Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.17 @ 02:45:04 Player: Snooze Engine Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (430) 2150 Value Destroyed (17015) 17015 Prototype IDs (295) 5900 Alien Tech Used (10) 2000 Bonus (41822) 41822 TOTAL SCORE: 80187 Bonus ------- High Alert Combat Kills 2113 Follower Combat Kills 6677 Network Hubs Disabled 800 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -14468 Cogmind --------- Core Integrity 1294/1600 Matter 257/300 Energy 351/380 System Corruption 0% Temperature Cool (3) Movement Flying (23) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Improved Fusion Compressor Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Flying QT-Cooled Exoskeleton > --- UTILITY (13) ----- Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Experimental Reaction Control System Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- Compact HERF Cannon Hvy. Laser Quantum Construct/C > --- INVENTORY (5) ---- Experimental Matter Compressor (500) Experimental Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Flying QT-Cooled Exoskeleton > --- UTILITY ---------- Desublimator Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Compact HERF Cannon Hvy. Laser Quantum Construct/C > --- INVENTORY -------- Experimental Matter Compressor Experimental Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Weapon Casing [Rating: 222] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Fission Core Reactor Constructs Propulsion Constructs Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Constructs Energy Gun Heavy EM Pulse Gun Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . . . 2 . . . . . . 2 2 . . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Propulsion 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Utility 11 | . . . . . . 4 . . . . . . . . . . . 2 . . . . . . 2 1 . . 2 . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 383 | 3 15 4 32 9 6 32 6 . 9 . 4 9 7 17 6 2 11 5 13 5 2 12 4 5 8 33 6 5 10 6 8 24 56 9 Power 36 | . . . 2 1 1 1 . . . . . 1 1 1 . . . . 3 . . 1 . . . 1 . . 5 . . 5 13 . Engine 5 | . . . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 . Reactor 27 | . . . . . . . . . . . . 1 . . . . . . 3 . . 1 . . . 1 . . 5 . . 4 12 . Propulsion 67 | . 4 . 7 2 2 10 2 . 2 . 2 4 1 9 5 1 6 . 3 . . 1 2 1 . 1 . . . . . 1 1 . Treads 25 | . 4 . 7 2 . . . . . . 2 3 1 2 . . . . 3 . . 1 . . . . . . . . . . . . Leg 22 | . . . . . . . . . . . . 1 . 6 5 1 6 . . . . . 2 1 . . . . . . . . . . Wheel 18 | . . . . . 2 10 2 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Utility 214 | 2 5 1 8 1 1 9 3 . 2 . 2 4 4 6 1 1 5 5 5 . 2 10 2 4 8 29 6 5 4 6 8 16 40 9 Device 128 | 2 . 1 4 . 1 3 2 . 2 . 2 3 4 1 . 1 2 4 5 . 1 7 1 2 5 25 5 4 1 5 5 6 19 5 Storage 7 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . . . . 1 . . . Processor 30 | . . . . . . 4 1 . . . . . . 1 . . 1 . . . . . . . 1 2 . . 1 . . 4 11 4 Hackware 10 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 4 1 . Protection 37 | . 4 . 3 . . 1 . . . . . 1 . 4 1 . 2 1 . . 1 2 1 2 1 1 . . 1 . . 2 9 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 66 | 1 6 3 15 5 2 12 1 . 5 . . . 1 1 . . . . 2 5 . . . . . 2 . . 1 . . 2 2 . Energy Gun 17 | 1 4 1 2 2 . 2 . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 2 . . Energy Cannon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 22 | . 1 . 12 2 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . 5 . . . . . . . . . 2 2 . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 2 3 . 2 . . 1 . . 1 . . 1 1 . . 3 2 1 4 3 . . 6 2 4 3 2 . 5 5 1 Corrupted Parts 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . System Corruption 17 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 9 . Parts Lost 40 | . . 1 2 . . 7 5 . . . . 1 2 3 . . 4 . . . . 3 . 1 . 9 . . . . . 1 . 1 Power 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 12 | . . . . . . 5 2 . . . . 1 1 1 . . 2 . . . . . . . . . . . . . . . . . Utility 20 | . . . 2 . . . 2 . . . . . . 2 . . . . . . . 3 . 1 . 8 . . . . . 1 . 1 Weapon 6 | . . 1 . . . 1 1 . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . Highest Loss Streak 4 | . . 1 1 . . 1 3 . . . . 1 1 2 . . 4 . . . . 1 . 1 . 3 . . . . . 1 . 1 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 98 95 99 99 70 88 88 92 78 76 80 72 61 64 72 73 72 65 66 70 65 61 59 68 64 65 63 58 60 63 63 63 64 71 Engine 3 | . 14 14 11 11 11 6 7 7 7 7 6 5 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 5 6 6 6 6 5 . . . . . . . . . . . . . 4 1 4 Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 5 5 4 5 5 5 5 4 4 6 7 8 7 8 8 Treads 6 | . 25 28 22 21 5 . . . . . 13 7 12 6 . . . . 9 11 9 7 . . 1 . . . . . . . . . Leg 3 | . 1 . . . . . . . . . . 3 . 10 25 26 25 17 2 . . 1 9 16 5 . . . . . . . . . Wheel 4 | . . . . . 16 14 12 15 14 15 13 6 . . . . . . . . . . . . . 4 1 . . . . . . . Device 20 | . 6 . 13 . 10 18 22 23 23 23 25 25 25 22 13 13 8 13 23 23 22 21 19 24 26 33 39 39 32 33 30 21 20 17 Storage 4 | . 3 14 5 11 . 6 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 10 4 4 4 4 4 4 2 . . Processor 5 | . . . . . . 9 6 7 7 7 . . . . 6 6 12 11 11 11 11 5 5 3 5 3 . . 2 4 4 9 14 26 Protection 2 | . 18 14 3 . . 1 . . . . . . . 1 6 6 3 4 . . . 5 5 4 4 . . . 1 . . 3 8 4 Energy Gun 1 | . 26 16 3 . 4 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . 4 6 6 4 . 5 . 1 . . . 2 5 5 5 5 2 . . 4 4 4 4 5 8 Ballistic Gun 5 | . . . 38 43 19 16 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 3 28 23 5 2 . . 1 5 . 6 4 4 4 5 2 . . . . 1 4 3 . . . . . . Slashing Weapon 1 | . . . . . . . . . 10 7 6 6 2 . . . . . 1 3 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 14 19 20 63 61 60 51 55 55 55 51 53 67 57 75 57 57 56 55 57 54 52 56 56 62 58 72 60 63 61 71 71 85 109 98 Greatest Support 149 | 20 40 40 46 46 46 32 26 26 28 28 37 149 149 90 70 83 104 56 140 140 140 126 108 108 98 88 82 94 82 82 82 82 121 121 Greatest Overweight (x) 31 | . . . 1 1 4 4 5 2 16 1 1 1 . 3 . . . . 18 . 15 1 1 . . 1 1 1 1 1 1 1 31 . Average Overweight (x) . | . . . . 1 . 1 2 2 1 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 25 5 5 5 Average Capacity 11 | 7 5 8 12 20 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 5 5 5 5 5 5 5 Most Carried 20 | 6 6 8 17 20 20 15 15 12 13 12 14 15 15 15 15 15 15 12 13 10 12 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Carried 9 | 5 5 6 8 17 4 9 14 12 10 10 12 12 13 12 14 14 14 9 10 9 10 11 12 14 12 8 4 4 5 4 4 4 4 4 Final Capacity 20 | 5 8 8 20 20 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 20 | 5 6 7 17 20 3 15 12 12 9 10 14 12 10 15 15 14 13 9 10 10 12 11 15 15 15 5 5 5 5 5 4 5 5 4 Scrap Engine Consumption 260 | . . . . . 38 18 6 . 13 4 1 2 19 12 2 . 20 5 8 2 4 10 3 2 7 36 8 2 7 1 . 11 19 . Constructs Created 12 | . . . . . 1 . 2 . 1 . . 1 . . . . 2 1 . . 1 1 . . . . . . . 1 . . 1 . Constructs Modified 91 | . . . . . 15 1 . 1 5 2 1 . 8 3 1 . 3 2 2 . 1 5 . 2 4 15 4 2 . 1 . 2 11 . Class Distribution -------------------- 24% | Mutant 17% | Gunner 16% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Construct 4% | Scavenger-Mutant 4% | Scavenger-Sprinter 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Skirmisher | -6/Extension Scavenger-Gunner | -6/Cetus Scavenger-Gunner | -6/Archives Scavenger-Gunner | -6/Hub_04(d) Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Mutant | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Construct | -5/Zhirov Scavenger-Construct | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Construct | -3/Armory Infiltrator-Construct | -3/Lab Hacker-Skirmisher | -2/Research Scavenger-Tank | -2/Quarantine Alien-Tank | -2/Section 7 Alien-Tank | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 9842 | 245 120 172 849 593 263 1399 498 . 79 85 45 118 99 156 70 10 136 30 145 46 24 110 . 97 83 623 142 . 284 52 . 334 2213 722 Remotely 171 | . . . . . . . . . . . . . 30 40 . . . 10 . . . . . . . . 91 . . . . . . . Salvage Created 24209 | 145 508 237 1811 835 709 2222 431 . 127 136 112 833 990 1441 313 . 2902 377 309 94 150 1109 . 625 491 2125 110 . 136 26 29 445 1798 2633 Parts 1114 | 10 32 15 122 43 28 113 14 . 2 7 6 15 49 62 13 . 101 12 . 4 3 44 . 23 18 97 9 . 6 6 2 13 104 141 Haulers Intercepted 18 | . 2 . 2 2 . 3 . . . . 1 . 1 . . . 5 . . . . . . . 2 . . . . . . . . . Recyclers Shooed 25 | . 1 1 6 1 11 1 . . . . . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . 13 . 1 8 . . . . . . . . . . 3 38 . 21 . . . . . . . . . . Prevented 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 284 | . 8 12 39 12 2 29 13 . . 2 . 3 14 18 7 . 29 . . . 2 23 . 14 1 27 2 . . . . 1 . 26 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Guns 75 | . 7 3 27 12 2 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 177 | . . . . . . 5 8 . . 2 . 3 13 18 7 . 27 . . . 2 23 . 14 1 25 2 . . . . 1 . 26 AOE 28 | . 1 9 12 . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Classes Destroyed 26 | 2 5 1 3 . . 4 . . . . . 1 . 1 . . 4 . . . . 1 . 1 . . . . . . . . 3 . Worker 27 | . 1 . 2 1 . 17 . . . . 1 . . 1 . . 1 1 . . . . . . . 1 . . 1 . . . . . Builder 17 | . . 1 1 . 2 5 . . . . . . 2 2 . . 1 2 . . . . . . . 1 . . . . . . . . Tunneler 7 | 3 . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 2 2 . 3 . . . . 1 . 1 . . . 5 . . . . . . . 2 . . . . . . . . . Recycler 36 | 1 1 . 4 1 8 10 . . . . . . . 2 . . 2 2 . . . . . . 1 2 . . 1 . . . 1 . Mechanic 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 9 | . . . 2 . . 1 . . . . . . . 1 . . 2 . . . . . . . . . 1 . . 1 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 12 | . 1 . 2 . . 1 . . . . . . . . . . 2 2 . . . . . . . 1 . . . . . 1 2 . Swarmer 49 | . 3 6 7 . . 4 . . . . . . . . 4 . . . . . . 11 . 5 . 8 1 . . . . . . . Grunt 122 | . 5 6 25 7 . 18 6 . . 2 . . 9 7 2 . 17 . . . 1 7 . 4 1 4 1 . . . . . . . Brawler 8 | . . . 1 1 . 1 1 . . . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . Duelist 6 | . . . . . . 1 3 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 40 | . . . 6 4 2 . 2 . . . . . 3 6 . . 7 . . . 1 1 . 1 . 6 . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . 2 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Programmer 16 | . . . . . . 3 1 . . . . . 1 . . . . . . . . . . 2 . 9 . . . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . Compactor 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Enhanced Grunt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-Courier 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . Z-Light 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wizard 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fireman 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Best Kill Streak 19 | 2 4 5 17 5 2 15 7 . . 1 1 2 4 5 6 . 19 4 . . 2 5 . 5 3 9 2 . 1 1 1 1 2 7 Combat Bots Only 14 | . 3 4 12 5 1 5 7 . . 1 . 2 4 4 6 . 14 . . . 2 5 . 5 1 8 2 . . . . 1 . 7 Max Kills in Single Turn 7 | 1 2 3 3 1 1 2 4 . . 1 1 1 1 2 2 . 7 1 . 1 1 1 . 2 2 2 1 . 1 1 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 . . . 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 3 A7 (-6/Cetus) ME-RLN (-3/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 16242 | . 154 194 814 300 311 1030 577 . . 26 15 39 1413 1145 154 . 2631 76 . 119 48 686 . 514 118 2773 317 . 538 71 841 175 56 1107 Core 2203 | . . 34 163 . 31 100 66 . . . . . 206 91 . . 259 . . . 19 68 . 23 . 181 . . 73 . 765 34 . 90 Absorbed by Shields 1638 | . . . 158 . . . . . . 10 5 . . . . . . . . . . . . 25 44 206 . . . 68 72 . . 1050 Reduced by Siege Mode 61 | . . . . . . . . . . . . . 21 18 . . . . . . . 22 . . . . . . . . . . . . Redirected to Shielding 510 | . . . . . . . . . . . . . . . . . . . . . . 167 . 104 17 173 . . 49 . . . . . Regen/Repaired (Parts) 5335 | . . . . . 63 214 200 28 349 . . . 361 512 97 . 452 99 342 . 22 75 . 181 138 871 160 199 100 16 . 365 491 . Core Remaining (%) 75 | 100 . 86 . . 51 . . . . 76 . . . . . . 34 . . . . . . 89 100 . . 100 . . 34 . . 80 Volleys Fired 1141 | 15 23 19 83 36 33 93 16 . . 6 6 44 49 42 8 . 51 10 2 1 7 36 . 25 8 107 20 5 26 22 13 42 109 184 Largest 4 | 2 2 2 4 4 3 4 4 . . 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 Hottest 441 | 70 100 90 130 137 74 219 219 . . 70 158 158 441 78 78 . 104 123 68 68 68 68 . 68 68 286 286 286 286 286 286 286 405 405 Shots Fired 1841 | 30 45 25 292 143 81 358 48 . . 6 6 44 49 42 8 . 50 10 2 1 7 36 . 25 8 106 18 5 26 22 13 42 109 184 Gun 897 | 30 44 12 281 142 81 306 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 877 | . . . . 1 . 51 45 . . 6 6 44 49 42 8 . 50 10 2 1 7 36 . 25 8 106 18 5 26 22 13 42 70 184 Launcher 26 | . . 13 11 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 41 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Kinetic 952 | 15 . . 272 142 65 275 45 . . 6 . . 15 . 1 . 40 8 2 1 . . . . . 42 18 5 . . . . . . Thermal 573 | 15 1 . . 1 3 82 1 . . . 6 44 34 42 7 . 10 2 . . . . . . . 27 . . 26 22 13 6 47 184 Explosive 26 | . . 13 11 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 78 | . 44 12 9 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 211 | . . . . . . . . . . . . . . . . . . . . . 7 36 . 25 8 37 . . . . . 36 62 . Robot Hit Streak 26 | 8 5 9 26 14 9 13 7 . . 4 3 9 8 22 15 . 20 14 6 2 6 14 . 14 11 12 7 . 8 3 . 15 6 13 Robot Miss Streak 15 | 3 3 2 6 4 2 15 4 . . 1 3 1 2 3 4 . 6 3 . 1 1 2 . 3 1 6 2 . 3 . . . 4 6 Penetration Max 1 | . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . Secondary Targets 14 | . 1 . 7 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 209 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 4 . 8 184 Shots Hit Robots 1103 | 21 20 12 192 75 52 240 34 . 3 4 3 36 35 37 8 . 32 10 2 3 4 34 . 20 7 69 8 . 3 1 . 12 26 100 Core Hits 776 | 7 15 23 93 29 21 199 30 . 2 2 2 7 15 37 12 . 100 10 1 2 3 24 . 12 5 32 4 . 1 . . 5 33 50 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . 1 1 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 12 Destroy 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intensify 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 Melee Attacks 32 | . . . 1 . . 5 . . 3 . . 4 8 . . . . . . 3 . . . . . 8 . . . . . . . . Impact 6 | . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . 3 . . 4 1 . . . . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . 7 . . . . . . 3 . . . . . 8 . . . . . . . . Sneak Attacks 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 72900 | 213 467 1109 3331 1275 839 4692 1120 . 264 267 175 1938 3377 4260 772 . 7566 946 236 213 252 3164 . 1887 768 7339 1100 . 421 170 147 1826 6300 16466 Guns 8627 | 213 407 112 2096 1275 767 3736 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 57766 | . . . . . . 793 756 . . 267 175 1938 3293 4214 772 . 5739 907 236 116 252 3164 . 1887 768 7177 1020 . 421 170 147 1826 5363 16365 Explosions 5331 | . 60 958 1127 . 72 94 343 . . . . . . . . . 1802 . . . . . . . . . 80 . . . . . 694 101 Melee 677 | . . . 85 . . 69 . . 264 . . . . . . . . . . 97 . . . . . 162 . . . . . . . . Ramming 256 | . . 39 23 . . . . . . . . . 84 46 . . 25 39 . . . . . . . . . . . . . . . . Kinetic 18502 | 74 . . 2004 1275 633 3514 756 . . 267 . . 1078 . 137 . 5217 677 236 116 . . . . . 1498 1020 . . . . . . . Thermal 32386 | 139 60 . . . 105 1109 21 . . . 175 1938 2215 4214 635 . 522 230 . . . . . . . 2178 80 . 421 170 147 446 1115 16466 Explosive 2428 | . . 958 1127 . . . 343 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2514 | . 407 112 92 . 101 . . . . . . . . . . . 1802 . . . . . . . . . . . . . . . . . Impact 154 | . . . 85 . . 69 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 264 | . . . . . . . . . 264 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 259 | . . . . . . . . . . . . . . . . . . . . 97 . . . . . 162 . . . . . . . . Phasic 16137 | . . . . . . . . . . . . . . . . . . . . . 252 3164 . 1887 768 3501 . . . . . 1380 5185 . Highest Corruption 18 | . . 1 1 1 1 1 9 9 9 . . . . . 2 2 18 . . . . . . 1 . 14 14 14 . . 1 . 9 . Average Corruption 3 | . . 1 1 1 1 1 1 9 9 . . . . . 2 2 4 . . . . . . 1 . 6 14 14 . . 1 . 4 . Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Corruption Blocked 76 | . . . . . . . . . . . . . . . . . 16 . . . . . . . . . 15 . . . . . 45 . Effects 143 | . . . 7 7 10 4 8 5 2 . . . . . 2 2 23 . . . . . . 3 . 36 20 11 . . 1 . 2 . Message Errors 43 | . . . . 2 1 1 2 . 1 . . . . . . 1 8 . . . . . . 1 . 14 4 7 . . 1 . . . Matter Fused 32 | . . . 2 1 3 1 3 3 1 . . . . . . . 5 . . . . . . . . 8 2 2 . . . . 1 . Heat Flow Errors 13 | . . . . . 2 . 2 . . . . . . . . . 1 . . . . . . 1 . 1 4 1 . . . . 1 . Energy Discharges 18 | . . . 3 . 1 . . . . . . . . . 1 1 2 . . . . . . 1 . 4 4 1 . . . . . . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . . . 1 3 2 . 1 . . . . . . . . 4 . . . . . . . . 3 1 . . . . . . . Data Loss (major) 10 | . . . 1 1 . . 1 1 . . . . . . . . 1 . . . . . . . . 4 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Weapon Failures 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 2 . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6103 | . . 46 29 . 12 30 . . . . 10 . 483 176 32 . 216 66 . . 8 162 . 331 63 1066 129 . 182 120 112 . 961 1869 Projectiles 5837 | . . . . . . 30 . . . . 10 . 483 165 32 . 64 66 . . 8 162 . 331 63 1066 113 . 182 120 112 . 961 1869 Explosions 255 | . . 46 29 . 12 . . . . . . . . . . . 152 . . . . . . . . . 16 . . . . . . . Melee 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Knockbacks 64 | . . 1 1 . . 10 7 . . 1 . . 7 . . . 15 6 . 2 . . . . . 8 6 . . . . . . . Impact 4 | . . 1 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Kinetic 51 | . . . . . . 8 7 . . 1 . . 3 . . . 12 6 . 2 . . . . . 6 6 . . . . . . . Secondary 9 | . . . . . . 2 . . . . . . 3 . . . 2 . . . . . . . . 2 . . . . . . . . Self-Inflicted Damage 770 | . . 29 64 . . 121 79 . . . . . . 69 . . 373 . . . . . . . . . . . . . . . 35 . Shots 13 | . . 1 2 . . 2 2 . . . . . . 1 . . 4 . . . . . . . . . . . . . . . 1 . Rammed 29 | . . 10 5 . . . . . . . . . 13 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 36 | . . 10 6 . . . . . . . . . 13 2 . . 2 2 . . . . . . 1 . . . . . . . . . Kicked 6 | . . . . . . . . . . . . . . 1 . . 2 2 . . . . . . 1 . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 718 | 150 204 135 108 156 260 337 194 . . 22 189 244 718 56 33 . 204 156 20 10 36 69 . 202 32 513 244 303 624 273 353 178 178 158 Average Temperature 88 | 60 71 52 24 34 75 50 47 . . 17 89 89 132 26 25 . 48 76 15 10 20 28 . 99 20 161 101 124 170 150 151 118 107 135 Received Heat Transfer 3044 | . 42 96 287 144 99 288 192 . . 12 6 . 384 204 18 . 552 36 . 45 . 129 . 60 . 304 57 . 81 8 . . . . Effects 10 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . 1 2 . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . 3 5 . . . . . . . 6 . . . . . . . . . . . . Total Turns 564 | . . . . . . . . . . . . . 32 419 . . . . . . . 113 . . . . . . . . . . . . Longest Duration 309 | . . . . . . . . . . . . . 14 309 . . . . . . . 49 . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 16 | . 2 . . . . . . . . . . . . . . . 8 . . . . . . . . 1 . . . . . . 5 . Impact Corruptions 5 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 3 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . . . . . 1 . . 3 3 . . . . . . . 3 . . . . . . . . Heat Transferred 9318 | 407 100 . . . 50 927 15 . . . 100 190 1221 2575 575 . 777 333 . . . . . . . 629 50 . . . . . 1357 12 Parts Sabotaged 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 2738 | 20 300 315 720 322 147 1137 . . . . 1051 368 265 421 463 315 2738 1555 538 601 . . . . 84 763 690 . 292 271 289 385 1355 . Initial 1339 | . 13 11 122 258 85 583 . . . . 979 367 . 97 235 185 109 1339 538 236 . . . . 37 . 400 . . 143 152 172 246 . Average 363 | 10 120 145 510 208 45 631 . . . . 996 158 103 98 395 283 1408 1389 451 365 . . . . 61 367 488 . 89 198 225 223 631 . Maximum Alert Level 5 | . 1 1 3 1 . 4 . . . . 3 1 1 2 2 1 5 4 2 2 . . . . . 3 2 . 1 1 1 1 5 . Low Security (%) 39 | 100 73 69 4 28 100 . . . . . . 60 76 88 . 12 2 . . . . . . . 100 31 . . 87 55 20 52 . . Level 1 19 | . 26 30 13 71 . 20 . . . . . 39 23 6 33 87 10 . 43 63 . . . . . 21 . . 12 44 79 47 5 . Level 2 19 | . . . 76 . . 50 . . . . . . . 5 66 . 13 . 56 36 . . . . . 36 100 . . . . . 12 . Level 3 5 | . . . 6 . . 25 . . . . 100 . . . . . 9 . . . . . . . . 10 . . . . . . 1 . Level 4 3 | . . . . . . 3 . . . . . . . . . . 21 100 . . . . . . . . . . . . . . 8 . Level 5 11 | . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . 71 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 4 . 9 5 . 6 . . . . 1 . 4 1 . . 21 5 . . . . . . . 12 1 . 4 1 1 . 2 . Investigation 15 | . 3 . 4 2 . . . . . . 1 . . . . . 1 1 . . . . . . . . 1 . 1 1 . . . . Extermination 12 | . . . . . . 3 . . . . . . 1 . . . 1 . . . . . . . . 5 . . 1 . . . 1 . Reinforcement 27 | . 1 . 4 1 . 2 . . . . . . 3 1 . . 10 1 . . . . . . . 1 . . 2 . 1 . . . Assault 16 | . . . 1 2 . 1 . . . . . . . . . . 6 2 . . . . . . . 3 . . . . . . 1 . Garrison 7 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 1 . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 39 | . . 2 5 1 . . . . . . 1 . . 5 1 . 5 . . . . . . . . . . . 2 . . . 17 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Times Spotted 624 | . 12 12 53 22 6 45 12 . . 5 6 10 39 33 12 2 77 12 . 11 3 24 . 24 2 55 13 . 23 3 14 7 46 41 Peak Tracking Total 19 | . 3 3 6 6 4 7 7 . . 4 5 4 12 4 5 1 19 6 . 4 3 5 . 13 2 7 6 . 4 2 6 4 10 7 Tactical Retreats 41 | . . 1 . . . 2 . . . . . 2 4 4 . . 8 1 . . . 1 . . . 4 2 . 6 1 3 . 2 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . 2 . 1 1 . . . . . . 1 . . 2 . . 1 2 . . . . . . . . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 85 | . 3 1 1 1 . 5 1 . . . . . 1 3 1 2 42 2 . 1 . 1 . . . 1 1 1 3 2 2 2 4 4 Max in Single Turn 19 | . 1 1 1 1 . 3 1 . . . . . 1 1 1 . 19 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 . . Network Hub 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 45 | . 6 . 6 3 12 4 . . . . 1 . 1 2 . . 1 . . . 1 . . 1 . . . . . 1 . 2 4 . Terminals 24 | . 4 . 4 1 5 3 . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . 3 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 15 | . 2 . 2 2 7 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Total Hacks 113 | . 16 . 20 7 33 11 . . . . 1 . 3 3 . . 1 . . . 1 . . 2 . . . . . 1 . 4 10 . Successful 58 | . 8 . 9 7 16 4 . . . . 1 . 1 . . . 1 . . . 1 . . 2 . . . . . 1 . 2 5 . Failed 55 | . 8 . 11 . 17 7 . . . . . . 2 3 . . . . . . . . . . . . . . . . . 2 5 . Catastrophic 10 | . 2 . 2 . 3 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 138 | . 14 . 11 4 15 7 . . . . 1 . 13 8 1 . 16 5 . 6 . . . . 3 6 2 . 7 2 2 7 8 . Terminals 76 | . 13 . 17 5 17 9 . . . . . . 3 3 . . . . . . . . . 2 . . . . . . . . 7 . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 28 | . 3 . 3 2 16 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . . Terminal Hacks 28 | . 5 . 6 4 4 2 . . . . . . 1 . . . . . . . 1 . . 2 . . . . . . . . 3 . Record 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Part Schematic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 22 | . 3 . 3 3 8 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . Terminals 5 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 2 . 2 2 7 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 14 | . 2 . 2 2 7 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 4 1 6 4 . . . . . . 1 2 . . . . . . . . . . . . . . . . . 1 1 . Full Trace Events 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 109 | . . . . 2 . . . . 4 . . . . 12 5 . 9 5 . 4 . . . . 1 4 3 . 3 . . 3 54 . Largest Group 39 | . . . . 2 . . . . 4 4 4 2 . 5 6 5 6 3 2 5 3 2 . . 1 3 3 . 3 . . 1 39 . Highest-Rated Group 4237 | . . . . 62 . . . . 156 156 156 80 . 301 633 480 547 210 170 380 219 155 . . 29 260 243 . 345 . . 33 4237 . Highest-Rated Ally 269 | . . . . 31 . . . . 41 41 41 41 . 159 153 96 96 85 85 85 85 85 . . 29 165 81 . 115 . . 33 269 . Zionite Dispatches 17 | . . . . . . . . . . . . . . 2 . . 4 2 . 2 . . . . 1 1 1 . 1 . . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 32 | . . . . . . . . . . . . . . 4 1 2 . . . 1 . . . . 1 7 . . 1 . . 3 12 . STAY 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 . ROAM 4 | . . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . FOLLOW 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . DROP 7 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . 3 . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Ally Attacks 793 | . . . . 30 . . . . . 11 4 10 . 31 33 40 52 21 . 68 5 7 . . . 48 17 . 44 . . . 372 . Total Damage 43829 | . . . . 484 . . . . . 242 95 146 . 859 876 1604 2334 495 . 1975 184 151 . . . 1804 868 . 2208 . . . 29504 . Kills 177 | . . . . 5 . . . . . 2 1 . . 7 6 3 15 6 . 13 2 . . . . 10 7 . 7 . . . 93 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 9 . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 1 . 1 . . . . . . . . . . 1 2 . 2 . . . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 3 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . 1 . . 1 . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 30327 | 94 649 741 1491 862 1996 1486 838 196 1861 325 333 1010 1240 2309 319 98 1155 316 706 370 1529 1823 201 421 443 2022 479 223 623 249 205 353 3031 330 Spaces Moved 17991 | 38 325 416 573 282 806 869 652 164 1290 221 281 144 585 959 97 46 805 181 329 215 796 764 118 296 241 923 259 202 542 267 284 429 3125 467 Core 260 | . . . . . 143 . . . 61 . . . . . . . . . 19 . 18 . . . . . . . . . . . 19 . Treads 4640 | . 300 416 573 282 117 . . . . . . 14 585 480 . . . . 285 215 778 553 . . 42 . . . . . . . . . Legs 2500 | 38 25 . . . . . . . . . . . . 414 97 46 805 181 25 . . 211 118 296 199 45 . . . . . . . . Wheels 4769 | . . . . . 546 869 652 164 1229 221 281 130 . 65 . . . . . . . . . . . 584 28 . . . . . . . Hover 1464 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 202 542 267 231 2 . . Flight 4305 | . . . . . . . . . . . . . . . . . . . . . . . . . . 294 11 . . . . 427 3106 467 Fastest Speed 23 | 120 120 160 160 240 95 95 105 120 105 110 110 110 160 120 120 120 120 120 120 160 160 123 121 121 121 76 53 53 53 53 53 37 23 23 Average Speed 115 | 120 156 160 195 240 135 109 117 120 141 110 110 116 160 141 120 120 120 120 200 160 174 163 159 121 145 140 63 61 62 54 53 37 49 23 Slowest Speed 1600 | 120 160 160 240 240 250 140 155 120 850 110 110 160 160 160 120 120 120 120 950 160 800 227 203 121 193 273 95 95 95 95 95 95 1600 23 Overloaded Moves 2728 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 18 409 220 229 427 957 467 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 Spacefolds 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Exploration Rate (%) 48 | 2 65 95 50 31 97 27 75 45 88 42 7 76 17 81 56 60 77 8 90 10 95 82 56 57 7 36 14 89 16 37 25 12 52 27 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 20 | . 2 1 2 2 7 . . 1 2 . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . 1 1 . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 . . 1 . . Unknown Exits Taken 21 | 1 1 1 . 1 1 . . 1 1 1 . . 1 1 1 1 1 . . . 1 1 1 1 . . 1 . . 1 1 . 1 . Scrap Searched 18 | . . 3 . . . . 4 . 1 2 . . . . . . . . . . 2 2 . 4 . . . . . . . . . . Spaces Dug 159 | . 1 59 7 . . 2 . . . . . 5 8 . . . 20 . . . 2 . . . 1 11 2 . 9 11 7 11 2 1 Terrain Destroyed 1405 | . 4 125 54 . 4 81 30 . . 1 2 10 17 43 5 . 709 . . . 9 25 . 20 4 67 14 . 20 18 10 26 31 76 Melee 14 | . . . . . . 2 . . . . . 4 7 . . . . . . . . . . . . 1 . . . . . . . . Projectile 469 | . 1 . . . . 9 7 . . 1 2 6 10 18 5 . 109 . . . 9 25 . 20 4 66 5 . 20 18 10 26 29 69 AOE 922 | . 3 125 54 . 4 70 23 . . . . . . 25 . . 600 . . . . . . . . . 9 . . . . . 2 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec Acc Com Ac0 Total 26307 | 59 417 460 791 383 1646 1208 689 163 1321 299 300 944 829 1872 295 89 955 276 375 236 933 1316 130 344 330 1568 560 299 814 354 301 584 4467 700 Wait 6150 | . 36 9 54 30 782 161 13 . 2 66 2 732 139 779 174 39 56 69 15 7 125 491 2 14 62 449 263 77 230 48 25 66 1102 31 Move 17913 | 37 324 415 572 281 805 868 651 163 1289 220 281 143 584 958 96 45 804 181 328 214 795 763 117 295 240 922 258 201 541 266 249 428 3113 466 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Pick Up 166 | 1 7 2 17 12 6 25 1 . 3 3 5 . 12 11 4 . 10 2 2 1 . 3 2 1 3 15 1 3 . 5 . . 8 1 Fast Attach 224 | 2 8 . 13 3 3 14 1 . 1 . 2 6 4 12 2 2 8 2 9 2 2 5 5 4 3 16 5 4 9 . 9 22 40 6 Attach 112 | . 2 1 8 3 3 15 4 . 7 . 2 3 3 2 3 . 2 3 2 2 . 4 . 1 4 13 1 3 . 6 1 1 12 1 Detach 111 | . 1 . 4 4 1 8 1 . 8 1 2 3 2 3 . . 4 2 3 2 2 4 3 2 2 7 . 3 1 2 . 8 25 3 Swap 60 | 1 5 3 11 3 . 4 1 . 1 . . . . 3 1 . 1 . 2 1 . 3 . . 1 4 1 . 1 2 1 2 5 3 Drop 291 | 3 11 1 22 11 13 15 1 . 7 3 . 9 15 12 7 3 17 5 12 3 2 7 1 2 6 27 6 3 6 3 3 15 35 5 Fire 1141 | 15 23 19 83 36 33 93 16 . . 6 6 44 49 42 8 . 51 10 2 1 7 36 . 25 8 107 20 5 26 22 13 42 109 184 Melee 32 | . . . 1 . . 5 . . 3 . . 4 8 . . . . . . 3 . . . . . 8 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . 1 . . 2 2 . . . . . . 1 . . . . . . . . . Crush 30 | . . 10 6 . . . . . . . . . 13 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 5 . . . . . . . Rewire 58 | . . . . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives -6/Hub_04(d) (discovered 3 exits: *Fac x3) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 5 exits: *Res x2 / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 3) 95 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 12) 452 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Entered Mines 887 | -10/Mines | Learned Materials terminal intel 978 | -10/Mines | Discovered new exit (range 5) 1024 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1227 | -10/Mines | Discovered new exit (range 5) 1376 | -10/Mines | Learned location of Storage (-9) 1485 | -10/Mines | Entered Materials 1485 | -9/Materials | Evolved 2 slots: Weapon x2 1486 | -9/Materials | Loaded intel: 12 terminal locations 1611 | -9/Materials | Destroyed 12 combat bots 1692 | -9/Materials | Discovered new exit (range 5) 1917 | -9/Materials | Build established: Scavenger-Tank 2044 | -9/Materials | Identified exit to Mines 2044 | -9/Materials | Identified exit to Storage 2380 | -9/Materials | Build established: Tank 2685 | -9/Materials | First assault squad dispatched 2976 | -9/Materials | Entered Storage 3043 | -9/Storage | Met a pair of Derelict thieves 3097 | -9/Storage | Build established: Gunner 3829 | -9/Storage | Used back door to open Recycling access 3829 | -9/Storage | Discovered new exit (range 5) 3838 | -9/Storage | Entered Recycling 3932 | -9/Recycling | Found Scrap Engine 4671 | -9/Recycling | Build established: Mutant 5567 | -9/Recycling | Discovered new exit (range 15) 5834 | -9/Recycling | Entered Factory 5834 | -7/Factory | Evolved 4 slots: Utility x4 6002 | -7/Factory | Identified exit to Lower Caves 6234 | -7/Factory | Search patrols dispatched 6410 | -7/Factory | Build established: Gunner 7034 | -7/Factory | First assault squad dispatched 7320 | -7/Factory | Entered Lower Caves 7335 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7376 | -7/Lower Caves | Identified exit to Lower Caves 7410 | -7/Lower Caves | Encountered a Warlord checkpoint 7471 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7515 | -7/Lower Caves | Destroyed 7 combat bots 8138 | -7/Lower Caves | Lost 3 parts (1n2u) 8158 | -7/Lower Caves | Entered another Lower Caves area 8337 | -7/Lower Caves | Discovered new exit (range 15) 8354 | -7/Lower Caves | Entered Zion 8395 | -7/Zion | System corruption cleaned by Quarantine Array 8521 | -7/Zion | Discovered new exit (range 14) 8654 | -7/Zion | Build established: Mutant 9043 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9077 | -7/Zion | Found CR-A16's Pointy Stick 9174 | -7/Zion | Visited the Megawrench Repair Shop 9174 | -7/Zion | Megawrench repaired 5 parts 9336 | -7/Zion | Given A8's code to call for help 9339 | -7/Zion | Given the Hacking Drone Bay 9342 | -7/Zion | Found Prototype Device 9342 | -7/Zion | Identified Hacking Drone Bay 9899 | -7/Zion | Found GAL Module 9950 | -7/Zion | Imprinted 9952 | -7/Zion | Declared Zion's savior 10215 | -7/Zion | Entered Proximity Caves 10215 | -6/Proximity Caves | Accompanied by 4 allies 10256 | -6/Proximity Caves | Spotter reported a threat 10322 | -6/Proximity Caves | Spotter reported a threat 10324 | -6/Proximity Caves | Spotter reported a threat 10375 | -6/Proximity Caves | Spotter reported a threat 10428 | -6/Proximity Caves | Spotter reported a threat 10468 | -6/Proximity Caves | Discovered new exit (range 14) 10481 | -6/Proximity Caves | Spotter reported a threat 10540 | -6/Proximity Caves | Entered Factory 10540 | -6/Factory | Accompanied by 4 allies 10540 | -6/Factory | Evolved 2 slots: Propulsion x2 10785 | -6/Factory | Discovered new exit (range 11) 10873 | -6/Factory | Sucked down chute 10873 | -6/Factory | Entered Waste 10879 | -6/Waste | Found Prototype Protection 10879 | -6/Waste | Identified Centrium Heavy Armor Plating 10887 | -6/Waste | Spotted C-40 Crusher 10912 | -6/Waste | Destroyed C-40 Crusher 10916 | -6/Waste | Destroyed C-40 Crusher 10932 | -6/Waste | Spotted C-40 Crusher 10932 | -6/Waste | Spotted C-40 Crusher 10958 | -6/Waste | Spotted C-40 Crusher 10980 | -6/Waste | 4 allies followed down the chute 11014 | -6/Waste | Spotted C-40 Crusher 11021 | -6/Waste | Discovered new exit (range 10) 11025 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11830 | -6/Waste | Destroyed C-40 Crusher 11883 | -6/Waste | Entered Factory 12407 | -6/Factory | Build established: Gunner 12614 | -6/Factory | Retrieved Zion intel report: Active Terminals 12619 | -6/Factory | Retrieved Zion intel report: Trap Installations 12740 | -6/Factory | Retrieved Zion intel report: Emergency Access 12956 | -6/Factory | Discovered new exit (range 6) 13053 | -6/Factory | Cargo convoy interrupted 13095 | -6/Factory | Terminal network hard line cut 13123 | -6/Factory | Entered Extension 13239 | -6/Extension | Zion Thermal Resupply teleported in 13332 | -6/Extension | Zion Defense Resupply teleported in 13602 | -6/Extension | Build established: Skirmisher 14290 | -6/Extension | Spotted B-75 Beast 14400 | -6/Extension | Build established: Scavenger-Skirmisher 14605 | -6/Extension | Terminal network hard line cut 14944 | -6/Extension | Spotted B-75 Beast 14958 | -6/Extension | Destroyed B-75 Beast 14971 | -6/Extension | Destroyed B-75 Beast 15098 | -6/Extension | Disrupted transfer network 15164 | -6/Extension | Energy Cycler disabled 15164 | -6/Extension | Rescued a captive Derelict 15165 | -6/Extension | Rescued A7 15165 | -6/Extension | Rescued a captive Derelict 15165 | -6/Extension | Rescued a captive Derelict 15166 | -6/Extension | Rescued a captive Derelict 15167 | -6/Extension | Rescued a captive Derelict 15169 | -6/Extension | Rescued a captive Derelict 15174 | -6/Extension | Rescued a captive Derelict 15401 | -6/Extension | Build established: Scavenger-Tank 15401 | -6/Extension | Discovered new exit (range 10) 15402 | -6/Extension | Discovered new exit (range 6) 15432 | -6/Extension | Entered Cetus 15432 | -6/Cetus | Accompanied by 5 allies (A7) 15437 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 15452 | -6/Cetus | Spotted Cetus Guard 15452 | -6/Cetus | Spotted Cetus Guard 15457 | -6/Cetus | Spotted Cetus Guard 15457 | -6/Cetus | Spotted Cetus Guard 15457 | -6/Cetus | Allies destroyed Cetus Guard 15465 | -6/Cetus | Allies destroyed Cetus Guard 15471 | -6/Cetus | Destroyed Cetus Guard 15478 | -6/Cetus | Allies destroyed Cetus Guard 15538 | -6/Cetus | Started Cetus Manufacturing Module 15563 | -6/Cetus | Manufactured an Enhanced Grunt 15588 | -6/Cetus | Manufactured an Enhanced Grunt 15613 | -6/Cetus | Manufactured an Enhanced Grunt 15638 | -6/Cetus | Manufactured an Enhanced Grunt 15663 | -6/Cetus | Manufactured an Enhanced Grunt 15709 | -6/Cetus | Build established: Scavenger-Gunner 15725 | -6/Cetus | Discovered new exit (range 15) 15729 | -6/Cetus | Destroyed A7 15731 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 15751 | -6/Cetus | Entered Archives 15751 | -6/Archives | Accompanied by 5 allies 15823 | -6/Archives | Discovered new exit (range 16) 15849 | -6/Archives | Entered Hub_04(d) 15849 | -6/Hub_04(d) | Accompanied by 4 allies 15860 | -6/Hub_04(d) | Zion Heavy squad teleported in 15886 | -6/Hub_04(d) | Discovered new exit (range 11) 15987 | -6/Hub_04(d) | Discovered new exit (range 7) 16065 | -6/Hub_04(d) | Retrieved Zion intel report: Guard Positions 16075 | -6/Hub_04(d) | Discovered new exit (range 16) 16180 | -6/Hub_04(d) | Garrison activated, responded to threat 16199 | -6/Hub_04(d) | First assault squad dispatched 16321 | -6/Hub_04(d) | Destroyed 14 combat bots 16327 | -6/Hub_04(d) | Zion Explosive Resupply teleported in 16501 | -6/Hub_04(d) | Network Hub disabled 16511 | -6/Hub_04(d) | Network Hub disabled 16710 | -6/Hub_04(d) | Zion Hacker squad teleported in 16854 | -6/Hub_04(d) | Zion Fire squad teleported in 16930 | -6/Hub_04(d) | Spotted Lightning 16931 | -6/Hub_04(d) | Network Hub disabled 16931 | -6/Hub_04(d) | Spotted Lightning 16931 | -6/Hub_04(d) | Spotted Lightning 16931 | -6/Hub_04(d) | Spotted Lightning 16931 | -6/Hub_04(d) | Network Hub disabled 16931 | -6/Hub_04(d) | Spotted Lightning 16931 | -6/Hub_04(d) | Spotted Lightning 16937 | -6/Hub_04(d) | Core integrity fell below 50% 16937 | -6/Hub_04(d) | System corruption reached 10% 17000 | -6/Hub_04(d) | Lost 4 parts (2n2w) 17004 | -6/Hub_04(d) | Entered Factory 17004 | -5/Factory | Evolved 2 slots: Utility x2 17005 | -5/Factory | Identified exit to Upper Caves 17236 | -5/Factory | Zion Light squad teleported in 17265 | -5/Factory | Garrison activated, responded to threat 17304 | -5/Factory | First assault squad dispatched 17315 | -5/Factory | Zion Heavy squad teleported in 17320 | -5/Factory | Sucked down chute 17320 | -5/Factory | Entered Waste 17320 | -5/Waste | The area was eerily silent 17350 | -5/Waste | 6 allies followed down the chute 17907 | -5/Waste | Found Prototype Device 17907 | -5/Waste | Identified Thermal Barrier 17932 | -5/Waste | Discovered new exit (range 16) 18026 | -5/Waste | Entered Factory 18026 | -5/Factory | Accompanied by 2 allies 18082 | -5/Factory | Zion Light squad teleported in 18354 | -5/Factory | Zion Infowar Resupply teleported in 18370 | -5/Factory | Discovered exit to Upper Caves (range 14) 18396 | -5/Factory | Entered Upper Caves 18396 | -5/Upper Caves | Accompanied by 3 allies 18647 | -5/Upper Caves | Encountered a Warlord checkpoint 18658 | -5/Upper Caves | Build established: Scavenger-Mutant 19449 | -5/Upper Caves | Build established: Gunner 19658 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19769 | -5/Upper Caves | Discovered new exit (range 7) 19925 | -5/Upper Caves | Entered another Upper Caves area 19925 | -5/Upper Caves | Accompanied by 2 allies 20092 | -5/Upper Caves | Found Prototype Protection 20092 | -5/Upper Caves | Identified Zio. Weapon Casing 20180 | -5/Upper Caves | Found Zio. Weapon Casing 20303 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 20457 | -5/Upper Caves | Build established: Scavenger-Gunner 20723 | -5/Upper Caves | Spotted B-75 Beast 20743 | -5/Upper Caves | Destroyed B-75 Beast 20781 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21180 | -5/Upper Caves | Learned Factory emergency access door positions 21338 | -5/Upper Caves | Discovered new exit (range 13) 21620 | -5/Upper Caves | Learned Factory garrison access intel 21722 | -5/Upper Caves | Build established: Scavenger-Construct 21748 | -5/Upper Caves | Entered Zhirov 21748 | -5/Zhirov | Discovered new exit (range 3) 21785 | -5/Zhirov | Met Zhirov 21830 | -5/Zhirov | Found Alien Artifact 21830 | -5/Zhirov | Identified Integrated Dissipator 21830 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21898 | -5/Zhirov | Found Alien Artifact 21949 | -5/Zhirov | Entered Proximity Caves 22156 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22311 | -4/Proximity Caves | Discovered new exit (range 15) 22313 | -4/Proximity Caves | Learned 4 Research zone layouts 22364 | -4/Proximity Caves | Attracted the attention of an 0b10 base 22370 | -4/Proximity Caves | Entered Factory 22370 | -4/Factory | Evolved 2 slots: Utility x2 22372 | -4/Factory | Loaded intel: 4 garrison access locations 22659 | -4/Factory | Build established: Scavenger-Skirmisher 22663 | -4/Factory | Zion Infowar Resupply teleported in 22733 | -4/Factory | Discovered new exit (range 16) 22768 | -4/Factory | Identified exit to Research 22813 | -4/Factory | Entered Research 22813 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22814 | -3/Research | Identified exit to Testing 23159 | -3/Research | Build established: Scavenger-Assassin 23363 | -3/Research | Garrison activated, responded to threat 23450 | -3/Research | Discovered new exit (range 8) 23462 | -3/Research | Identified exit to Research 23630 | -3/Research | Lost 3 parts (3u) 23633 | -3/Research | Destroyed 8 combat bots 23950 | -3/Research | Retrieved Zion intel report: Branch Access 23950 | -3/Research | Identified exit to Armory 23951 | -3/Research | Zion hero teleported in (ME-RLN) 24200 | -3/Research | Terminal network hard line cut 24313 | -3/Research | First assault squad dispatched 24389 | -3/Research | ME-RLN assimilated hostile L-61 Swordsman 24410 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 24414 | -3/Research | System corruption reached 10% 24592 | -3/Research | Build established: Infiltrator-Construct 24618 | -3/Research | Allies destroyed ME-RLN 24626 | -3/Research | Found Prototype Device 24626 | -3/Research | Identified Exp. Phase Shifter 24637 | -3/Research | Found Prototype Hackware 24644 | -3/Research | Found Prototype Hackware 24651 | -3/Research | Found Prototype Device 24651 | -3/Research | Identified ME-RLN's Chromatic Screen 24697 | -3/Research | Discovered exit to Research (range 6) 24835 | -3/Research | Entered Armory 24915 | -3/Armory | Build established: Scavenger-Construct 25092 | -3/Armory | Zion Hacker squad teleported in 25272 | -3/Armory | Identified Transdimensional Reconstructor 25272 | -3/Armory | Warped through subspace to slip node 25272 | -3/Armory | Discovered new exit (range 1) 25314 | -3/Armory | Entered Lab 25314 | -3/Lab | Discovered exit to Research (range 9) 25321 | -3/Lab | Hidden lab's door opened automatically 25321 | -3/Lab | Sensor layout match revealed 25363 | -3/Lab | Gained access to the hidden lab's interior 25379 | -3/Lab | Found Prototype Device 25379 | -3/Lab | Identified AEGIS Remote Shield 25384 | -3/Lab | Found Prototype Hackware 25412 | -3/Lab | Found Alien Artifact 25412 | -3/Lab | Identified Integrated Mediator 25412 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 25416 | -3/Lab | Found Alien Artifact 25416 | -3/Lab | Identified Core Regenerator 25416 | -3/Lab | Used Core Regenerator, restored core integrity (+245) 25434 | -3/Lab | Found Transdimensional Reconstructor 25496 | -3/Lab | Identified Quantum Router 25498 | -3/Lab | Found Alien Artifact 25537 | -3/Lab | Entered Research 25537 | -2/Research | Evolved 2 slots: Utility x2 25576 | -2/Research | Found Quantum Capacitor 25635 | -2/Research | Build established: Infiltrator-Construct 25654 | -2/Research | Identified System Mapper 25770 | -2/Research | Found Prototype Processor 25770 | -2/Research | Identified Exp. Terrain Scan Processor 25913 | -2/Research | Discovered new exit (range 22) 25957 | -2/Research | Retrieved Zion intel report: Branch Access 25957 | -2/Research | Identified exit to Quarantine 25958 | -2/Research | Zion Light squad teleported in 26160 | -2/Research | Entered Quarantine 26212 | -2/Quarantine | Identified Core Reset Matrix 26212 | -2/Quarantine | Used Core Reset Matrix 26216 | -2/Quarantine | Detected hypermatrix surge 26216 | -2/Quarantine | Sensed 15 artifacts in vicinity 26245 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26251 | -2/Quarantine | Identified Ghost Barrier 26253 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26255 | -2/Quarantine | Found Transdimensional Reconstructor 26257 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26300 | -2/Quarantine | Warped through subspace 26302 | -2/Quarantine | Found Subatomic Replicator 26370 | -2/Quarantine | Spotted Fortress 26404 | -2/Quarantine | Discovered new exit (range 10) 26409 | -2/Quarantine | Entered Section 7 26410 | -2/Section 7 | Sensed 20 artifacts in vicinity 26440 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 26442 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 26497 | -2/Section 7 | Found Spacefold Activator 26515 | -2/Section 7 | Spotted B-90 Cyclops 26553 | -2/Section 7 | Spotted S7 Guard 26556 | -2/Section 7 | Found Integrated Thermoelectric Network 26556 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 26593 | -2/Section 7 | Core integrity fell below 50% 26607 | -2/Section 7 | Discovered new exit (range 13) 26614 | -2/Section 7 | Entered Access 26614 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 26625 | -1/Access | Zion Infowar Resupply teleported in 26629 | -1/Access | Found Prototype Processor 26629 | -1/Access | Identified Spectral Analyzer 26698 | -1/Access | Zion Zionite Resupply teleported in 26703 | -1/Access | Found Prototype Protection 26703 | -1/Access | Identified Zio. Shade Armor 26817 | -1/Access | Build established: Alien-Tank 26909 | -1/Access | Zion Hacking Resupply teleported in 26926 | -1/Access | Discovered new exit (range 24) 26964 | -1/Access | Spotted B-99 Colossus 26964 | -1/Access | Spotted B-99 Colossus 26967 | -1/Access | Identified exit to Command 26967 | -1/Access | Entered Command 27076 | -1/Command | Retrieved Zion intel report: Trap Installations 27127 | -1/Command | Build established: Hacker-Tank 27131 | -1/Command | Disengaged cave seal 27131 | -1/Command | Zionites emerged from the dark tunnel 27168 | -1/Command | Found Prototype Protection 27168 | -1/Command | Identified Zio. Weapon Casing 27221 | -1/Command | Disengaged cave seal 27221 | -1/Command | Zionites emerged from the dark tunnel 27245 | -1/Command | Zionites emerged from the dark tunnel 27505 | -1/Command | First assault squad dispatched 27534 | -1/Command | Spotted M Guard 27534 | -1/Command | Spotted M Guard 27534 | -1/Command | Spotted Combat Programmer 27535 | -1/Command | Spotted Combat Programmer 27551 | -1/Command | Combat Programmer assimilated allied KJ-SCG(i) 27554 | -1/Command | Combat Programmer assimilated allied EQ-37L(i) 27556 | -1/Command | Combat Programmer assimilated allied D0-KW1(i) 27563 | -1/Command | Allies destroyed Combat Programmer 27567 | -1/Command | Allies destroyed M Guard 27569 | -1/Command | Allies destroyed M Guard 27570 | -1/Command | Allies destroyed Combat Programmer 27570 | -1/Command | All MAIN.C guards destroyed 27574 | -1/Command | Found Zio. Shade Armor 27576 | -1/Command | Found Zio. Shade Armor 27587 | -1/Command | Found Prototype Reactor 27587 | -1/Command | Identified Zero-point Reactor 27697 | -1/Command | Met MAIN.C 27710 | -1/Command | Allies destroyed MAIN.C Shell 27710 | -1/Command | 0b10 Conduit disabled 27711 | -1/Command | MAIN.C activated Command garrisons 27718 | -1/Command | Allies destroyed MAIN.C 27719 | -1/Command | Discovered new exit (range 47) 27719 | -1/Command | Discovered new exit (range 93) 27719 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 28163 | -1/Command | Build established: Scavenger-Sprinter 28540 | -1/Command | Found Zero-point Reactor 28542 | -1/Command | Found Vortex Chain Reactor 28624 | -1/Command | Found Corrupted Exp. Core Analyzer 28661 | -1/Command | Found Exp. System Purifier 28843 | -1/Command | Found Quantum Capacitor 28858 | -1/Command | Found Corrupted Exp. Core Analyzer 29822 | -1/Command | Build established: Scavenger-Gunner 29995 | -1/Command | Warped through subspace to slip node 29995 | -1/Command | Discovered new exit (range 4) 29998 | -1/Command | Entered Access_0 29999 | -1/Access_0 | Sensed 2 artifacts in vicinity 29999 | -1/Access_0 | Met Architect 30013 | -1/Access_0 | Destroyed A8 30042 | -1/Access_0 | Subspace Access Node disabled 30050 | -1/Access_0 | Architect warped through subspace 30081 | -1/Access_0 | Found Exp. Targeting Computer 30089 | -1/Access_0 | Architect warped through subspace 30090 | -1/Access_0 | Found Prototype Device 30090 | -1/Access_0 | Identified Desublimator 30128 | -1/Access_0 | Architect warped through subspace 30159 | -1/Access_0 | Architect warped through subspace 30170 | -1/Access_0 | Found Exp. Phase Shifter 30175 | -1/Access_0 | Architect warped through subspace 30178 | -1/Access_0 | A6 warped into view 30189 | -1/Access_0 | Architect warped through subspace 30192 | -1/Access_0 | Destroyed A6 30208 | -1/Access_0 | Found Exp. Targeting Computer 30211 | -1/Access_0 | Architect warped through subspace 30212 | -1/Access_0 | Found Exp. Targeting Computer 30214 | -1/Access_0 | Found Exp. Phase Shifter 30222 | -1/Access_0 | Architect warped through subspace 30239 | -1/Access_0 | Architect warped through subspace 30242 | -1/Access_0 | Found Exp. Targeting Computer 30246 | -1/Access_0 | Subspace Access Node disabled 30267 | -1/Access_0 | Subspace Access Node disabled 30279 | -1/Access_0 | Architect warped through subspace 30294 | -1/Access_0 | Architect warped through subspace 30301 | -1/Access_0 | Build established: Scavenger-Sprinter 30302 | -1/Access_0 | Architect warped through subspace 30311 | -1/Access_0 | Architect warped through subspace 30315 | -1/Access_0 | Subspace Access Node disabled 30321 | -1/Access_0 | Destroyed Architect 30322 | -1/Access_0 | Architect triggered a singularity event 30323 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30324 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30324 | -1/Access_0 | Warped through subspace to slip node 30324 | -1/Access_0 | Discovered new exit (range 8) 30328 | *** | Escaped singularity! Last Messages --------------- 30311_ Quantum Shear penetrates Wall. 30311_ Penetrated by Quantum Shear. 30314_ Quantum Shear penetrates Wall. 30315_ Subspace Access Node disabled. 30318_ Architect suffers critical hit (Intensify). 30318_ Destroyed Exp. Phase Shifter. 30319_ Quantum Shear penetrates Wall. 30321_ Architect: "If I can't win, no one wins!" 30321_ Architect destroyed. 30322_ A0_COM: Initiating irreversible singularity event. Goodbye. 30323_ A0_COM: 10. 30323_ Acquired data core, extracted unknown sensor trigger ID. 30324_ A0_COM: 9. 30324_ Acquired Hpw. Transdimensional Reconstructor. 30324_ Warped through subspace, drawn to slip node. 30324_ EXIT=FOUND 30325_ A0_COM: 8. 30326_ A0_COM: 7. 30327_ A0_COM: 6. 30328_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 106 Energy Capacity 1256 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 1210 ECM Strength 3 Jamming Range 16 Power Amplification 30 Additional Mass Support 12 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 99 Targeting Accuracy 36 Target Analysis 12 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Particle Charging 25 Offensive Hacking 46 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Regenerator Core Reset Matrix High-powered Transdimensional Reconstructor Subatomic Replicator Supercharged Integrated Reactor Spacefold Activator Integrated Thermoelectric Network Achievements -------------- None Challenges ------------ None Game ------ Seed MicroPhasingTerminator Manual? 0 Play Time 03:26:52 Cumulative 2475.1 hours Start 2023.04.16 @ 20:37:38 End 2023.04.17 @ 02:45:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2839 Rogue 2831 Adventurer 0 Explorer 8 Win Type 6 Total 305 Types 49/32/103/3/3/5/107/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f843969-d809-44aa-baa4-b25e8956bf1e