Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 02:32:55 Player: Fun Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1703) 1703 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 4385 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 76 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 68/275 System Corruption 1% Temperature Cool (15) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (2) ------ Medium Storage Unit Light Armor Plating > --- WEAPON (4) ------- Particle Gun EM Pulse Cannon Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Heat Sink Large Matter Pod (150) Compact Matter Pod (0) Relay Coupler [Grunt] (21) Relay Coupler [Demolisher] (17) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Light Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Light Assault Rifle Remote Datajack > --- INVENTORY -------- Improved Ion Engine Large Matter Pod Relay Coupler [Grunt] Relay Coupler [Demolisher] [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility . | . . . . . . . Weapon 2 | . . . . 2 . . Parts Attached 61 | 6 8 5 3 7 25 7 Power 7 | 1 1 . 1 . 3 1 Engine 6 | 1 1 . 1 . 2 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 2 2 . 1 8 4 Treads 7 | . . . . . 3 4 Leg 3 | . . . . . 3 . Wheel 2 | 2 . . . . . . Hover 1 | . . . . 1 . . Flight 6 | . 2 2 . . 2 . Utility 13 | 1 3 1 1 2 4 1 Device 4 | . 2 . . 1 1 . Storage 3 | 1 1 . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . 1 1 1 3 . Artifact . | . . . . . . . Weapon 22 | 2 2 2 1 4 10 1 Energy Gun 9 | 1 1 2 1 . 4 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 1 . . . . 5 . Ballistic Cannon 4 | . . . . 4 . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . 2 1 11 . 20 1 Power 4 | . 1 . 1 . 2 . Propulsion 9 | . . . 4 . 5 . Utility 6 | . . . 2 . 4 . Weapon 16 | . 1 1 4 . 9 1 Highest Loss Streak 12 | . 2 1 11 . 12 1 To Critical Strikes 1 | . . . . . 1 . Average Backups 3 | 2 5 3 3 1 4 6 Power 1 | . 1 1 . . 1 1 Propulsion . | . 2 . . . . . Utility 1 | . . 1 2 1 1 4 Weapon . | . 1 1 . . . . Tool/Special . | . . . . . . . Unused Backups 15 | 1 4 . . . 7 3 Power 2 | . 1 . . . . 1 Propulsion 6 | 1 3 . . . 2 . Utility 7 | . . . . . 5 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 72 | . 92 98 72 54 65 93 Engine 8 | . 13 11 9 9 6 8 Treads 5 | . . . . . 3 28 Leg 3 | . . . . . 5 3 Wheel 2 | . 22 . . . . . Hover 2 | . . . . . 5 . Flight 4 | . 5 42 29 . . . Device 3 | . 12 19 7 . 1 3 Storage 1 | . 11 . . . . 4 Protection 10 | . . 2 9 17 12 9 Energy Gun 7 | . 10 15 9 . 6 16 Ballistic Gun 6 | . 14 6 . . 6 9 Ballistic Cannon 12 | . . . . 26 16 . Special Weapon 1 | . . . . . . 9 Peak Build Rating 28 | 6 8 11 11 21 22 28 Average Rating 14 | 3 6 9 7 15 16 25 On Entrance 9 | . 6 7 11 3 21 21 Avg Prop Armor Cover (%) 3 | . . . . . 3 . Naked Turns 3 | . . . 1 . 2 . Heaviest Build 49 | 12 49 11 11 34 34 32 Greatest Support 80 | 20 20 20 20 8 60 80 Greatest Overweight (x) 11 | 2 2 . 2 11 4 6 Average Overweight (x) 1 | . . . . 6 1 . Largest Inventory Capacity 20 | 8 20 5 5 5 5 10 Average Capacity 6 | 7 16 5 5 5 5 7 Most Carried 10 | 5 10 5 5 5 5 8 Average Carried 4 | 2 5 3 3 1 4 6 Final Capacity 10 | 8 5 5 5 5 5 10 Final Carried 7 | 4 4 5 1 2 4 7 Class Distribution -------------------- 35% | Tank 23% | Mutant 22% | Scavenger-Tank 6% | Scavenger-Gunner 6% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1322 | 259 88 56 43 . 835 41 Remotely . | . . . . . . . Salvage Created 1291 | . 164 68 55 . 826 178 Parts 72 | . 11 7 1 . 46 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 32 | . 6 1 . . 23 2 Guns 22 | . 3 1 . . 16 2 Cannons 7 | . . . . . 7 . AOE 3 | . 3 . . . . . Classes Destroyed 8 | . 2 2 1 . 2 1 Recycler 1 | . . . 1 . . . Watcher 3 | . . 1 . . . 2 Swarmer 7 | . 3 . . . 4 . Grunt 16 | . 3 . . . 12 1 Duelist 1 | . . . . . . 1 Sentry 6 | . . 1 . . 5 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 6 1 1 . 4 3 Combat Bots Only 6 | . 6 1 . . 4 1 Max Kills in Single Turn 3 | . 3 1 1 . 2 1 Gunslinging 1 | . . . . . 1 . Exploded 3 | . 3 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 365 | . 30 9 15 . 291 20 Missed 89 | . 9 3 1 . 68 8 Hits 276 | . 21 6 14 . 223 12 Melee 2 | . . . . . . 2 Projectile 274 | . 21 6 14 . 223 10 AOE 15 | . . . 15 . . . Critical Strikes 9 | . . . . . 8 1 Damage Taken 3946 | . 277 87 608 . 2745 229 Core 803 | . 46 14 193 . 503 47 Absorbed by Shields 47 | . . . . . 47 . Redirected to Shielding 51 | . . 5 46 . . . Core Remaining (%) 76 | 100 81 . 48 . . . Volleys Fired 121 | . 13 5 4 1 78 20 Largest 4 | . 2 2 2 4 4 3 Hottest 170 | . 60 60 90 148 170 150 Shots Fired 277 | . 20 8 5 4 192 48 Gun 219 | . 19 8 4 . 141 47 Cannon 55 | . . . . 4 51 . Launcher 2 | . 1 . 1 . . . Special 1 | . . . . . . 1 Kinetic 171 | . 13 4 . 4 131 19 Thermal 94 | . . 4 1 . 61 28 Explosive 2 | . 1 . 1 . . . Electromagnetic 9 | . 6 . 3 . . . Robot Hit Streak 13 | . 6 4 5 1 13 8 Robot Miss Streak 25 | . 2 1 2 16 25 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . . 3 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 163 | . 11 6 4 1 124 17 Core Hits 99 | . 8 3 7 . 72 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . 3 3 Burn 6 | . . . . . 3 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2461 | . 255 73 90 6 1830 207 Guns 1579 | . 142 73 59 . 1098 207 Cannons 719 | . . . . 6 713 . Explosions 139 | . 113 . 26 . . . Melee . | . . . . . . . Ramming 24 | . . . 5 . 19 . Kinetic 1503 | . 99 52 . 6 1290 56 Thermal 709 | . . 21 16 . 521 151 Explosive 139 | . 113 . 26 . . . Electromagnetic 86 | . 43 . 43 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . 1 1 Average Corruption 1 | . . 1 1 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . 1 . . 3 Message Errors 2 | . . . 1 . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . 2 . Projectiles 2 | . . . . . 2 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . 2 . 7 . Shots . | . . . . . . . Rammed 15 | . . . 2 . 13 . Targets Rammed 15 | . . . 2 . 13 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 711 | . 86 20 31 90 711 398 Average Temperature 136 | . 39 8 18 50 155 130 Received Heat Transfer 1211 | . 141 18 . . 962 90 Effects 19 | . . . . . 18 1 Shutdowns 3 | . . . . . 3 . Energy Bleed 3 | . . . . . 3 . Interference 4 | . . . . . 4 . Matter Decay 7 | . . . . . 6 1 Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 2105 | . . 50 20 . 1480 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 65 | 100 100 100 100 100 49 23 Level 1 27 | . . . . . 37 76 Level 2 6 | . . . . . 13 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 486 | . 130 62 19 1 486 241 Initial 236 | . . 42 19 . . 236 Average 140 | . 42 30 7 . 219 212 Influence Increases 1056 | . 160 69 8 1 686 132 Destroy 0b10 Robot/C 680 | . 120 20 . . 460 80 Destroy 0b10 Robot/NC 25 | . . 5 5 . . 15 Destroy Leader 86 | . 30 12 . . 10 34 Allied During Kill 4 | . . . . . 1 3 Successful Hack 2 | . . 2 . . . . Anti-Garrison Action 200 | . . . . . 200 . Destroy Structure 14 | . 10 . 3 1 . . Lose Combat Pursuer 45 | . . 30 . . 15 . Influence Decreases 828 | . 60 117 60 1 200 390 Entered New Map 341 | . . 58 33 . . 250 Time Decay 180 | . 40 10 19 1 . 110 Lost Part 238 | . 20 . 8 . 200 10 Lost Ally 20 | . . . . . . 20 Purge Threat 49 | . . 49 . . . . Squads Dispatched 2 | . 1 1 . . . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 3 | . . . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 6 6 2 1 28 10 Peak Tracking Total 7 | . 3 4 2 1 7 4 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 5 | . . 2 . 1 2 . Terminals 3 | . . 1 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 18 | . . 11 . 2 5 . Successful 9 | . . 7 . 2 . . Failed 9 | . . 4 . . 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . 6 . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 2 | . . 2 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 2 . 1 2 . Full Trace Events 4 | . . 2 . . 2 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 12 | . . . . . 12 . Machine Destruction 8 | . . . . . 8 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 31 | . . . . . 31 31 Highest-Rated Ally 31 | . . . . . 31 31 Initial Warlord ECA Mod 2 | . . . . . . 2 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 271 | . . . . . . 271 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) 274 | . 150 71 53 . . . Sensors 205 | . 150 55 . . . . Seismic 150 | . 26 71 53 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 1908 | 83 199 71 76 300 956 223 Spaces Moved 1024 | 71 184 140 143 71 330 85 Core 117 | 26 . . 10 68 9 4 Treads 130 | . . . . . 56 74 Legs 125 | . . . . . 118 7 Wheels 148 | 45 103 . . . . . Hover 128 | . . . . 3 125 . Flight 376 | . 81 140 133 . 22 . Fastest Speed 31 | 50 37 31 31 150 37 120 Average Speed 131 | 92 75 31 39 394 187 174 Slowest Speed 600 | 150 110 31 150 600 300 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 31 16 37 9 42 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . 10 . 9 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 19 | . 10 . 9 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 1361 | 88 228 159 156 88 517 125 Wait 17 | . 4 3 . . 10 . Move 1019 | 70 183 139 142 71 329 85 Hop . | . . . . . . . Pick Up 80 | 11 11 5 1 7 37 8 Fast Attach 2 | . . 1 . . . 1 Attach 61 | 6 8 4 4 7 26 6 Detach 5 | . 1 . . 1 2 1 Swap 4 | . . . 2 1 1 . Drop 29 | 1 8 2 1 . 13 4 Fire 121 | . 13 5 4 1 78 20 Melee . | . . . . . . . Ram 13 | . . . 2 . 11 . Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x2 352 | -9/Materials | Discovered new exit (range 7) 354 | -9/Materials | Entered Mines 370 | -9/Mines | Discovered new exit (range 12) 376 | -9/Mines | Met a Derelict bent on vengeance 395 | -9/Mines | Assembled infested the area 419 | -9/Mines | Core integrity fell below 50% 430 | -9/Mines | Entered Materials 430 | -8/Materials | Evolved 2 slots: Weapon x2 441 | -8/Materials | Lost 11 parts (1p4n2u4w) 472 | -8/Materials | Discovered new exit (range 16) 730 | -8/Materials | Identified exit to Garrison 730 | -8/Materials | Entered Garrison 734 | -8/Garrison | Triggered checkpoint 798 | -8/Garrison | Build established: Tank 808 | -8/Garrison | Triggered checkpoint 907 | -8/Garrison | Garrison Relay disabled 1198 | -8/Garrison | Lost 5 parts (1p1u3w) 1332 | -8/Garrison | Triggered checkpoint 1332 | -8/Garrison | Triggered checkpoint 1365 | -8/Garrison | Core integrity fell below 50% 1443 | -8/Garrison | Core integrity fell below 20% 1462 | -8/Garrison | Lost 12 parts (1p4n2u5w) 1561 | -8/Garrison | Garrison Relay disabled 1563 | -8/Garrison | Rescued a captive Derelict 1653 | -8/Garrison | Discovered new exit (range 13) 1686 | -8/Garrison | Entered Materials 1686 | -8/Materials | Accompanied by 1 ally 1860 | -8/Materials | Build established: Scavenger-Tank 1909 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Engine. Acquired 41 matter. G-47 Trooper misfires. G-50 Soldier suffers critical hit (Burn). G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper IFF system glitched. Z&BZMGPQAW=F%ZT=,AR8SQGCQOPKYS: |AMJ G-47 Trooper misfires. Lgt. Deuterium Engine fried. W-25 Informer destroyed. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. Imp. Ion Engine severed. System corrupted: Energy discharge (-40). L-31 Rogue suffers critical hit (Burn). L-31 Rogue destroyed. G-47 Trooper misfires. U-05 Engineer lays Concrete. 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