Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.05 @ 05:55:51 Player: the_dinner22 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2718) 2718 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1234) 1234 TOTAL SCORE: 7307 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 117/125 System Corruption 0% Temperature Critical (5696) Movement Core (1650) Ox32 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Shield Generator > --- WEAPON (3) ------- High-powered Shotgun Rocket Launcher Mini Grenade Launcher > --- INVENTORY (25) --- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Aerolev Unit Large Storage Unit Advanced Weight Redist. System Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Flak Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Aerolev Unit Large Storage Unit Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shield Generator Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Flak Cannon Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Slots Evolved 7 | . 1 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 1 . . . . Utility 2 | . . . 1 . . 1 . Weapon 1 | . 1 . . . . . . Parts Attached 82 | 5 6 25 14 11 9 . 12 Power 10 | 1 . 2 1 1 1 . 4 Engine 6 | 1 . 2 . 1 . . 2 Core 4 | . . . 1 . 1 . 2 Reactor . | . . . . . . . . Propulsion 32 | 2 . 10 7 7 3 . 3 Treads . | . . . . . . . . Leg 32 | 2 . 10 7 7 3 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 5 3 3 . 2 . 3 Device 3 | . . . 1 . 1 . 1 Storage 2 | . 2 . . . . . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 9 | . 2 3 1 . 1 . 2 Artifact . | . . . . . . . . Weapon 24 | 2 1 10 3 3 3 . 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 2 1 8 3 2 2 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 . 1 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . 1 1 . 3 2 . 11 Power 2 | . 1 . . . . . 1 Propulsion 8 | . . . . 1 . . 7 Utility 4 | . . 1 . . 1 . 2 Weapon 4 | . . . . 2 1 . 1 Highest Loss Streak 5 | . 1 1 . 1 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 95 99 92 85 70 Engine 6 | . 11 9 . 2 . . 4 Core 2 | . . . 7 5 7 7 4 Leg 34 | . 25 39 39 40 41 35 22 Device 2 | . . . 2 8 8 7 7 Storage 8 | . 6 10 8 8 8 7 7 Protection 9 | . 16 9 6 8 1 7 3 Ballistic Gun 23 | . 36 25 20 16 15 14 7 Launcher 3 | . . . . 7 8 7 13 Slashing Weapon 1 | . . 4 2 . . . . Peak Build Rating 43 | 5 8 19 29 35 36 36 43 Average Rating 19 | 4 7 16 24 32 33 36 28 On Entrance 20 | . 5 7 19 27 33 36 36 Naked Turns . | . . . . . . . . Heaviest Build 108 | 5 87 101 99 99 99 99 108 Greatest Support 91 | 20 20 40 69 91 91 91 91 Greatest Overweight (x) 32 | . 4 2 2 1 1 1 32 Average Overweight (x) 1 | . 1 2 1 1 . 1 3 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 Average Capacity 22 | 5 15 25 25 25 25 25 25 Most Carried 25 | 5 8 25 25 25 25 21 25 Average Carried 16 | 1 6 16 21 23 24 21 18 Final Capacity 25 | 5 25 25 25 25 25 25 25 Final Carried 24 | 5 8 24 22 23 21 21 17 Class Distribution -------------------- 53% | Hacker-Tank 18% | Scavenger-Tank 14% | Scavenger-Mutant 7% | Hacker-Gunner 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/DSF Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Matter Collected 2310 | 262 262 527 388 348 261 . 262 Remotely . | . . . . . . . . Salvage Created 2715 | 60 266 762 565 450 387 . 225 Parts 179 | 3 14 63 37 32 17 . 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Combat Hostiles Destroyed 65 | 1 7 12 13 10 9 . 13 Guns 49 | 1 7 10 13 6 9 . 3 AOE 16 | . . 2 . 4 . . 10 Classes Destroyed 13 | 2 1 6 1 2 . . 1 Worker 7 | 1 . 6 . . . . . Builder 3 | . . 2 1 . . . . Tunneler 1 | . . 1 . . . . . Recycler 2 | . . 1 1 . . . . Watcher 5 | . . 3 . 1 1 . . Swarmer 14 | . 2 . 4 . 2 . 6 Grunt 26 | 1 5 5 3 4 5 . 3 Brawler 2 | . . . 1 1 . . . Duelist 3 | . . 2 . . . . 1 Sentry 14 | . . 5 5 2 2 . . Specialist 3 | . . . . 1 . . 2 Hunter 2 | . . . . 2 . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | 1 4 6 4 2 4 . 4 Combat Bots Only 4 | 1 4 2 4 2 3 . 4 Max Kills in Single Turn 3 | 1 1 2 1 2 1 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . 1 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Hostile Shots Fired 567 | 2 116 66 53 99 68 . 163 Missed 173 | 2 30 18 13 31 22 . 57 Damage Taken 4574 | . 489 597 344 701 465 . 1978 Core 1039 | . 71 51 39 55 68 . 755 Absorbed by Shields 246 | . . . . . . . 246 Redirected to Shielding 53 | . 22 31 . . . . . Ignored by Resistances 2533 | . 336 358 219 420 282 . 918 Regen/Repaired (Parts) 15 | . . 15 . . . . . Core Remaining (%) 82 | 100 71 87 . . 70 . . Volleys Fired 154 | 6 23 36 25 15 29 . 20 Largest 3 | 2 3 3 3 3 2 . 3 Hottest 85 | 40 60 69 69 76 46 . 85 Shots Fired 384 | 12 66 90 72 42 58 . 44 Gun 336 | 12 66 83 72 29 58 . 16 Cannon . | . . . . . . . . Launcher 48 | . . 7 . 13 . . 28 Special . | . . . . . . . . Kinetic 336 | 12 66 83 72 29 58 . 16 Thermal . | . . . . . . . . Explosive 48 | . . 7 . 13 . . 28 Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | 4 23 18 17 13 24 . 25 Robot Miss Streak 4 | 2 3 1 4 3 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 317 | 8 53 78 59 33 49 . 37 Core Hits 185 | 4 19 41 31 27 26 . 37 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 2 | . . 1 . . 1 . . Destroy 2 | . . 1 . . 1 . . Melee Attacks 12 | . . 6 6 . . . . Impact . | . . . . . . . . Slashing 12 | . . 6 6 . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 4 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6691 | 59 426 1512 1133 925 854 . 1782 Guns 3726 | 59 424 803 881 407 854 . 298 Cannons . | . . . . . . . . Explosions 2354 | . . 352 . 518 . . 1484 Melee 548 | . . 318 230 . . . . Ramming 63 | . 2 39 22 . . . . Kinetic 3726 | 59 424 803 881 407 854 . 298 Thermal . | . . . . . . . . Explosive 2354 | . . 352 . 518 . . 1484 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 548 | . . 318 230 . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . 5 . . . . . . Matter Fused 3 | . 3 . . . . . . Data Loss (minor) 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 95 | . . 81 . . . . 14 Projectiles . | . . . . . . . . Explosions 14 | . . . . . . . 14 Melee 81 | . . 81 . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 323 | . . 92 . 73 . . 158 Shots 18 | . . 4 . 6 . . 8 Rammed . | . . . . . . . . Targets Rammed 12 | . 2 6 4 . . . . Kicked 12 | . 2 6 4 . . . . Crushed . | . . . . . . . . Highest Temperature 5696 | . 156 45 125 162 18 . 5696 Average Temperature 621 | . 59 15 36 49 9 . 1709 Received Heat Transfer 1467 | . 126 198 234 414 306 . 189 Effects 57 | . . . . . . . 57 Shutdowns 10 | . . . . . . . 10 Energy Bleed 7 | . . . . . . . 7 Interference 2 | . . . . . . . 2 Matter Decay 7 | . . . . . . . 7 Short Circuit 3 | . . . . . . . 3 Damage (minor) 6 | . . . . . . . 6 Damage (major) 16 | . . . . . . . 16 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Peak Influence 478 | 25 117 171 211 478 372 53 340 Initial 170 | . 12 1 6 81 170 53 27 Average 99 | 5 29 48 50 286 200 53 206 Maximum Alert Level 2 | . . . 1 2 1 . 1 Low Security (%) 81 | 100 100 100 99 22 61 100 37 Level 1 14 | . . . . 47 38 . 62 Level 2 3 | . . . . 29 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 5 | . 1 1 . . 1 . 2 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . 1 . . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Distress Signals 6 | . . 2 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | 1 21 15 15 13 14 . 15 Peak Tracking Total 6 | 1 5 3 4 4 6 . 5 Tactical Retreats 5 | . 1 1 . 1 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Traps Triggered 6 | . 2 1 2 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Machines Accessed 24 | . 7 4 7 3 2 1 . Terminals 19 | . 5 3 5 3 2 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 48 | . 17 6 13 4 7 1 . Successful 37 | . 15 6 10 2 3 1 . Failed 11 | . 2 . 3 2 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 32 | . 9 4 8 4 5 2 . Terminals 39 | . 15 4 8 4 7 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 8 | . 5 . . . 2 1 . Record 4 | . 4 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 20 | . 8 4 5 2 1 . . Terminals 20 | . 8 4 5 2 1 . . Botnet 9 | . 5 1 . 2 1 . . Skim 11 | . 3 3 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 1 4 2 1 . . Full Trace Events 4 | . 2 . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 38 | . . 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Turns Passed 6804 | 150 1798 1771 990 841 676 39 539 Spaces Moved 2838 | 126 842 577 411 404 304 21 153 Core 55 | 45 . . . . . . 10 Treads . | . . . . . . . . Legs 2783 | 81 842 577 411 404 304 21 143 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 190 190 124 194 193 Average Speed 209 | 95 200 260 199 191 186 194 290 Slowest Speed 1650 | 120 400 260 260 194 194 194 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 6 67 44 38 44 22 . 70 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 211 | . . 22 . 73 . . 116 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 211 | . . 22 . 73 . . 116 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Total 3381 | 146 915 762 516 438 358 20 226 Wait 167 | . 30 64 38 . . . 35 Move 2830 | 125 841 576 410 402 303 20 153 Hop . | . . . . . . . . Pick Up 88 | 10 9 36 12 7 8 . 6 Fast Attach . | . . . . . . . . Attach 46 | 5 5 8 9 4 5 . 10 Detach 5 | . 2 1 1 . 1 . . Swap 36 | . 1 17 5 7 4 . 2 Drop 31 | . 2 12 6 3 8 . . Fire 154 | 6 23 36 25 15 29 . 20 Melee 12 | . . 6 6 . . . . Ram . | . . . . . . . . Kick 12 | . 2 6 4 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 117 | -11/Scrapyard | Identified exit to Materials 117 | -11/Scrapyard | Discovered exit to Materials (range 8) 151 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Evolved 1 slot: Weapon x1 178 | -10/Materials | Identified exit to Mines 178 | -10/Materials | Discovered exit to Mines (range 14) 592 | -10/Materials | Build established: Hacker-Tank 1657 | -10/Materials | Identified exit to Materials 1657 | -10/Materials | Discovered exit to Materials (range 5) 1949 | -10/Materials | Entered another Materials area 1949 | -9/Materials | Evolved 2 slots: Propulsion x2 2042 | -9/Materials | Identified exit to Mines 2042 | -9/Materials | Discovered exit to Mines (range 6) 2413 | -9/Materials | Build established: Scavenger-Tank 2819 | -9/Materials | Repaired Katana 2977 | -9/Materials | Discovered exit to Mines (range 7) 3298 | -9/Materials | Build established: Scavenger-Mutant 3625 | -9/Materials | Identified exit to Materials 3625 | -9/Materials | Discovered exit to Materials (range 15) 3720 | -9/Materials | Entered another Materials area 3720 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4133 | -8/Materials | Identified exit to Storage 4133 | -8/Materials | Discovered exit to Storage (range 12) 4301 | -8/Materials | Build established: Scavenger-Tank 4314 | -8/Materials | Identified exit to Factory 4314 | -8/Materials | Discovered exit to Factory (range 10) 4646 | -8/Materials | Discovered exit to Factory (range 3) 4667 | -8/Materials | Learned Factory emergency access door positions 4674 | -8/Materials | Build established: Hacker-Tank 4708 | -8/Materials | Identified exit to Garrison 4710 | -8/Materials | Entered Garrison 4824 | -8/Garrison | Triggered checkpoint 4826 | -8/Garrison | Triggered checkpoint 5270 | -8/Garrison | Triggered checkpoint 5398 | -8/Garrison | Triggered checkpoint 5452 | -8/Garrison | Installed Relay Interface Framework 5510 | -8/Garrison | Identified exit to Materials 5510 | -8/Garrison | Discovered exit to Materials (range 14) 5551 | -8/Garrison | Entered Materials 5975 | -8/Materials | Build established: Hacker-Gunner 6204 | -8/Materials | Discovered exit to Factory (range 7) 6227 | -8/Materials | Entered Factory 6227 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6260 | -7/Factory | Identified exit to DSF 6266 | -7/Factory | Entered DSF 6298 | -7/DSF | Additional patrols routed to DSF 6506 | -7/DSF | Build established: Hacker-Tank 6602 | -7/DSF | Sterilization system engaged 6622 | -7/DSF | Ambient heat levels rising (+10) 6637 | -7/DSF | Ambient heat levels rising (+10) 6652 | -7/DSF | Ambient heat levels rising (+10) 6667 | -7/DSF | Ambient heat levels rising (+10) 6673 | -7/DSF | Lost 5 parts (4n1w) 6682 | -7/DSF | Ambient heat levels rising (+10) 6697 | -7/DSF | Ambient heat levels rising (+10) 6712 | -7/DSF | Ambient heat levels rising (+10) 6727 | -7/DSF | Ambient heat levels rising (+10) 6742 | -7/DSF | Ambient heat levels rising (+10) 6744 | -7/DSF | Core integrity fell below 50% 6757 | -7/DSF | Ambient heat levels rising (+10) 6767 | -7/DSF | Core integrity fell below 20% 6772 | -7/DSF | Ambient heat levels rising (+10) 6787 | -7/DSF | Ambient heat levels rising (+10) 6802 | -7/DSF | Ambient heat levels rising (+10) 6806 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Matter decay (-8). Acquired 9 matter. Power failure, Lgt. Ion Engine shutdown. ALERT: Ambient heat levels +10. Overheating: Energy bleed (-17). Overheating: Mni. Grenade Launcher damaged (-1). Overheating: Huge Storage Unit damaged (-32). Overheating: Energy bleed (-26). ALERT: Ambient heat levels +10. Power failure, Lgt. Ion Engine shutdown. Overheating: Matter decay (-11). Overheating: Energy bleed (-30). Overheating: Matter decay (-12). Overheating: Matter decay (-10). ALERT: Ambient heat levels +10. Overheating: Energy bleed (-18). Power failure, Lgt. Ion Engine shutdown. Overheating: Core damaged (-126). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????##?????????????????????????????????????? | | ?????????""#????????##??????????????????????????? | | ?????????#"#????????? ####?##???????????????????? | | ??????####"##???????##"# ##"#???????????????????? | | ??????#"""""######### =====#???????????????????? | | ??????#""" !!# # !=====#???????????????????? | | ???#"##"" #???????????????????? | | ???#""" " #???????????????????? | | ?????# !!#!!!# # #???????????????????? | | ????# # # ###!!#!!!# # #???????????????????? | | ???## ## ######### #???????????????????? | | ???# ## !!#????? #???????????????????? | | ???# ## !!#?##?# #???????????????????? | | ???# ##?#!!# ### ##???????????????????? | | ???# # ! !!#?#!!### #???????????????????? | | ???### ! !! ??? #???????????????????? | | ?????###! !!#?#### # ##??????????????????? | | ??????# ### # # ## #???????????????? | | ??????# # !!!# ## ! ! !!!????????????? | | ??????# ! #!!! @ %## !??????????????? | | ????### [^ % [ [ ????????????? | | ??### "!! = * ?????????? | | ??# "!! 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[[#???????????????????? | | ???????## ###????????# ###???????????????????? | | ???????#= #???????? !?????????????????????? | | ???????# #???????? !?????????????????????? | | ???????## ###???????? !!????????????????????? | | ??????### ##???#?????# #?????????????????????? | | ????###"" ## # ##? ??????????????????????? | | ???#""""" ???????????????????????? | | ???#"##"" ???????????????????????? | | ??????#"""""## #!!!# ???????????????????????? | | ??????#"""""#?###???#???????????????????????????? | | ??????####"##???????????????????????????????????? | | ??????????"#????????????????????????????????????? | | ??????????"#????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Let's See Who's Tougher Novice Programmer Oops Part-time Mechanic Remodeling Challenges ------------ None Game ------ Seed DispersionBoltSuperbattery Manual? 0 Play Time 01:05:07 Cumulative 1.0 hours Start 2024.11.05 @ 04:48:45 End 2024.11.05 @ 05:55:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8174df8e-604e-4d14-8765-16c08aa5e3dd