Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.23 @ 19:48:17 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1561) 1561 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3651 Bonus ------- None Cogmind --------- Core Integrity 508/550 Matter 227/300 Energy 280/280 System Corruption 0% Temperature Cool (22) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun Improved Assault Rifle > --- INVENTORY (22) --- Heavy Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Large Battery (300) Large Matter Pod (108) Improved Sensor Array Improved Sensor Array Transport Network Coupler Targeting Computer Utility Shielding Hardened Light Armor Plating Hacking Suite Light EM Pulse Cannon Ion Cannon Ion Cannon Improved Assault Rifle Improved Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Large Battery Large Matter Pod Improved Sensor Array Improved Sensor Array Targeting Computer Utility Shielding Hardened Light Armor Plating Hacking Suite Light EM Pulse Cannon Ion Cannon Ion Cannon Improved Assault Rifle Improved Assault Rifle EMP Blaster [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 3 | . 1 1 1 Weapon . | . . . . Parts Attached 69 | 7 13 41 8 Power 6 | 1 . 4 1 Engine 6 | 1 . 4 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 3 12 3 Treads . | . . . . Leg 20 | 2 3 12 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 21 | 2 3 12 4 Device 4 | . . 2 2 Storage 6 | 1 2 1 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 10 | 1 1 8 . Artifact . | . . . . Weapon 22 | 2 7 13 . Energy Gun 6 | 1 3 2 . Energy Cannon . | . . . . Ballistic Gun 16 | 1 4 11 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 98 | . 97 98 100 Engine 10 | . 12 9 8 Leg 28 | . 25 29 33 Device 5 | . . 6 8 Storage 20 | . 20 20 25 Processor 1 | . . 2 . Protection 10 | . 14 10 8 Energy Gun 1 | . 3 . . Ballistic Gun 19 | . 21 19 16 Naked Turns . | . . . . Heaviest Build 68 | 19 43 52 68 Greatest Support 43 | 20 20 33 43 Greatest Overweight (x) 2 | 1 2 2 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 22 | 8 16 22 22 Average Capacity 16 | 6 12 16 21 Most Carried 21 | 7 16 16 21 Average Carried 14 | 3 10 15 17 Final Capacity 22 | 8 16 16 22 Final Carried 21 | 7 15 16 21 Class Distribution -------------------- 75% | Hacker-Mutant 16% | Hauler-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2010 | 198 473 1025 314 Remotely . | . . . . Salvage Created 2542 | . 438 1494 610 Parts 158 | . 30 91 37 Haulers Intercepted 8 | . . 6 2 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 44 | . 8 27 9 Guns 44 | . 8 27 9 Classes Destroyed 7 | . 4 3 . Worker 1 | . . 1 . Hauler 8 | . . 6 2 Recycler 4 | . 1 1 2 Watcher 5 | . 2 3 . Swarmer 12 | . 2 6 4 Grunt 21 | . 6 13 2 Sentry 11 | . . 8 3 Best Kill Streak 4 | . 3 4 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1445 | . 268 765 412 Core 268 | . 66 160 42 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 73 60 . Volleys Fired 189 | 1 44 97 47 Largest 2 | 1 2 2 2 Hottest 100 | 50 100 68 46 Shots Fired 377 | 1 88 194 94 Gun 377 | 1 88 194 94 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 355 | . 71 190 94 Thermal 10 | 1 9 . . Explosive . | . . . . Electromagnetic 12 | . 8 4 . Robot Hit Streak 35 | 1 27 35 28 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 5 | . . 2 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 290 | 1 52 159 78 Core Hits 102 | . 22 56 24 Critical Hits 2 | . . 1 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3925 | 13 516 2221 1175 Guns 3925 | 13 516 2221 1175 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 3659 | . 322 2162 1175 Thermal 114 | 13 101 . . Explosive . | . . . . Electromagnetic 152 | . 93 59 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 178 | 16 178 54 34 Average Temperature 18 | 8 34 11 9 Received Heat Transfer 858 | . 195 474 189 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 333 | 37 296 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 307 | . 179 271 307 Initial 34 | . . 34 18 Average 85 | . 39 109 86 Maximum Alert Level 1 | . . 1 1 Low Security (%) 89 | 100 100 86 83 Level 1 10 | . . 13 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 3 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | . 20 44 19 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 8 | . 2 5 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 7 9 2 Terminals 13 | . 5 6 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 52 | . 19 26 7 Successful 39 | . 13 21 5 Failed 13 | . 6 5 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 16 | . 1 14 1 Terminals 43 | . 15 21 7 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 5 | . 4 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 31 | . 10 16 5 Record 1 | . . . 1 Robot Analysis 3 | . 2 1 . Prototype ID Bank 5 | . 2 2 1 Terminal Index 1 | . . 1 . Recycling Unit Index 1 | . . 1 . Alert Level 5 | . 1 3 1 Locate Traps 3 | . 2 1 . Transport Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Hauler Manifests 3 | . 2 1 . Zone Layout 6 | . 1 3 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 4 | . 3 1 . Retrieve Matter 1 | . 1 . . Retrieve Components 3 | . 2 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 7 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 45 | . . 45 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 2 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 2 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4249 | 73 1124 2340 712 Spaces Moved 2023 | 50 598 1084 291 Core 9 | 9 . . . Treads . | . . . . Legs 2014 | 41 598 1084 291 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 150 | 109 153 151 150 Slowest Speed 180 | 120 180 180 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 3 90 84 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2888 | 64 723 1620 481 Wait 515 | . 53 338 124 Move 2020 | 49 597 1083 291 Hop . | . . . . Pick Up 45 | 7 9 22 7 Fast Attach 9 | 7 2 . . Attach 10 | . 1 5 4 Detach 4 | . 1 1 2 Swap 50 | . 10 36 4 Drop 46 | . 6 38 2 Fire 189 | 1 44 97 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 211 | -10/Materials | Identified exit to Materials 211 | -10/Materials | Discovered exit to Materials (range 16) 295 | -10/Materials | Discovered exit to Materials (range 11) 342 | -10/Materials | Build established: Hacker-Mutant 470 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Discovered exit to Mines (range 11) 746 | -10/Materials | Discovered exit to Materials (range 16) 1094 | -10/Materials | Discovered exit to Mines (range 8) 1198 | -10/Materials | Entered another Materials area 1198 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -9/Materials | Repaired Imp. Ion Engine? 2154 | -9/Materials | Identified exit to Mines 2154 | -9/Materials | Discovered exit to Mines (range 11) 2386 | -9/Materials | Discovered exit to Mines (range 16) 2922 | -9/Materials | Identified exit to Materials 2922 | -9/Materials | Discovered exit to Materials (range 15) 3359 | -9/Materials | Repaired Aluminum Leg 3451 | -9/Materials | Discovered exit to Materials (range 16) 3538 | -9/Materials | Entered another Materials area 3538 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3828 | -8/Materials | Build established: Hauler-Mutant 4167 | -8/Materials | Identified exit to Storage 4167 | -8/Materials | Discovered exit to Storage (range 11) 4228 | -8/Materials | Identified exit to Factory 4228 | -8/Materials | Discovered exit to Factory (range 10) 4250 | -8/Materials | Self-destructed Last Messages --------------- Current Alert Level: 1-P 04127_ A-02 Transporter destroyed. 04133_ Acquired Transport Network Coupler. 04139_ K-01 Serf collects debris. 04167_ Connecting with Terminal... >>Query(Recycling) [Storage] area extension to which obsolete technology is transferred for conversion to raw materials. Derelicts from deeper caves have recently begun using this as a convenience route for quick access to the [Factory] floors, thus a more secure access system was put in place to at least keep out the stupid ones which tend to cause more trouble. >>Prototypes Downloading prototype IDs... Cld. Deuterium Engine Imp. VTOL Module 04167_ EXIT=FOUND: STORAGE >>Layout(Zone) Retrieving Zone 8X layout... Downloaded map data. 04228_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????# # "T" # #????#??????????? | | ?????????????????# # # #????#??????????? | | ?????????????????# ######## #????#??????????? | | ?????????????????# #??????####+###????#??????????? | | ?????????????????# #???????# #????#??????????? | | ?????????????????# #???????# ######??????????? | | ?????????????????# #???????# < ??????????? | | ?????????????????# #???????# ######??????????? | | ?????????????????# #???????# # ??????????? | | ?????????????????# #???????## ## ??????????? | | ?????????????????# #????????# ##"" ??????????? | | ?????????????????# #????????# ##"T ??????????? | | ?????????????????# #????????# ##"" ??????????? | | ?????????????????# #????????# ## ??????????? | | ?????????????????# #??????### #####+#??????????? | | ?????????????????# #??????# ??????????? | | ?????????????????# #??????????????? ?????????????? | | ?????????????????# #?????????????? ??????????????? | | ?????????????????# #????????????? #??????????????? | | ?????????????????# #??????????#?#/#??????????????? | | ?????????????????# #????????? # ???????????????? | | ?????????????????#+########?? #! ????????????????? | | ?????????????????# #? / ?????????????????? | | ?????????????????# #? ########???????????? | | ?????????????????# # #???????????? | | ?????????????????# @# ! #???????????? | | ?????????????????# g """ ?????????????? | | ?????????????????# # """ !?????????????? | | ?????????????????# # """ ??????????????? | | ?????????????????# #?w ?????????????? | | ?????????????????# #? ] ????????????? | | ?????????????????##########?? ### #???????????? | | ????????????????????????????? #???< #???????????? | | ??????????????????????????????#???? #???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed BurstSalvageNullifier Manual? 0 Play Time 01:03:51 Cumulative 18.1 hours Start 2021.05.23 @ 18:13:21 End 2021.05.23 @ 19:48:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 4 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 446e121f-c4e9-4da9-aaa8-d1644ab23269