Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 00:32:07 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2483) 2483 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (762) 762 TOTAL SCORE: 8355 Bonus ------- Follower Combat Kills 228 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -366 Cogmind --------- Core Integrity 773/850 Matter 185/300 Energy 500/500 System Corruption 6% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (1) F-cell Engine Propulsion (4) Utility (6) Improved Cooling System Large Storage Unit 0b10 Decoder Chip [Looter] Improved Particle Charger Utility Shielding Weapon (4) Gauss Rifle Inventory (10) Angular Momentum Engine Enhanced Optical Array Experimental Sensor Array 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Armor Integrity Analyzer Advanced Hacking Suite Improved Grenade Launcher Peak State ------------ Power F-cell Engine Propulsion Armored Treads Medium Treads Improved Medium Treads Spiked Medium Treads Utility Improved Cooling System Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Improved Light Armor Plating Weapon High-powered Shock Rifle Phase Cannon Heavy Plasma Cannon Long-range Missile Launcher Inventory Angular Momentum Engine Advanced Targeting Computer Advanced Armor Integrity Analyzer Improved Particle Charger Utility Shielding Advanced Hacking Suite Improved Heavy Laser Improved EM Pulse Cannon Ion Cannon Improved Grenade Launcher [Rating: 72] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . . 1 . . . 3 . . . . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 106 | 7 4 5 12 11 4 25 15 11 11 . 1 Power 7 | 1 1 . . 2 . 2 1 . . . . Engine 6 | 1 1 . . 1 . 2 1 . . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 2 . 1 1 . 7 . 2 1 . . Treads 14 | . 2 . 1 1 . 7 . 2 1 . . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 1 3 6 1 4 9 7 3 4 . . Device 19 | . 1 1 3 1 1 6 2 2 2 . . Storage 2 | 1 . . 1 . . . . . . . . Processor 4 | . . 1 . . 2 . 1 . . . . Hackware 1 | . . . 1 . . . . . . . . Protection 13 | . . 1 1 . 1 3 4 1 2 . . Artifact . | . . . . . . . . . . . . Weapon 44 | 3 . 2 5 7 . 7 7 6 6 . 1 Energy Gun 17 | 2 . . 3 5 . 3 2 1 1 . . Energy Cannon 7 | . . . . . . 1 2 2 2 . . Ballistic Gun 6 | 1 . . 2 . . 1 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 14 | . . 2 . 2 . 2 2 3 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . 2 . . . . Parts Lost 19 | . . . 1 2 1 1 . . 9 . 5 Power . | . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . 3 . 2 Utility 4 | . . . 1 . 1 . . . 1 . 1 Weapon 10 | . . . . 2 . 1 . . 5 . 2 Highest Loss Streak 5 | . . . 1 1 1 1 . . 5 . 5 Average Slot Usage (%) 94 | . 98 99 91 100 98 99 92 95 86 80 53 Engine 6 | . 14 14 11 9 . 8 6 6 6 6 6 Core 2 | . . . . 1 11 2 . . . . . Treads 25 | . 13 28 27 33 33 33 20 22 16 13 2 Device 9 | . 12 8 7 11 5 8 8 11 12 13 13 Storage 8 | . 14 8 7 11 11 11 6 6 6 6 6 Processor 7 | . . 5 5 . 5 11 12 13 6 6 6 Hackware 2 | . . . 5 11 5 . . . . . . Protection 5 | . . 4 4 . 4 2 10 7 12 13 7 Energy Gun 12 | . 14 . 12 20 22 16 7 9 2 . . Energy Cannon 3 | . . . . . . . 9 10 12 6 1 Ballistic Gun 1 | . 14 . 9 . . . 3 . . 6 6 Launcher 5 | . . 28 . 1 . 3 3 5 6 6 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 13 14 16 28 34 30 44 62 64 66 55 55 Greatest Support 106 | 20 40 40 60 60 60 86 86 106 78 40 40 Greatest Overweight (x) 14 | 1 . . . . . . . . 1 1 14 Average Overweight (x) . | . . . . . . . . . . 1 7 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 5 8 10 10 10 10 10 10 10 10 Most Carried 10 | 4 6 6 10 10 10 10 10 10 10 6 8 Average Carried 8 | 2 4 5 6 9 9 9 8 10 7 6 7 Final Capacity 10 | . . . . . . . . . . . 10 Final Carried 8 | . . . . . . . . . . . 8 Class Distribution -------------------- 39% | Messiah-Mutant 17% | Messiah-Skirmisher 17% | Mutant 14% | Scavenger-Mutant 10% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Tank | -6/Lower Caves Messiah-Tank | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1831 | 223 65 208 257 110 50 251 170 228 241 . 28 Remotely . | . . . . . . . . . . . . Salvage Created 2716 | 65 210 16 502 402 . 214 308 446 385 . 168 Parts 123 | 4 14 1 28 22 . 8 14 18 11 . 3 Haulers Intercepted 3 | . 2 . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 2 14 . 10 6 . 1 Prevented 6 | . . . . . . 4 . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 67 | . . 4 13 14 . 4 7 8 12 . 5 Guns 36 | . . . 12 14 . 3 4 2 . . 1 Cannons 8 | . . . . . . . . 2 6 . . AOE 22 | . . 4 . . . 1 3 4 6 . 4 Classes Destroyed 15 | 2 2 2 6 . . 1 . 1 1 . . Worker 1 | . . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . . . Recycler 3 | 1 1 . . 1 . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . . . . Swarmer 22 | . . . 3 6 . 2 4 3 4 . . Grunt 30 | . . . 7 6 . 2 3 3 4 . 5 Brawler 2 | . . . 1 1 . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . Sentry 2 | . . . 1 . . . . 1 . . . Hunter 1 | . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . 2 . . . Assembled 4 | . . 4 . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . Savage 2 | . . . . . . . . . 2 . . Mutant 2 | . . . . . . 1 . 1 . . . Best Kill Streak 5 | 1 2 2 5 4 . 1 4 3 4 . 5 Combat Bots Only 5 | . . 2 5 4 . 1 4 3 4 . 5 Max Kills in Single Turn 4 | 1 1 2 1 2 . 1 4 3 2 . 4 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . . 1 . . . 1 3 3 2 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 3322 | . 27 46 487 350 . 457 234 347 979 . 395 Core 324 | . 9 2 72 35 . 129 16 . 19 . 42 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 95 . . . 41 . . . . . Volleys Fired 158 | 5 12 5 41 27 . 18 10 16 21 . 3 Largest 4 | 2 2 2 2 2 . 2 4 4 4 . 3 Hottest 320 | 90 70 60 126 126 . 138 255 320 305 . 133 Shots Fired 351 | 10 24 10 81 54 . 26 34 47 56 . 9 Gun 246 | 10 24 . 81 54 . 24 19 22 9 . 3 Cannon 68 | . . . . . . . 13 21 33 . 1 Launcher 37 | . . 10 . . . 2 2 4 14 . 5 Special . | . . . . . . . . . . . . Kinetic 65 | . 12 . 41 . . . 9 . . . 3 Thermal 228 | 10 12 . 40 54 . 24 23 31 34 . . Explosive 37 | . . 10 . . . 2 2 4 14 . 5 Electromagnetic 21 | . . . . . . . . 12 8 . 1 Robot Hit Streak 16 | 6 5 4 12 12 . 16 15 12 5 . 8 Robot Miss Streak 3 | 1 3 2 1 2 . 1 3 2 2 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . 5 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . Shots Hit Robots 243 | 8 11 5 63 41 . 21 22 32 32 . 8 Core Hits 143 | 3 7 9 21 19 . 14 11 20 21 . 18 Critical Hits 1 | . . . 1 . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7748 | 95 176 364 965 686 . 550 695 1352 1897 . 968 Guns 3229 | 95 176 . 965 686 . 442 290 415 92 . 68 Cannons 1294 | . . . . . . . 234 374 680 . 6 Explosions 3225 | . . 364 . . . 108 171 563 1125 . 894 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 726 | . 63 . 429 . . . 166 . . . 68 Thermal 3399 | 95 113 . 536 686 . 442 358 556 613 . . Explosive 3225 | . . 364 . . . 108 171 563 1125 . 894 Electromagnetic 398 | . . . . . . . . 233 159 . 6 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . 2 2 2 . . . 5 5 6 Average Corruption 3 | . . . 2 2 2 . . . 5 5 5 Corruption Purged . | . . . . . . . . . . . . Effects 50 | . . . 3 7 . . . . 23 4 13 Message Errors 11 | . . . . 3 . . . . 6 1 1 Matter Fused 8 | . . . . . . . . . 5 1 2 Heat Flow Errors 9 | . . . . . . . . . 4 2 3 Energy Discharges 7 | . . . . 3 . . . . 1 . 3 Data Loss (minor) 7 | . . . 1 1 . . . . 3 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . 2 . 1 Targeting Errors 3 | . . . 1 . . . . . 2 . . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 125 | . . 7 . . . . 14 55 46 . 3 Projectiles 66 | . . . . . . . 14 52 . . . Explosions 59 | . . 7 . . . . . 3 46 . 3 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 466 | . . 20 . . . . . . 245 . 201 Shots 14 | . . 2 . . . . . . 7 . 5 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 621 | 120 45 . 330 216 . 341 360 584 621 143 200 Average Temperature 129 | 52 16 . 107 70 . 139 145 174 264 65 86 Received Heat Transfer 792 | . . . 183 81 . 129 81 39 234 . 45 Effects 22 | . . . 1 . . 4 1 4 12 . . Energy Bleed 3 | . . . 1 . . 1 . . 1 . . Interference 10 | . . . . . . 3 1 . 6 . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 2 . . . Damage (major) 5 | . . . . . . . . 1 4 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 5 | . . . 3 1 . . . 1 . . . Heat Transferred 6201 | 236 333 . 1184 1517 . 814 518 805 794 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 262 | 10 54 21 233 262 . . 167 . . . . Average Influence 63 | 5 25 9 90 161 . . 42 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 94 | . . . . . . . . . . . . Level 1 5 | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . . . 2 1 . . 4 . . . . Investigation 2 | . . . 1 . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . . . 1 . . . 1 . . . . Assault 1 | . . . . 1 . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 2 4 17 14 . 13 11 9 11 . 10 Peak Tracking Total 6 | . 1 2 5 4 . 4 4 4 4 . 6 Tactical Retreats 2 | . . . . . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . . . . . . 4 1 . . . Max in Single Turn 3 | . . . . . . . 3 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 12 | . 2 . 4 . 1 . 1 . . 4 . Terminals 6 | . 2 . 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 53 | . 3 . 13 . 6 . 1 . . 30 . Successful 44 | . 1 . 6 . 6 . 1 . . 30 . Failed 9 | . 2 . 7 . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . 4 . 1 . 5 . . . . Terminals 16 | . 3 . 13 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 43 | . 1 . 6 . 6 . . . . 30 . Record 11 | . . . . . . . . . . 11 . Part Schematic 16 | . . . . . 6 . . . . 10 . Robot Schematic 6 | . . . . . . . . . . 6 . Prototype ID Bank 5 | . . . 2 . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . 3 . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 6 . . . . 10 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 8 | . . . . 1 6 . . . . . 1 Largest Group 6 | . . . . 1 6 6 . . . . 1 Highest-Rated Group 207 | . . . . 31 207 207 . . . . 94 Highest-Rated Ally 94 | . . . . 31 40 40 . . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 36 | . . . . 2 . 28 . . . . 6 Total Damage 1360 | . . . . 41 . 1031 . . . . 288 Kills 9 | . . . . . . 8 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . 13 . . . . Items 13 | . . . . . . . 13 . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 9367 | 71 251 897 554 670 2187 1245 913 1042 980 141 416 Spaces Moved 4809 | 37 147 448 243 351 1326 605 368 599 523 77 85 Core 59 | 9 . . . . . . . . . . 50 Treads 4635 | . 60 448 243 351 1326 605 368 599 523 77 35 Legs 115 | 28 87 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 160 163 185 185 Average Speed 166 | 106 136 160 160 160 160 160 160 160 172 185 473 Slowest Speed 750 | 150 160 160 160 160 160 163 160 162 185 185 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 3 38 83 23 57 89 74 8 74 62 68 15 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . . . 2 1 . . . . 1 . Known Exits Taken 6 | . 1 1 . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . . 1 1 . . . . 1 1 . Scrap Searched 7 | . . 1 . 1 1 3 . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 380 | . . 78 . . . 18 14 61 180 . 29 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . . . . 6 12 . . AOE 362 | . . 78 . . . 18 14 55 168 . 29 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 5872 | 58 175 620 331 404 1395 855 666 641 559 76 92 Wait 683 | . . 150 16 8 49 184 265 10 1 . . Move 4798 | 36 146 447 242 350 1325 604 367 598 522 76 85 Hop . | . . . . . . . . . . . . Pick Up 67 | 9 8 5 12 4 8 9 6 2 2 . 2 Fast Attach 12 | 1 . 3 2 . . 3 1 2 . . . Attach 33 | 5 1 . 6 2 4 1 5 . 8 . 1 Detach 6 | . . . 2 . 1 . . . 2 . 1 Swap 62 | 1 3 2 4 9 1 21 9 9 3 . . Drop 53 | 1 5 8 6 4 7 15 3 4 . . . Fire 158 | 5 12 5 41 27 . 18 10 16 21 . 3 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 422 | -10/Mines | Learned Materials terminal intel 449 | -10/Mines | Discovered new exit (range 4) 676 | -10/Mines | Assembled infested the area 681 | -10/Mines | Assisted by a Guerilla fighting off Assembled 729 | -10/Mines | Discovered new exit (range 11) 887 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 894 | -10/Mines | Found Prototype Device 1217 | -10/Mines | Identified exit to Materials 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -9/Materials | Identified Exp. Sensor Array 1221 | -9/Materials | Loaded intel: 12 terminal locations 1730 | -9/Materials | Discovered new exit (range 16) 1774 | -9/Materials | Entered Mines 1775 | -9/Mines | Learned location of Storage (-7) 1880 | -9/Mines | Learned location of Recycling (-7) 1927 | -9/Mines | Build established: Scavenger-Mutant 1953 | -9/Mines | Learned Materials stockpile data 1971 | -9/Mines | Discovered new exit (range 6) 2214 | -9/Mines | Discovered new exit (range 7) 2235 | -9/Mines | Met a Derelict testing a Signal Generator 2439 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2444 | -9/Mines | Entered Zion 2523 | -7/Zion | Given A8's code to call for help 2536 | -7/Zion | System corruption cleaned by Quarantine Array 3008 | -7/Zion | Imprinted 3010 | -7/Zion | Declared Zion's savior 3083 | -7/Zion | Gained Derelict followers 3237 | -7/Zion | Received a visual enhancement algorithm 3310 | -7/Zion | Build established: Messiah-Mutant 3312 | -7/Zion | Loaded intel: 6 derelict terminal locations 3456 | -7/Zion | Learned location of Warlord (-5) 3472 | -7/Zion | Found Prototype Processor 3473 | -7/Zion | Identified Exp. Signal Interpreter 3477 | -7/Zion | Found Prototype Processor 3478 | -7/Zion | Identified Exp. Core Analyzer 3484 | -7/Zion | Found Prototype Processor 3485 | -7/Zion | Identified Exp. Target Analyzer 4604 | -7/Zion | Discovered new exit (range 11) 4618 | -7/Zion | Identified exit to Proximity Caves 4631 | -7/Zion | Entered Proximity Caves 4631 | -6/Proximity Caves | Accompanied by 6 allies 4700 | -6/Proximity Caves | Learned Factory stockpile data 5013 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5669 | -6/Proximity Caves | Core integrity fell below 50% 5872 | -6/Proximity Caves | Discovered new exit (range 5) 5875 | -6/Proximity Caves | Identified exit to Factory 5876 | -6/Proximity Caves | Entered Factory 5876 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 6312 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6512 | -6/Factory | Build established: Messiah-Skirmisher 6612 | -6/Factory | Garrison activated, responded to threat 6670 | -6/Factory | Discovered new exit (range 15) 6696 | -6/Factory | Identified exit to Lower Caves 6789 | -6/Factory | Entered Lower Caves 6790 | -6/Lower Caves | Identified exit to Lower Caves 6983 | -6/Lower Caves | Learned Factory garrison access intel 7450 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7831 | -6/Lower Caves | Entered another Lower Caves area 7842 | -6/Lower Caves | Encountered a Warlord checkpoint 7903 | -6/Lower Caves | Ambushed by wild Derelicts 7948 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8416 | -6/Lower Caves | Build established: Messiah-Tank 8425 | -6/Lower Caves | Lost 5 parts (1n4w) 8792 | -6/Lower Caves | Discovered new exit (range 7) 8811 | -6/Lower Caves | Entered Data Miner 8811 | -6/Data Miner | Discovered new exit (range 7) 8847 | -6/Data Miner | Met Data Miner 8878 | -6/Data Miner | Learned location of Section 7 (-2) 8878 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8913 | -6/Data Miner | Received God Mode back door access code from Data Miner 8952 | -6/Data Miner | Entered Proximity Caves 9019 | -5/Proximity Caves | Escorted by Enhanced Grunt 9054 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 9319 | -5/Proximity Caves | Build established: Messiah-Mutant 9367 | -5/Proximity Caves | Spotted B-75 Beast 9368 | -5/Proximity Caves | Self-destructed Last Messages --------------- 09036_ The unstable cave ceiling collapses. 09037_ System corrupted: Component data lost. 09037_ Acquired 3 matter. 09039_ The unstable cave ceiling collapses. 09055_ N0EHGJKLDN|W=HWODYRL Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??? ##??????B?????????#?????????????????????????? | | #?? #????? BB???????? ###??????????????????????? | | #?? #?????#gg ?????? #??????????????????????? | | #?# #?????# l #????# #??????????????????????? | | ## #?????#? ;#### #??????????????????????? | | ?????## ?? #??????????????????????? | | #?????? ????? ####???????????????????? | | #?????? ???????# g ####????????????????? | | #?????? #???????# # @ # #????????????????? | | #??????# #???????# #????????????????? | | #???????## #???????## ##????????????????? | | #??????## #????????# ### #?????????????????? | | ###???## ?????????## #? # #????????????????? | | ##??# #????????## ###?? ? #???????????????? | | #??# ##???????# #??? ?##???????????????? | | ##### ##??????# ###??#?????????????????? | | ### # #####??# # # #####????????????????? | | ## #### # ##???????????????? | | #???????????????? | | # # # ##???????????????? | | ### ### ######### ########????????????????? | | ?# #?###???????######???????????????????????? | | ?########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Core Analysis 15 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Maybe Next Time I'll Detach My Launcher Remodeling Challenges ------------ None Game ------ Seed SeismicTransportCasing Manual? 0 Play Time 01:24:39 Cumulative 29.7 hours Start 2019.10.27 @ 23:02:45 End 2019.10.28 @ 00:32:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa81ac32-e19b-4b1a-b42f-8fde80c4b170