Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 15:44:13 Player: s0lid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2866) 2866 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 6822 Bonus ------- High Alert Combat Kills 361 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Danger (433) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Reinforced Antimatter Reactor Reinforced Antimatter Reactor High-capacity Storage Unit Large Battery (200) Large Battery (200) Energy Well (350) Compact Matter Pod (150) Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Transmission Jammer Authchip [R/Combat] Authchip [Propulsion] Component Analysis Suite Concussive RPG (1) Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved VSS Leg Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Seismic Detector Improved Targeting Computer System Shield > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Precision Assault Rifle > --- INVENTORY -------- Reinforced Antimatter Reactor Reinforced Antimatter Reactor High-capacity Storage Unit Large Battery Large Battery Energy Well Compact Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Transmission Jammer Authchip [R/Combat] Authchip [Propulsion] Component Analysis Suite Improved Spread Laser Concussive RPG Heavy Missile Launcher Katana [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Improved VSS Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Shotgun Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 3 | . . 1 2 . . Parts Attached 83 | 9 6 16 13 28 11 Power 8 | 1 . 2 . 3 2 Engine 6 | 1 . 2 . 2 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 2 1 1 7 3 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 15 | 2 2 1 1 7 2 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 3 2 4 7 7 2 Device 12 | 2 1 3 3 2 1 Storage 3 | 1 1 . . . 1 Processor 3 | . . . 1 2 . Hackware 1 | . . . . 1 . Protection 6 | . . 1 3 2 . Artifact . | . . . . . . Weapon 34 | 3 2 9 5 11 4 Energy Gun 18 | 1 1 4 1 9 2 Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . 4 4 2 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . 1 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 3 . Parts Lost 27 | . . 2 . 7 18 Power 4 | . . . . 1 3 Propulsion 8 | . . . . 2 6 Utility 6 | . . 1 . 3 2 Weapon 9 | . . 1 . 1 7 Highest Loss Streak 13 | . . 1 . 3 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 99 99 99 84 Engine 6 | . 14 11 9 3 . Core 1 | . . . . 3 5 Wheel 21 | . 28 22 18 22 16 Device 12 | . 14 20 9 8 10 Storage 8 | . 14 11 9 7 6 Processor 1 | . . . . 2 6 Hackware 1 | . . . . 2 6 Protection 4 | . . 1 8 7 . Energy Gun 23 | . 14 16 27 28 23 Ballistic Gun 9 | . 6 10 18 8 5 Special Weapon 1 | . 7 5 . . . Peak Build Rating 58 | 8 13 22 29 53 58 Average Rating 32 | 5 8 18 25 48 49 On Entrance 20 | . 8 13 20 29 52 Naked Turns . | . . . . . . Heaviest Build 116 | 14 51 61 68 77 116 Greatest Support 36 | 26 26 24 24 36 34 Greatest Overweight (x) 26 | 3 2 2 2 3 26 Average Overweight (x) 1 | . 1 2 2 1 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 19 | 7 19 20 20 20 21 Most Carried 20 | 8 20 20 20 20 20 Average Carried 18 | 4 14 19 19 19 19 Final Capacity 25 | 8 20 20 20 20 25 Final Carried 20 | 8 20 18 20 20 17 Class Distribution -------------------- 42% | Tank 22% | Gunner 18% | Skirmisher 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1880 | 359 . 327 272 707 215 Remotely 10 | 10 . . . . . Salvage Created 2841 | 201 . 403 347 1297 593 Parts 151 | 17 . 34 14 64 22 Haulers Intercepted 5 | . . . 2 2 1 Recyclers Shooed 3 | 1 . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . . 15 7 24 15 Guns 52 | . . 15 7 24 6 AOE 9 | . . . . . 9 Classes Destroyed 15 | 3 . 4 3 3 2 Worker 16 | 2 . 1 1 9 3 Builder 4 | . . . . 4 . Tunneler 5 | 4 . 1 . . . Hauler 5 | . . . 2 2 1 Recycler 4 | 1 . . . 3 . Operator 1 | . . . 1 . . Watcher 3 | . . . . 2 1 Swarmer 17 | . . 10 . 7 . Cutter 2 | . . . . . 2 Grunt 23 | . . 2 4 7 10 Brawler 3 | . . 1 . 1 1 Sentry 8 | . . 2 2 4 . Specialist 2 | . . . . . 2 Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 4 . Best Kill Streak 9 | 5 . 5 5 8 9 Combat Bots Only 7 | . . 5 4 4 7 Max Kills in Single Turn 5 | 1 . 2 1 5 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 445 | . 7 43 46 224 125 Missed 114 | . 3 16 11 55 29 Damage Taken 4792 | . 44 287 475 1591 2395 Core 1177 | . 23 56 77 161 860 Absorbed by Shields 120 | . . . . 120 . Redirected to Shielding 98 | . . . . 98 . Ignored by Resistances 105 | . . . 30 75 . Regen/Repaired (Parts) 28 | . . . 28 . . Core Remaining (%) 87 | 100 90 86 86 77 . Volleys Fired 187 | 14 17 61 19 49 27 Largest 5 | 2 2 3 5 5 5 Hottest 328 | 60 156 153 243 328 328 Shots Fired 508 | 28 34 105 72 195 74 Gun 449 | 28 18 67 72 195 69 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special 54 | . 16 38 . . . Kinetic 151 | 14 1 23 38 64 11 Thermal 352 | 14 33 82 34 131 58 Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 18 | 9 . 8 10 18 14 Robot Miss Streak 12 | 1 2 9 8 7 12 Penetration Max . | . . . . . . Secondary Targets 10 | . . 1 2 5 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 330 | 20 . 41 54 155 60 Core Hits 344 | 12 . 37 47 166 82 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7433 | 188 . 457 782 3580 2426 Guns 5546 | 188 . 457 782 2943 1176 Cannons . | . . . . . . Explosions 1887 | . . . . 637 1250 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1462 | 77 . 107 419 740 119 Thermal 4201 | 111 . 350 363 2203 1174 Explosive 1770 | . . . . 637 1133 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 2 Average Corruption 3 | . . . . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 26 3 Message Errors 3 | . . . . 3 . Matter Fused 6 | . . . . 6 . Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 6 | . . . . 6 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 199 | . . . . 91 108 Projectiles . | . . . . . . Explosions 199 | . . . . 91 108 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 436 | . . . . 89 347 Shots 8 | . . . . 2 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 805 | 40 240 192 341 461 805 Average Temperature 122 | 20 86 49 155 132 343 Received Heat Transfer 1235 | . 24 57 216 380 558 Effects 24 | . . . . 3 21 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . 1 2 Interference 7 | . . . . 2 5 Matter Decay 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 7 | . . . . . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 1 1 . Heat Transferred 4442 | 250 . 817 445 1955 975 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 746 | 35 49 455 217 591 746 Initial 247 | . 22 7 141 97 247 Average 230 | 11 29 143 164 313 466 Maximum Alert Level 3 | . . 2 1 2 3 Low Security (%) 48 | 100 100 60 76 24 . Level 1 34 | . . 38 23 46 47 Level 2 14 | . . 1 . 28 31 Level 3 2 | . . . . . 21 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 . 2 12 4 Investigation 4 | . 1 . 2 1 . Extermination 3 | . . . . 3 . Reinforcement 7 | . . . . 4 3 Assault 2 | . . . . 1 1 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 3 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 5 18 12 38 26 Peak Tracking Total 8 | . 3 5 7 6 8 Tactical Retreats 9 | . 1 3 . 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 . . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 19 | . . . . 7 12 Max in Single Turn 6 | . . . . 5 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 2 1 8 8 2 Terminals 10 | . 1 1 5 2 1 Fabricators 4 | . . . . 4 . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 1 . . . 1 Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 78 | . 5 6 41 23 3 Successful 41 | . 2 2 29 7 1 Failed 36 | . 3 4 11 16 2 Catastrophic 4 | . . . 2 2 . Database Lockouts 1 | . . . 1 . . Manual 17 | . 3 2 10 . 2 Terminals 38 | . 2 6 19 9 2 Fabricators 9 | . . . . 9 . Repair Stations 6 | . . . 4 2 . Recycling Units 4 | . 3 . . . 1 Scanalyzers 18 | . . . 18 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 10 | . 1 1 8 . . Record 3 | . . . 3 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . . . 2 . . Dispatch Records 2 | . 1 1 . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 3 | . . . 2 1 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 Report Inventory 2 | . 1 . . . 1 Scanalyzer 18 | . . . 18 . . Insert Component 9 | . . . 9 . . Analyze 9 | . . . 9 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 2 | . . 1 1 . . Terminals 2 | . . 1 1 . . Botnet 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 17 | . 2 1 6 7 1 Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . . 9 . . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 148 | . . . . 148 . Total Part Build Rating 18 | . . . . 18 . Parts Repaired 1 | . . . 1 . . Time 44 | . . . 44 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 9 | . . . 9 . . Part Schematics Acquired 9 | . . . 9 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4561 | 163 509 952 741 1618 578 Spaces Moved 2347 | 101 285 403 378 830 350 Core 16 | 15 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 2331 | 86 285 403 378 830 349 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 105 101 Average Speed 117 | 100 107 120 120 116 127 Slowest Speed 1350 | 200 120 120 120 135 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 36 28 37 32 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 21 | . 7 14 . . . Terrain Destroyed 187 | . 15 36 . 20 116 Melee . | . . . . . . Projectile 51 | . 15 36 . . . AOE 136 | . . . . 20 116 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3696 | 133 428 711 625 1372 427 Wait 930 | . 99 213 188 393 37 Move 2342 | 100 284 402 377 829 350 Hop . | . . . . . . Pick Up 67 | 8 15 7 14 22 1 Fast Attach 25 | 8 . 4 3 7 3 Attach 17 | . . 2 2 7 6 Detach 4 | 1 . . 1 1 1 Swap 41 | 1 6 10 8 14 2 Drop 61 | 1 7 12 13 28 . Fire 187 | 14 17 61 19 49 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 22 | . . . . 22 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 10) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 988 | -9/Materials | Build established: Skirmisher 1422 | -9/Materials | Discovered new exit (range 16) 1625 | -9/Materials | Entered another Materials area 1625 | -8/Materials | Evolved 2 slots: Weapon x2 1636 | -8/Materials | Central database locked down 1823 | -8/Materials | Build established: Tank 1832 | -8/Materials | Repaired Broken Arm. Wheel 2331 | -8/Materials | Discovered new exit (range 15) 2366 | -8/Materials | Entered Factory 2366 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2422 | -7/Factory | Identified exit to Garrison 2472 | -7/Factory | Garrison activated, responded to threat 3047 | -7/Factory | Lost 3 parts (1n2u) 3495 | -7/Factory | Fabricated Rnf. Antimatter Reactor (x2) 3552 | -7/Factory | Fabricated Arm. Wheel (x2) 3966 | -7/Factory | First assault squad dispatched 3967 | -7/Factory | Discovered new exit (range 16) 3984 | -7/Factory | Entered another Factory area 3984 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4093 | -6/Factory | Build established: Gunner 4334 | -6/Factory | First assault squad dispatched 4453 | -6/Factory | Destroyed 7 combat bots 4455 | -6/Factory | Lost 4 parts (3n1w) 4538 | -6/Factory | Core integrity fell below 50% 4557 | -6/Factory | Core integrity fell below 20% 4562 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04554_ Overheating: Huge Storage Unit damaged (-121). 04554_ Overheating: Imp. Targeting Computer damaged (-2). 04554_ Overheating: System Shield damaged (-2). 04554_ Knocked back. 04554_ U-05 Engineer builds a Wall. 04555_ K-01 Serf collects debris. 04556_ Critical hit (Burn: +37). 04556_ K-01 Serf collects debris. 04557_ Overheating: Core damaged (-93). 04557_ Slug penetrates Wall. 04558_ U-05 Engineer builds a Door. 04558_ K-01 Serf collects debris. 04559_ U-05 Engineer lays Concrete. 04559_ K-01 Serf collects debris. 04560_ U-05 Engineer builds a Wall. 04560_ U-05 Engineer lays Concrete. 04560_ K-01 Serf collects debris. 04561_ U-05 Engineer lays Concrete. 04562_ U-05 Engineer builds a Wall. 04562_ U-05 Engineer lays Concrete. 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Wheel | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rnf. Antimatter Reactor | x2 | -7/Factory | Preloaded Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultBoreDisintegrator Manual? 0 Play Time 00:46:18 Cumulative 182.5 hours Start 2024.09.02 @ 14:10:26 End 2024.09.02 @ 15:44:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 56 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2352df6b-b921-4b34-afdb-bba5ae75247b