Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 03:57:25 Player: Tmvn Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (40) 200 Value Destroyed (1244) 1244 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 8892 Bonus ------- Follower Combat Kills 168 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 49/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Transmission Jammer Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Transmission Jammer Hacking Suite Advanced Hacking Suite System Shield Relay Coupler [Swarmer] Relay Coupler [Demolisher] > --- WEAPON ----------- Advanced Datajack Plasma Cutter Chainsword > --- INVENTORY -------- Quantum Reactor Xenon Bombardment Thruster Transmission Jammer Stasis Projector [Rating: 108] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Xenon Bombardment Thruster Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Demolisher] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Slots Evolved 14 | . . 2 . . 2 2 . . 2 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . . . 1 1 1 . . . . Utility 8 | . . 1 . . 1 2 . . . 1 1 . . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 103 | . 3 5 15 5 18 19 . 4 4 4 2 2 2 7 13 Power 15 | . . . 2 . . 4 . . . 2 2 . . 1 4 Engine 9 | . . . 2 . . 3 . . . 2 1 . . . 1 Core 1 | . . . . . . 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 . . 1 3 Propulsion 32 | . 2 2 5 . 4 5 . 3 1 . . 2 . 2 6 Treads 4 | . . . 3 . . . . . . . . . . . 1 Leg 6 | . . 2 . . 4 . . . . . . . . . . Wheel 4 | . 2 . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 18 | . . . . . . 5 . 3 1 . . 2 . 2 5 Utility 27 | . 1 . 4 . 7 6 . 1 1 2 . . 1 3 1 Device 13 | . . . 1 . 4 2 . 1 1 1 . . . 2 1 Storage 4 | . 1 . 2 . 1 . . . . . . . . . . Processor 3 | . . . . . 1 2 . . . . . . . . . Hackware 5 | . . . . . . 2 . . . 1 . . 1 1 . Protection 2 | . . . 1 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | . . 3 4 5 7 4 . . 2 . . . 1 1 2 Energy Gun 9 | . . 2 1 2 2 2 . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . Ballistic Gun 11 | . . . 2 3 4 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . 1 . . . 1 1 . Unidentified Prototypes 2 | . . . . . . 1 . . . . . . . . 1 Parts Lost 44 | . . 1 7 2 9 5 . . . . 1 2 1 . 16 Power 4 | . . . 1 . 1 . . . . . . . . . 2 Propulsion 14 | . . 1 1 . 2 2 . . . . . 1 1 . 6 Utility 11 | . . . 1 1 2 . . . . . 1 1 . . 5 Weapon 15 | . . . 4 1 4 3 . . . . . . . . 3 Highest Loss Streak 14 | . . 1 7 1 6 4 . . . . 1 2 1 . 14 Average Slot Usage (%) 79 | . 85 74 73 90 93 67 69 71 79 80 77 77 69 73 79 Engine 7 | . 14 11 10 11 8 7 7 7 6 4 9 8 5 4 1 Treads 5 | . . . 5 22 11 . . . . . . . . . . Leg 3 | . . 6 6 . 15 8 . . . . . . . . . Wheel 3 | . 28 13 9 . . . . . . . . . . . . Flight 10 | . . . . . . 13 23 23 26 23 21 27 26 21 18 Device 6 | . . . . . 9 9 7 9 12 11 10 8 5 9 13 Storage 9 | . 14 11 13 22 18 7 . . . . . . . . . Processor 4 | . . . . . 1 7 15 15 13 11 9 5 5 4 3 Hackware 7 | . . . . . . 7 15 15 13 15 15 15 16 19 21 Protection 1 | . . . 1 5 4 . . . . . . . . . . Energy Gun 4 | . 14 11 7 3 9 2 . . . . . . . . . Energy Cannon 1 | . . 10 7 . . . . . . . . . . . . Ballistic Gun 6 | . 14 11 7 14 11 2 . . . . . . . . . Launcher 2 | . . . 3 11 5 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 5 5 5 5 4 3 Special Melee Weapon 1 | . . . . . . . . . 4 5 5 5 5 5 3 Naked Turns 12 | . . . . . . . . . . . . . . . 12 Heaviest Build 66 | 12 28 28 59 62 66 61 8 9 13 17 30 17 8 29 42 Greatest Support 72 | 20 26 26 43 43 43 35 16 20 14 21 21 42 28 59 72 Greatest Overweight (x) 12 | . 1 2 3 1 3 12 . . . . 1 . . . 1 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 18 | . 12 10 18 18 18 18 4 4 4 4 4 4 4 4 4 Average Capacity 10 | . 9 10 13 18 18 11 4 4 4 4 4 4 4 4 4 Most Carried 17 | . 7 10 12 14 17 16 3 4 4 4 4 4 3 3 4 Average Carried 7 | . 5 8 10 12 14 8 3 3 3 3 4 2 2 1 3 Final Capacity 18 | 6 10 10 18 18 18 4 4 4 4 4 4 4 4 4 4 Final Carried 15 | 6 7 10 11 14 15 3 3 4 4 4 4 2 3 2 2 Class Distribution -------------------- 37% | Mutant 15% | Scavenger-Mutant 12% | Gunner 8% | Scavenger-Gunner 7% | Hacker-Ninja 4% | Sprinter 4% | Scavenger-Tank 3% | Commander-Ninja Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Sprinter | -4/Waste Mutant | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Matter Collected 1426 | 200 36 57 170 192 235 71 . . 141 109 . . . . 215 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1516 | . 140 87 192 188 377 71 . . . 461 . . . . . Parts 73 | . 8 2 16 11 12 7 . . . 17 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Combat Hostiles Destroyed 31 | . 3 2 5 11 7 3 . . . . . . . . . Guns 18 | . 3 1 3 2 6 3 . . . . . . . . . Cannons 2 | . . 1 1 . . . . . . . . . . . . AOE 11 | . . . 1 9 1 . . . . . . . . . . Classes Destroyed 8 | . 2 1 2 1 . . . . . 2 . . . . . Worker 2 | . . . . . . . . . . 2 . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . Tunneler 2 | . . . . . . . . . . 2 . . . . . Recycler 4 | . 1 . . . . . . . . 3 . . . . . Swarmer 12 | . 3 . . 6 . 3 . . . . . . . . . Grunt 14 | . . 2 3 3 6 . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . Sentry 4 | . . . 2 1 1 . . . . . . . . . . Best Kill Streak 8 | . 4 2 4 8 3 2 . . . 6 . . . . . Combat Bots Only 8 | . 3 2 4 8 3 2 . . . . . . . . . Max Kills in Single Turn 2 | . 2 1 1 2 2 1 . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 2 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Damage Taken 4982 | . 100 212 484 189 1071 385 . 22 . . 120 36 118 60 2185 Core 1835 | . 14 54 181 53 120 32 . 6 . . 47 . 24 60 1244 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 94 . . 28 78 . . 94 100 100 . . 93 . . Volleys Fired 84 | . 8 10 15 15 26 10 . . . . . . . . . Largest 3 | . 2 3 3 3 3 3 . . . . . . . . . Hottest 177 | . 60 145 145 106 118 177 . . . . . . . . . Shots Fired 200 | . 16 28 33 39 66 18 . . . . . . . . . Gun 165 | . 16 18 21 28 64 18 . . . . . . . . . Cannon 19 | . . 10 9 . . . . . . . . . . . . Launcher 16 | . . . 3 11 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 104 | . 8 10 12 28 42 4 . . . . . . . . . Thermal 68 | . . 14 18 . 22 14 . . . . . . . . . Explosive 14 | . . . 3 11 . . . . . . . . . . . Electromagnetic 14 | . 8 4 . . 2 . . . . . . . . . . Robot Hit Streak 12 | . 2 6 8 6 12 6 . . . . . . . . . Robot Miss Streak 8 | . 4 8 2 2 3 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 151 | . 5 16 22 22 48 13 . . 2 15 . . 1 . 7 Core Hits 74 | . 5 4 10 17 20 9 . . . 8 . . . . 1 Critical Hits 1 | . . . . . . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 27 | . . . . . . . . . 2 16 . . 1 . 8 Impact . | . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . 16 . . 1 . 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . 2 6 . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3566 | . 132 160 478 826 653 202 . . . 1012 . . 38 . 65 Guns 1154 | . 63 89 180 114 506 202 . . . . . . . . . Cannons 159 | . . 71 88 . . . . . . . . . . . . Explosions 1138 | . 69 . 210 712 147 . . . . . . . . . . Melee 1115 | . . . . . . . . . . 1012 . . 38 . 65 Ramming . | . . . . . . . . . . . . . . . . Kinetic 573 | . 21 15 86 114 278 59 . . . . . . . . . Thermal 827 | . 69 106 182 . 327 143 . . . . . . . . . Explosive 922 | . . . 210 712 . . . . . . . . . . . Electromagnetic 129 | . 42 39 . . 48 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1115 | . . . . . . . . . . 1012 . . 38 . 65 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 5 5 . . . . . . 6 Average Corruption 4 | . . . . . . . 5 5 . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 318 | . . 14 . 41 19 . . . . 244 . . . . . Projectiles 14 | . . 14 . . . . . . . . . . . . . Explosions 60 | . . . . 41 19 . . . . . . . . . . Melee 244 | . . . . . . . . . . 244 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 182 | . 33 . . 68 81 . . . . . . . . . . Shots 5 | . 1 . . 2 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 549 | . 40 549 372 61 483 95 . . . . . 4 . . 36 Average Temperature 184 | . 18 302 143 29 274 62 . . . . . 4 . . 15 Received Heat Transfer 945 | . . 117 165 18 486 . . . . . 27 . 18 . 114 Effects 21 | . . 11 . . 10 . . . . . . . . . . Shutdowns 5 | . . 2 . . 3 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . Matter Decay 3 | . . 1 . . 2 . . . . . . . . . . Short Circuit 2 | . . 1 . . 1 . . . . . . . . . . Damage (minor) 3 | . . 1 . . 2 . . . . . . . . . . Damage (major) 7 | . . 5 . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . . . . Heat Transferred 1730 | . 100 222 407 . 670 331 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Peak Influence 307 | . 110 121 140 291 307 181 123 101 87 79 53 45 43 47 286 Initial 141 | . . 46 50 11 141 132 63 86 49 42 38 15 28 17 24 Average 114 | . 45 79 73 173 229 160 88 91 73 56 39 23 38 22 119 Maximum Alert Level 1 | . . . . 1 1 . . . . . . . . . 1 Low Security (%) 82 | . 100 100 100 55 27 100 100 100 100 100 100 100 100 100 83 Level 1 17 | . . . . 44 72 . . . . . . . . . 16 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 2 . . 2 . . . . . . . . 4 Investigation 2 | . . . 2 . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . . . 1 Reinforcement 4 | . . . . . . 1 . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Distress Signals 1 | . . . . . . . . . . . . . . . 1 Communications Jammed 21 | . . . . . . . . . . . . . . . 21 Distress Signals 21 | . . . . . . . . . . . . . . . 21 Times Spotted 114 | . 4 4 7 10 16 6 4 2 . . 1 6 1 1 52 Peak Tracking Total 29 | . 3 3 4 5 8 3 4 2 . . 1 6 1 1 29 Tactical Retreats 8 | . . 1 . 2 . 1 . . . . . . . . 4 Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Traps Triggered 8 | . . . 1 1 . 2 . . 1 . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Machines Disabled 5 | . 1 2 . 1 1 . . . . . . . . . . Max in Single Turn 1 | . 1 1 . 1 1 . . . . . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Machines Accessed 28 | . 2 . 5 . 2 2 . 2 5 2 2 . . 1 5 Terminals 20 | . 2 . 4 . 2 2 . 2 4 . . . . . 4 Fabricators 4 | . . . . . . . . . 1 1 1 . . . 1 Repair Stations 2 | . . . . . . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . Total Hacks 39 | . 2 . 7 . 3 2 . 2 7 3 3 . . 3 7 Successful 27 | . 2 . 5 . 2 2 . 2 3 2 1 . . 1 7 Failed 12 | . . . 2 . 1 . . . 4 1 2 . . 2 . Catastrophic 1 | . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . 2 . 2 . 3 2 . 2 6 1 1 . . . 2 Terminals 27 | . 2 . 6 . 3 2 . 2 6 . . . . . 6 Fabricators 4 | . . . . . . . . . 1 1 1 . . . 1 Repair Stations 5 | . . . . . . . . . . 2 . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . Terminal Hacks 8 | . 1 . 2 . . . . . . . . . . . 5 Part Schematic 1 | . . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . 2 . . . 1 . Scan Component 2 | . . . . . . . . . . 1 . . . 1 . Repair 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 . 2 . 2 2 . 2 3 . . . . . 1 Terminals 13 | . 1 . 2 . 2 2 . 2 3 . . . . . 1 Botnet 13 | . 1 . 2 . 2 2 . 2 3 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 2 . 1 1 . . 2 1 1 . . 1 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . Time 32 | . . . . . . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . ignore_parts 1 | . . . . . . . . . 1 . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . . . . Attached 2 | . . . . . . 2 . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Total Allies 10 | . . . . . . . . . . . . . . . 10 Largest Group 10 | . . . . . . . . . . . . . . . 10 Highest-Rated Group 481 | . . . . . . . . . . . . . . . 481 Highest-Rated Ally 58 | . . . . . . . . . . . . . . . 58 Total Orders 1 | . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 69 | . . . . . . . . . . . . . . . 69 Total Damage 2268 | . . . . . . . . . . . . . . . 2268 Kills 10 | . . . . . . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Turns Passed 2734 | . 143 162 279 388 358 303 27 90 177 201 99 32 57 156 262 Spaces Moved 3744 | 1 123 105 151 182 150 446 82 222 404 334 276 94 119 357 698 Core 26 | . . . . . . . . . . . . . . . 26 Treads 294 | . . . 32 182 80 . . . . . . . . . . Legs 192 | 1 . 30 40 . 70 51 . . . . . . . . . Wheels 277 | . 123 75 79 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2955 | . . . . . . 395 82 222 404 334 276 94 119 357 672 Fastest Speed 25 | 120 90 90 105 180 150 32 32 32 37 34 34 25 31 28 28 Average Speed 57 | 120 90 113 139 180 166 53 32 35 37 36 34 31 36 33 31 Slowest Speed 1020 | 120 100 180 180 180 210 1020 34 37 37 37 114 37 37 37 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 27 14 25 47 19 12 65 8 14 8 7 75 3 10 39 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . 1 Terrain Destroyed 60 | . 2 . 6 44 7 . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Projectile . | . . . . . . . . . . . . . . . . AOE 59 | . 2 . 6 44 7 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Fac Was Fac Fac Fac Fac Was Fac Res Arm Total 4147 | . 142 127 192 214 206 502 81 233 428 388 280 95 130 391 738 Wait 57 | . . . . . 3 . . . . 32 . . 8 12 2 Move 3726 | . 122 104 150 180 149 446 81 217 403 333 276 93 118 356 698 Hop 2 | . . . . . . . . 2 . . . . . . . Pick Up 30 | . 4 4 5 3 4 2 . 4 . 1 . . . 1 2 Fast Attach 47 | . 1 3 6 2 4 11 . 1 3 3 2 . 2 3 6 Attach 37 | . 2 . 5 2 8 7 . . 1 . . 2 . 3 7 Detach 29 | . 1 1 3 1 3 9 . . 1 . . . 1 . 9 Swap 19 | . . 2 4 1 6 1 . 3 . 1 . . . 1 . Drop 46 | . 4 3 4 . 3 16 . 6 . 2 2 . . . 6 Fire 84 | . 8 10 15 15 26 10 . . . . . . . . . Melee 27 | . . . . . . . . . 2 16 . . 1 . 8 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . 2 . . . . 18 . . . . 15 . Rewire 8 | . . . . 8 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Entered another Materials area 144 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 265 | -9/Materials | Discovered new exit (range 16) 306 | -9/Materials | Entered Storage 472 | -9/Storage | Build established: Gunner 502 | -9/Storage | Core integrity fell below 50% 526 | -9/Storage | Lost 7 parts (1p1n1u4w) 583 | -9/Storage | Identified exit to Garrison 585 | -9/Storage | Entered Garrison 640 | -9/Garrison | Triggered checkpoint 674 | -9/Garrison | Garrison Relay disabled 821 | -9/Garrison | Triggered checkpoint 863 | -9/Garrison | Destroyed 8 combat bots 922 | -9/Garrison | Discovered new exit (range 12) 953 | -9/Garrison | Installed Relay Interface Framework 973 | -9/Garrison | Entered Materials 973 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -8/Materials | Lost 6 parts (2n2u2w) 1308 | -8/Materials | Discovered new exit (range 13) 1330 | -8/Materials | Identified exit to Factory 1331 | -8/Materials | Entered Factory 1331 | -7/Factory | Evolved 2 slots: Utility x2 1352 | -7/Factory | Lost 3 parts (1p2w) 1458 | -7/Factory | Lost 4 parts (1n3w) 1634 | -7/Factory | Sucked down chute 1634 | -7/Factory | Entered Waste 1639 | -7/Waste | Spotted C-40 Crusher 1643 | -7/Waste | Spotted C-40 Crusher 1647 | -7/Waste | Spotted C-40 Crusher 1649 | -7/Waste | EMP discharged 1649 | -7/Waste | Spotted C-40 Crusher 1649 | -7/Waste | Spotted C-40 Crusher 1656 | -7/Waste | Discovered new exit (range 11) 1656 | -7/Waste | Spotted C-40 Crusher 1661 | -7/Waste | Identified exit to Factory 1661 | -7/Waste | Entered Factory 1742 | -7/Factory | Discovered new exit (range 12) 1746 | -7/Factory | Identified exit to Factory 1751 | -7/Factory | Entered another Factory area 1751 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1903 | -6/Factory | Discovered new exit (range 4) 1905 | -6/Factory | Identified exit to Factory 1928 | -6/Factory | Entered another Factory area 1928 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1960 | -5/Factory | Build established: Mutant 2016 | -5/Factory | Repaired Imp. Ion Engine 2113 | -5/Factory | Discovered new exit (range 16) 2121 | -5/Factory | Identified exit to Factory 2129 | -5/Factory | Entered another Factory area 2129 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -4/Factory | Sucked down chute 2228 | -4/Factory | Entered Waste 2235 | -4/Waste | Spotted C-40 Crusher 2240 | -4/Waste | Spotted C-40 Crusher 2241 | -4/Waste | Spotted C-40 Crusher 2247 | -4/Waste | Spotted C-40 Crusher 2251 | -4/Waste | Spotted C-40 Crusher 2252 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2253 | -4/Waste | Spotted C-40 Crusher 2254 | -4/Waste | Discovered new exit (range 16) 2260 | -4/Waste | Identified exit to Factory 2260 | -4/Waste | Entered Factory 2276 | -4/Factory | Discovered new exit (range 15) 2302 | -4/Factory | Identified exit to Research 2317 | -4/Factory | Entered Research 2317 | -3/Research | Evolved 2 slots: Utility x2 2441 | -3/Research | Discovered new exit (range 14) 2469 | -3/Research | Identified exit to Armory 2473 | -3/Research | Entered Armory 2545 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 2723 | -3/Armory | Core integrity fell below 50% 2723 | -3/Armory | Released all parts (5) 2729 | -3/Armory | Core integrity fell below 20% 2735 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02722_ Penetrated by Slug. 02722_ Slug penetrates Wall. 02722_ Hacking Suite destroyed. 02723_ ALERT: Rogue bot located, Programmers report to Armory Zone 4R. 02723_ Xenon Bombardment Thruster destroyed. 02723_ Relay Coupler [Demolisher] destroyed. 02723_ Released Imp. Transmission Jammer. 02723_ Released Adv. Hacking Suite. 02723_ Released Chainsword. 02723_ Released Adv. Signal Interpreter. 02723_ Released System Shield. 02725_ Fabricator disabled. 02726_ Transfer Shaft disabled. 02727_ Slug penetrates L-61 Swordsman. 02727_ Slug penetrates Fabricator. 02727_ Slug penetrates L-61 Swordsman. 02728_ Slug penetrates S-43 Plague. 02728_ S-43 Plague destroyed. 02728_ Slug penetrates Wall. 02730_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# """ ##???#??# #???# #" F"### | | ?????????????# " #??????# #???# #""""# | | ?????????????# %= [ #??????# #???# ###### | | ?????????????# """ === ?####??# #???# ###### | | ?????????????#* "" % % ?#T"#??# #???# + | | ?????????????# "" %*[### "#### #???##"T#### | | ?????????????# = % #????#""#??# | | ?????????????###### # #????####??# | | ??????????????????## !/ | #??????????# | | ???????????????????# #??????????### | | ???????????????????# "" #????????????? | | ??????????????#????# "F #????????????? | | ????????????? # ### Y % ######????????????? | | ???????????? / ! s #?????????????????? | | ??????????? / !!!g #??#??????????????? | | ???????????? # !### !!!l #?????????????????# | | ???????????????##### !! s #?????????????????? | | ????????????????# "" p l l #?????????????????? | | ?????????????????""" l ######?#??????????? | | ????????????????#"T p # #?????????? | | ????????????????#""" # """ ""#?????????? | | ????????????????? "" "p # """ ""#?????????? | | ??????????????###### "" # """ ""#?????????? | | ??????????????# """ # Y"#?????????? | | ??????????????# ! ; """ ""??????????? | | ??????????????# @ # """ ""??????????? | | ??????????????# ########## """ ""??????????? | | ??????????????# ?????????# #?????????? | | ???????????????? ??????????# ! #?????????? | | ?????????????????? ???????????# #?????????? | | ???????????????????????????????#########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 43 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 10 Relay Coupler Types 63 Relay Coupler Value 2 Item Schematics ----------------- Lgt. Quantum Reactor | -3/Armory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Can't Catch Me Slippery One Challenges ------------ None Game ------ Seed MyomerHardenedRouter Manual? 0 Play Time 01:10:39 Cumulative 42.0 hours Start 2020.10.03 @ 02:45:15 End 2020.10.03 @ 03:57:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 49aa697d-fa3b-4a43-b9a3-242cd9573a25