Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 21:07:57 Player: Waste Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (140) 700 Value Destroyed (3623) 3623 Prototype IDs (13) 260 Alien Tech Used (3) 600 Bonus (6173) 6173 TOTAL SCORE: 18656 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 147 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 167/1600 Matter 295/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Actuator Array Advanced ECM Suite Hypervelocity Coil Gun Heavy Shock Bomb Launcher Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System > --- WEAPON ----------- Matter Neutralizer Lance > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Advanced Heat Sink Advanced Actuator Array Improved Reaction Control System Cloaking Device Layered Light Armor Plating Experimental Thermal Shield Phase Redirector Hypervelocity Coil Gun Heavy Shock Bomb Launcher Long-range Missile Launcher Advanced Datajack Force Lance [Rating: 157] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 2 2 . . 2 Power 2 | . . . . . . . 1 . . . 1 . . . Propulsion 6 | . . . 1 . 1 1 1 . 2 . . . . . Utility 10 | . . . 1 . 1 1 . 2 . 2 1 . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 184 | . 13 15 7 24 15 19 16 13 28 7 3 8 7 9 Power 28 | . 2 2 1 3 1 5 3 1 4 1 2 . 2 1 Engine 9 | . 1 2 1 3 1 1 . . . . . . . . Core 11 | . 1 . . . . 4 3 1 2 . . . . . Reactor 8 | . . . . . . . . . 2 1 2 . 2 1 Propulsion 44 | . 3 4 2 10 6 5 3 2 6 1 . 2 . . Treads 19 | . . 3 2 9 5 . . . . . . . . . Leg 4 | . 3 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 21 | . . . . 1 1 5 3 2 6 1 . 2 . . Utility 69 | . 5 3 1 5 5 5 4 3 16 3 1 5 5 8 Device 36 | . 2 2 . . 2 3 3 2 13 1 1 4 2 1 Storage 5 | . 3 . . 1 . 1 . . . . . . . . Processor 11 | . . . . . . 1 . 1 2 2 . . . 5 Hackware 4 | . . . . . . . 1 . . . . . 1 2 Protection 11 | . . 1 1 4 3 . . . 1 . . . 1 . Artifact 2 | . . . . . . . . . . . . 1 1 . Weapon 43 | . 3 6 3 6 3 4 6 7 2 2 . 1 . . Energy Gun 3 | . 1 1 1 . . . . . . . . . . . Energy Cannon 11 | . . . 1 4 . 2 1 2 . . . 1 . . Ballistic Gun 10 | . 1 5 . 1 2 . . . . 1 . . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . Launcher 4 | . . . 1 . . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . . . . . . Piercing Weapon 7 | . . . . . . . 1 3 2 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 6 1 . 1 . 1 . . 3 . . Parts Lost 39 | . 1 10 . 2 . . . 3 2 1 . . 9 11 Power 6 | . 1 1 . . . . . 1 2 . . . 1 . Propulsion 9 | . . 3 . . . . . . . 1 . . 3 2 Utility 20 | . . 3 . 1 . . . 2 . . . . 5 9 Weapon 4 | . . 3 . 1 . . . . . . . . . . Highest Loss Streak 6 | . 1 3 . 1 . . . 2 1 1 . . 6 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 95 93 99 99 83 93 91 84 78 78 80 74 43 Engine 8 | . 11 14 11 11 9 2 . . . . . . . . Core 1 | . 2 . . . . 4 13 10 9 . . . . . Treads 17 | . . 18 31 32 35 3 . . . . . . . . Leg 5 | . 28 9 . . . . . . . . . . . . Flight 7 | . . . . . . 32 40 34 27 19 17 19 19 5 Device 11 | . 13 7 11 11 9 16 18 21 17 16 21 20 17 4 Storage 9 | . 14 14 11 11 9 7 6 5 5 4 4 4 3 . Processor 3 | . . . . . . 7 6 11 12 20 17 17 15 21 Protection 5 | . . 2 7 11 17 1 . . . . . . 1 2 Energy Gun 2 | . 3 2 11 5 . . . . . . . . . . Energy Cannon 4 | . . . 9 10 9 3 1 . . . . 2 2 . Ballistic Gun 7 | . 20 18 1 . 6 1 . . . . . . . . Ballistic Cannon 3 | . 4 6 . 6 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 2 10 8 8 5 4 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 113 | 13 90 93 95 104 113 112 41 47 50 56 58 72 63 21 Greatest Support 84 | 20 20 40 60 60 84 84 41 43 58 60 60 63 63 24 Greatest Overweight (x) 30 | . 4 30 2 2 1 4 . 1 . 1 . 1 1 . Average Overweight (x) . | . 1 3 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 15 15 15 15 15 15 15 5 Average Capacity 21 | . 19 25 25 25 25 16 15 15 15 15 15 15 14 5 Most Carried 25 | . 16 22 25 25 25 25 15 15 15 15 14 15 15 5 Average Carried 17 | . 12 15 23 24 24 15 14 14 14 14 13 14 14 5 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 15 5 5 Final Carried 25 | 6 16 22 25 25 25 15 15 15 14 14 14 14 5 5 Class Distribution -------------------- 36% | Mutant 32% | Scavenger-Mutant 8% | Sprinter 5% | Ninja 5% | Commander-Mutant 4% | Infiltrator-Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Ninja | -2/Quarantine Infiltrator-Ninja | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Matter Collected 2846 | 200 245 434 44 393 505 . 378 115 102 . . 207 206 17 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4859 | . 544 390 209 1071 1560 . 430 167 167 . . 123 166 32 Parts 278 | . 33 28 20 67 74 . 18 8 11 . . 3 13 3 Haulers Intercepted 14 | . 2 . . 6 4 . 2 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 85 | . 10 19 7 22 22 . 4 1 . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . Guns 32 | . 10 8 2 5 7 . . . . . . . . . Cannons 42 | . . 11 1 17 13 . . . . . . . . . AOE 8 | . . . 4 . . . 4 . . . . . . . Classes Destroyed 12 | . 7 . 2 . 1 . 1 . . . . . 1 . Worker 7 | . 1 . . 1 3 . . . 2 . . . . . Builder 5 | . . . 1 . 2 . 1 . . . . . 1 . Tunneler 4 | . . . . . . . 4 . . . . . . . Hauler 14 | . 2 . . 6 4 . 2 . . . . . . . Recycler 2 | . . . . . 1 . . . . . . 1 . . Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 7 | . 2 . . . 1 . 2 1 . . . . 1 . Watcher 14 | . 1 . 1 2 2 . 1 2 3 . . . 1 1 Swarmer 29 | . 3 11 4 7 . . 4 . . . . . . . Grunt 42 | . 7 8 2 8 17 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 14 | . . . 1 7 5 . . 1 . . . . . . Best Kill Streak 12 | . 4 3 7 12 4 . 6 2 2 . . 1 3 1 Combat Bots Only 7 | . 3 3 6 7 3 . 4 1 . . . . . . Max Kills in Single Turn 5 | . 2 2 5 1 2 . 3 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . 3 . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Hostile Shots Fired 711 | . 43 110 16 83 110 1 49 36 24 15 2 10 84 128 Missed 249 | . 11 20 4 19 24 1 29 15 10 9 2 6 42 57 Damage Taken 8092 | . 373 1009 137 929 1368 . 229 476 316 164 . 130 1078 1883 Core 2333 | . 35 124 20 102 132 . 36 94 19 52 . 50 236 1433 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 32 | . . . 9 23 . . . . . . . . . . Ignored by Resistances 14 | . . . . . . . . . . . . 14 . . Core Remaining (%) 77 | 100 . 36 . 69 76 100 95 90 98 96 . . 80 10 Volleys Fired 368 | . 69 63 13 70 105 7 17 18 . 2 . 4 . . Largest 2 | . 2 2 2 2 2 1 1 1 . 1 . 1 . . Hottest 116 | . 60 55 116 116 107 90 90 90 . 35 . 105 . . Shots Fired 679 | . 137 126 25 132 211 7 17 18 . 2 . 4 . . Gun 335 | . 134 74 16 35 74 . . . . 2 . . . . Cannon 339 | . 3 52 8 97 137 7 13 18 . . . 4 . . Launcher 5 | . . . 1 . . . 4 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 388 | . 120 126 4 31 105 . . . . 2 . . . . Thermal 286 | . 17 . 20 101 106 7 13 18 . . . 4 . . Explosive 2 | . . . 1 . . . 1 . . . . . . . Electromagnetic 3 | . . . . . . . 3 . . . . . . . Robot Hit Streak 13 | . 8 11 13 9 12 . 2 . . 1 . . . . Robot Miss Streak 7 | . 4 7 3 3 4 . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 456 | . 82 83 17 78 144 . 11 18 13 1 . 1 6 2 Core Hits 200 | . 39 31 11 37 56 . 10 4 6 1 . . 3 2 Critical Kills 2 | . . . . . 2 . . . . . . . . . Critical Parts Destroyed 5 | . 2 . 1 . . . 2 . . . . . . . Critical Strikes 22 | . 2 3 2 3 2 . 2 4 4 . . . . . Burn 3 | . . . 1 2 . . . . . . . . . . Meltdown 2 | . . . . . 2 . . . . . . . . . Destroy 3 | . 2 . 1 . . . . . . . . . . . Blast 4 | . . 3 . 1 . . . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . Sever 3 | . . . . . . . . 3 . . . . . . Impale 5 | . . . . . . . . 1 4 . . . . . Melee Attacks 167 | . . . . . 3 4 21 31 35 24 16 9 17 7 Impact 14 | . . . . . 3 4 7 . . . . . . . Slashing 33 | . . . . . . . 12 21 . . . . . . Piercing 120 | . . . . . . . 2 10 35 24 16 9 17 7 Sneak Attacks 18 | . . . . . . . 7 4 4 . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . Damage Inflicted 10571 | . 719 1166 426 1464 2753 . 1220 1254 846 8 . 144 462 109 Guns 2575 | . 673 541 166 351 836 . . . . 8 . . . . Cannons 3656 | . 33 600 70 1098 1855 . . . . . . . . . Explosions 526 | . . . 190 . . . 336 . . . . . . . Melee 3681 | . . . . . . . 884 1254 846 . . 144 462 91 Ramming 133 | . 13 25 . 15 62 . . . . . . . . 18 Kinetic 3402 | . 638 1141 33 283 1299 . . . . 8 . . . . Thermal 2829 | . 68 . 203 1166 1392 . . . . . . . . . Explosive 404 | . . . 190 . . . 214 . . . . . . . Electromagnetic 122 | . . . . . . . 122 . . . . . . . Impact 464 | . . . . . . . 464 . . . . . . . Slashing 1320 | . . . . . . . 376 944 . . . . . . Piercing 1897 | . . . . . . . 44 310 846 . . 144 462 91 Highest Corruption 5 | . . . . . 3 . . 1 . . . . 2 5 Average Corruption 2 | . . . . . 3 . . 1 . . . . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 15 | . . . . . 13 . . . . . . . . 2 Message Errors 1 | . . . . . 1 . . . . . . . . . Matter Fused 5 | . . . . . 5 . . . . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . Energy Discharges 2 | . . . . . 1 . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 3 . . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1343 | . . . . 12 1 . 437 256 470 . . 114 53 . Projectiles 12 | . . . . 12 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1331 | . . . . . 1 . 437 256 470 . . 114 53 . Knockbacks 17 | . 1 6 . . 8 . 2 . . . . . . . Impact 5 | . 1 1 . . 1 . 2 . . . . . . . Kinetic 12 | . . 5 . . 7 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . . . . 8 Shots . | . . . . . . . . . . . . . . . Rammed 20 | . . 3 . 5 6 . . . . . . . . 6 Targets Rammed 26 | . 3 5 . 5 7 . . . . . . . . 6 Kicked 5 | . 3 2 . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 312 | . 40 145 11 135 193 138 312 215 114 7 . . 201 . Average Temperature 53 | . 15 46 3 39 26 45 96 84 33 4 . . 62 . Received Heat Transfer 2344 | . 231 402 27 261 675 . 18 108 64 27 . 18 450 63 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 1 . 7 . . . . . . . Impact Corruptions 15 | . . . . . 2 . 13 . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . Parts Melted 5 | . . . . 3 2 . . . . . . . . . Heat Transferred 5774 | . 150 . 555 2553 2516 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Peak Influence 623 | . 196 150 227 514 453 347 427 390 381 239 212 283 472 623 Initial 266 | . . . . 20 154 161 100 149 130 156 134 119 159 266 Average 183 | . 50 50 82 231 286 244 308 262 249 191 169 223 288 418 Maximum Alert Level 2 | . . . 1 2 2 1 2 1 1 1 1 1 2 2 Low Security (%) 57 | . 100 100 76 50 17 42 27 31 27 59 97 15 20 . Level 1 31 | . . . 23 19 68 57 35 68 72 40 2 84 63 46 Level 2 10 | . . . . 30 13 . 37 . . . . . 16 53 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 1 2 6 2 3 5 8 1 . 1 2 4 Investigation 6 | . 1 . . 1 . . 1 . 1 . . . 1 1 Extermination 3 | . . . . . . . . . 1 1 . . . 1 Reinforcement 24 | . 1 . 1 1 3 2 2 4 6 . . 1 1 2 Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . 1 . . . . . . 1 Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Distress Signals 13 | . 4 . . . 2 . . 1 2 . . . 1 3 Communications Jammed 27 | . . . . . . . . . . . . . 7 20 Distress Signals 27 | . . . . . . . . . . . . . 7 20 Times Spotted 305 | . 23 23 14 27 48 10 20 19 33 6 1 13 30 38 Peak Tracking Total 19 | . 4 3 4 4 5 4 7 5 7 3 1 9 17 19 Tactical Retreats 38 | . 1 3 . 2 . 3 4 3 7 2 1 2 4 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Traps Triggered 9 | . 1 . . 2 . . . 1 2 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Machines Disabled 14 | . . 1 1 4 3 . . . . . 2 2 1 . Max in Single Turn 1 | . . 1 1 1 1 . . . . . 1 1 1 . Garrison Access 4 | . . . . . 1 1 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Machines Accessed 71 | . 5 . . 10 6 6 11 8 11 2 4 2 5 1 Terminals 53 | . 5 . . 10 4 3 8 5 7 . 3 2 5 1 Fabricators 5 | . . . . . . 1 1 2 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . 1 . . . . Garrison Access 10 | . . . . . 1 1 2 1 3 1 1 . . . Total Hacks 152 | . 16 . . 22 14 12 26 16 20 2 8 4 10 2 Successful 50 | . 6 . . 9 6 5 7 6 6 . 1 2 2 . Failed 101 | . 9 . . 13 8 7 19 10 14 2 7 2 8 2 Catastrophic 20 | . 1 . . 2 1 2 3 3 3 1 . 1 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 83 | . 14 . . 7 5 8 14 12 13 . 3 3 4 . Terminals 125 | . 16 . . 22 10 8 21 11 15 . 6 4 10 2 Fabricators 7 | . . . . . . 1 2 3 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 1 . . . 1 . . . . Garrison Access 15 | . . . . . 1 2 3 2 4 1 2 . . . Terminal Hacks 17 | . 4 . . 6 2 . 1 1 1 . 1 . 1 . Record 1 | . . . . . . . . . . . . . 1 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open Door 6 | . . . . 6 . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . 1 1 2 1 . . . . . Network Status 5 | . . . . . . 1 1 2 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 1 . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 1 1 . . . . . . Seal Access 4 | . . . . . 1 1 1 1 . . . . . . Unauthorized Hacks 21 | . 2 . . 3 1 2 4 2 4 . . 2 1 . Terminals 20 | . 2 . . 3 1 2 4 1 4 . . 2 1 . Track 1 | . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . Botnet 18 | . 1 . . 3 1 2 4 1 3 . . 2 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . 1 . . . . . . Data Cores Recovered 4 | . 2 . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 61 | . 5 . . 7 5 4 10 6 10 2 4 2 5 1 Full Trace Events 6 | . . . . 2 . . 1 . 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Total Allies 22 | . . . . 10 . . . 3 1 . . . . 8 Largest Group 10 | . . . . 10 10 . . 3 1 . . . . 8 Highest-Rated Group 112 | . . . . 88 88 . . 93 10 . . . . 112 Highest-Rated Ally 31 | . . . . 16 16 . . 31 10 . . . . 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 104 | . . . . . 61 . . 22 . . . . . 21 Total Damage 1233 | . . . . . 505 . . 309 . . . . . 419 Kills 16 | . . . . . 10 . . 5 . . . . . 1 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Turns Passed 12443 | . 1424 2719 609 2071 2059 490 535 466 742 354 159 226 229 360 Spaces Moved 10832 | 1 505 597 220 730 658 722 1572 1215 1806 786 336 413 513 758 Core 231 | . . 1 . . . . . . . . . . . 230 Treads 2004 | . . 371 220 730 658 25 . . . . . . . . Legs 731 | 1 505 225 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7866 | . . . . . . 697 1572 1215 1806 786 336 413 513 528 Fastest Speed 24 | 120 120 320 240 240 230 28 24 24 25 33 33 30 30 39 Average Speed 91 | 120 231 413 250 240 233 41 24 24 27 33 33 31 31 42 Slowest Speed 1550 | 120 400 1550 320 320 240 308 25 99 33 117 33 113 119 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . . . . 15 14 9 9 . 2 18 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 1 90 97 23 93 55 22 44 41 53 26 11 62 25 27 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . Spaces Dug 87 | . . . . . 2 8 15 9 14 19 7 6 7 . Terrain Destroyed 122 | . . . 7 2 3 10 28 17 14 19 7 8 7 . Melee 72 | . . . . . 2 4 10 4 14 19 7 5 7 . Projectile 34 | . . . . 2 1 6 9 13 . . . 3 . . AOE 16 | . . . 7 . . . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Total 12343 | . 646 713 255 939 964 907 1655 1296 1984 828 355 486 534 781 Wait 570 | . 41 20 4 43 141 129 18 14 84 19 1 49 7 . Move 10684 | . 504 596 219 729 657 721 1542 1189 1787 767 335 408 477 753 Hop 64 | . . . . . . . 14 11 9 9 . 2 17 2 Pick Up 114 | . 8 13 7 24 15 7 12 7 14 4 . 2 1 . Fast Attach 48 | . 4 1 1 10 2 . 3 4 5 2 1 2 4 9 Attach 56 | . . 10 1 2 4 11 6 8 5 2 2 3 2 . Detach 15 | . 1 1 . 1 . 2 1 4 . . 2 1 1 1 Swap 82 | . 9 4 5 12 9 8 7 1 18 3 . 4 2 . Drop 151 | . 7 . 5 43 21 18 14 9 22 . . 3 6 3 Fire 368 | . 69 63 13 70 105 7 17 18 . 2 . 4 . . Melee 154 | . . . . . 3 4 21 31 29 20 14 8 17 7 Ram 6 | . . . . . . . . . . . . . . 6 Kick 5 | . 3 2 . . . . . . . . . . . . Crush 15 | . . 3 . 5 7 . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 11 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 7 exits: *Fac x4 / *Upp x2 / [*Ext]) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Central database locked down 701 | -10/Materials | Discovered new exit (range 8) 931 | -10/Materials | Identified exit to Mines 989 | -10/Materials | Discovered new exit (range 16) 1057 | -10/Materials | Build established: Scavenger-Mutant 1425 | -10/Materials | Entered Mines 1912 | -10/Mines | Discovered new exit (range 10) 1977 | -10/Mines | Lost 3 parts (1p1n1u) 2158 | -10/Mines | Build established: Mutant 2572 | -10/Mines | Learned 4 Materials zone layouts 2575 | -10/Mines | Discovered new exit (range 9) 2655 | -10/Mines | Core integrity fell below 50% 2657 | -10/Mines | Lost 3 parts (3w) 3423 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3700 | -10/Mines | Build established: Scavenger-Mutant 3901 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4144 | -10/Mines | Entered Materials 4144 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4145 | -9/Materials | Identified exit to Storage 4753 | -9/Materials | Entered Storage 5416 | -9/Storage | Discovered new exit (range 7) 5840 | -9/Storage | Destroyed 7 combat bots 6387 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6681 | -9/Storage | Build established: Commander-Mutant 6824 | -9/Storage | Entered Materials 6824 | -8/Materials | Accompanied by 10 allies 6824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7070 | -8/Materials | Garrison activated, responded to threat 7119 | -8/Materials | Lost 7 allies 7563 | -8/Materials | Build established: Mutant 8418 | -8/Materials | Discovered new exit (range 8) 8883 | -8/Materials | Entered Factory 8883 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9362 | -7/Factory | Discovered new exit (range 12) 9369 | -7/Factory | Identified exit to Factory 9373 | -7/Factory | Entered another Factory area 9373 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9510 | -6/Factory | Discovered new exit (range 15) 9529 | -6/Factory | Identified exit to Lower Caves 9723 | -6/Factory | Search patrols dispatched 9812 | -6/Factory | Build established: Sprinter 9898 | -6/Factory | Discovered new exit (range 16) 9902 | -6/Factory | Identified exit to Factory 9906 | -6/Factory | Discovered exit to Factory (range 7) 9908 | -6/Factory | Entered another Factory area 9908 | -5/Factory | Evolved 2 slots: Utility x2 9954 | -5/Factory | Discovered new exit (range 21) 9986 | -5/Factory | Allied Derelicts emerged from ambush trap array 10011 | -5/Factory | Discovered new exit (range 5) 10011 | -5/Factory | Discovered new exit (range 20) 10012 | -5/Factory | Identified exit to Upper Caves 10118 | -5/Factory | Garrison activated, responded to threat 10363 | -5/Factory | Identified exit to Factory 10374 | -5/Factory | Entered another Factory area 10374 | -4/Factory | Evolved 2 slots: Propulsion x2 10551 | -4/Factory | Spotted B-86 Titan 10801 | -4/Factory | Spotted B-86 Titan 11012 | -4/Factory | Discovered new exit (range 12) 11092 | -4/Factory | Discovered new exit (range 14) 11098 | -4/Factory | Identified exit to Research 11116 | -4/Factory | Entered Research 11116 | -3/Research | Evolved 2 slots: Utility x2 11120 | -3/Research | Spotted B-86 Titan 11236 | -3/Research | Discovered new exit (range 3) 11237 | -3/Research | Identified exit to Research 11271 | -3/Research | Build established: Ninja 11282 | -3/Research | Found Prototype Device 11317 | -3/Research | Spotted B-86 Titan 11445 | -3/Research | Discovered exit to Research (range 15) 11470 | -3/Research | Entered another Research area 11470 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11492 | -2/Research | Identified exit to Quarantine 11587 | -2/Research | Build established: Infiltrator-Ninja 11629 | -2/Research | Entered Quarantine 11682 | -2/Quarantine | Found Alien Artifact 11682 | -2/Quarantine | Identified Phase Redirector 11743 | -2/Quarantine | Found Alien Artifact 11743 | -2/Quarantine | Identified Core Reset Matrix 11743 | -2/Quarantine | Used Core Reset Matrix 11746 | -2/Quarantine | Identified Exp. Thermal Shield 11747 | -2/Quarantine | Detected hypermatrix surge 11747 | -2/Quarantine | Sensed 3 artifacts in vicinity 11827 | -2/Quarantine | Spotted Fortress 11852 | -2/Quarantine | Discovered new exit (range 6) 11854 | -2/Quarantine | Identified exit to Section 7 11855 | -2/Quarantine | Entered Section 7 11856 | -2/Section 7 | Sensed 24 artifacts in vicinity 11958 | -2/Section 7 | Spotted S7 Guard 11960 | -2/Section 7 | Discovered new exit (range 21) 12007 | -2/Section 7 | Found Integrated Thermoelectric Network 12007 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 12044 | -2/Section 7 | Spotted S7 Guard 12059 | -2/Section 7 | Lost 3 parts (1n2u) 12083 | -2/Section 7 | Identified exit to Access 12084 | -2/Section 7 | Entered Access 12084 | -1/Access | Evolved 2 slots: Utility x2 12109 | -1/Access | Lost 6 parts (1p2n3u) 12358 | -1/Access | Lost 5 parts (2n3u) 12372 | -1/Access | Spotted B-99 Colossus 12381 | -1/Access | Search patrols dispatched 12403 | -1/Access | Core integrity fell below 50% 12410 | -1/Access | Emitted hypermatrix ping 12414 | -1/Access | Core integrity fell below 20% 12415 | -1/Access | Assembled emerged from beneath the floor 12438 | -1/Access | Door terminal overloaded 12441 | -1/Access | Discovered new exit (range 6) 12443 | -1/Access | Identified exit to Surface 12444 | -1/Access | Lost 6 parts (6u) 12444 | *** | Heading to fleet! Last Messages --------------- 12410_ Destabilizing: System corrupted (+2). 12413_ Adv. Targeting Computer destroyed. 12415_ as-29444 sneak attacks. 12415_ H-81 Overseer calls for reinforcements. 12415_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12416_ Slammed into K-01 Serf. 12424_ System corrupted: Energy discharge (-38). 12432_ Detected hypermatrix ping. 12435_ Connecting with Terminal... 12435_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12437_ Knocked back. 12438_ System overload, Sealed Barrier opened. 12438_ Terminal disabled. 12438_ Acquired 2 matter. 12439_ System corrupted: Component data lost. 12441_ The Access Shell folds into the floor. 12441_ EXIT=FOUND 12443_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #?????? ????????# " ## #???######???????? | | ??????? ????????# ! ## ##### #???????? | | ??????? ????????# ## #???????? | | ???????#+#????????# ? ## #???????? | | ??????????????????????############### #???????? | | ????????????????????????????????????## ##???????? | | ?????????????????????????????????????# #????##### | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #? | | ?????????????????????????????????????# #? | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# / | | ?????????????????????????????????????# # [ | | ?????????????????????????????????????# # | | ?????????????????????????????????????# #?###+#### | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######p #????????? | | ????????????????????" sp #????????? | | ????????????????????" pp #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ " #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 55 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Containment 24 Armor Coverage 450 Resistance: TH 30 Propulsion Shielding 33 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Mni. Smartbomb Launcher | -2/Section 7 | Archive Cld. Antigrav System | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Integrated Thermoelectric Network Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumInsulatedTube Manual? 0 Play Time 01:57:49 Cumulative 249.8 hours Start 2024.05.31 @ 18:58:20 End 2024.05.31 @ 21:07:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 307 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 5/1/1/1/1/0/0/1/0 Lore% 73 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 169c5a50-1f2f-4a7c-8107-66dde39ff3f5