Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 19:57:42 Player: Enceladus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1853) 1853 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4556 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 30/300 Energy 319/380 System Corruption 6% Temperature Hot (203) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Launcher Guidance Computer Matter Filter Reactive Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Improved Utility Shielding > --- WEAPON ----------- Heavy EM Shotgun Gauss Rifle Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Visual Processing Unit Advanced Terrain Scan Processor Launcher Guidance Computer Matter Filter Reactive Plating Shock Rifle Beam Rifle Beam Rifle Light Cannon Improved Datajack Remote Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 69 | 6 6 8 22 27 Power 14 | 1 2 1 4 6 Engine 8 | 1 2 1 2 2 Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 19 | 2 2 2 6 7 Treads 7 | . . . 6 1 Leg 6 | 2 2 2 . . Wheel 5 | . . . . 5 Hover 1 | . . . . 1 Flight . | . . . . . Utility 15 | 1 . 1 8 5 Device 4 | . . 1 2 1 Storage 7 | 1 . . 4 2 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 21 | 2 2 4 4 9 Energy Gun 11 | 2 . 3 2 4 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 . 1 1 Ballistic Cannon 1 | . . . . 1 Launcher 5 | . 1 1 1 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Corrupted Parts 1 | . . . 1 . System Corruption 7 | . . . 7 . Parts Lost 33 | . 2 1 4 26 Power 8 | . 1 . 1 6 Propulsion 9 | . . . 1 8 Utility 4 | . . . 2 2 Weapon 12 | . 1 1 . 10 Highest Loss Streak 10 | . 2 1 3 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 78 | . 78 64 93 70 Engine 8 | . 8 4 15 3 Core 5 | . . . 1 9 Treads 13 | . . . 24 9 Leg 3 | . 27 21 1 . Device 8 | . . 8 9 7 Storage 8 | . 14 11 9 5 Processor 4 | . . . 5 4 Protection 5 | . . . 7 6 Energy Gun 9 | . 17 14 10 6 Ballistic Gun 4 | . 7 2 6 2 Ballistic Cannon 1 | . . . . 2 Launcher 2 | . 2 2 . 3 Special Weapon 1 | . . . . 1 Naked Turns 25 | . . . . 25 Heaviest Build 69 | 14 14 15 62 69 Greatest Support 62 | 20 20 20 62 60 Greatest Overweight (x) 22 | . . 1 1 22 Average Overweight (x) 1 | . . . . 3 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 7 8 8 14 17 Most Carried 17 | 5 6 8 14 17 Average Carried 10 | 2 4 6 10 11 Final Capacity 20 | 8 8 8 20 5 Final Carried 12 | 4 4 8 12 3 Class Distribution -------------------- 60% | Mutant 26% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1182 | 207 104 50 573 248 Remotely . | . . . . . Salvage Created 2053 | . 247 95 976 735 Parts 133 | . 11 12 57 53 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 5 | . 2 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 6 4 18 12 Guns 21 | . 2 1 10 8 Cannons 1 | . . . . 1 AOE 15 | . 3 3 6 3 Classes Destroyed 11 | . 5 1 1 4 Worker 12 | . 1 1 3 7 Builder 4 | . . . . 4 Hauler 1 | . . . . 1 Recycler 3 | . 1 . . 2 Watcher 6 | . 1 1 2 2 Swarmer 12 | . 3 3 3 3 Grunt 15 | . 3 . 9 3 Duelist 1 | . . . . 1 Sentry 6 | . . 1 4 1 Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 7 | . 7 5 5 7 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 4 | . 1 2 3 4 Gunslinging . | . . . . . Exploded 3 | . 1 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4556 | . 294 205 1032 3025 Core 903 | . 8 16 167 712 Absorbed by Shields . | . . . . . Redirected to Shielding 210 | . . . 22 188 Core Remaining (%) 90 | 100 96 96 69 . Volleys Fired 136 | 2 31 7 46 50 Largest 3 | 2 2 2 2 3 Hottest 113 | 90 90 112 106 113 Shots Fired 261 | 4 44 14 95 104 Gun 215 | 4 37 10 94 70 Cannon 23 | . . . . 23 Launcher 22 | . 7 4 1 10 Special 1 | . . . . 1 Kinetic 93 | . 13 . 33 47 Thermal 62 | 2 15 10 14 21 Explosive 22 | . 7 4 1 10 Electromagnetic 83 | 2 9 . 47 25 Robot Hit Streak 18 | 1 18 5 9 8 Robot Miss Streak 6 | 1 2 4 6 4 Penetration Max 1 | . . . 1 1 Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 153 | 2 29 5 68 49 Core Hits 106 | 1 15 7 40 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 2 | . . 1 . 1 Blast 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5446 | 21 707 349 1794 2575 Guns 2464 | 13 291 70 1338 752 Cannons 249 | . . . . 249 Explosions 2684 | . 416 267 448 1553 Melee . | . . . . . Ramming 49 | 8 . 12 8 21 Kinetic 972 | . 49 . 311 612 Thermal 1032 | 13 135 70 383 431 Explosive 2200 | . 416 267 183 1334 Electromagnetic 1193 | . 107 . 909 177 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 6 Average Corruption 4 | . . . 7 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 65 | . . . 35 30 Message Errors 21 | . . . 13 8 Matter Fused 19 | . . . 11 8 Heat Flow Errors 8 | . . . 1 7 Energy Discharges 4 | . . . 2 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . . 4 1 Data Loss (major) 3 | . . . 1 2 Misfires 4 | . . . 3 1 Overload Shots . | . . . . . Overflow Damage 246 | . 13 33 . 200 Projectiles . | . . . . . Explosions 246 | . 13 33 . 200 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 355 | . . . 129 226 Shots 9 | . . . 3 6 Rammed 7 | . . . 2 5 Targets Rammed 11 | 3 . 1 2 5 Kicked 4 | 3 . 1 . . Crushed . | . . . . . Highest Temperature 329 | 60 329 90 192 248 Average Temperature 91 | 31 199 26 60 54 Received Heat Transfer 1164 | . 153 9 288 714 Effects 4 | . 4 . . . Interference 2 | . 2 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 7 | . 1 . 6 . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 1880 | 37 407 259 546 631 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 433 | . 289 342 433 243 Initial 158 | . . 121 144 158 Average 158 | . 63 203 281 86 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 63 | 100 81 65 31 81 Level 1 28 | . 18 34 45 18 Level 2 8 | . . . 23 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 . 4 8 Investigation 4 | . . . 3 1 Extermination 4 | . . . . 4 Reinforcement 5 | . 1 . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 71 | . 9 6 27 29 Peak Tracking Total 9 | . 5 4 5 9 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 2 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 14 | . 1 . 6 7 Max in Single Turn 3 | . 1 . 1 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . 2 2 2 1 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 23 | . 6 8 6 3 Successful 18 | . 5 7 6 . Failed 4 | . . 1 . 3 Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 19 | . 6 4 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 14 | . 5 3 6 . Record 14 | . 5 3 6 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 2 1 Full Trace Events 6 | . 2 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4833 | 71 334 299 1682 2447 Spaces Moved 1750 | 46 178 216 696 614 Core 177 | 12 . 1 . 164 Treads 974 | . . . 637 337 Legs 486 | 34 178 215 59 . Wheels 112 | . . . . 112 Hover 1 | . . . . 1 Flight . | . . . . . Fastest Speed 50 | 50 120 100 120 50 Average Speed 216 | 101 120 119 176 330 Slowest Speed 1150 | 120 120 120 250 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 30 20 44 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 221 | . 56 30 28 107 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 219 | . 56 30 26 107 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2559 | 64 259 242 1057 937 Wait 505 | . 36 . 255 214 Move 1746 | 45 177 215 695 614 Hop . | . . . . . Pick Up 67 | 8 4 10 23 22 Fast Attach 17 | 2 . . 8 7 Attach 46 | 4 6 7 10 19 Detach 4 | . 3 1 . . Swap 6 | . . 1 4 1 Drop 21 | . 2 . 14 5 Fire 136 | 2 31 7 46 50 Melee . | . . . . . Ram 5 | . . . . 5 Kick 4 | 3 . 1 . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 655 | -9/Materials | Discovered new exit (range 16) 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 788 | -8/Materials | Lost 3 parts (1n2u) 1606 | -8/Materials | Build established: Scavenger-Mutant 2357 | -8/Materials | Discovered new exit (range 11) 2384 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Entered Factory 2387 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2694 | -7/Factory | Build established: Scavenger-Tank 3030 | -7/Factory | Lost 4 parts (1p1u2w) 3283 | -7/Factory | Lost 3 parts (2n1w) 3423 | -7/Factory | Lost 3 parts (1n2w) 3687 | -7/Factory | Build established: Mutant 3988 | -7/Factory | Released all parts (5) 4000 | -7/Factory | Lost 4 parts (1p1u2w) 4529 | -7/Factory | Core integrity fell below 50% 4796 | -7/Factory | Core integrity fell below 20% 4834 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04786_ Acquired Wheel. 04788_ Identified Hvy. Particle Gun. 04792_ Acquired Wheel. 04794_ Acquired 19 matter. 04796_ Acquired Lgt. Ion Engine. 04802_ Triggered Heavy Explosive Trap. 04802_ An explosion rips through the floor. 04802_ Lgt. Ion Engine destroyed. 04802_ Wheel destroyed. 04802_ Subcomponent Replicator disabled. 04803_ The unstable cave ceiling collapses. 04805_ System corrupted: FCS attempts to trigger Hvy. Particle Gun. 04805_ System corrupted: Hvy. Particle Gun misfires. 04805_ U-05 Engineer lays Concrete. 04806_ U-05 Engineer builds a Wall. 04820_ Acquired Nuclear Core. 04831_ Penetrated by Slug. 04831_ Hvy. Particle Gun destroyed. 04834_ System corrupted: Heat flow error (+194). 04834_ Slug penetrates G-47 Trooper. 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""" ????????????? | | ????????????????????????????? ??? #????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Remodeling Challenges ------------ None Game ------ Seed OpticalWarpCompactor Manual? 0 Play Time 01:00:19 Cumulative 9.3 hours Start 2022.05.22 @ 21:51:35 End 2022.05.29 @ 19:57:42 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98ea169f-2f65-40c9-b017-f4a1b1bc07af