Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 17:45:12 Player: youngster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1647) 1647 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5287 Bonus ------- None Cogmind --------- Core Integrity 535/700 Matter 118/300 Energy 96/100 System Corruption 3% Temperature Cool (86) Movement Treading (180) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Huge Wheel > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Advanced Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Minigun Minigun > --- INVENTORY (14) --- Improved Ion Engine Light Treads Heat Sink Advanced Terrain Scanner Improved Medium Armor Plating Hacking Suite Makeshift System Restoration Module Flak Gun Missile Launcher Improved Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Experimental Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Minigun Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Heat Sink Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Minigun Minigun Grenade Launcher Missile Launcher Improved Datajack Makeshift Sword [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 73 | 6 4 8 1 . 24 18 7 5 Power 4 | 1 . . . . 1 1 1 . Engine 3 | 1 . . . . 1 1 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 12 | 2 . . . . 6 3 . 1 Treads 10 | 2 . . . . 5 2 . 1 Leg . | . . . . . . . . . Wheel 2 | . . . . . 1 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 . . . 7 8 2 2 Device 5 | . . . . . 1 2 2 . Storage 4 | 1 2 . . . . 1 . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 11 | . . . . . 6 3 . 2 Artifact . | . . . . . . . . . Weapon 35 | 2 2 8 1 . 10 6 4 2 Energy Gun 4 | . . 1 . . 1 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 2 1 3 1 . 5 3 1 2 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 10 | . 1 3 . . 3 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 16 | . . 1 . . 5 4 1 5 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . 1 1 1 1 Utility 2 | . . . . . 1 . . 1 Weapon 9 | . . 1 . . 3 3 . 2 Highest Loss Streak 5 | . . 1 . . 2 3 1 5 Average Slot Usage (%) 94 | . 95 100 100 100 97 88 89 83 Engine 9 | . 14 14 14 14 9 6 . . Core 1 | . . . . . . . 6 4 Treads 21 | . 28 28 28 28 17 15 12 9 Wheel 3 | . . . . . 9 6 7 7 Device 4 | . . . . . 9 5 14 12 Storage 21 | . 23 28 28 28 18 15 15 15 Processor 2 | . . . . . . 7 7 7 Protection 2 | . . . . . 7 8 . 3 Energy Gun 5 | . . 12 14 14 4 3 . . Ballistic Gun 17 | . 27 11 . 14 20 16 20 18 Special Melee Weapon 1 | . . 3 14 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 33 33 31 31 45 51 49 42 Greatest Support 60 | 40 40 40 40 40 20 60 40 20 Greatest Overweight (x) 4 | . . . . . 4 4 2 2 Average Overweight (x) . | . . . . . 2 1 1 2 Largest Inventory Capacity 14 | 6 14 14 14 14 14 14 14 14 Average Capacity 13 | 5 11 14 14 14 14 14 14 14 Most Carried 14 | 4 10 11 11 14 14 14 14 14 Average Carried 11 | 2 7 10 10 11 13 13 13 13 Final Capacity 14 | 6 14 14 14 14 14 14 14 14 Final Carried 14 | 3 10 10 11 14 14 14 14 11 Class Distribution -------------------- 54% | Mutant 18% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Assassin 5% | Scavenger-Tank 4% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Matter Collected 1598 | 240 249 128 . 20 481 144 336 . Remotely . | . . . . . . . . . Salvage Created 1917 | . 359 90 . 30 806 230 292 110 Parts 93 | . 24 9 . 3 44 5 6 2 Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 6 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 37 | . 7 5 . . 15 4 4 2 Melee 1 | . . . . . . 1 . . Guns 22 | . 5 2 . . 9 3 1 2 AOE 14 | . 2 3 . . 6 . 3 . Classes Destroyed 11 | . 3 2 . 1 4 . 1 . Worker 2 | . . 2 . . . . . . Builder 4 | . . . . . 4 . . . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . . . . . 3 . . . Operator 2 | . 2 . . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 5 | . . 3 . . 2 . . . Grunt 25 | . 7 2 . . 8 3 3 2 Duelist 1 | . . . . . . . 1 . Sentry 5 | . . . . . 4 1 . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 11 | . 3 5 . 1 11 2 4 2 Combat Bots Only 5 | . 3 3 . . 5 2 4 2 Max Kills in Single Turn 3 | . 2 2 . 1 3 1 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . 2 2 . . 2 . 2 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Damage Taken 3058 | . 343 177 . . 989 622 211 716 Core 401 | . 75 47 . . 114 37 46 82 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . . . 51 79 . . . Volleys Fired 123 | . 33 12 . . 38 16 9 15 Largest 3 | . 2 2 . . 3 3 3 3 Hottest 98 | . 40 60 . . 98 91 73 75 Shots Fired 278 | . 64 20 . . 97 41 19 37 Gun 254 | . 62 16 . . 83 40 16 37 Cannon 7 | . . . . . 7 . . . Launcher 17 | . 2 4 . . 7 1 3 . Special . | . . . . . . . . . Kinetic 225 | . 62 13 . . 65 32 16 37 Thermal 28 | . . 3 . . 25 . . . Explosive 17 | . 2 4 . . 7 1 3 . Electromagnetic 8 | . . . . . . 8 . . Robot Hit Streak 15 | . 9 5 . . 15 15 3 7 Robot Miss Streak 3 | . 2 1 . . 3 2 1 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . 1 . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 215 | . 47 15 4 . 71 33 17 28 Core Hits 112 | . 24 12 . 1 47 11 11 6 Critical Hits 5 | . 2 . . . . 1 1 1 Critical Kills 3 | . 1 . . . . 1 1 . Critical Parts Destroyed 2 | . 1 . . . . . . 1 Melee Attacks 9 | . . 1 4 . . . 4 . Impact . | . . . . . . . . . Slashing 4 | . . . . . . . 4 . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . 1 4 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4728 | . 640 517 . 12 1676 620 861 402 Guns 2526 | . 464 132 . . 824 544 160 402 Cannons 83 | . . . . . 83 . . . Explosions 1651 | . 172 385 . . 760 63 271 . Melee 430 | . . . . . . . 430 . Ramming 38 | . 4 . . 12 9 13 . . Kinetic 2311 | . 464 110 . . 682 493 160 402 Thermal 247 | . . 22 . . 225 . . . Explosive 1651 | . 172 385 . . 760 63 271 . Electromagnetic 51 | . . . . . . 51 . . Impact . | . . . . . . . . . Slashing 430 | . . . . . . . 430 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 Average Corruption 2 | . . . . . . 2 3 3 Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . . 1 11 1 Matter Fused 8 | . . . . . . . 7 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 355 | . . 16 . . 58 . 281 . Projectiles . | . . . . . . . . . Explosions 74 | . . 16 . . 58 . . . Melee 281 | . . . . . . . 281 . Knockbacks 4 | . . . . . 3 1 . . Impact 1 | . . . . . . 1 . . Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 15 | . . 15 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 6 | . 1 . . 1 1 3 . . Targets Rammed 7 | . 1 . . 1 1 4 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 256 | . 16 40 . . 256 140 248 181 Average Temperature 64 | . 8 14 . . 63 73 83 103 Received Heat Transfer 1428 | . 192 51 . . 387 285 126 387 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 575 | . . 50 . . 525 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Peak Influence 379 | . 289 166 . 5 379 158 . . Initial 93 | . . 46 . . 1 93 . . Average 107 | . 144 86 . 1 162 107 . . Maximum Alert Level 1 | . 1 . . . 1 . . . Low Security (%) 84 | 100 74 100 . 100 51 100 . . Level 1 15 | . 25 . . . 48 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 3 . . . 2 1 . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . . . 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Distress Signals 6 | . 1 . . . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 59 | . 16 5 . . 25 5 4 4 Peak Tracking Total 7 | . 5 3 . . 7 3 4 4 Tactical Retreats 2 | . 1 . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Traps Triggered 4 | . . . . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Disabled 5 | . 2 . . . 2 1 . . Max in Single Turn 2 | . 2 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Accessed 8 | . 2 . 1 . 1 2 2 . Terminals 4 | . 1 . . . 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 3 . 1 . 5 2 7 . Successful 12 | . 2 . 1 . 2 . 7 . Failed 6 | . 1 . . . 3 2 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 8 | . 3 . . . 4 1 . . Terminals 9 | . 2 . . . 5 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . . 1 . 2 . 7 . Record 7 | . . . 1 . . . 6 . Open Door 1 | . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . Non-combat 3 | . . . 3 . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . parse_system 4 | . . . 4 . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Turns Passed 3260 | 77 581 509 280 267 466 499 487 94 Spaces Moved 1776 | 44 284 283 169 165 201 310 296 24 Core 4 | 4 . . . . . . . . Treads 1168 | 40 284 283 169 165 74 56 73 24 Legs . | . . . . . . . . . Wheels 604 | . . . . . 127 254 223 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 110 110 110 200 Average Speed 147 | 150 160 160 160 160 144 125 131 200 Slowest Speed 200 | 160 160 160 160 160 200 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 45 56 59 39 32 9 55 6 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . 1 . 1 1 . . 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . 1 . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 121 | . 11 19 . . 67 9 15 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 121 | . 11 19 . . 67 9 15 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total 2175 | 53 351 317 174 168 308 383 376 45 Wait 128 | . 22 11 . . 18 24 52 1 Move 1768 | 43 283 282 168 164 200 309 295 24 Hop . | . . . . . . . . . Pick Up 38 | 4 7 2 1 3 12 5 4 . Fast Attach 18 | 5 1 . . . 3 8 1 . Attach 15 | 1 . 1 . . 6 4 . 3 Detach 1 | . . . . . . 1 . . Swap 40 | . 3 7 1 . 15 6 6 2 Drop 28 | . 1 1 . . 15 6 5 . Fire 123 | . 33 12 . . 38 16 9 15 Melee 9 | . . 1 4 . . . 4 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . 1 . . 1 1 4 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 10) 565 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Entered Mines 687 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 690 | -10/Mines | Found Prototype Device 964 | -10/Mines | Assembled infested the area 984 | -10/Mines | Identified exit to Materials 1016 | -10/Mines | Met 8R-AWN 1162 | -10/Mines | Discovered new exit (range 5) 1168 | -10/Mines | Entered Exiles 1213 | -10/Exiles | Welcomed by 8R-AWN 1237 | -10/Exiles | Met EX-HEX 1284 | -10/Exiles | Met EX-BIN 1337 | -10/Exiles | Met EX-DEC 1350 | -10/Exiles | Learned location of Zion (-6) 1433 | -10/Exiles | Discovered new exit (range 10) 1448 | -10/Exiles | Entered Mines 1449 | -9/Mines | Learned location of Storage (-9) 1693 | -9/Mines | Discovered new exit (range 12) 1715 | -9/Mines | Entered Materials 1715 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1716 | -8/Materials | Identified exit to Factory 2181 | -8/Materials | Entered Factory 2181 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2374 | -7/Factory | Lost 3 parts (1n2w) 2562 | -7/Factory | Discovered new exit (range 16) 2680 | -7/Factory | Entered Lower Caves 2727 | -7/Lower Caves | Learned Research trap positions 2727 | -7/Lower Caves | Learned Armory stockpile data 2727 | -7/Lower Caves | Learned Research garrison access intel 2747 | -7/Lower Caves | Identified Exp. Sensor Array 2777 | -7/Lower Caves | Learned Factory emergency access door positions 2950 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3034 | -7/Lower Caves | Discovered new exit (range 18) 3167 | -7/Lower Caves | Entered another Lower Caves area 3168 | -7/Lower Caves | Discovered new exit (range 13) 3261 | -7/Lower Caves | Self-destructed Last Messages --------------- 03101_ Acquired 10 matter. 03164_ System corrupted: Matter fused (-8). LOCATION=UNKNOWN GOAL=ESCAPE 03168_ EXIT=FOUND 03169_ 2B-ASA(k) breaks down the debris. 03224_ G-47 Trooper suffers critical hit. 03224_ Destroyed Aluminum Leg. 03232_ G-47 Trooper destroyed. 03236_ Aluminum Leg fries itself beyond repair. 03238_ Nuclear Core destroyed. 03244_ Particle Gun fries itself beyond repair. 03244_ Exp. Sensor Array destroyed. 03247_ Destroyed Carbon-fiber Leg. 03247_ G-50 Soldier destroyed. 03250_ Hvy. Assault Rifle destroyed. 03251_ System corrupted: Matter fused (-10). 03255_ Minigun destroyed. 03256_ G-47 Trooper destroyed. 03257_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ?????????? ??????? | | ?????????????????????????????#??????###?? ???? ??? | | ?????????????????????????????##???##??? ?? ?? | | ????????????????????????????????????? ?????? ?? | | ?????????????????????????????#???? ?? ?? < ??# | | ???????????????????????????#??#?#? ???#??? ?# | | ????????????????????? ???????###??????#?? ? ## | | ?????????????????? ? ####?### ?####?# #??## | | ???????????????? ?? ?? ?######## ????#?# #?#?? | | ????????????? ????? ? ?####### ##?#?# ##??# | | ????????????## ??# ####### ##??# #### | | ????????????#?###?#?## ?##### #### #?? | | ?????????? ??#?####?##? ? #### #?? | | ????????? ???###?### ##?# ## #??# | | ?????????? ?#####?### ?##### ##??## ###? | | ????????????????#??### ### ###?## #?#? | | ???????? ? ? ????##?## #?#### ##### | | ??????? ######??## ####### ####?# | | ?????? ? ?? #### #### ######### ####??# | | ?????? ??? ###?# ########## ##?###?# | | ?????? ??##??? ###?###?## ##?##??# | | ?????? ?## ####### #### #####?## | | ????????? ? %g% #### ### #####?# | | ??????? ? ??? ? % ! ##?#?#? | | ???????##?? ? ??# ##??#?? | | ??????#??###?? ?########@ ### ##??##? | | ??????#####?##?????##?#### ## ##########?# | | ???????#??##???######?#?###############????#?#???# | | ??????####?##?####??###??#??#####?##???#######?#?# | | ??????##?##?#???##?##########?############?#####?# | | ???????##?###?###??####?#?####?#######??#??###?#?? | | ?????????##??#?##?#?#####?#???######?#######??##?? | | ????????##??####?###########?##?##?#########?#?### | | ???????##?#?###?#########?##################?#???? | | ????????#######?###?#?#????##?#?#??####?####?##??? | | ?????????#?##?#?####?##?#?###?#######?###?#???###? | | ??????????#?#####?###?#??##?####?##?####?#????#??# | | ?????????#?#???#####?##?#?#?###?#######?##?#?###?? | | ??????????#######??##?######?#?####?#####???#?#??# | | ???????????#??#?##?#???###?###?#########???##??#?# | | ?????????????##??#?#??###??###?##??###???#????#??? | | ?????????????????#?###?#####?#?###??##??###???#??? | | ???????????????#?#?#?##?##?#??###?###???#????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthDefenseNeutralizer Manual? 0 Play Time 00:31:26 Cumulative 77.6 hours Start 2021.08.29 @ 17:06:46 End 2021.08.29 @ 17:45:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 55b70483-3584-412a-ab9b-3f45b7cf50dd