Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 15:26:50 Player: Petvaria Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (143) 715 Value Destroyed (3545) 3545 Prototype IDs (220) 4400 Alien Tech Used (5) 1000 Bonus (13232) 13232 TOTAL SCORE: 32792 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 140/300 Energy 158/170 System Corruption 0% Temperature Cool (24) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (9) --- Improved VTOL Module Field Propulsion Drive Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY (12) ----- Advanced Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Experimental Powered Armor Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Deep Network Scanner > --- WEAPON (2) ------- Improved Datajack Makeshift Axe > --- INVENTORY (10) --- Light Antimatter Reactor Light Particle Reactor Power Amplifier Advanced Energy Well (500) Advanced Targeting Computer Weapon Mount Transdimensional Reconstructor Power Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Field Propulsion Drive Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Experimental Powered Armor Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Deep Network Scanner > --- WEAPON ----------- Improved Datajack Makeshift Axe > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Power Amplifier Advanced Energy Well Advanced Targeting Computer Weapon Mount Transdimensional Reconstructor Power Maul [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Phase Redirector Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . 1 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . 2 Utility 10 | . . 1 1 2 . . . . 1 . . . . . . 2 . . . . . . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 134 | 6 6 26 25 18 4 . 2 2 11 . 7 3 1 . . 3 1 . . . 2 6 3 2 2 3 1 Power 15 | 1 2 3 4 2 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . Engine 6 | 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . 4 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 55 | 2 . 11 13 8 4 . . 1 5 . 2 . 1 . . 2 . . . . 2 3 . . . . 1 Treads 20 | 2 . 7 11 . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . 1 8 4 . . 1 5 . 2 . 1 . . 2 . . . . 2 3 . . . . 1 Utility 44 | 1 2 8 4 7 . . 1 1 5 . 3 1 . . . 1 . . . . . 1 2 2 2 3 . Device 6 | . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . 1 . 1 . Storage 8 | 1 2 1 . 2 . . . . . . 1 1 . . . . . . . . . . . . . . . Processor 5 | . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Hackware 10 | . . . . 3 . . . 1 2 . . . . . . 1 . . . . . . 1 1 1 . . Protection 14 | . . 6 4 . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 20 | 2 2 4 4 1 . . 1 . . . 1 2 . . . . 1 . . . . 1 1 . . . . Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 1 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . Unidentified Prototypes 13 | . . 1 3 1 . . . . . . . . . . . . . . 1 . . 1 5 . 1 . . Parts Lost 47 | . 4 9 1 2 6 . . 5 . . 3 . 1 . 1 2 . . . 2 8 . . . 2 . 1 Power 6 | . 2 2 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 23 | . . 3 . 2 4 . . 4 . . 2 . 1 . 1 1 . . . . 4 . . . . . 1 Utility 11 | . . 2 . . 1 . . 1 . . . . . . . 1 . . . 1 3 . . . 2 . . Weapon 7 | . 2 2 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 8 | . 2 3 1 1 6 . . 2 . . 2 . 1 . 1 2 . . . 2 8 . . . 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 2 6 13 14 9 7 7 8 6 4 5 6 9 9 9 9 8 10 10 10 10 9 9 9 8 8 9 8 Power . | . . 1 1 1 1 1 1 . 1 1 . . . . . . 2 2 1 1 . 1 2 2 2 2 2 Propulsion 2 | 1 4 4 4 4 1 . . . . 1 1 . . . . . 1 1 2 2 1 . . . . 1 . Utility 4 | . 1 3 4 2 4 4 5 4 3 3 4 8 8 8 8 6 6 6 6 6 6 7 7 5 5 4 4 Weapon 1 | . 1 4 3 . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 10 7 5 . . . 3 1 . . . . . . . . . 3 . . 1 1 . . 1 8 Power 6 | . . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . 2 Propulsion 12 | . . 6 4 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . . 1 . . . 1 1 . . . . . . . . . 2 . . 1 1 . . 1 4 Weapon 8 | . . 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Tool/Special 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 84 96 95 90 82 76 80 61 60 93 92 93 93 93 86 81 89 99 99 95 73 66 83 89 89 82 84 Engine 2 | . 13 10 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 7 7 7 7 7 . . 6 6 6 6 6 6 5 5 5 5 5 4 3 . . . . . Treads 13 | . 28 24 35 . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . 28 30 30 30 17 7 33 32 33 33 33 26 21 29 29 29 29 25 27 31 28 28 25 24 Device 2 | . . . . 6 2 . . . 5 6 6 6 6 6 6 4 5 5 4 5 5 6 10 14 12 4 8 Storage 7 | . 14 11 9 7 7 7 7 3 . . 4 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 Processor 6 | . . 10 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 3 . . . . . 4 Hackware 14 | . . . . 22 23 23 23 26 32 33 28 26 26 26 26 27 29 29 29 29 23 15 19 22 24 26 24 Protection 5 | . . 10 13 . . . . . . . . . . . . 1 . 4 5 3 . . 1 4 4 7 8 Ballistic Gun 8 | . 19 22 18 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 6 2 . 4 5 6 6 1 4 6 6 6 2 5 5 5 5 5 5 5 4 4 4 4 Peak Build Rating 134 | 6 7 20 29 39 38 32 36 36 48 48 49 55 50 50 50 64 67 70 72 72 73 85 106 115 125 126 134 Average Rating 35 | 4 5 13 25 35 34 32 34 25 30 48 46 49 50 50 47 50 64 69 70 69 63 67 94 114 114 116 133 On Entrance 53 | . 6 6 19 29 38 32 32 36 20 48 48 49 50 50 50 47 64 67 70 72 66 42 85 106 115 111 126 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 14 29 40 46 19 19 16 19 19 8 8 21 21 21 21 21 22 19 21 21 21 21 30 40 42 42 44 44 Greatest Support 82 | 40 40 60 82 19 20 20 20 20 25 25 25 24 27 27 27 31 31 31 31 31 33 50 47 47 47 47 56 Greatest Overweight (x) 3 | . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 14 15 15 10 10 10 10 7 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 6 8 15 15 15 10 8 10 10 5 5 10 10 10 9 9 10 10 10 10 10 10 10 10 9 10 10 10 Average Carried 10 | 3 6 13 14 9 7 7 9 6 4 5 6 9 9 9 9 8 10 9 9 10 9 9 9 8 8 10 8 Final Capacity 15 | 8 15 15 15 10 10 10 10 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 7 14 15 10 7 8 10 4 5 5 9 10 9 9 9 10 10 10 10 10 10 10 10 9 10 10 8 Class Distribution -------------------- 43% | Hacker-Sprinter 30% | Scavenger-Mutant 15% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Sprinter | -4/Lab Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Mutant | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Matter Collected 4305 | 221 242 1403 1601 210 15 . 20 20 55 . 105 97 51 . . 66 33 32 20 . . 114 . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5958 | . 434 1928 2670 229 . . . . 115 . 147 . 35 . . 81 . . 282 . . 37 . . . . . Parts 346 | . 35 135 122 17 . . . . 3 . 8 . 6 . . 10 . . 7 . . 3 . . . . . Haulers Intercepted 14 | . . 6 5 2 . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 12 . . . . . . . . . . . . . 4 . . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Combat Hostiles Destroyed 81 | . 12 32 33 3 . . . . . . . . . . . 1 . . . . . . . . . . . Melee 4 | . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Guns 77 | . 12 32 33 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 5 5 3 1 . . . . . . . . 1 . . . . . . . . . . . . . . Worker 12 | . . 8 4 . . . . . . . . . . . . . . . . . . . . . . . . Builder 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . . 6 5 2 . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 12 | . 1 3 7 . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 11 | . 1 3 2 1 . . . . . . 1 . . . . 1 . . . . . 2 . . . . . Watcher 8 | . 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 19 | . 6 7 4 2 . . . . . . . . . . . . . . . . . . . . . . . Grunt 42 | . 6 17 19 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 8 7 5 2 . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . Combat Bots Only 6 | . 6 3 5 2 . . . . . . . . . . . 1 . . . . . . . . . . . Max Kills in Single Turn 2 | . 2 2 2 1 . . . . 1 . 1 . 1 . . 1 . . . . . 1 . . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Hostile Shots Fired 834 | . 111 168 148 68 25 18 . 44 7 1 45 . 16 3 10 26 2 2 . 43 25 . . . 28 31 13 Missed 326 | . 24 39 37 38 13 13 . 23 5 1 23 . 9 2 7 12 1 2 . 20 12 . . . 20 17 8 Hits 508 | . 87 129 111 30 12 5 . 21 2 . 22 . 7 1 3 14 1 . . 23 13 . . . 8 14 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Projectile 507 | . 87 129 111 30 12 5 . 21 2 . 22 . 7 1 3 14 1 . . 23 12 . . . 8 14 5 AOE 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Critical Strikes 15 | . 1 4 6 . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Damage Taken 7775 | . 868 1679 1592 332 315 72 . 424 48 . 380 . 135 45 44 220 23 . . 417 605 . . . 170 322 84 Core 1638 | . 171 191 124 54 91 32 . 293 . . 151 . 28 45 14 60 . . . 150 190 . . . 18 26 . Absorbed by Shields 52 | . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . 7 . . . . . . . . 96 . . . . . . . Regen/Repaired (Parts) 306 | . . 125 . 35 . . . . . . 35 . . . . 91 . . . . . . . . . 20 . Core Remaining (%) 76 | 100 31 52 77 . . . . 32 . . . . . . 72 . . . . 79 . . 100 . 98 98 100 Volleys Fired 403 | . 45 196 162 . . . . . . . . . . . . . . . . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Hottest 70 | . 70 50 50 . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 804 | . 89 391 324 . . . . . . . . . . . . . . . . . . . . . . . . Gun 804 | . 89 391 324 . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 786 | . 71 391 324 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 18 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 11 23 26 . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | . 3 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 4 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 610 | . 66 280 232 13 . . . . 1 . 2 . 1 1 . 5 . . 6 . . 3 . . . . . Core Hits 242 | . 28 101 97 6 . . . . 1 . 1 . 1 . . 1 . . 4 . . 2 . . . . . Critical Kills 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 180 | . . . 2 40 1 . . 6 17 . 16 2 3 7 . 21 2 1 6 . 24 7 6 . 3 11 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 163 | . . . 2 39 1 . . 6 17 . 2 . 3 7 . 21 2 1 6 . 24 7 6 . 3 11 5 Piercing 16 | . . . . . . . . . . . 14 2 . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . 6 . . . . 1 . 2 . 1 1 . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10366 | . 813 3667 3970 581 . . . . 77 . 164 . 92 104 . 216 . . 495 . . 187 . . . . . Guns 8450 | . 813 3667 3970 . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1916 | . . . . 581 . . . . 77 . 164 . 92 104 . 216 . . 495 . . 187 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8302 | . 665 3667 3970 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 148 | . 148 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1752 | . . . . 581 . . . . 77 . . . 92 104 . 216 . . 495 . . 187 . . . . . Piercing 164 | . . . . . . . . . . . 164 . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 6 6 6 6 6 6 2 2 2 2 2 12 12 12 . . . . Average Corruption 6 | . . . . . . . . . . 6 6 6 6 6 6 1 2 2 2 2 8 12 12 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 69 | . . . . . . . . . . 3 14 13 6 3 1 . 1 2 1 2 2 10 11 . . . . Message Errors 20 | . . . . . . . . . . 3 2 4 1 . . . 1 1 1 . . 3 4 . . . . Matter Fused 16 | . . . . . . . . . . . 1 4 3 . 1 . . . . 1 1 3 2 . . . . Heat Flow Errors 6 | . . . . . . . . . . . 2 . . 1 . . . . . . . 2 1 . . . . Energy Discharges 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . 1 1 . . . . Data Loss (minor) 14 | . . . . . . . . . . . 6 3 1 . . . . . . 1 1 . 2 . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . Alerts 6 | . . . . . . . . . . . 2 2 . 1 . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 274 | . . . . 63 . . . . . . 54 . . . . 30 . . 124 . . 3 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 274 | . . . . 63 . . . . . . 54 . . . . 30 . . 124 . . 3 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 346 | . 120 152 254 346 1 2 . 10 . . 246 4 15 192 . . . . . 8 . 216 174 . . . . Average Temperature 34 | . 33 14 50 143 1 2 . 10 . . 19 2 4 104 . . . . . 8 . 133 114 . . . . Received Heat Transfer 2347 | . 294 717 729 42 36 9 . 138 9 . 75 . 39 . . . . . . 54 85 . . . 48 72 . Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 518 | . 518 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Maximum Alert Level 2 | . . 2 2 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . Low Security (%) 59 | 100 100 57 17 61 . . . . 77 100 100 . . . . 100 . . . . 61 100 . 100 100 100 100 Level 1 30 | . . 39 49 38 . . . . 22 . . . . . . . . . . . 38 . . . . . . Level 2 9 | . . 2 32 . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 577 | . 120 417 577 283 . . . . 310 . 94 . . . . 183 . . . . 291 197 . 24 15 42 108 Initial 310 | . . 30 174 260 . . . . 310 . . . . . . 18 . . . . 203 130 . . 7 8 24 Average 181 | . 64 170 344 182 . . . . 107 . 25 . . . . 25 . . . . 194 101 . 8 7 17 61 Influence Increases 5581 | . 311 1043 1069 299 60 300 . 465 259 . 240 90 . . 60 320 . 30 15 135 443 169 . 24 57 60 132 Destroy 0b10 Robot/C 1700 | . 240 640 660 60 . . . . . . . . . . . 20 . . . . . 80 . . . . . Destroy 0b10 Robot/NC 325 | . 20 125 120 10 . . . . 5 . 5 . . . . 5 . . 15 . 10 10 . . . . . Destroy Leader 454 | . 44 198 166 24 . . . . 2 . . . . . . 10 . . . . . 10 . . . . . Allied During Kill 43 | . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . Successful Hack 207 | . 7 15 12 63 . . . . . . 28 . . . . 29 . . . . 12 3 . 24 8 3 3 Disable Machine 210 | . . . 30 . . . . . 30 . 30 . . . . 30 . . . . 30 15 . . 15 30 . Destroy Structure 167 | . . 5 6 22 . . . . 12 . 12 . . . . 16 . . . . 46 8 . . 4 27 9 Advance Influence 300 | . . . . . . . . . 150 . . . . . . . . . . . 150 . . . . . . Partial Spotted 210 | . . 15 . 30 . . . . 30 . 45 . . . . 15 . . . . 45 . . . 15 . 15 Lose Combat Pursuer 1965 | . . 45 75 90 60 300 . 465 30 . 120 90 . . 60 195 . 30 . 135 150 . . . 15 . 105 Influence Decreases 5475 | . 238 701 911 845 87 110 190 210 514 . 183 91 56 . 30 295 55 30 15 50 262 276 159 10 56 34 67 Entered New Map 1317 | . . 43 241 313 11 . 190 . 95 . . 22 11 . . 12 21 . . . 32 136 159 . 7 7 17 Time Decay 3207 | . 198 568 660 362 50 110 . 150 249 . 153 54 45 . 30 113 34 30 15 30 130 120 . 10 29 27 40 Lost Part 391 | . 40 90 10 20 26 . . 40 . . 30 . . . . 20 . . . 20 80 . . . 5 . 10 Lost Ally 110 | . . . . . . . . 20 20 . . 15 . . . . . . . . 20 20 . . 15 . . Purge Threat 450 | . . . . 150 . . . . 150 . . . . . . 150 . . . . . . . . . . . Squads Dispatched 31 | . 1 5 4 3 . . . 1 1 . 6 . . . . 2 . . . . 2 4 . . 1 . 1 Investigation 10 | . . 2 1 1 . . . . . . 1 . . . . 1 . . . . 1 3 . . . . . Extermination 9 | . . . . 2 . . . . 1 . 4 . . . . 1 . . . . . . . . . . 1 Reinforcement 10 | . 1 3 2 . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . Assault 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Distress Signals 24 | . 2 5 5 2 . . . . 1 . 3 . . . 1 1 . . . 1 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 357 | . 17 50 67 18 5 17 . 36 6 6 21 5 4 4 10 17 2 3 . 12 19 3 . 1 16 13 5 Peak Tracking Total 14 | . 6 6 7 5 4 9 . 14 4 6 8 4 4 4 9 13 2 3 . 10 10 4 . 1 13 12 5 Tactical Retreats 54 | . . 2 4 4 1 7 . 7 2 . 5 4 . . 1 4 . 2 . 3 5 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Traps Triggered 11 | . . 1 1 . . . . . 2 . 6 . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Machines Disabled 15 | . . . 2 . . . . . 2 . 2 . . . . 2 . . . . 2 1 1 . 1 2 . Max in Single Turn 1 | . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 1 1 . 1 1 . Garrison Access 5 | . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Machines Accessed 75 | . 3 5 6 8 . 2 . . 7 . 12 1 . 3 1 6 . . 2 . 3 6 1 2 4 2 1 Terminals 43 | . 3 4 4 5 . 1 . . 3 . 8 . . . 1 3 . . . . 1 2 . 2 4 1 1 Fabricators 10 | . . . . 1 . . . . 1 . 3 . . . . 1 . . . . 1 3 . . . . . Repair Stations 9 | . . 1 1 1 . . . . 1 . 1 . . . . 2 . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . Total Hacks 178 | . 5 12 8 17 . 2 . . 13 . 24 1 . 20 1 19 . . 8 . 6 13 18 3 4 3 1 Successful 139 | . 3 4 4 13 . 2 . . 10 . 17 1 . 20 1 17 . . 8 . 4 7 18 3 3 3 1 Failed 39 | . 2 8 4 4 . . . . 3 . 7 . . . . 2 . . . . 2 6 . . 1 . . Catastrophic 7 | . 1 2 1 . . . . . . . 2 . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 4 9 5 10 . . . . 9 . 14 . . . . 3 . . . . 1 5 . 2 4 . . Terminals 78 | . 5 9 6 11 . 1 . . 7 . 16 . . . 1 6 . . . . 2 5 . 3 4 1 1 Fabricators 23 | . . . . 1 . . . . 3 . 6 . . . . 3 . . . . 3 7 . . . . . Repair Stations 24 | . . 3 1 4 . . . . 1 . 2 . . . . 10 . . . . . 1 . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . Terminal Hacks 81 | . 2 1 1 5 . 2 . . 4 . 7 1 . 20 1 4 . . 8 . 1 1 18 2 1 1 1 Record 25 | . . . . . . 1 . . . . . . . 2 . . . . 4 . . . 18 . . . . Part Schematic 17 | . . . . . . . . . 1 . . . . 11 . . . . 4 . 1 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 5 | . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . 1 . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Locate Traps 4 | . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 5 | . 1 . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Registered Prototypes 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . 3 . . . . 2 . . . . 2 5 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 3 . . . . . Build 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . . . Repair Station Hacks 21 | . . 2 . 4 . . . . 1 . 2 . . . . 10 . . . . . . . . . 2 . Scan Component 9 | . . 1 . 2 . . . . . . 1 . . . . 4 . . . . . . . . . 1 . Repair 9 | . . 1 . 2 . . . . . . 1 . . . . 4 . . . . . . . . . 1 . Refit 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . Seal Access 5 | . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 20 | . 1 1 2 3 . . . . 3 . 5 . . . . 1 . . . . . 1 . 1 2 . . Terminals 15 | . 1 1 2 2 . . . . 2 . 3 . . . . . . . . . . 1 . 1 2 . . Assimilate 7 | . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . 1 2 . . Botnet 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Operators 6 | . 1 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . 1 . . . . 1 . 2 . . . . 1 . . . . . . . . . . . Fabnet 5 | . . . . 1 . . . . 1 . 2 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 2 5 4 6 . . . . 4 . 9 . . . 1 6 . . . . 2 5 . 1 4 2 1 Full Trace Events 7 | . . 1 . 1 . . . . . . 1 . . . . 1 . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 1 . . . . 11 . . . . 4 . 1 . . . . . . Parts Built 6 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 460 | . . . . . . . . . . . 47 . . . . 95 . . . . 84 234 . . . . . Total Part Build Rating 33 | . . . . . . . . . . . 10 . . . . 10 . . . . 6 7 . . . . . Parts Repaired 9 | . . 1 . 2 . . . . . . 1 . . . . 4 . . . . . . . . . 1 . Time 306 | . . 26 . 38 . . . . . . 60 . . . . 164 . . . . . . . . . 18 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . 1 . . . 2 1 . 1 1 . . . . . 1 . 1 4 . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat 11 | . . . . . . . . 2 1 . 1 1 . . . . . 1 . 1 4 . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 10 | . . . . . . . . 3 3 3 3 3 3 3 10 10 10 10 10 6 6 6 6 1 1 . . Autooverrided 11 | . . . . . . . . 2 1 . 1 1 . . . . . 1 . 1 4 . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Total Allies 19 | . . . . 1 . . . 2 1 . 2 1 . . . . . 1 . 1 4 4 . 1 1 . . Largest Group 4 | . . . . . . . . 1 1 . 1 1 . . . . . 1 . . 2 4 . 1 1 . . Highest-Rated Group 224 | . . . . . . . . 14 29 . 34 20 . . . . . 24 . . 111 224 . 45 45 . . Highest-Rated Ally 64 | . . . . . . . . 14 29 . 34 20 . . . . . 24 . . 64 56 . 45 45 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . 4 5 . . 1 . . . . . 2 . . 7 28 . . . . . Total Damage 1605 | . . . . . . . . 50 92 . . 39 . . . . . 19 . . 309 1096 . . . . . Kills 6 | . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Active Infowar (turns) 4935 | . . . . 830 122 . . . 603 77 656 444 150 82 72 432 88 177 64 112 263 252 273 58 71 17 92 Sensors 4935 | . . . . 830 122 . . . 603 77 656 444 150 82 72 432 88 177 64 112 263 252 273 58 71 17 92 Robot Analysis Total 151 | . . . . . . . . . . . . . . 151 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 2 . . . . 2 . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Turns Passed 11338 | 106 530 2118 2487 834 306 231 248 323 686 77 660 444 150 82 72 438 88 177 67 112 263 252 273 58 87 77 92 Spaces Moved 13812 | 68 230 918 1187 1226 867 466 907 478 869 184 1455 610 413 111 249 442 275 522 152 367 357 273 315 187 300 116 268 Core 20 | 19 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Treads 2159 | 49 230 693 1187 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 225 | . . 225 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11408 | . . . . 1226 867 466 907 478 868 184 1455 610 413 111 249 442 275 522 152 367 357 273 315 187 300 116 268 Fastest Speed 21 | 50 160 110 156 26 26 26 26 26 23 23 22 22 22 26 26 29 30 30 30 30 27 21 25 25 25 25 25 Average Speed 49 | 129 160 149 159 26 26 26 26 30 34 23 23 22 22 26 28 30 30 30 30 30 30 27 25 25 25 25 25 Slowest Speed 240 | 160 160 240 160 26 26 26 26 35 50 23 26 22 26 26 29 34 30 30 30 30 36 32 25 25 25 25 25 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . . . . . 14 6 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . 4 1 3 . . 6 . 25 . 1 . . . . . . 1 3 4 . . 10 6 2 Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 47 | 4 43 81 81 31 74 56 84 60 28 75 47 65 56 77 39 16 47 69 60 60 11 17 94 8 46 4 10 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 38 | . . . . . 1 . 1 . . . . 1 . 32 . . . . 3 . . . . . . . . Known Exits Taken 18 | . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . . . . . 1 1 1 . . . . Scrap Searched 20 | . . . . . 2 4 4 1 . . . 1 2 . 1 . 2 2 . 1 . . . . . . . Spaces Dug 110 | . . . . 22 1 . . 4 12 . 12 2 2 2 . 9 2 1 . . 22 3 . . 2 9 5 Terrain Destroyed 110 | . . . . 22 1 . . 4 12 . 12 2 2 2 . 9 2 1 . . 22 3 . . 2 9 5 Melee 110 | . . . . 22 1 . . 4 12 . 12 2 2 2 . 9 2 1 . . 22 3 . . 2 9 5 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Total 17502 | 86 309 1369 1593 1689 944 572 918 647 1218 217 1728 916 464 156 248 728 277 541 168 367 483 439 501 197 298 144 285 Wait 2675 | 1 21 168 165 366 70 109 5 153 312 34 184 298 49 39 . 237 . 15 . 2 101 138 168 6 2 18 14 Move 13662 | 67 229 917 1186 1217 864 460 906 477 857 183 1409 609 410 110 248 441 274 521 151 364 349 266 314 186 279 105 263 Hop 55 | . . . . 4 1 2 . . 6 . 20 . 1 . . . . . . 1 2 2 . . 10 4 2 Pick Up 133 | 12 6 33 14 17 2 1 4 . 6 . 9 1 . . . 7 . 2 4 . 1 8 2 2 1 1 . Fast Attach 47 | . . 4 10 2 . . . 1 8 . 2 2 . . . 2 1 . 2 . 1 1 6 . 1 4 . Attach 84 | 6 6 12 3 17 4 . 2 2 4 . 4 . 1 . . 9 . 1 . . 2 6 1 2 1 . 1 Detach 11 | . 1 . . 1 . . . 1 1 . . 1 . . . 5 . . . . 1 . . . . . . Swap 40 | . . 12 18 3 . . . . 2 . 3 1 . . . . . . . . . 1 . . . . . Drop 123 | . 1 27 33 22 1 . 1 7 5 . 3 2 . . . 6 . 1 5 . . 2 4 1 1 1 . Fire 403 | . 45 196 162 . . . . . . . . . . . . . . . . . . . . . . . . Melee 180 | . . . 2 40 1 . . 6 17 . 16 2 3 7 . 21 2 1 6 . 24 7 6 . 3 11 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 80 | . . . . . . . . . . . 78 . . . . . . . . . 2 . . . . . . Rewire 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / Ext) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 7) 489 | -10/Materials | Core integrity fell below 50% 616 | -10/Materials | Discovered new exit (range 9) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 921 | -9/Materials | Lost 3 parts (2n1w) 1431 | -9/Materials | Build established: Scavenger-Mutant 2162 | -9/Materials | Repaired Lgt. Treads 2196 | -9/Materials | Discovered new exit (range 16) 2731 | -9/Materials | Discovered new exit (range 8) 2755 | -9/Materials | Entered another Materials area 2755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4300 | -8/Materials | Discovered new exit (range 16) 4478 | -8/Materials | Discovered new exit (range 16) 5155 | -8/Materials | First assault squad dispatched 5171 | -8/Materials | Discovered new exit (range 12) 5242 | -8/Materials | Entered Factory 5242 | -7/Factory | Evolved 2 slots: Utility x2 5538 | -7/Factory | Build established: Hacker-Sprinter 5772 | -7/Factory | Repaired Cesium-ion Thruster 5852 | -7/Factory | Repaired Cesium-ion Thruster 5971 | -7/Factory | Identified exit to Storage 5971 | -7/Factory | Identified exit to Lower Caves 6076 | -7/Factory | Entered Lower Caves 6086 | -7/Lower Caves | Encountered a Warlord checkpoint 6093 | -7/Lower Caves | Spotted B-75 Beast 6213 | -7/Lower Caves | Discovered new exit (range 5) 6222 | -7/Lower Caves | Found DRS Beacon 6229 | -7/Lower Caves | Lost 6 parts (4n1u1w) 6263 | -7/Lower Caves | Activated DRS Beacon 6353 | -7/Lower Caves | Identified exit to Lower Caves 6382 | -7/Lower Caves | Entered another Lower Caves area 6387 | -7/Lower Caves | Discovered new exit (range 8) 6611 | -7/Lower Caves | Discovered new exit (range 11) 6613 | -7/Lower Caves | Identified exit to Zion 6613 | -7/Lower Caves | Entered Zion 6631 | -7/Zion | Discovered new exit (range 15) 6698 | -7/Zion | Learned location of Warlord (-4) 6779 | -7/Zion | Given A8's code to call for help 6819 | -7/Zion | Met Imprinter 6860 | -7/Zion | Identified exit to Proximity Caves 6861 | -7/Zion | Entered Proximity Caves 6865 | -6/Proximity Caves | Spotted B-75 Beast 6907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7005 | -6/Proximity Caves | Core integrity fell below 50% 7032 | -6/Proximity Caves | Discovered new exit (range 6) 7118 | -6/Proximity Caves | Identified exit to Factory 7161 | -6/Proximity Caves | Spotter reported a threat 7184 | -6/Proximity Caves | Entered Factory 7184 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7185 | -6/Factory | Identified exit to Extension 7257 | -6/Factory | Discovered new exit (range 12) 7484 | -6/Factory | Build established: Hacker-Mutant 7537 | -6/Factory | Discovered new exit (range 15) 7542 | -6/Factory | Identified exit to Factory 7816 | -6/Factory | Spotted B-75 Beast 7870 | -6/Factory | Sucked down chute 7870 | -6/Factory | Entered Waste 7873 | -6/Waste | Spotted C-40 Crusher 7874 | -6/Waste | Spotted C-40 Crusher 7877 | -6/Waste | Spotted C-40 Crusher 7879 | -6/Waste | Spotted C-40 Crusher 7879 | -6/Waste | Spotted C-40 Crusher 7880 | -6/Waste | Discovered new exit (range 16) 7885 | -6/Waste | EMP discharged 7899 | -6/Waste | Spotted C-40 Crusher 7946 | -6/Waste | Identified exit to Factory 7947 | -6/Waste | Entered Factory 8146 | -6/Factory | Build established: Hacker-Sprinter 8251 | -6/Factory | Repaired Imp. VTOL Module 8330 | -6/Factory | P-60 Hacker assimilated allied D-53 Grenadier 8409 | -6/Factory | Discovered new exit (range 13) 8412 | -6/Factory | Identified exit to Lower Caves 8503 | -6/Factory | Discovered exit to Factory (range 6) 8556 | -6/Factory | Fabricated Weapon Mount (x2) 8607 | -6/Factory | Entered Lower Caves 8608 | -6/Lower Caves | Learned location of 1 exit from Factory 9032 | -6/Lower Caves | Encountered a Warlord checkpoint 9050 | -6/Lower Caves | Discovered new exit (range 6) 9051 | -6/Lower Caves | Identified exit to Lower Caves 9051 | -6/Lower Caves | Entered another Lower Caves area 9119 | -6/Lower Caves | Spotted B-75 Beast 9183 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9198 | -6/Lower Caves | Discovered new exit (range 11) 9201 | -6/Lower Caves | Identified exit to Data Miner 9201 | -6/Lower Caves | Entered Data Miner 9201 | -6/Data Miner | Discovered new exit (range 6) 9206 | -6/Data Miner | Met Data Miner 9213 | -6/Data Miner | Learned location of Section 7 (-3) 9213 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9216 | -6/Data Miner | Received God Mode back door access code from Data Miner 9225 | -6/Data Miner | Interfaced with the Data Conduit 9283 | -6/Data Miner | Identified exit to Proximity Caves 9283 | -6/Data Miner | Entered Proximity Caves 9300 | -5/Proximity Caves | Learned Factory trap positions 9301 | -5/Proximity Caves | Learned Factory terminal intel 9345 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9355 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 9355 | -5/Proximity Caves | Discovered exit to Factory (range 4) 9355 | -5/Proximity Caves | Entered Factory 9355 | -5/Factory | Evolved 2 slots: Utility x2 9356 | -5/Factory | Identified exit to Upper Caves 9357 | -5/Factory | Identified exit to Factory 9358 | -5/Factory | Loaded intel: 88 trap records 9359 | -5/Factory | Loaded intel: 225 machine locations 9360 | -5/Factory | Loaded intel: 26 terminal locations 9421 | -5/Factory | Repaired Mak. Axe 9465 | -5/Factory | Repaired Cesium-ion Thruster 9511 | -5/Factory | Repaired Mak. Flight Unit 9551 | -5/Factory | Repaired Imp. Sensor Array 9727 | -5/Factory | Fabricated Weapon Mount? 9793 | -5/Factory | Entered Upper Caves 9873 | -5/Upper Caves | Discovered new exit (range 9) 9875 | -5/Upper Caves | Identified exit to Upper Caves 9881 | -5/Upper Caves | Entered another Upper Caves area 10043 | -5/Upper Caves | Encountered a Warlord checkpoint 10055 | -5/Upper Caves | Discovered new exit (range 11) 10058 | -5/Upper Caves | Identified exit to Zhirov 10058 | -5/Upper Caves | Entered Zhirov 10058 | -5/Zhirov | Discovered new exit (range 3) 10064 | -5/Zhirov | Met Zhirov 10073 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10078 | -5/Zhirov | Found Alien Artifact 10078 | -5/Zhirov | Identified Integrated Dissipator 10078 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10114 | -5/Zhirov | Found Alien Artifact 10125 | -5/Zhirov | Identified exit to Proximity Caves 10125 | -5/Zhirov | Entered Proximity Caves 10184 | -4/Proximity Caves | Spotter reported a threat 10233 | -4/Proximity Caves | Discovered exit to Factory (range 15) 10237 | -4/Proximity Caves | Entered Factory 10237 | -4/Factory | Evolved 2 slots: Propulsion x2 10238 | -4/Factory | Loaded intel: 318 machine locations 10378 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 10395 | -4/Factory | Local machine network offline 10421 | -4/Factory | Crushed by falling debris 10472 | -4/Factory | Crushed by falling debris 10473 | -4/Factory | System corruption reached 10% 10498 | -4/Factory | Discovered new exit (range 8) 10500 | -4/Factory | Entered Armory 10501 | -4/Armory | Loaded intel: 102 machine locations 10523 | -4/Armory | Lost 8 parts (1p4n3u) 10646 | -4/Armory | Fabricated Field Propulsion Array? 10658 | -4/Armory | Identified Transdimensional Reconstructor 10658 | -4/Armory | Warped through subspace to slip node 10658 | -4/Armory | Discovered new exit (range 1) 10702 | -4/Armory | Discovered new exit (range 14) 10752 | -4/Armory | Entered Lab 10752 | -4/Lab | Discovered new exit (range 9) 10755 | -4/Lab | Hidden lab's door opened automatically 10755 | -4/Lab | Sensor layout match revealed 10756 | -4/Lab | Gained access to the hidden lab's interior 10829 | -4/Lab | Found Prototype Protection 10829 | -4/Lab | Identified Exp. Powered Armor 10831 | -4/Lab | Found Prototype Hackware 10831 | -4/Lab | Identified Deep Network Scanner 10834 | -4/Lab | Found Prototype Energy Gun 10834 | -4/Lab | Identified Hyp. EM Gauss Rifle 10846 | -4/Lab | Found Alien Artifact 10846 | -4/Lab | Identified Core Regenerator 10846 | -4/Lab | Used Core Regenerator, restored core integrity (+274) 10852 | -4/Lab | Found Alien Artifact 10852 | -4/Lab | Identified Integrated Reactor 10852 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 10867 | -4/Lab | Decrypted terminal 10867 | -4/Lab | Acquired modification code for an L2 power cell 10971 | -4/Lab | Found Transdimensional Reconstructor 11023 | -4/Lab | Decrypted terminal 11025 | -4/Lab | Entered Research 11025 | -3/Research | Evolved 2 slots: Utility x2 11026 | -3/Research | Loaded intel: 117 machine locations 11055 | -3/Research | Identified exit to Quarantine 11083 | -3/Research | Entered Quarantine 11083 | -3/Quarantine | Accompanied by 1 ally 11084 | -3/Quarantine | Loaded intel: 71 machine locations 11131 | -3/Quarantine | Spotted Alpha 7 11141 | -3/Quarantine | Identified exit to Research 11167 | -3/Quarantine | Found Alien Artifact 11167 | -3/Quarantine | Identified Phase Redirector 11170 | -3/Quarantine | Entered Research 11170 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11171 | -2/Research | Loaded intel: 121 machine locations 11209 | -2/Research | Repaired Field Propulsion Drive 11217 | -2/Research | Identified exit to Access 11247 | -2/Research | Entered Access 11247 | -1/Access | Evolved 2 slots: Propulsion x2 11248 | -1/Access | Loaded intel: 133 machine locations 11325 | -1/Access | Spotted B-99 Colossus 11325 | -1/Access | Spotted B-99 Colossus 11338 | -1/Access | Discovered new exit (range 6) 11339 | -1/Access | Identified exit to Surface 11339 | *** | Escaped! Last Messages --------------- Adv. Sensor Array tumbles out of TF Node. Adv. Signal Interpreter tumbles out of TF Node. Acquired Adv. Sensor Array. Acquired Adv. Signal Interpreter. Slug penetrates Wall. U-05 Engineer builds a Wall. PARAMETERS=PROPULSION+2 LOCATION=ACCESS GOAL=ESCAPE Loading Access machine intel (x133)... Field Propulsion Drive destroyed. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7Y. Slug penetrates Door. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????????????????""??""""""?????? | | ??????????????????????????????????""??""""""?????? | | ??????????????????????????????????""????""???????? | | ??????????????????????????????????S?????""???????? | | ??????????????????????????????????""?????????????? | | ??????????????????????????????????""?????????????? | | ??????????????????????????????????""?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#+####################+####????????? | | ????????????? w #????????? | | ????????????? #????????? | | ????????????????????# ""### ### #????????? | | ????????????????????# ""#?# #?????????????? | | ????????????????????# ""#?# #?????????????? | | ????????????????????# T#?# #?????????????? | | ????????????????????# ""#?# #???????""""""? | | ????????????????????# ""#?# #???????""S"""? | | ??"????????????????## ""### #??????????"""? | | ???????????????????# ## #??w??????????? | | ???????????????????## ### #?????????????? | | ????????????????????# #?# #?????????????? | | ????????????????????# #?# #?????????????" | | ????????????????????# #?# #??????w?????"" | | ????????????????????# @" #?# #???????????""" | | ????????????????????# "" #?# #????????????"? | | ????????????????????# #?# #?????????????? | | ????????????????????# #?# #?????????????? | | ????????????????????# #?# #?????????????? | | ????????????????????#""""""""""#?# #?????????????? | | ?????????????????????""""""""""??# #?????????????? | | ?????????????????????""""""""""??# #?????????????? | | ?????????????????????""""""""""??# #?????????????? | | ????????????????????# ????# #?????????????? | | ????????????????????# ???# #???"?????????? | | ????????????????????# ???# #?????????????? | | ????????????????????# ???# #?????????????? | | ????????"???????????# ???# #?????????????? | | ???????"""??????????# ????# #?????????????? | | ????????"""?????????# ????# #?????????????? | | ?????????"?????????????# ###### #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# ##????????????? | | ???????????????????????# ?????? | | ???????????????????????# ##############???????? | | ???????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 75 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 79 Item Schematics ----------------- Weapon Mount | -6/Factory | Hacked Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Heavy Servo Lattice | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Field Propulsion Array | -4/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Weapon Mount | x2 | -6/Factory Weapon Mount | x2 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Field Propulsion Array | x1 | -4/Armory Repaired ---------- Lgt. Treads | 10% | -9/Materials Cesium-ion Thruster | 16% | -7/Factory Cesium-ion Thruster | 44% | -7/Factory Imp. VTOL Module | 30% | -6/Factory Mak. Axe | 18% | -5/Factory Cesium-ion Thruster | 24% | -5/Factory Mak. Flight Unit | 35% | -5/Factory Imp. Sensor Array | 36% | -5/Factory Field Propulsion Drive | 33% | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Reactor Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultMobileSaw Manual? 0 Play Time 02:49:07 Cumulative 251.5 hours Start 2025.09.23 @ 10:42:24 End 2025.09.24 @ 15:26:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 9/0/2/2/1/0/0/1/0/1 Lore% 93 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f2b3078e-d45d-4cf5-b928-e44c46d31830