Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.21 @ 18:47:30 Player: Kayla Solace Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (5049) 5049 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2052) 2052 TOTAL SCORE: 12786 Bonus ------- Pacifist 200 High Alert Combat Kills 152 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Faulty Cooled VTOL Module Biomechanical Wings > --- UTILITY (6) ------ Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Carbon-fiber Leg Recalibrator Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Weapon Cycler Improved Medium Armor Plating Medium Reactive Plating Improved Hacking Suite > --- WEAPON ----------- Particle Gun Heavy Plasma Cannon Heavy Battle Rifle Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Coolant Injector Hardened Medium Armor Plating Recalibrator Remote Datajack [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Battery Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 . . 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . 1 Utility 4 | . . 1 . . 1 . . 1 . . . 1 Weapon 2 | . . 1 . . 1 . . . . . . . Parts Attached 106 | 5 6 11 12 3 7 7 5 22 3 . 2 23 Power 7 | 1 . 1 . 1 1 1 . 1 . . . 1 Engine 3 | 1 . 1 . 1 . . . . . . . . Core 4 | . . . . . 1 1 . 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 2 6 . 1 . 1 . 10 1 . 1 6 Treads 5 | . . 4 . . . . . 1 . . . . Leg 7 | . 2 . . . . . . 3 1 . . 1 Wheel 2 | 2 . . . . . . . . . . . . Hover 9 | . . . . 1 . 1 . 4 . . 1 2 Flight 7 | . . 2 . . . . . 2 . . . 3 Utility 33 | . 2 3 4 1 2 3 3 5 . . 1 9 Device 11 | . . 1 . . 2 . 2 1 . . 1 4 Storage 2 | . 1 1 . . . . . . . . . . Processor 5 | . . . 1 . . 1 . . . . . 3 Hackware 1 | . . . . . . . . . . . . 1 Protection 14 | . 1 1 3 1 . 2 1 4 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 2 1 8 . 4 2 2 6 2 . . 7 Energy Gun 7 | . . . 1 . 1 1 . 3 1 . . . Energy Cannon 3 | . . . . . 1 . 1 . . . . 1 Ballistic Gun 14 | 2 2 1 2 . 2 1 1 2 1 . . . Ballistic Cannon 9 | . . . 4 . . . . 1 . . . 4 Launcher 2 | . . . 1 . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . 1 . . 1 . . . 1 Parts Lost 34 | . . . 1 3 2 3 . 3 1 . 3 18 Power 4 | . . . . 1 . 1 . . . . . 2 Propulsion 6 | . . . . . . . . 1 . . . 5 Utility 14 | . . . 1 2 1 . . 1 . . 3 6 Weapon 10 | . . . . . 1 2 . 1 1 . . 5 Highest Loss Streak 13 | . . . 1 2 2 1 . 1 1 . 3 13 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 4 | 1 3 3 4 3 3 3 4 4 5 5 3 4 Power . | . 1 1 . . . . 1 1 1 1 1 1 Propulsion . | . . 1 1 . 1 . . . . . . . Utility 1 | . 1 . 1 1 1 1 2 2 3 3 1 2 Weapon . | . 1 1 1 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 9 | . 1 2 1 . 1 . . . 1 . . 3 Power 4 | . . 1 1 . . . . . 1 . . 1 Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 1 | . . . . . . . . . . . . 1 Weapon 2 | . 1 . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 99 98 97 84 95 99 95 96 100 99 78 Engine 4 | . 14 11 11 10 3 . . . . . . . Core 4 | . . . . . 5 8 9 7 7 7 7 5 Treads 7 | . . 7 21 20 13 3 . . . . . . Leg 2 | . 8 14 . . . . . 3 3 7 3 . Hover 9 | . . . . 1 4 14 18 14 18 15 18 16 Device 7 | . . 3 . . 8 14 9 12 7 7 12 15 Storage 3 | . 10 16 9 . . . . . . . . . Processor 4 | . . . 10 11 9 12 . . . . . 1 Protection 18 | . 10 13 11 19 5 6 25 24 30 30 24 12 Energy Gun 6 | . . . . . 2 10 18 14 10 7 7 3 Energy Cannon 2 | . . . . . 7 9 8 3 . . . . Ballistic Gun 11 | . 28 33 8 . 13 14 9 5 9 15 15 7 Ballistic Cannon 10 | . . . 23 32 10 . . 4 7 7 7 5 Peak Build Rating 59 | 5 11 21 21 21 33 39 36 51 51 48 48 59 Average Rating 33 | 3 7 16 20 20 27 35 35 44 46 48 45 44 On Entrance 28 | . 5 11 21 21 19 33 35 36 51 48 48 45 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 62 | 6 16 29 34 34 28 36 44 62 62 61 61 61 Greatest Support 53 | 20 26 53 53 44 44 44 21 36 36 24 30 40 Greatest Overweight (x) 15 | . 4 1 . 1 2 1 2 15 5 2 2 8 Average Overweight (x) . | . . . . . . . 1 1 1 2 1 . Largest Inventory Capacity 8 | 5 5 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 6 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | 1 3 3 4 3 3 3 4 4 5 5 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 3 5 3 5 4 5 5 5 5 5 Class Distribution -------------------- 47% | Scavenger-Tank 21% | Gunner 19% | Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Tank | -9/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Matter Collected 4178 | 250 . 474 980 434 450 245 115 515 259 . 204 252 Remotely . | . . . . . . . . . . . . . Salvage Created 5286 | . . 610 1113 259 640 641 281 1115 177 . 256 194 Parts 310 | . . 49 79 32 29 31 14 48 12 . 8 8 Haulers Intercepted 5 | . . . 4 . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 8 . 6 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 144 | . . 18 26 26 12 17 6 22 4 . 7 6 Guns 63 | . . 18 7 . 8 9 4 11 1 . 3 2 Cannons 78 | . . . 19 24 4 7 2 11 3 . 4 4 AOE 2 | . . . . 2 . . . . . . . . Classes Destroyed 14 | . . 4 3 2 1 1 . 1 1 . 1 . Worker 3 | . . . 2 . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Hauler 5 | . . . 4 . 1 . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 10 | . . 3 2 . 1 . 1 2 . . . 1 Swarmer 50 | . . 7 3 20 4 7 2 3 . . 1 3 Grunt 57 | . . 10 12 3 6 5 1 14 2 . 1 3 Duelist 4 | . . . . . . . . 1 1 . 2 . Sentry 22 | . . 1 11 1 . 4 2 2 . . 1 . Demolisher 1 | . . . . 1 . . . . . . . . Hunter 4 | . . . . 1 2 . 1 . . . . . Programmer 3 | . . . . . . 1 . 2 . . . . Thief 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . . 6 6 8 6 6 3 3 2 . 5 2 Combat Bots Only 8 | . . 6 6 8 4 6 2 3 2 . 5 2 Max Kills in Single Turn 2 | . . 2 2 2 2 2 2 1 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Hostile Shots Fired 832 | . . 54 85 116 64 59 17 158 29 . 42 208 Missed 257 | . . 18 29 43 16 15 8 40 8 . 4 76 Hits 575 | . . 36 56 73 48 44 9 118 21 . 38 132 Melee 15 | . . . . . . . . 8 4 . 3 . Projectile 560 | . . 36 56 73 48 44 9 110 17 . 35 132 AOE 2 | . . . . 2 . . . . . . . . Critical Strikes 18 | . . . . . 2 2 1 10 1 . 1 1 Damage Taken 7103 | . . 259 906 560 701 462 98 1436 213 . 574 1894 Core 1567 | . . 25 31 34 226 55 13 68 12 . 240 863 Absorbed by Shields 8 | . . . . . . . 8 . . . . . Ignored by Resistances 1916 | . . 86 205 177 151 136 29 416 117 . 141 458 Regen/Repaired (Parts) 280 | . . . 189 . . . 91 . . . . . Core Remaining (%) 75 | 100 100 . . 77 . . 46 . . . 54 . Volleys Fired 296 | . . 28 65 40 26 37 9 47 12 . 10 22 Largest 4 | . . 3 3 3 4 4 4 4 4 . 4 4 Hottest 230 | . . 69 99 99 192 192 215 230 186 . 160 228 Shots Fired 928 | . . 84 169 119 96 118 36 173 37 . 41 55 Gun 495 | . . 84 51 . 46 86 27 119 28 . 31 23 Cannon 418 | . . . 105 118 50 32 9 54 9 . 10 31 Launcher 14 | . . . 13 1 . . . . . . . . Special 1 | . . . . . . . . . . . . 1 Kinetic 628 | . . 84 156 118 66 49 9 68 15 . 31 32 Thermal 227 | . . . . . 30 69 27 59 10 . 10 22 Explosive 14 | . . . 13 1 . . . . . . . . Electromagnetic 58 | . . . . . . . . 46 12 . . . Robot Hit Streak 42 | . . 10 42 14 22 19 7 16 12 . 7 13 Robot Miss Streak 5 | . . 3 1 5 3 2 1 3 1 . 3 3 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . . . . Max Gunslinging Chain 2 | . . 2 1 . . . . . . . . . Shots Hit Robots 558 | . . 54 106 60 54 48 22 126 29 . 20 39 Core Hits 239 | . . 24 47 27 24 22 9 45 10 . 13 18 Critical Kills 2 | . . . . . . 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 31 | . . . 5 4 2 4 3 9 . . 1 3 Burn 13 | . . . . . . 3 3 5 . . 1 1 Destroy 2 | . . . . . . 1 . 1 . . . . Blast 15 | . . . 5 4 2 . . 2 . . . 2 Corrupt 1 | . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11836 | . . 870 2183 1513 1248 1114 423 2521 520 . 460 984 Guns 5594 | . . 870 632 . 601 714 293 1574 298 . 315 297 Cannons 5900 | . . . 1541 1280 647 400 125 909 166 . 145 687 Explosions 327 | . . . . 233 . . . 38 56 . . . Melee . | . . . . . . . . . . . . . Ramming 15 | . . . 10 . . . 5 . . . . . Kinetic 7429 | . . 870 2173 1280 718 304 36 935 233 . 359 521 Thermal 3410 | . . . . . 530 810 382 959 165 . 101 463 Explosive 233 | . . . . 233 . . . . . . . . Electromagnetic 749 | . . . . . . . . 627 122 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 5 5 . . . 4 4 4 4 . Average Corruption 3 | . . . 1 5 . . . 3 4 4 4 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 88 | . . . 10 17 . . . 20 24 5 12 . Message Errors 22 | . . . 3 7 . . . 3 7 . 2 . Matter Fused 20 | . . . 4 3 . . . 2 7 3 1 . Heat Flow Errors 9 | . . . 1 1 . . . 3 3 1 . . Energy Discharges 13 | . . . 1 1 . . . 5 3 . 3 . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 16 | . . . 1 3 . . . 5 3 . 4 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 2 | . . . . 1 . . . . . . 1 . Alerts 3 | . . . . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 128 | . . . 17 31 31 15 . 28 . . . 6 Projectiles 108 | . . . 17 11 31 15 . 28 . . . 6 Explosions 20 | . . . . 20 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 39 | . . . 12 14 1 . . 4 2 . 1 5 Impact . | . . . . . . . . . . . . . Kinetic 38 | . . . 11 14 1 . . 4 2 . 1 5 Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 201 | . . . 152 13 . . 2 34 . . . . Shots 11 | . . . 9 1 . . . 1 . . . . Rammed 3 | . . . 2 . . . 1 . . . . . Targets Rammed 3 | . . . 2 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 679 | . . 116 276 343 609 425 516 533 397 109 602 679 Average Temperature 143 | . . 32 51 90 194 134 183 160 164 64 282 373 Received Heat Transfer 1827 | . . 93 234 96 270 180 9 537 63 . 129 216 Effects 74 | . . . . . 13 3 6 9 8 . 11 24 Shutdowns 11 | . . . . . 1 1 3 2 . . 2 2 Energy Bleed 7 | . . . . . 1 2 . 2 1 . 1 . Interference 15 | . . . . . 2 . 1 5 6 . . 1 Matter Decay 3 | . . . . . 1 . . . 1 . 1 . Short Circuit 6 | . . . . . 1 . 2 . . . . 3 Damage (minor) 4 | . . . . . . . . . . . 1 3 Damage (major) 21 | . . . . . 5 . . . . . 4 12 Damage (core) 7 | . . . . . 2 . . . . . 2 3 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 13 | . . . . . . 2 6 3 . . . 2 Heat Transferred 6970 | . . . . . 814 1534 962 2159 309 . 333 859 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Maximum Alert Level 2 | . . 1 1 2 1 2 1 . . . . 2 Low Security (%) 69 | 100 100 92 97 24 12 . 57 100 . . . 28 Level 1 22 | . . 7 2 47 87 55 42 . . . . 45 Level 2 8 | . . . . 28 . 44 . . . . . 25 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 551 | . 30 234 246 535 380 551 247 76 . . . 450 Initial 450 | . . . 58 . 224 205 231 32 . . . 450 Average 143 | . 4 59 89 306 273 379 179 12 . . . 304 Influence Increases 4045 | . 38 472 844 565 346 376 133 465 65 . 83 658 Destroy 0b10 Robot/C 2545 | . . 360 520 520 240 275 90 330 45 . 75 90 Destroy 0b10 Robot/NC 109 | . . 15 45 . 25 . 4 8 . . 8 4 Destroy Leader 502 | . . 76 192 30 44 8 34 92 8 . . 18 Successful Hack 20 | . 8 3 9 . . . . . . . . . Disable Machine 75 | . . . 27 . 27 7 . 7 . . . 7 Destroy Structure 140 | . . 3 36 15 10 62 5 4 . . . 5 Advance Influence 450 | . . . . . . . . . . . . 450 Lose Combat Pursuer 204 | . 30 15 15 . . 24 . 24 12 . . 84 Influence Decreases 3867 | . 38 308 1008 30 521 185 600 519 95 . 83 480 Entered New Map 958 | . . . 106 . 311 155 320 52 14 . . . Time Decay 2433 | . 38 308 742 . 190 . 280 447 75 . 53 300 Lost Part 326 | . . . 10 30 20 30 . 20 6 . 30 180 Purge Threat 150 | . . . 150 . . . . . . . . . Squads Dispatched 26 | . . 3 4 . 1 . 2 8 . . . 8 Investigation 9 | . . 1 3 . . . 1 3 . . . 1 Extermination 5 | . . . . . . . . 3 . . . 2 Reinforcement 9 | . . 2 1 . 1 . 1 2 . . . 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Distress Signals 3 | . . . 1 . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 193 | . 2 25 31 26 14 17 8 27 10 . 7 26 Peak Tracking Total 12 | . 2 4 6 4 3 7 3 4 4 . 5 12 Tactical Retreats 9 | . 1 1 1 . . 1 . 2 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Traps Triggered 10 | . . 1 4 . . 2 . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Machines Disabled 11 | . . 1 3 1 3 1 . 1 . . . 1 Max in Single Turn 2 | . . 1 1 1 2 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Machines Accessed 34 | . 2 3 13 2 2 2 2 2 . 4 . 2 Terminals 18 | . 1 3 8 2 . 2 1 . . . . 1 Fabricators 2 | . . . . . . . . 1 . . . 1 Repair Stations 3 | . . . 2 . . . 1 . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . Total Hacks 89 | . 4 4 32 3 3 3 3 7 . 27 . 3 Successful 70 | . 3 2 19 2 3 1 3 7 . 27 . 3 Failed 19 | . 1 2 13 1 . 2 . . . . . . Catastrophic 2 | . . . 1 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . 1 2 . . . . . . . . . Terminals 33 | . 2 4 19 3 . 3 1 . . . . 1 Fabricators 4 | . . . . . . . . 2 . . . 2 Repair Stations 8 | . . . 6 . . . 2 . . . . . Recycling Units 8 | . 2 . 6 . . . . . . . . . Scanalyzers 7 | . . . . . 2 . . 5 . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . Terminal Hacks 46 | . 2 1 11 2 . 1 1 . . 27 . 1 Record 13 | . . . 2 . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 3 | . . . . . . . . . . 3 . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 6 | . . . 2 . . . 1 . . 3 . . Open Door 3 | . . . 3 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Emergency Access Points 2 | . . 1 . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . 2 Load Schematic 2 | . . . . . . . . 1 . . . 1 Build 2 | . . . . . . . . 1 . . . 1 Repair Station Hacks 7 | . . . 5 . . . 2 . . . . . Scan Component 4 | . . . 3 . . . 1 . . . . . Repair 3 | . . . 2 . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . . . Retrieve Components 3 | . 1 . 2 . . . . . . . . . Scanalyzer 7 | . . . . . 2 . . 5 . . . . Insert Component 2 | . . . . . 1 . . 1 . . . . Analyze 5 | . . . . . 1 . . 4 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 1 2 11 1 1 2 . 2 . . . 1 Full Trace Events 6 | . . . 4 . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 1 . 10 . . Parts Built 3 | . . . . . . . . 2 . . . 1 Authchips . | . . . . . . . . . . . . . Time 247 | . . . . . . . . 95 . . . 152 Total Part Build Rating 15 | . . . . . . . . 10 . . . 5 Parts Repaired 3 | . . . 2 . . . 1 . . . . . Time 102 | . . . 64 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 15 | . 3 . 12 . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Used RIF Installer 2 | . . . . 1 . 1 . . . . . . Threat Obfuscator 1 | . . . . . . 1 . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Active Infowar (turns) 443 | . . . . . . . . . . . . 443 Optics 66 | . . . . . . . . . . . . 66 Sensors 294 | . . . . . . . . . . . . 294 Terrain 221 | . . . . . . . . . . . . 221 Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Turns Passed 9446 | 56 250 879 1543 900 398 560 567 1892 1048 198 537 618 Spaces Moved 5099 | 57 243 423 842 502 169 315 261 791 556 88 302 550 Core 52 | 9 2 . . . . . . 1 . . . 40 Treads 1602 | . . 164 842 448 83 59 . 6 . . . . Legs 370 | . 58 256 . . . . . 56 . . . . Wheels 231 | 48 183 . . . . . . . . . . . Hover 2586 | . . . . 54 86 256 261 728 556 88 302 255 Flight 258 | . . 3 . . . . . . . . . 255 Fastest Speed 34 | 50 80 120 145 145 145 66 131 121 144 227 132 34 Average Speed 152 | 75 90 148 145 147 161 129 180 199 180 227 165 88 Slowest Speed 800 | 80 250 190 145 170 240 145 196 800 430 227 227 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 41 | 3 38 49 88 74 20 47 26 13 42 73 52 13 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . 1 . Spaces Dug 29 | . . . 29 . . . . . . . . . Terrain Destroyed 94 | . . . 71 . 8 1 2 3 4 . 1 4 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . 3 . 8 1 2 . . . 1 4 AOE 75 | . . . 68 . . . . 3 4 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Fac Low Dat Pro Fac Total 6161 | 69 274 630 1042 570 232 387 334 999 576 87 319 642 Wait 487 | . 12 145 96 20 16 15 49 110 1 . . 23 Move 5087 | 56 242 422 842 501 169 314 260 790 555 87 301 548 Hop 1 | . . . . . . . . . . . . 1 Pick Up 71 | 8 9 11 7 4 7 8 2 5 1 . 3 6 Fast Attach 61 | . . 3 7 . . 3 4 20 5 . . 19 Attach 49 | 5 5 4 3 2 6 5 3 5 . . 4 7 Detach 4 | . . . . . . . . 2 . . 1 1 Swap 24 | . 1 5 7 3 3 . . 4 . . . 1 Drop 78 | . 5 12 13 . 5 5 6 16 2 . . 14 Fire 296 | . . 28 65 40 26 37 9 47 12 . 10 22 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [Rec] / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 13) 268 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 614 | -9/Materials | Build established: Tank 720 | -9/Materials | Discovered new exit (range 16) 917 | -9/Materials | Discovered new exit (range 11) 1180 | -9/Materials | Discovered new exit (range 4) 1186 | -9/Materials | Entered Storage 1417 | -9/Storage | Repaired Lgt. Armor Plating 1503 | -9/Storage | Build established: Gunner 1727 | -9/Storage | Discovered new exit (range 13) 2491 | -9/Storage | Crushed by falling debris 2695 | -9/Storage | Repaired Adv. Treads 2729 | -9/Storage | Identified exit to Garrison 2729 | -9/Storage | Entered Garrison 2806 | -9/Garrison | Discovered new exit (range 60) 2806 | -9/Garrison | Discovered new exit (range 62) 2806 | -9/Garrison | Discovered new exit (range 88) 2943 | -9/Garrison | Triggered checkpoint 2945 | -9/Garrison | Build established: Tank 2973 | -9/Garrison | Triggered checkpoint 3010 | -9/Garrison | Destroyed 8 combat bots 3199 | -9/Garrison | Triggered checkpoint 3258 | -9/Garrison | Installed Relay Interface Framework 3369 | -9/Garrison | Triggered checkpoint 3413 | -9/Garrison | Triggered checkpoint 3459 | -9/Garrison | Triggered checkpoint 3629 | -9/Garrison | Entered Materials 3629 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3768 | -8/Materials | Build established: Gunner 4027 | -8/Materials | Identified exit to Garrison 4027 | -8/Materials | Entered Garrison 4172 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 4307 | -8/Garrison | Triggered checkpoint 4307 | -8/Garrison | Triggered checkpoint 4315 | -8/Garrison | Triggered checkpoint 4389 | -8/Garrison | Core integrity fell below 50% 4528 | -8/Garrison | Discovered new exit (range 11) 4587 | -8/Garrison | Entered Materials 4773 | -8/Materials | Build established: Scavenger-Tank 4811 | -8/Materials | Repaired Hvy. Particle Cannon 5144 | -8/Materials | Discovered new exit (range 4) 5154 | -8/Materials | Entered Factory 5154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5863 | -7/Factory | Discovered new exit (range 5) 6941 | -7/Factory | Fabricated Cmb. Airjet (x2) 7041 | -7/Factory | Discovered new exit (range 4) 7046 | -7/Factory | Entered Lower Caves 8027 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8094 | -7/Lower Caves | Entered Data Miner 8094 | -7/Data Miner | Discovered new exit (range 6) 8138 | -7/Data Miner | Met Data Miner 8199 | -7/Data Miner | Learned location of Section 7 (-2) 8199 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8242 | -7/Data Miner | Received God Mode back door access code from Data Miner 8292 | -7/Data Miner | Entered Proximity Caves 8295 | -6/Proximity Caves | Spotter reported a threat 8296 | -6/Proximity Caves | Spotter reported a threat 8377 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8429 | -6/Proximity Caves | Lost 3 parts (3u) 8549 | -6/Proximity Caves | Spotter reported a threat 8810 | -6/Proximity Caves | Discovered new exit (range 3) 8829 | -6/Proximity Caves | Entered Factory 8829 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9140 | -6/Factory | Spotted B-75 Beast 9211 | -6/Factory | Garrison activated, responded to threat 9272 | -6/Factory | Core integrity fell below 50% 9290 | -6/Factory | Fabricated Biomechanical Wings (x1) 9304 | -6/Factory | Lost 13 parts (1p4n4u4w) 9437 | -6/Factory | Core integrity fell below 20% 9447 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. U-05 Engineer builds a Door. Lgt. Nuclear Core destroyed. Acquired 165 matter. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6Q. Jacked S-27 Virus... >>parse_system Reading system data... VTOL Module destroyed. Slug penetrates Wall. Remote Datajack destroyed. Slug penetrates Wall. S-27 Virus destroyed. Acquired Prototype Flight Unit. Identified Cld. VTOL Module. Enh. Optical Array broken. Faulty integration triggers power surge. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ###???????????????????????????????????????????? | | ???????????##############?????????????????? | | ??????????# ! #?????????????????? | | ?????????# #?????????????????? | | ???????# @ #?????????????????? | | ???????# #?????????????????? | | ???????# #?????????????????? | | ######## #???????????#?????? | | # #?????????????????? | | # s #?????????????????? | | # #?????????????????? | | # % s% ###############???? | | ???? # s s !## #???? | | ######### # s ## """" """" #???? | | # # #####s######### """" """" #???? | | # !! # # """" """" #???? | | + !! # # """" """" #???? | | # ! # # #???? | | # # " """" """" #???? | | # # # """" """" #???? | | # ############### # """" """" #???? | | # """ #?????????????# # """" """" #???? | | + """ #????????????######## #???? | | # """ #???????????????????# #???? | | / #????????????????#??####+#########???? | | # #???????????#??????????# ############# | | #########???#????#???????????#?# ## # | | +#####??????????????????????????# ## """" # | | #??????????????????????????# ## """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 15 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 900 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Biomechanical Wings | x1 | -6/Factory Repaired ---------- Lgt. Armor Plating | 14% | -9/Storage Adv. Treads | 34% | -9/Storage Hvy. Particle Cannon | 30% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Just What I Needed The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed HeatChargeWartreads Manual? 0 Play Time 01:25:14 Cumulative 12.7 hours Start 2025.09.21 @ 17:05:47 End 2025.09.21 @ 18:47:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 809f4215-ceeb-47ac-9dd0-14468eab41c3