Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.31 @ 12:24:51 Player: Knightshade Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (189) 945 Value Destroyed (6337) 6337 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 10832 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 389 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 328/360 System Corruption 1% Temperature Cool (-100) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Cryofiber Web High-capacity Storage Unit Compact Battery Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (20) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Cloaking Device Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Relay Coupler [NC] (27) Relay Coupler [Specialist] (22) Improved EM Pulse Cannon Improved EM Pulse Cannon Mini Grenade Launcher Improved Datajack Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Improved VTOL Module > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Spear > --- INVENTORY -------- Light Nuclear Core Wheel Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Machine Analyzer Hacking Suite Hacking Suite Hacking Suite Hacking Suite Component Analysis Suite Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Mini Grenade Launcher Improved Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 97 | 8 9 . 19 . 31 23 7 Power 12 | 1 1 . 1 . 5 4 . Engine 4 | 1 1 . 1 . . 1 . Core 8 | . . . . . 5 3 . Reactor . | . . . . . . . . Propulsion 21 | 2 3 . 1 . 9 4 2 Treads 1 | . . . . . . 1 . Leg 2 | . . . . . . . 2 Wheel 16 | 2 3 . 1 . 9 1 . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 30 | 3 2 . 7 . 7 7 4 Device 9 | 2 . . 1 . 2 3 1 Storage 8 | 1 2 . 1 . . 3 1 Processor 3 | . . . 1 . 2 . . Hackware . | . . . . . . . . Protection 10 | . . . 4 . 3 1 2 Artifact . | . . . . . . . . Weapon 34 | 2 3 . 10 . 10 8 1 Energy Gun 15 | . . . 3 . 9 2 1 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 6 | 2 . . 4 . . . . Ballistic Cannon 4 | . 2 . 1 . 1 . . Launcher 4 | . 1 . 2 . . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 7 | . . . 2 . 2 3 . Parts Lost 12 | . . . . . 6 5 1 Power 4 | . . . . . 3 1 . Propulsion 4 | . . . . . 1 2 1 Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . 2 2 1 To Critical Strikes . | . . . . . . . . Average Backups 19 | 2 14 19 19 20 19 19 19 Power . | . . . . 1 . . . Propulsion 2 | . . 1 1 2 2 3 4 Utility 10 | . 9 11 12 12 8 8 10 Weapon 5 | . 2 6 4 4 6 5 4 Tool/Special . | . . . . . . . . Unused Backups 34 | . 1 3 5 . 9 4 12 Power 2 | . . . . . 1 . 1 Propulsion 5 | . . . . . . 2 3 Utility 16 | . 1 3 2 . 1 1 8 Weapon 10 | . . . 3 . 6 1 . Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 98 | . 100 100 99 100 98 96 99 Engine 5 | . 14 14 11 11 1 . . Core 4 | . . . . . 7 8 9 Treads 1 | . . . . . . 5 4 Leg 1 | . . . . . . . 8 Wheel 17 | . 28 28 21 22 17 9 4 Device 14 | . 14 14 14 11 18 16 11 Storage 12 | . 14 14 11 11 9 13 14 Processor 10 | . . . 3 11 15 18 18 Protection 8 | . . . 14 11 9 5 10 Energy Gun 9 | . . . 9 11 16 12 2 Energy Cannon 2 | . . . . . . 1 11 Ballistic Gun 3 | . 21 . 4 11 . . . Ballistic Cannon 4 | . 6 28 7 . . . . Peak Build Rating 40 | 9 10 10 24 22 38 40 36 Average Rating 25 | 6 8 9 20 22 34 35 32 On Entrance 18 | . 7 9 10 22 22 38 36 Naked Turns . | . . . . . . . . Heaviest Build 72 | 15 52 52 70 62 72 64 66 Greatest Support 32 | 26 32 32 32 28 32 20 20 Greatest Overweight (x) 19 | . 2 1 2 2 3 19 6 Average Overweight (x) 2 | . . 1 1 2 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 Most Carried 20 | 5 20 19 20 20 20 20 20 Average Carried 19 | 2 14 18 19 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 5 19 19 20 20 20 20 20 Class Distribution -------------------- 74% | Mutant 16% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Matter Collected 3126 | 382 677 17 728 20 522 370 410 Remotely . | . . . . . . . . Salvage Created 7378 | 197 738 . 1384 13 2684 1595 767 Parts 363 | 13 47 . 93 1 98 76 35 Haulers Intercepted 17 | . 2 . 6 . 4 5 . Recyclers Shooed 5 | . 2 . . . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Combat Hostiles Destroyed 128 | . 17 . 32 1 42 20 16 Guns 83 | . 11 . 18 1 38 14 1 Cannons 28 | . 4 . 10 . 2 2 10 AOE 13 | . 2 . 3 . . 4 4 Classes Destroyed 14 | 3 5 . 3 . 2 . 1 Worker 7 | 2 . . 2 . 1 2 . Builder 1 | . . . . . 1 . . Tunneler 6 | 4 1 . . . 1 . . Hauler 17 | . 2 . 6 . 4 5 . Recycler 11 | 1 2 . . . 3 5 . Mechanic 2 | . 1 . 1 . . . . Operator 4 | . . . 2 . 2 . . Watcher 13 | . 3 . 5 . 4 1 . Swarmer 27 | . 9 . 9 1 3 4 1 Grunt 58 | . 8 . 12 . 26 5 7 Brawler 2 | . . . 1 . 1 . . Sentry 37 | . . . 10 . 10 11 6 Hunter 3 | . . . . . 2 . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 4 6 . 5 1 6 6 4 Combat Bots Only 5 | . 3 . 4 1 5 4 4 Max Kills in Single Turn 3 | 1 2 . 2 1 2 3 2 Gunslinging 1 | . 1 . . . 1 . . Exploded 3 | . 2 . 2 . . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Hostile Shots Fired 541 | . 64 . 122 6 257 63 29 Missed 160 | . 17 . 40 2 73 23 5 Hits 381 | . 47 . 82 4 184 40 24 Melee 1 | . . . 1 . . . . Projectile 380 | . 47 . 81 4 184 40 24 Critical Strikes 14 | . 1 . 2 1 7 2 1 Damage Taken 4053 | . 334 . 854 27 2037 523 278 Core 743 | . 76 . 117 . 328 127 95 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1187 | . 107 . 254 8 588 149 81 Regen/Repaired (Parts) 290 | . . . 140 . 150 . . Core Remaining (%) 79 | 100 . 69 . 70 . . . Volleys Fired 397 | 13 48 . 95 3 146 60 32 Largest 2 | 2 2 . 2 2 2 2 2 Hottest 138 | 40 60 . 90 86 132 138 138 Shots Fired 770 | 26 95 . 186 6 292 115 50 Gun 570 | 26 62 . 86 6 277 105 8 Cannon 183 | . 32 . 96 . 15 8 32 Launcher 17 | . 1 . 4 . . 2 10 Special . | . . . . . . . . Kinetic 270 | 26 94 . 123 3 24 . . Thermal 411 | . . . 27 3 268 105 8 Explosive 17 | . 1 . 4 . . 2 10 Electromagnetic 72 | . . . 32 . . 8 32 Robot Hit Streak 41 | 3 28 . 22 3 41 34 39 Robot Miss Streak 4 | 2 4 . 3 3 2 1 . Penetration Max . | . . . . . . . . Secondary Targets 14 | . 1 . 4 . 7 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 Shots Hit Robots 615 | 16 65 . 139 3 257 92 43 Core Hits 262 | 8 31 . 67 1 94 43 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . . . 4 . 11 1 1 Burn 13 | . . . 1 . 11 1 . Blast 3 | . . . 3 . . . . Corrupt 1 | . . . . . . . 1 Melee Attacks 17 | . . . . . . 4 13 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 12 | . . . . . . 4 8 Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12224 | 192 1082 . 2663 49 4775 2144 1319 Guns 8185 | 192 531 . 1108 49 4403 1729 173 Cannons 2910 | . 420 . 1251 . 372 125 742 Explosions 1129 | . 131 . 304 . . 290 404 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3280 | 192 951 . 1630 13 494 . . Thermal 6544 | . . . 325 36 4281 1729 173 Explosive 1098 | . 131 . 273 . . 290 404 Electromagnetic 1302 | . . . 435 . . 125 742 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots 8 | . . . . . . 8 . Overflow Damage 23 | . . . . . . 8 15 Projectiles . | . . . . . . . . Explosions 23 | . . . . . . 8 15 Melee . | . . . . . . . . Knockbacks 14 | . 3 . 3 . 8 . . Impact . | . . . . . . . . Kinetic 14 | . 3 . 3 . 8 . . Secondary . | . . . . . . . . Self-Inflicted Damage 38 | . 11 . 4 . . 23 . Shots 3 | . 1 . 1 . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 364 | . 30 . 213 54 364 77 200 Average Temperature 56 | . 19 . 37 25 176 37 76 Received Heat Transfer 2157 | . 90 . 447 . 1269 270 81 Effects 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Fried 10 | . . . 4 . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 29 | . . . 2 . 17 6 4 Heat Transferred 13866 | . . . 753 74 9398 3345 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 86 | 100 100 100 100 100 100 100 11 Level 1 . | . . . . . . . 1 Level 2 7 | . . . . . . . 46 Level 3 6 | . . . . . . . 40 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1007 | 5 178 48 163 71 192 196 1007 Initial 48 | . . 48 . . 19 33 16 Average 138 | 1 65 3 22 2 75 58 656 Influence Increases 5083 | 35 623 . 1071 71 1265 797 1221 Destroy 0b10 Robot/C 2900 | . 340 . 640 60 860 420 580 Destroy 0b10 Robot/NC 305 | 35 45 . 80 . 80 65 . Destroy Leader 690 | . 70 . 202 10 236 152 20 Allied During Kill 131 | . . . . 1 4 24 102 Trap Triggered on 0b10 10 | . . . . . . 10 . Successful Hack 127 | . 27 . 53 . 20 13 14 Select Force Hacks 60 | . 60 . . . . . . Disable Machine 99 | . 9 . 18 . 9 54 9 Anti-Garrison Action 400 | . . . . . . . 400 Destroy Structure 181 | . 12 . 33 . 11 29 96 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 165 | . 60 . 45 . 30 30 . Influence Decreases 4076 | 35 475 148 1071 10 1234 860 243 Entered New Map 214 | . . 100 . . 42 59 13 Time Decay 3482 | 35 475 48 1071 10 1112 731 . Lost Part 120 | . . . . . 60 50 10 Lost Ally 260 | . . . . . 20 20 220 Squads Dispatched 15 | . 4 . 3 1 7 . . Investigation 9 | . 4 . 1 . 4 . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 . 3 . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Distress Signals 7 | . 2 . 3 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 188 | . 26 . 44 5 57 28 28 Peak Tracking Total 6 | . 4 . 4 4 6 4 6 Tactical Retreats 7 | . 2 . 3 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Traps Triggered 14 | . 2 . 2 . 1 3 6 Indirectly . | . . . . . . . . Trap Hack Attempts 23 | . . . . . . 19 4 Triggered 1 | . . . . . . . 1 Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . . . 2 . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Machines Disabled 17 | . 1 . 2 . 1 6 7 Max in Single Turn 1 | . 1 . 1 . . 1 1 Garrison Relay 4 | . . . . . . . 4 Phase Generator 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Machines Accessed 45 | . 5 . 15 . 12 11 2 Terminals 32 | . 3 . 10 . 7 10 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 6 | . 2 . 2 . 2 . . Scanalyzers 3 | . . . 2 . 1 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 144 | . 16 . 54 . 39 31 4 Successful 96 | . 10 . 41 . 29 15 1 Failed 48 | . 6 . 13 . 10 16 3 Catastrophic 13 | . 1 . 6 . 2 3 1 Database Lockouts . | . . . . . . . . Manual 70 | . 6 . 23 . 24 17 . Terminals 107 | . 12 . 37 . 25 29 4 Fabricators . | . . . . . . . . Repair Stations 12 | . . . 6 . 6 . . Recycling Units 9 | . 4 . 2 . 3 . . Scanalyzers 12 | . . . 9 . 3 . . Garrison Access 4 | . . . . . 2 2 . Terminal Hacks 34 | . 6 . 12 . 5 10 1 Record 1 | . . . 1 . . . . Part Schematic 4 | . . . . . 1 3 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 8 | . 2 . 2 . 2 2 . Open Door 1 | . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 . 1 . . Recycling Unit Index 2 | . 1 . 1 . . . . Garrison Index 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . . 1 . Security Stations 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . 6 . 6 . . Scan Component 6 | . . . 3 . 3 . . Repair 6 | . . . 3 . 3 . . Recycling Unit Hacks 6 | . 2 . 2 . 2 . . Report Inventory 5 | . 2 . 2 . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 12 | . . . 9 . 3 . . Insert Component 6 | . . . 4 . 2 . . Analyze 6 | . . . 5 . 1 . . Garrison Access Hacks 2 | . . . . . 1 1 . Unlock Access 2 | . . . . . 1 1 . Unauthorized Hacks 30 | . 2 . 12 . 12 4 . Terminals 28 | . . . 12 . 12 4 . Track 1 | . . . . . 1 . . Assimilate 2 | . . . 2 . . . . Botnet 12 | . . . 5 . 4 3 . Operators 2 | . . . 1 . 1 . . Skim 11 | . . . 4 . 6 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 36 | . 3 . 13 . 10 8 2 Full Trace Events 7 | . . . 1 . 4 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 4 . 1 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 3 . 3 . . Time 204 | . . . 84 . 120 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed 5 | . . . 4 . 1 . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 14 | . . . . . . . 14 Machine Destruction 14 | . . . . . . . 14 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Total Allies 16 | . . 2 . 1 . 10 3 Largest Group 10 | . . 2 . 1 1 10 10 Highest-Rated Group 173 | . . 41 . 31 31 173 171 Highest-Rated Ally 40 | . . 31 . 31 31 29 40 Total Orders 3 | . . . . . . 3 . EXPLORE 3 | . . . . . . 3 . Ally Attacks 140 | . . . . 2 13 10 115 Total Damage 1679 | . . . . 44 207 139 1289 Kills 18 | . . . . 2 1 1 14 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Active Infowar (turns) 6003 | 97 1051 695 3173 265 588 . 134 IFF 134 | . . . . . . . 134 Terrain 83 | 83 . . . . . . . Seismic 5786 | 14 1051 695 3173 265 588 . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 5 | . . . . . . 5 . Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Turns Passed 11517 | 168 1051 695 3200 265 2437 1946 1755 Spaces Moved 6031 | 99 533 542 1709 174 1355 913 706 Core 16 | 14 . . . . . 2 . Treads 3 | . . . . . . . 3 Legs 255 | . . . . . . . 255 Wheels 5757 | 85 533 542 1709 174 1355 911 448 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 115 115 125 95 110 145 Average Speed 131 | 84 105 115 125 125 117 142 199 Slowest Speed 1000 | 90 115 115 130 125 145 1000 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 71 | 5 72 90 96 55 84 97 70 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 18 | . . . . . . . 18 Terrain Destroyed 166 | . 11 . 25 . . 26 104 Melee 1 | . . . . . . . 1 Projectile 2 | . . . . . . 2 . AOE 163 | . 11 . 25 . . 24 103 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Total 8795 | 156 928 615 2578 215 1915 1402 986 Wait 1856 | 25 304 68 706 39 278 297 139 Move 6025 | 98 532 541 1708 173 1354 913 706 Hop . | . . . . . . . . Pick Up 162 | 12 24 3 26 . 55 31 11 Fast Attach . | . . . . . . . . Attach 43 | 7 . . 6 . 14 13 3 Detach . | . . . . . . . . Swap 106 | 1 10 . 17 . 25 25 28 Drop 107 | . 10 3 20 . 43 21 10 Fire 397 | 13 48 . 95 3 146 60 32 Melee 17 | . . . . . . 4 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 40 | . . . . . . . 40 Rewire . | . . . . . . . . Trap 23 | . . . . . . 19 4 Miscellaneous 19 | . . . . . . 19 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Storage (discovered 3 exits: [*Fac] / [*Rec] / Gar) -8/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 887 | -10/Materials | Discovered new exit (range 6) 1023 | -10/Materials | Discovered new exit (range 12) 1220 | -10/Materials | Entered Mines 1221 | -10/Mines | Learned location of Storage (-8) 1335 | -10/Mines | Learned location of 1 exit from Materials 1359 | -10/Mines | Discovered new exit (range 7) 1434 | -10/Mines | Discovered new exit (range 14) 1773 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1774 | -10/Mines | Discovered new exit (range 5) 1915 | -10/Mines | Entered Materials 1915 | -9/Materials | Evolved 2 slots: Utility x2 1916 | -9/Materials | Identified exit to Mines 2476 | -9/Materials | Discovered new exit (range 3) 3590 | -9/Materials | Discovered new exit (range 7) 4603 | -9/Materials | Discovered new exit (range 7) 4678 | -9/Materials | Identified exit to Materials 4936 | -9/Materials | Repaired Med. Armor Plating 4963 | -9/Materials | Repaired Com. Wheel 4995 | -9/Materials | Repaired Seismic Detector 5115 | -9/Materials | Entered Mines 5131 | -9/Mines | Met a Derelict testing a Signal Generator 5132 | -9/Mines | Discovered exit to Materials (range 9) 5236 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5371 | -9/Mines | Discovered exit to Materials (range 7) 5373 | -9/Mines | Assembled infested the area 5380 | -9/Mines | Entered Materials 5380 | -8/Materials | Accompanied by 1 ally 5380 | -8/Materials | Evolved 2 slots: Utility x2 6494 | -8/Materials | Identified exit to Garrison 6832 | -8/Materials | Discovered new exit (range 10) 7225 | -8/Materials | Core integrity fell below 50% 7379 | -8/Materials | Repaired Adv. Heat Sink 7420 | -8/Materials | Repaired Cryofiber Web 7454 | -8/Materials | Repaired Hrd. Light Armor Plating 7481 | -8/Materials | Identified exit to Storage 7558 | -8/Materials | Discovered new exit (range 15) 7817 | -8/Materials | Entered Storage 7893 | -8/Storage | Build established: Scavenger-Mutant 8300 | -8/Storage | Build established: Mutant 8843 | -8/Storage | Discovered new exit (range 58) 9152 | -8/Storage | Core integrity fell below 20% 9297 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9596 | -8/Storage | Build established: Commander-Mutant 9717 | -8/Storage | Discovered new exit (range 3) 9740 | -8/Storage | Identified exit to Garrison 9763 | -8/Storage | Entered Garrison 9763 | -8/Garrison | Accompanied by 10 allies 9819 | -8/Garrison | Triggered checkpoint 9856 | -8/Garrison | Garrison Relay disabled 9955 | -8/Garrison | Triggered checkpoint 9974 | -8/Garrison | Triggered checkpoint 10023 | -8/Garrison | Lost 4 allies 10045 | -8/Garrison | Triggered checkpoint 10099 | -8/Garrison | Garrison Relay disabled 10220 | -8/Garrison | Discovered new exit (range 8) 10329 | -8/Garrison | Triggered checkpoint 10434 | -8/Garrison | Discovered new exit (range 10) 10479 | -8/Garrison | Triggered checkpoint 10499 | -8/Garrison | Garrison Relay disabled 10583 | -8/Garrison | Build established: Scavenger-Mutant 10648 | -8/Garrison | Discovered new exit (range 10) 10659 | -8/Garrison | Triggered checkpoint 10765 | -8/Garrison | Learned Factory security intel 10810 | -8/Garrison | Garrison Relay disabled 11100 | -8/Garrison | Phase Generator disabled 11116 | -8/Garrison | Door terminal overloaded 11518 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11170_ Sneak attack on L1-DYY(h). 11170_ L1-DYY(h) rewired. 11171_ Sneak attack on DF-2GX(b). 11171_ Attempting to rewire DF-2GX(b). 11180_ Acquired 53 matter. 11186_ The unstable cave ceiling collapses. 11300_ Acquired 20 matter. 11315_ Acquired 7 matter. 11365_ Sneak attack on G-47 Trooper. 11365_ G-47 Trooper rewired. 11404_ Acquired 10 matter. 11500_ P-60 Hacker springs to life. 11501_ P-60 Hacker fails to hack L1-DYY(h). 11504_ P-60 Hacker suffers critical hit (Burn). 11505_ P-60 Hacker fails to hack Trooper 3j. 11514_ Trooper 3j destroyed. 11514_ Target Analyzer melted. 11514_ P-60 Hacker destroyed. 11514_ Switching to secondary target: P-60 Hacker. 11515_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?#!#?????????????????????????????????# #?# !"#? | | ?# #????????????###################### ### ! #? | | ## #######??????# #"# !"#? | | #??????# " # #"#? | | #??????# # " ###? | | ####### #??????# ###########################??? | | ??????# #??????# #????????????????????????????? | | ??????# ^#??????# #????????????????????????????? | | ??????# #??????# #????????????????????????????? | | ??????# #??????# #????????????????????????????? | | ??????# ######## #????????????????????????????? | | ??????# ## ## #????????????????????????????? | | ?????## ## *!## #????????????????????????????? | | ###### % %= #????????????????????????????? | | = / %= =[*% #????????????????????????????? | | %=[ ! [==%[* #????????????????????????????? | | ###### ## [%## #????????????????????????????? | | ???### ## %*## ###??????????????????????????? | | ???# ! #??????????????????????????? | | ???#%% %%#?????????????#????????????? | | ???# [%*#????????????? ##??????????? | | ???# = #???????????### ??????????? | | ###### # *## ###???????????#"# #????####### | | #T#### =%## #?????????????# #????# | | [ = % ########/## #?# #???## | | @%pp|! #?# #???# *## | | % ####h###/## #?#"# #####= [%# | | ###########= ## ##??# #????????###=[ =%[ =## | | ??????????#% ##^ #???# #??????????# ########## | | ??????????####### #???# #??????????#=#?????#""" | | ????????????????# #???# #??????????#[###???#" | | ????????????????# #???# ############ #???#"" " | | ???????????????## ##### #???#"" " | | ???????????????# # ## ###### ##### #???#" " | | ???????????????# # # ###### #???# #???###### | | ???????????????# #???# #????????? | | ???????????????## ##### ###????????? | | ??????????????#### # ###### %=#??????????? | | ?????????????## # # ##???# #####=#??????????? | | ????????????#### # # ### ##??# #??## #??????????? | | ????????????# #??# #??#" #??????????? | | ???????????## ##??# #??#T #??????????? | | ???????????### #??# #??#" #??????????? | | ???????????# #### #####??????????? | | ???????????# # < ???????????????? | | ???????????### # #### ???????????????? | | ???????????# ##??#####???????????????? | | ???????????## ## #??????????????????????? | | ????????????## # #??????????????????????? | | ????????????## # ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 14 Energy Capacity 560 Matter Stores 430 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Spear | -8/Materials | Scanalyzed Plasma Cannon | -8/Storage | Hacked System Shield | -8/Storage | Hacked Phase Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 16% | -9/Materials Com. Wheel | 10% | -9/Materials Seismic Detector | 35% | -9/Materials Adv. Heat Sink | 8% | -8/Materials Cryofiber Web | 23% | -8/Materials Hrd. Light Armor Plating | 55% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed ReinforcedLightpackBarrier Manual? 0 Play Time 02:37:46 Cumulative 108.8 hours Start 2025.08.30 @ 16:41:32 End 2025.08.31 @ 12:24:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 0 Adventurer 74 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9872f2a5-c5fe-4933-af46-faf3b209a616