Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.18 @ 07:05:57 Player: Rottytops Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1315) 1315 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4070 Bonus ------- None Cogmind --------- Core Integrity 437/700 Matter 300/300 Energy 455/455 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (4) -------- Light Ion Engine Nuclear Core Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Flak Gun Flak Cannon Flak Cannon > --- INVENTORY (4) ---- Ion Engine Improved Ion Engine Aluminum Leg Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 7 | . 1 2 2 2 . Power 3 | . 1 1 1 . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 2 | . . 1 1 . . Parts Attached 64 | 7 10 11 13 19 4 Power 15 | 1 . 4 2 7 1 Engine 11 | 1 . 4 2 3 1 Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 13 | 2 3 . 2 4 2 Treads . | . . . . . . Leg 10 | 2 3 . . 3 2 Wheel 2 | . . . 2 . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 12 | 2 2 . 2 5 1 Device 1 | . . . . . 1 Storage 1 | . . . 1 . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 8 | 2 2 . 1 3 . Artifact . | . . . . . . Weapon 24 | 2 5 7 7 3 . Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 4 4 3 2 . Ballistic Cannon 2 | . . . 2 . . Launcher 4 | . . 1 2 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 1 12 . . Power 4 | . . . 4 . . Propulsion 2 | . . . 2 . . Utility 2 | . . . 2 . . Weapon 6 | . 1 1 4 . . Highest Loss Streak 10 | . 1 1 10 . . Average Slot Usage (%) 88 | . 85 95 68 92 99 Engine 15 | . 12 26 17 11 10 Core 5 | . . . . 10 17 Leg 18 | . 24 20 8 16 21 Wheel 1 | . . . 2 3 . Storage 1 | . . . . 2 . Processor 1 | . . . . 4 . Protection 16 | . 24 20 9 13 18 Energy Gun 2 | . 6 4 4 . . Ballistic Gun 14 | . 15 23 14 7 14 Ballistic Cannon 6 | . . . 2 14 14 Launcher 3 | . . . 6 6 . Naked Turns . | . . . . . . Heaviest Build 67 | 12 13 26 38 67 63 Greatest Support 54 | 20 26 26 26 50 54 Greatest Overweight (x) 8 | 1 . . 6 8 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 6 | 4 4 4 6 6 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 6 | 2 4 4 4 6 4 Average Carried 3 | . 2 2 3 4 3 Final Capacity 6 | 4 4 4 6 4 4 Final Carried 4 | . 3 4 2 4 4 Class Distribution -------------------- 40% | Hacker-Tank 35% | Hacker-Mutant 17% | Hacker-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1532 | 228 214 171 189 521 209 Remotely . | . . . . . . Salvage Created 1391 | . 40 377 624 157 193 Parts 102 | . 7 35 41 8 11 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 38 | . 4 14 13 2 5 Guns 23 | . 3 11 4 2 3 Cannons 3 | . 1 . . . 2 AOE 12 | . . 3 9 . . Classes Destroyed 10 | . 1 3 4 2 . Worker 1 | . . . . 1 . Builder 2 | . . . 2 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 4 | . . . 4 . . Watcher 4 | . . 1 2 1 . Swarmer 18 | . 4 9 5 . . Grunt 10 | . . 1 7 . 2 Sentry 7 | . . 4 1 1 1 Programmer 3 | . . . . 1 2 Best Kill Streak 11 | . 3 4 11 2 5 Combat Bots Only 5 | . 3 4 5 1 5 Max Kills in Single Turn 5 | . 1 2 5 1 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 2 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2638 | 1 125 372 1272 173 695 Core 792 | 1 19 53 456 . 263 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 99 92 86 17 . . Volleys Fired 83 | . 17 29 23 5 9 Largest 4 | . 2 3 4 4 4 Hottest 144 | . 120 96 120 144 144 Shots Fired 204 | . 24 72 58 20 30 Gun 153 | . 21 70 40 10 12 Cannon 28 | . . . . 10 18 Launcher 20 | . . 2 18 . . Special 3 | . 3 . . . . Kinetic 165 | . 21 68 26 20 30 Thermal 5 | . 3 2 . . . Explosive 20 | . . 2 18 . . Electromagnetic 14 | . . . 14 . . Robot Hit Streak 36 | . 8 36 13 9 15 Robot Miss Streak 5 | . 2 1 5 5 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 161 | . 19 59 48 12 23 Core Hits 103 | 1 5 27 46 8 16 Critical Hits 2 | . . 1 . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3282 | 3 163 662 1797 179 478 Guns 1305 | . 115 421 340 139 290 Cannons 228 | . . . . 40 188 Explosions 1689 | . . 241 1448 . . Melee . | . . . . . . Ramming 12 | 3 . . 9 . . Kinetic 1367 | . 115 406 189 179 478 Thermal 63 | . 48 15 . . . Explosive 1689 | . . 241 1448 . . Electromagnetic 151 | . . . 151 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 65 | . 4 41 20 . . Projectiles 4 | . 4 . . . . Explosions 61 | . . 41 20 . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 122 | 1 . . 121 . . Shots 8 | . . . 8 . . Rammed 3 | 1 . . 2 . . Targets Rammed 4 | 1 . . 3 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 758 | . 87 334 758 468 634 Average Temperature 184 | . 30 100 401 165 229 Received Heat Transfer 735 | . . 147 360 48 180 Effects 91 | . . 1 50 6 34 Shutdowns 38 | . . . 21 4 13 Energy Bleed 7 | . . . 3 1 3 Interference 9 | . . . 5 . 4 Matter Decay 8 | . . 1 5 . 2 Short Circuit 6 | . . . 2 1 3 Damage (minor) 5 | . . . 1 . 4 Damage (major) 12 | . . . 9 . 3 Damage (core) 6 | . . . 4 . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 137 | . 100 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 379 | . 64 343 379 87 . Average Influence 56 | . 13 122 108 23 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 94 | 100 100 85 87 100 . Level 1 5 | . . 14 12 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 3 2 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 4 17 23 8 8 Peak Tracking Total 6 | . 3 6 6 3 5 Tactical Retreats 5 | . . . 5 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 4 | . 2 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 6 | . 3 1 1 . 1 Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 16 | . 9 3 3 . 1 Successful 15 | . 9 3 2 . 1 Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 7 | . 4 3 . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . . 1 Open Door 1 | . . . . . 1 Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 7 | . 4 3 . . . Recycle Component 2 | . 1 1 . . . Process 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 2 | . 1 1 . . . Recycled Matter 420 | . 182 238 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3256 | 136 611 681 485 1085 258 Spaces Moved 2078 | 103 452 460 258 667 138 Core 43 | 8 . . 34 1 . Treads . | . . . . . . Legs 1896 | 95 452 460 135 616 138 Wheels 103 | . . . 89 14 . Hover 36 | . . . . 36 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 100 150 Average Speed 135 | 115 120 120 139 153 156 Slowest Speed 450 | 120 120 120 350 450 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 6 67 36 20 12 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 100 | . . 12 88 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 100 | . . 12 88 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2365 | 121 498 541 330 715 160 Wait 74 | . 2 30 31 7 4 Move 2073 | 102 451 459 257 666 138 Hop . | . . . . . . Pick Up 28 | 9 12 3 . 3 1 Fast Attach 37 | . 1 6 10 18 2 Attach 20 | 7 6 2 2 1 2 Detach 10 | . . 3 . 6 1 Swap 7 | . 3 3 1 . . Drop 29 | 2 6 6 3 9 3 Fire 83 | . 17 29 23 5 9 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick 3 | 1 . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 347 | -10/Materials | Identified exit to Mines 347 | -10/Materials | Discovered exit to Mines (range 7) 417 | -10/Materials | Repaired Lgt. Assault Rifle 683 | -10/Materials | Identified exit to Materials 683 | -10/Materials | Discovered exit to Materials (range 16) 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1423 | -9/Materials | Identified exit to Materials 1423 | -9/Materials | Discovered exit to Materials (range 5) 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1591 | -8/Materials | Build established: Hacker-Tank 1655 | -8/Materials | Core integrity fell below 50% 1742 | -8/Materials | Lost 10 parts (4p2n1u3w) 1773 | -8/Materials | Core integrity fell below 20% 1796 | -8/Materials | Identified exit to Factory 1796 | -8/Materials | Discovered exit to Factory (range 15) 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2144 | -7/Factory | Build established: Hacker-Gunner 2665 | -7/Factory | Build established: Hacker-Tank 2940 | -7/Factory | Identified exit to Lower Caves 2940 | -7/Factory | Discovered exit to Lower Caves (range 15) 2999 | -7/Factory | Entered Lower Caves 3257 | -7/Lower Caves | Self-destructed Last Messages --------------- 03122_ Power failure, Lgt. Ion Engine shutdown. 03123_ Power failure, Nuclear Core shutdown. 03123_ Overheating: Matter decay (-22). 03126_ Power failure, Nuclear Core shutdown. 03132_ Dropped Broken Nuclear Core. 03134_ Acquired Lgt. Angular Momentum Engine. 03138_ Acquired 48 matter. 03146_ Dropped Broken Carbon-fiber Leg. 03147_ Dropped Broken Titanium Leg. 03158_ Acquired 40 matter. 03172_ Acquired Imp. Heat Sink. 03178_ Acquired Aluminum Leg. 03182_ Acquired 34 matter. 03190_ Searching scrap... 03190_ Found 45 Matter. 03190_ Found Hacking Suite. 03190_ Found Adv. Weight Redist. System. 03190_ Found Sml. Storage Unit. 03191_ Acquired 16 matter. 03209_ Connecting with WAR.Sys... 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