Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.19 @ 02:36:29 Player: stubbyfinger Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (4438) 4438 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 9856 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 461 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 98/100 System Corruption 22% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Cooling System Improved Reaction Control System Faulty Improved Lightning Gun Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Energy Filter Light Regenerative Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Light Treads Advanced Heat Sink Improved Cooling System Huge Storage Unit High-capacity Battery Melee Analysis Suite Improved Melee Analysis Suite Improved Reaction Control System Utility Shielding Hardened Medium Armor Plating Improved Lightning Gun Heavy Laser Flak Gun Flak Gun Magnetic Acceleration Cannon [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon 2 | . . 1 1 . . . . . . Parts Attached 142 | 6 4 13 29 16 1 3 . 17 53 Power 19 | 1 . 2 4 2 . . . 3 7 Engine 15 | 1 . 2 3 2 . . . 1 6 Core 4 | . . . 1 . . . . 2 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 3 4 7 . 2 . 1 13 Treads 17 | 2 . 3 4 1 . . . . 7 Leg 13 | . . . . 4 . 2 . 1 6 Wheel 1 | . . . . 1 . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 50 | 1 3 4 13 3 . 1 . 6 19 Device 18 | . 2 . 8 2 . 1 . 1 4 Storage 12 | 1 . 2 1 . . . . 2 6 Processor 5 | . . . 1 . . . . 1 3 Hackware . | . . . . . . . . . . Protection 15 | . 1 2 3 1 . . . 2 6 Artifact . | . . . . . . . . . . Weapon 41 | 2 1 4 8 4 1 . . 7 14 Energy Gun 20 | 2 . 3 5 1 1 . . 3 5 Energy Cannon 3 | . 1 . 1 . . . . . 1 Ballistic Gun 14 | . . 1 2 3 . . . 1 7 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 4 | . . . . . . . . . 4 System Corruption 14 | . . . . . . . . . 14 Parts Lost 74 | . . 2 16 2 1 . . 18 35 Power 10 | . . . 1 . . . . 2 7 Propulsion 15 | . . . 4 . . . . 1 10 Utility 18 | . . . 6 . . . . 6 6 Weapon 31 | . . 2 5 2 1 . . 9 12 Highest Loss Streak 14 | . . 1 8 2 1 . . 11 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 99 96 95 100 100 100 84 93 Engine 6 | . 14 11 7 7 7 7 7 . 7 Core 2 | . . . 1 . . . . 6 3 Treads 9 | . 28 22 15 6 . . . . 10 Leg 10 | . . . . 2 23 23 23 23 8 Device 11 | . 8 11 16 15 15 15 15 5 8 Storage 9 | . 14 11 13 7 7 7 7 9 9 Processor 4 | . . . 2 7 7 7 7 7 4 Protection 8 | . 4 11 3 6 7 7 7 6 12 Energy Gun 12 | . 25 21 20 12 2 7 7 6 12 Energy Cannon 3 | . 3 11 4 . . . . . 3 Ballistic Gun 10 | . . . 10 17 27 23 23 1 6 Ballistic Cannon 1 | . . . . . . . . 6 1 Naked Turns 69 | . . . . . . . . . 69 Heaviest Build 140 | 12 15 36 48 53 53 52 52 58 140 Greatest Support 78 | 40 40 40 40 32 32 36 36 42 78 Greatest Overweight (x) 4 | 3 . . 2 2 1 1 1 1 4 Average Overweight (x) . | . . . 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 25 Average Capacity 14 | 7 8 10 15 15 15 15 15 15 14 Most Carried 19 | 1 8 15 15 15 15 15 15 15 19 Average Carried 12 | . 4 9 12 14 14 14 15 10 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 8 15 14 15 15 15 15 11 5 Class Distribution -------------------- 51% | Scavenger-Gunner 16% | Mutant 16% | Scavenger-Tank 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2713 | 231 69 215 390 94 291 100 . 279 1044 Remotely . | . . . . . . . . . . Salvage Created 5039 | . 101 1026 847 175 228 83 . 374 2205 Parts 236 | . 6 60 43 10 14 3 . 18 82 Haulers Intercepted 4 | . . . 2 1 . . . . 1 Recyclers Shooed 4 | . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 13 5 . 33 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 98 | . 2 24 17 3 8 2 . 10 32 Guns 69 | . 2 13 15 1 8 2 . 5 23 Cannons 24 | . . 11 1 . . . . 4 8 AOE 3 | . . . . 2 . . . 1 . Classes Destroyed 13 | . 2 5 2 . 1 . . 1 2 Worker 5 | . . 1 1 . . . . . 3 Builder 1 | . . . . . . . . . 1 Hauler 4 | . . . 2 1 . . . . 1 Recycler 2 | . . 1 . . . . . . 1 Watcher 8 | . 1 2 2 . . . . . 3 Swarmer 21 | . . 6 4 . 7 . . 4 . Grunt 42 | . 2 13 8 3 . 1 . 4 11 Brawler 3 | . . 1 . . . . . . 2 Duelist 3 | . . . . . . . . 1 2 Sentry 12 | . . 4 3 . . . . 1 4 Specialist 3 | . . . . . . . . . 3 Hunter 7 | . . . 2 . . 1 . . 4 Programmer 7 | . . . . . 1 . . . 6 Best Kill Streak 4 | . 2 4 3 3 4 1 . 3 4 Combat Bots Only 4 | . 2 4 3 3 4 1 . 3 3 Max Kills in Single Turn 3 | . 1 2 1 2 2 1 . 1 3 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . 2 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 10401 | . 68 859 1610 120 425 161 . 2023 5135 Core 1650 | . 11 111 225 . 76 29 . 340 858 Absorbed by Shields 296 | . . . 260 . . . . 36 . Redirected to Shielding 51 | . . . . . . . . . 51 Regen/Repaired (Parts) 537 | . . 53 105 . . . . . 379 Core Remaining (%) 72 | 100 95 72 59 . . . . 36 . Volleys Fired 280 | . 6 59 53 4 12 7 . 39 100 Largest 4 | . 2 3 4 4 4 4 . 4 4 Hottest 269 | . 80 165 233 161 139 139 . 188 269 Shots Fired 883 | . 12 165 172 14 48 28 . 72 372 Gun 697 | . 12 106 149 14 48 28 . 37 303 Cannon 185 | . . 59 23 . . . . 34 69 Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 321 | . . 11 46 8 46 21 . 47 142 Thermal 437 | . 12 154 103 3 2 7 . 5 151 Explosive . | . . . . . . . . . . Electromagnetic 125 | . . . 23 3 . . . 20 79 Robot Hit Streak 21 | . 7 12 11 12 4 7 . 8 21 Robot Miss Streak 11 | . 1 6 3 3 3 3 . 2 11 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 9 | . . . 2 . 4 . . 1 2 Max Gunslinging Chain 2 | . . . 1 . 2 . . 1 1 Shots Hit Robots 600 | . 10 91 119 12 23 21 . 53 271 Core Hits 283 | . 7 42 49 12 9 5 . 26 133 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 1 . . . . 3 5 Burn 2 | . . . 1 . . . . 1 . Blast 2 | . . . . . . . . 1 1 Corrupt 5 | . . . . . . . . 1 4 Melee Attacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11064 | . 105 1382 1765 339 475 331 . 1167 5500 Guns 8155 | . 105 728 1417 241 475 331 . 531 4327 Cannons 2490 | . . 654 293 . . . . 444 1099 Explosions 409 | . . . 45 98 . . . 192 74 Melee . | . . . . . . . . . . Ramming 10 | . . . 10 . . . . . . Kinetic 3756 | . . 78 485 152 457 247 . 659 1678 Thermal 5646 | . 105 1304 974 127 18 84 . 183 2851 Explosive . | . . . . . . . . . . Electromagnetic 1652 | . . . 296 60 . . . 325 971 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 22 Average Corruption 13 | . . . . . . . . . 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . . . . . . . . . 89 Message Errors 28 | . . . . . . . . . 28 Matter Fused 13 | . . . . . . . . . 13 Heat Flow Errors 9 | . . . . . . . . . 9 Energy Discharges 11 | . . . . . . . . . 11 Data Loss (minor) 9 | . . . . . . . . . 9 Data Loss (major) 5 | . . . . . . . . . 5 Misfires 2 | . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . 4 Weapon Failures 8 | . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . Overflow Damage 62 | . . . 3 8 . . . . 51 Projectiles 20 | . . . 3 . . . . . 17 Explosions 42 | . . . . 8 . . . . 34 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . 3 2 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . 3 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 236 | . . . 56 53 . . . . 127 Shots 4 | . . . 1 1 . . . . 2 Rammed 1 | . . . 1 . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 662 | . 120 392 457 95 186 292 . 391 662 Average Temperature 145 | . 58 120 133 41 76 137 . 153 170 Received Heat Transfer 2306 | . 39 288 491 36 . 18 . 663 771 Effects 45 | . . 2 5 . . . . 3 35 Shutdowns 17 | . . . . . . . . 1 16 Energy Bleed 6 | . . . . . . . . . 6 Interference 7 | . . . 3 . . . . 2 2 Matter Decay 3 | . . 1 . . . . . . 2 Short Circuit 7 | . . 1 2 . . . . . 4 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . 1 . . . . 1 5 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . 1 Parts Melted 23 | . 2 5 3 . . . . . 13 Heat Transferred 11139 | . 250 2851 2172 40 37 185 . 322 5282 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 . . . 2 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 413 | . 144 350 413 129 . . . . 411 Initial 129 | . . 60 117 129 . . . . . Average 153 | . 46 150 282 60 . . . . 138 Maximum Alert Level 2 | . . 1 2 . . . . . 2 Low Security (%) 65 | 100 100 60 8 100 . . . . 77 Level 1 33 | . . 39 89 . . . . . 21 Level 2 . | . . . 2 . . . . . 1 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 2 1 . . . . 1 14 Investigation 4 | . . 1 . . . . . . 3 Extermination 4 | . . . . . . . . . 4 Reinforcement 6 | . . 1 1 . . . . . 4 Assault 1 | . . . . . . . . 1 . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 6 31 33 6 8 2 . 20 57 Peak Tracking Total 9 | . 2 4 5 3 4 1 . 7 9 Tactical Retreats 16 | . . . 9 . . . . 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . 3 . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . 1 . . . . . 3 Max in Single Turn 1 | . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 20 | . 1 4 4 2 . . 4 . 5 Terminals 8 | . 1 2 2 1 . . . . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . 1 1 . . . . . 1 Recycling Units 3 | . . 1 1 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 5 15 10 5 . . 31 . 12 Successful 55 | . 3 11 5 3 . . 31 . 2 Failed 23 | . 2 4 5 2 . . . . 10 Catastrophic 4 | . . . 1 1 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 12 | . . 2 1 4 . . . . 5 Terminals 26 | . 5 7 5 4 . . . . 5 Fabricators 3 | . . . . . . . . . 3 Repair Stations 6 | . . 2 3 . . . . . 1 Recycling Units 9 | . . 6 2 1 . . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 44 | . 3 5 3 2 . . 31 . . Record 12 | . . 1 . . . . 11 . . Part Schematic 12 | . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 3 | . . 2 . 1 . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . 2 2 . . . . . . Scan Component 2 | . . 1 1 . . . . . . Repair 2 | . . 1 1 . . . . . . Recycling Unit Hacks 5 | . . 4 . 1 . . . . . Recycle Component 2 | . . 2 . . . . . . . Report Inventory 2 | . . 1 . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 3 4 2 . . . . 5 Full Trace Events 2 | . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 152 | . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . 5 Parts Repaired 2 | . . 1 1 . . . . . . Time 58 | . . 32 26 . . . . . . Parts Recycled 2 | . . 2 . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 154 | . . . . . . . . 154 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . . . . 33 . Total Damage 1473 | . . . . . . . . 1473 . Kills 12 | . . . . . . . . 12 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 9905 | 54 277 1325 1177 700 1035 824 188 1276 3049 Spaces Moved 4445 | 30 152 581 356 213 533 433 105 628 1414 Core 144 | 11 . . . . . . . . 133 Treads 2056 | 19 152 581 356 172 . . . . 776 Legs 2245 | . . . . 41 533 433 105 628 505 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 186 186 180 180 180 50 Average Speed 187 | 148 160 160 247 301 186 182 180 180 175 Slowest Speed 400 | 200 160 160 320 320 186 186 180 183 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 28 44 28 5 75 67 75 80 27 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . . . . 3 11 . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 45 | . . . 5 8 2 . . 3 27 Melee . | . . . . . . . . . . Projectile 8 | . . . . 2 2 . . . 4 AOE 37 | . . . 5 6 . . . 3 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 5405 | 37 173 855 535 262 550 453 104 705 1731 Wait 368 | 1 3 173 72 12 . . . 7 100 Move 4436 | 29 151 580 355 212 532 432 104 627 1414 Hop . | . . . . . . . . . . Pick Up 118 | 1 8 19 20 10 3 5 . 11 41 Fast Attach 23 | 6 1 . 1 4 . . . 1 10 Attach 72 | . 1 4 18 5 1 . . 15 28 Detach 4 | . . . . . . . . 1 3 Swap 47 | . 2 9 10 7 . 3 . 1 15 Drop 53 | . 1 11 4 8 2 6 . 1 20 Fire 280 | . 6 59 53 4 12 7 . 39 100 Melee 2 | . . . . . . . . 2 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 631 | -9/Materials | Build established: Tank 884 | -9/Materials | Repaired Imp. Ion Engine 1107 | -9/Materials | Discovered new exit (range 13) 1625 | -9/Materials | Discovered new exit (range 11) 1657 | -9/Materials | Entered another Materials area 1657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1753 | -8/Materials | Build established: Scavenger-Tank 2066 | -8/Materials | Lost 4 parts (1n2u1w) 2297 | -8/Materials | Lost 8 parts (1p1n2u4w) 2497 | -8/Materials | Build established: Scavenger-Gunner 2667 | -8/Materials | Discovered new exit (range 15) 2817 | -8/Materials | Repaired Lgt. Treads 2834 | -8/Materials | Entered Factory 2834 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3367 | -7/Factory | Discovered new exit (range 8) 3534 | -7/Factory | Entered Lower Caves 4440 | -7/Lower Caves | Discovered new exit (range 10) 4569 | -7/Lower Caves | Entered another Lower Caves area 5364 | -7/Lower Caves | Discovered new exit (range 3) 5393 | -7/Lower Caves | Entered Data Miner 5393 | -7/Data Miner | Discovered new exit (range 6) 5428 | -7/Data Miner | Met Data Miner 5485 | -7/Data Miner | Learned location of Section 7 (-2) 5485 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5518 | -7/Data Miner | Received God Mode back door access code from Data Miner 5581 | -7/Data Miner | Entered Proximity Caves 5674 | -6/Proximity Caves | Lost 11 parts (2p3u6w) 5722 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5726 | -6/Proximity Caves | Escorted by Enhanced Grunt 5855 | -6/Proximity Caves | Learned 4 Factory zone layouts 5915 | -6/Proximity Caves | Learned location of Zion (-6) 5920 | -6/Proximity Caves | Build established: Mutant 6229 | -6/Proximity Caves | Core integrity fell below 50% 6359 | -6/Proximity Caves | Spotted B-75 Beast 6474 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6524 | -6/Proximity Caves | Lost 3 parts (1n2u) 6841 | -6/Proximity Caves | Discovered new exit (range 9) 6857 | -6/Proximity Caves | Entered Factory 6857 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6858 | -6/Factory | Identified exit to Factory 6935 | -6/Factory | Incoming investigation squad redirected 7110 | -6/Factory | Incoming investigation squad redirected 7246 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7320 | -6/Factory | Build established: Scavenger-Tank 7719 | -6/Factory | Lost 3 parts (1p1u1w) 8298 | -6/Factory | Build established: Scavenger-Gunner 8635 | -6/Factory | System corruption reached 10% 9200 | -6/Factory | Garrison activated, responded to threat 9407 | -6/Factory | Lost 4 parts (3n1u) 9492 | -6/Factory | Lost 6 parts (2p2n2w) 9601 | -6/Factory | Cargo convoy interrupted 9837 | -6/Factory | Released all parts (7) 9839 | -6/Factory | Core integrity fell below 50% 9867 | -6/Factory | Lost 14 parts (2p4n3u5w) 9887 | -6/Factory | Core integrity fell below 20% 9906 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09839_ U-05 Engineer lays Concrete. 09839_ Penetrated by Slug. 09840_ U-05 Engineer lays Concrete. 09842_ Slug penetrates W-25 Informer. 09842_ Manufacturing Mainframe disabled. 09842_ Penetrated by Slug. 09842_ Manufacturing Mainframe disabled. 09842_ Slug penetrates Wall. 09845_ G= EP3UFZK1PAUQ |U|QQVYRK5XI/O172 09847_ Acquired 46 matter. 09857_ Dropped Corrupted Hvy. Laser. 09858_ Dropped Corrupted Flak Gun. 09859_ Acquired Corrupted Flak Gun. 09860_ Acquired Flexi-carbon Leg. 09869_ Slug penetrates Wall. 09877_ JWNZBHQZ9 J%KRHR#W/DSG43GB 09885_ Slug penetrates Wall. 09885_ Penetrated by Slug. 09892_ UUMIDPLHSM,O