Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.29 @ 23:55:48 Player: Cruxius Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (3464) 3464 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 8466 Bonus ------- Follower Combat Kills 279 Friendly Fire -12 Cogmind --------- Core Integrity 849/1000 Matter 341/450 Energy 71/315 System Corruption 13% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (6) --- Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Huge Storage Unit Compact Matter Pod Improved Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (25) --- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod (150) Core Analyzer Matter Filter Light Armor Plating System Restoration Module Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Improved Targeting Computer Core Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod Core Analyzer Matter Filter Light Armor Plating Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Advanced Assault Cannon Grenade Launcher [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 . 1 1 . . . Utility 5 | . . 1 1 . 1 1 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 88 | 6 4 22 8 12 8 7 10 1 10 Power 6 | 1 . 2 1 . 1 . . . 1 Engine 4 | 1 . 2 1 . . . . . . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 . 9 1 7 4 3 4 1 . Treads 21 | . . 5 1 7 4 3 1 . . Leg 10 | 2 . 4 . . . . 3 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 4 7 4 3 2 4 2 . 5 Device 6 | . 1 . . . 1 2 . . 2 Storage 8 | 1 3 1 3 . . . . . . Processor 3 | . . 1 . . . . . . 2 Hackware . | . . . . . . . . . . Protection 15 | . . 5 1 3 1 2 2 . 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 . 4 2 2 1 . 4 . 4 Energy Gun 1 | . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 . 4 1 2 1 . 2 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 23 | . . 2 1 1 . 1 6 . 12 Power . | . . . . . . . . . . Propulsion 9 | . . . . 1 . . 5 . 3 Utility 10 | . . 2 1 . . 1 1 . 5 Weapon 4 | . . . . . . . . . 4 Highest Loss Streak 5 | . . 2 1 1 . 1 4 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 99 100 99 88 93 89 Engine 4 | . 14 11 9 9 5 . . . . Core 2 | . . . . . 1 6 6 6 5 Treads 22 | . . 12 36 35 38 40 18 13 5 Leg 10 | . 28 20 . . . . 10 20 22 Device 4 | . 13 8 . . 5 5 2 . 2 Storage 13 | . 14 11 18 18 15 13 13 13 11 Processor 4 | . . 2 9 9 7 6 . . 5 Protection 13 | . . 10 8 9 8 13 22 26 17 Ballistic Gun 15 | . 28 22 17 18 15 13 9 13 12 Naked Turns . | . . . . . . . . . . Heaviest Build 124 | 10 16 36 99 99 102 106 108 108 124 Greatest Support 122 | 20 20 60 80 82 102 122 100 61 61 Greatest Overweight (x) 2 | 1 . 1 1 1 . . 2 2 2 Average Overweight (x) . | . . . 1 1 . . 1 1 1 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 13 24 25 25 25 25 25 25 Most Carried 25 | 6 10 15 23 25 25 25 25 21 21 Average Carried 20 | 3 8 12 17 24 24 24 22 21 19 Final Capacity 25 | 8 10 15 25 25 25 25 25 25 25 Final Carried 25 | 6 10 15 23 25 25 25 21 21 19 Class Distribution -------------------- 62% | Scavenger-Mutant 16% | Mutant 10% | Commander-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Matter Collected 2929 | 260 48 533 302 549 174 264 310 53 436 Remotely . | . . . . . . . . . . Salvage Created 3472 | . 40 839 395 549 217 372 554 . 506 Parts 182 | . 3 46 23 30 20 18 20 . 22 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 76 | . 1 15 9 10 4 8 17 . 12 Guns 63 | . 1 15 9 10 4 8 11 . 5 Cannons 4 | . . . . . . . . . 4 AOE 8 | . . . . . . . 6 . 2 Classes Destroyed 9 | . 1 3 2 . 2 1 . . . Worker 4 | . . . . . 2 1 . . 1 Hauler 2 | . . 2 . . . . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 15 | . . . 2 . . 2 9 . 2 Grunt 28 | . 1 6 5 5 1 3 5 . 2 Brawler 4 | . . 1 1 . . . 2 . . Sentry 19 | . . 8 . 5 1 3 1 . 1 Hunter 1 | . . . 1 . . . . . . Programmer 9 | . . . . . 2 . . . 7 Best Kill Streak 5 | . 1 4 4 4 2 4 5 . 3 Combat Bots Only 5 | . 1 3 4 4 1 3 5 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Damage Taken 5352 | . 25 820 362 847 221 480 1144 . 1453 Core 476 | . 16 90 67 45 11 38 58 . 151 Absorbed by Shields 315 | . . . . . . . . . 315 Redirected to Shielding 50 | . . . . . 2 3 13 . 32 Core Remaining (%) 89 | 100 93 77 . 79 98 . . 88 . Volleys Fired 228 | . 4 47 23 39 12 26 30 . 47 Largest 3 | . 2 2 2 2 2 2 2 . 3 Hottest 91 | . 40 46 46 46 51 51 58 . 91 Shots Fired 472 | . 8 94 46 78 24 52 54 . 116 Gun 426 | . 8 94 46 78 24 52 50 . 74 Cannon 40 | . . . . . . . . . 40 Launcher 6 | . . . . . . . 4 . 2 Special . | . . . . . . . . . . Kinetic 466 | . 8 94 46 78 24 52 50 . 114 Thermal . | . . . . . . . . . . Explosive 6 | . . . . . . . 4 . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 50 | . 8 16 19 21 27 29 50 . 17 Robot Miss Streak 5 | . . 3 1 1 3 3 5 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 2 1 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . Shots Hit Robots 403 | . 8 78 39 69 22 48 47 . 92 Core Hits 244 | . 3 37 18 27 20 46 63 . 30 Critical Kills 2 | . . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 6 | . . 1 . . . . . . 5 Destroy 3 | . . 1 . . . . . . 2 Blast 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7760 | . 63 971 587 1073 473 1085 1365 . 2143 Guns 5916 | . 63 941 587 1046 458 1009 891 . 921 Cannons 955 | . . . . . . . . . 955 Explosions 673 | . . . . . . . 474 . 199 Melee . | . . . . . . . . . . Ramming 216 | . . 30 . 27 15 76 . . 68 Kinetic 6871 | . 63 941 587 1046 458 1009 891 . 1876 Thermal . | . . . . . . . . . . Explosive 673 | . . . . . . . 474 . 199 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 1 . . 3 3 13 Average Corruption 4 | . . . . 1 . . 3 3 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . . 2 . . 21 7 27 Message Errors 12 | . . . . 1 . . 6 3 2 Matter Fused 16 | . . . . . . . 6 3 7 Heat Flow Errors 6 | . . . . . . . 1 1 4 Energy Discharges 4 | . . . . . . . 3 . 1 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . . . . 1 . 4 Data Loss (major) 4 | . . . . 1 . . . . 3 Misfires 3 | . . . . . . . 1 . 2 Alerts 2 | . . . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . . . . 22 . 33 Projectiles 30 | . . . . . . . . . 30 Explosions 22 | . . . . . . . 22 . . Melee 3 | . . . . . . . . . 3 Knockbacks 17 | . . 1 . . . . . . 16 Impact 2 | . . 1 . . . . . . 1 Kinetic 15 | . . . . . . . . . 15 Secondary . | . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . 60 . . Shots 2 | . . . . . . . 2 . . Rammed 14 | . . 6 . 4 1 3 . . . Targets Rammed 19 | . . 6 . 4 1 4 . . 4 Kicked 4 | . . . . . . . . . 4 Crushed 1 | . . . . . . 1 . . . Highest Temperature 246 | . . 13 11 20 . 18 246 241 206 Average Temperature 47 | . . 4 3 4 . 7 56 127 75 Received Heat Transfer 1787 | . 18 399 171 504 18 213 382 . 82 Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Peak Influence 309 | . 35 309 239 240 128 182 . . 138 Initial 93 | . . 10 39 24 93 . . . . Average 79 | . 16 150 105 120 69 52 . . 54 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 92 | 100 100 67 77 94 100 100 . . 100 Level 1 7 | . . 32 22 5 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 1 1 3 2 . . 4 Investigation 1 | . . . . . . 1 . . . Extermination 5 | . . . . . 2 . . . 3 Reinforcement 4 | . . . 1 1 1 . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Distress Signals 7 | . 1 4 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 5 26 11 23 8 11 18 . 23 Peak Tracking Total 7 | . 1 6 5 4 2 3 7 . 4 Tactical Retreats 7 | . . . . 2 . 1 . . 4 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 8 | . 2 1 . 3 . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 6 | . 1 . 1 3 . 1 . . . Terminals 6 | . 1 . 1 3 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . 1 . 2 3 . 4 . . . Successful 9 | . 1 . 2 2 . 4 . . . Failed 1 | . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 1 . 2 3 . 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 1 . 2 2 . 4 . . . Record 8 | . 1 . 2 1 . 4 . . . Open Door 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 2 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Total Allies 12 | . . . . 10 . . 2 . . Largest Group 10 | . . . . 10 7 . 2 . . Highest-Rated Group 173 | . . . . 173 125 . 61 . . Highest-Rated Ally 32 | . . . . 29 29 . 32 . . Total Orders . | . . . . . . . . . . Ally Attacks 93 | . . . . 64 18 . 11 . . Total Damage 1169 | . . . . 737 200 . 232 . . Kills 16 | . . . . 12 3 . 1 . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Turns Passed 7960 | 81 701 825 480 1003 1221 821 1403 437 988 Spaces Moved 3751 | 60 563 408 162 353 723 452 461 170 399 Core 10 | 10 . . . . . . . . . Treads 2288 | . . 138 162 353 723 452 460 . . Legs 1453 | 50 563 270 . . . . 1 170 399 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 240 235 159 160 242 190 190 Average Speed 186 | 111 120 148 240 237 160 160 275 257 206 Slowest Speed 325 | 120 120 240 240 240 161 160 325 260 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 80 28 14 66 23 11 54 24 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 34 | . . . . . . . 18 . 16 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 AOE 29 | . . . . . . . 18 . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Fac Total 4281 | 71 583 544 207 440 764 497 541 170 464 Wait 51 | . 3 25 2 12 3 3 3 . . Move 3742 | 59 562 407 161 352 722 451 460 169 399 Hop . | . . . . . . . . . . Pick Up 60 | 6 6 15 11 6 8 3 2 . 3 Fast Attach 16 | 6 1 3 1 . 1 . . 1 3 Attach 24 | . . 4 3 1 2 3 6 . 5 Detach . | . . . . . . . . . . Swap 48 | . 3 15 4 11 5 4 4 . 2 Drop 55 | . 4 22 2 13 10 3 . . 1 Fire 228 | . 4 47 23 39 12 26 30 . 47 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . . 4 Crush 15 | . . 6 . 4 1 4 . . . Escape Stasis 2 | . . . . 2 . . . . . Rewire 36 | . . . . . . . 36 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 6) 273 | -10/Materials | Discovered new exit (range 3) 283 | -10/Materials | Met 8R-AWN 320 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Discovered new exit (range 7) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -9/Materials | Discovered new exit (range 6) 1608 | -9/Materials | Entered another Materials area 1608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1785 | -8/Materials | Build established: Scavenger-Mutant 1954 | -8/Materials | Discovered new exit (range 12) 2088 | -8/Materials | Entered Storage 2729 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3031 | -8/Storage | Build established: Commander-Mutant 3072 | -8/Storage | Discovered new exit (range 9) 3091 | -8/Storage | Entered Factory 3091 | -7/Factory | Accompanied by 7 allies 3091 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3910 | -7/Factory | Build established: Scavenger-Mutant 4299 | -7/Factory | Discovered new exit (range 9) 4312 | -7/Factory | Entered another Factory area 4312 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5051 | -6/Factory | Discovered new exit (range 16) 5060 | -6/Factory | Garrison activated, responded to threat 5133 | -6/Factory | Entered Lower Caves 5206 | -6/Lower Caves | Learned location of 1 exit from Factory 5271 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5365 | -6/Lower Caves | Lost 4 parts (3n1u) 5539 | -6/Lower Caves | Encountered a Warlord checkpoint 6502 | -6/Lower Caves | Discovered new exit (range 5) 6536 | -6/Lower Caves | Entered another Lower Caves area 6537 | -6/Lower Caves | Encountered a Warlord checkpoint 6656 | -6/Lower Caves | Spotted B-75 Beast 6939 | -6/Lower Caves | Discovered new exit (range 5) 6973 | -6/Lower Caves | Entered Factory 6973 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6974 | -5/Factory | Identified exit to Factory 7255 | -5/Factory | Build established: Scavenger-Tank 7550 | -5/Factory | System corruption reached 10% 7961 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. K-01 Serf knocked back. Adv. Assault Cannon destroyed. P-70 Sage destroyed. Acquired 15 matter. Acquired 1 matter. Acquired 56 matter. Acquired Imp. Target Analyzer. System corrupted: Heat flow error (+236). K-01 Serf collects debris. Kicked K-01 Serf out of the way. U-05 Engineer builds a Door. System corrupted: Matter fused (-10). Hvy. Assault Rifle destroyed. System corrupted: Matter fused (-7). Core Shielding destroyed. Imp. Light Armor Plating destroyed. Carbon-fiber Leg destroyed. Force Field destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# s #???????????????????? | | ??????????????????????? s % ????????????????????? | | ??????????????????????? * ????????????????????? | | ??????????????????????? % ????????????????????? | | ??????????????????????? ????????????????????? | | ########??????????????? ????????????????????? | | #???????????????# #????????????????????? | | """ #???????????????# #????????????????????? | | """ #???????????????# #????????????????????? | | """ #???????????????# #????????????????????? | | """ #??????????????## ####?????????????????? | | """ #??????????????+ ??????????????????? | | """ #???????????????# #???????????????????? | | """ #???????????????# @ #???????????????????? | | #??????????????## #??????# ???????????? | | ###+####??????????????# #??????# ???????????? | | ## ##############+### #??????# ???????????? | | T +??????# #??????????? | | ## #######???#### #??????# #??????????? | | ?##+########??????# ######?# #??????????? | | ??# #??????# # ## ###????????? | | ??# ! ######## # "" #????????? | | ??# ! + T +????????? | | ??#[ ##############+### ^ #????????? | | ??# #????????# #? #^^ #????????? | | ??# #????????# #??##### #????????? | | #?# #????????# #??????# #????????? | | #?#!!! #????????# #??????# #????????? | | #?#! %% #????????# ######## #????????? | | #?##+####+##????????# + #????????? | | #??# %#?# ##????????######## #????????? | | #??#[##?# #??????????????### #????????? | | ???#[#??# ############???# #????????? | | ???#!#?## ## #???# ########### #????????? | | ####*### %#! !!#???# #?????????# #????????? | | %%|=! % + !#???# #?????????# #????????? | | ########=% #! = #???# #?????????# #????????? | | ???????##%################ #?????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed DisruptorArmageddonComputer Manual? 0 Play Time 01:02:30 Cumulative 13.5 hours Start 2022.08.28 @ 22:32:57 End 2022.08.29 @ 23:55:48 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cbc0cfce-b8e0-48af-a85b-e2592989377b