Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 16:58:32 Player: FrigidRock Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2428) 2428 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 7011 Bonus ------- High Alert Combat Kills 123 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 160/160 System Corruption 12% Temperature Danger (409) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (10) --- Heavy Ion Engine Medium Battery (150) Large Matter Pod (150) Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Heavy Ion Engine Heat Sink Improved Heat Sink Medium Battery Large Matter Pod Light Armor Plating Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 121 | 8 4 5 23 30 12 9 29 . 1 Power 19 | 2 1 2 3 3 3 1 4 . . Engine 14 | 2 1 2 3 3 1 . 2 . . Core 5 | . . . . . 2 1 2 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 1 2 6 11 2 . 5 . . Treads 6 | . . . . 5 . . 1 . . Leg 15 | 2 1 2 6 1 . . 3 . . Wheel 1 | . . . . . . . 1 . . Hover 7 | . . . . 5 2 . . . . Flight . | . . . . . . . . . . Utility 30 | 2 . . 7 11 2 4 4 . . Device 15 | 1 . . 2 7 2 1 2 . . Storage 3 | 1 . . 2 . . . . . . Processor 3 | . . . . . . 2 1 . . Hackware . | . . . . . . . . . . Protection 9 | . . . 3 4 . 1 1 . . Artifact . | . . . . . . . . . . Weapon 43 | 2 2 1 7 5 5 4 16 . 1 Energy Gun 16 | 2 2 . 1 2 3 2 3 . 1 Energy Cannon 16 | . . . 5 1 2 . 8 . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 2 | . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . 1 . . . 2 5 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . . . . Corrupted Parts 2 | 1 . . . . 1 . . . . System Corruption 2 | 1 . . . . 1 . . . . Parts Lost 34 | . 1 4 . 2 5 . 16 . 6 Power 9 | . 1 2 . . 2 . 4 . . Propulsion 9 | . . 1 . 1 . . 6 . 1 Utility 10 | . . 1 . . 2 . 4 . 3 Weapon 6 | . . . . 1 1 . 2 . 2 Highest Loss Streak 6 | . 1 3 . 1 3 . 5 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 100 69 92 96 92 93 65 84 72 Engine 4 | . 14 12 10 9 6 . 1 . . Core 6 | . . . . . 7 14 7 7 7 Treads 2 | . . . . 10 . . . 7 7 Leg 9 | . 28 20 31 15 . . 2 15 15 Wheel 1 | . . . . . . . 5 . . Hover 12 | . . . . 7 26 30 9 . . Device 12 | . 14 1 4 19 29 15 7 15 7 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 6 | . . . . . . 13 8 15 11 Protection 3 | . . . 11 7 . . 2 . . Energy Gun 4 | . 28 14 . 8 7 . 1 7 7 Energy Cannon 6 | . . . 21 4 6 6 2 7 7 Slashing Weapon 1 | . . 6 . . . 2 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 15 15 12 39 38 33 39 39 24 . Greatest Support 84 | 20 20 20 36 84 32 32 32 28 . Greatest Overweight (x) 5 | 3 . 2 1 1 1 1 5 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 10 10 10 Average Capacity 10 | 7 8 8 11 10 10 10 10 10 10 Most Carried 13 | 2 7 7 13 10 9 9 10 5 5 Average Carried 8 | 1 3 7 8 9 6 8 8 5 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 9 | 2 7 7 9 9 6 9 5 5 4 Class Distribution -------------------- 67% | Mutant 19% | Scout 6% | Scavenger-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1853 | 215 210 174 264 432 114 66 378 . . Remotely . | . . . . . . . . . . Salvage Created 3134 | 13 224 281 580 789 447 133 607 . 60 Parts 206 | 4 20 12 38 71 17 6 36 . 2 Haulers Intercepted 4 | . . . 1 2 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 6 33 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 74 | . 8 8 13 18 7 2 17 . 1 Melee 15 | . . 4 . . . . 11 . . Guns 16 | . 8 3 . 3 1 . 1 . . Cannons 27 | . . . 7 12 2 2 4 . . AOE 10 | . . . 6 2 2 . . . . Classes Destroyed 14 | 1 3 1 4 2 2 1 . . . Worker 2 | . . . . 2 . . . . . Builder 4 | . 2 . 1 1 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . . 1 2 1 . . . . Recycler 2 | . . 1 . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 4 | . . . 1 2 1 . . . . Swarmer 35 | . 6 6 . 10 3 . 10 . . Grunt 27 | . 2 2 9 4 3 1 6 . . Brawler 3 | . . . . . . 1 1 . 1 Duelist 1 | . . . 1 . . . . . . Sentry 6 | . . . 3 3 . . . . . Specialist 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 7 | 1 7 3 6 6 5 2 4 . 1 Combat Bots Only 6 | . 5 3 6 5 3 2 4 . 1 Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 2 1 1 . . . . Melee 1 | . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 4801 | . 190 428 254 1089 493 97 1750 . 500 Core 865 | . 28 81 24 27 45 18 538 . 104 Absorbed by Shields 32 | . . . . 32 . . . . . Regen/Repaired (Parts) 261 | . . . 124 . 137 . . . . Core Remaining (%) 86 | 100 . 56 94 95 . . . . . Volleys Fired 166 | 1 20 18 26 45 26 6 17 . 7 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 136 | 90 100 100 136 113 136 113 136 . 133 Shots Fired 317 | 2 41 31 52 87 48 13 30 . 13 Gun 159 | 2 41 31 . 44 26 6 3 . 6 Cannon 150 | . . . 48 39 22 7 27 . 7 Launcher 8 | . . . 4 4 . . . . . Special . | . . . . . . . . . . Kinetic 16 | . . . . 16 . . . . . Thermal 194 | 1 23 31 48 23 22 7 27 . 12 Explosive 8 | . . . 4 4 . . . . . Electromagnetic 99 | 1 18 . . 44 26 6 3 . 1 Robot Hit Streak 13 | 1 4 9 13 11 5 7 9 . 8 Robot Miss Streak 7 | . 5 2 2 7 5 1 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 245 | 1 22 30 32 65 34 10 40 . 11 Core Hits 131 | 1 13 10 19 47 16 6 17 . 2 Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . 2 3 . . 1 . 4 . . Burn 5 | . 2 3 . . . . . . . Meltdown 2 | . . . . . 1 . 1 . . Sever 3 | . . . . . . . 3 . . Melee Attacks 66 | . . 16 . . . . 50 . . Impact . | . . . . . . . . . . Slashing 66 | . . 16 . . . . 50 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . . Damage Inflicted 5792 | 13 308 644 949 1421 831 180 1211 . 235 Guns 1613 | 13 304 254 . 578 280 59 34 . 91 Cannons 1877 | . . . 593 443 285 121 291 . 144 Explosions 954 | . . . 356 332 266 . . . . Melee 1276 | . . 390 . . . . 886 . . Ramming 72 | . 4 . . 68 . . . . . Kinetic 137 | . . . . 137 . . . . . Thermal 2603 | . 209 254 593 372 551 121 291 . 212 Explosive 622 | . . . 356 266 . . . . . Electromagnetic 1082 | 13 95 . . 578 280 59 34 . 23 Impact . | . . . . . . . . . . Slashing 1276 | . . 390 . . . . 886 . . Piercing . | . . . . . . . . . . Highest Corruption 12 | 1 3 3 . 4 3 3 3 3 12 Average Corruption 2 | 1 2 3 . 3 1 3 3 3 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 81 | . 9 1 . 3 4 27 33 4 . Message Errors 21 | . 2 . . . . 12 6 1 . Matter Fused 17 | . . . . 1 . 3 12 1 . Heat Flow Errors 13 | . 1 . . 1 3 3 5 . . Energy Discharges 10 | . 3 . . . 1 2 4 . . Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 7 | . 2 . . . . 3 2 . . Data Loss (major) 6 | . . . . . . 2 2 2 . Misfires 3 | . 1 . . 1 . 1 . . . Alerts 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 200 | . . 86 35 43 20 . 16 . . Projectiles 16 | . . . 16 . . . . . . Explosions 70 | . . . 19 31 20 . . . . Melee 114 | . . 86 . 12 . . 16 . . Knockbacks 3 | . . . . 3 . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 229 | . . . . 107 122 . . . . Shots 5 | . . . . 2 3 . . . . Rammed 3 | . . . . 3 . . . . . Targets Rammed 4 | . 1 . . 3 . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 518 | 30 226 471 434 235 243 396 518 . 373 Average Temperature 123 | 18 78 224 123 12 100 161 143 . 185 Received Heat Transfer 1321 | . 6 150 120 181 153 18 477 . 216 Effects 13 | . . 5 3 . . 4 1 . . Shutdowns 3 | . . 1 1 . . 1 . . . Energy Bleed 3 | . . 1 1 . . . 1 . . Interference 5 | . . 2 . . . 3 . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Fried 6 | . . . . 4 2 . . . . Impact Corruptions 2 | . . . . 2 . . . . . Robots Melted 4 | . . 1 . . 1 . 1 . 1 Combat Hostiles 4 | . . 1 . . 1 . 1 . 1 Parts Melted 15 | . 3 2 3 2 1 . 3 . 1 Heat Transferred 5245 | . 777 962 1073 605 681 222 518 . 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 4 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 871 | 5 235 261 434 871 597 . . . . Initial 402 | . 3 91 101 183 402 . . . . Average 297 | 1 142 174 249 360 482 . . . . Maximum Alert Level 3 | . 1 1 2 3 2 . . . . Low Security (%) 23 | 100 43 67 33 4 . . . . . Level 1 48 | . 56 32 52 65 . . . . . Level 2 27 | . . . 13 26 100 . . . . Level 3 1 | . . . . 3 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 3 6 . . . . Investigation 2 | . . . . . 2 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 1 . 2 3 . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . 3 . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 17 8 20 42 10 2 22 . 4 Peak Tracking Total 9 | . 6 4 6 9 3 2 7 . 4 Tactical Retreats 20 | . 1 . 2 11 1 . 5 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 21 | . 4 . 4 5 2 1 1 4 . Terminals 13 | . 3 . 3 5 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 85 | . 12 . 14 13 9 1 5 31 . Successful 62 | . 6 . 8 6 5 1 5 31 . Failed 23 | . 6 . 6 7 4 . . . . Catastrophic 4 | . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 6 . . 1 . . Terminals 42 | . 11 . 10 13 3 . 5 . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . 4 . 6 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 53 | . 5 . 4 6 1 1 5 31 . Record 17 | . 1 . . . . . 5 11 . Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 6 | . 1 . . 1 1 . . 3 . Open Door 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . . 1 . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . Transport Status 2 | . . . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . 4 . 4 . . . . Scan Component 4 | . . . 2 . 2 . . . . Repair 4 | . . . 2 . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 . 3 5 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . . . Time 172 | . . . 52 . 120 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 3 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 6147 | 72 328 201 720 1028 364 1399 1850 165 20 Spaces Moved 3178 | 54 207 83 411 782 283 649 605 104 . Core 30 | 16 . 4 . . . . 10 . . Treads 291 | . . . . 86 . . 101 104 . Legs 1024 | 38 207 79 411 289 . . . . . Wheels 436 | . . . . . . . 436 . . Hover 1397 | . . . . 407 283 649 58 . . Flight . | . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 38 38 38 98 160 . Average Speed 95 | 105 120 134 124 94 55 46 123 160 . Slowest Speed 300 | 200 120 190 190 250 102 98 300 160 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 43 23 37 68 12 72 63 70 1 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . . Spaces Dug 10 | . . . . . . . 10 . . Terrain Destroyed 73 | . . . 27 28 8 . 10 . . Melee 10 | . . . . . . . 10 . . Projectile . | . . . . . . . . . . AOE 63 | . . . 27 28 8 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Total 5860 | 63 245 124 566 985 442 1732 1592 103 8 Wait 2256 | . 8 1 85 97 118 1063 884 . . Move 3169 | 53 206 82 410 781 282 648 604 103 . Hop . | . . . . . . . . . . Pick Up 20 | 1 4 . 6 6 . 1 2 . . Fast Attach 60 | 7 2 5 12 16 4 5 9 . . Attach 30 | . . . 1 4 7 2 15 . 1 Detach 21 | . . . 2 2 4 4 9 . . Swap 31 | 1 2 . 10 10 1 2 5 . . Drop 41 | . 2 2 14 21 . 1 1 . . Fire 166 | 1 20 18 26 45 26 6 17 . 7 Melee 62 | . . 16 . . . . 46 . . Ram 3 | . . . . 3 . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 487 | -10/Mines | Lost 3 parts (1p1n1u) 506 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 559 | -10/Mines | Learned Materials stockpile data 597 | -10/Mines | Discovered new exit (range 4) 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Discovered new exit (range 5) 1213 | -9/Materials | Discovered new exit (range 16) 1281 | -9/Materials | Repaired Aluminum Leg 1310 | -9/Materials | Repaired Aluminum Leg 1322 | -9/Materials | Entered another Materials area 1322 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1938 | -8/Materials | Discovered new exit (range 16) 2342 | -8/Materials | Discovered new exit (range 16) 2350 | -8/Materials | Entered Factory 2350 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2423 | -7/Factory | Garrison activated, responded to threat 2539 | -7/Factory | Lost 3 parts (1p1u1w) 2583 | -7/Factory | Repaired Aerolev Unit 2645 | -7/Factory | Repaired Aerolev Unit 2708 | -7/Factory | Discovered new exit (range 9) 2714 | -7/Factory | Entered Lower Caves 2817 | -7/Lower Caves | Learned Factory trap positions 3036 | -7/Lower Caves | Build established: Scout 3544 | -7/Lower Caves | Learned Factory trap positions 4063 | -7/Lower Caves | Discovered new exit (range 16) 4113 | -7/Lower Caves | Entered another Lower Caves area 4219 | -7/Lower Caves | Build established: Assassin 4368 | -7/Lower Caves | Lost 5 parts (1p2n2u) 4574 | -7/Lower Caves | Discovered new exit (range 7) 4628 | -7/Lower Caves | Build established: Mutant 4918 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5349 | -7/Lower Caves | Learned location of 2 exits from Factory 5358 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5690 | -7/Lower Caves | Learned location of 1 exit from Factory 5696 | -7/Lower Caves | Attracted the attention of an 0b10 base 5712 | -7/Lower Caves | Core integrity fell below 50% 5748 | -7/Lower Caves | Lost 4 parts (1p2n1u) 5771 | -7/Lower Caves | Core integrity fell below 20% 5827 | -7/Lower Caves | Learned Factory trap positions 5827 | -7/Lower Caves | Learned Research garrison access intel 5827 | -7/Lower Caves | Learned Armory garrison access intel 5939 | -7/Lower Caves | Discovered new exit (range 9) 5963 | -7/Lower Caves | Entered Data Miner 5963 | -7/Data Miner | Discovered new exit (range 6) 5994 | -7/Data Miner | Met Data Miner 6042 | -7/Data Miner | Learned location of Section 7 (-2) 6042 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6082 | -7/Data Miner | Received God Mode back door access code from Data Miner 6128 | -7/Data Miner | Entered Proximity Caves 6138 | -6/Proximity Caves | System corruption reached 10% 6148 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\PGTF to gain control via the back door I've installed. Now off with you. 06121_ System corrupted: Matter fused (-10). LOCATION=UNKNOWN GOAL=ESCAPE 06130_ Imp. EM Shotgun destroyed. 06131_ Heat Sink destroyed. 06131_ System corrupted by crushing effect (+4). 06134_ Imp. Heat Sink destroyed. 06137_ Terrain Scan Processor destroyed. 06137_ System corrupted by crushing effect (+5). 06138_ B-48 Gladiator heat damages core (-14). 06138_ B-48 Gladiator critical meltdown. 06138_ Mace melted. 06146_ Aluminum Leg destroyed. 06146_ Particle Gun destroyed. 06148_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##????????? ?????????? | | ?????????????????????#????? ###### ?????????? | | ????????????????###### #### ??????????? | | ????????????????? ggg ???????????????? | | ??????????????????????#=%@ #????????????????????? | | ??????????????????????### ###????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 185 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Trap Extractor Capacity 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed DeuteriumSalvageCoupler Manual? 0 Play Time 01:05:13 Cumulative 84.6 hours Start 2023.03.12 @ 15:47:17 End 2023.03.12 @ 16:58:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 20 Adventurer 30 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee815e66-d6ae-410f-a14e-56c9883c9aac