Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 23:43:27 Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (378) 1890 Value Destroyed (17467) 17467 Prototype IDs (87) 1740 Alien Tech Used (2) 400 Bonus (35122) 35122 TOTAL SCORE: 67119 Bonus ------- High Alert Combat Kills 6603 Follower Combat Kills 4952 Prayed to X0-1V1 5000 Major X0-1V1 Interference 11250 Awakened Behemoth Slayer 1000 Subatomizer Sterilization 3000 Entered Garrisons 400 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Win 3000 Friendly Fire -2083 Cogmind --------- Core Integrity 1308/1490 Matter 150/150 Energy 178/185 System Corruption 40% Temperature Cool (4) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION (5) --- Heavy Armored Exoskeleton (fused) Experimental Biometal Leg (fused) > --- UTILITY (14) ----- Advanced Heat Sink Advanced Cooling System Coolant Injector (fused) Large Storage Unit Advanced Gravity Neutralizer (fused) IFF Parser Advanced Launcher Guidance Computer Advanced Transmission Jammer Medium Regenerative Plating Improved Focal Shield Improved Dynamic Insulation System Mini Drone Bay (3/3) (fused) Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON (5) ------- Cooled Phase Cannon Multirail Multirail Enhanced Hardcell Cannon Compact Linear Accelerator (fused) > --- INVENTORY (15) --- Advanced Heat Sink Advanced Heat Sink Advanced Energy Well (450) Matter Compressor (250) Advanced EM Disruption Field Experimental Hacking Suite Z-Drone Bay (2/2) Phasing AFG Potential Cannon Gamma Bomb Array Gamma Bomb Array Z-bomb Delivery System Gravity Flail CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Experimental Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Coolant Injector Large Storage Unit Advanced Gravity Neutralizer IFF Parser Advanced Launcher Guidance Computer Advanced Transmission Jammer Medium Regenerative Plating Improved Focal Shield Improved Dynamic Insulation System Mini Drone Bay Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON ----------- Cooled Phase Cannon Multirail Multirail Enhanced Hardcell Cannon Compact Linear Accelerator > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Advanced Energy Well Matter Compressor Advanced EM Disruption Field Experimental Hacking Suite Z-Drone Bay Phasing AFG Potential Cannon Gamma Bomb Array Gamma Bomb Array Z-bomb Delivery System Gravity Flail CR-A16's Behemoth Slayer [Rating: 215] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Mini Fusion Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Cooled Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Falx Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Slots Evolved 18 | . . . 2 2 . . 2 . . . . 2 . . . 2 . . . . 2 . . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . Utility 12 | . . . 1 1 . . 1 . . . . 1 . . . 1 . . . . 2 . . . . . 1 . 2 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 277 | 7 8 6 11 6 25 5 3 8 3 4 1 14 2 . 6 19 1 4 6 11 15 3 1 23 8 3 24 16 8 26 Power 32 | 1 1 1 1 2 5 . . 1 . . . 3 . . 1 3 . . 1 1 3 . . 3 . 2 1 1 . 1 Engine 16 | 1 1 1 1 2 4 . . 1 . . . 3 . . . . . . . . . . . 1 . 1 . . . . Core 7 | . . . . . 1 . . . . . . . . . 1 1 . . . 1 1 . . 2 . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . . . 1 1 1 . 1 Propulsion 59 | 2 2 1 4 . 4 2 1 . . . . 6 . . 1 5 . 1 2 2 3 3 . 7 . . 3 4 2 4 Treads 6 | 2 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Leg 49 | . . . . . 4 2 1 . . . . 6 . . 1 5 . 1 2 2 3 3 . 6 . . 3 4 2 4 Wheel 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 2 2 2 3 2 9 2 1 5 1 2 . 3 2 . 2 8 1 2 2 2 5 . 1 5 6 . 11 5 5 15 Device 68 | 1 1 2 1 1 7 2 1 3 1 1 . 1 1 . 2 5 . 1 1 2 4 . 1 5 4 . 7 . 3 10 Storage 7 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Processor 8 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . 2 1 1 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 22 | . . . 1 1 2 . . 2 . 1 . 1 1 . . 1 1 1 1 . 1 . . . 1 . 2 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 3 2 3 2 7 1 1 2 2 2 1 2 . . 2 3 . 1 1 6 4 . . 8 2 1 9 6 1 6 Energy Gun 17 | . 2 1 1 1 4 . . . . . . . . . . 2 . . . 1 . . . 3 1 . 1 . . . Energy Cannon 8 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 . . 1 3 . . Ballistic Gun 23 | 2 1 1 2 . 1 . . 1 . . . . . . . . . . . 2 3 . . 3 1 1 2 . . 3 Ballistic Cannon 8 | . . . . . . 1 1 . . . . 1 . . 1 . . 1 . . . . . . . . 2 . . 1 Launcher 9 | . . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . 1 2 . 2 Special Weapon 5 | . . . . . . . . . . 1 1 1 . . . 1 . . . 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Piercing Weapon 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . 1 . 1 1 . . 1 1 . 2 . 2 . . . 6 . . 5 . 1 . . 1 1 . 4 10 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Parts Lost 89 | . 3 2 1 5 14 1 . 1 2 . . . . . . 3 . 5 . 2 7 . . 19 1 1 7 3 1 11 Power 9 | . . 1 . 1 2 . . . . . . . . . . . . 1 . . 1 . . 2 1 . . . . . Propulsion 13 | . . . . 2 2 . . . 1 . . . . . . 1 . 1 . . . . . 5 . . . . . 1 Utility 37 | . . 1 1 2 5 1 . 1 1 . . . . . . 2 . 1 . . 3 . . 5 . 1 3 1 1 8 Weapon 30 | . 3 . . . 5 . . . . . . . . . . . . 2 . 2 3 . . 7 . . 4 2 . 2 Highest Loss Streak 13 | . 1 1 1 5 5 1 . 1 1 . . . . . . 1 . 4 . 1 2 . . 13 1 1 2 3 1 2 To Critical Strikes 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Backups 16 | 2 7 9 10 8 17 19 19 19 18 18 19 18 19 19 18 18 19 16 18 18 17 16 15 15 17 18 18 18 17 13 Power 1 | . 1 1 . . 4 6 6 2 2 2 1 1 1 1 . 1 1 . . . . . . 1 2 2 2 1 1 . Propulsion 1 | . . . . 1 2 3 3 2 2 2 2 2 3 3 3 2 3 1 1 1 2 2 2 3 2 1 . 1 . . Utility 7 | . 3 4 4 2 4 4 4 6 5 4 5 7 10 10 10 9 10 9 10 11 9 9 8 6 8 10 10 12 10 9 Weapon 4 | 1 3 3 3 2 4 4 5 6 6 8 10 7 5 5 4 5 5 4 5 3 4 3 4 3 3 4 4 2 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 1 1 2 1 . . . 4 2 3 1 4 . . 1 4 2 1 2 . 2 1 1 1 3 . 6 1 3 8 Power 7 | . . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . 2 . 1 . Propulsion 12 | . . . . . . . . . . 2 . . . . . 1 . 1 1 . 1 1 . 1 2 . 1 . 1 . Utility 24 | . 1 . . . . . . 1 . . . 2 . . 1 2 2 . 1 . 1 . 1 . 1 . 3 1 . 7 Weapon 11 | . . 1 2 . . . . 2 1 1 . 2 . . . 1 . . . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 99 99 95 90 86 96 91 90 90 94 96 98 100 100 99 98 100 98 86 99 94 86 81 83 84 84 89 85 97 86 Engine 5 | . 13 13 11 7 7 8 7 7 7 7 7 10 12 12 9 1 . . . . . 1 2 1 . 1 . . . . Core 1 | . . . . . . . . . . . . . . . 2 7 5 4 5 4 5 3 5 6 9 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 5 5 5 5 4 5 1 . . 7 8 8 8 7 Treads 2 | . 26 14 20 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 23 | . . . . . 20 18 27 32 34 35 35 31 31 31 25 26 27 26 27 27 20 23 15 18 10 10 23 24 25 15 Device 20 | . 13 14 10 25 23 24 21 19 17 21 21 24 16 18 17 19 11 15 16 12 26 25 26 22 31 35 22 21 27 29 Storage 6 | . 14 14 11 9 8 8 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 4 5 5 4 4 4 3 Processor 3 | . . . . . . . . . . . . . 6 6 6 7 16 11 11 10 5 5 5 2 . . 3 5 7 5 Protection 4 | . . . 9 5 4 8 7 2 1 4 7 6 7 6 6 4 4 5 4 4 3 . . . 1 . 4 4 4 5 Energy Gun 3 | . 3 14 11 9 11 15 11 2 6 4 . 2 . . . 1 5 5 . 8 . . . 2 12 13 4 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 4 2 1 . 3 7 5 2 1 8 4 Ballistic Gun 3 | . 24 14 11 9 5 . . 3 . . . . . . . . . . . 5 10 6 . 2 2 7 3 1 . . Ballistic Cannon 8 | . . . . . . 5 8 14 14 14 14 14 18 18 18 15 16 13 . 4 3 7 12 5 . . 5 . . 6 Peak Build Rating 215 | 7 20 20 25 34 48 51 60 83 83 77 71 89 89 85 88 112 110 107 109 120 140 140 140 144 138 142 167 188 200 215 Average Rating 96 | 5 7 19 21 28 40 48 57 74 76 64 68 82 85 85 86 102 107 102 94 111 131 132 136 123 134 139 156 163 193 193 On Entrance 88 | . 7 20 20 24 33 45 51 60 83 63 64 64 85 85 85 88 111 107 101 109 117 130 126 137 131 132 139 155 185 194 Avg Prop Armor Cover (%) 9 | . 13 13 14 15 . 10 . . . . . . . . . . . . . 7 . . . 5 . . 2 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 15 20 18 55 60 64 71 71 79 78 75 78 89 97 87 97 115 96 100 87 107 112 133 116 114 104 104 140 133 125 126 Greatest Support 168 | 40 40 16 32 32 54 58 76 94 94 91 91 100 100 100 100 108 108 108 120 120 121 135 108 142 106 106 161 154 161 168 Greatest Overweight (x) 4 | . 1 1 3 3 3 4 . 1 . . . . . . 1 1 . . . 1 1 . 1 1 . . 1 1 . 1 Average Overweight (x) . | . . 1 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Average Capacity 18 | 7 9 10 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 15 Most Carried 20 | 5 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Average Carried 17 | 2 7 9 9 8 17 19 19 19 18 18 19 19 20 20 19 19 19 17 19 19 18 19 18 16 19 19 19 19 18 14 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 Final Carried 20 | 4 10 10 10 14 18 20 20 20 16 20 20 20 20 20 20 20 20 17 19 20 18 20 16 17 19 20 19 20 15 15 Transmogrified Parts 99 | . . . . . . . . . . . . . . . . . . . . 1 8 11 8 14 1 1 23 13 1 18 Integrity Recovered 1828 | . . . . . . . . . . . . . . . . . . . . 20 174 199 35 476 . 25 377 131 27 364 Class Distribution -------------------- 23% | Skirmisher 11% | Mutant 10% | Scavenger-Mutant 8% | Gunner 8% | Scavenger-Tank 7% | Messiah-Gunner 7% | Commander-Gunner 7% | Tank 4% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Commander-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Tank | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Mutant | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Derelict-Tank | -4/Factory Skirmisher | -4/Waste Skirmisher | -4/Factory Tank | -4/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Gunner | -3/Testing Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Matter Collected 14710 | 286 381 86 178 96 1243 59 . 1214 440 243 245 177 433 . 880 578 251 697 . 792 581 253 272 795 84 9 1404 476 514 2043 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15442 | 98 570 267 316 314 1027 166 . 420 39 44 114 782 56 . 126 766 . 454 . 461 266 95 408 589 . . 2775 1239 984 3066 Parts 760 | 10 33 22 16 23 72 13 . 23 5 . 1 25 2 . 7 52 . 23 . 32 22 . 14 38 . . 120 44 49 114 Haulers Intercepted 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Recyclers Shooed 10 | . . . 1 . . . . . . . . 1 . . . 4 . . . . 1 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . . 8 17 2 6 . 4 . 7 . . 20 . 26 . . . . . . . . . . Prevented 7 | . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Combat Hostiles Destroyed 312 | . 14 8 5 15 33 5 . 1 2 . 6 10 3 . 6 23 . 21 . 11 11 . 6 20 . . 33 14 15 50 Melee 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . 3 . . . Guns 77 | . 14 8 5 7 21 2 . . . . . . . . . 1 . 1 . 5 2 . . 3 . . 7 . . 1 Cannons 103 | . . . . . 1 1 . 1 2 . 1 4 3 . 2 15 . 10 . 2 . . 5 9 . . 12 . 7 28 AOE 96 | . . . . 8 9 2 . . . . 5 6 . . 4 7 . 10 . 4 8 . . 4 . . 3 6 4 16 Classes Destroyed 27 | 2 5 . 1 1 5 1 . 1 . . 1 1 . . 1 2 . . . 2 . . . 2 . . . 1 . 1 Worker 18 | . 1 . 1 . . . . . . . . 2 . . . 6 . . . . 4 . . . . . 1 . . 3 Builder 14 | . . . . . . . . . . . . 1 . . . 4 . . . . . . 1 . . . 3 1 . 4 Tunneler 5 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Recycler 10 | 1 . 1 1 . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . 1 2 Drone 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Watcher 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 97 | . 5 5 2 9 7 2 . . 2 . . 4 2 . 4 4 . 13 . 4 9 . . 12 . . 1 . 4 8 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Saboteur 7 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 103 | . 9 3 2 6 9 . . . . . 4 4 1 . . 7 . 3 . 2 . . 6 4 . . 11 7 9 16 Brawler 6 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . . . . . . 1 . . 1 Duelist 4 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 28 | . . . 1 . 6 2 . . . . . 1 . . . . . 2 . . . . . 1 . . 9 . 1 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 22 | . . . . . 2 1 . . . . . 1 . . 1 4 . . . . . . . . . . 6 3 . 4 Programmer 23 | . . . . . 1 . . 1 . . . . . . . 3 . . . 2 1 . . . . . 4 3 1 7 Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fireman 5 | . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 25 | 3 6 3 2 12 4 4 . 1 2 . 4 5 2 . 6 25 . 6 . 4 4 . 4 5 . . 8 8 7 6 Combat Bots Only 15 | . 4 3 2 11 4 3 . 1 2 . 4 4 2 . 6 15 . 6 . 4 4 . 4 5 . . 8 7 5 6 Max Kills in Single Turn 6 | 1 2 2 1 4 4 2 . 1 1 . 2 2 1 . 4 5 . 5 . 2 4 1 2 4 . . 3 3 2 6 Gunslinging 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 4 4 2 . . . . 2 2 . . 4 3 . 5 . 2 4 . . 4 . . 1 3 2 6 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Hostile Shots Fired 1945 | . 71 31 26 53 130 33 . 26 27 . 4 67 12 . 41 101 . 65 . 64 142 . 21 249 . 42 252 40 56 392 Missed 619 | . 11 7 5 13 32 8 . 6 7 . 2 26 4 . 12 31 . 17 . 14 48 . 5 72 . 19 88 14 19 159 Hits 1326 | . 60 24 21 40 98 25 . 20 20 . 2 41 8 . 29 70 . 48 . 50 94 . 16 177 . 23 164 26 37 233 Melee 35 | . . . . . 14 . . 13 . . . . . . . . . 2 . . . . . . . . 4 . . 2 Projectile 1291 | . 60 24 21 40 84 25 . 7 20 . 2 41 8 . 29 70 . 46 . 50 94 . 16 177 . 23 160 26 37 231 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Critical Strikes 51 | . . . 2 . 5 1 . . . . . 1 . . 2 3 . 2 . 5 4 . 1 6 . 1 8 3 . 7 Actively Blocked 14 | . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . 6 . 1 3 . . . Part Disruptions 12 | . . . . . . . . . . . . . . . . 3 . . . 7 . . . . 2 . . . . . Damage Taken 22415 | . 650 261 227 724 1555 336 . 327 305 . 35 539 131 . 621 1371 . 778 . 1014 1865 . 473 3261 140 198 2910 590 302 3802 Core 2591 | . 96 61 74 134 359 51 . 25 36 . . 32 10 . . 181 . 22 . 220 161 . 48 467 40 18 353 21 . 182 Absorbed by Shields 526 | . . . . . . . . . . . . . 29 . . 43 . 81 . . 84 . . . 4 92 84 109 . . Redirected to Shielding 476 | . . . . . 52 . . . . . . . . . . 150 . . . . 116 . . . . . . . . 158 Ignored by Resistances 4786 | . . . . . . . . . . . . . . . . . . . . . 535 . . 204 19 138 888 112 545 2345 Regen/Repaired (Parts) 818 | . . . . . . . . . . . . 42 . . . . . . . . . 105 24 29 . . . 120 40 458 Core Remaining (%) 70 | 100 . 66 74 . . 4 . . . . 89 . . . 94 . . . . 52 . . . . . 21 . 93 100 87 Volleys Fired 690 | 10 52 19 29 18 72 14 . 34 7 1 4 30 7 . 11 39 . 28 . 29 32 5 10 47 . . 60 16 33 83 Largest 5 | 2 2 2 2 2 3 3 . 3 3 1 2 3 3 . 3 4 . 4 . 5 4 3 3 3 . . 4 2 2 5 Hottest 307 | 40 70 70 79 79 177 156 . 103 140 40 80 113 113 . 113 188 . 188 . 307 232 125 177 182 . . 231 98 150 223 Shots Fired 1575 | 20 101 38 46 34 151 24 . 42 19 1 6 55 21 . 25 101 . 83 . 99 77 13 23 103 . . 154 25 54 260 Gun 694 | 20 101 38 46 32 143 15 . 30 7 . . 9 . . . 6 . 19 . 59 45 11 . 40 . . 64 1 . 8 Cannon 764 | . . . . . 1 6 . 8 12 1 3 41 21 . 20 88 . 61 . 38 17 2 23 62 . . 78 2 46 234 Launcher 96 | . . . . 2 7 3 . 4 . . . 2 . . 5 3 . 3 . 2 4 . . 1 . . 12 22 8 18 Special 21 | . . . . . . . . . . . 3 3 . . . 4 . . . . 11 . . . . . . . . . Kinetic 931 | 20 78 19 29 16 46 6 . 12 12 1 3 41 21 . 20 88 . 61 . 55 55 13 23 72 . . 88 1 . 151 Thermal 429 | . 23 19 17 16 83 5 . . . . . . . . . 6 . 19 . 27 15 . . 30 . . 30 2 46 91 Explosive 53 | . . . . 2 7 3 . 4 . . 3 5 . . 5 7 . 3 . 2 3 . . . . . . 2 2 5 Electromagnetic 162 | . . . . . 15 10 . 26 7 . . 9 . . . . . . . 15 4 . . 1 . . 36 20 6 13 Robot Hit Streak 27 | 6 11 9 10 10 14 5 . 18 11 . 2 14 13 . 14 18 . 23 . 17 10 5 9 14 . . 9 8 15 27 Robot Miss Streak 5 | 1 3 2 2 1 3 1 . 2 4 . 1 3 1 . 1 4 . 5 . 3 3 1 5 3 . . 3 2 3 3 Penetration Max 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 . . 2 . . . Secondary Targets 21 | . 1 2 . 2 4 . . . . . . . . . . 6 . . . . . . . 1 . . . . . 5 Max Gunslinging Chain 2 | . 1 1 . 1 1 . . . . . . . . . . 2 . . . . . . . 1 . . . . . 1 Shots Hit Robots 1056 | 13 69 28 31 27 103 13 . 29 12 1 2 34 10 . 24 65 . 59 . 67 57 11 16 72 . . 100 11 37 165 Core Hits 695 | 4 29 16 14 27 58 10 . 17 2 . 9 32 3 . 13 62 . 52 . 41 39 3 10 32 . . 78 21 21 102 Critical Kills 20 | . . . . . . . . . . . . . . . . . . 1 . 3 1 . . . . . 14 . . 1 Critical Parts Destroyed 27 | . 1 . . . . . . . . . . . . . . 2 . 1 . 11 1 . . 1 . . 10 . . . Critical Strikes 91 | . 2 . 2 . 5 . . 2 . . 1 . 3 . 1 9 . 4 . 15 3 1 2 5 . . 30 . . 6 Burn 11 | . 1 . 2 . 4 . . . . . . . . . . . . . . 1 . . . 2 . . 1 . . . Destroy 53 | . 1 . . . . . . . . . . . . . . 2 . 3 . 14 3 1 . 1 . . 27 . . 1 Blast 22 | . . . . . . . . 1 . . . . 3 . 1 6 . 1 . . . . 2 2 . . 1 . . 5 Corrupt 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Sever 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Impale 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 92 | . . . . . 13 . . . 1 1 . . . . 7 4 . . . . 4 . 3 18 . . 30 7 . 4 Impact 11 | . . . . . . . . . . 1 . . . . . 4 . . . . 4 . . . . . . 2 . . Slashing 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . 1 . . . Piercing 71 | . . . . . 13 . . . . . . . . . 7 . . . . . . . . 13 . . 29 5 . 4 Sneak Attacks 9 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 5 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Martial Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Damage Inflicted 48268 | 160 838 290 401 1121 2557 408 . 893 248 78 914 2821 371 . 1335 4517 . 2355 . 1719 2105 359 1003 2792 . . 4222 2317 3046 11398 Guns 7750 | 160 833 283 401 365 1447 177 . 608 55 . . 200 . . . 132 . 480 . 493 585 218 . 541 . . 531 12 . 229 Cannons 18440 | . . . . . 35 89 . 159 193 . 25 685 371 . 507 1750 . 1165 . 788 375 141 929 1850 . . 1510 . 1256 6612 Explosions 19639 | . . . . 756 879 138 . 126 . . 858 1843 . . 730 2439 . 710 . 425 874 . . 150 . . 1427 1968 1790 4526 Melee 1969 | . . . . . 196 . . . . 78 . . . . 98 131 . . . . 104 . 74 247 . . 754 287 . . Ramming 188 | . 5 7 . . . 4 . . . . . 16 . . . . . . . 13 58 . . 4 . . . 50 . 31 Kinetic 16641 | 160 648 113 218 202 363 89 . 173 193 . 25 685 371 . 507 1750 . 1165 . 689 786 359 929 1731 . . 1360 12 . 4113 Thermal 7965 | . 185 170 183 163 967 45 . . . . . 62 . . . 132 . 480 . 282 186 . . 660 . . 238 . 1256 2956 Explosive 13931 | . . . . 756 823 138 . 126 . . 858 1781 . . 730 2439 . 710 . 391 705 . . 26 . . . 328 1034 3086 Electromagnetic 7372 | . . . . . 208 132 . 594 55 . . 200 . . . . . . . 344 266 . . 124 . . 1870 1640 756 1183 Impact 498 | . . . . . . . . . . 78 . . . . . 131 . . . . 104 . . . . . . 156 . 29 Slashing 435 | . . . . . . . . . . . 31 77 . . . 65 . . . . . . 74 46 . . 142 . . . Piercing 1238 | . . . . . 196 . . . . . . . . . 98 . . . . . . . . 201 . . 612 131 . . Highest Corruption 40 | . 2 2 . . 10 10 . . . . . . . . . 6 . 4 4 5 24 24 24 24 24 6 13 15 1 40 Average Corruption 11 | . 2 2 . . 4 10 . . . . . . . . . 2 . 3 4 4 19 24 24 24 10 6 10 8 1 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 336 | . 5 7 . . 22 7 . . . . . . . . . 7 . 14 5 23 36 15 18 43 5 1 45 24 3 56 Message Errors 79 | . . 1 . . 5 2 . . . . . . . . . . . 5 2 7 6 1 7 4 3 . 16 7 2 11 Matter Fused 68 | . . 2 . . 5 1 . . . . . . . . . 1 . 6 2 4 7 3 5 9 . . 10 3 1 9 Heat Flow Errors 36 | . 3 1 . . 4 2 . . . . . . . . . 1 . . . 1 2 1 1 7 1 . 4 3 . 5 Energy Discharges 48 | . . 1 . . . . . . . . . . . . . 3 . 1 . 5 8 2 1 3 . . 9 5 . 10 Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Data Loss (minor) 34 | . 1 . . . 2 . . . . . . . . . . . . . 1 3 5 3 1 9 . . 2 2 . 5 Data Loss (major) 18 | . . . . . 3 . . . . . . . . . . 1 . 1 . 1 2 2 1 2 1 . 1 1 . 2 Misfires 16 | . 1 . . . 1 . . . . . . . . . . . . 1 . 1 2 2 1 2 . . 1 . . 4 Alerts 8 | . . 2 . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . 2 Weapon Failures 17 | . . . . . 1 . . . . . . . . . . 1 . . . 1 1 . . 4 . . 2 1 . 6 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Overflow Damage 1928 | . . . . 33 3 16 . 38 . 49 12 121 16 . 80 172 . 83 . 112 43 . 9 149 . . 138 162 246 446 Projectiles 560 | . . . . . . . . 5 . . . 38 16 . 15 70 . 37 . 99 2 . 9 149 . . 2 . 78 40 Explosions 997 | . . . . 33 3 16 . 33 . . 12 83 . . 65 102 . 46 . 13 17 . . . . . . . 168 406 Melee 371 | . . . . . . . . . . 49 . . . . . . . . . . 24 . . . . . 136 162 . . Knockbacks 86 | . . . . . . . . . . 1 . 2 6 . . 20 . 4 . 3 2 . 2 13 . . 7 . . 26 Impact 6 | . . . . . . . . . . 1 . 1 . . . 2 . . . . 1 . . . . . . . . 1 Kinetic 75 | . . . . . . . . . . . . 1 6 . . 17 . 4 . 3 1 . 2 12 . . 6 . . 23 Secondary 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . 2 Self-Inflicted Damage 867 | . . 3 . 238 51 . . 76 . . . 8 . . . 99 . . . 38 59 . . . . . 115 138 . 42 Shots 28 | . . . . 3 2 . . 3 . . . 1 . . . 1 . . . 1 2 . . . . . 5 6 . 4 Rammed 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 21 | . 2 1 . . . 3 . . . . . 3 . . . . . . . 1 4 . . 2 . . . 3 . 2 Kicked 18 | . . . . . . 3 . . . . . 3 . . . . . . . 1 4 . . 2 . . . 3 . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 626 | . 209 211 96 2 236 222 . 48 164 . 12 . 187 . 310 332 . 365 . 626 224 186 178 143 46 . 457 183 14 194 Average Temperature 86 | . 73 51 33 2 76 80 . 17 81 . 6 . 76 . 87 93 . 145 . 196 99 110 73 59 46 . 84 83 8 67 Received Heat Transfer 3535 | . 285 72 48 180 396 126 . 60 21 . 9 75 18 . 404 81 . 84 . 569 124 . 102 534 . . 300 47 . . Effects 10 | . . . . . . . . . . . . . . . . . . 1 . 7 . . . . . . 2 . . . Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Total Turns 38 | . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 8 8 4 1 Combat Hostiles 23 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 8 8 4 1 Parts Fried 58 | . . . . . 1 . . 4 . . . 4 . . . . . . . . . . . 1 . . 13 22 4 9 Impact Corruptions 6 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . . 1 1 . . Robots Melted 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Melted 25 | . . . 3 2 9 . . . . . . . . . . . . . . . . . . . . . . . 1 10 Heat Transferred 12482 | . 593 470 629 407 2566 111 . . . . . 100 . . . 115 . 395 . 701 948 . . 1102 . . 383 . 1173 2789 Parts Sabotaged 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Maximum Alert Level 5 | . . . . 1 3 3 1 . . . . 4 . . . 5 . . . . 2 . 3 4 3 2 4 3 3 5 Low Security (%) 28 | 100 100 100 100 56 . . . . . . . 15 . . . 28 . . . . 43 100 48 . . . . . . . Level 1 7 | . . . . 43 17 . 100 . . . . . . . . 13 . . . . 23 . 1 . . . 19 . . . Level 2 17 | . . . . . 30 29 . . . . . 41 . . . 11 . . . . 33 . 37 10 12 100 27 . 54 6 Level 3 28 | . . . . . 51 70 . . . . . 11 . . . 18 . . . . . . 12 46 87 . 32 100 45 28 Level 4 11 | . . . . . . . . . . . . 31 . . . 25 . . . . . . . 42 . . 20 . . 22 Level 5 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 43 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Peak Influence 2994 | 10 169 118 126 374 1093 822 359 . . . . 1303 . . . 1602 . . . . 451 152 850 1562 809 478 1489 1078 955 2994 Initial 829 | . . 44 45 40 236 532 359 . . . . 136 . . . 54 . . . . 58 150 36 595 809 478 263 829 532 566 Average 680 | . 44 59 88 190 691 694 335 . . . . 747 . . . 632 . . . . 250 114 300 1120 749 477 729 935 687 1595 Influence Increases 18180 | 15 392 295 287 484 997 390 14 207 247 6 313 1601 273 . 330 1895 . 543 . 357 833 102 1088 1337 5 . 1828 530 623 3188 Destroy 0b10 Robot/C 8980 | . 280 220 180 320 660 100 . 120 160 . 160 600 160 . 260 760 . 440 . 300 420 . 380 640 . . 780 300 360 1380 Destroy 0b10 Robot/NC 450 | 15 25 5 20 5 5 5 . 10 . 5 10 95 . . . 55 . . . 5 25 . 15 . . . 45 10 10 85 Destroy Leader 1430 | . 56 40 54 60 20 40 . 20 40 . 20 124 10 . 40 140 . 30 . 20 82 . 90 30 . . 174 20 62 258 Allied During Kill 2325 | . . 30 18 14 . . . 57 47 1 123 355 88 . 30 131 . 43 . 32 197 . 455 178 . . 187 15 65 259 Successful Hack 92 | . 16 . . . 14 . 14 . . . . . . . . . . . . . 12 . . . 5 . 24 7 . . Disable Machine 675 | . 15 . . 45 15 30 . . . . . 60 . . . 285 . . . . 15 . 30 15 . . 45 60 15 45 Anti-Garrison Action 1250 | . . . . . 150 150 . . . . . . . . . 400 . . . . . . . 150 . . 200 . . 200 Destroy Structure 1391 | . . . . 40 88 50 . . . . . 67 . . . 124 . . . . 82 102 118 129 . . 56 58 66 411 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 570 | . . . 15 . 45 . . . . . . . 15 . . . . 30 . . . . . 195 . . 105 60 45 60 Miscellaneous 1002 | . . . . . . . . . . . . 300 . . . . . . . . . . . . . . 212 . . 490 Influence Decreases 15192 | 15 277 293 308 216 268 691 503 510 171 82 96 597 839 655 243 380 816 618 711 263 497 480 290 645 863 216 821 1058 625 1145 Entered New Map 7358 | . . 71 72 56 128 561 433 113 . 76 . 81 453 655 . 33 594 150 711 . 36 280 16 255 733 206 205 646 415 379 Time Decay 6024 | 15 247 202 206 90 . 120 70 387 151 6 76 416 326 . 243 257 222 398 . 243 331 160 154 . 120 . 506 362 160 556 Lost Part 890 | . 30 20 10 50 140 10 . 10 20 . . . . . . 30 . 50 . 20 70 . . 190 10 10 70 30 10 110 Lost Ally 920 | . . . 20 20 . . . . . . 20 100 60 . . 60 . 20 . . 60 40 120 200 . . 40 20 40 100 Squads Dispatched 77 | . 3 1 1 3 . 3 . . . . . 10 . . . 8 . 1 . . 8 . 4 . . 1 12 6 5 11 Investigation 14 | . 2 1 1 . . 1 . . . . . 2 . . . 2 . . . . . . . . . . 3 . 1 1 Extermination 13 | . . . . . . . . . . . . 2 . . . 1 . . . . 2 . 1 . . . 2 2 1 2 Reinforcement 22 | . 1 . . 1 . . . . . . . 2 . . . 3 . . . . 4 . 1 . . 1 4 . 2 3 Assault 18 | . . . . . . 2 . . . . . 1 . . . 1 . 1 . . . . . . . . 3 4 1 5 Garrison 10 | . . . . 2 . . . . . . . 3 . . . 1 . . . . 2 . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 10 | . . . . . . . . . . . . 2 . . . 1 . . . . 2 . 1 . . . 3 . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Distress Signals 16 | . . 1 1 . 1 2 1 . . . . 4 . . . . . . . . . . 1 . . . 1 . . 4 Communications Jammed 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Distress Signals 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Times Spotted 532 | . 23 11 10 20 33 12 1 3 11 . 10 23 9 . 10 33 . 21 . 17 28 3 16 49 . 2 51 22 24 90 Peak Tracking Total 11 | . 4 3 4 11 4 5 3 1 4 . 6 4 4 . 3 7 . 7 . 4 6 2 4 7 . 3 7 6 5 8 Tactical Retreats 23 | . . . 1 . 2 . . . . . . . 1 . . . . 1 . . . . . 9 . . 4 1 1 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Traps Triggered 24 | . 5 . . . 3 . . . . . . 1 . . . 1 . . . . 2 . . 2 2 1 2 4 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Machines Disabled 56 | . 1 . . 3 3 3 . . . 1 . 4 . . . 19 . 1 . . 1 . 2 5 . . 3 6 1 3 Max in Single Turn 5 | . 1 . . 1 2 3 . . . 1 . 2 . . . 5 . 1 . . 1 . 1 2 . . 1 1 . 1 Garrison Access 9 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 2 . . 4 Garrison Relay 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Phase Generator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Machines Accessed 37 | . 4 . 1 2 1 2 1 1 . . . 2 . 4 . 2 . 1 4 . 2 . 2 . 1 . 4 1 . 2 Terminals 10 | . 4 . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Garrison Access 9 | . . . . 1 . 1 . . . . . 1 . . . 2 . . . . . . 1 . . . 1 . . 2 Total Hacks 97 | . 10 . 1 4 1 5 1 1 . . . 6 . 24 . 2 . 1 17 . 5 . 3 . 2 . 8 2 . 4 Successful 64 | . 3 . 1 2 1 . 1 1 . . . 1 . 24 . 2 . 1 17 . 2 . 2 . 1 . 3 1 . 1 Failed 33 | . 7 . . 2 . 5 . . . . . 5 . . . . . . . . 3 . 1 . 1 . 5 1 . 3 Catastrophic 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 11 . . . . 2 . . . 4 . 16 . . . 14 . . . . 20 . 3 6 6 . 4 15 3 18 Terminals 19 | . 10 . . 1 1 2 1 . . . . . . . . . . . . . . . . . 2 . . 2 . . Fabricators 9 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . 5 . . . Repair Stations 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . Garrison Access 17 | . . . . 3 . 3 . . . . . 3 . . . 2 . . . . . . 1 . . . 1 . . 4 Terminal Hacks 50 | . 2 . . 1 1 . 1 1 . . . . . 24 . . . 1 17 . . . . . 1 . . 1 . . Record 12 | . . . . . . . . . . . . . . 7 . . . . 5 . . . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Study 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unlock Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . . . . . . 1 . . . 2 . . . . . . . . . . 1 . . 1 Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 Jam 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . 1 1 2 1 . . . . 2 . . . . . . . . 2 . 1 . 1 . 3 . . 2 Full Trace Events 4 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . 4 . 4 . 3 . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . . . 15 . . . 11 . . . . 4 . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . 5 3 . . . . . . . . . . . . . . . . . 8 . . 2 . . 5 Machine Destruction 23 | . . . . . 5 3 . . . . . . . . . . . . . . . . . 8 . . 2 . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Total Allies 75 | . . 2 . . . . 5 . 1 4 . 6 . . . 6 . 2 . . 7 19 2 7 1 . 4 1 4 4 Largest Group 21 | . . 2 2 1 . . 5 5 3 7 7 7 7 4 4 4 1 3 1 1 4 21 17 8 2 . 4 1 2 3 Highest-Rated Group 780 | . . 42 42 31 . . 160 160 163 319 319 297 266 186 186 342 87 166 49 49 302 780 778 311 78 . 276 99 244 345 Highest-Rated Ally 269 | . . 31 31 31 . . 32 32 99 99 99 99 95 95 95 103 87 87 49 49 103 50 81 116 51 . 69 99 122 269 Zionite Dispatches 13 | . . . . . . . . . . . . 2 . . . 3 . . . . 3 . 1 . 1 . . . 1 2 Heavy 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recon 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Fire 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Initial Warlord ECA Mod 6 | . . . . . . 6 5 5 5 5 . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 685 | . . 6 18 5 . . 1 15 21 . 10 58 19 . 26 59 . 13 . 17 39 69 72 68 . . 58 8 13 90 Total Damage 29527 | . . 124 234 42 . . 16 454 663 . 494 3046 384 . 1134 3376 . 355 . 577 1592 2425 2803 1778 . . 1883 196 860 7091 Kills 175 | . . 3 5 1 . . . 5 6 . 4 31 5 . 7 16 . 1 . 4 11 10 15 14 . . 9 . 3 25 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . X0-1V1 Amusement Gains 362 | . 12 10 . 10 60 . . 10 . . . 10 . . 5 20 . . . 1 43 11 9 35 . . . 46 11 69 Good Acts 117 | . . 2 . . 14 2 2 12 4 . 3 6 4 . 3 3 6 4 . 4 1 2 2 11 1 1 10 7 3 10 Bad Acts 87 | . . 1 1 3 . . . 9 5 . 2 4 2 . 6 3 1 2 . 10 6 2 1 4 2 . 9 . . 14 Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Active Infowar (turns) 14485 | 4 1084 . . 197 392 168 145 663 283 1954 276 1000 595 119 1219 380 160 947 203 496 684 322 412 3 . . 162 661 335 1621 Optics 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . . . Sensors 966 | . . . . . . . . . . . . . . . . . . . . . 68 322 412 3 . . 161 . . . IFF 11518 | . . . . . . 168 145 96 282 1954 276 1000 594 119 1209 380 160 947 203 496 684 322 323 . . . . 661 335 1164 Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Structural 6339 | . . . . . 1 . . 567 281 1954 276 1000 594 119 1219 328 . . . . . . . . . . . . . . Seismic 1778 | 4 1084 . . 197 392 . . . 101 . . . . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jamming 1379 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1377 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . 1 2 1 1 . 2 . 1 . 1 . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . 2 . . . 1 . . . . 3 . . 1 1 . . 4 . 2 Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Turns Passed 21730 | 129 1165 458 428 197 1214 240 145 1725 691 1954 276 1000 723 119 1219 616 465 947 203 1023 788 322 412 829 252 43 1368 823 335 1621 Spaces Moved 13964 | 56 651 400 250 95 603 109 111 1167 517 1477 180 580 530 82 577 336 376 667 140 703 483 235 254 436 170 30 835 630 204 1080 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 589 | 51 500 . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12305 | . . . . . 474 31 111 1167 517 1477 180 580 530 82 577 336 376 667 140 703 483 235 254 436 170 30 835 630 204 1080 Wheels 1065 | . 151 400 212 95 129 78 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 100 105 105 150 125 124 124 124 124 124 128 128 128 120 120 120 120 120 117 117 126 114 130 130 109 107 107 107 Average Speed 128 | 150 144 97 131 124 147 161 125 137 124 124 124 127 128 128 194 126 120 120 120 123 122 119 137 125 130 130 118 114 109 117 Slowest Speed 240 | 160 160 115 240 135 190 200 125 195 124 124 124 128 128 128 197 202 120 120 120 192 240 126 202 220 130 130 183 185 112 207 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 47 | 4 99 83 27 12 71 19 4 89 69 92 41 21 62 70 79 17 64 69 60 81 19 88 8 56 5 40 24 56 9 32 Regions Visited 30 Branch Regions 13 Pre-discovered Areas 9 | . . . . . . . . 1 1 1 . . 1 1 . . . . 3 1 . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . . . . . . 1 1 . . . 1 1 . . 1 . . 1 . 1 . 1 . . . Unknown Exits Taken 16 | 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . . 1 1 . . . . . . . . 1 1 . Scrap Searched 23 | . . 2 . . . . . 1 2 3 1 . 1 . 5 . 3 2 . 3 . . . . . . . . . . Spaces Dug 63 | . . . . . 2 1 . . . . 30 2 . . . 5 . . . . . . . . . . 9 3 1 10 Terrain Destroyed 824 | . . . . 36 102 49 . 25 4 . 38 76 10 . 61 41 . 37 . 30 41 1 8 84 . . 27 36 19 99 Melee 12 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 6 3 . . Projectile 170 | . . . . . . 5 . 4 4 . 4 15 10 . 2 9 . 11 . 8 7 1 8 18 . . 13 . 8 43 AOE 642 | . . . . 36 100 44 . 21 . . 34 61 . . 59 31 . 26 . 22 34 . . 66 . . 8 33 11 56 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac DSF Res Tes Res Acc Total 16261 | 78 771 437 310 138 762 146 117 1254 550 1600 228 799 557 96 640 441 389 751 178 792 601 269 284 579 202 33 1059 696 261 1243 Wait 608 | 1 37 4 4 2 7 9 . 14 13 90 43 130 17 15 11 7 6 11 11 3 27 16 12 33 5 . 59 2 4 15 Move 13934 | 55 650 399 249 95 602 108 110 1166 516 1476 179 579 529 81 576 335 375 666 139 702 483 234 253 434 169 29 834 629 203 1079 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 175 | 5 9 3 3 10 8 2 1 10 2 12 1 14 . . 7 11 2 5 5 7 8 3 2 8 7 . 14 5 2 9 Fast Attach 181 | 6 10 1 6 3 20 2 2 4 . 4 . 4 . . 4 7 . . 8 11 9 . . 15 7 2 21 12 5 18 Attach 92 | 1 3 1 . 5 8 1 1 2 4 2 1 2 . . 1 7 . 6 3 1 6 4 2 10 . . 5 5 1 10 Detach 25 | . . . 1 1 3 . . . . 1 . . . . . 1 . . 2 2 . 2 . 2 . . 2 4 . 4 Swap 164 | . 3 4 6 2 14 6 1 8 5 1 . 14 4 . 11 15 4 5 . 21 11 1 1 2 2 1 12 1 3 6 Drop 228 | . 5 5 12 2 5 1 2 14 2 11 . 21 . . 12 15 2 3 10 15 8 4 1 4 12 1 26 12 10 13 Fire 690 | 10 52 19 29 18 72 14 . 34 7 1 4 30 7 . 11 39 . 28 . 29 32 5 10 47 . . 60 16 33 83 Melee 85 | . . . . . 13 . . . 1 1 . . . . 7 4 . . . . 2 . 3 17 . . 26 7 . 4 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 18 | . . . . . . 3 . . . . . 3 . . . . . . . 1 4 . . 2 . . . 3 . 2 Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 10 . . . . . . . . . . . . . . . . . . 5 . . . . . . Rewire 43 | . . . . . . . . 2 . 1 . 2 . . . . . 27 . . 11 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: Upp x2 / DSF) -4/DSF -3/Research -3/Testing -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 7) 503 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Discovered new exit (range 11) 619 | -10/Materials | Discovered new exit (range 8) 1169 | -10/Materials | Discovered new exit (range 16) 1219 | -10/Materials | Discovered new exit (range 14) 1230 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1295 | -10/Materials | Entered Mines 1339 | -10/Mines | Discovered new exit (range 10) 1381 | -10/Mines | Core integrity fell below 50% 1382 | -10/Mines | Build established: Scavenger-Mutant 1406 | -10/Mines | Ranged accuracy permanently improved by X0-1V1 (+5%) 1460 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1740 | -10/Mines | Melee accuracy permanently improved by X0-1V1 (+6%) 1753 | -10/Mines | Entered Materials 1753 | -9/Materials | Accompanied by 2 allies 1753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1758 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2158 | -9/Materials | Discovered new exit (range 15) 2181 | -9/Materials | Entered another Materials area 2181 | -8/Materials | Accompanied by 1 ally 2181 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2206 | -8/Materials | X0-1V1 mutated your Weapon slot to Utility slot 2228 | -8/Materials | Garrison activated, responded to threat 2332 | -8/Materials | Destroyed 11 combat bots 2336 | -8/Materials | Lost 5 parts (1p2n2u) 2378 | -8/Materials | Identified exit to Garrison 2378 | -8/Materials | Entered Garrison 2437 | -8/Garrison | X0-1V1 activates XOMVISION 2495 | -8/Garrison | Core integrity fell below 50% 2535 | -8/Garrison | Identified exit to Materials 2535 | -8/Garrison | X0-1V1 revealed exit location to -8/Materials 2696 | -8/Garrison | Phase Generator disabled 2739 | -8/Garrison | Weapon slot count permanently improved by X0-1V1 (+1) 2837 | -8/Garrison | Lost 3 parts (1u2w) 2878 | -8/Garrison | Triggered checkpoint 2898 | -8/Garrison | X0-1V1 revealed exit location to -8/Materials 2940 | -8/Garrison | Core integrity restored by X0-1V1 (+123) 2956 | -8/Garrison | Triggered checkpoint 3103 | -8/Garrison | Rescued a captive Derelict 3104 | -8/Garrison | Rescued a captive Derelict 3272 | -8/Garrison | Triggered checkpoint 3388 | -8/Garrison | Triggered checkpoint 3400 | -8/Garrison | System corruption reached 10% 3408 | -8/Garrison | Core integrity fell below 20% 3438 | -8/Garrison | Lost 5 parts (1p1n1u2w) 3592 | -8/Garrison | Entered Materials 3671 | -8/Materials | X0-1V1 foreshadows a heat wave 3800 | -8/Materials | Discovered new exit (range 14) 3803 | -8/Materials | X0-1V1 activates XOMVISION 3832 | -8/Materials | Entered Factory 3832 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3833 | -7/Factory | Identified exit to Storage 3934 | -7/Factory | X0-1V1 sent you to a vault 3940 | -7/Factory | Discovered new exit (range 5) 3977 | -7/Factory | Entered Lower Caves 3977 | -7/Lower Caves | Accompanied by 5 allies 3983 | -7/Lower Caves | Met a Warlord Commander 3984 | -7/Lower Caves | Learned location of Warlord (-4) 3985 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3988 | -7/Lower Caves | Found Encrypted Comm Array 4373 | -7/Lower Caves | Build established: Commander-Gunner 4454 | -7/Lower Caves | Found Prototype Device 4517 | -7/Lower Caves | Imp. Titanium Leg reconfigured into Item Mimic 4621 | -7/Lower Caves | X0-1V1 mutated your Utility slot to Propulsion slot 4643 | -7/Lower Caves | Identified Heart of Steel 4735 | -7/Lower Caves | X0-1V1 rewrote Guardian 4d IFF filter 5034 | -7/Lower Caves | Discovered new exit (range 13) 5232 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5394 | -7/Lower Caves | X0-1V1 activates XOMVISION 5674 | -7/Lower Caves | X0-1V1 activates XOMVISION 5702 | -7/Lower Caves | X0-1V1 rewrote Guardian 4e IFF filter 5702 | -7/Lower Caves | Entered another Lower Caves area 5702 | -7/Lower Caves | Accompanied by 3 allies 5754 | -7/Lower Caves | Encountered a Warlord checkpoint 5834 | -7/Lower Caves | Discovered new exit (range 12) 5847 | -7/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 17) 6014 | -7/Lower Caves | Build established: Gunner 6021 | -7/Lower Caves | Spotted B-75 Beast 6051 | -7/Lower Caves | Allies destroyed B-75 Beast 6088 | -7/Lower Caves | Learned location of Zion (-7) 6103 | -7/Lower Caves | Heart of Steel transformed into Warbot 6299 | -7/Lower Caves | Learned Factory interactive machine intel 6375 | -7/Lower Caves | Discovered new exit (range 13) 6391 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6392 | -7/Lower Caves | Build established: Skirmisher 6393 | -7/Lower Caves | Entered Zion 6393 | -7/Zion | Accompanied by 3 allies (Warbot) 6827 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6977 | -7/Zion | Found CR-A16's Pointy Stick 7138 | -7/Zion | Discovered new exit (range 11) 7218 | -7/Zion | Found Prototype Device 7218 | -7/Zion | Identified Phasing AFG 7260 | -7/Zion | Found GAL Module 7412 | -7/Zion | Learned location of Quarantine (-2) 7502 | -7/Zion | Met Imprinter 7595 | -7/Zion | Found Prototype Special Weapon 7595 | -7/Zion | Identified RU-N14's Throwing Claymores 7602 | -7/Zion | Found RU-N14's Throwing Claymores 7605 | -7/Zion | Found RU-N14's Throwing Claymores 7608 | -7/Zion | Found RU-N14's Throwing Claymores 7757 | -7/Zion | Opened final containment barrier to the Deep Caves 7799 | -7/Zion | Identified exit to Deep Caves 7894 | -7/Zion | Build established: Mutant 8011 | -7/Zion | Imprinted 8013 | -7/Zion | Declared Zion's savior 8347 | -7/Zion | Entered Proximity Caves 8347 | -6/Proximity Caves | Accompanied by 7 allies (Warbot) 8383 | -6/Proximity Caves | Identified exit to Factory 8619 | -6/Proximity Caves | X0-1V1 vaporized surrounding terrain (radius 20) 8623 | -6/Proximity Caves | Entered Factory 8623 | -6/Factory | Accompanied by 6 allies (Warbot) 8623 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8624 | -6/Factory | Identified exit to Extension 8625 | -6/Factory | Loaded intel: 55 interactive machine locations 8713 | -6/Factory | X0-1V1 activates XOMVISION 8757 | -6/Factory | X0-1V1 sent someone to clean up after you 8773 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (major) 8872 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8923 | -6/Factory | Build established: Skirmisher 9112 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9113 | -6/Factory | Zion Fire squad teleported in 9166 | -6/Factory | Identified exit to Lower Caves 9166 | -6/Factory | X0-1V1 revealed exit location to -6/Lower Caves 9176 | -6/Factory | Garrison activated, responded to threat 9323 | -6/Factory | First assault squad dispatched 9340 | -6/Factory | X0-1V1 sent you to a vault 9354 | -6/Factory | Found Prototype Hackware 9362 | -6/Factory | Found Heavy Servo Lattice 9424 | -6/Factory | Cargo convoy interrupted 9523 | -6/Factory | Found Prototype Processor 9523 | -6/Factory | Identified Exp. Targeting Computer 9541 | -6/Factory | Zion Fire squad teleported in 9620 | -6/Factory | X0-1V1 activates XOMVISION 9623 | -6/Factory | Entered Lower Caves 9623 | -6/Lower Caves | Accompanied by 7 allies (Warbot) 9989 | -6/Lower Caves | Lost 3 allies 10015 | -6/Lower Caves | Learned Factory stockpile data 10053 | -6/Lower Caves | Identified exit to Lower Caves 10053 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 10295 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10346 | -6/Lower Caves | Entered Data Miner 10346 | -6/Data Miner | Accompanied by 4 allies (Warbot) 10346 | -6/Data Miner | Discovered new exit (range 6) 10371 | -6/Data Miner | Met Data Miner 10404 | -6/Data Miner | Learned location of Section 7 (-2) 10404 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10416 | -6/Data Miner | Received God Mode back door access code from Data Miner 10465 | -6/Data Miner | Entered Proximity Caves 10465 | -5/Proximity Caves | Accompanied by 4 allies (Warbot) 10491 | -5/Proximity Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 10591 | -5/Proximity Caves | Learned 12 Factory zone layouts 10675 | -5/Proximity Caves | Spotted B-75 Beast 10717 | -5/Proximity Caves | Allies destroyed B-75 Beast 10735 | -5/Proximity Caves | Lost 3 allies 10881 | -5/Proximity Caves | X0-1V1 upgraded hostiles (x1) 11129 | -5/Proximity Caves | X0-1V1 sent hostile Mutant (x3) 11487 | -5/Proximity Caves | X0-1V1 activates XOMVISION 11586 | -5/Proximity Caves | Discovered new exit (range 12) 11684 | -5/Proximity Caves | Entered Factory 11684 | -5/Factory | Accompanied by 1 ally (Warbot) 11684 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11685 | -5/Factory | Identified exit to Factory 11718 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 17) 11772 | -5/Factory | Identified exit to Upper Caves 11772 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 11821 | -5/Factory | Retrieved Zion intel report: Branch Access 11822 | -5/Factory | Zion Heavy squad teleported in 11923 | -5/Factory | X0-1V1 enhanced Transport squad support 11943 | -5/Factory | Zion Heavy squad teleported in 11970 | -5/Factory | Zion Recon squad teleported in 11982 | -5/Factory | Build established: Tank 12013 | -5/Factory | Found Prototype Protection 12013 | -5/Factory | Identified Zio. Weapon Casing 12053 | -5/Factory | X0-1V1 upgraded ally (x2) 12162 | -5/Factory | Destroyed 15 combat bots 12229 | -5/Factory | Garrison activated, responded to threat 12284 | -5/Factory | First assault squad dispatched 12300 | -5/Factory | Entered Upper Caves 12300 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 12327 | -5/Upper Caves | Identified exit to Upper Caves 12327 | -5/Upper Caves | X0-1V1 revealed exit location to -5/Upper Caves 12359 | -5/Upper Caves | Build established: Messiah-Gunner 12363 | -5/Upper Caves | Sensors blinded by X0-1V1 12590 | -5/Upper Caves | Learned location of 1 exit from Factory 12765 | -5/Upper Caves | Entered another Upper Caves area 12765 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 13054 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13124 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13194 | -5/Upper Caves | Lost 4 parts (1n1u2w) 13390 | -5/Upper Caves | X0-1V1 activates XOMVISION 13475 | -5/Upper Caves | X0-1V1 sent you into danger 13638 | -5/Upper Caves | Discovered new exit (range 5) 13663 | -5/Upper Caves | X0-1V1 revealed exit location to -4/Factory 13712 | -5/Upper Caves | Entered Zhirov 13712 | -5/Zhirov | Accompanied by 1 ally 13714 | -5/Zhirov | Discovered new exit (range 4) 13736 | -5/Zhirov | Met Zhirov 13757 | -5/Zhirov | Learned location of Testing (-3) 13757 | -5/Zhirov | Learned location of Command (-1) 13768 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13789 | -5/Zhirov | Found Alien Artifact 13789 | -5/Zhirov | Identified Integrated Reactor 13789 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13857 | -5/Zhirov | Found Alien Artifact 13915 | -5/Zhirov | Entered Proximity Caves 13915 | -4/Proximity Caves | Accompanied by 1 ally 13916 | -4/Proximity Caves | X0-1V1 mutated your Utility slot to Weapon slot 13972 | -4/Proximity Caves | Found DCF Scrap (11 items) 14194 | -4/Proximity Caves | X0-1V1 downgraded hostiles (x2) 14202 | -4/Proximity Caves | Build established: Derelict-Gunner 14237 | -4/Proximity Caves | X0-1V1 sent hostile Fireman (x2) 14440 | -4/Proximity Caves | Sensors blinded by X0-1V1 14795 | -4/Proximity Caves | Forcibly received Sfc. Transmogifier from X0-1V1 14852 | -4/Proximity Caves | Discovered exit to Factory (range 9) 14855 | -4/Proximity Caves | X0-1V1 sent hostile Fireman (x3) 14938 | -4/Proximity Caves | Entered Factory 14938 | -4/Factory | Accompanied by 1 ally 14938 | -4/Factory | Evolved 2 slots: Utility x2 14939 | -4/Factory | Identified exit to Research 14949 | -4/Factory | System corruption reached 10% 14964 | -4/Factory | X0-1V1 enhanced Transport squad support 15126 | -4/Factory | X0-1V1 activates XOMVISION 15139 | -4/Factory | Retrieved Zion intel report: Active Terminals 15140 | -4/Factory | Zion Heavy squad teleported in 15140 | -4/Factory | Garrison activated, responded to threat 15215 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15241 | -4/Factory | Build established: Derelict-Tank 15427 | -4/Factory | Identified Exp. Hacking Suite 15506 | -4/Factory | P-70 Sage assimilated allied Veteran 7a 15577 | -4/Factory | X0-1V1 sent you into danger 15577 | -4/Factory | Identified Transdimensional Reconstructor 15577 | -4/Factory | Warped through subspace 15641 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15642 | -4/Factory | Zion Fire squad teleported in 15649 | -4/Factory | Zion Recon squad teleported in 15720 | -4/Factory | Garrison activated, responded to threat 15726 | -4/Factory | Sucked down chute 15726 | -4/Factory | Entered Waste 15734 | -4/Waste | Spotted C-40 Crusher 15749 | -4/Waste | Spotted C-40 Crusher 15769 | -4/Waste | Warlord forces began an assault 15781 | -4/Waste | Allies destroyed C-40 Crusher 15782 | -4/Waste | Allies destroyed C-40 Crusher 15791 | -4/Waste | 4 allies followed down the chute 15793 | -4/Waste | Identified exit to Factory 15793 | -4/Waste | X0-1V1 revealed exit location to -4/Factory 15804 | -4/Waste | Spotted C-40 Crusher 15806 | -4/Waste | Allies destroyed C-40 Crusher 15820 | -4/Waste | Found Damper Plating 15881 | -4/Waste | Lost 5 allies 16048 | -4/Waste | Entered Factory 16048 | -4/Factory | Accompanied by 15 allies 16146 | -4/Factory | Zion Hacker squad teleported in 16168 | -4/Factory | Build established: Skirmisher 16312 | -4/Factory | X0-1V1 announced a LAN party 16341 | -4/Factory | Garrison activated, responded to threat 16437 | -4/Factory | Lost 6 allies 16452 | -4/Factory | Identified exit to Garrison 16460 | -4/Factory | Entered Garrison 16460 | -4/Garrison | Accompanied by 8 allies 16493 | -4/Garrison | Attempted to install RIF, but system incompatible 16585 | -4/Garrison | X0-1V1 downgraded hostiles (x2) 16607 | -4/Garrison | Phase Generator disabled 16621 | -4/Garrison | Lost 6 allies 16695 | -4/Garrison | Garrison Relay disabled 16751 | -4/Garrison | Spotted B-86 Titan 16791 | -4/Garrison | X0-1V1 turns hostiles against one another 16812 | -4/Garrison | X0-1V1 downgraded hostiles (x3) 16812 | -4/Garrison | Spotted B-75 Beast 16830 | -4/Garrison | Triggered checkpoint 16840 | -4/Garrison | Triggered checkpoint 16853 | -4/Garrison | Lost 4 parts (1n1u2w) 16870 | -4/Garrison | X0-1V1 sent hostile Wasp (x2) 16872 | -4/Garrison | Lost 4 allies 16898 | -4/Garrison | Weapon slot count temporarily expanded by X0-1V1 (+2) 16906 | -4/Garrison | Core integrity fell below 50% 16919 | -4/Garrison | Revealed the true nature of CR-A16's Pointy Stick 16926 | -4/Garrison | Destroyed B-75 Beast 16986 | -4/Garrison | X0-1V1 sent allied Guerrilla (x4) 16990 | -4/Garrison | Triggered checkpoint 16998 | -4/Garrison | Triggered checkpoint 17008 | -4/Garrison | Lost 13 parts (2p4n2u5w) 17058 | -4/Garrison | Garrison Relay disabled 17133 | -4/Garrison | Discovered new exit (range 9) 17145 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17175 | -4/Garrison | Identified exit to Factory 17175 | -4/Garrison | X0-1V1 revealed exit location to -4/Factory 17256 | -4/Garrison | Discovered exit to Factory (range 12) 17267 | -4/Garrison | Retrieved Zion intel report: Unaware Analyses 17289 | -4/Garrison | Entered Factory 17289 | -4/Factory | Accompanied by 1 ally 17331 | -4/Factory | Found Quantum Capacitor 17365 | -4/Factory | Retrieved Zion intel report: Branch Access 17365 | -4/Factory | Identified exit to Upper Caves 17366 | -4/Factory | Zion Defense Resupply teleported in 17373 | -4/Factory | Found Prototype Device 17373 | -4/Factory | Identified Adv. EM Shield 17445 | -4/Factory | X0-1V1 enhanced Transport squad support 17539 | -4/Factory | Identified exit to DSF 17541 | -4/Factory | Entered DSF 17551 | -4/DSF | Assembled infested the area 17565 | -4/DSF | X0-1V1 activates XOMVISION 17570 | -4/DSF | Discovered exit to Research (range 11) 17579 | -4/DSF | Additional patrols routed to DSF 17582 | -4/DSF | Build established: Scavenger-Tank 17584 | -4/DSF | Entered Research 17584 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17852 | -3/Research | X0-1V1 sent you to a vault 17855 | -3/Research | Found Prototype Processor 17855 | -3/Research | Identified Spectral Analyzer 17991 | -3/Research | Found Unknown Launcher 17991 | -3/Research | Identified Fusion Bomb Launcher 18003 | -3/Research | Hyp. Railgun reconfigured into Item Mimic 18125 | -3/Research | Identified exit to Testing 18125 | -3/Research | X0-1V1 revealed exit location to -3/Testing 18195 | -3/Research | System corruption reached 10% 18262 | -3/Research | Destroyed 8 combat bots 18307 | -3/Research | X0-1V1 activates XOMVISION 18570 | -3/Research | X0-1V1 activates XOMVISION 18665 | -3/Research | X0-1V1 added 0b10 threat records associated with you (considerable) 18729 | -3/Research | Found Prototype Device 18729 | -3/Research | Identified Exp. Thermal Defense Suite 18795 | -3/Research | Weapon slot count temporarily expanded by X0-1V1 (+3) 18834 | -3/Research | First assault squad dispatched 18920 | -3/Research | Destroyed 7 combat bots 18952 | -3/Research | Entered Testing 18956 | -3/Testing | X0-1V1 sent allied Striker (x1) 18986 | -3/Testing | Lost 3 parts (1u2w) 19001 | -3/Testing | Spotted PX-9TR0LK6EW3 19072 | -3/Testing | Found Med. Regenerative Plating 19076 | -3/Testing | Found Prototype Protection 19076 | -3/Testing | Identified SHELL Armor 19080 | -3/Testing | Found Med. Regenerative Plating 19179 | -3/Testing | Spotted PD-8E7MY1GZDO 19194 | -3/Testing | Destroyed PD-8E7MY1GZDO 19202 | -3/Testing | First assault squad dispatched 19230 | -3/Testing | Build established: Tank 19282 | -3/Testing | X0-1V1 whisked you away to safety 19301 | -3/Testing | Destroyed 7 combat bots 19313 | -3/Testing | Retrieved Zion intel report: Guard Positions 19373 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19406 | -3/Testing | Retrieved Zion intel report: Active Terminals 19413 | -3/Testing | X0-1V1 activates XOMVISION 19428 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 19478 | -3/Testing | Core integrity restored by X0-1V1 (+297) 19479 | -3/Testing | Incoming assault squad redirected 19554 | -3/Testing | Found Prototype Energy Cannon 19554 | -3/Testing | Identified Potential Cannon 19631 | -3/Testing | Found Prototype Launcher 19631 | -3/Testing | Identified Z-bomb Delivery System 19768 | -3/Testing | Discovered new exit (range 5) 19775 | -3/Testing | Entered Research 19775 | -2/Research | Evolved 2 slots: Utility x2 19853 | -2/Research | Build established: Gunner 19878 | -2/Research | Discovered new exit (range 17) 19942 | -2/Research | Found Prototype Launcher 19950 | -2/Research | Identified Tesla Bomb Launcher 19982 | -2/Research | X0-1V1 sent allied Cetus Guard (x2) 20024 | -2/Research | Zion Heavy squad teleported in 20025 | -2/Research | First assault squad dispatched 20110 | -2/Research | Entered Access 20110 | -1/Access | Accompanied by 2 allies 20110 | -1/Access | Evolved 2 slots: Utility x2 20252 | -1/Access | X0-1V1 released a cloud of subatomizers 20309 | -1/Access | Retrieved Zion intel report: Component Stockpiles 20438 | -1/Access | X0-1V1 destroyed Energy Cycler 20438 | -1/Access | Energy Cycler disabled 20481 | -1/Access | Retrieved Zion intel report: Branch Access 20481 | -1/Access | Identified exit to Command 20482 | -1/Access | Zion Light squad teleported in 20530 | -1/Access | Found Zio. Weapon Casing 20610 | -1/Access | First assault squad dispatched 20727 | -1/Access | Spotted B-99 Colossus 20727 | -1/Access | X0-1V1 whisked you away to safety 20736 | -1/Access | Destroyed B-99 Colossus 20740 | -1/Access | Found Prototype Ballistic Gun 20740 | -1/Access | Identified Multirail 20744 | -1/Access | Found Hvy. Reflective Plating 21012 | -1/Access | Zion Experimental squad teleported in 21019 | -1/Access | Build established: Scavenger-Gunner 21057 | -1/Access | Sterilization system engaged 21094 | -1/Access | System corruption reached 10% 21298 | -1/Access | X0-1V1 added 0b10 threat records associated with you (considerable) 21313 | -1/Access | Found Unknown Device 21313 | -1/Access | Identified Adv. Force Booster 21322 | -1/Access | System corruption reached 30% 21357 | -1/Access | Ambient heat levels rising (+10) 21449 | -1/Access | X0-1V1 mutated your Propulsion slot to Utility slot 21470 | -1/Access | Build established: Tank 21476 | -1/Access | Found Gamma Bomb Array 21479 | -1/Access | Found Gamma Bomb Array 21507 | -1/Access | Ambient heat levels rising (+10) 21559 | -1/Access | X0-1V1 added 0b10 threat records associated with you (major) 21570 | -1/Access | Terminal network hard line cut 21608 | -1/Access | X0-1V1 sent hostile H-77 Assassin (x3) 21650 | -1/Access | Spotted B-99 Colossus 21657 | -1/Access | Ambient heat levels rising (+10) 21670 | -1/Access | Spotted B-99 Colossus 21674 | -1/Access | Destroyed B-99 Colossus 21683 | -1/Access | Destroyed B-99 Colossus 21689 | -1/Access | Found Multirail 21703 | -1/Access | Found Multirail 21726 | -1/Access | Discovered new exit (range 6) 21731 | *** | Escaped! Last Messages --------------- 21705_ Subatomizers dissect the Adv. Cooling System, destroying it. 21708_ Subatomizers dissect the Imp. Dynamic Insulation System, destroying it. 21709_ Acquired CR-A16's Behemoth Slayer. 21710_ Subatomizers dissect the Adv. Coolant Injector, destroying it. 21711_ Acquired Imp. Dynamic Insulation System. 21714_ Acquired Adv. Cooling System. 21715_ Acquired 30 matter. 21717_ System corrupted: Matter fused (-7). 21719_ Acquired 7 matter. Scrap Shield Fragment melts. 21724_ X0-1V1: "I may have passed a hint to a nearby H-81 Overseer." 21726_ EXIT=FOUND 21728_ Penetrated by Slug. 21728_ Slug penetrates Main Access Shell. 21731_ Subatomizers consume a piece of Sealed Heavy Doors. 21731_ Slug penetrates Sealed Heavy Doors. 21731_ Slug penetrates Main Access Shell. [Achievement: On My Own Terms] [Achievement: Chaotic Teddy Bear] Map ----- +----------------------------------------------------+ | ????????????????????????????? ?# ## #% #? | | ???????????????????????????? ] ?# #? | | ???????????????????????????###+###??# %" #? | | ??????????????????????????????????##### % #? | | ?????????????????????????????# #### #% ##? | | ?????????????????????????????# + ## #?? | | ?????????????????????????????###### ## %#?? | | ??????????????????????????????????# ## #?? | | ??????????????????????????????????# ## #?? | | ??????????????????????????????????# ] ## #?? | | ??????????????????????????################### ### | | ??????????????????????? | | ??????????????????????? % | | ??????????????????????????? ""####### ##"####### | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????#%=#????????? | | ?????????????????????????????????????#[[#????????? | | ?????????????????????????????????????#[%#????????? | | ??????????????????????? ??????????#==#????????? | | ????????????????????? ??????????#[[#????????? | | ????????????????????# ??????????#[ #????????? | | ????????????????????# ??????????# #????????? | | ????????????????????# " """? ??????# #????????? | | ????????????????????# " #?????# #????????? | | ????????????????????# @" " #?????# ########## | | ????????????????????# " "" #?????# ## "" T" | | ????????????????????# " #?????# ## " " | | ????????????????????# " " #?????#% ## | | ????????????????????# #?????# ##= % | | ????????????????????# " #?????# ## "" | | ????????????????????#" "" #?????# ## "" | | ?????????????????????"" " " " #?????# + """"" | | ????????????????????# """" " "#?????# ##???""""" | | ????????????????????# #???###+###??? "" | | ???????????????!????# = #???# #??? "" | | ????????????????????# % #???# #?? | | ????????????????????# ] #???# #?? | | ????????????????????# #???# #?####### | | ????????????????????# %& #???#!== #???????? | | ????????????????????# #???# == %#??????## | | ????????????????????###" %""###??# == ######## | | ?????????????????????# " " #??# # | | ????????????????????###" #"###### # | | ????????????? + # | | ????????????? % %######## # | | ????????????? %#??????# # | | ?????????????? #??????####### ! | | ??????????????### ####%"##????????????# ! | | ????????????????# ?????# #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Coolant Potential 65 Energy Generation 60 Energy Capacity 2195 Matter Stores 1000 Matter Capacity 1000 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 EM Shielding 3 Corruption Containment 12 Armor Coverage 975 Resistance: KI 30 Resistance: TH 100 Resistance: EX 75 Resistance: EM 50 Propulsion Shielding 90 Utility Shielding 15 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 20 Launcher Accuracy 180 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Nuclear Pulse Thruster | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Helical Railgun | -3/Testing | Archive Com. Mass Driver | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive A-15 Conveyor | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free T-07 Excavator | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked Biometal Leg | -3/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Brother of Steel Chaos Is Inevitable Chaotic Teddy Bear On My Own Terms Challenges ------------ None Game ------ Seed GlidesysProjectileMantle Manual? 0 Play Time 04:08:56 Cumulative 660.7 hours Start 2026.06.22 @ 21:35:51 End 2026.06.23 @ 23:43:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 341 Adventurer 7 Explorer 18 Win Type 0 Total 63 Types 41/2/9/2/2/1/1/3/0/2 Lore% 95 Gallery% 87 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12d068ab-9cc0-4f2f-bac1-897ed02c20bb