Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.18 @ 07:05:57

Player: Rottytops

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1315)     1315
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4070

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             437/700
Matter                     300/300
Energy                     455/455
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (4) --------
     Light Ion Engine
           Nuclear Core
           Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON (4) -------
           Gauss Rifle
           Flak Gun
           Flak Cannon
           Flak Cannon
>          --- INVENTORY (4) ----
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Light Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Flak Gun
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Improved Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              7    | .   1   2   2   2   .   
  Power                    3    | .   1   1   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             64   | 7   10  11  13  19  4   
  Power                    15   | 1   .   4   2   7   1   
    Engine                 11   | 1   .   4   2   3   1   
    Core                   4    | .   .   .   .   4   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   3   .   2   4   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | 2   3   .   .   3   2   
    Wheel                  2    | .   .   .   2   .   .   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 2   2   .   2   5   1   
    Device                 1    | .   .   .   .   .   1   
    Storage                1    | .   .   .   1   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | 2   2   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   5   7   7   3   .   
    Energy Gun             3    | 1   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 1   4   4   3   2   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               4    | .   .   1   2   1   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   1   1   12  .   .   
  Power                    4    | .   .   .   4   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   6    | .   1   1   4   .   .   
  Highest Loss Streak      10   | .   1   1   10  .   .   
Average Slot Usage (%)     88   | .   85  95  68  92  99  
  Engine                   15   | .   12  26  17  11  10  
  Core                     5    | .   .   .   .   10  17  
  Leg                      18   | .   24  20  8   16  21  
  Wheel                    1    | .   .   .   2   3   .   
  Storage                  1    | .   .   .   .   2   .   
  Processor                1    | .   .   .   .   4   .   
  Protection               16   | .   24  20  9   13  18  
  Energy Gun               2    | .   6   4   4   .   .   
  Ballistic Gun            14   | .   15  23  14  7   14  
  Ballistic Cannon         6    | .   .   .   2   14  14  
  Launcher                 3    | .   .   .   6   6   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             67   | 12  13  26  38  67  63  
  Greatest Support         54   | 20  26  26  26  50  54  
  Greatest Overweight (x)  8    | 1   .   .   6   8   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 6    | 4   4   4   6   6   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             6    | 2   4   4   4   6   4   
  Average Carried          3    | .   2   2   3   4   3   
  Final Capacity           6    | 4   4   4   6   4   4   
  Final Carried            4    | .   3   4   2   4   4   

 Class Distribution 
--------------------
 40% | Hacker-Tank
 35% | Hacker-Mutant
 17% | Hacker-Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -8/Materials
   Hacker-Tank | -7/Factory
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low 
Matter Collected           1532 | 228 214 171 189 521 209 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1391 | .   40  377 624 157 193 
  Parts                    102  | .   7   35  41  8   11  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  38   | .   4   14  13  2   5   
  Guns                     23   | .   3   11  4   2   3   
  Cannons                  3    | .   1   .   .   .   2   
  AOE                      12   | .   .   3   9   .   .   
Classes Destroyed          10   | .   1   3   4   2   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 4    | .   .   .   4   .   .   
  Watcher                  4    | .   .   1   2   1   .   
  Swarmer                  18   | .   4   9   5   .   .   
  Grunt                    10   | .   .   1   7   .   2   
  Sentry                   7    | .   .   4   1   1   1   
  Programmer               3    | .   .   .   .   1   2   
Best Kill Streak           11   | .   3   4   11  2   5   
  Combat Bots Only         5    | .   3   4   5   1   5   
Max Kills in Single Turn   5    | .   1   2   5   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               2638 | 1    125  372  1272 173  695  
  Core                     792  | 1    19   53   456  .    263  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 99   92   86   17   .    .    
Volleys Fired              83   | .    17   29   23   5    9    
  Largest                  4    | .    2    3    4    4    4    
  Hottest                  144  | .    120  96   120  144  144  
Shots Fired                204  | .    24   72   58   20   30   
  Gun                      153  | .    21   70   40   10   12   
  Cannon                   28   | .    .    .    .    10   18   
  Launcher                 20   | .    .    2    18   .    .    
  Special                  3    | .    3    .    .    .    .    
  Kinetic                  165  | .    21   68   26   20   30   
  Thermal                  5    | .    3    2    .    .    .    
  Explosive                20   | .    .    2    18   .    .    
  Electromagnetic          14   | .    .    .    14   .    .    
  Robot Hit Streak         36   | .    8    36   13   9    15   
  Robot Miss Streak        5    | .    2    1    5    5    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           161  | .    19   59   48   12   23   
  Core Hits                103  | 1    5    27   46   8    16   
  Critical Hits            2    | .    .    1    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3282 | 3    163  662  1797 179  478  
  Guns                     1305 | .    115  421  340  139  290  
  Cannons                  228  | .    .    .    .    40   188  
  Explosions               1689 | .    .    241  1448 .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | 3    .    .    9    .    .    
  Kinetic                  1367 | .    115  406  189  179  478  
  Thermal                  63   | .    48   15   .    .    .    
  Explosive                1689 | .    .    241  1448 .    .    
  Electromagnetic          151  | .    .    .    151  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            65   | .    4    41   20   .    .    
  Projectiles              4    | .    4    .    .    .    .    
  Explosions               61   | .    .    41   20   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      122  | 1    .    .    121  .    .    
  Shots                    8    | .    .    .    8    .    .    
  Rammed                   3    | 1    .    .    2    .    .    
Targets Rammed             4    | 1    .    .    3    .    .    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        758  | .    87   334  758  468  634  
  Average Temperature      184  | .    30   100  401  165  229  
  Received Heat Transfer   735  | .    .    147  360  48   180  
  Effects                  91   | .    .    1    50   6    34   
    Shutdowns              38   | .    .    .    21   4    13   
    Energy Bleed           7    | .    .    .    3    1    3    
    Interference           9    | .    .    .    5    .    4    
    Matter Decay           8    | .    .    1    5    .    2    
    Short Circuit          6    | .    .    .    2    1    3    
    Damage (minor)         5    | .    .    .    1    .    4    
    Damage (major)         12   | .    .    .    9    .    3    
    Damage (core)          6    | .    .    .    4    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         137  | .    100  37   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             379  | .   64  343 379 87  .   
  Average Influence        56   | .   13  122 108 23  .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         94   | 100 100 85  87  100 .   
  Level 1                  5    | .   .   14  12  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   3   2   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           3    | .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   4   17  23  8   8   
  Peak Tracking Total      6    | .   3   6   6   3   5   
  Tactical Retreats        5    | .   .   .   5   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            4    | .   2   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          2    | .   1   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          6    | .   3   1   1   .   1   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   9   3   3   .   1   
  Successful               15   | .   9   3   2   .   1   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          7    | .   4   3   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Alert Level              2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       7    | .   4   3   .   .   .   
  Recycle Component        2    | .   1   1   .   .   .   
  Process                  2    | .   1   1   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             2    | .   1   1   .   .   .   
  Recycled Matter          420  | .   182 238 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               3256 | 136  611  681  485  1085 258  
Spaces Moved               2078 | 103  452  460  258  667  138  
  Core                     43   | 8    .    .    34   1    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1896 | 95   452  460  135  616  138  
  Wheels                   103  | .    .    .    89   14   .    
  Hover                    36   | .    .    .    .    36   .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   100  150  
  Average Speed            135  | 115  120  120  139  153  156  
  Slowest Speed            450  | 120  120  120  350  450  210  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 6    67   36   20   12   7    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          100  | .    .    12   88   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      100  | .    .    12   88   .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Total                      2365 | 121 498 541 330 715 160 
  Wait                     74   | .   2   30  31  7   4   
  Move                     2073 | 102 451 459 257 666 138 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 9   12  3   .   3   1   
  Fast Attach              37   | .   1   6   10  18  2   
  Attach                   20   | 7   6   2   2   1   2   
  Detach                   10   | .   .   3   .   6   1   
  Swap                     7    | .   3   3   1   .   .   
  Drop                     29   | 2   6   6   3   9   3   
  Fire                     83   | .   17  29  23  5   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   
  Kick                     3    | 1   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Identified exit to Materials
   21 | -11/Scrapyard  | Discovered exit to Materials (range 15)
  137 | -11/Scrapyard  | Entered Materials
  137 | -10/Materials  | Evolved 1 slot: Power x1
  309 | -10/Materials  | Build established: Hacker-Mutant
  347 | -10/Materials  | Identified exit to Mines
  347 | -10/Materials  | Discovered exit to Mines (range 7)
  417 | -10/Materials  | Repaired Lgt. Assault Rifle
  683 | -10/Materials  | Identified exit to Materials
  683 | -10/Materials  | Discovered exit to Materials (range 16)
  748 | -10/Materials  | Entered another Materials area
  748 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1423 | -9/Materials   | Identified exit to Materials
 1423 | -9/Materials   | Discovered exit to Materials (range 5)
 1429 | -9/Materials   | Entered another Materials area
 1429 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1591 | -8/Materials   | Build established: Hacker-Tank
 1655 | -8/Materials   | Core integrity fell below 50%
 1742 | -8/Materials   | Lost 10 parts (4p2n1u3w)
 1773 | -8/Materials   | Core integrity fell below 20%
 1796 | -8/Materials   | Identified exit to Factory
 1796 | -8/Materials   | Discovered exit to Factory (range 15)
 1914 | -8/Materials   | Entered Factory
 1914 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2144 | -7/Factory     | Build established: Hacker-Gunner
 2665 | -7/Factory     | Build established: Hacker-Tank
 2940 | -7/Factory     | Identified exit to Lower Caves
 2940 | -7/Factory     | Discovered exit to Lower Caves (range 15)
 2999 | -7/Factory     | Entered Lower Caves
 3257 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
03122_ Power failure, Lgt. Ion Engine shutdown.
03123_ Power failure, Nuclear Core shutdown.
03123_ Overheating: Matter decay (-22).
03126_ Power failure, Nuclear Core shutdown.
03132_ Dropped Broken Nuclear Core.
03134_ Acquired Lgt. Angular Momentum Engine.
03138_ Acquired 48 matter.
03146_ Dropped Broken Carbon-fiber Leg.
03147_ Dropped Broken Titanium Leg.
03158_ Acquired 40 matter.
03172_ Acquired Imp. Heat Sink.
03178_ Acquired Aluminum Leg.
03182_ Acquired 34 matter.
03190_ Searching scrap...
03190_ Found 45 Matter.
03190_ Found Hacking Suite.
03190_ Found Adv. Weight Redist. System.
03190_ Found Sml. Storage Unit.
03191_ Acquired 16 matter.
03209_ Connecting with WAR.Sys...

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????## ##!%!    ""## #??????   |
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| ?????????????????????????##              #??????   |
| ??????????????????????????################??????   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          44
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                42
Targeting Accuracy         8
Offensive Hacking          20

 Item Schematics 
-----------------
 Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
Part-time Mechanic
Please Form A Line
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              GravmagMissileActivator
  Manual?         0
Play Time         00:40:18
  Cumulative      1.2 hours
  Start           2020.04.18 @ 04:52:57
  End             2020.04.18 @ 07:05:57
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          2
  Rogue           1
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0861698e-bd4d-4a92-95d9-4304d46fda36