . . . . . Salvage Created 3677 | . 473 850 748 1054 552 Parts 216 | . 33 55 51 52 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 92 | . 15 25 18 22 12 Guns 71 | . 15 23 5 18 10 Cannons 21 | . . 2 13 4 2 Classes Destroyed 9 | . 2 4 1 1 1 Worker 3 | . . 1 1 1 . Recycler 1 | . . 1 . . . Operator 1 | . . . 1 . . Swarmer 29 | . 6 13 5 3 2 Grunt 31 | . 9 4 4 8 6 Duelist 2 | . . 1 . . 1 Sentry 23 | . . 7 9 7 . Hunter 4 | . . . . 4 . Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 3 4 4 5 6 Combat Bots Only 6 | . 3 4 4 5 6 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 913 | . 118 196 92 209 298 Missed 261 | . 34 52 26 54 95 Hits 652 | . 84 144 66 155 203 Melee 24 | . . 8 . 6 10 Projectile 628 | . 84 136 66 149 193 Critical Strikes 22 | . . 7 3 5 7 Damage Taken 8179 | . 937 1559 804 2328 2551 Core 1396 | . 102 201 95 298 700 Absorbed by Shields 251 | . . 81 . 77 93 Redirected to Shielding 42 | . . . . . 42 Core Remaining (%) 57 | 100 59 . 26 45 . Volleys Fired 345 | . 54 92 45 85 69 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 76 111 105 103 140 Shots Fired 645 | . 108 158 90 168 121 Gun 536 | . 108 153 55 134 86 Cannon 109 | . . 5 35 34 35 Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | . 54 23 39 101 49 Thermal 327 | . 54 96 45 63 69 Explosive . | . . . . . . Electromagnetic 52 | . . 39 6 4 3 Robot Hit Streak 26 | . 9 26 12 19 10 Robot Miss Streak 6 | . 6 4 3 4 5 Penetration Max 1 | . . . . 1 . Secondary Targets 10 | . 6 1 . 2 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 396 | . 68 95 58 107 68 Core Hits 154 | . 23 35 25 44 27 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . 1 . . 2 . Critical Strikes 14 | . 2 4 1 6 1 Burn 9 | . 1 3 1 3 1 Destroy 4 | . 1 . . 3 . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6959 | . 795 1565 1127 2065 1407 Guns 5350 | . 795 1437 542 1641 935 Cannons 1568 | . . 93 581 424 470 Explosions 30 | . . 30 . . . Melee . | . . . . . . Ramming 11 | . . 5 4 . 2 Kinetic 2601 | . 378 119 343 1271 490 Thermal 3941 | . 417 1105 756 762 901 Explosive . | . . . . . . Electromagnetic 406 | . . 336 24 32 14 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . . 1 5 Average Corruption 2 | . 2 . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 2 . . 8 12 Message Errors 2 | . . . . 1 1 Matter Fused 6 | . . . . 4 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 5 | . 1 . . 1 3 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . 1 . . . . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 31 | . . . 2 . 29 Projectiles 31 | . . . 2 . 29 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 5 | . . 1 1 . 3 Targets Rammed 7 | . . 3 1 . 3 Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 383 | . 286 383 28 303 236 Average Temperature 90 | . 87 99 9 156 39 Received Heat Transfer 1945 | . 438 287 246 712 262 Effects 4 | . 1 3 . . . Energy Bleed 2 | . 1 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 2 7 . 3 1 Heat Transferred 8184 | . 993 2418 1332 1739 1702 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 199 | . 139 169 165 199 122 Initial 80 | . . 53 47 48 80 Average 67 | . 45 65 104 71 36 Influence Increases 2807 | . 429 772 530 659 417 Destroy 0b10 Robot/C 1840 | . 300 500 360 440 240 Destroy 0b10 Robot/NC 25 | . . 10 10 5 . Destroy Leader 510 | . 60 130 130 140 50 Successful Hack 58 | . 9 9 8 2 30 Disable Machine 120 | . 15 45 . 45 15 Destroy Structure 29 | . . 3 7 12 7 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 210 | . 45 75 15 . 75 Influence Decreases 2776 | . 302 786 528 597 563 Entered New Map 304 | . . 74 66 67 97 Time Decay 1988 | . 292 579 452 400 265 Lost Part 484 | . 10 133 10 130 201 Squads Dispatched 18 | . 2 1 3 6 6 Investigation 8 | . 1 1 2 1 3 Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . 1 2 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 10 | . 1 2 1 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 176 | . 31 58 28 29 30 Peak Tracking Total 8 | . 5 7 5 6 8 Tactical Retreats 11 | . 2 5 1 . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 6 | . 1 . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 19 | . 6 7 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 8 | . 1 3 . 3 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 25 | . 5 6 7 4 3 Terminals 23 | . 5 6 6 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 52 | . 10 14 14 7 7 Successful 25 | . 4 8 7 4 2 Failed 27 | . 6 6 7 3 5 Catastrophic 6 | . 1 . 1 2 2 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 48 | . 10 14 13 4 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 22 | . 4 8 6 2 2 Record 3 | . . . . 1 2 Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . Open Door 2 | . . . 2 . . Alert Level 2 | . 1 1 . . . Locate Traps 8 | . 1 3 3 1 . Disarm Traps 4 | . 1 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 5 4 3 2 Full Trace Events 7 | . 1 1 1 2 2 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 1031 | . . . . 367 664 Sensors 850 | . . . . 186 664 Traps 181 | . . . . 181 . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 6535 | 3 859 2241 1129 1451 852 Spaces Moved 3592 | 1 540 1176 593 865 417 Core 19 | . . 1 . 3 15 Treads 1019 | . . 531 488 . . Legs 2373 | 1 540 463 105 862 402 Wheels . | . . . . . . Hover . | . . . . . . Flight 181 | . . 181 . . . Fastest Speed 114 | 120 120 114 120 120 120 Average Speed 139 | 120 120 155 153 123 133 Slowest Speed 700 | 120 120 450 190 700 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 2 87 66 72 60 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 3 3 13 7 Melee . | . . . . . . Projectile 23 | . . 1 3 12 7 AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 4498 | 3 658 1433 734 1085 585 Wait 260 | . 22 88 39 42 69 Move 3587 | . 539 1175 592 864 417 Hop . | . . . . . . Pick Up 64 | . 9 18 12 23 2 Fast Attach 19 | . 1 8 . 4 6 Attach 40 | . 1 10 1 16 12 Detach 1 | . . 1 . . . Swap 92 | 1 16 21 21 28 5 Drop 82 | 2 16 17 22 23 2 Fire 345 | . 54 92 45 85 69 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 4 | . . 3 1 . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 11) 550 | -10/Materials | Identified exit to Mines 816 | -10/Materials | Discovered exit to Materials (range 11) 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1480 | -9/Materials | Lost 6 parts (1p3n1u1w) 1772 | -9/Materials | Discovered new exit (range 8) 1776 | -9/Materials | Lost 6 parts (1p3n1u1w) 2230 | -9/Materials | Discovered new exit (range 10) 2244 | -9/Materials | Identified exit to Materials 2530 | -9/Materials | Discovered new exit (range 14) 2603 | -9/Materials | Identified exit to Storage 2692 | -9/Materials | Discovered exit to Materials (range 3) 2992 | -9/Materials | Core integrity fell below 50% 3104 | -9/Materials | Entered Storage 3573 | -9/Storage | Build established: Scavenger-Mutant 4110 | -9/Storage | Build established: Mutant 4129 | -9/Storage | Met 01-MTF 4161 | -9/Storage | Discovered exit to Materials (range 7) 4233 | -9/Storage | Entered Materials 4233 | -8/Materials | Accompanied by 2 allies (01-MTF) 4233 | -8/Materials | Evolved 2 slots: Utility x2 4236 | -8/Materials | 01-MTF left 4648 | -8/Materials | Lost 4 parts (3u1w) 4981 | -8/Materials | Build established: Scavenger-Mutant 5218 | -8/Materials | Garrison activated, responded to threat 5277 | -8/Materials | Lost 4 parts (1p1n1u1w) 5457 | -8/Materials | Core integrity fell below 50% 5589 | -8/Materials | Discovered new exit (range 13) 5631 | -8/Materials | Identified exit to Factory 5684 | -8/Materials | Entered Factory 5684 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6338 | -7/Factory | Lost 4 parts (1n2u1w) 6402 | -7/Factory | Lost 6 parts (1p1n1u3w) 6478 | -7/Factory | Core integrity fell below 50% 6526 | -7/Factory | Core integrity fell below 20% 6529 | -7/Factory | Lost 9 parts (2p2n3u2w) 6536 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06483_ Particle Gun destroyed. 06484_ Acquired 5 matter. 06485_ Carbon-fiber Leg destroyed. 06491_ Penetrated by Slug. 06498_ S-27 Virus destroyed. 06498_ Lgt. Nuclear Core destroyed. 06499_ System corrupted: Matter fused (-10). 06499_ R-06 Scavenger collects VTOL Module. 06504_ S-27 Virus misfires. 06504_ Acquired 20 matter. 06506_ Slug penetrates Wall. 06524_ Slammed into S-27 Virus. 06525_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 06530_ System corrupted: Component data lost. 06532_ Slammed into Y-54 Guardian. 06532_ Deuterium Engine broken. 06532_ Destabilizing: Short circuit. 06533_ Penetrated by Slug. 06536_ Broken Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ?????????????????????????###%###?????????????????? | | ?????????????# ######### h #?????????????????? | | ?????????????+ Y@s""% #?????????????????? | | ?????????????# ######### T" #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# %% #?????????????????? | | ?????????????????????????####a##?????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????? ??????????? | | ????????????????????????????# #??????? ??????????? | | ???????????????????????????## ######## #?????????? | | ????????????????????#/###### # # #?????##### | | ?????????????????? " / # #?????# """ | | ?????????????????????####### # # #?????# ""T | | ???????????????????????????## ## """ # #??"" # | | ????????????????????????????# ## """ # #?""" # ! | | ????????????????????????????# ## """ + #?""" # ! | | ????????????????????????????# ######## # # ! | | ????????????????????? ##### ######## # """?# | | ????????????????????????+ + """ # | | ????????????????????????##### # """?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefReflexMatter Manual? 0 Play Time 01:34:26 Cumulative 95.7 hours Start 2025.12.23 @ 23:32:29 End 2025.12.28 @ 00:11:35 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 6 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e1f68c68-1f93-4df7-8991-6ad108373e84