Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.12 @ 17:26:55 Player: YppY Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (697) 697 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2017 Bonus ------- None Cogmind --------- Core Integrity 64/400 Matter 224/300 Energy 100/100 System Corruption 3% Temperature Cool (10) Movement Core (550) Ox10 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Heavy Ion Engine Light Treads Aluminum Leg Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Medium Matter Pod Heavy Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 26 | 6 3 12 5 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device 1 | . . 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 15 | 2 2 6 5 Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun 8 | . . 5 3 Ballistic Cannon 3 | . 1 1 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . . . 10 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 6 | . . . 6 Highest Loss Streak 10 | . . . 10 Average Slot Usage (%) 92 | . 85 98 90 Engine 11 | . 14 11 9 Treads 22 | . 28 22 19 Device 8 | . . 11 9 Storage 11 | . 14 11 11 Protection 7 | . . 9 9 Energy Gun 7 | . 16 7 . Ballistic Gun 16 | . . 15 30 Ballistic Cannon 7 | . 11 10 . Naked Turns . | . . . . Heaviest Build 53 | 13 42 53 53 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 14 | 6 14 12 12 Average Capacity 10 | 4 7 12 12 Most Carried 8 | 4 4 7 8 Average Carried 4 | 1 3 3 6 Final Capacity 12 | 6 12 12 12 Final Carried 6 | 2 4 6 4 Class Distribution -------------------- 33% | Scavenger-Tank 32% | Tank 27% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 967 | 216 142 455 154 Remotely . | . . . . Salvage Created 1207 | . 164 611 432 Parts 73 | . 16 32 25 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 27 | . 5 6 16 Guns 22 | . 3 4 15 Cannons 5 | . 2 2 1 Classes Destroyed 9 | . 3 4 2 Worker 2 | . 2 . . Hauler 3 | . . 3 . Recycler 2 | . . 2 . Watcher 2 | . . 2 . Swarmer 6 | . 3 . 3 Grunt 13 | . 2 5 6 Brawler 1 | . . . 1 Sentry 1 | . . 1 . Assembled 6 | . . . 6 Best Kill Streak 8 | . 3 5 8 Combat Bots Only 8 | . 3 2 8 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2060 | . 245 142 1673 Core 387 | . 51 40 296 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 79 . . Volleys Fired 74 | . 16 28 30 Largest 3 | . 2 3 3 Hottest 98 | . 75 98 69 Shots Fired 191 | . 32 84 75 Gun 143 | . 16 57 70 Cannon 48 | . 16 27 5 Launcher . | . . . . Special . | . . . . Kinetic 163 | . 16 72 75 Thermal . | . . . . Explosive . | . . . . Electromagnetic 28 | . 16 12 . Robot Hit Streak 13 | . 10 8 13 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 5 | . . . 5 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 114 | . 18 44 52 Core Hits 61 | . 10 19 32 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1659 | . 261 613 785 Guns 1301 | . 124 458 719 Cannons 312 | . 91 155 66 Explosions 46 | . 46 . . Melee . | . . . . Ramming . | . . . . Kinetic 1376 | . 91 500 785 Thermal 46 | . 46 . . Explosive . | . . . . Electromagnetic 237 | . 124 113 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 1 | . . . 1 Secondary 1 | . . . 1 Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 144 | . 144 9 57 Average Temperature 37 | . 55 4 19 Received Heat Transfer 562 | . 72 72 418 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 265 | . 145 256 265 Average Influence 112 | . 69 124 144 Maximum Alert Level 1 | . . 1 1 Low Security (%) 83 | 100 100 81 71 Level 1 16 | . . 18 28 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 8 11 26 Peak Tracking Total 18 | . 4 4 18 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 2 | . . 2 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 5 | . . 5 . Successful 3 | . . 3 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . 3 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 14 | . . 14 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1119 | 58 242 472 347 Spaces Moved 460 | 35 105 185 135 Core 10 | 10 . . . Treads 450 | 25 105 185 135 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 180 160 Average Speed 172 | 128 166 180 179 Slowest Speed 180 | 160 180 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 25 23 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile . | . . . . AOE 2 | . 2 . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 626 | 48 141 261 176 Wait 30 | . 10 16 4 Move 457 | 34 104 184 135 Hop . | . . . . Pick Up 28 | 8 5 13 2 Fast Attach . | . . . . Attach 14 | 6 1 3 4 Detach . | . . . . Swap 12 | . 2 9 1 Drop 11 | . 3 8 . Fire 74 | . 16 28 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 668 | -9/Materials | Build established: Scavenger-Tank 758 | -9/Materials | Discovered new exit (range 8) 773 | -9/Materials | Entered Mines 1033 | -9/Mines | Build established: Tank 1040 | -9/Mines | Learned location of Storage (-9) 1041 | -9/Mines | Assembled infested the area 1091 | -9/Mines | Core integrity fell below 50% 1116 | -9/Mines | Core integrity fell below 20% 1120 | -9/Mines | Self-destructed Last Messages --------------- 01079_ Switching to secondary target: as-61580. 01080_ Acquired 17 matter. 01082_ Imp. Heat Sink destroyed. 01083_ as-73119 destroyed. 01084_ Acquired 18 matter. 01086_ as-61580 destroyed. 01086_ Hvy. Assault Rifle destroyed. 01087_ Acquired 12 matter. 01089_ Imp. Assault Rifle destroyed. 01092_ Destroyed Asb. F-torch. 01099_ Imp. Assault Rifle destroyed. 01100_ Imp. Treads destroyed. 01100_ Hvy. Assault Rifle destroyed. 01105_ as-94903 destroyed. 01106_ Acquired 8 matter. 01111_ as-65278 knocked back. 01111_ as-65278 destroyed. 01114_ System corrupted: Hvy. Assault Rifle jammed. 01118_ Hvy. Assault Rifle destroyed. 01120_ Lgt. Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????######### ?????????## | | ??????????????????????????## ???????### | | ??????????????????????????# ??????## | | ??????????????????????????# ?????## | | ??????????????????????????# ????## | | ??????????????????????????# ????# # | | ??????????????????????????# ???## # | | ??????????????????????????# #??## | | ??????????????????????????# #### | | ???????????????????????????# *=## | | ??????????????????????????????# %%[* | | ????????????????????????????????# [% = | | ????????????????????????????????## "##### | | ?????????????????????????????????## ##???## # | | ??????????????????????????????????# #?????# # | | ????????????????????????########### #?????## | | ????????????????????????#@=!%= u #??????## | | ????????????????????????#aa%! #???????## | | ?????????????????########aa###########????????## | | ?????????? !%=aa]#???????????????????## | | ?????????????????#####=#####?????????????????????# | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ??????????????????????????????????????######## | | ?????????????????????????????????????## | | ????????????????????????????########## | | ??????????????????????????### ## ## | | ?????????????????????????## ## | | ?????????????????????????# #### | | ?????????????????????????# #??# | | ?????????????????????????# ####### ##??# | | ?????????????????????????## ##?????## ##???## | | ??????????????????????????###????????#####?????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Imp. Signal Interpreter | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialPhasingAccelerator Manual? 0 Play Time 00:12:22 Cumulative 75.0 hours Start 2020.02.12 @ 16:06:13 End 2020.02.12 @ 17:26:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 56 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 921f663d-8298-443d-acbf-eda44376ae2c