Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 11:47:29 Player: Wakanaka Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1514) 1514 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3434 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 172/300 Energy 13/100 System Corruption 3% Temperature Danger (496) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Improved Heat Sink Improved Heat Sink Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Light Armor Plating Improved EM Shotgun Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 47 | 8 . 10 29 Power 9 | 1 . 2 6 Engine 4 | 1 . 1 2 Core 5 | . . 1 4 Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads 8 | 2 . 2 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 . 4 8 Device 4 | 1 . 1 2 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 7 | . . 2 5 Artifact . | . . . . Weapon 16 | 3 . 2 11 Energy Gun 5 | 1 . 1 3 Energy Cannon 3 | . . . 3 Ballistic Gun 6 | 2 . 1 3 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 26 | . . 5 21 Power 7 | . . 1 6 Propulsion 6 | . . 3 3 Utility 8 | . . 1 7 Weapon 5 | . . . 5 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 100 99 87 Engine 6 | . 14 6 1 Core 4 | . . 4 7 Treads 20 | . 28 21 15 Device 15 | . 14 21 12 Storage 11 | . 14 11 9 Processor 2 | . . . 6 Protection 10 | . . 11 17 Energy Gun 5 | . . 9 6 Ballistic Gun 15 | . 28 12 7 Naked Turns . | . . . . Heaviest Build 49 | 15 15 36 49 Greatest Support 46 | 40 40 40 46 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 7 8 12 15 Most Carried 15 | 5 8 15 15 Average Carried 10 | 3 6 9 13 Final Capacity 15 | 8 8 15 15 Final Carried 14 | 4 8 14 11 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1226 | 352 234 216 424 Remotely . | . . . . Salvage Created 1939 | 171 378 512 878 Parts 134 | 15 27 40 52 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 7 12 19 Guns 32 | . 7 12 13 Cannons 6 | . . . 6 Classes Destroyed 11 | 3 3 3 2 Worker 2 | 2 . . . Builder 1 | . . 1 . Tunneler 3 | 3 . . . Hauler 3 | . 1 1 1 Recycler 1 | 1 . . . Watcher 4 | . 2 2 . Swarmer 6 | . . 3 3 Grunt 26 | . 7 8 11 Brawler 1 | . . . 1 Sentry 4 | . . 1 3 Heavy 1 | . . . 1 Best Kill Streak 5 | 4 3 5 5 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 319 | . 43 98 178 Missed 61 | . 13 23 25 Damage Taken 4043 | . 414 763 2866 Core 755 | . 65 132 558 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . . 38 14 Core Remaining (%) 80 | 100 74 67 . Volleys Fired 173 | 13 37 45 78 Largest 2 | 2 2 2 2 Hottest 136 | 40 40 63 136 Shots Fired 345 | 26 74 90 155 Gun 304 | 26 74 90 114 Cannon 41 | . . . 41 Launcher . | . . . . Special . | . . . . Kinetic 246 | 26 74 49 97 Thermal 96 | . . 41 55 Explosive . | . . . . Electromagnetic 3 | . . . 3 Robot Hit Streak 16 | 7 9 7 16 Robot Miss Streak 8 | 2 3 2 8 Penetration Max . | . . . . Secondary Targets 5 | . . 2 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 229 | 16 50 53 110 Core Hits 93 | 7 20 22 44 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Destroy 1 | . 1 . . Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3436 | 205 657 725 1849 Guns 2716 | 205 657 725 1129 Cannons 720 | . . . 720 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2536 | 205 657 468 1206 Thermal 859 | . . 257 602 Explosive . | . . . . Electromagnetic 41 | . . . 41 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 . 3 Average Corruption 2 | . 2 . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 7 . 1 Message Errors 3 | . 3 . . Matter Fused 1 | . 1 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 528 | . 147 90 528 Average Temperature 125 | . 31 25 168 Received Heat Transfer 1812 | . 228 342 1242 Effects 8 | . . . 8 Shutdowns 2 | . . . 2 Interference 5 | . . . 5 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1891 | . . 575 1316 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 333 | 30 210 281 333 Initial 57 | . 19 25 57 Average 132 | 11 124 124 168 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 69 | 100 67 79 57 Level 1 30 | . 32 20 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 3 3 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 14 19 25 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 5 4 2 Terminals 10 | . 5 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 30 | . 15 10 5 Successful 16 | . 9 4 3 Failed 14 | . 6 6 2 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 15 7 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 15 | . 9 3 3 Record 4 | . 2 2 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Locate Traps 2 | . 1 . 1 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . 1 . . Reinforcement Status 1 | . . . 1 Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 4 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1843 | 137 529 481 696 Spaces Moved 695 | 50 248 189 208 Core 3 | 3 . . . Treads 692 | 47 248 189 208 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 168 | 153 160 165 184 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 24 | 5 46 25 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile 5 | . . . 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1030 | 84 307 269 370 Wait 52 | 3 17 7 25 Move 692 | 49 247 188 208 Hop . | . . . . Pick Up 50 | 10 5 15 20 Fast Attach 3 | 1 . . 2 Attach 34 | 7 . 6 21 Detach 2 | 1 . . 1 Swap 10 | . . 4 6 Drop 14 | . 1 4 9 Fire 173 | 13 37 45 78 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 7) 239 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x2 793 | -9/Materials | Identified exit to Mines 882 | -9/Materials | Discovered new exit (range 15) 1148 | -9/Materials | Entered another Materials area 1148 | -8/Materials | Evolved 2 slots: Utility x2 1270 | -8/Materials | Build established: Scavenger-Mutant 1778 | -8/Materials | Lost 5 parts (1p1n2u1w) 1806 | -8/Materials | Core integrity fell below 50% 1820 | -8/Materials | Crushed by falling debris 1829 | -8/Materials | Core integrity fell below 20% 1844 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01820_ Weight Redist. System destroyed. 01820_ System corrupted by crushing effect (+3). 01820_ Corrupted Arm. Treads crushed. 01824_ U-05 Engineer builds a Wall. 01825_ Hvy. Assault Rifle destroyed. 01828_ System corrupted: FCS attempts to trigger Assault Cannon. 01828_ System corrupted: Assault Cannon misfires. 01828_ U-05 Engineer builds a Wall. 01830_ Assault Cannon destroyed. 01832_ U-05 Engineer builds a Wall. 01834_ Overheating: System interference. 01834_ Adv. Beam Cannon temporarily disabled. 01835_ Overheating: Adv. Beam Cannon damaged (-52). 01836_ U-05 Engineer builds a Wall. 01840_ G-47 Trooper destroyed. 01840_ Switching to secondary target: G-47 Trooper. 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